Add custom QWidget to another QWidget - c++

I'm trying to add an objects (that inherits from QWidget) as a child to another QWidget as shown below, it works perfectly with another normal QWidget instance but not with my custom class, any idea why ?
fenetre.h
#ifndef FENETRE_H
#define FENETRE_H
#include <QWidget>
#include <QMouseEvent>
class Fenetre : public QWidget
{
Q_OBJECT
public:
Fenetre();
};
#endif // FENETRE_H
fenetre.cpp
#include "fenetre.h"
Fenetre::Fenetre() : QWidget()
{
}
main.cpp
#include <iostream>
#include <QApplication>
#include <QWidget>
#include "fenetre.h"
int main(int argc, char *argv[])
{
QApplication app(argc,argv);
QWidget window;
window.setFixedSize(800,600);
//This appears
QWidget rec1;
rec1.setParent(&window);
rec1.setFixedSize(100,100);
rec1.move(400,200);
rec1.setStyleSheet("background-color: red");
//This one not
Fenetre rec2;
rec2.setParent(&window);
rec2.setFixedSize(100,100);
rec2.move(200,200);
rec2.setStyleSheet("background-color: green");
window.show();
return app.exec();
}
PS: I did research on the platform, but the majority of the answers speak of the use of a layout. Thank you !

you miss the parent:
//header .h
class Fenetre : public QWidget
{
Q_OBJECT
public:
Fenetre(QWidget *parent = 0);
};
//source .cpp
Fenetre::Fenetre(QWidget *parent) : QWidget(parent)
{
}

Related

Access widgets in QMainWindow from another class

Although it is a frequently asked question, and I've tried many ways including those from SO, like Trying to access widgets of MainWindow from another class, However I still cannot work out a solution, below is my code which reported error "Unknown type name 'CustomClass'" in mainwindow.h:
Thanks in advance for any help!
customclass.h
#ifndef CUSTOMCLASS_H
#define CUSTOMCLASS_H
#include "mainwindow.h"
#include "ui_mainwindow.h"
class MainWindow;
class CustomClass
{
public:
CustomClass(MainWindow *parent);
MainWindow * mainWindow;
void testFunc();
};
#endif // CUSTOMCLASS_H
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include "customclass.h"
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
Ui::MainWindow *ui;
CustomClass *customClass = new CustomClass(this);
};
#endif // MAINWINDOW_H
customclass.cpp
#include "customclass.h"
CustomClass::CustomClass(MainWindow *parent)
{
this->mainWindow = parent;
}
void CustomClass::testFunc()
{
mainWindow->ui->label->setText("Hello World!");
}
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
customClass->testFunc();
}
MainWindow::~MainWindow()
{
delete ui;
}
main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
please read about Circular Dependencies in C++ .
you have problems because you create a loop, you included #include "customclass.h" in MainWindow class and also #include "mainwindow.h" in CustomClass .
it's better that you don't use MainWindow in other classes and add CustomClass objects in MainWindow. The idea is that MainWindow is your root window class and we create one object from it in main.cpp you can do what you ask but logically it's not good.
as we can see in QMainWindow Class document.
The QMainWindow class provides a main application window
A main window provides a framework for building an application's user
interface.
This is your base, you should add the feature you want inside this class not add it in other widgets.
It's the main class for other widgets. This is a clean way to code and if you look at big projects in GitHub you will see this.
move #include "mainwindow.h" and #include "ui_mainwindow.h" inside customclass.h into customclass.cpp before #include "customclass.h" and it works! Thank you!#drescherjm
The fixed code is shown below:
customclass.h
#ifndef CUSTOMCLASS_H
#define CUSTOMCLASS_H
class MainWindow;
class CustomClass
{
public:
CustomClass(MainWindow *parent);
~CustomClass();
MainWindow *mainWindow;
void testFunc();
};
#endif // CUSTOMCLASS_H
customclass.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"//Move these two lines from the header to here
#include "customclass.h"
CustomClass::CustomClass(MainWindow *parent)
{
this->mainWindow = parent;
}
CustomClass::~CustomClass()
{
}
void CustomClass::testFunc()
{
mainWindow->ui->label->setText("Hello World!");
}

How to connect a button from ui-file class to slots from other classes?

I have 3 classes.
class with a mainwindow which comes from the designer(ui-file)
class wich will manage database stuff like inserts
controller class. I want to extend the whole thing to networkcommunication later.
My problem:
I want to connect a simple QPushButton ui->addbutton from the window class with a slot addEntry from the databaseclass, but I get this error :
ERROR: no matching function for call to
'generalControler::connect(QPushButton*, const char*, dbmanager*&,
const char*)'
mydb, SLOT(addEntry()));
//no difference with &mydb or *mydb
MainWindow(0x13f57988, name = "MainWindow") QPushButton(0x13f5f3e0, name = "addButton")
MainWindow(0x13f57988, name = "MainWindow") 0x13f5f3e0//<--?????
//<=Here u see the adresses printed with Qdebug(). top: mainwindowclass. bot: generalcontrolerclass
//why there is missing information after returning the adress of a 'ui->addButton' to another class? Is this maybe the problem?
main.cpp
#include <QApplication>
#include "generalcontroler.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
generalControler controler;
return a.exec();
}
generalcontroler.h
#ifndef GENERALCONTROLER_H
#define GENERALCONTROLER_H
#include <QApplication>
#include "mainwindow.h"
#include "dbmanager.h"
class generalControler : public QObject
{
Q_OBJECT
public:
generalControler();
};
#endif // GENERALCONTROLER_H
generalcontroler.cpp
#include "generalcontroler.h"
#include <QDebug>
generalControler::generalControler(){
MainWindow* window = new MainWindow;
window->show();
dbmanager* mydb= new dbmanager("path_to_my_database.db", window);
mydb->addEntry();
qDebug()<<window->getThis()<<window->getcloseButton();
connect(window->getaddButton(), SIGNAL(clicked()),
mydb, SLOT(addEntry()));
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QMessageBox>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
QPushButton* getaddButton();
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QDebug>
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow){
ui->setupUi(this);
}
QPushButton* MainWindow::getaddButton()
{
return ui->addButton;
}
dbmanager.h
#ifndef DBMANAGER_H
#define DBMANAGER_H
#include <QSqlDatabase>
#include <QDebug>
#include "mainwindow.h"
class dbmanager: public QObject{
Q_OBJECT
public:
dbmanager(const QString& path);
public slots:
void addEntry();
private:
QSqlDatabase mydatabase;
};
#endif // DBMANAGER_H
dbmanager.cpp
#include "dbmanager.h"
dbmanager::dbmanager(const QString& path)
{
mydatabase = QSqlDatabase::addDatabase("QSQLITE");
mydatabase.setDatabaseName(path);
if (!mydatabase.open())
{
qDebug() << "Error: connection fail";
}
else
{
qDebug() << "Database: connection ok";
}
}
void dbmanager::addEntry()
{
qDebug()<<"addEntry success";
}
I was searching for 6 hours but I never saw such an example with 2 classes, a controler and an ui-file. Could anyone help me?
The connect looks good to me. Try if #include <QPushButton> in generalcontroler.cpp helps. If the compiler knows about QPushButton only by forward-declaration, it doesn't know that it's a QObject and thus the connect() signatures (with QObject* in it) don't match.

Implementing Something like QDockWidget::togleViewAct for regular widgets

just trying to get this working, I don't understand why it doesn't work. compiled with Qt Creator on Windows 7 x64, but I don't think that should matter too much.
mainwindow.h:
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
class QAction;
class QMenu;
class QWidget;
class mywidget;
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow();
private:
void createActions();
void createMenus();
mywidget *thewidget;
QMenu *viewMenu;
QAction *toggleViewAct;
};
#endif
mywidget.h:
#ifndef MYWIDGET_H
#define MYWIDGET_H
#include <QWidget>
class mywidget : public QWidget
{
public:
mywidget(QWidget *parent){ m_parent = parent ; }
private slots:
void toggleView(){ isHidden() ? setVisible(true) : setVisible(false) ; }
private:
QWidget *m_parent;
};
#endif
mainwindow.cpp:
#include <QtWidgets>
#include "mainwindow.h"
#include "mywidget.h"
MainWindow::MainWindow()
{
thewidget = new mywidget(new QWidget());
thewidget->setWindowTitle("test");
thewidget->setVisible(true);
createActions();
createMenus();
}
void MainWindow::createActions()
{
toggleViewAct = new QAction(tr("Toggle other widget"), this);
toggleViewAct->setStatusTip(tr("toggle tabbed widgets visibility"));
connect(toggleViewAct, SIGNAL(triggered()), thewidget, SLOT(toggleView()));
}
void MainWindow::createMenus()
{
viewMenu = menuBar()->addMenu(tr("&Menu"));
viewMenu->addAction(toggleViewAct);
}
main.cpp:
#include <QApplication>
#include "mainwindow.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
app.setOrganizationName("QtProject");
app.setApplicationName("Application Example");
MainWindow mainWin;
mainWin.show();
return app.exec();
}

adding widget dynamically in qt

I have a small problem with adding widget to QMainWindow.
When i do it like that:
wsk_mainStatki = new mainStatki(this);
wsk_mainStatki ->setGeometry(0,0,400,300);
this->layout()->addWidget(wsk_mainStatki);
it's ok but i get warning:
QMainWindowLayout::addItem: Please use the public QMainWindow API instead
this is my game class
#include "game.h"
game::game()
{
setGeometry(200, 200, 400, 300);
setWindowTitle("Statki");
wsk_mainStatki = new mainStatki(this);
wsk_mainStatki ->setGeometry(0,0,400,300);
this->layout()->addWidget(wsk_mainStatki);
}
game header
#ifndef WIDGET1_H
#define WIDGET1_H
#include "k_plansza.h"
#include "mainStatki.h"
#include "settings.h"
#include <QApplication>
#include <QMainWindow>
class game : public QMainWindow
{
public:
game();
~game() {};
private:
mainStatki *wsk_mainStatki;
settings *wsk_settings;
};
#endif // WIDGET1_H
mainstatki class
#include "mainstatki.h"
mainStatki::mainStatki(QWidget *parent){
setupUi(this);
connect(closeButton, SIGNAL(clicked()), parent, SLOT(close()));
}
mainstatki header
#ifndef MAINSTATKI_H
#define MAINSTATKI_H
#include <QWidget>
#include "ui_mainStatki.h"
class mainStatki : public QWidget, public Ui::mainStatki
{
Q_OBJECT
public:
mainStatki(QWidget *parent);
};
#endif // MAINSTATKI_H
How it should look?
I believe it means you are not expected to manually insert stuff into the layout of a QMainWindow, but instead use methods like addToolBar, setStatusBar or setCentralWidget. The layouting of your own widgets would happen in the centralWidget.
By the way, your mainStatki constructor is missing a call to the QWidget constructor. Unless you have a good reason not to do it, your constructor should rather look like this:
mainStatki::mainStatki(QWidget *parent)
: QWidget(parent)
{
setupUi(this);
connect(closeButton, SIGNAL(clicked()), parent, SLOT(close()));
}

How to Widget inside another widget in QT?

hi how to add widget inside widget
i created main widget, and for the main widget headerbar come from another widget.
here the code below
main.cpp
#include <QApplication>
#include "mainwindow.h"
int main(int argl,char *argv[])
{
QApplication test(argl,argv);
mainWindow *window=new mainWindow();
window->setWindowState(Qt::WindowFullScreen);
window->show();
return test.exec();
}
mainwindow.cpp
#include "mainwindow.h"
#include <QtGui>
#include "headerbar.h"
#include <QGridLayout>
mainWindow::mainWindow(QWidget *parent) : QWidget(parent)
{
QGridLayout *layout;
headerBar *Header=new headerBar(this);
layout->addWidget(Header,0,0);
this->setLayout(layout);
}
mainWindow::~mainWindow()
{
}
headerbar.cpp
#include "headerbar.h"
headerBar::headerBar(QWidget *parent) : QWidget(parent)
{
this->setMaximumHeight(24);
}
headerBar::~headerBar()
{
}
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QWidget>
class mainWindow : public QWidget
{
Q_OBJECT
public:
mainWindow(QWidget *parent = 0);
~mainWindow();
signals:
public slots:
};
#endif // MAINWINDOW_H
headerbar.h
#ifndef HEADERBAR_H
#define HEADERBAR_H
#include <QWidget>
class headerBar : public QWidget
{
Q_OBJECT
public:
headerBar(QWidget *parent = 0);
~headerBar();
signals:
public slots:
};
#endif // HEADERBAR_H
while compile this code no errors. but when i am trying to run it's through error "exited with code -1073741819"
please help me to fix this issue
While you use layout, you have never created and assigned an instance to it:
QGridLayout *layout; // no initialization here
headerBar *Header = new headerBar(this);
layout->addWidget(Header,0,0); // layout is uninitialized and probably garbage
You should create it first before using it:
QGridLayout *layout = new QGridLayout(this);