WinGdi SetPixelFormat failure and returns 0xFFFFFFFF - opengl

i am trying to attach window to opengl (wglCreateContext) but before doing it, i need to set a pixel format for it. ChoosePixelFormat succeeds but SetPixelFormat returns always 0xFFFFFFFF (-1). Calling GetLastError returns 0 (success) so i am confused about what is wrong. MSDN says that SetPixelFormat should return only 0 or 1 (not -1). Im doing it in asm but here is pseudo c code:
hdc = GetDC(CreateWindowExA(0, "edit", 0, WS_POPUP | WS_MAXIMIZE | WS_VISIBLE, 0, 0, 0, 0, 0, 0, 0, 0)); //window is successfully created
SetPixelFormat(hdc, ChoosePixelFormat(hdc, ppfd), ppfd); //ChoosePixelFormat returns 7
//returned value is -1
//GetLastError returns 0
wglMakeCurrent(hdc, wglCreateContext(hdc)); //both fails and GetLastError = 0x7D0 (The pixel format is invalid)
its based on reverse engineering so the pixel format descriptor is in bytes, sorry:
db 0x28,0x00,0x01,0x00,0x25,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
Thank you for any help
--EDIT:
The pixel format descriptor rewrited to c:
LPPIXELFORMATDESCRIPTOR ppfd;
::memset(ppfd, 0x0, 0x28);
ppfd->nSize = 0x28;
ppfd->nVersion = 1;
ppfd->dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
ppfd->iPixelType = 0x0;
ppfd->cColorBits = 32;
ppfd->cDepthBits = 16;

Related

CMFCToolBar LoadToolBarEx fails for toolbar in CDialogEx

I'm trying to use LoadToolBarEx however it always return 0 and no images appear in the toolbar, however if I use LoadBitmap the images load into the toolbar just fine.
My resource image is a PNG 32bit, 32x128 pixels, giving 4 button images.
When using LoadToolBarEx:
When using LoadBitmap:
Contained in OnInitDialog:
DWORD dwCtrlStyle = TBSTYLE_FLAT | TBSTYLE_TOOLTIPS | CBRS_SIZE_DYNAMIC;
DWORD dwStyle = AFX_DEFAULT_TOOLBAR_STYLE;
if (m_ToolBar.CreateEx(this, dwCtrlStyle,
dwStyle, CRect(1, 1, 1, 1), IDR_TOOLBAR1_PNG))
{
dwStyle = CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC;
m_ToolBar.SetPaneStyle(m_ToolBar.GetPaneStyle() | dwStyle);
}
CMFCToolBarInfo info;
m_ToolBar.SetSizes(CSize(32, 32), CSize(32, 32));
BOOL ret1 = m_ToolBar.LoadToolBarEx(IDR_TOOLBAR1_PNG,info,FALSE); // << THIS FAILS
BOOL ret2 = m_ToolBar.LoadBitmap(IDR_TOOLBAR1_PNG); // << THIS WORKS
CMFCToolBarButton but1(0, 0, L"HELLO", TRUE, 0);
CMFCToolBarButton but2(1, 1, L"HELLO", TRUE, 0);
CMFCToolBarButton but3(2, 2, L"HELLO", TRUE, 0);
but3.SetStyle(but3.m_nStyle | TBBS_DISABLED);
m_ToolBar.InsertButton(but1, 0);
m_ToolBar.InsertButton(but2, 0);
m_ToolBar.InsertButton(but3, 0);
m_ToolBar.SetToolBarBtnText(0, _T("By"));
m_ToolBar.SetToolBarBtnText(1, _T("Your"));
m_ToolBar.SetToolBarBtnText(2, _T("Command"));
m_ToolBar.InsertSeparator(2);
m_ToolBar.SetWindowPos(0, 0, 0, 400, 36, 0, 0);
In the TestDlg.rc I have:
//////////////////////////////////////////////////
//
// PNG
//
IDR_TOOLBAR1_PNG PNG "res\\toolbarNEW.png"
//////////////////////////////////////////////////
//
// Toolbar
//
//////////////////////////////////////////////////
In resource.h:
#define IDR_TOOLBAR1_PNG 135
What could be causing LoadToolBarEx to fail? there is no useful error code to work from, and I've tried various image format combinations so I don't believe it's an issue with the image resource.

Partially transparent window OpenGL/Win32

I have read every existing question on this tricky (niche) subject, but I am stuck. I have a Win32 window with an OpenGL context. I want my window to be partially transparent.
My result so far is that the entirety of the window is transparent. I want only the black area to be transparent, so that I can draw some 3D objects and they will look like they are coming of the window.
First, in my window class, I have set hbrBackground to black.
Windows::WindowClass windowClass;
windowClass.cbSize = sizeof(Windows::WindowClass);
windowClass.style = Windows::CS_VREDRAW | Windows::CS_HREDRAW;
windowClass.lpfnWndProc = WndProc;
windowClass.cbClsExtra = 0;
windowClass.cbWndExtra = 0;
windowClass.hInstance = moduleHandle;
windowClass.hIcon = Windows::LoadIcon(0u, (X*)Windows::IDI_QUESTION);
windowClass.hCursor = Windows::LoadCursor(0u, (X*)Windows::IDC_ARROW);
windowClass.hbrBackground = Windows::CreateSolidBrush(0x00000000);
windowClass.lpszMenuName = nullptr;
windowClass.lpszClassName = (X*)name;
windowClass.hIconSm = Windows::LoadIcon(0u, (X*)Windows::IDI_QUESTION);
I have created my window with the WS_EX_LAYERED flag.
windowHandle = Windows::CreateWindow(Windows::WS_EX_LAYERED, (X*)name, "", Windows::WS_POPUP, w / 4, h / 4, w / 2, h / 2, 0u, 0u, moduleHandle, 0u);
In my pixel format, I have enabled alpha and composition.
PixelFormatDescriptor format;
format.nSize = sizeof(PixelFormatDescriptor);
format.nVersion = 1;
format.dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER | PFD_SUPPORT_COMPOSITION;
format.iPixelType = PFD_TYPE_RGBA;
format.cColorBits = 32;
format.cRedBits = 0;
format.cRedShift = 0;
format.cGreenBits = 0;
format.cGreenShift = 0;
format.cBlueBits = 0;
format.cBlueShift = 0;
format.cAlphaBits = 8;
format.cAlphaShift = 0;
format.cAccumBits = 0;
format.cAccumRedBits = 0;
format.cAccumGreenBits = 0;
format.cAccumBlueBits = 0;
format.cAccumAlphaBits = 0;
format.cDepthBits = 24;
format.cStencilBits = 8;
format.cAuxBuffers = 0;
format.iLayerType = PFD_MAIN_PLANE;
format.bReserved = 0;
format.dwLayerMask = 0;
format.dwVisibleMask = 0;
format.dwDamageMask = 0;
I have tried the blur region "trick", but it has no effect. My result is not related to this piece of code.
struct DwmBlurBehind
{
U4 dwFlags;
S4 fEnable;
X* blurRegionHandle;
S4 fTransitionOnMaximized;
};
DwmBlurBehind blurBehind;
blurBehind.dwFlags = Windows::DWM_BB_ENABLE | Windows::DWM_BB_BLURREGION;
blurBehind.fEnable = true;
blurBehind.blurRegionHandle = Windows::CreateRectRgn(0, 0, -1, -1);
blurBehind.fTransitionOnMaximized = false;
Windows::DwmEnableBlurBehindWindow(windowHandle, &blurBehind);
Finally, I have set the LWA_COLORKEY and LWA_ALPHA attributes. This is what gave me the effect displayed. However, the color key does not seem to be taken into account (I have tried non-zero values as well).
Windows::SetLayeredWindowAttributes(windowHandle, 0, 170, Windows::LWA_COLORKEY | Windows::LWA_ALPHA);
I did not forget to enable blending.
GL::Enable(GL::BLEND);
GL::BlendFunc(GL::SRC_ALPHA, GL::ONE_MINUS_SRC_ALPHA);
What you want to do requires window compositing which has been around since Windows Vista, so essentially every version of Windows you have to care about (Windows XP and earlier are at End of Life).
The key steps to take is, to enable DWM intra window compositing by enabling "Blur Behind Window" and use a WM_POPUP window; if you do not use WM_POPUP style the window manager will draw decorations and your OpenGL rendering will "hover" above that.
DWM_BLURBEHIND bb = {0};
bb.dwFlags = DWM_BB_ENABLE;
bb.fEnable = TRUE;
bb.hRgnBlur = NULL;
DwmEnableBlurBehindWindow(hWnd, &bb);
MARGINS margins = {-1};
impl_DwmExtendFrameIntoClientArea(hWnd, &margins);
Next, you must create an OpenGL context using the newer "attribute" API instead of using the pixelformat descriptor selection. With the attribute API you can select a transparent with alpha window format.
int attribs[] = {
WGL_DRAW_TO_WINDOW_ARB, TRUE,
WGL_DOUBLE_BUFFER_ARB, TRUE,
WGL_SUPPORT_OPENGL_ARB, TRUE,
WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
WGL_TRANSPARENT_ARB, TRUE,
WGL_COLOR_BITS_ARB, 32,
WGL_RED_BITS_ARB, 8,
WGL_GREEN_BITS_ARB, 8,
WGL_BLUE_BITS_ARB, 8,
WGL_ALPHA_BITS_ARB, 8,
WGL_DEPTH_BITS_ARB, 24,
WGL_STENCIL_BITS_ARB, 8,
0, 0
};
INT iPF;
UINT num_formats_choosen;
if( !wglChoosePixelFormatARB(
hDC,
attribs,
NULL,
1,
&iPF,
&num_formats_choosen) ) {
fprintf(stderr, "error choosing proper pixel format\n");
return NULL;
}
if( !num_formats_choosen ) {
return NULL;
}
PIXELFORMATDESCRIPTOR pfd;
memset(&pfd, 0, sizeof(pfd));
/* now this is a kludge; we need to pass something in the PIXELFORMATDESCRIPTOR
* to SetPixelFormat; it will be ignored, mostly. OTOH we want to send something
* sane, we're nice people after all - it doesn't hurt if this fails. */
DescribePixelFormat(hDC, iPF, sizeof(pfd), &pfd);
if( !SetPixelFormat(hDC, iPF, &pfd) ) {
fprintf(stderr, "error setting proper pixel format\n");
ReleaseDC(hWnd, hDC);
DestroyWindow(hWnd);
return NULL;
}
I've got a complete working example for this in my wglarb wrapper repository over at GitHub:
https://github.com/datenwolf/wglarb/blob/master/test/layered.c
You might be missing the call to UpdateLayeredWindow . IIRC, not calling UpdateLayeredWindow results in some weird behavior. YMMV.
More details here
According with SetLayeredWindowAttributes doc you need to pass
a COLORREF structure that specifies the transparency color key to be
used when composing the layered window. All pixels painted by the
window in this color will be transparent. To generate a COLORREF, use
the RGB macro.
Review the second parameter of your call to this function.

Alpha channel not working for RGBA BITMAP

I need to display an 'Empty' Bitmap (all values zero for RGBA channels) in a dialog.
Rough code:
HWND img = ::GetDlgItem( hwnd_, 228 );
unsigned char* charFrame = new unsigned char[frame_height*frame_width*4];
HWND hImage = CreateWindow(L"STATIC", L"", WS_VISIBLE | WS_CHILD | SS_BITMAP,
0, 0, frame_width, frame_height, img, (HMENU)1,GetWindowInstance( hwnd_ ),0);
HBITMAP bmp1 = CreateBitmap(frame_width,frame_height,1,32,charFrame);
SendMessage(hImage, STM_SETIMAGE, IMAGE_BITMAP, (LPARAM) (HANDLE) bmp1);
DeleteObject((HBITMAP)bmp1);
In the above code, charFrame variable is an unsigned char * pointer which has all the values set to zero. hwnd_ is the window handle.
Upon executing the code snippet, the window to which the BITMAP is sent, is not displaying the alpha content of the image. It displays a black image(R G B=0 0 0).
Any help is appreciated.

Disable Window Resizing Win32

how do I disable resizing by dragging the edge of windows?
Here is my window creation code
bool CreateGLWindow(char* title, int width, int height)
{
GLuint PixelFormat; // Holds The Results After Searching For A Match
WNDCLASS wc; // Windows Class Structure
DWORD dwExStyle; // Window Extended Style
DWORD dwStyle; // Window Style
RECT WindowRect; // Grabs Rectangle Upper Left / Lower Right Values
WindowRect.left=(long)0; // Set Left Value To 0
WindowRect.right=(long)width; // Set Right Value To Requested Width
WindowRect.top=(long)0; // Set Top Value To 0
WindowRect.bottom=(long)height; // Set Bottom Value To Requested Height
hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Size, And Own DC For Window.
wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc Handles Messages
wc.cbClsExtra = 0; // No Extra Window Data
wc.cbWndExtra = 0; // No Extra Window Data
wc.hInstance = hInstance; // Set The Instance
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); // Load The Default Icon
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load The Arrow Pointer
wc.hbrBackground = NULL; // No Background Required For GL
wc.lpszMenuName = NULL; // We Don't Want A Menu
wc.lpszClassName = "OpenGL"; // Set The Class Name
if (!RegisterClass(&wc)) // Attempt To Register The Window Class
{
MessageBox(NULL,"Failed To Register The Window Class.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return false; // Return FALSE
}
dwExStyle=WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; // Window Extended Style
dwStyle=WS_OVERLAPPEDWINDOW; // Windows Style
AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requested Size
// Create The Window
if (!(hWnd=CreateWindowEx( dwExStyle, // Extended Style For The Window
"OpenGL", // Class Name
title, // Window Title
dwStyle | // Defined Window Style
WS_CLIPSIBLINGS | // Required Window Style
WS_CLIPCHILDREN, // Required Window Style
0, 0, // Window Position
WindowRect.right-WindowRect.left, // Calculate Window Width
WindowRect.bottom-WindowRect.top, // Calculate Window Height
NULL, // No Parent Window
NULL, // No Menu
hInstance, // Instance
NULL))) // Dont Pass Anything To WM_CREATE
{
KillGLWindow(); // Reset The Display
MessageBox(NULL,"Window Creation Error.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return false; // Return FALSE
}
static PIXELFORMATDESCRIPTOR pfd= // pfd Tells Windows How We Want Things To Be
{
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1, // Version Number
PFD_DRAW_TO_WINDOW | // Format Must Support Window
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
PFD_DOUBLEBUFFER, // Must Support Double Buffering
PFD_TYPE_RGBA, // Request An RGBA Format
24, // Select Our Color Depth
0, 0, 0, 0, 0, 0, // Color Bits Ignored
0, // No Alpha Buffer
0, // Shift Bit Ignored
0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored
24, // 24Bit Z-Buffer (Depth Buffer)
0, // No Stencil Buffer
0, // No Auxiliary Buffer
PFD_MAIN_PLANE, // Main Drawing Layer
0, // Reserved
0, 0, 0 // Layer Masks Ignored
};
if (!(hDC=GetDC(hWnd))) // Did We Get A Device Context?
{
KillGLWindow(); // Reset The Display
MessageBox(NULL,"Can't Create A GL Device Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return false; // Return FALSE
}
if (!(PixelFormat=ChoosePixelFormat(hDC,&pfd))) // Did Windows Find A Matching Pixel Format?
{
KillGLWindow(); // Reset The Display
MessageBox(NULL,"Can't Find A Suitable PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return false; // Return FALSE
}
if(!SetPixelFormat(hDC,PixelFormat,&pfd)) // Are We Able To Set The Pixel Format?
{
KillGLWindow(); // Reset The Display
MessageBox(NULL,"Can't Set The PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return false; // Return FALSE
}
if (!(hRC=wglCreateContext(hDC))) // Are We Able To Get A Rendering Context?
{
KillGLWindow(); // Reset The Display
MessageBox(NULL,"Can't Create A GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return false; // Return FALSE
}
if(!wglMakeCurrent(hDC,hRC)) // Try To Activate The Rendering Context
{
KillGLWindow(); // Reset The Display
MessageBox(NULL,"Can't Activate The GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return false; // Return FALSE
}
ShowWindow(hWnd,SW_SHOW); // Show The Window
SetForegroundWindow(hWnd); // Slightly Higher Priority
SetFocus(hWnd); // Sets Keyboard Focus To The Window
reshape(width, height); // Set Up Our Perspective GL Screen
init();
return true; // Success
}
The WS_OVERLAPPEDWINDOW style includes the WS_THICKFRAME style which, I think, is responsible for making your window resizeable.
Consider something like
dwStyle=(WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX);
You can use WS_OVERLAPPEDWINDOW ^ WS_THICKFRAME
The XOR will keep everything in WS_OVERLAPPEDWINDOW except for WS_THICKFRAME
You can try something like this:
::SetWindowLong(hWnd, GWL_STYLE, GetWindowLong(hWnd, GWL_STYLE)&~WS_SIZEBOX);
It only disable resizing by dragging the edge of windows.
By the way, WS_SIZEBOX is the same as WS_THICKFRAME because of
#define WS_SIZEBOX WS_THICKFRAME
If you use WS_OVERLAPPED | WS_MINIMIZEBOX | WS_SYSMENU, it disable both maximizing and resizing.
Change your window style from WS_OVERLAPPEDWINDOW to, say, WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX. In other words, it's overlappedwindow minus the thickframe (resizable border) and the maxbox.
Process the WM_SIZING message and override all attempts to change the window's rectangle.
For MFC,
Go to Properties > Border and set to "Dialog Frame"
It worked for me since the previous setting of the Border was set to "Resizing"
You could also try removing WS_OVERLAPPEDWINDOW and replace with WS_MINIMIZEBOX|WS_SYSMENUL
That works for me, but instead of using
WS_OVERLAPPEDWINDOW & ~WS_THICKFRAME
use only
WS_OVERLAPPEDWINDOW

SetWindowPos has not effect on tooltip

I am trying to give my ComboBox an in place tooltip for long strings. However when I call SetWindowPos on the tooltip, the position is never changed. Called when TTN_SHOW is received:
::SetWindowPos(textTooltip, NULL, TipRect.left, TipRect.top, 0, 0, SWP_NOSIZE | SWP_NOACTIVATE | SWP_NOZORDER);
If I remove the SWP_NOSIZE flag and pop in some values into the width/height, then the combo box changes size to these values but the position remains the same. SetWindowPos always returns TRUE.
The tip is initialised like so:
textTooltip = CreateWindowEx(WS_EX_TRANSPARENT, TOOLTIPS_CLASS, NULL, TTS_NOPREFIX, 0, 0, 0, 0, this->GetSafeHwnd(), NULL, NULL, NULL);
if(!textTooltip)
return;
ZeroMemory(&ToolInfo, sizeof(TOOLINFO));
ToolInfo.cbSize = sizeof(TOOLINFO);
ToolInfo.uFlags = TTF_TRANSPARENT | TTF_SUBCLASS;
ToolInfo.hwnd = this->GetSafeHwnd();
ToolInfo.lpszText = "place holder"; //set in OnSelectChangeOk
ToolInfo.uId = 0;
ToolInfo.rect = TipRect; //rect is re-set in OnSelectChangeOk
::SendMessage(textTooltip, TTM_ADDTOOL, 0, (LPARAM)&ToolInfo);
Am I missing something?
you gotta do ::SendMessage(hToolWnd, TTM_TRACKPOSITION, 0, MAKELPARAM(x, y)); and set the TTF_ABSOLUTE flag in the ToolInfo.uFlags member!
Fore more information, refer to: http://msdn.microsoft.com/en-us/library/bb760422(VS.85).aspx