Using Material MDCCard in SwiftUI with UIViewRepresentable size issue - swiftui

I'm trying to use Material components MDCCard in SwiftUI and trying to make its size exactly as its subviews but I end up with stretched size to fill any available space in its parent.
How could I make its size wraps its content.
Here is my MaterialCard
struct MaterialCard<Content: View>: UIViewRepresentable {
let content: () -> Content
func makeUIView(context: Context) -> MDCCard {
let card = MDCCard()
let view = UIHostingController(rootView: content()).view!
view.autoresizingMask = [.flexibleWidth, .flexibleHeight]
card.addSubview(view)
return card
}
func updateUIView(_ card: MDCCard, context: Context) {
card.setContentHuggingPriority(.defaultHigh, for: .vertical)
card.setContentHuggingPriority(.defaultHigh, for: .horizontal)
}
}
And here is the preview used
struct CCard_Previews: PreviewProvider {
static var previews: some View {
VStack {
MaterialCard(rippled: true) {
Text("HEllllO")
.frame(width: 200, height: 200)
.background(Color.red.opacity(0.5))
}
.background(Color.gray)
.environment(\.colorScheme, .light)
MaterialCard(rippled: true) {
Text("HEllllO")
.frame(width: 200, height: 200)
.background(Color.red.opacity(0.5))
}
.background(Color.black)
.environment(\.colorScheme, .dark)
}
}
}
And the result is
Result

Related

How do I make two separate calls to an Imagepicker in SwiftUI?

I want users to be able to upload two separate images to two different parts of the same view.
I'm able to get the first image to show correctly at the top. But whenever the user adds the second image, the image at the top is updated again instead of the image at the bottom.
Screenshot
Below is my code. Any help would be appreciated!
ImagePicker
import SwiftUI
struct ImagePicker: UIViewControllerRepresentable {
#Environment(\.presentationMode) var presentationMode
#Binding var image: UIImage?
func makeUIViewController(context: UIViewControllerRepresentableContext<ImagePicker>) -> UIImagePickerController {
let picker = UIImagePickerController()
picker.delegate = context.coordinator
return picker
}
func updateUIViewController(_ uiViewController: UIImagePickerController, context: UIViewControllerRepresentableContext<ImagePicker>) {
}
func makeCoordinator() -> Coordinator {
Coordinator(self)
}
}
class Coordinator: NSObject, UINavigationControllerDelegate, UIImagePickerControllerDelegate {
let parent: ImagePicker
init(_ parent: ImagePicker) {
self.parent = parent
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey: Any]) {
if let uiImage = info[.originalImage] as? UIImage {
parent.image = uiImage
}
parent.presentationMode.wrappedValue.dismiss()
}
}
ContentView
import SwiftUI
struct ContentView: View {
#State private var firstImage: Image? = Image("PlaceholderImage")
#State private var secondImage: Image? = Image("PlaceholderImage")
#State private var inputImage1: UIImage?
#State private var inputImage2: UIImage?
#State private var showingImagePicker = false
var body: some View {
VStack{
Form {
Section(header: Text("First Image")){
firstImage!
.resizable()
.aspectRatio(contentMode: .fit)
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: 200, alignment: .center)
.clipShape(Rectangle())
.onTapGesture { self.showingImagePicker = true }
.sheet(isPresented: $showingImagePicker, onDismiss: loadImage1) {
ImagePicker(image: self.$inputImage1)
}
}
Section(header: Text("Second Image")){
secondImage!
.resizable()
.aspectRatio(contentMode: .fit)
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: 200, alignment: .center)
.clipShape(Rectangle())
.onTapGesture { self.showingImagePicker = true }
.sheet(isPresented: $showingImagePicker, onDismiss: loadImage2) {
ImagePicker(image: self.$inputImage2)
}
}
}
}
}
func loadImage1() {
guard let inputImage = inputImage1 else { return }
firstImage = Image(uiImage: inputImage)
}
func loadImage2() {
guard let inputImage = inputImage2 else { return }
secondImage = Image(uiImage: inputImage)
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
The root cause of the problem is using sheet(isPresented:) which can be problematic on iOS 14 because it loads the sheet content of the first render of it (in your case, the ImagePicker for the first image) and then doesn't update as one might expect (see SwiftUI #State and .sheet() ios13 vs ios14 for example).
The solution is to use sheet(item:). In your case, this also involved some other refactoring to get things to work as expected. Here's what I came up with:
struct ContentView: View {
#State private var inputImage1: UIImage?
#State private var inputImage2: UIImage?
#State private var activeImagePicker : ImagePickerIdentifier? = nil
enum ImagePickerIdentifier : String, Identifiable {
case picker1, picker2
var id : String {
return self.rawValue
}
}
var image1 : Image {
if let inputImage1 = inputImage1 {
return Image(uiImage: inputImage1)
} else {
return Image("Placeholder")
}
}
var image2 : Image {
if let inputImage2 = inputImage2 {
return Image(uiImage: inputImage2)
} else {
return Image("Placeholder")
}
}
var body: some View {
VStack{
Form {
Section(header: Text("First Image")){
image1
.resizable()
.aspectRatio(contentMode: .fit)
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: 200, alignment: .center)
.clipShape(Rectangle())
.onTapGesture { self.activeImagePicker = .picker1 }
}
Section(header: Text("Second Image")) {
image2
.resizable()
.aspectRatio(contentMode: .fit)
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: 200, alignment: .center)
.clipShape(Rectangle())
.onTapGesture { self.activeImagePicker = .picker2 }
}
}
.sheet(item: $activeImagePicker) { picker in
switch picker {
case .picker1:
ImagePicker(image: $inputImage1)
case .picker2:
ImagePicker(image: $inputImage2)
}
}
}
}
}
Note that I got rid of your onDismiss function, because it was unnecessary here, but if you did need it for your real implementation, I'd suggest using onDisappear on the individual ImagePickers, which will let you differentiate which one is being dismissed.

How to save a finished image from a SwiftUI 2.0 scroll view after it's been resized and repositioned by the user

Using Swift 2.0 I am hoping to find a way to capture the resized image after the user has selected how they want to see it in the frame from the scroll view (ZoomScrollView).
I know there are complex examples out there from Swift but was hoping to find a simpler way to capture this in Swift 2.0. In all my searching I've heard references to using ZStack and some masks or overlays but can't find a simple good example.
I am hoping someone can update my example with the ZStack, masks, etc and how to extract the image for saving or provide a better example.
import SwiftUI
struct ContentView: View {
#Environment(\.presentationMode) var presentationMode
#State var isAccepted: Bool = false
#State var isShowingImagePicker = false
#State var isShowingActionPicker = false
#State var sourceType:UIImagePickerController.SourceType = .camera
#State var image:UIImage?
var body: some View {
HStack {
Color(UIColor.systemYellow).frame(width: 8)
VStack(alignment: .leading) {
HStack {
Spacer()
VStack {
if image != nil {
ZoomScrollView {
Image(uiImage: image!)
.resizable()
.scaledToFit()
}
.frame(width: 300, height: 300, alignment: .center)
.clipShape(Circle())
} else {
Image(systemName: "person.crop.circle")
.resizable()
.font(.system(size: 32, weight: .light))
.frame(width: 300, height: 300, alignment: .center)
.cornerRadius(180)
.foregroundColor(Color(.systemGray))
.clipShape(Circle())
}
}
Spacer()
}
Spacer()
HStack {
Button(action: {
self.isShowingActionPicker = true
}, label: {
Text("Select Image")
.foregroundColor(.blue)
})
.frame(width: 130)
.actionSheet(isPresented: $isShowingActionPicker, content: {
ActionSheet(title: Text("Select a profile avatar picture"), message: nil, buttons: [
.default(Text("Camera"), action: {
self.isShowingImagePicker = true
self.sourceType = .camera
}),
.default(Text("Photo Library"), action: {
self.isShowingImagePicker = true
self.sourceType = .photoLibrary
}),
.cancel()
])
})
.sheet(isPresented: $isShowingImagePicker) {
imagePicker(image: $image, isShowingImagePicker: $isShowingImagePicker ,sourceType: self.sourceType)
}
Spacer()
// Save button
Button(action: {
// Save Image here... print for now just see if file dimensions are the right size
print("saved: ", image!)
self.presentationMode.wrappedValue.dismiss()
}
) {
HStack {
Text("Save").foregroundColor(isAccepted ? .gray : .blue)
}
}
.frame(width: 102)
.padding(.top)
.padding(.bottom)
//.buttonStyle(RoundedCorners())
.disabled(isAccepted) // Disable if if already isAccepted is true
}
}
Spacer()
Color(UIColor.systemYellow).frame(width: 8)
}
.padding(.top, UIApplication.shared.windows.first?.safeAreaInsets.top)
.background(Color(UIColor.systemYellow))
}
}
struct ZoomScrollView<Content: View>: UIViewRepresentable {
private var content: Content
init(#ViewBuilder content: () -> Content) {
self.content = content()
}
func makeUIView(context: Context) -> UIScrollView {
// set up the UIScrollView
let scrollView = UIScrollView()
scrollView.delegate = context.coordinator // for viewForZooming(in:)
scrollView.maximumZoomScale = 20
scrollView.minimumZoomScale = 1
scrollView.bouncesZoom = true
// create a UIHostingController to hold our SwiftUI content
let hostedView = context.coordinator.hostingController.view!
hostedView.translatesAutoresizingMaskIntoConstraints = true
hostedView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
hostedView.frame = scrollView.bounds
scrollView.addSubview(hostedView)
return scrollView
}
func makeCoordinator() -> Coordinator {
return Coordinator(hostingController: UIHostingController(rootView: self.content))
}
func updateUIView(_ uiView: UIScrollView, context: Context) {
// update the hosting controller's SwiftUI content
context.coordinator.hostingController.rootView = self.content
assert(context.coordinator.hostingController.view.superview == uiView)
}
// MARK: - Coordinator
class Coordinator: NSObject, UIScrollViewDelegate {
var hostingController: UIHostingController<Content>
init(hostingController: UIHostingController<Content>) {
self.hostingController = hostingController
}
func viewForZooming(in scrollView: UIScrollView) -> UIView? {
return hostingController.view
}
}
}
struct imagePicker:UIViewControllerRepresentable {
#Binding var image: UIImage?
#Binding var isShowingImagePicker: Bool
typealias UIViewControllerType = UIImagePickerController
typealias Coordinator = imagePickerCoordinator
var sourceType:UIImagePickerController.SourceType = .camera
func makeUIViewController(context: Context) -> UIImagePickerController {
let picker = UIImagePickerController()
picker.sourceType = sourceType
picker.delegate = context.coordinator
return picker
}
func makeCoordinator() -> imagePickerCoordinator {
return imagePickerCoordinator(image: $image, isShowingImagePicker: $isShowingImagePicker)
}
func updateUIViewController(_ uiViewController: UIImagePickerController, context: Context) {}
}
class imagePickerCoordinator: NSObject, UINavigationControllerDelegate, UIImagePickerControllerDelegate {
#Binding var image: UIImage?
#Binding var isShowingImagePicker: Bool
init(image:Binding<UIImage?>, isShowingImagePicker: Binding<Bool>) {
_image = image
_isShowingImagePicker = isShowingImagePicker
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
if let uiimage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage {
image = uiimage
isShowingImagePicker = false
}
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
isShowingImagePicker = false
}
}
Just want to return the image that's zoomed in the circle. The image can be square (re: the 300x300 frame), that's fine just need the zoomed image not whole screen or the original image.
the following changes were successful based the comments:
Add the following State variables:
#State private var rect: CGRect = .zero
#State private var uiimage: UIImage? = nil // resized image
Added "RectGetter" to the picked image frame after image selected selected
if image != nil {
ZoomScrollView {
Image(uiImage: image!)
.resizable()
.scaledToFit()
}
.frame(width: 300, height: 300, alignment: .center)
.clipShape(Circle())
.background(RectGetter(rect: $rect))
Here is the struct and extension I added
extension UIView {
func asImage(rect: CGRect) -> UIImage {
let renderer = UIGraphicsImageRenderer(bounds: rect)
return renderer.image { rendererContext in
layer.render(in: rendererContext.cgContext)
}
}
}
struct RectGetter: View {
#Binding var rect: CGRect
var body: some View {
GeometryReader { proxy in
self.createView(proxy: proxy)
}
}
func createView(proxy: GeometryProxy) -> some View {
DispatchQueue.main.async {
self.rect = proxy.frame(in: .global)
}
return Rectangle().fill(Color.clear)
}
}
Last I set the image to save
self.uiimage = UIApplication.shared.windows[0].rootViewController?.view.asImage(rect: self.rect)
This assumes the root controller. However, in my production app I had to point to self
self.uiimage = UIApplication.shared.windows[0].self.asImage(rect: self.rect)
Then I was able to save that image.
A couple of notes. The image returned is the rectangle which is fine. However due to the way the image is captured the rest of the rectangle outside the cropShape of a circle has the background color. In this case yellow at the for corners outside the circle. There is probably a way to have some sort of ZOrder mask that overlays the image for display when you are resizing the image but then this accesses the right layer and saves the full rectangle picture. If anyone wants to suggest further that would be a cleaner solution but this works assuming you will always display the picture in the same crop shape it was saved in.

Transparent and Blurred fullScreenCover modal in SwiftUI?

I'm the fullScreenCover to show a modal in my SwiftUI project.
However, I need to show the modal with a transparent and blurred background.
But I can't seem to be able to achieve this at all.
This is my code:
.fullScreenCover(isPresented: $isPresented) {
VStack(spacing: 20) {
Spacer()
.frame(maxWidth: .infinity, minHeight: 100)
.background(Color.black)
.opacity(0.3)
//Text("modal")
}
.background(SecondView()) // << helper !!
}
And I have this on the same View:
struct BackgroundBlurView: UIViewRepresentable {
func makeUIView(context: Context) -> UIView {
let view = UIVisualEffectView(effect: UIBlurEffect(style: .light))
DispatchQueue.main.async {
view.superview?.superview?.backgroundColor = .clear
}
return view
}
func updateUIView(_ uiView: UIView, context: Context) {}
}
The above code will open the fullscreen modal but its not transparent or blurred at all.
This is what I get:
is there something else I need to do?
Reference to where I got the above code from:
SwiftUI: Translucent background for fullScreenCover
I removed some extraneous stuff and made sure that there was content in the background that you could see peeking through.
Without the alpha that is suggested in a different answer, the effect is very subtle, but there.
struct ContentView : View {
#State var isPresented = false
var body: some View {
VStack {
Text("Some text")
Spacer()
Text("More")
Spacer()
Button(action: {
isPresented.toggle()
}) {
Text("Show fullscreenview")
}
.fullScreenCover(isPresented: $isPresented) {
Text("modal")
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(BackgroundBlurView())
}
Spacer()
Text("More text")
}
}
}
struct BackgroundBlurView: UIViewRepresentable {
func makeUIView(context: Context) -> UIView {
let view = UIVisualEffectView(effect: UIBlurEffect(style: .light))
DispatchQueue.main.async {
view.superview?.superview?.backgroundColor = .clear
}
return view
}
func updateUIView(_ uiView: UIView, context: Context) {}
}
Note the extremely subtle blue you can see from the Button shining through. More obvious in dark mode.
The effect may get more dramatic as you add more color and content to the background view. Adding alpha certainly makes things more obvious, though.
#Asperi answer from here is totally correct. Just need to add alpha to blur view.
struct BackgroundBlurView: UIViewRepresentable {
func makeUIView(context: Context) -> UIView {
let view = UIVisualEffectView(effect: UIBlurEffect(style: .light))
view.alpha = 0.5 //< --- here
DispatchQueue.main.async {
view.superview?.superview?.backgroundColor = .clear
}
return view
}
func updateUIView(_ uiView: UIView, context: Context) {}
}
Another approach is to use ViewControllerHolder reference link
struct ViewControllerHolder {
weak var value: UIViewController?
}
struct ViewControllerKey: EnvironmentKey {
static var defaultValue: ViewControllerHolder {
return ViewControllerHolder(value: UIApplication.shared.windows.first?.rootViewController)
}
}
extension EnvironmentValues {
var viewController: UIViewController? {
get { return self[ViewControllerKey.self].value }
set { self[ViewControllerKey.self].value = newValue }
}
}
extension UIViewController {
func present<Content: View>(backgroundColor: UIColor = UIColor.clear, #ViewBuilder builder: () -> Content) {
let toPresent = UIHostingController(rootView: AnyView(EmptyView()))
toPresent.view.backgroundColor = backgroundColor
toPresent.modalPresentationStyle = .overCurrentContext
toPresent.modalTransitionStyle = .coverVertical
toPresent.rootView = AnyView(
builder()
.environment(\.viewController, toPresent)
)
//Add blur efect
let blurEfect = UIVisualEffectView(effect: UIBlurEffect(style: .dark))
blurEfect.frame = UIScreen.main.bounds
blurEfect.alpha = 0.5
toPresent.view.insertSubview(blurEfect, at: 0)
self.present(toPresent, animated: true, completion: nil)
}
}
struct ContentViewNeo: View {
#Environment(\.viewController) private var viewControllerHolder: UIViewController?
var body: some View {
VStack {
Text("Background screen")
Button("Open") {
viewControllerHolder?.present(builder: {
SheetView()
})
}
}
}
}
struct SheetView: View {
var body: some View {
Text("Sheet view")
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: .infinity)
}
}

SwiftUI drag and drop on moving/animating view/shape

I am trying to implement drag and drop feature in SwiftUI. It seems when view is not animating the following code works fine. But when I am moving the view with offset then there is some issue with drag location and view like view location is not same as touch location and view shape is not same as original.
Dragging without offset animation(animate = false) works fine:
Dragging with offset animation(animate = true):
Code Snippet:
import SwiftUI
struct ContentView: View {
#ObservedObject var dropDelegate = CircleDropDelegate()
#State var animate = false
var body: some View {
VStack(alignment: .leading) {
Spacer()
Circle()
.fill(Color.green)
.offset(x: animate ? 100 : 0)
.animation(Animation.linear(duration: 5).repeatForever(autoreverses: true))
.frame(width: 50, height: 50)
.onDrag({
return NSItemProvider(object: "circle" as NSString)
})
Spacer()
Rectangle()
.fill(Color.green)
.frame(height: 150)
.onDrop(of: ["public.text"], delegate: dropDelegate)
Spacer()
}
.onAppear {
animate = true
}
.padding()
.background(Color.init(white: 0.7))
}
}
class CircleDropDelegate: ObservableObject, DropDelegate {
#Published var isEntered: Bool = false
func performDrop(info: DropInfo) -> Bool {
print("perform drop on box \(info)")
return true
}
func dropEntered(info: DropInfo) {
print("circle entered the box")
isEntered = true
}
func dropExited(info: DropInfo) {
print("circle exited the box")
isEntered = false
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
Is there a way to fix this issue?

Downsize but not upsize a SwiftUI image

I have a list of profile images (of various sizes) that I want each one to downsize to fit into its view, but I don't want them to be upsized and be pixilated. Instead, I want small images to stay at the resolution they are at.
How do I can achieve this?
This is what I've been using so far (but it resizes up):
VStack {
Image(...)
.resizable()
.scaledToFill()
}.frame(width:200, height:200)
I did not find simple solution in API either, so here is a placeholder that looks appropriate for me. It is a bit complicated by works.
Tested with Xcode 11.2+ / iOS 13.2+.
Demo of usage:
struct DemoImagePlaceholder_Previews: PreviewProvider {
static var previews: some View {
VStack {
ImagePlaceholder(image: Image("icon"), size: CGSize(width: 200, height: 200))
.border(Color.red)
ImagePlaceholder(image: Image("large_image"), size: CGSize(width: 200, height: 200))
.border(Color.red)
}
}
}
Solution:
struct OriginalImageRect {
var rect: Anchor<CGRect>? = nil
}
struct OriginalImageRectKey: PreferenceKey {
static var defaultValue: OriginalImageRect = OriginalImageRect()
static func reduce(value: inout OriginalImageRect, nextValue: () -> OriginalImageRect) {
value = nextValue()
}
}
struct ImagePlaceholder: View {
let image: Image
let size: CGSize
var body: some View {
VStack {
self.image.opacity(0)
.anchorPreference(key: OriginalImageRectKey.self, value: .bounds) {
OriginalImageRect(rect: $0)
}
}
.frame(width: size.width, height: size.height)
.overlayPreferenceValue(OriginalImageRectKey.self) { pref in
GeometryReader { gp -> Image in
if pref.rect != nil, CGRect(origin: .zero, size: gp.size).contains(gp[pref.rect!]) {
return self.image
} else {
return self.image.resizable() // .fill by default, otherwise needs to wrap in AnyView
}
}
}
}
}