use of fixedSIze in SwiftUI - swiftui

i have made a View extension to make fixedSize more flexible.
Here it is.
It works fine, but i am not sure whether there is an easier way to implement this...?
#available(iOS 13.0, *)
struct FixedSizeView<Content> : View where Content : View {
var content: Content
var on: Bool
public init(_ on: Bool, #ViewBuilder content: () -> Content) {
self.content = content()
self.on = on
}
var body : some View {
Group {
if on {
content.fixedSize()
} else {
content
}
}
}
}
#available(iOS 13.0, *)
extension View {
func fixedSize(active: Bool) -> FixedSizeView<Self> {
FixedSizeView(active) {
self
}
}
}

Why don't make it simpler, as this
extension View {
func fixedSize(active: Bool) -> some View {
Group {
if active {
self.fixedSize()
} else {
self
}
}
}
}
Tested & works with Xcode 11.2 / iOS 13.2

Related

SwiftUI: In SplitView, how can I detect if the master view is visible?

When SwiftUI creates a SplitView, it adds a toolbar button that hides/shows the Master view. How can I detect this change so that I can resize the font in the detail screen and use all the space optimally?
I've tried using .onChange with geometry but can't seem to get that to work.
If you're using iOS 16 you can use NavigationSplitView with NavigationSplitViewVisibility
Example:
struct MySplitView: View {
#State private var columnVisibility: NavigationSplitViewVisibility = .all
var bothAreShown: Bool { columnVisibility != .detailOnly }
var body: some View {
NavigationSplitView(columnVisibility: $columnVisibility) {
Text("Master Column")
} detail: {
Text("Detail Column")
Text(bothAreShown ? "Both are shown" : "Just detail shown")
}
}
}
After thinkering for a while on this I got to this solution:
struct ContentView: View {
#State var isOpen = true
var body: some View {
NavigationView {
VStack{
Text("Primary")
.onUIKitAppear {
isOpen.toggle()
}
.onAppear{
print("hello")
isOpen.toggle()
}
.onDisappear{
isOpen.toggle()
print("hello: bye")
}
.navigationTitle("options")
}
Text("Secondary").font(isOpen ? .body : .title)
}.navigationViewStyle(.columns)
}
}
The onUIKitAppear is a custom extension suggested by apple to be only executed once the view has been presented to the user https://developer.apple.com/forums/thread/655338?page=2
struct UIKitAppear: UIViewControllerRepresentable {
let action: () -> Void
func makeUIViewController(context: Context) -> UIAppearViewController {
let vc = UIAppearViewController()
vc.delegate = context.coordinator
return vc
}
func makeCoordinator() -> Coordinator {
Coordinator(action: self.action)
}
func updateUIViewController(_ controller: UIAppearViewController, context: Context) {}
class Coordinator: ActionRepresentable {
var action: () -> Void
init(action: #escaping () -> Void) {
self.action = action
}
func remoteAction() {
action()
}
}
}
protocol ActionRepresentable: AnyObject {
func remoteAction()
}
class UIAppearViewController: UIViewController {
weak var delegate: ActionRepresentable?
var savedView: UIView?
override func viewDidLoad() {
self.savedView = UILabel()
if let _view = self.savedView {
view.addSubview(_view)
}
}
override func viewDidAppear(_ animated: Bool) {
delegate?.remoteAction()
}
override func viewDidDisappear(_ animated: Bool) {
view.removeFromSuperview()
savedView?.removeFromSuperview()
}
}
public extension View {
func onUIKitAppear(_ perform: #escaping () -> Void) -> some View {
self.background(UIKitAppear(action: perform))
}
}

In SwiftUI, how to implement something like `navigationBarItems(...)`

I've had some problems with SwiftUI's navigation API, so I'm experimenting with implementing my own. Parts of this are relatively easy: I create a class NavModel that is basically a stack. Depending on what's on the top of that stack, I can display different views.
But I can't see how to implement something like SwiftUI's .navigationBarItems(...). That view modifier seems to use something like the Preferences API to pass its argument View up the hierarchy to the containing navigation system. Eg:
VStack {
...
}.navigationBarItems(trailing: Button("Edit") { startEdit() })
Anything that goes through onPreferenceChange(...) has to be Equatable, so if I want to pass an AnyView? for the navigation bar items, I need to somehow may it Equatable, and I don't see how to do that.
Here's some sample code that shows a basic push and pop navigation. I'm wondering: how could I make the navBarItems(...) work? (The UI is ugly, but that's not important now.)
struct ContentView: View {
#StateObject var navModel: NavModel = .shared
var body: some View {
NavView(model: navModel) { node in
switch node {
case .root: rootView
case .foo: fooView
}
}
}
var rootView: some View {
VStack {
Text("This is the root")
Button {
navModel.push(.foo)
} label: {
Text("Push a view")
}
}
}
var fooView: some View {
VStack {
Text("Foo")
Button {
navModel.pop()
} label: {
Text("Pop nav stack")
}
}.navBarItems(trailing: Text("Test"))
}
}
struct NavView<Content: View>: View {
#ObservedObject var model: NavModel
let makeViews: (NavNode) -> Content
init(model: NavModel, #ViewBuilder makeViews: #escaping (NavNode) -> Content) {
self.model = model
self.makeViews = makeViews
}
#State var navItems: AnyView? = nil
var body: some View {
VStack {
let node = model.stack.last!
navBar
Divider()
makeViews(node)
.frame(maxHeight: .infinity)
// This doesn't compile
.onPreferenceChange(NavBarItemsPrefKey.self) { v in
navItems = v
}
}
}
var navBar: some View {
HStack {
if model.stack.count > 1 {
Button {
model.pop()
} label: { Text("Back") }
}
Spacer()
if let navItems = self.navItems {
navItems
}
}
}
}
enum NavNode {
case root
case foo
}
class NavModel: ObservableObject {
static let shared = NavModel()
#Published var stack: [NavNode]
init() {
stack = [.root]
}
func push(_ node: NavNode) { stack.append(node) }
func pop() {
if stack.count > 1 {
stack.removeLast()
}
}
}
struct NavBarItemsPrefKey: PreferenceKey {
typealias Value = AnyView?
static var defaultValue: Value = nil
static func reduce(value: inout Value, nextValue: () -> Value) {
let n = nextValue()
if n != nil { // ???
value = n
}
}
}
// Is this the right way? But then anything passed to navBarItems(...) would need
// to be Equatable. The common case - Buttons - are not.
struct AnyEquatableView: Equatable {
???
init<T>(_ ev: EquatableView<T>) {
???
}
static func == (lhs: AnyEquatableView, rhs: AnyEquatableView) -> Bool {
???
}
}
struct NavBarItemsModifier<T>: ViewModifier where T: View {
let trailing: T
func body(content: Content) -> some View {
content.preference(key: NavBarItemsPrefKey.self, value: AnyView(trailing))
}
}
extension View {
func navBarItems<T>(trailing: T) -> some View where T: View {
return self.modifier(NavBarItemsModifier(trailing: trailing))
}
}

Conditional modifiers with #available not executing correctly

I've got a custom modifier to replace navigation bar title with an image view, in iOS 14 this is pretty straightforward with the .toolbar modifier, however in iOS 13 it needs a bit more work but it's possible.
The problem comes when I want to use both solutions in a conditional modifier, the following code reproduces the issue, it works when running on iOS 14 but it produces no result on iOS 13, however if the "#available" condition is removed from the modifier leaving only iOS 13 code, it works as expected. Wrapping iOS 14 in AnyView does not help either:
extension View {
#ViewBuilder
func configuresIcon() -> some View {
if #available(iOS 14.0, *){
self.modifier(NavigationConfigurationView14Modifier())
} else {
self.modifier(NavigationConfigurationViewModifier(configure: { nv in
nv.topItem?.titleView = UIImageView(image: UIImage(named: IMAGE_NAME_HERE))
}))
}
}
}
struct NavigationConfigurationViewModifier: ViewModifier {
let configure: (UINavigationBar) -> ()
func body(content: Content) -> some View {
content.background(NavigationControllerLayout(configure: {
configure($0.navigationBar)
}))
}
}
#available(iOS 14.0, *)
struct NavigationConfigurationView14Modifier: ViewModifier {
func body(content: Content) -> some View {
content
.toolbar {
ToolbarItem(placement: .principal) {
Image(IMAGE_NAME_HERE)
}
}
}
}
struct NavigationControllerLayout: UIViewControllerRepresentable {
var configure: (UINavigationController) -> () = { _ in }
func makeUIViewController(
context: UIViewControllerRepresentableContext<NavigationControllerLayout>
) -> UIViewController {
UIViewController()
}
func updateUIViewController(
_ uiViewController: UIViewController,
context: UIViewControllerRepresentableContext<NavigationControllerLayout>
) {
if let navigationContoller = uiViewController.navigationController {
configure(navigationContoller)
}
}
}
Try to wrap content in Group (not tested - only idea)
extension View {
#ViewBuilder
func configuresIcon() -> some View {
Group {
if #available(iOS 14.0, *){
self.modifier(NavigationConfigurationView14Modifier())
} else {
self.modifier(NavigationConfigurationViewModifier(configure: { nv in
nv.topItem?.titleView = UIImageView(image: UIImage(named: IMAGE_NAME_HERE))
}))
}
}
}
}
Maybe it will work if we check OS version at runtime, not at compiletime (because buildlimitedavailability(_:) is itself available only since iOS 14).
extension View {
func erase() -> AnyView {
return AnyView(self)
}
func applyIf<VM1: ViewModifier, VM2: ViewModifier>(_ condition: #autoclosure () -> Bool, ApplyIfTrue: VM1, ApplyIfFalse: VM2
) -> AnyView {
if condition() {
return self.modifier(ApplyIfTrue).erase()
} else {
return self.modifier(ApplyIfFalse).erase()
}
}
#ViewBuilder func configuresIcon() -> some View {
self.applyIf(NSProcessInfo().isOperatingSystemAtLeastVersion(NSOperatingSystemVersion(majorVersion: 14, minorVersion: 0, patchVersion: 0)),
ApplyIfTrue: NavigationConfigurationView14Modifier(),
ApplyIfFalse: modifier(NavigationConfigurationViewModifier(configure: { nv in
nv.topItem?.titleView = UIImageView(image: UIImage(named: IMAGE_NAME_HERE))
})))
}
}
If you really need #available option there are several things to try. 1) Maybe it is because of inappropriate extension point, so try to move it out of View's extension. 2)Move the logic from modifiers to the body.
For example the code below work fine.
#available(macOS 10.15, iOS 13.0, *)
struct ContentView: View {
var body: some View {
ScrollView {
if #available(macOS 11.0, iOS 14.0, *) {
LazyVStack {
ForEach(1...1000, id: \.self) { value in
Text("Row \(value)")
}
}
} else {
VStack {
ForEach(1...1000, id: \.self) { value in
Text("Row \(value)")
}
}
}
}
}
}

How to loop over viewbuilder content subviews in SwiftUI

So I’m trying to create a view that takes viewBuilder content, loops over the views of the content and add dividers between each view and the other
struct BoxWithDividerView<Content: View>: View {
let content: () -> Content
init(#ViewBuilder content: #escaping () -> Content) {
self.content = content
}
var body: some View {
VStack(alignment: .center, spacing: 0) {
// here
}
.background(Color.black)
.cornerRadius(14)
}
}
so where I wrote “here” I want to loop over the views of the content, if that makes sense. I’ll write a code that doesn’t work but that explains what I’m trying to achieve:
ForEach(content.subviews) { view in
view
Divider()
}
How to do that?
I just answered on another similar question, link here. Any improvements to this will be made for the linked answer, so check there first.
GitHub link of this (but more advanced) in a Swift Package here
However, here is the answer with the same TupleView extension, but different view code.
Usage:
struct ContentView: View {
var body: some View {
BoxWithDividerView {
Text("Something 1")
Text("Something 2")
Text("Something 3")
Image(systemName: "circle") // Different view types work!
}
}
}
Your BoxWithDividerView:
struct BoxWithDividerView: View {
let content: [AnyView]
init<Views>(#ViewBuilder content: #escaping () -> TupleView<Views>) {
self.content = content().getViews
}
var body: some View {
VStack(alignment: .center, spacing: 0) {
ForEach(content.indices, id: \.self) { index in
if index != 0 {
Divider()
}
content[index]
}
}
// .background(Color.black)
.cornerRadius(14)
}
}
And finally the main thing, the TupleView extension:
extension TupleView {
var getViews: [AnyView] {
makeArray(from: value)
}
private struct GenericView {
let body: Any
var anyView: AnyView? {
AnyView(_fromValue: body)
}
}
private func makeArray<Tuple>(from tuple: Tuple) -> [AnyView] {
func convert(child: Mirror.Child) -> AnyView? {
withUnsafeBytes(of: child.value) { ptr -> AnyView? in
let binded = ptr.bindMemory(to: GenericView.self)
return binded.first?.anyView
}
}
let tupleMirror = Mirror(reflecting: tuple)
return tupleMirror.children.compactMap(convert)
}
}
Result:
So I ended up doing this
#_functionBuilder
struct UIViewFunctionBuilder {
static func buildBlock<V: View>(_ view: V) -> some View {
return view
}
static func buildBlock<A: View, B: View>(
_ viewA: A,
_ viewB: B
) -> some View {
return TupleView((viewA, Divider(), viewB))
}
}
Then I used my function builder like this
struct BoxWithDividerView<Content: View>: View {
let content: () -> Content
init(#UIViewFunctionBuilder content: #escaping () -> Content) {
self.content = content
}
var body: some View {
VStack(spacing: 0.0) {
content()
}
.background(Color(UIColor.AdUp.carbonGrey))
.cornerRadius(14)
}
}
But the problem is this only works for up to 2 expression views. I’m gonna post a separate question for how to be able to pass it an array

How to apply modifier or view by condition

#State var modifierEnabled : Bool
struct BlankModifier: ViewModifier {
func body(content: Content) -> some View {
content
}
}
extension View {
func TestModifierView() -> some View{
return self.modifier(BlankModifier())
}
}
How to apply TestModifierView only in case of modifierEnabled == true ?
#available(OSX 11.0, *)
public extension View {
#ViewBuilder
func `if`<Content: View>(_ condition: Bool, content: (Self) -> Content) -> some View {
if condition {
content(self)
} else {
self
}
}
}
#available(OSX 11.0, *)
public extension View {
#ViewBuilder
func `if`<TrueContent: View, FalseContent: View>(_ condition: Bool, ifTrue trueContent: (Self) -> TrueContent, else falseContent: (Self) -> FalseContent) -> some View {
if condition {
trueContent(self)
} else {
falseContent(self)
}
}
}
usage example ( one modifier ) :
Text("some Text")
.if(modifierEnabled) { $0.foregroundColor(.Red) }
usage example2 (two modifier chains related to condition) :
Text("some Text")
.if(modifierEnabled) { $0.foregroundColor(.red) }
else: { $0.foregroundColor(.blue).background(Color.green) }
BUT!!!!!!!!!!!
Important thing that this modifier can be reason of some indentity issues. (later you will understand this)
So in some cases better to use standard if construction
I like the solution without type erasers. It looks strict and elegant.
public extension View {
#ViewBuilder
func modify<TrueContent: View, FalseContent: View>(_ condition: Bool, ifTrue modificationForTrue: (Self) -> TrueContent, ifFalse modificationForFalse: (Self) -> FalseContent) -> some View {
if condition {
modificationForTrue(self)
} else {
modificationForFalse(self)
}
}
}
Usage
HStack {
...
}
.modify(modifierEnabled) { v in
v.font(.title)
} ifFalse: {
$0.background(Color.red) // even shorter
}
If you only plan to apply a modifier (or a chain of modifiers) consider this:
#available(iOS 13.0, OSX 10.15, tvOS 13.0, watchOS 6.0, *)
public extension View {
#ViewBuilder func modifier<VM1: ViewModifier, VM2: ViewModifier>(_ condition: #autoclosure () -> Bool, applyIfTrue: VM1, applyIfFalse: VM2
) -> some View {
if condition() {
self.modifier(applyIfTrue)
} else {
self.modifier(applyIfFalse)
}
}
}
Usage is almost as simple as with regular .modifier.
...
Form {
HStack {
...
}
.modifier(modifierEnabled, applyIfTrue: CornerRotateModifier(amount: 8, anchor: .bottomLeading), applyIfFalse: EmptyModifier())
...
You can omit applyIfFalse part for conciseness and just return self.erase() if condition is false.