C++ meta-function over templates - c++

I have some templates like the ones below that I can use to define simple expressions
e.g.
Expr<constant,int,int,1,1> = 2
Expr<sub, Expr<constant,int,int,1,1>, Expr<constant,int,int,2,0>, 1, 1> = x - 2.
I want to define a meta-function that takes an Expr and returns another Expr that is a modified version of the one passed as input. The output will be based on the template arguments of the input so I guess I have to define multiple function templates that specialize different inputs. Eventually my goal is to be able to differentiate Expr's.
// the types of expressions (+,-,*, etc.)
enum ExprType { mul, divide, add, sub, constant};
// constant
template <ExprType eType, class Left, class Right, int coeff, int power> struct Expr {
static double eval(double x){
return coeff * std::pow(x, power);
}
};
//sub
template <class Left, class Right, int coeff, int power> struct Expr<sub, Left, Right, coeff, power> {
static double eval(double x){
return coeff * std::pow(Left::eval(x) - Right::eval(x), power);
}
};
// add
template <class Left, class Right, int coeff, int power> struct Expr<add, Left, Right, coeff, power> {
static double eval(double x){
return coeff * std::pow(Left::eval(x) + Right::eval(x), power);
}
};
However, I am having trouble wrapping my head around the function definition. So far I have:
template <template <ExprType eType, class Left, class Right, int coeff, int power> class E> struct ExprDerivative {
static E derivative(E e){
return e;
}
};
Am I going in the right direction? How do I define a meta-function over templates?

You want a type trait, which is a function with types as arguments. A type trait's definition looks nothing like a function on values (they're essentially written in a functional programming style, with "equations"), but they're called as you'd expect (func<args>).
template<typename Differentiand> struct derivative;
// shorthand for calling the function: derivative_t<expr...>
template<typename Differentiand>
using derivative_t = typename derivative<Differentiand>::result;
// every "equation" is a specialization of derivative for a certain set of Exprs that defines the result as a member type
template<typename L, typename R, int coeff, int power>
struct derivative<Expr<constant, L, R, coeff, power>> { using result = Expr<constant, L, R, coeff*power, power - 1> };
// etc
However, I am worried about how you've written the Expr type in the first place. constants are not constants; they're expressions of the form cx^n. Also, they have extraneous left and right operands. It would be better to do this
struct variable {
static constexpr double eval(double x) { return x; }
};
template<int Value>
struct constant {
static constexpr double eval(double x) { return Value; }
};
template<typename Left, typename Right>
struct addition {
static constexpr double eval(double x) { return Left::eval(x) + Right::eval(x); }
};
template<typename Left, typename Right>
struct multiplication {
static constexpr double eval(double x) { return Left::eval(x) * Right::eval(x); }
};
template<typename Base, int Power>
struct exponentiation {
static double eval(double x) { return std::pow(Base::eval(x), Power); }
};
// no need to add these as "primitives"
template<typename Left, typename Right>
using subtraction = addition<Left, multiplication<constant<-1>, Right>>;
template<typename Left, typename Right>
using division = multiplication<Left, exponentiation<Right, -1>>;
The results of differentiation do end up a little less simplified, but you can write another function to clean up after:
template<>
struct derivative<variable> { using result = constant<1>; };
template<int Value>
struct derivative<constant<Value>> { using result = constant<0>; };
template<typename L, typename R>
struct derivative<addition<L, R>> { using result = addition<derivative_t<L>, derivative_t<R>>; };
template<typename L, typename R>
struct derivative<multiplication<L, R>> { using result = addition<multiplication<derivative_t<L>, R>, multiplication<L, derivative_t<R>>>; };
template<typename B, int N>
struct derivative<exponentiation<B, N>> { using result = multiplication<multiplication<constant<N>, exponentiation<B, N - 1>>, derivative_t<B>>; };
E.g.
int main() {
// y = (x^2 + 1)/x
// dy/dx = 1 - x^-2
// dy/dx(x = 2) = 1 - 1/4 = 0.75
std::cout << derivative_t<division<addition<exponentiation<variable, 2>, constant<1>>, variable>>::eval(2) << "\n";
}

Not sure to understand what do you want... but sure you can't pass a template-template argument as a function argument.
Seems to me that your ExprDerivative() functional can be written, as template function that permit to deduce the template-template and the template parameters from the e argument, as follows
template <template <ExprType, typename, typename, int, int> class E,
ExprType eType, typename Left, typename Right,
int coeff, int power>
auto ExprDerivative (E<eType, Left, Right, coeff, power> e)
{ return e; }
Observe that, this way, the argument e is of type E<eType, Left, Right, coeff, power>, not of type E (that isn't a type).
You can use it, by example, as follows
Expr<constant, int, int, 1, 1> e0;
auto e1 = ExprDerivative(e0);

Related

How to accumulate template parameter pack?

Suppose I want to enable writing this:
template <int a,int b> struct add_base{ static const int value = a+b;};
template<int...a> using add = accumulate<add_base,0,a...>;
template <int a,int b> struct mult_base{ static const int value = a*b;};
template<int...a> using mult = accumulate<mult_base,1,a...>;
template <int a,int b> struct sqsum_base{ static const int value = a+b*b;};
template<int...a> using sqsum = accumulate<sqsum_base,0,a...>;
static_assert( add<1,2,3>::value == 6 );
static_assert( mult<2,2,2>::value == 8 );
static_assert( sqsum<1,2,3>::value == 14 );
My accumulate looks like this:
template <template <int,int> class G,
int first, int second,
int...more>
struct accumulate {
static const int value = accumulate<G,G<first,second>::value,more...>::value;
};
template <template <int,int> class G,
int first, int second>
struct accumulate<G,first,second> {
static const int value = G<first,second>::value;
};
Now I wonder if accumulate can be condensed by expanding the recusion inline, something like:
template <template <int,int> class G,
int first,int second,
int...more>
struct accumulate {
static const int value = G< G<first,second>::value , more...>::value;
};
This is wrong and will result in
error: Wrong number of template arguments (3 should be 2)
Is it possible to unpack the parameters to instantiate G recursively in one line? If not, how to write accumulate without having to write a specialization?
If your compiler has support for C++17 then you may want to utilize fold expression:
template<int ... x_item> struct
accumulate
{
static inline constexpr int const s_value{(0 + ... + x_item)};
};
static_assert(6 == accumulate<1, 2, 3>::s_value);
online compiler
Example of parametrized operation:
template<typename x_Op, int ... x_items> struct
accumulate
{
static inline constexpr int const s_value{(x_Op{0} + ... + x_Op{x_items}).value};
};
struct
sq_sum
{
int value;
};
inline constexpr sq_sum
operator +(sq_sum left, sq_sum right)
{
return sq_sum{left.value + right.value * right.value};
}
static_assert(14 == accumulate<sq_sum, 1, 2, 3>::s_value);
online compiler

Conditional branching in C++ templates

This function template is supposed to return the first element of type X from a tuple using the indexing function, but it won't compile.
template<class X, class F, class... R>
constexpr X getByType(tuple<F, R...> t) {
if (is_same<F,X>::value) {
return get<0>(t); //ERROR POSITION
}
if (sizeof...(R) == 0) {
throw 4;
}
return get_vector<X>(tail(t));
}
int main() {
int i = get<int>(make_tuple(4.2,"assaaa",4));
}
The compiler is saying that it can't cast a double to an int. The first element of this tuple is a double. I guess the reason being the if condition is left to be evaluated at runtime. How can I perform the conditional return of the first element of tuple at compile time?
In case your compiler does not support constexpr-if, you need to factor out some logic into a helper struct.
Example implementation (could certainly be implemented more efficient):
template<class X, class... List>
struct find_first;
template<class X, class... List>
struct find_first<X, X, List...> { static const int value = 0; };
template<class X, class Y, class... List>
struct find_first<X, Y, List...> { static const int value = find_first<X, List...>::value + 1; };
template<class X, class... R>
constexpr X getByType(tuple<R...> t) {
return get<find_first<X,R...>::value>(t);
}
Wandbox-Demo

Nested C++ template with variadic

I was wondering if it was possible to have nested C++ template and still be able to access the template values ?
To explain, here is what I currently have:
template <int first, int... tail>
struct ConstIntVector:ConstIntVector<tail...>
{};
template <int first>
struct ConstIntVector<first>
{};
template<int f1, int... t1>
int prod(const ConstIntVector<f1, t1...>, const int* a) {
return f1 * (*a) + prod(ConstIntVector<t1...>(), a+1);
}
This way, I can access the f1 value in my prod function. But I would like to do it like this:
template<ConstIntVector<int f1, int... t1>>
int prod(const int* a) {
return f1 * (*a) + prod<ConstIntVector<t1...>>(a+1);
}
It is possible ?
Partial template specializations aren't allowed for member functions. But you can use a helper struct:
namespace detail
{
template <typename T>
struct prodHelper;
template <int f1, int... t1>
struct prodHelper<ConstIntVector<f1, t1...> >
{
static int eval(const int* a) {
return f1 * (*a) + prodHelper<ConstIntVector<t1...>>::eval(a+1);
}
};
}
template <typename T>
int prod(const int* a) {
return detail::prodHelper<T>::eval(a);
}
Another option would be to utilize ConstIntVector structs to carry useful information:
template <int First, int... Tail>
struct ConstIntVector {
constexpr static int value = First;
using tail = ConstIntVector<Tail...>;
};
template <int First>
struct ConstIntVector<First> {
constexpr static int value = First;
using got_no_tail = void;
};
template <class CIV, typename CIV::tail* = nullptr>
int prod(const int* a) {
return CIV::value * (*a) + prod<typename CIV::tail>(a+1);
}
template <class CIV, typename CIV::got_no_tail* = nullptr>
int prod(const int* a) {
return CIV::value * (*a);
}
Just be aware, that recursion is neither necessary nor desirable to solve these kinds of TMP problems. First, it is better to simply define your vector like this:
template <int... Is>
struct ConstIntVector{};
That way you can have zero length vectors as well, which is convenient in handling edge cases (witness the fact that std::array can be length 0).
Next, lets write our product function. We'll modify it in two ways: first we'll infer the integer by trivially passing our ConstIntVector by value, and second we'll use pack expansions to avoid recursion.
template<int... Is>
int prod(const int* a, ConstIntVector<Is...>) {
int index = 0;
int sum = 0;
int [] temp = {(sum += (a[index++] * Is))...};
return sum;
}
Usage:
std::vector<int> v{1,2,3};
using v2 = ConstIntVector<4,5,6>;
std::cerr << prod(v.data(), v2{});
Live example: http://coliru.stacked-crooked.com/a/968e2f9594c6b292
Link to example of highly optimized assembly: https://godbolt.org/g/oR6rKe.
How about
template<int I>
int prod(const int* a) {
return I * (*a);
}
template<int I, int I2, int... Is>
int prod(const int* a) {
return I * (*a) + prod<I2, Is...>(a + 1);
}

How to arbitrarily enable or disable class method based on specific type?

I have a class like this:
struct X
{
enum Type { INT, FLOAT };
using val_t = std::tuple<int, float>;
X(Type t) : type(t) {}
Type type;
template<typename T>
X& operator =(T x)
{
// ???
static_assert(T is the same as `type');
// ???
std::get<type>(val) = x;
return *this;
}
val_t val;
};
Is it possible to assert at compile time if user tries to assign incompatible value?
For example:
X x1(X::INT);
x1 = 5; // OK
x1 = 3.14; // compilation error
Note: I prefer keeping the class as not a template because I need to keep its instances in collections (like std::vector etc).
You cannot: the value of type_ is run time data, compilation errors are not determined at runtime.
You could do:
enum Type { INT, FLOAT };
template<Type type_>
struct X {
using val_t = std::tuple<int, float>;
template<typename T>
X& operator =(T x) {
// ???
static_assert((type_==INT&&std::is_same<T,int>{})||(type_==FLOAT&&std::is_same<T,float>{}),
"types do not match"
);
std::get<T>(val) = x;
return *this;
}
val_t val;
};
X<INT> x1;
x1 = 5; // OK
x1 = 3.14; // compilation error
but I do not see much point.
One way would be to have a base type that does not do the checking just stores state, and a derived that knows its type.
struct Base{
enum {INT,FLOAT} Type;
// etc
};
template<Base::Type type>
struct Derived:private Base{
Derived():Base(type){}
using Base::some_method; // expose base methods
Base& get_base()&{return *this;}
Base get_base()&&{return std::move(*this);}
Base const& get_base()const&{return *this;}
template<class T>
Derived& operator=( T o){
static_assert((type_==INT&&std::is_same<T,int>{})||(type_==FLOAT&&std::is_same<T,float>{}),
"types do not match"
);
Base::operator=(std::move(o));
return *this;
}
};
Base does not check, at best it runtime asserts. Derived checks at compile time.
Niw when you know the type statically at compile time you use Derived<INT> d;; when you do not, or need to forget, use .get_base() or a Base b(type_enum_val);.
Considering that you have Type type; you can't assert at compiletime if type is INT or FLOAT or whatever you have. For that check you can only assert at runtime.
For everything else you can do a compiletime check, and a runtime check for using some template meta-programming:
namespace detail_tuple
{
template <typename T, std::size_t N, typename... ARGS>
struct get_by_type_impl {
enum {
kIdx = N
};
};
template <typename T, std::size_t N, typename... ARGS>
struct get_by_type_impl<T, N, T, ARGS...> {
enum {
kIdx = N
};
};
template <typename T, std::size_t N, typename U, typename... ARGS>
struct get_by_type_impl<T, N, U, ARGS...> {
enum {
kIdx = get_by_type_impl<T, N + 1, ARGS...>::kIdx
};
};
}
template <typename, typename>
struct validator;
template <typename T, typename... ARGS>
struct validator < T, std::tuple<ARGS...> >
{
static void validate(const std::size_t type_idx)
{
//compiletime checks
//get index of type T in ARGS...
constexpr auto ind = detail_tuple::get_by_type_impl<T, 0, ARGS...>::kIdx;
//check if index is valid
static_assert(ind < sizeof...(ARGS), "Type index out of bounds, type T is was not found in the tuple!");
//runtime checks
if (type_idx != ind)
std::cout << "Incompatible type index!\n";
}
};
struct X
{
enum Type
{
INT = 0,
FLOAT,
TYPE_COUNT,
};
using val_t = std::tuple<int, float>;
X(Type t) : type(t) {}
Type type;
template<typename T>
X& operator =(const T& x)
{
validator<T, val_t>::validate(type);
std::get<T>(val) = x;
return *this;
}
val_t val;
};
for that std::get uses type T instead of type

float or double in templated code

The following example might seem nonsensical, but it's part of a larger high-performance code where the presented technique makes sense. I mention this just in case someone should suspect an XY question - it's most probably not.
I have a function with templated/compile-time operand:
template <int M>
int mul(int x){
return M * x;
}
Now I want to do the same for double, what is - of course - not allowed:
template <double M> // you can't do that!
int mul(double x){
return M * x;
}
So to still put in the double at compile time, I only see the following solution:
// create my constants
struct SevenPointFive{
static constexpr double VAL = 7.5;
}
struct ThreePointOne{
static constexpr double VAL = 3.1;
}
// modified function
template <class M>
int mul(double x){
return M::VAL * x;
}
// call it
double a = mul<SevenPointFive>(3.2);
double b = mul<ThreePointOne>(a);
Is there a better solution for the problem to somehow pass a double constant in a template parameter, without creating a struct for each value?
(I'm interested in a solution which actually uses double/float, not a hack with using two ints to create a rational number or fixed point ideas such as y = 0.01 * M * x.)
In C++11, it is not necessary to use templates at all. Simply use constexpr (generalised constant expressions) in a different way than you are.
#include <iostream>
constexpr double mul(double x, double y)
{
return x*y;
}
int main()
{
std::cout << mul(2.3, 3.4) << '\n';
double x;
std::cin >> x; // to demonstrate constexpr works with variables
std::cout << mul(2.3, x) << '\n';
}
Although I say templates aren't necessary (which they aren't in the example given) these can be templated if needed
template <class T> constexpr T mul(T x, T y) {return x*y;}
or (if you want to use the function for types that are better passed by const reference)
template <class T> constexpr T mul(const T &x, const T &y) {return x*y;}
You can conveniently pass floating point values in template parameters using user-defined literals.
Just write a literal that creates your envelope class. Then you can write something like
mul<decltype(3.7_c)>(7)
Or even better, have your function take the argument by value so you can write
mul(3.7_c, 7)
the compiler will make that just as efficient.
Below's an example of code that does this:
#include <iostream>
template <int Value, char...>
struct ParseNumeratorImpl {
static constexpr int value = Value;
};
template <int Value, char First, char... Rest>
struct ParseNumeratorImpl<Value, First, Rest...> {
static constexpr int value =
(First == '.')
? ParseNumeratorImpl<Value, Rest...>::value
: ParseNumeratorImpl<10 * Value + (First - '0'), Rest...>::value;
};
template <char... Chars>
struct ParseNumerator {
static constexpr int value = ParseNumeratorImpl<0, Chars...>::value;
};
template <int Value, bool, char...>
struct ParseDenominatorImpl {
static constexpr int value = Value;
};
template <int Value, bool RightOfDecimalPoint, char First, char... Rest>
struct ParseDenominatorImpl<Value, RightOfDecimalPoint, First, Rest...> {
static constexpr int value =
(First == '.' && sizeof...(Rest) > 0)
? ParseDenominatorImpl<1, true, Rest...>::value
: RightOfDecimalPoint
? ParseDenominatorImpl<Value * 10, true, Rest...>::value
: ParseDenominatorImpl<1, false, Rest...>::value;
};
template <char... Chars>
using ParseDenominator = ParseDenominatorImpl<1, false, Chars...>;
template <int Num, int Denom>
struct FloatingPointNumber {
static constexpr float float_value =
static_cast<float>(Num) / static_cast<float>(Denom);
static constexpr double double_value =
static_cast<double>(Num) / static_cast<double>(Denom);
constexpr operator double() { return double_value; }
};
template <int Num, int Denom>
FloatingPointNumber<-Num, Denom> operator-(FloatingPointNumber<Num, Denom>) {
return {};
}
template <char... Chars>
constexpr auto operator"" _c() {
return FloatingPointNumber<ParseNumerator<Chars...>::value,
ParseDenominator<Chars...>::value>{};
}
template <class Val>
int mul(double x) {
return Val::double_value * x;
}
template <class Val>
int mul(Val v, double x) {
return v * x;
}
int main() {
std::cout << mul<decltype(3.79_c)>(77) << "\n";
std::cout << mul(3.79_c, 77) << "\n";
return 0;
}
constexpr double make_double( int64_t v, int64_t man );
write a function that makes a double from a base and mantissa. This can represent every non-special double.
Then write:
template<int64_t v, int64_t man>
struct double_constant;
using the above make_double and various constexpr access methods.
You can even write base and exponent extracting constexpr functions I suspect. Add a macro to remove DRY, or use a variable.
Another approach is:
const double pi=3.14;//...
template<double const* v>
struct dval{
operator double()const{return *v;}
};
template<class X>
double mul(double d){
return d*X{};
}
double(*f)(double)=mul<dval<&pi>>;
which requires a variable to point to, but is less obtuse.
If you don't want to create type envelopes for each double/float constant used, then you can create a mapping between integer and double constants. Such mapping can be implemented e.g. as follows:
#include <string>
#include <sstream>
template<int index> double getValue()
{
std::stringstream ss("Not implemented for index ");
ss << index;
throw std::exception(ss.str());
}
template<> double getValue<0>() { return 3.6; }
template<> double getValue<1>() { return 7.77; }
template<int index> double multiply(double x)
{
return getValue<index>() * x;
}
Alternative options to implement the mapping are via a function which does switch-case on the input integer parameter and returns a float/double, or indexing to an array of constants, but both these alternatives would require constexpr for them to happen on compile-time, while some compilers still do not support constexpr: constexpr not compiling in VC2013