How are MT programs proven correct with "non sequential" semantics? - c++

This could be a language neutral question, but in practice I'm interested with the C++ case: how are multithread programs written in C++ versions that support MT programming, that is modern C++ with a memory model, ever proven correct?
In old C++, MT programs were just written in term of pthread semantics and validated in term of the pthread rules which was conceptually easy: use primitives correctly and avoid data races.
Now, the C++ language semantic is defined in term of a memory model and not in term of sequential execution of primitive steps. (Also the standard mentions an "abstract machine" but I don't understand any more what it means.)
How are C++ programs proven correct with that non sequential semantic? How can anyone reason about a program that is not doing primitive steps one after the other?

It is "conceptually easier" with the C++ memory model than it was with pthreads prior to the C++ memory model. C++ prior to the memory model interacting with pthreads was loosely specified, and reasonable interpretations of the specification permitted the compiler to "introduce" data races, so it is extremely difficult (if possible at all) to reason about or prove correctness for MT algorithms in the context of older C++ with pthreads.
There seems to be a fundamental misunderstanding in the question in that C++ was never defined as a sequential execution of primitive steps. It has always been the case that there is a partial ordering between expression evaluations. And the compiler is allowed to move such expressions around unless constrained from doing so. This was unchanged by the introduction of the memory model. The memory model introduced a partial order for evaluations between separate threads of execution.
The advice "use the primitives correctly and avoid data races" still applies, but the C++ memory model more strictly and precisely constrains the interaction between the primitives and the rest of the language, allowing more precise reasoning.
In practice, it is not easy to prove correctness in either context. Most programs are not proven to be data race free. One tries to encapsulate as much as possible any synchronization so as to allow reasoning about smaller components, some of which can be proven correct. And one uses tools such as address sanitizer and thread sanitizer to catch data races.
On data races, POSIX says:
Applications shall ensure that access to any memory location by more than one thread of control (threads or processes) is restricted such that no thread of control can read or modify a memory location while another thread of control may be modifying it. Such access is restricted using functions that synchronize thread execution and also synchronize memory with respect to other threads.... Applications may allow more than one thread of control to read a memory location simultaneously.
On data races, C++ says:
The execution of a program contains a data race if it contains two potentially concurrent conflicting actions, at least one of which is not atomic, and neither happens before the other, except for the special case for signal handlers described below. Any such data race results in undefined behavior.
C++ defines more terms and tries to be more precise. The gist of this is that both forbid data races, which in both, are defined as conflicting accesses, without the use of the synchronization primitives.
POSIX says that the pthread functions synchronize memory with respect to other threads. That is underspecified. One could reasonably interpret that as (1) the compiler cannot move memory accesses across such a function call, and (2) after calling such a function in one thread, the prior actions to memory from that thread will be visible to another thread after it calls such a function. This was a common interpretation, and this is easily accomplished by treating the functions as opaque and potentially clobbering all of memory.
As an example of problems with this loose specification, the compiler is still allowed to introduce or remove memory accesses (e.g. through register promotion and spillage) and to make larger accesses than necessary (e.g. touching adjacent fields in a struct). Therefore, the compiler completely correctly could "introduce" data races that weren't written in the source code directly. The C++11 memory model stops it from doing so.
C++ says, with regard to mutex lock:
Synchronization: Prior unlock() operations on the same object shall synchronize with this operation.
So C++ is a little more specific. You have to lock and unlock the same mutex to have synchronization. But given this, C++ says that operations before the unlock are visible to the new locker:
An evaluation A strongly happens before an evaluation D if ... there are evaluations B and C such that A is sequenced before B, B simply happens before C, and C is sequenced before D. [ Note: Informally, if A strongly happens before B, then A appears to be evaluated before B in all contexts. Strongly happens before excludes consume operations. — end note ]
(With B = unlock, C = lock, B simply happens before C because B synchronizes with C. Sequenced before is a concept in a single thread of execution, so for example, one full expression is sequenced before the next.)
So, if you restrict yourself to the sorts of primitives (locks, condition variables, ...) that exist in pthread, and to the type of guarantees provided by pthread (sequential consistency), C++ should add no surprises. In fact, it removes some surprises, adds precision, and is more amenable to correctness proofs.
The article Foundations of the C++ Concurrency Memory Model is a great, expository read for anyone interested in this topic about the problems with the status quo at the time and the choices made to fix them in the C++11 memory model.
Edited to more clearly state that the premise of the question is flawed, that reasoning is easier with the memory model, and add a reference to the Boehm paper, which also shaped some of the exposition.

Related

How compiler like GCC implement acquire/release semantics for std::mutex

My understanding is that std::mutex lock and unlock have a acquire/release semantics which will prevent instructions between them from being moved outside.
So acquire/release should disable both compiler and CPU reorder instructions.
My question is that I take a look at GCC5.1 code base and don't see anything special in std::mutex::lock/unlock to prevent compiler reordering codes.
I find a potential answer in does-pthread-mutex-lock-have-happens-before-semantics which indicates a mail that says a external function call act as compiler memory fences.
Is it always true? And where is the standard?
Threads are a fairly complicated, low-level feature. Historically, there was no standard C thread functionality, and instead it was done differently on different OS's. Today there is mainly the POSIX threads standard, which has been implemented in Linux and BSD, and now by extension OS X, and there are Windows threads, starting with Win32 and on. Potentially, there could be other systems besides these.
GCC doesn't directly contain a POSIX threads implementation, instead it may be a client of libpthread on a linux system. When you build GCC from source, you have to configure and build separately a number of ancillary libraries, supporting things like big numbers and threads. That is the point at which you select how threading will be done. If you do it the standard way on linux, you will have an implementation of std::thread in terms of pthreads.
On windows, starting with MSVC C++11 compliance, the MSVC devs implemented std::thread in terms of the native windows threads interface.
It's the OS's job to ensure that the concurrency locks provided by their API actually works -- std::thread is meant to be a cross-platform interface to such a primitive.
The situation may be more complicated for more exotic platforms / cross-compiling etc. For instance, in MinGW project (gcc for windows) -- historically, you have the option to build MinGW gcc using either a port of pthreads to windows, or using a native win32 based threading model. If you don't configure this when you build, you may end up with a C++11 compiler which doesn't support std::thread or std::mutex. See this question for more details. MinGW error: ‘thread’ is not a member of ‘std’
Now, to answer your question more directly. When a mutex is engaged, at the lowest level, this involves some call into libpthreads or some win32 API.
pthread_lock_mutex();
do_some_stuff();
pthread_unlock_mutex();
(The pthread_lock_mutex and pthread_unlock_mutex correspond to the implementations of lock and unlock of std::mutex on your platform, and in idiomatic C++11 code, these are in turn called in the ctor and dtor of std::unique_lock for instance if you are using that.)
Generally, the optimizer cannot reorder these unless it is sure that pthread_lock_mutex() has no side-effects that can change the observable behavior of do_some_stuff().
To my knowledge, the mechanism the compiler has for doing this is ultimately the same as what it uses for estimating the potential side-effects of calls to any other external library.
If there is some resource
int resource;
which is in contention among various threads, it means that there is some function body
void compete_for_resource();
and a function pointer to this is at some earlier point passed to pthread_create... in your program in order to initiate another thread. (This would presumably be in the implementation of the ctor of std::thread.) At this point, the compiler can see that any call into libpthread can potentially call compete_for_resource and touch any memory that that function touches. (From the compiler's point of view libpthread is a black box -- it is some .dll / .so and it can't make assumptions about what exactly it does.)
In particular, the call pthread_lock_mutex(); potentially has side-effects for resource, so it cannot be re-ordered against do_some_stuff().
If you never actually spawn any other threads, then to my knowledge, do_some_stuff(); could be reordered outside of the mutex lock. Since, then libpthread doesn't have any access to resource, it's just a private variable in your source and isn't shared with the external library even indirectly, and the compiler can see that.
All of these questions stem from the rules for compiler reordering. One of the fundamental rules for reordering is that the compiler must prove that the reorder does not change the result of the program. In the case of std::mutex, the exact meaning of that phrase is specified in a block of about 10 pages of legaleese, but the general intuitive sense of "doesn't change the result of the program" holds. If you had a guarantee about which operation came first, according to the specification, no compiler is allowed to reorder in a way which violates that guarantee.
This is why people often claim that a "function call acts as a memory barrier." If the compiler cannot deep-inspect the function, it cannot prove that the function didn't have a hidden barrier or atomic operation inside of it, thus it must treat that function as though it was a barrier.
There is, of course, the case where the compiler can inspect the function, such as the case of inline functions or link time optimizations. In these cases, one cannot rely on a function call to act as a barrier, because the compiler may indeed have enough information to prove the rewrite behaves the same as the original.
In the case of mutexes, even such advanced optimization cannot take place. The only way to reorder around the mutex lock/unlock function calls is to have deep-inspected the functions and proven there are no barriers or atomic operations to deal with. If it can't inspect every sub-call and sub-sub-call of that lock/unlock function, it can't prove it is safe to reorder. If it indeed can do this inspection, it would see that every mutex implementation contains something which cannot be reordered around (indeed, this is part of the definition of a valid mutex implementation). Thus, even in that extreme case, the compiler is still forbidden from optimizing.
EDIT: For completeness, I would like to point out that these rules were introduced in C++11. C++98 and C++03 reordering rules only prohibited changes that affected the result of the current thread. Such a guarantee is not strong enough to develop multithreading primitives like mutexes.
To deal with this, multithreading APIs like pthreads developed their own rules. from the Pthreads specification section 4.11:
Applications shall ensure that access to any memory location by more
than one thread of control (threads or processes) is restricted such
that no thread of control can read or modify a memory location while
another thread of control may be modifying it. Such access is
restricted using functions that synchronize thread execution and also
synchronize memory with respect to other threads. The following
functions synchronize memory with respect to other threads
It then lists a few dozen functions which synchronize memory, including pthread_mutex_lock and pthread_mutex_unlock.
A compiler which wishes to support the pthreads library must implement something to support this cross-thread memory synchronization, even though the C++ specification didn't say anything about it. Fortunately, any compiler where you want to do multithreading was developed with the recognition that such guarantees are fundamental to all multithreading, so every compiler that supports multithreading has it!
In the case of gcc, it did so without any special notes on the pthreads function calls because gcc would effectively create a barrier around every external function call (because it couldn't prove that no synchronization existed inside that function call). If gcc were to ever change that, they would also have to change their pthreads headers to include any extra verbage needed to mark the pthreads functions as synchronizing memory.
All of that, of course, is compiler specific. There were no standards answers to this question until C++11 came along with its new memory model.
NOTE: I am no expert in this area and my knowledge about it is in a spaghetti like condition. So take the answer with a grain of salt.
NOTE-2: This might not be the answer that OP is expecting. But here are my 2 cents anyways if it helps:
My question is that I take a look at GCC5.1 code base and don't see
anything special in std::mutex::lock/unlock to prevent compiler
reordering codes.
g++ using pthread library. std::mutex is just a thin wrapper around pthread_mutex. So, you will have to actually go and have a look at pthread's mutex implementation.
If you go bit deeper into the pthread implementation (which you can find here), you will see that it uses atomic instructions along with futex calls.
Two minor things to remember here:
1. The atomic instructions do use barriers.
2. Any function call is equivalent to full barrier. Do not remember from where I read it.
3. mutex calls may put the thread to sleep and cause context switch.
Now, as far as reordering goes, one of the things that needs to be guaranteed is that, no instruction after lock and before unlock should be reordered to before lock or after unlock. This I believe is not a full-barrier, but rather just acquire and release barrier respectively. But, this is again platform dependent, x86 provides sequential consistency by default whereas ARM provides a weaker ordering guarantee.
I strongly recommend this blog series:
http://preshing.com/archives/
It explains lots of lower level stuff in easy to understand language. Guess, I have to read it once again :)
UPDATE:: Unable to comment on #Cort Ammons answer due to length
#Kane I am not sure about this, but people in general write barriers for processor level which takes care of compiler level barriers as well. The same is not true for compiler builtin barriers.
Now, since the pthread_*lock* functions definitions are not present in the translation unit where you are making use of it (this is doubtful), calling lock - unlock should provide you with full memory barrier. The pthread implementation for the platform makes use of atomic instructions to block any other thread from accessing the memory locations after the lock or before unlock. Now since only one thread is executing the critical portion of the code it is ensured that any reordering within that will not change the expected behaviour as mentioned in above comment.
Atomics is pretty tough to understand and to get right, so, what I have written above is from my understanding. Would be very glad to know if my understanding is wrong here.
So acquire/release should disable both compiler and CPU reorder instructions.
By definition anything that prevents CPU reordering by speculative execution prevents compiler reordering. That's the definition of language semantics, even without MT (multi-threading) in the language, so you will be safe from reordering on old compilers that don't support MT.
But these compilers aren't safe for MT for a bunch of reasons, from the lack of thread protection around runtime initialization of static variables to the implicitly modified global variables like errno, etc.
Also, in C/C++, any call to a function that is purely external (that is: not inline, available for inlining at any point), without annotation explaining what it does (like the "pure function" attribute of some popular compiler), must be assumed to do anything that legal C/C++ code can do. No non trivial reordering would be possible (any reordering that is visible is non trivial).
Any correct implementation of locks on systems with multiple units of execution that don't simulate a global order on assembly instructions will require memory barriers and will prevent reordering.
An implementation of locks on a linearly executing CPU, with only one unit of execution (or where all threads are bound on the same unit of execution), might use only volatile variables for synchronisation and that is unsafe as volatile reads resp. writes do not provide any guarantee of acquire resp. release of any other data (contrast Java). Some kind of compiler barrier would be needed, like a strongly external function call, or some asm (""/*nothing*/) (which is compiler specific and even compiler version specific).

Is the meaning of "lock-free" even defined by the C++ standard?

I can't find a semantic difference between lock-based and lock-free atomics. So far as I can tell, the difference is semantically meaningless as far as the language is concerned, since the language doesn't provide any timing guarantees. The only guarantees I can find are memory ordering guarantees, which seem to be the same for both cases.
(How) can the lock-free-ness of atomics affect program semantics?
i.e., aside from calling is_lock_free or atomic_is_lock_free, is it possible to write a well-defined program whose behavior is actually affected by whether atomics are lock-free?
Do those functions even have a semantic meaning? Or are they just practical hacks for writing responsive programs even though the language never provides timing guarantees in the first place?
There is at least one semantic difference.
As per C++11 1.9 Program execution /6:
When the processing of the abstract machine is interrupted by receipt of a signal, the values of objects which are neither of type volatile std::sig_atomic_t nor lock-free atomic objects are unspecified during the execution of the signal handler, and the value of any object not in either of
these two categories that is modified by the handler becomes undefined.
In other words, it's safe to muck about with those two categories of variables but any access or modification to all other categories should be avoided.
Of course you could argue that it's no longer a well defined program if you invoke unspecified/undefined behaviour like that but I'm not entirely sure whether you meant that or well-formed (i.e., compilable).
But, even if you discount that semantic difference, a performance difference is worth having. If I had to have a value for communicating between threads, I'd probably choose, in order of preference:
the smallest adequate data type that was lock-free.
a larger data type than necessary, if it was lock-free and the smaller one wasn't.
a shared region fully capable of race conditions, but in conjunction with an atomic_flag (guaranteed to be lock-free) to control access.
This behaviour could be selected at compile or run time based on the ATOMIC_x_LOCK_FREE macros so that, even though the program behaves the same regardless, the optimal method for that behaviour is chosen.
In C++11 Standard, the term "lock-free" was not defined well as reported in issue LWG #2075.
C++14 Standard define what lock-free executions is in C++ language (N3927 approved).
Quote C++14 1.10[intro.multithread]/paragraph 4:
Executions of atomic functions that are either defined to be lock-free (29.7) or indicated as lock-free (29.4) are lock-free executions.
If there is only one unblocked thread, a lock-free execution in that thread shall complete. [ Note: Concurrently executing threads may prevent progress of a lock-free execution. For example, this situation can occur with load-locked store-conditional implementations. This property is sometimes termed obstruction-free. -- end note ]
When one or more lock-free executions run concurrently, at least one should complete. [ Note: It is difficult for some implementations to provide absolute guarantees to this effect, since repeated and particularly inopportune interference from other threads may prevent forward progress, e.g., by repeatedly stealing a cache line for unrelated purposes between load-locked and store-conditional instructions. Implementations should ensure that such effects cannot indefinitely delay progress under expected operating conditions, and that such anomalies can therefore safely be ignored by programmers. Outside this International Standard, this property is sometimes termed lock-free. -- end note ]
Above definition of "lock-free" depends on what does unblocked thread behave. C++ Standard does not define unblocked thread directly, but 17.3.3[defns.blocked] defines blocked thread:
a thread that is waiting for some condition (other than the availability of a processor) to be satisfied before it can continue execution
(How) can the lock-free-ness of atomics affect program semantics?
I think the answer is NO, except signal handler as paxdiablo's answer, when "program semantics" mean the side effects of atomic operations.
The lock-free-ness of atomic affect the strength of progress guarantee for whole multithreading program.
When two (or more) threads concurrently execute lock-free atomic operations on same object, at least one of these operations should complete under any worst thread scheduling.
In other words, 'evil' thread scheduler could intentionally block progress of lock-based atomic operations in theory.
Paxdiablo has answered pretty well, but some background might help.
"Lock-free atomic" is a bit of redundant terminology. The point of atomic variables, as they were originally invented, is to avoid locks by leveraging hardware guarantees. But, each platform has its own limitations, and C++ is highly portable. So the implementation has to emulate atomicity (usually via the library) using fine-grained locks for atomic types that don't really exist at the hardware level.
Behavioral differences are minimized between hardware atomics and "software atomics," because differences would mean lost portability. On the other hand, a program should be able to avoid accidentally using mutexes, hence introspection through ATOMIC_x_LOCK_FREE which is available to the preprocessor.

boost vs std atomic sequential consistency semantics

I'd like to write a C++ lock-free object where there are many logger threads logging to a large global (non-atomic) ring buffer, with an occasional reader thread which wants to read as much data in the buffer as possible. I ended up having a global atomic counter where loggers get locations to write to, and each logger increments the counter atomically before writing. The reader tries to read the buffer and per-logger local (atomic) variable to know whether particular buffer entries are busy being written by some logger, so as to avoid using them.
So I have to do synchronization between a pure reader thread and many writer threads. I sense that the problem can be solved without using locks, and I can rely on "happens after" relation to determine whether my program is correct.
I've tried relaxed atomic operation, but it won't work: atomic variable stores are releases and loads are acquires, and the guarantee is that some acquire (and its subsequent work) always "happen after" some release (and its preceding work). That means there is no way for the reader thread (doing no store at all) to guarantee that something "happens after" the time it reads the buffer, which means I don't know whether some logger has overwritten part of the buffer when the thread is reading it.
So I turned to sequential consistency. For me, "atomic" means Boost.Atomic, which notion of sequential consistency has a "pattern" documented:
The third pattern for coordinating threads via Boost.Atomic uses
seq_cst for coordination: If ...
thread1 performs an operation A,
thread1 subsequently performs any operation with seq_cst,
thread1 subsequently performs an operation B,
thread2 performs an operation C,
thread2 subsequently performs any operation with seq_cst,
thread2 subsequently performs an operation D,
then either "A happens-before D" or "C happens-before B" holds.
Note that the second and fifth lines say "any operation", without saying whether it modify anything, or what it operates on. This provides the guarantee that I wanted.
All is happy until I watch the talk of Herb Sutter titled "atomic<> Weapnos". What he implies is that seq_cst is just a acq_rel, with the additional guarantee of consistent atomic stores ordering. I turned to the cppreference.com, which have similar description.
So my questions:
Does C++11 and Boost Atomic implement the same memory model?
If (1) is "yes", does it mean the "pattern" described by Boost is somehow implied by the C++11 memory model? How? Or does it mean the documentation of either Boost or C++11 in cppreference is wrong?
If (1) is "no", or (2) is "yes, but Boost documentation is incorrect", is there any way to achieve the effect I want in C++11, namely to have guarantee that (the work subsequent to) some atomic store happens after (the work preceding) some atomic load?
I saw no answer here, so I asked again in the Boost user mailing list.
I saw no answer there either (apart from a suggestion to look into
Boost lockfree), so I planed to ask Herb Sutter (expecting no answer
anyway). But before doing that, I Googled "C++ memory model" a little
more deeply. After reading a page of Hans Boehm
(http://www.hboehm.info/c++mm/), I could answer most of my own
question. I Googled a bit more, this time for "C++ Data Race", and
landed at a page by Bartosz Milewski
(http://bartoszmilewski.com/2014/10/25/dealing-with-benign-data-races-the-c-way/).
Then I can answer even more of my own question. Unluckily, I still
don't know how to do what I want to do given that knowledge. Perhaps
what I want to do is actually unachieveable in standard C++.
My first part of the question: "Does C++11 and Boost.Atomic implement
the same memory model?" The answer is, mostly, "yes". My second part
of the question: "If (1) is 'yes', does it mean the "pattern"
described by Boost is somehow implied by the C++11 memory model?" The
answer is again, yes. "How?" is answered by a proof found here
(http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2392.html).
Essentially, for data race free programs, the little bit added to
acq_rel is sufficient to guarantee the behavior required by seq_cst.
So both documentation, although perhaps confusing, are correct.
Now the real problem: although both (1) and (2) get "yes" answers, my
original program is wrong! I neglected (actually, I'm unaware of) an
important rule of C++: a program with data race has undefined behavior
(rather than an "unspecified" or "implementation defined" one). That
is, the compiler guarantees behavior of my program only if my program
has absolutely no data race. Without a lock, my program contains a
data race: the pure reader thread can read any time, even at a time
when the logger thread is busy writing. This is "undefined behavior",
and the rule says that the computer can do anything (the "catch fire"
rule). To fix it, one has to use ideas found in the page of Bartosz
Milewski I mentioned earlier, i.e., change the ring buffer to contain
only atomic content, so that the compiler knows that its ordering is
important and must not be reordered with the operations marked to
require sequential consistency. If overhead minimization is desired,
one can write to it using relaxed atomic operations.
Unluckily, this applies to the reader thread too. I can no longer
just "memcpy" the whole memory buffer. Instead I must also use
relaxed atomic operations to read the buffer, one word after another.
This kills performance, but I have no choice actually. Luckily for
me, the dumper's performance is not important to me at all: it rarely
gets run anyway. But if I do want the performance of "memcpy", I
would get an answer of "no solution": C++ provides no semantics of "I
know there is data race, you can return anything to me here but don't
screw up my program". Either you ensure that there is no data race
and pay the cost to get everything well defined, or you have a data
race and the compiler is allowed to put you to jail.

What does C++11 consider to be a "thread"?

C++11 has some notion of threads. For example, it defines a new storage specifier thread_local, and specifies that for variables with this storage specifier, "there is a distinct object or reference per thread" [basic.stc.thread].
What is considered to be a "thread" for this purpose? Is it only threads created using the standard thread library (i.e. those represented by std::thread objects)? What about threads created by other means (for example, by using pthreads directly on Linux)? What if I use a library that provides user-space threads - does each of those get its own copies of thread_local objects (I don't really see how that could be implemented)?
If the answer is "it's implementation-defined what is considered to be a thread for purposes such as thread_local", could someone give an example of how one well-known implementation defines this?
Only components from the thread support library count because of these quotes, or main which the standard states runs in its own thread of execution.
1 The following subclauses describe components to create and manage threads (1.10), perform mutual exclusion, and communicate conditions and values between threads, as summarized in Table 148.
The link to 1.10 implies that the threads being spoken about are these.
1 A thread of execution (also known as a thread) is a single flow of control within a program, including the initial ...
Therefore it seems to me threads only refer to the stdlib threads (meaning std::thread and anything the thread support library does internally). Of course thread_local in many cases could end up working with the native threads (especially when you consider on a specific system you don't usually have more than one choice for implementing threads) but as far as I can tell the standard makes no guarantee.
C++11 §1.10/1 defines the terms:
A thread of execution (also known as a thread) is a single flow of control within a program, including the initial invocation of a specific top-level function, and recursively including every function invocation subsequently executed by the thread. [ Note: When one thread creates another, the initial call to the top-level function of the new thread is executed by the new thread, not by the creating thread. — end note ]
The italicized terms indicate that this is definitive. You could argue that this definition is mathematically deficient, because each function invocation defines a new thread, but that's just obviously wrong. They mean maximal single flow of control, otherwise the non-normative note would cancel the effect of the normative "recursively including" text.
From the standpoint of the core language, it is merely incidental that std::thread causes such a thing to exist.
What if I use a library that provides user-space threads - does each of those get its own copies of thread_local objects (I don't really see how that could be implemented)?
There is no way to write such a library without kernel calls. In all likelihood all threads in your process are already represented a high-level abstraction such as pthreads, just to satisfy the kernel. The C++ standard library is likely written against the native threading library to "just work" without additional glue.
For example, thread_local objects are initialized at first access rather than when each new thread starts, so the compiler just has to insert a query based on pthread_self to access and perhaps initialize. Initialization would register a destructor with the pthread_cleanup facility.
What is implementation-defined here is whether the pre-existing native library is compatible with C++. Supposing they provide that, and it's something customers would tend to want, all other threading libraries built atop it will be automatically compatible barring some other conflict.
The standard does not describe how threads produced by other libraries and system calls behave. They are, as far as the standard is concerned, undefined in their behavior. There is no other way, within C++ proper, to create multiple threads: such libraries or system calls do things that are not standardized by the C++ standard.
Now, each such library and system call will behave in ways defined by its own specs. Quite often, the C++ std::thread will even be built on top of such libraries or system calls. How exactly the interaction works is not specified.

Everything is volatile

I'm creating this multithreaded C++ program and upon compiling in Release mode, I'm finding bugs of the sort (object still null) ie, it looks like missing volatile markers.
But the problem is, since there is a 2nd worker thread touching all kinds of objects, it means that virtually everything is volatile in the program.
I'm wondering if there is a way to turn off optimizations in the Apple LLVM compiler that create the bugs the volatile keyword was specifically designed to fix. These bugs don't show up in debug mode (because optimizations are off). Putting volatile everywhere basically means peppering every class with volatile after every member function, and adding volatile before every shared variable declaration.
I think I'd rather lose that volatile optimization than risk a spurious bug showing up because I forgot to mark something volatile.
In C++, volatile has nothing to do with thread safety. You cannot rely on it to avoid data races. Its purpose is to force synchronised accesses to a variable (from a single thread, or threads that use some other mechanism to synchronise with each other) to happen exactly in the order specified. This is often necessary when interacting with hardware, to prevent accesses that appear to do nothing, but actually affect the state of the hardware, from being optimised away. It gives no guarantees about the effect of unsynchronised accesses.
To avoid data races, you must use either atomic operations or explicit locks to synchronise access to shared objects. C++11 provides these in the standard library; if you're stuck in the past, then you'll have to rely on whatever libraries (such as pthreads) or language extensions (such as atomic intrinsics) are available on your platform.