Says it cannot be used as constant - c++

Visual studio 2019
const int inputs = 1, layers = 2, layerN = 3, output = 1;
const int how = inputs * layerN + pow(layerN,layers) + output * layerN;
float w[how];
it says on w[how] that it must be "const" expression(but is is??)
I cannot run the program with this error.
hielp.

how is not a constant expression. Its value is not known to the compiler at compile-time, it is calculated dynamically at runtime because of the function call to pow(). As such, it cannot be used to declare a fixed length array. You will have to use new[] or a std::vector instead:
float *w = new float[how];
...
delete[] w;
#include <vector>
std::vector<float> w(how);

Perhaps it is more clear if you consider this example:
int x;
std::cin >> x;
const int y = x;
float w[y]; // error
y is const, ie during runtime its value cannot possibly change. However to allocate memory for an array the compiler needs to know the size. Making y a constant alone is not sufficient to achieve that. In your case it is not reading user input, but the call to pow that prevents the compiler from knowing the value.
PS: You might want to read about constexpr which is a much stronger guarantee than const. Unfortunately there is no constexpr version of pow.

The how variable is indeed const, but is not a constant expression. Such constant expressions are values and functions that have a known value and result at compile time, something known by the compiler before the program runs.
You can annotate your code to tell the compiler which variable should have a known value at compile time. This is what the constexpr keyword is for.
However, the pow function is not marked as constexpr so it's only useable at runtime and not also at compile time. You must implement your own function there:
constexpr auto power(int value, int exponent) -> int {
for (int i = 0 ; i < exponent ; i++) {
value *= value;
}
return value;
}
constexpr int inputs = 1, layers = 2, layerN = 3, output = 1;
constexpr int how = inputs * layerN + power(layerN,layers) + output * layerN;
Then it will be useable in a array size:
float w[how];
Live example
Also note that with this power function we created, we can revert back to const and the compiler will still accept it:
const int how = inputs * layerN + power(layerN, layers) + output * layerN;
float w[how];
The difference is that constexpr enforce compile time knowability, and const does not and you get the error later.

it says on w[how] that it must be "const" expression(but is is??)
It probably doesn't say that (in future, avoid paraphrasing error messages). I assume that it actually says that it must be a constant expression. The distinction may seem subtle, but is significant.
"Constant expression" is a specific term defined by the C++ language. There are many rules that specify whether an expression is constant, but a concise way to describe it is: Expression whose value is determined at translation time.
As confusing as it may be, an id-expression that names a const variable is not necessarily a constant expression. Constness of a type by itself merely implies that the variable is constant at runtime. And in this case, how specifically is not a constant expression.
The reason why how is not a constant expression is because its initialiser inputs * layerN + pow(layerN,layers) + output * layerN is not a constant expression. And that is because it contains a call to a non-constexpr function pow:
Here is a simple implementation of a constexpr pow function for int:
constexpr int
constant_pow(int base, int exp)
{
return exp ? (base * constant_pow(base, exp-1))
: 1;
}

Variable-length arrays (VLAs) are an optional feature of C, not C++. Visual Studio 2019 does not support them at all (neither in C nor C++ mode). However, some other compilers support VLAs even in C++ mode. These are compiler-specific extensions, though, and not part of the official C++ standard.
In cases where VLAs are not supported by the compiler, the expression how must be known at compile-time. The reason why the compiler cannot determine the value of how at compile-time is because the expression contains a function call to pow(). Replacing the expression pow( layerN, layers ) with 3*3 (which can be evaluated at compile-time) will make your code work.
In C++, functions declared as constexpr are guaranteed to be evaluated at compile-time. However, the C++ standard library function pow is not declared as constexpr.

It doesn't word with const. The const keyword denotes a read-only variable but not necessary a compile-time constant, is necessary to specify the size of your array.
In other words the only thing const guarantees is that the value of the variable will not change, but not necessarily that it is known before the program executes. To declare an array, the compiler needs to know the size when it compiles.
However C++ 11 introduced the constexpr keyword for this very purpose. constexpr tells the compiler that the value of the variable can be known at compile time.
This code uses constexpr.
constexpr int inputs = 1, layers = 2, layerN = 3, output = 1;
constexpr int how = inputs * layerN + pow(layerN,layers) + output * layerN;
float w[how];
See it live here
This code will work provided that the pow function is declared as a constexpr function (a function declared as constexpr guarantees that it can compute its value at compile-time provided that its arguments are themselves known).
This seems to be the case in the GCC version I linked above but it is not guaranteed to work everywhere. If you want portable code, you can define your own version of the power function which will be constexpr.
EDIT : added detail about potentially non-constexpr pow

Related

Const Int declared with stoi not considered a const

I wrote a simple test program using CGAL, and running into the following issue:
Point is defined above as
typedef K::Point_d Point;
but I don't think this is relevant.
When I attempt to compile the program as follows:
const int size = 10;
Point P[size];
g++ does so without issue.
If instead I attempt to compile:
const int size = stoi("10");
Point P[size]
I get the following error
error: variable length array of non-POD element type 'Point' (aka 'Point_d<Cartesian_d<double,
CGAL::Linear_algebraCd<double, std::__1::allocator<double> > > >')
Why is size considered a variable instead of a const when retrieved from a string?
C++ defines specific things to be constant expressions that are defined to be known at compile time - see constant_expression.
In general functions that are not defined as constexpr are not, regardless of what you pass them. You could try and force it as such:
#include<string>
constexpr int x = std::stoi("10");
int main() {
return 0;
}
but you will find this still leads to an error:
error: call to non-constexpr function 'int std::stoi(const string&, std::size_t*, int)'
so, you are out of luck as stoi is not a constant expression. If you really insist you could override this using your own implementation for example that in How do I convert a C string to a int at compile time?.
stoi is not evaluated at compile time. That means the compiler does not know how big the array should be.
if you want to do something like that you have to use a constexpr function (constexpr function). These can be evaluated at compile time, then it works.
The compiler doesn't understand the semantics of the stoi function. All it sees is you calling a function that returns an integer (whether that function can be inlined and optimized away is a seperate issue from the semantics).
To the compiler there is very little semantic difference between
const int size = stoi("10");
and
const int size = getchar();
As other answers mentioned constexpr being the exception. I just thought I'd illustrate the issue.
The first const int size = 10; is a compile time const expression and it can be computed during compilation,
but const int size = stoi("10") is not a compile time const expression hence it fails to compile.
std::stoi is not a constexpr function to evaluated on compile time.
If you want to have this functionality you may need to create a constexpr function to evaluate on compile time.
constexpr bool is_digit(char c) {
return c <= '9' && c >= '0';
}
constexpr int stoi_impl(const char* str, int value = 0) {
return *str ?
is_digit(*str) ?
stoi_impl(str + 1, (*str - '0') + value * 10)
: throw "compile-time-error: not a digit"
: value;
}
constexpr int to_int(const char* str) {
return stoi_impl(str);
}
int main() {
constexpr int size = to_int("10");
int arr[size];
}
This will compile; [copied from here]
In the first code sample
const int size = 10;
Point P[size];
the particular value of size can be used already at compile time, since it is known (you've specified it). Therefore the compiler may replace all its uses with particular value, w/o actually creating a variable.
In the second sample
const int size = stoi("10");
Point P[size]
the compiler cannot know the value, since it is deduced by the stoi function at runtime. Therefore it cannot substitute the size of the array (which must be known beforehand to determine now much memory to allocate), and you get the error.
In C++11 there is constexpr idiom, which allows some functions, declared as constexpr, be evaluated at compile time. But in your case stoi isn't constexpr function, so you cannot achieve what you want using this particular function. You can implement your own constexpr stoi, but I don't see much sence in it, since your code in this case would contain somethins like this: my_constexpr_stoi("10"), i.e. the argument is always manually written and always known beforehand. Why don't write just 10?..
To expand on kabanus’ answer, the language standard says that an array bound in C++11 must be something called an integral constant expression. C++17 relaxes this slightly and allows a few more things, but that’s not important right now.
This page at cppreference lists all the things you are not allowed to do inside a constant expression. It basically quotes the language standard.
The relevant section that allows your first example is 8a. You are not allowed to use a variable, unless it’s a const variable initialized to a constant expression. So using the name of a const variable of integral type that is initialized to a constant expression is legal, as in your first example. Numeric constants are constant expressions, so size is a const variable initialized to a constant expression, which is A-OK.
However, due to point 2, function calls are only constant expressions if they are both declared constexpr and already defined. So, for a standard library function to be usable in an array expression in your code, it would need to be declared constexpr and also defined in the header file.
The standard does not say that stoi() qualifies, although I don’t think anything in it directly forbids some implementation from providing that as an extension.

Is variable defined by const int determined at compilation time?

I'm just wondering whether sentences like const int N=10 will be executed at compilation time. The reason I'm asking is because that the following code will work.
int main()
{
const int N=10;
int a[N]={};
return 0;
}
But this one wouldn't.
int main()
{
int N=10;
int a[N]={};
return 0;
}
The compiler must generate code "as if" the expression was evaluated at
compile time, but the const itself isn't sufficient for this. In
order to be used as the dimension of an array, for example, expression
N must be a "constant integral expression". A const int is
a constant integral expresion only if it is initialized with a constant
integral expression, and the initialization is visible to the compiler.
(Something like extern int const N;, for example, can't be used in
a constant integral expression.)
To be a constant integral expression, however, the variable must be
const; in your second example, the behavior of the compiler and the
resulting program must be "as if" the expression were only evaluated at
runtime (which means that it cannot be used as the dimension of an
array). In practice, at least with optimization, the compiler likely
would evaluate N at compile time, but it still has to pretend it
can't, and refuse to compile the code.
The compiler will probably evaluate both of the examples you provided at compile time, since even though the int N = 10; isn't const, you're not changing it anywhere and you're only assigning a constant value to it, which means the compiler can optimize this.
I recommend you take a look at the constexpr keyword introduced in C++11, which is exactly about being able to evaluate things at compile time.
Compilers will resolve const variables to literals at compile time (and also const expressions, see constant folding). The reason that the first method works is that compiler knows how much space to allocate (10*sizeof(int)) to a in the first method. In the second method the value of N is not known at compile time, and as such there is no way for the compiler to know how much space to allocate for a. Hope that helps.
This sort of thing is an implementation detail that technically is up to the compiler to choose. It could be different on different platforms.
In practice, with the most common compilers:
const int sometimes is and sometimes isn't baked at compile time. For example, the compiler clearly can't hardcode the value of a below into the object file:
int foo( int x )
{
const int a = x+ 1;
return a * 2;
}
In that function, const means it is only constant within the scope of foo(), but it is still a local stack variable.
On the other hand, const int x = 5 seems to be a literal that is usually resolved at compile time by GCC and MSVC (except sometimes they don't turn it into a literal for reasons unclear). I've seen some other compilers that won't turn it into a literal, and always put const int on the stack like an ordinary local variable.
const static int is different, because its scope is static, which means it outlives the function it is declared in, which means it will never change over the life of the program. Every compiler I've ever worked with has turned const static primitives into compile-time literals.
Objects with constructors, however, will still need to be initialized at runtime; so
class Foo {
Foo() : { CallGlobalFunction(); }
};
const static Foo g_whatever;
cannot be optimized into a literal by the compiler.

constexpr vs const: Will use a constexpr instead of const better help compile to optmize?

Will use a constexpr instead of const better help compile to optmize? I have some value that are constant. I could use an enum instead of but they aren't all of same type and I don't want to use #defines for ovious reasons. They are declared like below code. My question is: if I use constexpr will it increase possibilities to compiler replace the value where it's used by the literal constant value or it doesn't differ if I use const? I know it's up to each compiler if does or doesn't the optmization but a "general" answer as it behave in most compiler is very welcome. Also, assuming the result are different for simple locals like this it's different too if instead of they are member of a struct/class? is const folding most hard to be performed in this cases?
e.g,
int foo()
{
constexpr int x = 10;
constexpr int y = x * 3;
do_domsething(y + n);
}
versus
int foo()
{
const int x = 10;
const int y = x * 3;
do_domsething(y + n);
}
Today, constexpr is still pretty new and might fall through some optimization cracks. Calculation of the variable's own value is required to be performed at compile time, of course. In the long run, I'd expect the same optimization opportunities for each. Obviously when that happens is compiler-specific.
Just use whichever one has clearer meaning to you and anyone else working on the code, not only in terms of behavior but also intent.
Among other things, note that constexpr guarantees the constant has the same value always, whereas const allows it to have a different value each time initialization is reached (it can't be changed except by initialization, of course). But nearly every compiler on the planet will determine that for your example, the values really are constant.
One more thing: constexpr compile-time evaluation (like template argument calculation) is active even when optimizations are disabled.

usage of const in c++

I am new to C++.I was going through a C++ book and it says
const int i[] = { 1, 2, 3, 4 };
float f[i[3]]; // Illegal
It says the declaration of the float variable is invalid during compilation.Why is that?
Suppose if we use
int i = 3;
float f[i];
It works.
What is the problem with the first situation?
Thanks.
So the first is illegal because an array must have a compile-time known bound, and i[3], while strictly speaking known at compile time, does not fulfill the criteria the language sets for "compile-time known".
The second is also illegal for the same reason.
Both cases, however, will generally be accepted by GCC because it supports C99-style runtime-sized arrays as an extension in C++. Pass the -pedantic flag to GCC to make it complain.
Edit: The C++ standard term is "integral constant expression", and things qualifying as such are described in detail in section 5.19 of the standard. The exact rules are non-trivial and C++11 has a much wider range of things that qualify due to constexpr, but in C++98, the list of legal things is, roughly:
integer literals
simple expressions involving only constants
non-type template parameters of integral type
variables of integral type declared as const and initialized with a constant expression
Your second example doesn't work and it shouldn't work.
i must be constant. This works
const int i = 3;
float f[i];
Just to expound on Sebastian's answer:
When you create a static array, the compiler must know how much space it needs to reserve. That means the array size must be known at compile-time. In other words, it must be a literal or a constant:
const int SIZE = 3;
int arr[SIZE]; // ok
int arr[3]; // also ok
int size = 3;
int arr[size]; // Not OK
Since the value of size could be different by the time the array is created, the oompiler won't know how much space to reserve for the array. If you declare it as const, it knows the value will not change, and can reserve the proper amount of space.
If you need an array of a variable size, you will need to create it dynamically using new (and make sure to clean it up with delete when you are done with it).
For arrays with lengths known only at runtime in C++ we have std::vector<T>. For builtin arrays the size must be known at compile-time. This is also true for C++11, although the much older C99-standard already supports dynamic stack arrays. See also the accepted answer of Why doesn't C++ support dynamic arrays on the stack?

Templates and inlining- optimizing multiplication

I don't understand this example I came across:
int Multiply(int x, int m){
return x * m;}
template<int m>
int MultiplyBy(int x){
return x * m;}
int a,b;
a = Multiply(10,8);
b = MultiplyBy<8>(10);
In the above example the template function is faster than the simple
function because the compiler knows that it can multiply by a power of
2 by using a shift operation. x*8 is replaced by x << , which is
faster. In the case of the simple function, the compiler doesnt know
the value of m and therefore cannot do the optimization unless the
function can be inlined.
As I understand it, the reason the template can optimize is because the compiler knows the value of the argument (8) at compile-time, whereas the simple function will not know the value of x (or m) until run-time. So how is inlining the simple function going to change this fact? Inlining doesn't provide any run-time knowledge of the argument value??
Inlining doesn't provide any run-time knowledge of the argument value??
Inlining per se doesn't. However, since the second argument is a compile-time constant, the compiler can propagate that constant into the inlined function.
Since the first argument is also a compile-time constant, the entire
a = Multiply(10,8);
can be replaced with
a = 80;
In fact, this is precisely what my compiler (gcc 4.7.2) does when I turn on optimizations.
a = Multiply(10,8);
Let's manually inline the function call:
a = 10 * 8;
Now, of course 8 is a compile-time constant here, so the compiler can use the bit-shift optimization as described. However, it would likely perform a better optimization and just replace 10 * 8 with 80. Compilers are very smart - given a constant expression, such as 10 * 8, they can work out the result at compile time.
That would be different had you done:
int x;
std::cin >> x;
a = Multiply(10,x);
If you inline Multiply here, you get:
int x;
std::cin >> x;
a = 10 * x;
The compiler doesn't know the value of x at compile-time and therefore can't optimize this in the same way.