Why can cc compile a c++ program? - c++

I have a makefile for macOS and Linux, which contains the following command:
cc -std=c++14 foo.cpp bar.cpp
And it compiles fine. foo.cpp and bar.cpp are, as the name suggests C++ files and it contains C++11 syntax. The compilation works fine.
Now if I include <fstream> I get hundred of linker errors. I am wondering, why that is?
Undefined symbols for architecture x86_64:
"std::__1::locale::has_facet(std::__1::locale::id&) const", referenced from:
bool std::__1::has_facet<std::__1::codecvt<char, char, __mbstate_t> >(std::__1::locale const&) in DiceInvaders-6f5dd4.o
"std::__1::locale::use_facet(std::__1::locale::id&) const", referenced from:
...
Afaik, cc links to the c compiler, and I would assume due to it's auto detection it compiles it with the C++ compiler. But why does it fail with an additional C++ include?
Is there any counterpart of cc for c++ on a system? If I use g++, I would assume that command is available, and what if the user actually wanted to compile it with his compiler of preference (as in cc)?
Edit: Is $(CXX) a good replacement for cc?

Most probably cc on your system is a symlink to gcc executable. Assuming that is true:
The difference between gcc and g++, quoting the man page, is:
g++ is a program that calls GCC and automatically specifies linking against the C++ library.
So when you invoke gcc it does not link against c++ library. You can link standard c++ library manually:
gcc -lstdc++ 1.cpp
Is there any counterpart of cc for c++ on a system?
The cc command is just a convention that most system follow. It's not standardized, at least I haven't heard where, the utility c99 is standarized by posix. On my linux system with archlinux distribution with the gcc package there is also installed symlink /usr/bin/c++ to g++.

Related

GCC not linking against libstdc++?

I'm receiving C++ build errors on Ubuntu 16.04 (g++ 5.4) that I don't understand:
The linker errors are (taken a few of them and run them through c++filt)
undefined reference to symbol 'std::basic_stringbuf<char, std::char_traits<char>, std::allocator<char> >::str() const##GLIBCXX_3.4'
undefined reference to symbol 'std::condition_variable::notify_one()##GLIBCXX_3.4.11'
The command lanks I'm using are: gcc -std=c++11 -m64 -fPIC -std=c++11 ... (the ... has all the libs, etc.)
I assume I'm trying to link against /usr/lib/x86_64-linux-gnu/libstdc++.so.6. When I run strings against it, I see GLIBCXX_3.4 and GLIBCXX_3.4.11 (but I really don't know what this is indicating.)
nm shows me that the symbols (at least the condition_variable one is defined)
$ nm -DA /usr/lib/x86_64-linux-gnu/libstdc++.so.6 | c++filt | grep condition_variable::notify_one
/usr/lib/x86_64-linux-gnu/libstdc++.so.6:00000000000b3930 T std::condition_variable::notify_one()
I've run readelf on all the libraries I'm attempting to link, and they all appear to be built for the same ABI (GCC: (Ubuntu 5.4.0-6ubuntu1~16.04.9) 5.4.0 20160609)
Update
I noticed that the first error is resolved by explicitly linking against libstd++.so (i.e. I added stdc++ to my target_link_libraries in CMake). I was under the impression that I should never have to do this?
tl;dr: Invoke g++ rather than gcc to avoid this problem
(based on #SergeyA's comment)
GCC behaves differently depending on whether you run it as the gcc or the g++ binary. Specifically, it apparently won't automatically link against its bundled C++ standard library, libstdc++. I'm guessing it will link against its C standard library - which doesn't help you much.
So just use the appropriate binary for your language; specifying --std=c++whatever isn't enough.

g++ undefined reference error when linking to third party shared libraries

I'm trying to link a c++ program that uses several shared libraries from 3rd parties. Mainly, these libraries come from a github project called MBSim and I downloaded the latest daily build with all its binaries, libraries and headers, which I installed on /usr/local/mbsim-env.
The most important libraries called are libmbsim, libopenmbvcppinterface, libfmatvec and libboost_filesystem (the last one comes with the MBSim distro).
I set up a simple code to test it and it compiles like a charm using
g++ main.cpp -m64 -g3 -std=c++11 -Wall
-Wfatal-errors -Werror -Wno-unknown-pragmas -fopenmp
`pkg-config --cflags mbsim` -I. -c -o main.o
The pkg-config part calls, as you can wonder, the include directories and flags:
-DHAVE_ANSICSIGNAL -DHAVE_OPENMBVCPPINTERFACE -DHAVE_BOOST_FILE_LOCK
-I/usr/local/mbsim-env/include
-I/usr/include/x86_64-linux-gnu
-I/usr/include/x86_64-linux-gnu/c++/5
-I/usr/local/include
My problems appear when I try to link the objects with the pre-compiled libraries with:
g++ system.o main.o -o teste -L/usr/local/mbsim-env/lib
-lmbsim -lopenmbvcppinterface -lboost_system
-lfmatvec -lm
-Wl,-rpath,/usr/local/mbsim-env/lib
Edit: On the above command, I've tried to use pkg-config --libs as well. The results remain the same.
First of all, the linker issues a warning that I'm linking against an older boost library:
/usr/bin/ld: warning: libboost_system.so.1.53.0,
needed by /usr/local/mbsim-env/lib/libmbsim.so,
may conflict with libboost_system.so.1.61.0
I'm aware of that, but I intentionally want to link against the old one because that's the one that was used to compile the MBSim libraries.
After that, I got several undefined reference warnings for almost every method that I call from MBSim:
system.cpp:59: undefined reference to
MBSim::RigidBody::RigidBody(std::__cxx11::basic_string<char,
std::char_traits<char>, std::allocator<char> > const&)'
It seems to me that this error means that the target libraries don't have the RigidBody method implemented. Well, I know they do.
My first guess was that maybe the linker was looking at the wrong library path, so I set LD_LIBRARY_PATH=/usr/local/mbsim-env/lib and added the -rpath to the same folder. That didn't help at all.
Some googling showed me that the problem could be compiling in 64bits and linking it against 32bits libs. I believe that's not the case: I've done everything in Ubuntu 16.04 64bits and the MBSim libraries are also 64bits.
Could somebody point me out of this dead end?
Could it be that your 3rd party shared libraries are compiled using an older version of GCC? There was a new ABI introduced in GCC 5. It's probably enabled by default on your platform. See https://gcc.gnu.org/onlinedocs/libstdc++/manual/using_dual_abi.html.
You could try switching to the older ABI, but that might require your other libraries to have been compiled with the old ABI also. You might also be able to switch ABIs for the 3rd party libraries explicitly.
undefined reference to MBSim::RigidBody::RigidBody(std::__cxx11::basic_string<std::char_traits<char>, std::allocator<char> > const&)
This is a reference to MBSim::RigidBody::RigidBody(const string&), compiled with g++ -std=c++11 and g++ version 5 or later.
As any1 probably correctly guessed, the binary for libmbsim.so that you downloaded was built with g++ 4.x, and defines the same function with this signature:
MBSim::RigidBody::RigidBody(std::basic_string<char, std::char_traits<char>,
std::allocator<char> > const&)
Note lack of __cxx11 namespace. You can easily confirm or disprove this:
nm -C libmbsim.so | grep 'MBSim::RigidBody::RigidBody'
If this mismatch is indeed the cause, simply rebuild this project from source with your compiler. That's what open source is for.

Undefined reference when combining C++ and Fortran [duplicate]

I am trying to link a .o file generated using g++ and another .o file generated using gfortran.
g++ -c mycppcode.cpp
produces the file mycppcode.o and the command
gfortran -c myfortrancode.f
produces the file myfortrancode.o
When I link these two files to get an output file
g++ -O mycppcode.o myfortrancode.o
I get the following error
Undefined symbols for architecture x86_64:
"__gfortran_pow_c8_i4", referenced from:
Could some one help me with this? Should I use another compiler? Also, I would like to know what functions or subroutines call "__gfortran_pow_c8_i4", so that I can try to avoid these functions or subroutines in fortran in future.
The following assumes you are using the GNU compiler tools. Things may be slightly different if you are using other compilers.
You can use either compiler to link the two together, but you need to provide the appropriate libraries.
Typically, you can use either
gfortran fortobj.o cppobj.o -lstdc++
or
g++ fortobj.o cppobj.o -lgfortran
This assumes that you are using a setup where both compilers know about each other's libraries (like if you installed through a linux repository).
In the case of the OP the C compilers came from XCode and gfortran is from homebrew. In that case, gfortran knows about the g++ libraries (since they were used to compile the compiler), but g++ doesn't know about the gfortran libraries. This is why using gfortran to link worked as advertised above. However, to link with g++ you need to add the path to libgfortran.* when you call the linker using the -L flag, like
g++ fortobj.o cppobj.o -L/path/to/fortran/libs -lgfortran
If for some reason your gfortran compiler is unaware of your g++ libs, you would do
gfortran fortobj.o cppobj.o -L/path/to/c++/libs -lstdc++
Note that there shouldn't be any difference in the final executable. I'm no compiler expert, but my understanding is that using the compiler to link your objects together is a convenience for calling the linker (ld on UNIX-like OS's) with the appropriate libraries associated with the language you are using. Therefore, using one compiler or the other to link shouldn't matter, as long as the right libraries are included.

In C++, why don't I have to include anything to use the sqrt() function?

I am just learning C++. Compiling with g++ version 3.2.3, "g++ hworld.cpp":
double sqrt(double);
int main(){
double x = sqrt(1515.15);
return 0;
}
That compiles fine, but if we were to replace sqrt with "sqrtfoo" the compiler would say sqrtfoo cannot be used as a function. I thought I would have to include cmath, but I guess not? Can someone please explain what my program has access to before any includes? For comparison, gcc does not allow me to do this, saying "undefined reference to 'sqrt'." Thank you.
You don't need to include cmath because your code has a prototype for sqrt in it already, the very first line.
As the existing answers explain, the double sort(double) provides a prototype to let the compiler know that the function exists.
But you also mentioned that this doesn't work under GCC. When you build a C or C++ program, the source code is compiled into object format. The object files are then linked together to form an executable.
To see this in action, try
gcc -c hello.c
This tells GCC to compile (-c) the source file hello.c. Assuming that hello.c exists and has no errors, you'll find hello.o in the current directory. Now try
gcc -o hello hello.o
This tells GCC to link hello.o with the appropriate system libraries, and to generate an output file called "hello". If hello.c uses math functions, you'll also need to link in the math library:
gcc -o hello hello.o -lm
"-l" is used to tell gcc to include extra libraries (beyond the default "libc" C library). "m" refers to "libm", which is the math library containing sqrt. If your program uses only one source file it's common to ask implicitly GCC to compile and link in a single command:
gcc -o hello hello.c -lm
Now to your question. GCC won't compile the above code because you haven't asked it to link in the math library. But g++ is okay with it. There's a very similar question already on Stack Overflow. According to its accepted answer,
the C++ runtime libstdc++ requres libm, so if you compile a C++
program with GCC (g++), you will automatically get libm linked in.
Since "libstdc++" is the C++ language runtime library, it's included by g++ by default. And as it depends on libm, the linker automatically loads libm while producing the final binary program.
Header files hold only declarations (signatures), and you've included one in the first line (prototype: double sqrt(double)).
The compiler compiles it just fine, because you've stated that somewhere this function is defined. The step that occurs after compiling is responsible for actually looking for that function definition. It's called linking, and during that phase linker lookups those definitions. In case of sqrtfoo it cannot find anything, whereas in case of sqrt it finds it in some standard library (I do not know the details here).

GCC dies trying to compile 64bit code on OSX 10.6

I have a brand-new off-the-cd OSX 10.6 installation.
I'd now like to compile the following trivial C program as a 64bit binary:
#include <stdio.h>
int main()
{
printf("hello world");
return 0;
}
I invoke gcc as follows:
gcc -m64 hello.c
However, this fails with the following error:
Undefined symbols:
"___gxx_personality_v0", referenced from:
_main in ccUAOnse.o
CIE in ccUAOnse.o
ld: symbol(s) not found
collect2: ld returned 1 exit status
What's going on here? Why is gcc dying?
Compiling without the -m64 flag works fine.
Two things:
I don't think you actually used gcc -m64 hello.c. The error you got is usually the result of doing something like gcc -m64 hello.cc- using the C compiler to compile C++ code.
shell% gcc -m64 hello.c
shell% ./a.out
hello world [added missing newline]
shell% cp hello.c hello.cc
shell% gcc -m64 hello.cc
Undefined symbols:
"___gxx_personality_v0", referenced from:
_main in ccYaNq32.o
CIE in ccYaNq32.o
ld: symbol(s) not found
collect2: ld returned 1 exit status
You can "get this to work" with the following:
shell% gcc -m64 hello.cc -lstdc++
shell% ./a.out
hello world
Second, -m64 is not the preferred way of specifying that you'd like to generate 64-bit code on Mac OS X. The preferred way is to use -arch ARCH, where ARCH is one of ppc, ppc64, i386, or x86_64. There may be more (or less) architectures available depending on how your tools are set up (i.e., iPhone ARM, ppc64 deprecated, etc). Also, on 10.6, gcc defaults to -arch x86_64, or generating 64-bit code by default.
Using this style, it's possible to have the compiler create "fat binaries" automatically- you can use -arch multiple times. For example, to create a "Universal Binary":
shell% gcc -arch x86_64 -arch i386 -arch ppc hello.c
shell% file a.out
a.out: Mach-O universal binary with 3 architectures
a.out (for architecture x86_64): Mach-O 64-bit executable x86_64
a.out (for architecture i386): Mach-O executable i386
a.out (for architecture ppc7400): Mach-O executable ppc
EDIT: The following was added to answer the OPs question "I did make a mistake and call my file .cc instead of .c. I'm still confused about why this should matter?"
Well... that's a sort of complicated answer. I'll give a brief explanation, but I'll ask that you have a little faith that "there's actually a good reason."
It's fair to say that "compiling a program" is a fairly complicated process. For both historical and practical reasons, when you execute gcc -m64 hello.cc, it's actually broken up in to several discrete steps behind the scenes. These steps, each of which usually feeds the result of each step to the next step, are approximately:
Run the C Pre-Processor, cpp, on the source code that is being compiled. This step is responsible for performing all the #include statements, various #define macro expansions, and other "pre-processing" stuff.
Run the C compiler proper on the C Pre-Processed results. The output of this step is a .s file, or the result of the C code compiled to assembly language.
Run the as assembler on the .s source. This assembles the assembly language in to a .o object file.
Run the ld linker on the .o file(s) to link the various compiled object files and various static and dynamically linked libraries in to a useable executable.
Note: This is a "typical" flow for most compilers. An individual implementation of a compiler doesn't have to follow the above steps. Some compilers combine multiple steps in to one for performance reasons. Modern versions of gcc, for example, don't use a separate cpp pass. The tcc compiler, on the other hand, performs all the above steps in one pass, using no additional external tools or intermediate steps.
In the above, traditional compiler tool chain flow, the cc (or, in our case, gcc) command is called a "compiler driver". It's a "logical front end" to all of the above tools and steps and knows how to intelligently apply all the steps and tools (like the assembler and linker) in order to create a final executable. In order to do this, though, it usually needs to know "the kind of" file it is dealing with. You can't really feed an assembled .o file to the C compiler, for example. Therefore, there are a couple of "standard" .* designations used to specify the "kind" of file (see man gcc for more info):
.c, .h C source code and C header files.
.m Objective-C source code.
.cc, .cp, .cpp, .cxx, .c++ C++ Source code.
.hh C++ header file.
.mm, .M Objective-C++ source code.
.s Assembly language source code.
.o Assembled object code.
.a ar archive or static library.
.dylib Dynamic shared library.
It's also possible to over-ride this "automatically determined file type" using various compiler flags (see man gcc for how to do this), but it's generally MUCH easier to just stick with the standard conventions so that everything "just works" automatically.
And, in a round about way, if you had used the C++ "compiler driver", or g++, in your original example, you wouldn't have encountered this problem:
shell% g++ -m64 hello.cc
shell% ./a.out
hello world
The reason for this is gcc essentially says "Use C rules when driving the tool chain" and g++ says "Use C++ rules when driving the tool chain". g++ knows that to create a working executable, it needs to pass -lstdc++ to the linker stage, whereas gcc obviously doesn't think this is necessary even though it knew to use the C++ compiler at the "Compile the source code" stage because of the .cc file ending.
Some of the other C/C++ compilers available to you on Mac OS X 10.6 by default: gcc-4.0, gcc-4.2, g++-4.0, g++-4.2, llvm-gcc, llvm-g++, llvm-gcc-4.0, llvm-g++-4.0, llvm-gcc-4.2, llvm-g++-4.2, clang. These tools (usually) swap out the first two steps in the tool chain flow and use the same lower-level tools like the assembler and linker. The llvm- compilers use the gcc front end to parse the C code and turn it in to an intermediate representation, and then use the llvm tools to transform that intermediate representation in to code. Since the llvm tools use a "low-level virtual machine" as its near-final output, it allows for a richer set of optimization strategies, the most notable being that it can perform optimizations across different, already compiled .o files. This is typically called link time optimization. clang is a completely new C compiler that also targets the llvm tools as its output, allowing for the same kinds of optimizations.
So, there you go. The not so short explanation of why gcc -m64 hello.cc failed for you. :)
EDIT: One more thing...
It's a common "compiler driver technique" to have commands like gcc and g++ sym-link to the same "all-in-one" compiler driver executable. Then, at run time, the compiler driver checks the path and file name that was used to create the process and dynamically switch rules based on whether that file name ends with gcc or g++ (or equivalent). This allows the developer of the compiler to re-use the bulk of the front end code and then just change the handful of differences required between the two.
I don't know why this happens (works fine for me), but
Try compile with g++, or link to libstdc++. ___gxx_personality_v0 is a symbol used by GNU C++ to set up the SjLj callback for the destructors, so for some reason C++ code creeps into your C code. or
Remove the -m64 flag. Binaries generated by GCC 4.2 on 10.6 defaults to 64-bit as far as I know. You can check by file the output and ensure it reads "Mach-O 64-bit executable x86_64". or
Reinstall the latest Xcode from http://developer.apple.com/technology/xcode.html.
OK:
adding -m64 doesn't do anything, a normal gcc with no options is a 64-bit compile
if you are really just off-the-cd then you should update and install a new xcode
your program works fine for me with or without -m64 on 10.6.2
We had a similar issue when working with CocoaPods when creating and using a pod that contained Objective-C++ code so I thought it's also worth mentioning:
You should edit the .podspec of the pod that contains the c++ code, and add a line like:
s.xcconfig = {
'OTHER_LDFLAGS' => '$(inherited) -lstdc++',
}