I am facing some issue with the display style of Qcombobox items. Currently am hardcoding the data to be shown in the combobox.
here is the code :
self.Dummy = QComboBox(self)
self.Dummy.setGeometry(200,600, 350, 50)
self.Dummy.setStyleSheet("QComboBox {background-color: white;border-style: outset;" border-width: 2px;border-radius: 5px;border-color: #448aff; font: 12px; min-width: 10em; padding: 3px;}")
self.Dummy.addItems(["-Select-", "2", "3","4","5","6","7","8","9","0","11",])
The issue is that the dropdown "list" postion keeps changing after each selection. Here is the image of the issue am facing.
Below is my combobox
The list contains items <-Select->,2,3,4,5,6,7,8,9,0,11 , where <-Select-> will be the first element shown.
Now when I click the box, the box list "down" the elements and suppose I selected '2'. Then, if I try to select another item, the list will be dropped in a "downwards" direction. see below
Now, say if selected the last element from the items, '11'. Now if I try to select a new item by clicking on the box, the list will be popped "up" instead of down. see below
What should be done to fix it ? I don't think its an issue with stylesheet, without it also, this issue is happening. The reason I need this to be fixed is that when the list is popping up, its covering the label above it
What you see is a behavior that is OS and style dependent.
To avoid it, the best way is to subclass QComboBox and overwrite showPopup(), then we call the base class implementation (which is responsible of showing, resizing and positioning the popup view) and move it if necessary.
class Combo(QtWidgets.QComboBox):
def showPopup(self):
super().showPopup()
# find the widget that contains the list; note that this is *not* the view
# that QComboBox.view() returns, but what is used to show it.
popup = self.view().window()
rect = popup.geometry()
if not rect.contains(self.mapToGlobal(self.rect().center())):
# the popup is not over the combo, there's no need to move it
return
# move the popup at the bottom left of the combo
rect.moveTopLeft(self.mapToGlobal(self.rect().bottomLeft()))
# ensure that the popup is always inside the edges of the screen
# we use the center of the popup as a reference, since with multiple
# screens the combo might be between two screens, but that position
# could also be completely outside the screen, so the cursor position
# is used as a fallback to decide on what screen we'll show it
done = False
for i, pos in enumerate((rect.center(), QtGui.QCursor.pos())):
for screen in QtWidgets.QApplication.screens():
if pos in screen.geometry():
screen = screen.geometry()
if rect.x() < screen.x():
rect.moveLeft(screen.x())
elif rect.right() > screen.right():
rect.moveRight(screen.right())
if rect.y() < screen.y():
rect.moveTop(screen.y())
elif rect.bottom() > screen.bottom():
# if the popup goes below the screen, move its bottom
# *over* the combo, so that the its current selected
# item will always be visible
rect.moveBottom(self.mapToGlobal(QtCore.QPoint()).y())
done = True
break
if done:
break
popup.move(rect.topLeft())
This can also be done without subclassing (for example if you have many combos, you created the UI from Designer and don't want to use promoted widgets), but you'll have to remember to change all referencies to the combo.
class MyWindow(QtWidgets.QWidget):
def __init__(self):
# ...
self.combo = QtWidgets.QComboBox()
self.combo.showPopup = self.showPopupAndCheck
def showPopupAndCheck(self):
QtWidgets.QComboBox.showPopup(self.combo)
popup = self.view().window()
rect = popup.geometry()
if not rect.contains(self.combo.mapToGlobal(self.combo.rect().center())):
# the popup is not over the combo, there's no need to move it
return
# change everything from self to self.combo
Alternatively, if you want to keep this behavior consistent through all your program without always using the subclass, you can use some sort of monkey patching hack.
The advantage is that any QComboBox you create (even when loading UI files or creating a combo at runtime) will always use the new behavior.
Important: this MUST be at the very beginning of the main file of your program, possibly just after the import section.
from PyQt5 import QtCore, QtGui, QtWidgets
def customShowPopup(self):
# we can't use super(), because we're not in the class definition, but
# calling the class method with "self" as first argument is practically the
# same thing; note the underscore!
QtWidgets.QComboBox._showPopup(self)
popup = self.view().window()
# ... go on, exactly as above
# create a new reference to the showPopup method, which is the one we've used
# in the function above
QtWidgets.QComboBox._showPopup = QtWidgets.QComboBox.showPopup
# overwrite the original reference with the new function
QtWidgets.QComboBox.showPopup = customShowPopup
Related
My environment is Python 2.7, running on Windows 7.
I'm trying get a Tkinter Listbox to trigger a callback in response to the user changing the 'active' item (i.e. the item with focus). I'm using a binding to the <<ListboxSelect>> event to make this happen, and it's working -- sort of.
The callback itself is supposed to check what the new active item is, and carry out some processing accordingly. This logic operates the way I expect when I change the active item via the up/down arrow keys. But when I point & click on a new item instead, the code mistakenly identifies the prior active item as the current one.
Here's a stripped-down code sample that illustrates the behavior I'm getting:
import Tkinter as tk
#Root window
root = tk.Tk()
#Callback to show focus change
def updateDisplay(*args):
focusIndex = str(lb.index(tk.ACTIVE))
ctrlFI.set('Focus is at index '+focusIndex)
#Control variables
ctrlLB = tk.StringVar()
ctrlFI = tk.StringVar()
#Widgets
lb = tk.Listbox(root,
width=20, height=10,
relief=tk.FLAT,highlightthickness=0,
selectmode=tk.EXTENDED,
activestyle='dotbox',
listvariable=ctrlLB)
lbl = tk.Label(root,
justify=tk.LEFT, anchor=tk.W,
textvariable=ctrlFI)
lb.grid(row=0,column=0,sticky=tk.NW,padx=(5,0),pady=5)
lbl.grid(row=1,column=0,columnspan=2,sticky=tk.NW,padx=5,pady=5)
#Listbox binding to trigger callback
lb.bind('<<ListboxSelect>>',updateDisplay)
#Initializations to prep GUI
ctrlLB.set('Index0-entry Index1-entry Index2-entry Index3-entry Index4-entry')
ctrlFI.set('Ready')
#Begin app
tk.mainloop()
Here are the results when you use the arrow keys:
But here's what you get when you click with the mouse:
The information 'lags' one behind, showing the prior selection instead. (If you click the same item a second time, it 'catches up.')
So my questions are:
What is causing the discrepancy?
How do I fix it so the mouse click gives the right result?
The active item is not necessarily the same as the selected item. When you press the mouse down it changes the selected value but it does not change the active item. The active item only changes once you release the mouse button.
You should be able to see this by clicking and holding the mouse button over an item that is not currently selected. When you do, you'll see something like this:
In the above image, the active item is the one surrounded by a dotted outline. The selected item is in blue. When your code displays the 'focus', it's displaying the active element rather than the selected element.
If you want the selected item, you need to use curselection to get the index of the selected item. It returns a tuple, so in extended mode you need to get the first element that is returned (eg: lb.curselection()[0]). Be sure to handle the case where curselection returns an empty string.
I'm using QtableView and QStandardItemModel to display logs on GUI to maintain proper spacing and filter logs. I created model and inserted data into it. Used QSortFilterProxyModel for filter strings.
self.tableView = QtGui.QTableView(self)
self.model = QtGui.QStandardItemModel(self)
self.proxy = QtGui.QSortFilterProxyModel(self)
self.proxy.setSourceModel(self.model)
self.tableView.setModel(self.proxy)
In a sec, nearly 100 logs are expected and should be shown on GUI. When new logs are appended, the view isn't auto scrolling and the slider stays only at the top. It doesn't give live feel for logging and user need to scroll manually to the end. So to overcome this, i used following syntax,
self.model.rowsInserted.connect(lambda: QtCore.QTimer.singleShot(5, self.tableView.scrollToBottom))
It gives live feel for logs, but the slider remains always in bottom and i'm not able to scroll up to see previous logs. Whenever i try to move the slider, it immediately comes down to bottom again. So this syntax doesn't meet my requirement. In QTextEdit, auto scrolling is proper and user friendly. I want the same scenario here on QtableView. Is there any alternative for auto scrolling which resembles like QTextEdit ?
To get the required behaviour, you can auto-scroll only when the previous scroll position is at the bottom. That way, whenever the user scrolls away from the bottom, auto-scrolling will be disabled; but when they scroll back to the bottom, auto-scrolling will be re-enabled. (NB: to quickly re-enable auto-scroll, right-click the scrollbar and select "Bottom" from the context menu).
Here is a simple demo:
from PyQt4 import QtCore, QtGui
class Window(QtGui.QWidget):
def __init__(self):
super(Window, self).__init__()
self.table = QtGui.QTableView(self)
self.model = QtGui.QStandardItemModel(self)
self.table.setModel(self.model)
layout = QtGui.QVBoxLayout(self)
layout.addWidget(self.table)
self._scroll = True
self.model.rowsAboutToBeInserted.connect(self.beforeInsert)
self.model.rowsInserted.connect(self.afterInsert)
def beforeInsert(self):
vbar = self.table.verticalScrollBar()
self._scroll = vbar.value() == vbar.maximum()
def afterInsert(self):
if self._scroll:
self.table.scrollToBottom()
def addRow(self):
self.model.appendRow([QtGui.QStandardItem(c) for c in 'ABC'])
if __name__ == '__main__':
app = QtGui.QApplication([''])
window = Window()
window.setGeometry(500, 50, 400, 300)
window.show()
timer = QtCore.QTimer()
timer.timeout.connect(window.addRow)
timer.start(200)
app.exec_()
I really want to have a QTabWidget that can be renamed by double-click on tab caption.
I have googled and found this solution, but it's more like an outline for a developer who knows his way through Qt and subclassing it's widgets.
I'm kind of stuck how to implement all that. I have used an example given further down that thread (with IndependentLineEdit and so on) and it worked, but it's not what i wanted.
I do not want to have any kind of InputDialog. I do not want to have any floating widget or something.
What i basically want is to use QTabWidget (subclass), that behaves the similar way as spreadsheet tabs do in modern office suites - like, tab label is substituted with seamless line edit, which resets tab label on Enter or leaves it intact on Esc.
I have not been able to find such a solution so far. I do understand that what I actually need is very close to this:
provide a temporary QLineEdit at QTabBar::tabRect() filled with QTabBar::tabText()
but i do not understand how to do that. Moreover, since QTabBar is kind of bare tabbar i would also prefer to have in enclosed into QTabWidget (subclass).
The following is an implementation of such behavior in Python in PyQt4. It should be easy to convert that to C++. Please note that Qt5 has a nice signal tabBarDoubleClicked which is missing in Qt4. This piece of code creates such signal as well.
from PyQt4 import QtGui
from PyQt4.QtCore import pyqtSignal, pyqtSlot
class QTabBar(QtGui.QTabBar):
"""QTabBar with double click signal and tab rename behavior."""
def __init__(self, parent=None):
super().__init__(parent)
tabDoubleClicked = pyqtSignal(int)
def mouseDoubleClickEvent(self, event):
tab_index = self.tabAt(event.pos())
self.tabDoubleClicked.emit(tab_index)
self.start_rename(tab_index)
def start_rename(self, tab_index):
self.__edited_tab = tab_index
rect = self.tabRect(tab_index)
top_margin = 3
left_margin = 6
self.__edit = QtGui.QLineEdit(self)
self.__edit.show()
self.__edit.move(rect.left() + left_margin, rect.top() + top_margin)
self.__edit.resize(rect.width() - 2 * left_margin, rect.height() - 2 * top_margin)
self.__edit.setText(self.tabText(tab_index))
self.__edit.selectAll()
self.__edit.setFocus()
self.__edit.editingFinished.connect(self.finish_rename)
#pyqtSlot()
def finish_rename(self):
self.setTabText(self.__edited_tab, self.__edit.text())
self.__edit.deleteLater()
class QTabWidget(QtGui.QTabWidget):
"""QTabWidget with double click on tab signal and tab rename behavior."""
def __init__(self, parent):
super().__init__(parent)
self.setTabBar(QTabBar())
self.tabBar().tabDoubleClicked.connect(self.tabBarDoubleClicked)
tabBarDoubleClicked = pyqtSignal(int)
Please note that there is a rather hacky solution to aligning the qlineedit within the tab header. It is achieved by fixing the margin to a certain value. I'm sure it is possible to look that value up in the style if necessary.
I have a very primitive GUI built with Tkinter. This is my first attempt at a GUI so I am struggling to understand what is going on (and with syntax). Here is what I have:
from __future__ import division, print_function
import os, ttk, tkFileDialog, Tkconstants
import Tkinter as tk
import datetime as dt
Tkinter = tk
# define OS version
version = '0.0.2'
class TestGUI(tk.Tk):
def __init__(self,parent):
tk.Tk.__init__(self,parent)
self.parent = parent
self.initialize()
# try building list of instruments and sites
if os.path.isfile('config'):
with open(''config','r') as config:
config = dict( [(r.split('=')[0].strip(), r.split('=')[1].strip()) for r in config.read().split('\n') if r[0]<>'#'] )
self.datapath = config['datapath']
else:
self.datapath = '../'
def initialize(self):
self.grid()
# set up tabs
self.geometry( "%dx%d+%d+%d" % (1500, 900, 200, 50) )
nb = ttk.Notebook(self)
nb.pack(fill='both',expand='yes')
f1 = tk.Frame(bg='green')
f2 = tk.Frame(bg='blue')
f3 = tk.Frame(bg='red')
f1.grid()
f2.grid()
f3.grid()
nb.add(f1, text='General'.ljust(12,' '))
nb.add(f2, text='Plot'.ljust(12,' '))
nb.add(f3, text='Analysis'.ljust(12,' '))
button = tk.Button(f2,text='I AM A BUTTON!')
button.pack(side='left', anchor='nw', padx=3, pady=5)
# insert button and text box for specifying data location
path_button = tk.Button(f1,text='Browse',command=self.askdirectory).pack(side='left', anchor='nw', padx=10, pady=15)
self.path_entry = tk.StringVar()
self.entry = tk.Entry(f1,textvariable=self.path_entry)
self.entry.grid(column=12,row=8,columnspan=10)
self.entry.bind("<Return>", self.OnPressEnter)
self.path_entry.set(u"Sites directory path...")
def OnButtonClick(self):
print("You clicked the button !")
def OnPressEnter(self,event):
print("You pressed enter !")
def askdirectory(self):
"""Returns a selected directoryname."""
self.datapath = tkFileDialog.askdirectory()
self.path_entry.set(self.datapath)
if __name__ == "__main__":
app = TestGUI(None)
app.title(version)
app.mainloop()
My problem is centered around the addition of an entry box here:
self.path_entry = tk.StringVar()
self.entry = tk.Entry(f1,textvariable=self.path_entry)
self.entry.grid(column=12,row=8,columnspan=10)
self.entry.bind("<Return>", self.OnPressEnter)
self.path_entry.set(u"Sites directory path...")
If I run the code as-is, it just hangs (it also hangs if I use "f2"; I suspect it is getting caught in the infinite loop without actually doing anything). However, if I change the parent from "f1" to "f3" or it works (the entry box is now in frame 3 instead of frame 1, but it at least does not hang on me). There is another issue even when f3 is used: the entry box's width/position never change despite my changing of column/row/columnspan values.
Does anyone know why the code is hanging when I specify "f1" or "f2" and how to fix it?
Does anyone know why my entry box position/size is not changing?
You have put widgets in f1 and f2 using the pack geometry manager:
button = tk.Button(f2,text='I AM A BUTTON!')
button.pack(side='left', anchor='nw', padx=3, pady=5)
#and
path_button = tk.Button(f1,text='Browse',command=self.askdirectory).pack(side='left', anchor='nw', padx=10, pady=15)
Mixing geometry managers can lead to your program hanging, so using grid to put in the Entry does exactly that.
From effbot.org:
Warning: Never mix grid and pack in the same master window. Tkinter will happily spend the rest of your lifetime trying to negotiate a solution that both managers are happy with. Instead of waiting, kill the application, and take another look at your code. A common mistake is to use the wrong parent for some of the widgets.
The problem you describe of the Entry not changing position is because it is the only widget there, so the row(s) and column(s) in which the entry is are the only ones which do not have a width and height of 0. To make rows and columns without widgets take up space, use grid_rowconfigure(index, weight=x) where x is non-zero. An example is given in this answer.
Again from effbot.org:
weight=
A relative weight used to distribute additional space between rows. A row with the weight 2 will grow twice as fast as a row with weight 1. The default is 0, which means that the row will not grow at all.
In a dialog box I have a combo box and a text field. I would like to make so that if one particular value in the combo box is selected, the text field would be disabled (or hidden), and if another value is selected, the text field would be enabled.
I have:
self.myCombo = wx.ComboBox(parent=self, choices=['value1', 'value2'], style = wx.CB_READONLY)
self.myCombo.Bind(wx.EVT_COMBOBOX, self.onChange)
# ...
def onChange(self, ev):
self.myTextField.Enable(False) if self.myCombo.GetValue() != "value1" else self.myTextField.Enable(True)
And this does work like a charm, the text field gets enabled and disabled.
However, I would like to have the text field enabled or disabled depending on the initial value of the combo box, meaning the value gotten from a config file and selected when the dialog box is open.
I've tried the same:
self.myTextField = wx.TextCtrl(parent=self)
self.myTextField.Enable(False) if self.myCombo.GetValue() != "value1" else self.myTextField.Enable(True)
but this doesn't work. I've tried GetSelection also, but when logging this, both GetValue and GetSelection return -1.
The combobox probably isn't fully initialized yet when you try to query it. If you want to disable it when it loads, you don't have to check its value. Just disable it. But for what you want to do, I would recommend using wxPython's wx.CallAfter() method.
Something like the following should suffice:
def __init__(self):
# initialize various variables
wx.CallAfter(self.check_combobox, args)
def check_combobox(self, args):
self.myTextField.Enable(False) if self.myCombo.GetValue() != "value1" else self.myTextField.Enable(True)