Why are my MapView's zoom limits not working? - expo

I am trying to restrict the max zoom "out" for an application I am making. The issue is that, even though I set pretty limited zoom restrictions, the user can still zoom in and out as far as they want. I'm relatively new to Expo applications, so it might be something I just don't understand about the react-native-maps library.
Here is how my map's render() method looks:
render() {
return (
<MapView
style={styles.mapStyle}
region={this.state.region}
provider="google"
zoomEnabled={false}
minZoomLevel={18}
maxZoomLevel={20}
showsMyLocationButton={true}
showsUserLocation={true}
/>
)
}
I have logic in place to center the map on the user's location (not shown - that's handled in componentDidMount()), but the zoom restrictions here don't seem to have an effect beyond the initial rendering of the map. Once the user zooms out, the sky is the limit - they can zoom out to see the whole world, if they wanted to. That's not very useful for my app, so I'd like to get these restrictions working (or at least a better understanding of how this works). Thanks in advance!

After about 6 more minutes of digging (/facepalm), I found out where I was messing up. The "issue" was that I did not understand how these Zoom values worked. It's a bit odd, but in general:
The lower the zoom value, the FARTHER OUT it is from the map (e.g., low zoom values === large area of map is shown)
This was a bit counter intuitive to me; I kept getting tripped up thinking that 0 was the "closest" level zoom, but it's actually the farthest
What I accomplished with this fix
This fix enabled me to make the map prevent the user from zooming out past the "farthest out" zoom level; in my case, I am using a minZoomLevel of 10, which is about the area of a large city and the surrounding areas. I am using a maxZoomLevel of 20, which is the "closest possible" zoom level.
Additionally, I needed to remove zoomEnabled={false} - this was a holdover from me poking around in my code earlier - this setting PREVENTS ALL ZOOM INTERACTIONS (and it also tripped me up until I remembered to remove it).
Hope this helps others!

Related

Limitations of prebaked soft shadows

I'm working for 2 months on prebaking PCSS of nVidia with cubeTextures in WebGL.
I have succeeded in implementing the beast in real time. Prebaking it finally works too, but with some obvious artifacts.
To be brief, lower I highlight the main artifact I have and I explain why I get it, in a general case that everyone should encounter if he tries to prebake soft shadows.
To sum up this thread, every advice around this question could help me :
How can we deal with prebaked soft shadows artifacts ?
Let's simplify the situation by talking about soft shadows instead of focusing on PCSS. That means we're working with a shadowMap containing a visibility value ranging from 0 to 1 for each texel (whereas hard shadows generate shadowMaps with only 2 possible values : 0 or 1).
Since we're not in real time, we have to fix a point of view instead of using camera point of view at each frame. My soft shadows are computed from light point of view. To build them, I :
Compute a basic shadowMap with all the blockers (occluders)
In a second pass, containing only the receivers, I compute the soft shadows using the shadowMap and I store the visibility for each pixel
This gives me a precomputed shadowMap I can sample in real time.
The first limitation of prebaked soft shadows is that blockers cannot be part of receivers. Imagine a room full of occluders, then the only receiver would certainly be the room. Otherwise, you'll lose some shadows on the room mesh.
The reason is that we are stuck in light point of view, so we cannot see what's behind a blocker if we put it as receiver too.
This limitation leads to get a shadowMap with the good visibility value for the room, but obviously not the good one for the shadows on blockers.
I don't mind to get the right visibility value on blockers, I hoped to be able to use room's shadow as an approximation for the shadow on the blockers. But in practice, you'll get hard shadows on blockers because behind the blocker, visibility value for the room's shadow is totally black.
Here is a graphic to illustrate why this is happening.
In the top case, I only take the room as receiver. In the bottom case, I use the blocker as receiver too. You can easily see a problem appears in both case.
Because for the same texel of the shadowMap, we need two different visibility values : the point on the room is totally black whereas the point on the blocker is in penumbra.
I have many ideas to deal with this artifact :
Sending to the shaders a meshId for each mesh and evaluate this id to know if we are shadowing a blocker or not.
Make a PCSS pass for each blocker separately and mix all the shadowMaps at the end.
Make a PCSS pass for each receiver separately (taking into account blockers).
Precompute half the calculation and make other half in real time.
Precompute the shadowMap from several points of view, other than light point of view.
I failed for 1 & 2.
Idea 3 seems to be the same as idea 2.
4 is stupid, it's not precomputation anymore.
And I fear I won't be able to make idea 5 generic.
There is really little documentation on the subject. And most of documentations I found work with ideal scenes with no blocker shadowing another blocker, as if it wasn't an usual case.
So maybe someone here already faced this issue or is interested by the subject ? Hope it'll help other people after me too.
However, thank you for considering the issue.

How can I use gyro or encoders for robot moving in straight line?

I've recently succeeded in building my Autonomous robot with DC motors, and it works well. However, it doesn't move in a straight line yet, when it should. I'm now studying which method should I implement to make the robot go straight. I pretty much understand how to use the encoders, but I'm not sure about the gyro. I had written a program for straight motion using encoder, but it's not moving straight exactly because of front brush speed, for further improvement I have decided to use gyro, If I use gyro possible to make straight motion ? or else any suggestion ?
First, make sure you conceptually understand what it means for a robot to drive in a straight line. You will not get a robot that moves perfectly in a straight line. You may get one to move straight-enough (perhaps more perfect than humans can determine) but there will always be error.
A gyroscope may not be able to determine you're going off course if it's gradual enough and depending on the quality of your gyro it may have a buildup of drift, causing it to think it's turning ever-so-slightly when it's sitting perfectly still. The more expensive of a gyro you get, the less this will be, but still.
Even if you assume perfect sensors, there is still a difference between "driving straight" and "keeping on the straight and narrow". Imagine you had coded a robot to drive such that it tried to keep its bearing as consistent as possible (drive straight). If, while it was moving you knocked it a bit, it would swerve to the side some and then correct itself to the original angle. However, it would be on a different path. Sure, the path would be parallel to the original one, but it would not be the same path.
Then there's the option of having it try to figure out just how far off the beaten path it was pushed and try to get back on it. That'll either take a constant reference (as a line follower robot would do) or more sensors (like a 3D gyro and 3D accelerometer).
That second option sounds a bit more than what you're doing, so here's the first option done in no particular robotics framework:
//initialize
double angle = gyro.get_heading_degrees();
//...
//logic code that may be looped or fired by events
{
//this is our error; how far off we are from our target heading
double error = angle - gyro.get_heading_degrees() - 360;
drive_system.drive_arcade(error / 180, 1);
}
This assumes driving in an arcade fashion; you can adapt it to tank drive or swerve drive or mecanum drive or H-drive or...
The '1' is just a speed
The '-360' and '180' are values to reduce the angle to a value between -1 and 1. If your drive method uses a different range to determine angle, that'll have to be adapted.
Finally, this example isn't foolproof, but it should get you thinking about how to correct for errors when you've detected them.

How to create an point of arbitrary size in Qt's QGraphicsView?

I wish to draw a period or dot or point in GraphicsView that:
has an arbitrary size, which works like the radius of a circle,
is affected by scaling transformations in that its position is changed according to the current scale,
but its arbitrary size is NOT affected by scaling.
The problem I'm specifically tackling is depicting celestial bodies in a solar system visualizer. I want to make things with the proper distances from each other, but space is unimaginably empty - trying to depict an Earth-sized object with a proper radius would make it very hard for the viewer to actually see anything if said user zoomed out enough to see other planets. Therefore, I would like to mark the locations with dots that don't scale in diameter, while everything else (like orbital paths, distances) scales.
I have tried to use ItemIgnoresTranformations, but that makes the object ignore both the size changes and the location changes when scale is altered. I want the object to be noticeable regardless of scale, but at the same time for it to be in its proper place.
Alternative solutions welcome.
EDIT1:
The new code looks like so:
ellipse2 = scene->addEllipse(0, 0, body.radius,body.radius,blackPen,greenBrush);
ellipse2->setFlag(QGraphicsItem::ItemIgnoresTransformations);
ellipse2->setPos(system.starX+body.getX(date2days(game.date))-body.radius/2.0,
system.starY+body.getY(date2days(game.date))-body.radius/2.0);
Previously, the position was simply put in the the place of the 0s in the addElipse() call. However, there is a problem - the planets' movements don't quite match the plotted orbital paths (I am currently simplifying to perfect circles with constant angular speed, rather than elliptical paths with variable angular speed). The actual paths seem to be shifted by some unknown (but scale-dependent) amount towards the top-left.
Here is how it looks unzoomed:
And here is how it looks zoomed:
This problem does not occur if the item is affected by transformations. What gives?
Found the problem. I needed to adjust for planetary radius in the rect, not the pos.
The correct code for this looks like:
ellipse2 = scene->addEllipse(-body.radius/2,
-body.radius/2,
body.radius,body.radius,blackPen,greenBrush);
ellipse2->setFlag(QGraphicsItem::ItemIgnoresTransformations);
ellipse2->setPos(system.starX+body.getX(date2days(game.date)),
system.starY+body.getY(date2days(game.date)));

How to determine sunset/sunrise including terrain shadows.

In Google Earth you can use the "Sunlight" layer to view shadows cast by the terrain at any given DateTime: http://i.stack.imgur.com/YFGMj.png
However, I have not been able to find any way to access the sunlight/luminosity/shadow/etc values from the API.
I'm looking for a way to supply Lat, Long and DateTime to determine if an area is in sunlight (taking terrain shadows in to account, there are countless services that will provide simple Sunrise and Sunset times, but these do not consider terrain). This can be done manually with Google Earth, but I'm looking for a programatic method.
Thanks for any thoughts, ideas, leads...
I realise that this is an old question, but it surfaced in a google search I just did, and I liked the focus.
Since you're looking for a programmatic way of determining if a point on earth given by a longitude and latitude tuple is exposed to sun at a given time, I can't help you right now. However, I'm in a position to be able to set up such an API quite easily if we see that this is a feature that many people need. At suncurves.com we calculate sunrise and sunset times accounting for terrain. The solution we've set up so far is a web interface where a user can search for an address or drag and drop the icon on a map to get sunrise and sunset times through the year for that exact spot accounting for terrain. We want to create an API to our data, but we do not have a clear specification of the scope of this API yet. What you ask for requires that we need to:
Calculate the apparent horizon from the viewing point of the
longitude and latitude. This means scanning the terrain data in a
search radius of 30-50 km around your point.
Calculate the sun's position at the specified time.
Calculate the sun's position at the specified time. Determine if the
sun is under or over the horizon as given by the terrain surrounding
your point accounting for atmospheric refraction.
Here's an example from Chamonix, France where the common flat terrain versions of sunrise, sunset times are pretty worthless.
http://suncurves.com/v/7/
I am not sure about determining whether an AOI in in the sun or shade at a certain time, however you can set the SUN to be on or off in the API by using
GESun.setVisibility
Edit:
Using the GE-plugin, create a LookAt with your desired AOI lat/long where the view is directly above looking straight down. Depending on the size of you actual AOI I would keep the view as low to the ground as possible.
Then capture a screenshot/image - I do not think this is possible through GE (if anyone knows a way I would like to find out), so maybe use javascript to take it - I found this Q on SO that provides some insight.
Take a screenshot with GESun.setVisibility set ON and then another with it OFF
Compare the two images for darkness/lightness or something and determine if your AOI is in the shade or not. You might find it better to surround your AOI in a Polygon of some sort in order to help your program distinguish it from the rest of the image - depending on the height the LookAt was taken from etc etc....
I do not have any ideas on how to compare the images, but yet again another search on SO resulted in this (I would presume finding the values of COLOR_BLACK in PHP ImageMagick) and this (Color Buckets idea).
Depending on your method of choice, it might help to alter your images to black/white before doing the comparing.

Image Processing: Algorithm Improvement for 'Coca-Cola Can' Recognition

One of the most interesting projects I've worked on in the past couple of years was a project about image processing. The goal was to develop a system to be able to recognize Coca-Cola 'cans' (note that I'm stressing the word 'cans', you'll see why in a minute). You can see a sample below, with the can recognized in the green rectangle with scale and rotation.
Some constraints on the project:
The background could be very noisy.
The can could have any scale or rotation or even orientation (within reasonable limits).
The image could have some degree of fuzziness (contours might not be entirely straight).
There could be Coca-Cola bottles in the image, and the algorithm should only detect the can!
The brightness of the image could vary a lot (so you can't rely "too much" on color detection).
The can could be partly hidden on the sides or the middle and possibly partly hidden behind a bottle.
There could be no can at all in the image, in which case you had to find nothing and write a message saying so.
So you could end up with tricky things like this (which in this case had my algorithm totally fail):
I did this project a while ago, and had a lot of fun doing it, and I had a decent implementation. Here are some details about my implementation:
Language: Done in C++ using OpenCV library.
Pre-processing: For the image pre-processing, i.e. transforming the image into a more raw form to give to the algorithm, I used 2 methods:
Changing color domain from RGB to HSV and filtering based on "red" hue, saturation above a certain threshold to avoid orange-like colors, and filtering of low value to avoid dark tones. The end result was a binary black and white image, where all white pixels would represent the pixels that match this threshold. Obviously there is still a lot of crap in the image, but this reduces the number of dimensions you have to work with.
Noise filtering using median filtering (taking the median pixel value of all neighbors and replace the pixel by this value) to reduce noise.
Using Canny Edge Detection Filter to get the contours of all items after 2 precedent steps.
Algorithm: The algorithm itself I chose for this task was taken from this awesome book on feature extraction and called Generalized Hough Transform (pretty different from the regular Hough Transform). It basically says a few things:
You can describe an object in space without knowing its analytical equation (which is the case here).
It is resistant to image deformations such as scaling and rotation, as it will basically test your image for every combination of scale factor and rotation factor.
It uses a base model (a template) that the algorithm will "learn".
Each pixel remaining in the contour image will vote for another pixel which will supposedly be the center (in terms of gravity) of your object, based on what it learned from the model.
In the end, you end up with a heat map of the votes, for example here all the pixels of the contour of the can will vote for its gravitational center, so you'll have a lot of votes in the same pixel corresponding to the center, and will see a peak in the heat map as below:
Once you have that, a simple threshold-based heuristic can give you the location of the center pixel, from which you can derive the scale and rotation and then plot your little rectangle around it (final scale and rotation factor will obviously be relative to your original template). In theory at least...
Results: Now, while this approach worked in the basic cases, it was severely lacking in some areas:
It is extremely slow! I'm not stressing this enough. Almost a full day was needed to process the 30 test images, obviously because I had a very high scaling factor for rotation and translation, since some of the cans were very small.
It was completely lost when bottles were in the image, and for some reason almost always found the bottle instead of the can (perhaps because bottles were bigger, thus had more pixels, thus more votes)
Fuzzy images were also no good, since the votes ended up in pixel at random locations around the center, thus ending with a very noisy heat map.
In-variance in translation and rotation was achieved, but not in orientation, meaning that a can that was not directly facing the camera objective wasn't recognized.
Can you help me improve my specific algorithm, using exclusively OpenCV features, to resolve the four specific issues mentioned?
I hope some people will also learn something out of it as well, after all I think not only people who ask questions should learn. :)
An alternative approach would be to extract features (keypoints) using the scale-invariant feature transform (SIFT) or Speeded Up Robust Features (SURF).
You can find a nice OpenCV code example in Java, C++, and Python on this page: Features2D + Homography to find a known object
Both algorithms are invariant to scaling and rotation. Since they work with features, you can also handle occlusion (as long as enough keypoints are visible).
Image source: tutorial example
The processing takes a few hundred ms for SIFT, SURF is bit faster, but it not suitable for real-time applications. ORB uses FAST which is weaker regarding rotation invariance.
The original papers
SURF: Speeded Up Robust Features
Distinctive Image Features
from Scale-Invariant Keypoints
ORB: an efficient alternative to SIFT or SURF
To speed things up, I would take advantage of the fact that you are not asked to find an arbitrary image/object, but specifically one with the Coca-Cola logo. This is significant because this logo is very distinctive, and it should have a characteristic, scale-invariant signature in the frequency domain, particularly in the red channel of RGB. That is to say, the alternating pattern of red-to-white-to-red encountered by a horizontal scan line (trained on a horizontally aligned logo) will have a distinctive "rhythm" as it passes through the central axis of the logo. That rhythm will "speed up" or "slow down" at different scales and orientations, but will remain proportionally equivalent. You could identify/define a few dozen such scanlines, both horizontally and vertically through the logo and several more diagonally, in a starburst pattern. Call these the "signature scan lines."
Searching for this signature in the target image is a simple matter of scanning the image in horizontal strips. Look for a high-frequency in the red-channel (indicating moving from a red region to a white one), and once found, see if it is followed by one of the frequency rhythms identified in the training session. Once a match is found, you will instantly know the scan-line's orientation and location in the logo (if you keep track of those things during training), so identifying the boundaries of the logo from there is trivial.
I would be surprised if this weren't a linearly-efficient algorithm, or nearly so. It obviously doesn't address your can-bottle discrimination, but at least you'll have your logos.
(Update: for bottle recognition I would look for coke (the brown liquid) adjacent to the logo -- that is, inside the bottle. Or, in the case of an empty bottle, I would look for a cap which will always have the same basic shape, size, and distance from the logo and will typically be all white or red. Search for a solid color eliptical shape where a cap should be, relative to the logo. Not foolproof of course, but your goal here should be to find the easy ones fast.)
(It's been a few years since my image processing days, so I kept this suggestion high-level and conceptual. I think it might slightly approximate how a human eye might operate -- or at least how my brain does!)
Fun problem: when I glanced at your bottle image I thought it was a can too. But, as a human, what I did to tell the difference is that I then noticed it was also a bottle...
So, to tell cans and bottles apart, how about simply scanning for bottles first? If you find one, mask out the label before looking for cans.
Not too hard to implement if you're already doing cans. The real downside is it doubles your processing time. (But thinking ahead to real-world applications, you're going to end up wanting to do bottles anyway ;-)
Isn't it difficult even for humans to distinguish between a bottle and a can in the second image (provided the transparent region of the bottle is hidden)?
They are almost the same except for a very small region (that is, width at the top of the can is a little small while the wrapper of the bottle is the same width throughout, but a minor change right?)
The first thing that came to my mind was to check for the red top of bottle. But it is still a problem, if there is no top for the bottle, or if it is partially hidden (as mentioned above).
The second thing I thought was about the transparency of bottle. OpenCV has some works on finding transparent objects in an image. Check the below links.
OpenCV Meeting Notes Minutes 2012-03-19
OpenCV Meeting Notes Minutes 2012-02-28
Particularly look at this to see how accurately they detect glass:
OpenCV Meeting Notes Minutes 2012-04-24
See their implementation result:
They say it is the implementation of the paper "A Geodesic Active Contour Framework for Finding Glass" by K. McHenry and J. Ponce, CVPR 2006.
It might be helpful in your case a little bit, but problem arises again if the bottle is filled.
So I think here, you can search for the transparent body of the bottles first or for a red region connected to two transparent objects laterally which is obviously the bottle. (When working ideally, an image as follows.)
Now you can remove the yellow region, that is, the label of the bottle and run your algorithm to find the can.
Anyway, this solution also has different problems like in the other solutions.
It works only if your bottle is empty. In that case, you will have to search for the red region between the two black colors (if the Coca Cola liquid is black).
Another problem if transparent part is covered.
But anyway, if there are none of the above problems in the pictures, this seems be to a better way.
I really like Darren Cook's and stacker's answers to this problem. I was in the midst of throwing my thoughts into a comment on those, but I believe my approach is too answer-shaped to not leave here.
In short summary, you've identified an algorithm to determine that a Coca-Cola logo is present at a particular location in space. You're now trying to determine, for arbitrary orientations and arbitrary scaling factors, a heuristic suitable for distinguishing Coca-Cola cans from other objects, inclusive of: bottles, billboards, advertisements, and Coca-Cola paraphernalia all associated with this iconic logo. You didn't call out many of these additional cases in your problem statement, but I feel they're vital to the success of your algorithm.
The secret here is determining what visual features a can contains or, through the negative space, what features are present for other Coke products that are not present for cans. To that end, the current top answer sketches out a basic approach for selecting "can" if and only if "bottle" is not identified, either by the presence of a bottle cap, liquid, or other similar visual heuristics.
The problem is this breaks down. A bottle could, for example, be empty and lack the presence of a cap, leading to a false positive. Or, it could be a partial bottle with additional features mangled, leading again to false detection. Needless to say, this isn't elegant, nor is it effective for our purposes.
To this end, the most correct selection criteria for cans appear to be the following:
Is the shape of the object silhouette, as you sketched out in your question, correct? If so, +1.
If we assume the presence of natural or artificial light, do we detect a chrome outline to the bottle that signifies whether this is made of aluminum? If so, +1.
Do we determine that the specular properties of the object are correct, relative to our light sources (illustrative video link on light source detection)? If so, +1.
Can we determine any other properties about the object that identify it as a can, including, but not limited to, the topological image skew of the logo, the orientation of the object, the juxtaposition of the object (for example, on a planar surface like a table or in the context of other cans), and the presence of a pull tab? If so, for each, +1.
Your classification might then look like the following:
For each candidate match, if the presence of a Coca Cola logo was detected, draw a gray border.
For each match over +2, draw a red border.
This visually highlights to the user what was detected, emphasizing weak positives that may, correctly, be detected as mangled cans.
The detection of each property carries a very different time and space complexity, and for each approach, a quick pass through http://dsp.stackexchange.com is more than reasonable for determining the most correct and most efficient algorithm for your purposes. My intent here is, purely and simply, to emphasize that detecting if something is a can by invalidating a small portion of the candidate detection space isn't the most robust or effective solution to this problem, and ideally, you should take the appropriate actions accordingly.
And hey, congrats on the Hacker News posting! On the whole, this is a pretty terrific question worthy of the publicity it received. :)
Looking at shape
Take a gander at the shape of the red portion of the can/bottle. Notice how the can tapers off slightly at the very top whereas the bottle label is straight. You can distinguish between these two by comparing the width of the red portion across the length of it.
Looking at highlights
One way to distinguish between bottles and cans is the material. A bottle is made of plastic whereas a can is made of aluminum metal. In sufficiently well-lit situations, looking at the specularity would be one way of telling a bottle label from a can label.
As far as I can tell, that is how a human would tell the difference between the two types of labels. If the lighting conditions are poor, there is bound to be some uncertainty in distinguishing the two anyways. In that case, you would have to be able to detect the presence of the transparent/translucent bottle itself.
Please take a look at Zdenek Kalal's Predator tracker. It requires some training, but it can actively learn how the tracked object looks at different orientations and scales and does it in realtime!
The source code is available on his site. It's in MATLAB, but perhaps there is a Java implementation already done by a community member. I have succesfully re-implemented the tracker part of TLD in C#. If I remember correctly, TLD is using Ferns as the keypoint detector. I use either SURF or SIFT instead (already suggested by #stacker) to reacquire the object if it was lost by the tracker. The tracker's feedback makes it easy to build with time a dynamic list of sift/surf templates that with time enable reacquiring the object with very high precision.
If you're interested in my C# implementation of the tracker, feel free to ask.
If you are not limited to just a camera which wasn't in one of your constraints perhaps you can move to using a range sensor like the Xbox Kinect. With this you can perform depth and colour based matched segmentation of the image. This allows for faster separation of objects in the image. You can then use ICP matching or similar techniques to even match the shape of the can rather then just its outline or colour and given that it is cylindrical this may be a valid option for any orientation if you have a previous 3D scan of the target. These techniques are often quite quick especially when used for such a specific purpose which should solve your speed problem.
Also I could suggest, not necessarily for accuracy or speed but for fun you could use a trained neural network on your hue segmented image to identify the shape of the can. These are very fast and can often be up to 80/90% accurate. Training would be a little bit of a long process though as you would have to manually identify the can in each image.
I would detect red rectangles: RGB -> HSV, filter red -> binary image, close (dilate then erode, known as imclose in matlab)
Then look through rectangles from largest to smallest. Rectangles that have smaller rectangles in a known position/scale can both be removed (assuming bottle proportions are constant, the smaller rectangle would be a bottle cap).
This would leave you with red rectangles, then you'll need to somehow detect the logos to tell if they're a red rectangle or a coke can. Like OCR, but with a known logo?
This may be a very naive idea (or may not work at all), but the dimensions of all the coke cans are fixed. So may be if the same image contains both a can and a bottle then you can tell them apart by size considerations (bottles are going to be larger). Now because of missing depth (i.e. 3D mapping to 2D mapping) its possible that a bottle may appear shrunk and there isn't a size difference. You may recover some depth information using stereo-imaging and then recover the original size.
Hmm, I actually think I'm onto something (this is like the most interesting question ever - so it'd be a shame not to continue trying to find the "perfect" answer, even though an acceptable one has been found)...
Once you find the logo, your troubles are half done. Then you only have to figure out the differences between what's around the logo. Additionally, we want to do as little extra as possible. I think this is actually this easy part...
What is around the logo? For a can, we can see metal, which despite the effects of lighting, does not change whatsoever in its basic colour. As long as we know the angle of the label, we can tell what's directly above it, so we're looking at the difference between these:
Here, what's above and below the logo is completely dark, consistent in colour. Relatively easy in that respect.
Here, what's above and below is light, but still consistent in colour. It's all-silver, and all-silver metal actually seems pretty rare, as well as silver colours in general. Additionally, it's in a thin slither and close enough to the red that has already been identified so you could trace its shape for its entire length to calculate a percentage of what can be considered the metal ring of the can. Really, you only need a small fraction of that anywhere along the can to tell it is part of it, but you still need to find a balance that ensures it's not just an empty bottle with something metal behind it.
And finally, the tricky one. But not so tricky, once we're only going by what we can see directly above (and below) the red wrapper. Its transparent, which means it will show whatever is behind it. That's good, because things that are behind it aren't likely to be as consistent in colour as the silver circular metal of the can. There could be many different things behind it, which would tell us that it's an empty (or filled with clear liquid) bottle, or a consistent colour, which could either mean that it's filled with liquid or that the bottle is simply in front of a solid colour. We're working with what's closest to the top and bottom, and the chances of the right colours being in the right place are relatively slim. We know it's a bottle, because it hasn't got that key visual element of the can, which is relatively simplistic compared to what could be behind a bottle.
(that last one was the best I could find of an empty large coca cola bottle - interestingly the cap AND ring are yellow, indicating that the redness of the cap probably shouldn't be relied upon)
In the rare circumstance that a similar shade of silver is behind the bottle, even after the abstraction of the plastic, or the bottle is somehow filled with the same shade of silver liquid, we can fall back on what we can roughly estimate as being the shape of the silver - which as I mentioned, is circular and follows the shape of the can. But even though I lack any certain knowledge in image processing, that sounds slow. Better yet, why not deduce this by for once checking around the sides of the logo to ensure there is nothing of the same silver colour there? Ah, but what if there's the same shade of silver behind a can? Then, we do indeed have to pay more attention to shapes, looking at the top and bottom of the can again.
Depending on how flawless this all needs to be, it could be very slow, but I guess my basic concept is to check the easiest and closest things first. Go by colour differences around the already matched shape (which seems the most trivial part of this anyway) before going to the effort of working out the shape of the other elements. To list it, it goes:
Find the main attraction (red logo background, and possibly the logo itself for orientation, though in case the can is turned away, you need to concentrate on the red alone)
Verify the shape and orientation, yet again via the very distinctive redness
Check colours around the shape (since it's quick and painless)
Finally, if needed, verify the shape of those colours around the main attraction for the right roundness.
In the event you can't do this, it probably means the top and bottom of the can are covered, and the only possible things that a human could have used to reliably make a distinction between the can and the bottle is the occlusion and reflection of the can, which would be a much harder battle to process. However, to go even further, you could follow the angle of the can/bottle to check for more bottle-like traits, using the semi-transparent scanning techniques mentioned in the other answers.
Interesting additional nightmares might include a can conveniently sitting behind the bottle at such a distance that the metal of it just so happens to show above and below the label, which would still fail as long as you're scanning along the entire length of the red label - which is actually more of a problem because you're not detecting a can where you could have, as opposed to considering that you're actually detecting a bottle, including the can by accident. The glass is half empty, in that case!
As a disclaimer, I have no experience in nor have ever thought about image processing outside of this question, but it is so interesting that it got me thinking pretty deeply about it, and after reading all the other answers, I consider this to possibly be the easiest and most efficient way to get it done. Personally, I'm just glad I don't actually have to think about programming this!
EDIT
Additionally, look at this drawing I did in MS Paint... It's absolutely awful and quite incomplete, but based on the shape and colours alone, you can guess what it's probably going to be. In essence, these are the only things that one needs to bother scanning for. When you look at that very distinctive shape and combination of colours so close, what else could it possibly be? The bit I didn't paint, the white background, should be considered "anything inconsistent". If it had a transparent background, it could go over almost any other image and you could still see it.
Am a few years late in answering this question. With the state of the art pushed to its limits by CNNs in the last 5 years I wouldn't use OpenCV to do this task now! (I know you specifically wanted OpenCv features in the question) I feel object detection algorithms such as Faster-RCNNs, YOLO, SSD etc would ace this problem with a significant margin compared to OpenCV features. If I were to tackle this problem now (after 6 years !!) I would definitely use Faster-RCNN.
I'm not aware of OpenCV but looking at the problem logically I think you could differentiate between bottle and can by changing the image which you are looking for i.e. Coca Cola. You should incorporate till top portion of can as in case of can there is silver lining at top of coca cola and in case of bottle there will be no such silver lining.
But obviously this algorithm will fail in cases where top of can is hidden, but in such case even human will not be able to differentiate between the two (if only coca cola portion of bottle/can is visible)
I like the challenge and wanted to give an answer, which solves the issue, I think.
Extract features (keypoints, descriptors such as SIFT, SURF) of the logo
Match the points with a model image of the logo (using Matcher such as Brute Force )
Estimate the coordinates of the rigid body (PnP problem - SolvePnP)
Estimate the cap position according to the rigid body
Do back-projection and calculate the image pixel position (ROI) of the cap of the bottle (I assume you have the intrinsic parameters of the camera)
Check with a method whether the cap is there or not. If there, then this is the bottle
Detection of the cap is another issue. It can be either complicated or simple. If I were you, I would simply check the color histogram in the ROI for a simple decision.
Please, give the feedback if I am wrong. Thanks.
I like your question, regardless of whether it's off topic or not :P
An interesting aside; I've just completed a subject in my degree where we covered robotics and computer vision. Our project for the semester was incredibly similar to the one you describe.
We had to develop a robot that used an Xbox Kinect to detect coke bottles and cans on any orientation in a variety of lighting and environmental conditions. Our solution involved using a band pass filter on the Hue channel in combination with the hough circle transform. We were able to constrain the environment a bit (we could chose where and how to position the robot and Kinect sensor), otherwise we were going to use the SIFT or SURF transforms.
You can read about our approach on my blog post on the topic :)
Deep Learning
Gather at least a few hundred images containing cola cans, annotate the bounding box around them as positive classes, include cola bottles and other cola products label them negative classes as well as random objects.
Unless you collect a very large dataset, perform the trick of using deep learning features for small dataset. Ideally using a combination of Support Vector Machines(SVM) with deep neural nets.
Once you feed the images to a previously trained deep learning model(e.g. GoogleNet), instead of using neural network's decision (final) layer to do classifications, use previous layer(s)' data as features to train your classifier.
OpenCV and Google Net:
http://docs.opencv.org/trunk/d5/de7/tutorial_dnn_googlenet.html
OpenCV and SVM:
http://docs.opencv.org/2.4/doc/tutorials/ml/introduction_to_svm/introduction_to_svm.html
There are a bunch of color descriptors used to recognise objects, the paper below compares a lot of them. They are specially powerful when combined with SIFT or SURF. SURF or SIFT alone are not very useful in a coca cola can image because they don't recognise a lot of interest points, you need the color information to help. I use BIC (Border/Interior Pixel Classification) with SURF in a project and it worked great to recognise objects.
Color descriptors for Web image retrieval: a comparative study
You need a program that learns and improves classification accuracy organically from experience.
I'll suggest deep learning, with deep learning this becomes a trivial problem.
You can retrain the inception v3 model on Tensorflow:
How to Retrain Inception's Final Layer for New Categories.
In this case, you will be training a convolutional neural network to classify an object as either a coca-cola can or not.
As alternative to all these nice solutions, you can train your own classifier and make your application robust to errors. As example, you can use Haar Training, providing a good number of positive and negative images of your target.
It can be useful to extract only cans and can be combined with the detection of transparent objects.
There is a computer vision package called HALCON from MVTec whose demos could give you good algorithm ideas. There is plenty of examples similar to your problem that you could run in demo mode and then look at the operators in the code and see how to implement them from existing OpenCV operators.
I have used this package to quickly prototype complex algorithms for problems like this and then find how to implement them using existing OpenCV features. In particular for your case you could try to implement in OpenCV the functionality embedded in the operator find_scaled_shape_model. Some operators point to the scientific paper regarding algorithm implementation which can help to find out how to do something similar in OpenCV.
Maybe too many years late, but nevertheless a theory to try.
The ratio of bounding rectangle of red logo region to the overall dimension of the bottle/can is different. In the case of Can, should be 1:1, whereas will be different in that of bottle (with or without cap).
This should make it easy to distinguish between the two.
Update:
The horizontal curvature of the logo region will be different between the Can and Bottle due their respective size difference. This could be specifically useful if your robot needs to pick up can/bottle, and you decide the grip accordingly.
If you are interested in it being realtime, then what you need is to add in a pre-processing filter to determine what gets scanned with the heavy-duty stuff. A good fast, very real time, pre-processing filter that will allow you to scan things that are more likely to be a coca-cola can than not before moving onto more iffy things is something like this: search the image for the biggest patches of color that are a certain tolerance away from the sqrt(pow(red,2) + pow(blue,2) + pow(green,2)) of your coca-cola can. Start with a very strict color tolerance, and work your way down to more lenient color tolerances. Then, when your robot runs out of an allotted time to process the current frame, it uses the currently found bottles for your purposes. Please note that you will have to tweak the RGB colors in the sqrt(pow(red,2) + pow(blue,2) + pow(green,2)) to get them just right.
Also, this is gona seem really dumb, but did you make sure to turn on -oFast compiler optimizations when you compiled your C code?
The first things I would look for are color - like RED , when doing Red eye detection in an image - there is a certain color range to detect , some characteristics about it considering the surrounding area and such as distance apart from the other eye if it is indeed visible in the image.
1: First characteristic is color and Red is very dominant. After detecting the Coca Cola Red there are several items of interest
1A: How big is this red area (is it of sufficient quantity to make a determination of a true can or not - 10 pixels is probably not enough),
1B: Does it contain the color of the Label - "Coca-Cola" or wave.
1B1: Is there enough to consider a high probability that it is a label.
Item 1 is kind of a short cut - pre-process if that doe snot exist in the image - move on.
So if that is the case I can then utilize that segment of my image and start looking more zoom out of the area in question a little bit - basically look at the surrounding region / edges...
2: Given the above image area ID'd in 1 - verify the surrounding points [edges] of the item in question.
A: Is there what appears to be a can top or bottom - silver?
B: A bottle might appear transparent , but so might a glass table - so is there a glass table/shelf or a transparent area - if so there are multiple possible out comes. A Bottle MIGHT have a red cap, it might not, but it should have either the shape of the bottle top / thread screws, or a cap.
C: Even if this fails A and B it still can be a can - partial..
This is more complex when it is partial because a partial bottle / partial can might look the same , so some more processing of measurement of the Red region edge to edge.. small bottle might be similar in size ..
3: After the above analysis that is when I would look at the lettering and the wave logo - because I can orient my search for some of the letters in the words As you might not have all of the text due to not having all of the can, the wave would align at certain points to the text (distance wise) so I could search for that probability and know which letters should exist at that point of the wave at distance x.