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Device: Arduino Nano
Processor: ATmega328p
Programmer: AVRISP mkII
Port: COM5 USB 2.0
When I'm trying to upload sketch, it's saying
avrdude: stk500_recv(): programmer is not responding
avrdude: stk500_getsync() attempt 1 of 10: not in sync: resp=0xec
And it's trying to do this 10 times, and then saying
avrdude done. Thank you.
Problem uploading to board. See http://www.arduino.cc/en/Guide/Troubleshooting#upload for suggestions.
The possibility for this message can be so much, that it is impossible to say why this happens.
Just a note:
If you are uploading it with the normal COM, you don't need to write the programmer type. It is used if you are uploading it with the ISP interface.
So the questions are:
- are you using a programmer for the Arduino nano? Why?
The nano has already a bootloader, so you can just upload your sketch over the COM port.
Some times, the serial port isn't able to send the reset signal. Some times it is just not connected. If this is the case, you can press the "RESET" button when you see it is trying to upload the sketch.
Some times, you just have a clone. So don't have to select a nano but a mini pro if you want upload your sketch without errors.
In this case, I think you are just trying to upload the sketch with a programmer even if you don't have one connected... But I am not sure.
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I'm trying to find a proper way how to reuse existing implementations of wifi tools(iw) in own code(c\c++). I need to get information about available AccessPoints in range(signal strength, mac addr., etc). I found couple example codes(WEXT and others) that uses ioctl approach, but it makes passive scans(and i get new information only once in two minutes in my network)[UPDATE1: Thanks to #fluter, i know that WEXT can do active scanning, too.]. I found that iw makes an active scan and that is what i need. So my question:
Is there a way to use iw code in my own app without parsing its source code in chunks, or, maybe, there is an Wireless API for such purpose?
(UPDATE1: with basic code examples to start with.)
Similar question
UPDATE2: I have reviewed my task and found that AP information is not enough for me, i need to capture clients data, too. That leads me to wifi packet sniffing and the best tool i have found to do that is Horst. So, i'm trying to reuse its code in my app, now.
You might wish to start with cfg80211.
cfg80211 replaces Wireless-Extensions and it is suggested that :
All new Linux wireless drivers should be written targeting either cfg80211 for fullmac devices or mac80211 for softmac devices.
Also, it is written:
Instead of writing wext ioctls you now write cfg80211 operation
callbacks and fill in the wiphy struct to indicate to cfg80211 its
device capabilities.
To start with active scanning start here
You can use the wext api provided by kernel, basically, call ioctl with SIOCSIWSCAN, and get the scanned result with SIOCGIWSCAN.
You can set to scan all by using flag IW_SCAN_ALL_ESSID, and choose scan type with flag IW_SCAN_TYPE_ACTIVE or IW_SCAN_TYPE_PASSIVE.
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I have a whitebox dual CPU home server running ESXi 5.5.
I have loaded the server up with a bunch of VM's for learning Microsoft SCCM. I noticed that as soon as one of the guests gets under load, the host will crash with the attached photo (apologies for the quality). Could this be due to a dying CPU? I have noticed that one of the CPU's runs quite a bit hotter than the other.
Usually with CPU overheating the machine would shut down first, however if the temperature inside the case is too hot, something else might be getting affected (e..g memory or video display circuitry).
If you want to diagnose overheating, I can suggest placing a vacuum cleaner hose over the air vent, this will draw much more air than your regular fans. If the system stays up under load with the vacuum cleaner attached, it will be an overheating problem.
Not a programming issue, so I'll close this off and note the resolution I found incase anyone else has the same issue.
Looks like this was a known issue under ESXi 5.X that has to do with the E1000 and E1000e virtual network adapter as per the lines:
#BlueScreen: #PF Exception 14 in world wwww:WorldName IP 0xnnnnnnnn addr 0x0
PTEs:0xnnnnnnnn;0xnnnnnnnn;0x0;
0xnnnnnnnn:[0xnnnnnnnn]E1000PollRxRing#vmkernel#nover+0xdb9
0xnnnnnnnn:[0xnnnnnnnn]E1000DevRx#vmkernel#nover+0x18a
0xnnnnnnnn:[0xnnnnnnnn]IOChain_Resume#vmkernel#nover+0x247
0xnnnnnnnn:[0xnnnnnnnn]PortOutput#vmkernel#nover+0xe3
0xnnnnnnnn:[0xnnnnnnnn]EtherswitchForwardLeafPortsQuick##+0xd6
0xnnnnnnnn:[0xnnnnnnnn]EtherswitchPortDispatch##+0x13bb
0xnnnnnnnn:[0xnnnnnnnn]Port_InputResume#vmkernel#nover+0x146
0xnnnnnnnn:[0xnnnnnnnn]Port_Input_Committed#vmkernel#nover+0x29
0xnnnnnnnn:[0xnnnnnnnn]E1000DevAsyncTx#vmkernel#nover+0x190
0xnnnnnnnn:[0xnnnnnnnn]NetWorldletPerVMCB#vmkernel#nover+0xae
0xnnnnnnnn:[0xnnnnnnnn]WorldletProcessQueue#vmkernel#nover+0x486
Simply remove any adapters using E1000/e and replace with VMXNET3.
http://kb.vmware.com/selfservice/microsites/search.do?language=en_US&cmd=displayKC&externalId=2059053
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I'm trying to build a program in c++ to see what game servers a client is connected to for a gaming site. For the program we need to be able to see if a client is connected to a specific server or not. I've tested using wireshark and this program can see the incoming/outgoing connections to and from the server - which is the exact thing I need but i'm just not sure how to do it. I understand you can see which port connections are going in and out through using command prompt using netstat, but netstat doesnt give the details i'm after. All I need to be able to do is basically scan through their outgoing connections and compare it to an IP, and if the IP matches then they're connected to the server.
Is this possible through c++? If not, does anyone know how wireshark does it?
Cheers.
This depends on your operating system and is different in Windows and Linux.
In Linux you can get all of the information about a program's sockets using lsof -p [PID] where PID is the program's PID.
To do this in your own program look up the lsof source code and see how it is done. As I recall, it is done by reading files in /proc.
In Windows you could try C++ Get Handle of Open Sockets of a Program
Check out libpcap http://www.tcpdump.org/
You may need to deconstruct the UDP/TCP packets themselves.
If you want a simpler solution you could pipe the output of tcpdump as stdin. You can give tcpdump filter to ensure your application isn't spammed with useless content.
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I got stuck on my Glass unit with Launchy crashing (sideloaded the wrong version -_-) in XE11 every time I try to launch an application, including the built-in settings. The problem is for some reason I don't have ADB access anymore and because of Launchy, now can't even reenable Debug mode.
So I am now trying to boot into fastboot mode using the hardware method reference here: Having issues seeing GLASS in Fastboot
But when I keep the camera button pressed and press the power button briefly, the LED is solid for a few seconds and then goes on to blink at very low frequency. No matter how long I seem to keep the camera button pressed, the LED never goes solid.
I've also tried to plug in the unit to my computer and look for it show up in the System Information (the Apple Device Manager equivalent).
Does anyone know if the fastboot hardware method changed in XE11? Or what am I doing wrong?
Thanks in advance,
Charles.
The slow blink you're seeing is Glass in fastboot. Once in fastboot you can verify that it's connected by doing a device list:
$ fastboot devices
If you see output, you'll be able to run other fastboot commands.
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I'm looking to create a mobile app on IOS devices before I started I just needed to check up on one thing. How can I detect other IOS mobile devices within local rage e.g same room, same train, etc..
I want to be able to do it while the phone is locked, so bluetooth wouldn't be a great example as most people have it turned off.
Thanks!
The application has to send its location to the server.
Then the server knows where every devices that shared its location are.
Then your application can ask "who is around?" to your server... and your server calculates (let's suppose within a radius of 2 miles) who is around... and sends back to you.
It doesn't have anything to do with bluetooth. It's done via regular internet.
For other users of your app who want to be discovered you could use Bluetooth LE and the new iBeacon support added in iOS 7. Each user would have to launch your app and give it permission to start "advertising" their presence. However, the range of Bluetooth LE is like 10-20 meters (I forget the exact figure) and that will go down in "RF hostile" environments.
If everybody's connected to the same WiFi network you could use Bonjour.
Another option, as suggested by Wagner, above, is to have the devices send their locations to a central server.