i was just playing with pointers as function arguments and i know this.
#include <iostream>
using namespace std;
void func(int *a)
{
*a+=1;
return;
}
int main()
{
int a=1;
cout<<a<<endl;//prints 1
func(&a);
cout<<a;//prints 2
return 0;
}
My question is why does below code act similar to the one above, more precisely
when we call func(&a) from main function in above case
// starting address of that 4 bytes(size of int) of data gets passed and in our function(func) this address is stored in local pointer 'a' and when we write *(a) our compiler knows to read 4 bytes of data because its an integer pointer.
in short, my question is
what exactly are we passing to 'func'
when we call func(a) where 'a' is a variable which stores an integer value
and what exactly func(int &a) means
#include <iostream>
using namespace std;
void func(int &a)
{
//cout<<*a;// error
a+=1;
// cout<<a<<endl;
}
int main()
{
int a=1;
cout<<a<<endl;// prints 1
func(a);
cout<<a;// prints 2
return 0;
}
sorry for bad english
One way to read pointers and references is that during declarations, the '*' can be replaced by "something that points to".
So:
int* a;
Means that 'a' is something that points to an integer (i.e. 'a' is a pointer).
In other places in the code (not declarations), the '*' can be replaced by "the thing pointed to by".
So:
*a = 5;
Means that "thing pointed to by 'a' becomes equal to 5". I.e. the integer which a points to is now 5.
In your first block of code, 'a' is just an integer type. when you write func(&a);, you are passing the address of 'a' (i.e. the name of the memory location which stores the value of 'a') to the function. The function is expecting an int* type, (something which points to an int), which is exactly what you've given it.
Within the function, 'a' is just the address of your variable. The function then takes this address, and says "increment the thing that 'a' points to".
In your secondblock of code, 'a' is again just an integer type. This time however, the function is expecting a reference variable (because the function definition is expecting an int& type.
So within the function, 'a' is the original variable - not a copy or a pointer to the original variable. The function says "increment the actual integer that was sent".
Read more
The two cases work similarly:
Case 1: func expects some pointer to some direction of an integer (int *a) which is, as you said, the first byte of a sizeof (int) bytes block according to the OS. When func is called you passed correctly that direction func(&a), so the compiler considers that call as something like: int p = &a; func(p); anyway a pointer to that direction is actually what is being passed.
Case 2: func expects some direction of some integer (int &a). When func is called you just passed correctly the value func(a), as all C++ compilers support reference paramenters, the compiler passes internally the direction of the passed value, func (&a). Notice if you try to call func like func (&a) an error will occur because it would be passed something like func (&&a) while the compiler is just waiting for (&a).
OBS: We can also look to the second case void func(int &a) as a reference which is different from a pointer with an example:
int a = 10;
int &b = a;
cout<<a; //10 is printed
cout<<b; //10 is printed
b = 20;
cout<<a; //20 is printed
cout<<b; //20 is printed
Whether you modify a reference to a (i.e b) or you modify a directly, you are modifying the same value beacause they stand at the same direction of a.
Related
I got this declaration from https://en.cppreference.com/w/cpp/language/scope, but don't know how to parse this declaration even there is a comment below.
my questions is
how to parse the declaration statement (I see it as a function pointer to a function protocol like "int[3] foo(int n)" or "int foo(int n)[3] --- they are illegal in C++ )? Then, how can I construct a concrete function which can be assigned to this function pointer? Thanks.
const int n = 3;
int (*(*f2)(int n))[n]; // OK: the scope of the function parameter 'n'
// ends at the end of its function declarator
// in the array declarator, global n is in scope
// (this declares a pointer to function returning a pointer to an array of 3 int
It's a pointer to a function taking an int and returning a pointer to an int array of size three.
All the comment is saying is that there are two n identifiers in play here. The [n] (in array declarator) is using the const int 3, not the parameter to the function (which is in the function declarator).
Starting in the middle, with each segment being included in the subsequent bullet point as ...:
f2 is a pointer, (*f2).
It's a pointer to a function taking an integer, ...(int).
It returns a pointer to an int array of size three, int (*...)[3].
You can form a concrete function for it as per the following complete program, which output the first element, 42:
#include <iostream>
const int n = 3;
int (*(*f2)(int n))[n];
int (*g2(int))[n] {
static int x[::n] = { 42 }; // Use outer n, not the parameter.
return &x; // since C++ has no VLAs. This
// means parameter is not actually
// needed in this test case, though
// it may be in more complicated
// tests.
}
int main() {
f2 = &g2; // Assign concrete function to pointer.
auto y = f2(3); // Call via pointer, get array.
std::cout << *(y[0]) << '\n'; // Deref first element to get 42.
}
Having said that, I would be rather curious if one of my colleagues submitting something like that for a code review, at least without a large comment explaining it. Although seasoned developers may be able to work it out, those less experienced may have trouble.
And, in fact, even seasoned developers shouldn't have to work it out, especially given it took me a few minutes.
C++ has a very expressive type system which can easily build something like this up in parts, so you don't have to experience migraines trying to work it out. For something like this, I'd be using std::vector (or std::array) unless there was a compelling case for the added complexity caused by more basic types.
You can create a type for pointer to an array of 3 int
typedef int (*array_with_size_n)[n];
and then use it as return type
const int n = 3;
int (*(*f2)(int n))[n];
int arr[n];
array_with_size_n func(int n)
{
return &arr;
}
int main()
{
f2 = &func;
return 0;
}
This question already has answers here:
What are the differences between a pointer variable and a reference variable?
(44 answers)
Closed 7 years ago.
I have a few questions. This isn't homework. I just want to understand better.
So if I have
int * b = &k;
Then k must be an integer, and b is a pointer to k's position in memory, correct?
What is the underlying "data type" of b? When I output it, it returns things like 0x22fe4c, which I assume is hexadecimal for memory position 2293324, correct?
Where exactly is memory position '2293324'? The "heap"? How can I output the values at, for example, memory positions 0, 1, 2, etc?
If I output *b, this is the same as outputting k directly, because * somehow means the value pointed to by b. But this seems different than the declaration of b, which was declared int * b = k, so if * means "value of" then doesn't mean this "declare b to the value of k? I know it doesn't but I still want to understand exactly what this means language wise.
If I output &b, this is actually returning the address of the pointer itself, and has nothing to do with k, correct?
I can also do int & a = k; which seems to be the same as doing int a = k;. Is it generally not necessary to use & in this way?
1- Yes.
2- There's no "underlying data type". It's a pointer to int. That's its nature. It's as data type as "int" or "char" for c/c++.
3- You shouldn't even try output values of memory which wasn't allocated by you. That's a segmentation fault. You can try by doing b-- (Which makes "b" point to the "int" before it actual position. At least, to what your program thinks it's an int.)
4- * with pointers is an operator. With any data type, it's another data type. It's like the = symbol. It has one meaning when you put == and another when you put =. The symbol doesn't necesarilly correlates with it meaning.
5- &b is the direction of b. It is related to k while b points to k. For example, if you do (**(&b)) you are making the value pointed by the value pointed by the direction of b. Which is k. If you didn't changed it, of course.
6- int & a = k means set the direction of a to the direction of k. a will be, for all means, k. If you do a=1, k will be 1. They will be both references to the same thing.
Open to corrections, of course. That's how I understand it.
In answer to your questions:
Yes, b is a pointer to k: It contains the address of k in the heap, but not the value of k itself.
The "data type" of b is an int: Essentially, this tells us that the address to which b points is the address of an int, but this has nothing to do with b itself: b is just an address to a variable.
Don't try to manually allocate memory to a specific address: Memory is allocated based of the size of the object once initialized, so memory addresses are spaced to leave room for objects to be allocated next to each other in the memory, thus manually changing this is a bad idea.
* In this case is a de-reference to b. As I've said, b is a memory address, but *b is what's at b's address. In this case, it's k, so manipulating *b is the same as manipulating k.
Correct, &b is the address of the pointer, which is distinct from both k and b itself.
Using int & a = k is creating a reference to k, which may be used as if it were k itself. This case is trivial, however, references are ideal for functions which need to alter the value of a variable which lies outside the scope of the function itself.
For instance:
void addThree(int& a) {
a += 3;
}
int main() {
int a = 3; //'a' has a value of 3
addThree(a); //adds three to 'a'
a += 2; //'a' now has a value of 8
return 0;
}
In the above case, addThree takes a reference to a, meaning that the value of int a in main() is manipulated directly by the function.
This would also work with a pointer:
void addThree(int* a) { //Takes a pointer to an integer
*a += 3; //Adds 3 to the int found at the pointer's address
}
int main() {
int a = 3; //'a' has a value of 3
addThree(&a); //Passes the address of 'a' to the addThree function
a += 2; //'a' now has a value of 8
return 0;
}
But not with a copy-constructed argument:
void addThree(int a) {
a += 3; //A new variable 'a' now a has value of 6.
}
int main() {
int a = 3; //'a' has a value of 3
addThree(a); //'a' still has a value of 3: The function won't change it
a += 2; //a now has a value of 5
return 0;
}
There are compliments of each other. * either declares a pointer or dereferences it. & either declares a (lvalue) reference or takes the address of an object or builtin type. So in many cases they work in tandem. To make a pointer of an object you need its address. To use a pointer as a value you dereference it.
3 - If k is a local variable, it's on the stack. If k is a static variable, it's in the data section of the program. The same applies to any variable, including b. A pointer would point to some location in the heap if new, malloc(), calloc(), ... , is used. A pointer would point to the stack if alloca() (or _alloca()) is used (alloca() is similar to using a local variable length array).
Example involving an array:
int array_of_5_integers[5];
int *ptr_to_int;
int (*ptr_to_array_of_5_integers)[5];
ptr_to_int = array_of_5_integers;
ptr_to_array_of_5_integers = &array_of_5_integers;
in below code why its displaying 2,3 though we change the address. why not 3,2.
#include <iostream>
using namespace std;
void Addresschange(int *a, int *b)
{
int *t;
t = a;
a = b;
b = t;
cout << *a<<endl<< *b<<endl;//here its displaying 3,2
}
int main ()
{
int a = 2 ,b = 3;
Addresschange(&a ,&b);
cout << a<<endl<< b;//why its displaying 2,3 here
return 0;
}
So after going out of this function the addresses of the actual parameters (a and b) would be changed. Is it possible at all?
In the Addresschange function, a and b are local variables. When you change their values, that only changes their values inside the function. So your code just swaps the values of a and b inside the Addresschange function. It doesn't use any pointer operations, so even though the values happen to be pointers. that doesn't change the fact that they're passed by value and that means that changing the value won't propagate out of the function.
If you want to change something's value using a pointer, you have to pass a pointer to it and change the value the pointer points to. So if you want to change the value of an int *, you need to pass the function an int **.
Your function passes an int * (pointer to int), which lets you change the value of an int. For example, *a = 3; will make a equal to 3 instead of 2 in the caller, using the pointer that was passed by value to change the value of the thing it points to.
(You can also use references in C++. You still can't "reseat" a reference to make it refer to something else unless you use something like std::reference_wrapper.)
#include <iostream>
using namespace std;
int func(int arg0, int *arg1, int *arg2);
int main() {
int *b;
int z;
int a[10];
z = func(*a[0], &a[z], b+a[4]);
}
The following code above gives me an error "invalid type argument of unary '*' (have 'int')". I know that * when used in a declaration creates a pointer and when used with a variable name it gets the value stored at that pointer. In the function func(), it takes 3 parameters, 1 int and 2 int pointers. I think that the first argument passed into the function is giving me an error but I am not understanding why. Shouldn't *a[0] get the value of the first element in the a array which was declared as an int?
No, the * when used on a pointer dereferences the pointer. But a[0] is already equivalent to:
*(a + 0) // And since the offset is 0, this is equivalent to *a.
In other words, dereferencing a pointer to the beginning of the array that has been offset to give you the value of the item at a given 'index'. What YOU wrote is equivalent to:
**(a + 0) // And since the offset is 0, this is equivalent to **a.
Therefore, you are trying to 'dereference' an int, which won't work. Since * is not a valid unary operator for an int, that fails and causes the error you've seen to appear.
*a[0] is the same as **a.
Given the declaration int a[10];, it should be fairly clear that you are not able to dereference a twice.
If you want the first element of the array a, then that is simply a[0].
You could also simplify your example to this, and still get the same error:
int main() {
int a[10];
int b = *a[0];
}
Can someone please help me understand Reference and Dereference Operators?
Here is what I read/understand so far:
int myNum = 30;
int a = &myNum; // a equals the address where myNum is storing 30,
int *a = &myNum; // *a equals the value of myNum.
When I saw the code below I was confused:
void myFunc(int &c) // Don't understand this. shouldn't this be int *c?
{
c += 10;
cout<< c;
}
int main()
{
int myNum = 30;
myFunc(myNum);
cout<< myNum ;
}
int &c has the address to what's being passed in right? It's not the value of what's being passed in.
So when I do c+=10 it's going to add 10 to the memory address and not the value 30. Is that correct?
BUT... when I run this...of course with all the correct includes and stuff...it works. it prints 40.
Actually the ampersand in the function parameter list for myFunc is not an address operator, nor a bitwise and operator. It is a reference indicator. It means that within myFunc, the parameter c will be an alias of whatever argument is passed to it.
You have a few issues here.
your second line of code int a = &myNum; // a equals the address where myNum is storing 30 is wrong;
you can combine it with line 3 like so:
int *a = &myNum; // a equals the address where myNum is stored;
*a == myNum.
The type int & is read as "reference-to-int". Perhaps the Wikipedia article can help you understand what this means.
Both pieces of code are valid and your understanding of pointers in the first piece of code is correct. However, the ampersand (&) in the two pieces of code are actually different things. (Like how * is both the dereference and multiplication operator)
The second piece of code shows how the & can be used to pass variables to a function by reference. Normally if you had code like this:
int a;
void foo(int bar) {
bar = 3;
}
int main() {
a = 5;
foo(a);
// a still equals 5
}
The call to 'foo()' does not affect the variable you passed to it (bar or in this case, a). However if you changed this line:
void foo(int bar) {
to
void foo(int &bar) {
then it would affect the variable and at the end of the program above, the value of a would be 3.
In C++ when you pass things by reference using int &c you don't need to dereference. You only need to dereference pointers. If it was int *c then it would be necessary. Just remember in both cases you change the value of what was passed in the original caller so myNum is now 40.
Let's have a look at the assumptions first:
int myNum = 30;
// this won't compile. &myNum is the address of an int (an int *), not an int:
int a = &myNum;
// *a is a pointer to an int. It received the address of myNum (which is &myNum),
// and not its value
int *a = &myNum;
About the code:
void myFunc(int &c)
// c is passed by reference. This is a kind of "hidden pointer" that
// allows using the variable as if it was not a pointer but the pointed variable.
// But as this reference and the variable that was passed by the caller (myNum
// in your example) share the same address (this is the property of a reference),
// any modification of the value of c inside myFunc modifies it in the
// caller's scope too (so here, it modifies myNum).
{
c += 10;
cout<< c;
}
int main()
{
int myNum = 30;
myFunc(myNum); // displays 40
// What follows displays 40 as well, due to the fact
// c was passed by reference to myFunc that added 10 to it
cout<< myNum ;
}
So when I do c+=10 it's going to add 10 to the memory address and not
the value 30. Is that correct?
No, 10 was added to the value of c by myFunc.
As c is a reference (a "hidden pointer to") that received myNum, myNum was modified as well.