Debug huge C++ project on linux - c++

I developed a project on Mac using C++. It works perfectly. However when I try to launch it from a Linux server, I get a bad alloc error:
terminate called after throwing an instance of 'std::bad_alloc'
what(): std::bad_alloc
Aborted
I don't know how to debug the whole project because I have absolutely no idea of where the issue come from. Why is it working on my Mac and not on Linux? All articles and questions about that only ask for single file program but not 40+ files project.
Is there a way to get the file or line that causes the bad alloc?

Build your program with the -g compiler option to get meaningful stack traces.
Then run the program in a debugger, e.g. gdb:
gdb --args [executable] [arguments...]
When gdb has loaded, enter the command run and you program will be run. As soon as the exception is thrown and not caught by your program, gdb will show you a stack trace showing you from where the exception was thrown.
std::bad_alloc means that your program wasn't able to allocate any more memory, probably because the OS either ran out of memory or you hit an explicit memory limit imposed by the system.

Related

Get stacktrace for crash, without running the app in a debugger

I normally use GDB (in Linux, with the Qt Creator debugger GUI) to debug. But right now I have a crash that refuses to ever happen when running under the debugger, yet happens easily when running outside of it.
How do I get a stack trace of my crash, in these circumstances?
A linux-specific solution is OK.
Note: I'm talking about running a debug build only, even when it's run outside the debugger.
The easiest way to be sure you can obtain a stacktrace after a crash is to run
ulimit -c unlimited
In your shell before starting the program.
This will ensure that the kernel is allowed to produce a "core dump" of unlimited size (for many distros the default size is 0) when a program crashes.
That core file can then be loaded into gdb as gdb programfile corefile and then the command thread apply all bt will give you stack traces for all threads for that specific crash (use just bt if you only care about the crashing thread).
You can also use the pstack program to get a stacktrace from a running program.

The gdb process terminated unexpectedly. Error codes

I'm having this message: The gdb process terminated unexpectedly (code 3) while debugging a plain C++ application at Qt Creator.
The problem is that sometimes gdb crashes and sometimes it works. The application consists of one file: main.cpp.
If I use Code::Blocks, the application works.
The problem is connected with my code, because I've never had this error before.
I have 2 questions:
Where can I find information about the meaning of the error codes? What does code 3 mean?
How can we cause this gdb error by "bad code"? We can easily cause run-time or compiler error, but how can we make gdb to crash?
Thanks so much for answers

c++ program terminating when one thread has access violation - how to catch this in linux - for win32 I get stacktraces in vs2010

c++ program terminated with no exceptions or stacktrace
I have a multi threaded application
If one of my threads has an access violation with reading out of bounds on an array (or any seg fault condition) my entire application immediately terminates.
If this happens on my windows counter part using visual studio I get a nice stacktrace of where the error was, and what the issue was.
I desperately need this type of debugging environment to be able to succeed at my project. I have too many threads and too many developers running different parts of the project to have one person not handle an exception properly and it destroys the entire project.
I am running Fedora Core 14
I am compiling with gcc 4.5.1
gdb is fedora 7.2-16.fc14
My IDE is eclipse Juno I am using the CDT builder
my toolchain is the cross GCC and my builder is the CDT Internal Builder
Is there ANY setting for the gdb or gcc or eclipse that will help me detect these type of situations?
That's what's supposed to happen. Under Unix, you get a full
core dump (which you can examine in the debugger), provided
you've authorized them. (ulimits -c—traditionally, they
were authorized by default, but Linux seems to have changed
this.)
Of course, to get any useful information from the core dump,
you'll need to have compiled the code with symbol information,
and not stripped it later. (On the other hand, you can copy the
core dump from your users machine onto your development machine,
and see what happened there.)
You're definitely looking for core dumps, as James Kanze wrote.
I would just add that core dumps will show you where the program crashed, which is not necessarily the same place as where the problem (memory corruption etc.) occurred. And of course some out-of-bounds reads/writes may not exhibit themselves by crashing immediately.
You can narrow the search by enabling check for incorrect memory allocations/deallocations in glibc. The simplest way is to set environmental variable MALLOC_CHECK_. Set it to 2 and glibc will check for heap corruption with every memory allocation/deallocation and abort the program when it founds any problem (producing a core dump, if enabled). This often helps to get closer to the real problem.
http://www.gnu.org/software/libc/manual/html_node/Heap-Consistency-Checking.html

c++ what is a good debugger for segmentation errors?

Does anyone know a good debugger for C++ segmentation errors on the Linux environment? It would be good enough if the debugger could trace which function is causing the error.
Also consider some techniques that do require from you code changes:
Run your app via valgrind memcheck tool. It's possible to catch error when you access wrong address (e.g. freed pointer, not initialized) - see here.
If you use extensievly stl/boost, consider compiling with -D_GLIBCXX_DEBUG and -D_GLIBCXX_DEBUG_PEDANTIC (see here). This can catch such errors as using invalidated iterator, accessing incorrect index in vector etc.
tcmalloc (from google per tool). When linking with it's debug enabled version, it may find memory related problems
Even more ...
GDB! what else is available on Linux?
Check this out for starting up with GDB, its a nice, concise and easy to understand tutorial.
GDB is indeed about the only choice. There are some GUI's but they are allmost all wrappers for gdb. Finding a segfault is easy. Make sure you compile with -g -O0 then start gdb with your program as argument.
In gdb type run
To start your program running, gdb will stop it is soon as it hits a segfault and report on which line that was. If you need a full backtrace then just type bt. To get out of gdb enter quit.
BTW gdb has a build in help, just type help.

Program crashes in debugger before anything happens

I'm building an application for Windows XP using the MinGW tool chain and it sometimes crashes unexpectedly. So, I'm trying to use a debugger (Gdb) but the program exits with code 03 before anything happens. In fact, all I see from GDB is:
[New thread 3184.0x7b8][New thread
3184.0xef8]
Program exited with code 03.
My suspicion is that there is some failed dynamic linking of a dependency (which are Qt, VTK, and ITK, all built with MinGW). However, this does not happen when I just run the program normally. Or if it happens, it appears to be intermittent and well after the program is launched and running. NOTE: I'm also using Cmake for cross compiling.
What should I do? What can I try?
Add a callback via signal(SIGABRT, <callback>) to catch the call to abort before it shuts down the process. If this happens before you hit main() you might have to resort to a static global and compiler trickery to catch it.
Code 3 is usually returned on a segfault.
Try switching to Linux and debugging the program with electric fence. It might give you some extra insight.