How to debug ROS error message with realsense camera - c++

I'm running the following realsense2_camera launch command:
roslaunch realsense2_camera rs_rgbd.launch
I see this error:
04/01 22:02:12,523 WARNING [139805191870208] (types.cpp:49) Out of frame resources!
04/01 22:02:12,523 ERROR [139805191870208] (synthetic-stream.cpp:47) Exception was thrown during user processing callback!
There's a few problems with trying to debug this:
1. We are using the compiled realsense-ros library, so there's no types.cpp we can find on our system.
The message "Out of frame resources!" is uninformative. Looking at types.cpp here: http://docs.ros.org/kinetic/api/librealsense2/html/types_8cpp_source.html
It's still uninformative, as types.cpp line 47 is just generic error handling code:
45 recoverable_exception::recoverable_exception(const std::string& msg,
46 rs2_exception_type exception_type) noexcept
47 : librealsense_exception(msg, exception_type)
48 {
49 LOG_WARNING(msg);
50 }
How do we see the code logic that actually explains this error message? I assume this would require going to the source of the message. How do we find that?

IntelĀ® RealSenseā„¢ is open source, you can find the source code at GitHub. If you check the sources for the exception, you will find the
three lines 327, 388 and 411
the exception gets thrown (class wrong_api_call_sequence_exception : public recoverable_exception).
All of the exceptions are thrown based of an failed allocation like
_actual_source.alloc_frame(...);
where frame_source & _actual_source;. Digging deeper, you will find the definition of frame_source::alloc_frame which returns a nullpointer in our case. This nullpointer is returned by a virtual method alloc_and_track, whichs implementation leads to a failure of publish_frame.
For me it looks like there is a buffer of frames which are able to be published and reused later on if released. Your software (ROS in this case) is simply not releasing the frames fast enought to be reused again.
This should basically answer your question. If required, you now could dig deeper to find out how to parametrize the parameter of intrest uint32_t max_publish_list_size or try to find out why your frames are not released fast enough. The way to do this is exactly the same like done until this point. Just try to step through the code.

Open your launch file, and modify the frame rate parameter. Your default value is 30, you can make it smaller.
<arg name="depth_fps" default="15"/>
<arg name="infra_fps" default="15"/>
<arg name="color_fps" default="15"/>

Related

OpenCV DirectX 11 Interoperability

I need to read an image in OpenCV, send it to DirectX, do some processing, and then send the output image back to OpenCV. I am completely new to this, and was working with DirectX 11, therefore, I decided to refer this sample which demonstrates OpenCV and DirectX interoperability. There are options for both GPU and CPU modes, but right now, I plan to use only the CPU. The program builds without any errors, but returns the following runtime error everytime:
Exception thrown at 0x0000000000000000 in Direct3D Win32 my_project_name.exe: 0xC0000005: Access violation executing location 0x0000000000000000. occurred
I looked for solutions everywhere but couldn't find any. Since this is a sample, I guess many people might have used this.
Here are the lines where I'm getting an exception.
if (cv::ocl::haveOpenCL())
{
m_oclCtx = cv::directx::ocl::initializeContextFromD3D11Device(m_pD3D11Dev); //this is the line which throws the exception
}
m_oclDevName = cv::ocl::useOpenCL() ?
cv::ocl::Context::getDefault().device(0).name() :
"No OpenCL device";
On hovering the cursor above m_pD3D11Dev, this message is displayed by the intellisense:
m_pD3D11Dev | 0x000001f5a286c618 <No type information available in symbol file for d3d11.dll>
I am guessing that there is some error in my setup or some other linker error since this is a sample code provided by OpenCV(which i am assuming is obviously going to run). Any help or guidance would be appreciated.
I'm using DirectX 11 and OpenCV 3.4.4 to build(x64) this in Visual Studio 19. I also tried building(x64) it in Visual Studio 17, but the results were same.
Thanks in advance.

Running the executable of hdl_simple_viewer.cpp from Point Cloud Library

The Point Cloud library comes with an executable pcl_hdl_viewer_simple that I can run (./pcl_hdl_viewer_simple) without any extra arguments to get live data from a Velodyne LIDAR HDL32.
The source code for this program is supposed to be hdl_viewer_simple.cpp. A simplified version of the code is given on this page which cannot be compiled readily and requires a tiny bit of tweaking to make it compile.
My problem is that the executable that I build myself for both the versions are not able to run. I always get the smart pointer error "Assertion px!=0" error. I am not sure if I am not executing the program in the correct way or what. The executable is supposed to be executed like
./hdl_viewer_simple -calibrationFile hdl32calib.xml -pcapFile file.pcap
in case of playing from previously recorded PCAP files or just ./hdl_viewer_simple if wanting to get live data from the real sensor. However, I always get the assertion failed error.
Has anyone been able to run the executables? I do not want to use the ROS drivers
"Assertion px!=0" is occurring because your pointer is not initialized.
Now that being said, you could initialize it inside your routines, in case the pointer is NULL, especially for data input.
in here, you can try updating the line 83 like this :
CloudConstPtr cloud(new Cloud); //initializing your pointer
and hopefully, it will work.
Cheers,

handling errors from unrar DLL

If you run the command-line version of unrar it logs out vital information when an archive fails to extract.
I'm trying to do the same thing with the unrar DLL.
I've already had to make some changes to the DLL source code to support registering my own callback to handle extraction progress properly.
Now I want to handle error reporting properly.
There is really no documentation on using unrar source.
So I have a working callback function that can be called
CommandData *Cmd
Cmd->ErrorCallback(ERAR_BAD_DATA, Arc.FileName, ArcFileName);
The function works great if I call it next to my progress DLL (so I know the callback works), but I just can't figure out where the errors are being handled.
Specifically I'm after handling the code ERAR_BAD_DATA which I found is handled in extract.cpp ... but that code just doesn't seem to get run.
I also found some calls to RarErrorToDll ... I put the callback there too, nothing.
Any help would be hugely appreciated.
for a bit of context, this is what I was previously doing to catch errors.
bool archiveCorrupt = false;
while((read_header_code = RARReadHeader(archive_data, &header_data)) == 0)
{
process_file_code = RARProcessFile(archive_data, RAR_EXTRACT, m_output_dir, NULL);
if(process_file_code)
{
qDebug() << "Error extracting volume!"
<< header_data.ArcName << " "
<< " with error: " << process_file_code;
archiveCorrupt = true;
break;
}
}
The reason this approach doesn't work is that the error code process_file_code tells you what went wrong, but the archive name in header_data.ArcName is the archive that the file started in, not necessarily where the corruption was. I'm dealing with multi-part archives where one large file will span multiple archives ... so I need to know which archive(s) is corrupt, not just the archive the file started in.
EDIT:
Here is a link to the unrar source code
So I've discovered a place in extract.cpp line 670 that I can place the callback and it does return an error code to my app.
ErrHandler.SetErrorCode(RARX_CRC);
#ifdef RARDLL
Cmd->ErrorCallback(RARX_CRC, Arc.FileName, ArcFileName);
However, this has the same issue as before, where it returns the error at the end of processing the file extracting, rather than at the place where the CRC fails.
If I run the unrar command-line app that you can download from the rarlabs site, it seems to handle it properly and returns the correct error. I can't find text for those errors anywhere in the unrar source, so I can only assume that the unrar source doesn't actually build the unrar app they publish on their site.
Extracting from SL - Cinematic Guitars.part02.rar
... SL - Cinematic Guitars/Cinematic Guitars/Samples/Cinematic Guitars_001.nkx 16%
SL - Cinematic Guitars/Cinematic Guitars/Samples/Cinematic Guitars_001.nkx : packed data CRC failed in volume SL - Cinematic Guitars.part02.rar
I eventually found the answer, after lots of trial and error.
My issue was, I was comparing an old command line version of unrar to the newer source code when looking for the error messages.
The error message has changed in the new source code and is now
packed data checksum error in volume
This is defined in loclang.hpp and called from uiconsole.cpp in the function uiMsgStore:Msg when the error code is UIERROR_CHECKSUMPACKED
This gets called from volume.cpp on line 25
I have added my callback here, and it catches the error perfectly.
I hope this helps someone else if they ever have the misfortune of having to hack unrar source code.

Timed Indexed Color sets in CPN Tools that results in Unhandled Exception Error

I am using CPN Tools to model a distributed system. CPN Tools uses CPN ML an extension of SML. The project homepage is: cpntools.org
I started with a simple model and when I try to make a particular indexed color set timed, I get an "Internal error". There is another indexed colorset within my Petri-net model that is timed and works correctly. I am not sure how I can troubleshoot since I don't understand the error message. Could you help me interpret the error message or give me some hints on what I could be doing wrong?
The model is:
http://imgur.com/JUjPRHK
The declarations of the model are:
http://imgur.com/DvvpyvH
The error message is:
Internal error: Compile error when generating code. Caught error.../compiler/TopLevel/interact/evalloop.sml:296.17-296.20../compiler/TopLevel/interact/evalloop.sml:44.55../compiler/TopLevel/interact/evalloop.sml:66.19-66.27
structure CPN`TransitionID1413873858 = struct ... end (* see simulator debug info for full code *)
simglue.sml:884.12-884.43
"
Thank you~
I know this is an old question, but I run in the same problem and wasted too much time on this, so maybe it will help someone else in the future.
I didn't understand exactly the reason for this, but it seems the problem appears when you play with time values on an arch that ends to a transition (I was updating an integer value to the current time, using IntInf.toInt(time())). Now, if I move the code on the outgoing arch of that transition (that is: the one that ends in a place) there is no error.

Program crashes with 0xC000000D and no exceptions - how do I debug it?

I have a Visual C++ 9 Win32 application that uses a third-party library. When a function from that library is called with a certain set of parameters the program crashes with "exception code 0xC000000D".
I tried to attach Visual Studio debugger - no exceptions are thrown (neither C++ nor structured like access violations) and terminate() is not called either. Still the program just ends silently.
How does it happen that the program just ends abnormally but without stopping in the debugger? How can I localize the problem?
That's STATUS_INVALID_PARAMETER, use WinDbg to track down who threw it (i.e. attach WinDbg, sxe eh then g.
Other answers and comments to the question helped a lot. Here's what I did.
I notices that if I run the program under Visual Studio debugger it just ends silently, but if I run it without debugger it crashes with a message box (usual Windows message box saying that I lost my unsaved data and everyone is sooo sorry).
So I started the program wihtout debugger, let it crash and then - while the message box was still there - attached the debugger and hit "Break". Here's the call stack:
ntdll.dll!_KiFastSystemCallRet#0()
ntdll.dll!_ZwWaitForMultipleObjects#20() + 0xc bytes
kernel32.dll!_WaitForMultipleObjectsEx#20() - 0x48 bytes
kernel32.dll!_WaitForMultipleObjects#16() + 0x18 bytes
faultrep.dll!StartDWException() + 0x5df bytes
faultrep.dll!ReportFault() + 0x533 bytes
kernel32.dll!_UnhandledExceptionFilter#4() + 0x55c bytes
//SomeThirdPartyLibraryFunctionAddress
//SomeThirdPartyLibraryFunctionAddress
//SomeThirdPartyLibraryFunctionAddress
//SomeThirdPartyLibraryFunctionAddress
//OurCodeInvokingThirdPartyLibraryCode
so obviously that's some problem inside the trird-party library. According to MSDN, UnhandledExceptionFilter() is called in fatal situations and clearly the call is done because of some problem in the library code. So we'll try to work the problem out with the library vendor first.
If you don't have source and debugging information for your 3rd party library, you will not be able to step into it with the debugger. As I see it, your choices are;
Put together a simple test case illustrating the crash and send it onto the library developer
Wrap that library function in your own code that checks for illegal parameters and throw an exception / return an error code when they are passed by your own application
Rewrite the parts of the library that do not work or use an alternative
Very difficult to fix code that is provided as object only
Edit You might also be able to exit more gracefully using __try __finally around your main message loop, something like
int CMyApp::Run()
{
__try
{
int i = CWinApp::Run();
m_Exitok = MAGIC_EXIT_NO;
return i;
}
__finally
{
if (m_Exitok != MAGIC_EXIT_NO)
FaultHandler();
}
}