Message Box is not working inside WM_COMMAND! (WIN32 API) - c++

I am new to Win32 API and trying to learn it. I was successful to create a window and it works perfectly.
I added a button to it and want to show a message box when clicked. The button works perfectly but the message box in WM_COMMAND does not appear at all and the code below message box does not get executed as well.
I have checked online for how to do it and it seems to work for them but not me.
Here is the code
#include <Windows.h>
#include <tchar.h>
#include <stdlib.h>
#include <string.h>
WNDCLASSEX wcex;
static TCHAR szWindowClass[] = _T("DesktopApp");
static TCHAR szTitle[] = _T("First Application");
HINSTANCE hInst;
LRESULT CALLBACK WndProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
int CALLBACK WinMain(_In_ HINSTANCE hInstance,_In_opt_ HINSTANCE hPrevInstance,_In_ LPSTR lpCmdLine,_In_ int nCmdShow)
{
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, IDI_APPLICATION);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, IDI_APPLICATION);
if (!RegisterClassEx(&wcex))
{
MessageBox(NULL, _T("Call to Register Failed"), _T("Windows Desktop Guided Tour"), NULL);
return 1;
}
hInst = hInstance;
HWND hwnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 500, 500, NULL, NULL, hInstance, NULL);
if (!hwnd)
{
MessageBox(NULL, _T("Failed to create a window"), _T("Windows Desktop Guided Tour"), NULL);
return 1;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int)msg.wParam;
}
HWND button;
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
HDC hdc;
TCHAR greeting[] = _T("Hello world! This is the first ever application window created by dumb Bhavin.");
switch (message)
{
case WM_CREATE:
button = CreateWindow(_T("BUTTON"),_T("1") ,WS_TABSTOP | WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON, 100, 40, 50, 30, hWnd, (HMENU)1, NULL, NULL);
break;
//////////////////////////////////THIS IS WHERE THE ISSUE IS///////////////////////////////////////////
case WM_COMMAND:
{
if (LOWORD(wParam) == 1)
{
OutputDebugString(_T("The compiler executes this! That means the button is working"));
MessageBox(NULL, L"Here it is", L"ok", NULL); //Message box does not appear at all. The code below it does not execute at all.
OutputDebugString(_T("The compiler DOES NOT execute this!"));
}
break;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
case WM_PAINT:
// hdc = BeginPaint(hWnd, &ps);
// TextOut(hdc, 5, 5, greeting, _tcslen(greeting));
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
break;
}
return 0;
}
Edit 1:
Here is a small video of what exactly happens.
Error Video
Note : I passed hWnd parameter in this instead of NULL. Passing hWnd as first Parameter does not help either.

The issue was my half-implemented WM_Paint. Uncommenting the BeginPaint line solves the problem.
or, passing it directly to DefWindowProc as return DefWindowProc(hWnd, message, wParam, lParam); works too.

Related

SetDlgItemInt doesn't change editbox of embedded resource

I've created in plain win32 c++ an options menu with an edit box using embedded resources. The edit box ID_EDIT_OPTIONS_BOX has a default value of 30. I can change to value in the edit box to eg 10. I've used the OK-button the place the code for reading and writing the editbox. After I click OK, this new value is stored in my variable INT testInt. But when i re-open the options menu, the edit box still reflects the default value as stored in the resource file.
The basic code I use is this:
testInt = GetDlgItemInt(hDlg, ID_EDIT_OPTIONS_BOX, NULL, FALSE);
SetDlgItemInt(hDlg, ID_EDIT_OPTIONS_BOX, testInt, FALSE);
Do I need to refresh the window or am I missing something really trivial? Below I've listed the full program code, resource header and file.
The program code:
#include <windows.h>
#include <stdlib.h>
#include <string.h>
#include <tchar.h>
#include "resource.h"
#define WIN32_LEAN_AND_MEAN
// Global variables
static TCHAR szWindowClass[] = _T("DesktopApp");
static TCHAR szTitle[] = _T("Windows Desktop Guided Tour Application");
HINSTANCE hInst;
int testInt;
// Forward declarations of functions included in this code module:
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK CheckOptionsProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam);
int CALLBACK WinMain(
_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPSTR lpCmdLine,
_In_ int nCmdShow
)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, IDI_APPLICATION);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wcex.lpszMenuName = MAKEINTRESOURCE(IDR_MENU);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, IDI_APPLICATION);
if (!RegisterClassEx(&wcex))
{
MessageBox(NULL,
_T("Call to RegisterClassEx failed!"),
_T("Windows Desktop Guided Tour"),
NULL);
return 1;
}
// Store instance handle in our global variable
hInst = hInstance;
HWND hWnd = CreateWindow(
szWindowClass,
szTitle,
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
500, 100,
NULL,
NULL,
hInstance,
NULL
);
if (!hWnd)
{
MessageBox(NULL,
_T("Call to CreateWindow failed!"),
_T("Windows Desktop Guided Tour"),
NULL);
return 1;
}
ShowWindow(hWnd,
nCmdShow);
UpdateWindow(hWnd);
// Main message loop:
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int)msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_COMMAND:
switch (LOWORD(wParam))
{
case ID_FILE_EXIT:
PostMessage(hWnd, WM_CLOSE, 0, 0);
break;
case ID_EDIT_OPTIONS:
DialogBox(hInst, MAKEINTRESOURCE(ID_EDIT_OPTIONS), hWnd, (DLGPROC)CheckOptionsProc);
break;
}
default:
return DefWindowProc(hWnd, message, wParam, lParam);
break;
}
return 0;
}
LRESULT CALLBACK CheckOptionsProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_COMMAND:
switch (LOWORD(wParam))
{
case ID_EDIT_OPTIONS_OK:
testInt = GetDlgItemInt(hDlg, ID_EDIT_OPTIONS_BOX, NULL, FALSE);
SetDlgItemInt(hDlg, ID_EDIT_OPTIONS_BOX, testInt, FALSE);
EndDialog(hDlg, IDOK);
break;
}
}
return 0;
}
The resource header
#define IDR_MENU 10
#define ID_FILE_EXIT 20
#define ID_EDIT_OPTIONS 30
#define ID_EDIT_OPTIONS_BOX 40
#define ID_EDIT_OPTIONS_OK 50
And resource file
#include "resource.h"
#include <windows.h>
IDR_MENU MENU
BEGIN
POPUP "&File"
BEGIN
MENUITEM "E&xit", ID_FILE_EXIT
END
POPUP "&Edit"
BEGIN
MENUITEM "&Options...", ID_EDIT_OPTIONS
END
END
ID_EDIT_OPTIONS DIALOGEX 0, 0, 260, 128
STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Options"
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
FONT 9, "SEGOE UI"
BEGIN
CONTROL "&OK", ID_EDIT_OPTIONS_OK, BUTTON, BS_DEFPUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 145, 110, 50, 11
CONTROL "30", ID_EDIT_OPTIONS_BOX, EDIT, ES_RIGHT | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_TABSTOP, 200, 13, 18, 10
END
Use SetDlgItemInt when dialog received WM_INITDIALOG message:
LRESULT CALLBACK CheckOptionsProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_INITDIALOG:
SetDlgItemInt(hDlg, ID_EDIT_OPTIONS_BOX, testInt, FALSE);
break;
case WM_COMMAND:
switch (LOWORD(wParam))
{
case ID_EDIT_OPTIONS_OK:
testInt = GetDlgItemInt(hDlg, ID_EDIT_OPTIONS_BOX, NULL, FALSE);
EndDialog(hDlg, IDOK);
break;
}
}
return 0;
}
and remember to initialize testInt:
int testInt = 30;

(c++ win32) Window not showing up despite it running

I was trying to subclass a button but my window isn't showing up and I have to restart visual studio every time to run the application. At the moment nothing shows up : it just shows nothing when I run the application. I think it's something to do with the function RegisterClass1.Please help
Here is my code:
// CustomButton.cpp : Defines the entry point for the application.
//
#include "framework.h"
#include "CustomButton.h"
#include "SkinClass/skin.h"
#include <commctrl.h>
#define MAX_LOADSTRING 100
// Global Variables:
HINSTANCE hInst; // current instance
WCHAR szTitle[MAX_LOADSTRING]; // The title bar text
WCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
const char g_szClassName[] = "MyClassName";
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
void RegisterClass1(HINSTANCE);
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: Place code here.
// Initialize global strings
LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadStringW(hInstance, IDC_CUSTOMBUTTON, szWindowClass, MAX_LOADSTRING);
//MyRegisterClass(hInstance);
RegisterClass1(hInstance);
// Perform application initialization:
/*if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}*/
/*HWND hWnd = CreateWindowW(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, nullptr, hInstance, nullptr);*/
HWND hWnd = CreateWindowExA(WS_EX_LAYERED, g_szClassName, "Scenes", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL,
hInstance, NULL);
CSkin aa(IDR_CR, ID_CIRCLE);
RECT rect;
GetWindowRect(hWnd, &rect);
HWND hButton = CreateWindow(TEXT("BUTTON"), TEXT("START EDITING!"), WS_CHILD | WS_VISIBLE | BS_OWNERDRAW, ((rect.right - rect.left) / 2) - 90, 500, aa.Width(), aa.Height(),
hWnd, (HMENU)NULL, NULL, NULL);
HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_CUSTOMBUTTON));
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
MSG msg;
// Main message loop:
while (GetMessage(&msg, nullptr, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
aa.Destroy();
return (int) msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEXW wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_CUSTOMBUTTON));
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_CUSTOMBUTTON);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassExW(&wcex);
}
//
// FUNCTION: RegisterClass1()
//
// PURPOSE: Registers the class
//
// COMMENTS:
//
//
//
//
void RegisterClass1(HINSTANCE hInstance) {
WNDCLASSEXA wc;
wc.cbSize = sizeof(WNDCLASSEX);
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
wc.hInstance = hInstance;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = g_szClassName;
wc.lpszMenuName = "MENU";
wc.style = CS_HREDRAW | CS_VREDRAW;
}
//
// FUNCTION: InitInstance(HINSTANCE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance; // Store instance handle in our global variable
HWND hWnd = CreateWindowW(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, nullptr, hInstance, nullptr);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
LRESULT CALLBACK ButtonProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam, UINT_PTR uIdSubclass, DWORD_PTR dwRefData)
{
switch (Msg)
{
case WM_PAINT: {
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
HDC hdc_x = CreateCompatibleDC(0);
HINSTANCE hInstance = GetModuleHandle(NULL);
HBITMAP hBitmap = (HBITMAP)LoadBitmap(hInstance, MAKEINTRESOURCE(ID_CIRCLE)); //Load the bitmap
HBITMAP holdbmp;
holdbmp=(HBITMAP)SelectObject(hdc_x, hBitmap); //Put the bitmap into the hdc_x
SelectObject(hdc_x, holdbmp);
BitBlt(hdc, 0, 0, 180, 50, hdc_x, 0, 0, SRCCOPY); //Draw it.
EndPaint(hWnd, &ps);
DeleteObject(hBitmap);
DeleteDC(hdc_x);
break;
}
default:
return DefSubclassProc(hWnd, Msg, wParam, lParam);
}
return 0;
}
//
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE:
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code that uses hdc here...
EndPaint(hWnd, &ps);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Message handler for about box.
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}
If I don't restart the laptop, visual studio gives me this message :
Error LNK1168 cannot open C:\Users\Rubel\source\repos\CustomButton\Debug\CustomButton.exe for writing CustomButton C:\Users\Rubel\source\repos\CustomButton\CustomButton\LINK 1
Based on the "Layered Windows":
After the CreateWindowEx call, the layered window will not become
visible until the SetLayeredWindowAttributes or
UpdateLayeredWindow function has been called for this window.
The following is an example to make the layered window visible (show up):
HWND hWnd = CreateWindowExA(WS_EX_LAYERED, g_szClassName, "Scenes", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL,
hInstance, NULL);
SetLayeredWindowAttributes(hWnd, NULL, 255, LWA_ALPHA);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
Update:
Another cause for this issue is RegisterClassExW is not called (in RegisterClass1), this will cause CreateWindow fails with returning NULL window handle. So error checking is very important.

using modulus to find out if number is divisible by variable not working

I have a problem with using the % operator. This is hard to explain, so I'll just show my code first.
#include <windows.h>
const char ClassName[] = "WindowClass";
int divisible = 1;
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_CREATE:
SetTimer(hwnd, 1, 50, NULL);
break;
case WM_TIMER:
{
if (divisible % 15 == 0) {
MessageBox(hwnd, "a", "a", MB_ABORTRETRYIGNORE | MB_ICONASTERISK);
}
divisible++;
break;
}
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wc;
HWND hwnd;
MSG Msg;
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_SHIELD);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wc.lpszMenuName = NULL;
wc.lpszClassName = ClassName;
wc.hIconSm = LoadIcon(NULL, IDI_SHIELD);
RegisterClassEx(&wc);
hwnd = CreateWindowEx(
WS_EX_CLIENTEDGE,
ClassName,
"Tank Survival",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, 820, 642,
NULL, NULL, hInstance, NULL);
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&Msg, NULL, 0, 0) > 0)
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return Msg.wParam;
}
So what happens is that the messagebox in WM_TIMER repeats every time WM_TIMER is called although it should only run every 15 times WM_TIMER is called.
Any help would be appreciated.
Thanks!
Well, some good points have been made in the comments, but the essential problem here is that Windows continues to dispatch messages (including WM_TIMER messages) while the message box is on the screen so you end up recursively calling MessageBox each time the timer fires (but, since these are all on top of one another, you only see the one).
One way to resolve this is to kill the timer while the message box is on the screen, like so:
case WM_TIMER:
{
if (divisible % 15 == 0) {
KillTimer (hwnd, 1);
MessageBox (hwnd, "a", "a", MB_ABORTRETRYIGNORE | MB_ICONASTERISK);
SetTimer (hwnd, 1, 50, NULL);
}
divisible++;
break;
}
But you should debug this before you change the code, so that you fully understand what's going on.

winapi doesn't respond to keypress

I recently decided to learn a bit of WinApi, but I hit a snag. I want to display a massage in my window after a keypress, but it doesn't seem to work. If I press the key multiple times or if I hold it down, still nothing happens. Can you tell me what I'm doing wrong?
This is the full code:
#include <windows.h>
#include <string.h>
#include <stdlib.h>
#include <tchar.h>
LRESULT CALLBACK WndProc (HWND hwnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam)
{
PAINTSTRUCT ps;
HDC hdc;
LPCWSTR display_str = L"hello";
switch(uMsg)
{
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
if(GetAsyncKeyState(VK_UP))
{
TextOut(hdc,
15, 15,
display_str,
_tcslen(display_str));
}
EndPaint(hwnd, &ps);
break;
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
return 0;
}
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
HWND hwnd;
MSG uMsg;
HINSTANCE hInst;
WNDCLASSEX wcex;
LPCWSTR class_name = L"myWindowClass";
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_APPLICATION));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = class_name;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_APPLICATION));
if(!RegisterClassEx(&wcex))
{
MessageBox(NULL, L"Call to RegisterClassEx failed!", L"Win32 Guided Tour!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
hInst = hInstance;
hwnd = CreateWindowEx(
NULL,
class_name,
L"Test",
WS_OVERLAPPEDWINDOW,
200, 200,
740, 540,
NULL,
NULL,
hInstance,
NULL
);
if(!hwnd)
{
MessageBox(NULL, L"Window Creation Failed!", L"Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
while(GetMessage(&uMsg, NULL, 0, 0) > 0)
{
TranslateMessage(&uMsg);
DispatchMessage(&uMsg);
}
return uMsg.wParam;
}
Windows sends WM_KEYDOWN message when a key is pressed. In WndProc handle WM_KEYDOWN message, call InvalidateRect with the Client rect of the window and draw the text you want to display in WM_PAINT message handler.
Here's my example, if pressed F11 key, print in console string.:
case WM_KEYDOWN:
if(wParam==VK_F11)
{
std::cout << "Hello in my example!";
}
break;

Failed CreateWindowEx. How do I get my window (with the button) to actually pop up for once?

I can only assume most of this works because I can't get past the CreateWindowEx check.
If someone would double check all of my fun button code that would be great too.
#include <windows.h>
#include <tchar.h> //I was told I needed this line but I don't believe I do.
#define ID_BTNENCRYPT 0
const char g_szClassName[] = "MyWindowClass";
HWND button;
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
switch(msg) { //Fun button stuff
case WM_CREATE: {
button = CreateWindow("button",
"Encrypt Message",
WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON,
450, 620, 200, 30,
hwnd, (HMENU) ID_BTNENCRYPT, GetModuleHandle(NULL), NULL);
break;
}
case WM_COMMAND: { //More fun button stuff
switch (LOWORD(wParam)){
case ID_BTNENCRYPT: {
::MessageBox(hwnd, "This will be your message once I get my $h!t together", "Encrypted Message", MB_OK);
}
}
break;
}
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
FreeConsole();
WNDCLASSEX wc;
HWND hwnd;
MSG Msg;
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH) (COLOR_WINDOW + 1);
wc.lpszMenuName = NULL;
wc.lpszClassName = g_szClassName;
if (!RegisterClassEx(&wc)) {
::MessageBox(NULL, "Window Registration Status: Hopelessly F***ed", "", MB_OK);
return 0;
} //No apparent error in Window Registration
Here's where I need help
hwnd = CreateWindowEx(
WS_EX_CLIENTEDGE,
g_szClassName,
"Great Window",
WS_OVERLAPPEDWINDOW,
300, 300,
350, 350,
NULL, NULL, hInstance, NULL);
if (hwnd == NULL) {
::MessageBox(NULL,"Window Creation Status: Gone to $h!t", "", MB_OK);
}
I unfortunately get the error message that yes, my window creation has failed.
ShowWindow(hwnd, nCmdShow); //Just the end of my code from here on out.
UpdateWindow(hwnd); //Hopefully there aren't any fatal errors.
while(GetMessage(&Msg, NULL, 0, 0) > 0) {
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return Msg.wParam;
}
Your WndProc() is not returning the return value of DefWindowProc() for unhandled messages. There is a missing return statement, so you end up falling to return 0 for all messages. When WM_NCCREATE returns 0, CreateWindowEx() fails:
If an application processes this message, it should return TRUE to continue creation of the window. If the application returns FALSE, the CreateWindow or CreateWindowEx function will return a NULL handle.
You need to change this:
default:
DefWindowProc(hwnd, msg, wParam, lParam);
To this:
default:
return DefWindowProc(hwnd, msg, wParam, lParam);