Akka Typed ActorSelection/Receptionist - akka

I have question about ActorSelection/Receptionist in new Akka Typed.....
Before Akka Typed I didn't use ActorSelection because I read somewhere that it was not performant so I kept reference to the actor over HashMaps, now I am reading the documentation of the Akka Typed, I see that another mechanism Receptionist exist, so for me the question is, does it also suffers the same problems ActorSelection and I should stick to my old pattern of keeping reference to Actor over HashMap or now the receptionist is the way to go....
My specific scenario, my Actor spawns several Child Actors creates several Child Actors, if the parent Actor passivates or restored over Akka Persistence, it should again find reference to these Child Actors....
So what do you think, would I experience Performance problems if I convert to Receptionist?????
Thx for answers...

ActorSelection will resolve the actor path to an ActorRef each time you use it, this is somewhat costly, if used for a high throughput actor but has the upside that if the actor is stopped, and then later a new actor is started at the same path, the ActorSelection will deliver messages to the new actor, while if you had an ActorRef it specifically points to the actor instance that is no stopped and messages end up in dead letters.
The receptionist is quite different and is more like a registry of actors that you can subscribe to. When the set of ActorRefs registered for a key changes you get an update message with the new set, there is no extra overhead per message sent, you are dealing directly with the ActorRefs of the recipients.
Note that you can use the GroupRouter for delivery to actors registered with the receptionist and to avoid having to implement the subscription part in your actor.

Related

Akka Durable State restore

I have an existing Akka Typed application, and am considering adding in support for persistent actors, using the Durable State feature. I am not currently using cluster sharding, but plan to implement that sometime in the future (after implementing Durable State).
I have read the documentation on how to implement Durable State to persist the actor's state, and that all makes sense. However, there does not appear to be any information in that document about how/when an actor's state gets recovered, and I'm not quite clear as to what I would need to do to recover persisted actors when the entire service is restarted.
My current architecture consists of an HTTP service (using AkkaHTTP), a "dispatcher" actor (which is the ActorSystem's guardian actor, and currently a singleton), and N number of "worker" actors, which are children of the dispatcher. Both the dispatcher actor and the worker actors are stateful.
The dispatcher actor's state contains a map of requestId->ActorRef. When a new job request comes in from the HTTP service, the dispatcher actor creates a worker actor, and stores its reference in the map. Future requests for the same requestId (i.e. status and result queries) are forwarded by the dispatcher to the appropriate worker actor.
Currently, if the entire service is restarted, the dispatcher actor is recreated as a blank slate, with an empty worker map. None of the worker actors exist anymore, and their status/results can no longer be retrieved.
What I want to accomplish when the service is restarted is that the dispatcher gets recreated with its last-persisted state. All of the worker actors that were in the dispatcher's worker map should get restored with their last-persisted states as well. I'm not sure how much of this is automatic, simply by refactoring my actors as persistent actors using Durable State, and what I need to do explicitly.
Questions:
Upon restart, if I create the dispatcher (guardian) actor with the same name, is that sufficient for Akka to know to restore its persisted state, or is there something more explicit that I need to do to tell it to do that?
Since persistent actors require the state to be serializable, will this work with the fact that the dispatcher's worker map references the workers by ActorRef? Are those serializable, or do I need to switch it to referencing them by name?
If I leave the references to the worker actors as ActorRefs, and the service is restarted, will those ActorRefs (that were restored as part of the dispatcher's persisted state) continue to work, and will the worker actors' persisted states be automatically restored? Or, again, do I need to do something explicit to tell it to revive those actors and restore their states.
Currently, since all of the worker actors are not persisted, I assume that their states are all held in memory. Is that true? I currently keep all workers around indefinitely so that the results of their work (which is part of their state) can be retrieved in the future. However, I'm worried about running out of memory on the server. I'd like to have workers that are done with their work be able to be persisted to disk only, kind of "putting them to sleep", so that the results of their work can be retrieved in the future, without taking up memory, days or weeks later. I'd like to have control over when an actor is "in memory", and when it's "on disk only". Can this Durable State persistence serve as a mechanism for this? If so, can I kill an actor, and then revive it on demand (and restore its state) when I need it?
The durable state is stored keyed by an akka.persistence.typed.PersistenceId. There's no necessary relationship between the actor's name and its persistence ID.
ActorRefs are serializable (the included Jackson serializations (CBOR or JSON) do it out of the box; if using a custom serializer, you will need to use the ActorRefResolver), though in the persistence case, this isn't necessarily that useful: there's no guarantee that the actor pointed to by the ref is still there (consider, for instance, if the JVM hosting that actor system has stopped between when the state was saved and when it was read back).
Non-persistent actors (assuming they're not themselves directly interacting with some persistent data store: there's nothing stopping you from having an actor that reads state on startup from somewhere else (possibly stashing incoming commands until that read completes) and writes state changes... that's basically all durable state is under the hood) keep all their state in memory, until they're stopped. The mechanism of stopping an actor is typically called "passivation": in typed you typically have a Passivate command in the actor's protocol. Bringing it back is then often called "rehydration". Both event-sourced and durable-state persistence are very useful for implementing this.
Note that it's absolutely possible to run a single-node Akka Cluster and have sharding. Sharding brings a notion of an "entity", which has a string name and is conceptually immortal/eternal (unlike an actor, which has a defined birth-to-death lifecycle). Sharding then has a given entity be incarnated by at most one actor at any given time in a cluster (I'm ignoring the multiple-datacenter case: if multiple datacenters are in use, you're probably going to want event sourced persistence). Once you have an EntityRef from sharding, the EntityRef will refer to whatever the current incarnation is: if a message is sent to the EntityRef and there's no living incarnation, a new incarnation is spawned. If the behavior for that TypeKey which was provided to sharding is a persistent behavior, then the persisted state will be recovered. Sharding can also implement passivation directly (with a few out-of-the-box strategies supported).
You can implement similar functionality yourself (for situations where there aren't many children of the dispatcher, a simple map in the dispatcher and asks/watches will work).
The Akka Platform Guide tutorial works an example using cluster sharding and persistence (in this case, it's event sourced, but the durable state APIs are basically the same, especially if you ignore the CQRS bits).

Is there a pattern to create Akka-Actors if they're not present?

I'm currently playing with Akka. My goal is to create a Telegram-Bot and handle the state of each chat with a separate Akka-Actor.
I have a component that receives messages from Telegram and that will forward the messages to the according actors. Therefore I have to create an actor for every new chat.
I don't want to do that in my Telegram-Query-Component since it shouldn't bother if an actor exists or not.
The path to the actors could be something like clients/client-id. If I send a message from the Telegram-Component to the path it ends up in the dead letter queue currently.
Is there a way that messages end up in the clients-parent-actor if the child actor is not present? Is there another way to automatically create actors if they are not present?
And: What's a common solution for my "problem" in the Akka-environment? Have something like a registry, or route every message via the clients-parent-actor per default?
Thanks for your help,
Michael
Akka clustering does this -- actors are created when a message is sent to them.
I've created actors to route messages, creating the recipient if needed. I don't think there's anything outside the clustering that does this automatically, but it's not difficult to implement.

does new instance of actor get created when too many msg?

I recently learned about the akka,but some idea I can't grasp.
my question is, if there are too many message in queue,will a new actor be created?
in many framework,for example, one http-requet message coming,and the framework found that the current "worker" are busy,so the framework will create another "worker " to process the new message in another thread.
but it seems the akka doesn't do this way,there is only one actor instance.
so I think the "busy actor" will bocking the queue, which will hit the throughout and performance , am I correct?
Each Actor stores their messages in a Mailbox.
http://doc.akka.io/docs/akka/current/scala/mailboxes.html
The default mailbox is unbounded and non-blocking. If your actor cannot process messages quickly enough, their mailbox balloons in size and consumes increasing amounts of RAM. You can configure Akka to use a bounded, blocking Mailbox which will block the sender when over capacity.
If you would like to dynamically manage a pool of actors, look into Routing strategies.
http://doc.akka.io/docs/akka/2.4.1/scala/routing.html
You can create a Router Actor that receives messages and passes them to routee actors. The Router also manages the routee pool and can dynamically generate routees as needed.
Also, if using Future and callback asynchronous execution, your actors will not block on http requests.
TL;DR:
If you send messages faster than your Actor can process them, eventually your application will start dropping messages.
Longer answer:
As I understand, every Akka Actor has a Queue associated with it, which holds all the messages it receives.
If you send messages to this Actor, faster than the Actor can process them, eventually the queue will overflow, since messages on the queue are kept in ram.
It is not possible to spawn another Actor, on the fly. Since the messages on the queue are processed in order. This ordering will be broken if more than one consumer exists.
I would suggest you take a look at Akka Streams, this is a higher level API built on top of actors, and guards you against this kind of thing by providing backpressure throughout your system. This means that if the actor you're sending messages to is slower than whoever is producing the messages, the consumer will ask the producer to slow down, and will not overflow your Actor's queue.

Use case for Akka PoisonPill

According to the Akka docs for PoisonPill:
You can also send an actor the akka.actor.PoisonPill message, which will stop the actor when the message is processed. PoisonPill is enqueued as ordinary messages and will be handled after messages that were already queued in the mailbox.
Although the usefulness/utility of such a feature may be obvious to an Akka Guru, to a newcomer, this sounds completely useless/reckless/dangerous.
So I ask: What's the point of this message and when would one ever use it, for any reason?!?
We use a pattern called disposable actors:
A new temporary actor is created for each application request.
This actor may create some other actors to do some work related to the request.
Processed result is sent back to client.
All temporary actors related to this request are killed. That's the place where PoisonPill is used.
Creating an actor implies a very low overhead (about 300 bytes of RAM), so it's quite a good practise.

Actor model with Akka.NET: how to prevent sending messages to dead actors

I am using Akka.NET to implement an actor system in which some actors are created on demand and are deleted after a configurable idle period (I use Akka's "ReceiveTimeout" mechanism for this). Each of these actors is identified by a key, and there should not exist two actors with the same key.
These actors are currently created and deleted by a common supervisor. The supervisor can be asked to return a reference to the actor matching a given key, either by returning an existing one or creating a new one, if an actor with this key doesn't exist yet. When an actor receives the "ReceiveTimeout" message, it notifies the supervisor who in turn kills it with a "PoisonPill".
I have an issue when sending a message to one of these actors right after it has been deleted. I noticed that sending a message to a dead actor doesn't generate an exception. Worse, when sending an "Ask" message, the sender remains blocked, waiting indefinitely (or until a timeout) for a response that he will never receive.
I first thought about Akka's "Deatchwatch" mechanism to monitor an actor's lifecycle. But, if I'm not mistaken, the "Terminated" message sent by the dying actor will be received by the monitoring actor asynchronously just like any other message, so the problem may still occur in between the target actor's death and the reception of its "Terminated" message.
To solve this problem, I made it so that anyone asking the supervisor for a reference to such an actor has to send a "close session" message to the supervisor to release the actor when he doesn't need it anymore (this is done transparently by a disposable "ActorSession" object). As long as there are any open sessions on an actor, the supervisor will not delete it.
I suppose that this situation is quite common and am therefore wondering if there isn't a simpler pattern to follow to address this kind of problem. Any suggestion would be appreciated.
I have an issue when sending a message to one of these actors right after it has been deleted. I noticed that sending a message to a dead actor doesn't generate an exception.
This is by design. You will never receive an exception upon attempting to send a message - it will simply be routed to Deadletters and logged. There's a lot of reasons for this that I won't get into here, but the bottom line is that this is intended behavior.
DeathWatch is the right tool for this job, but as you point out - you might receive a Terminated message after you already sent a message to that actor.
A simpler pattern than tracking open / closed sessions is to simply use acknowledgement / reply messages from the recipient using Ask + Wait + a hard timeout. The downside of course is that if your recipient actor has a lot of long-running operations then you might block for a long period of time inside the sender.
The other option you can go with is to redesign your recipient actor to act as a state machine and have a soft-terminated or terminating state that it uses to drain connections / references with potential senders. That way the original actor can still reply and accept messages, but let callers know that it's no longer available to do work.
I solved this problem with entity actors created through Akka's Cluster Sharding mechanism:
If the state of the entities are persistent you may stop entities that are not used to reduce memory consumption. This is done by the application specific implementation of the entity actors for example by defining receive timeout (context.setReceiveTimeout). If a message is already enqueued to the entity when it stops itself the enqueued message in the mailbox will be dropped. To support graceful passivation without losing such messages the entity actor can send ShardRegion.Passivate to its parent Shard. The specified wrapped message in Passivate will be sent back to the entity, which is then supposed to stop itself. Incoming messages will be buffered by the Shard between reception of Passivate and termination of the entity. Such buffered messages are thereafter delivered to a new incarnation of the entity.