I'm developing WebSocket programs in Django. I want to receive the request from the client(ReactJS) and send signals to WebSocket consumer, and then WebSocket consumer sends messages to the client.
How to solve such a problem?
I tried as following.
urls.py
urlpatterns = [
url(r'^updatesignal/$',updatesignal),
url(r'^stopsignal/$',stopsignal),
]
views.py
#api_view(['POST'])
def updatesignal(request):
print("update")
consumers.isconnected = 1
return Response("update signal")
#api_view(['POST'])
def stopsignal(request):
print("stop signal")
consumers.isconnected = 0
return Response("stop signal")
consumers.py
from channels.generic.websocket import AsyncWebsocketConsumer
import json
import asyncio
isconnected = 0
class ChatConsumer(AsyncWebsocketConsumer):
async def connect(self):
print("connect")
await self.accept()
while isconnected == 1:
await asyncio.sleep(2)
print("true")
# obj = # do_something (Ex: constantly query DB...)
await self.send(text_data=json.dumps({
'message': "aaa"
}))
async def disconnect(self, close_code):
# Leave room group
pass
async def receive(self, text_data):
# Receive message from WebSocket
.....
But WebSocket consumer is fired after 10 seconds after receiving update signal request. How to solve this problem?
Related
I am using Django Channels to send messages to the frontend. and the frequency of the messages is one message per second, everything works fine when I am working on local but on production where I used Nginx, Gunicorn and Daphne to host the server, the connection to the websocket happened after 2-3 attempts, and after the webscokets get connected the messages started coming really slow. Is this issue is related to the server or with the code ?
consumer.py
class MyConsumer(AsyncJsonWebsocketConsumer):
async def connect(self):
self.room_group_name = 'Live Message'
self.error_code = 4011
await self.channel_layer.group_add(self.room_group_name, self.channel_name)
await self.accept()
async def disconnect(self, code):
await self.channel_layer.group_discard(self.room_group_name, self.channel_name)
await self.close(self.error_code)
async def send_live_data(self, event):
data = event.get('value')
additional_msg = get_additional_msg()
data['additional_msg'] = json.dumps(additional_msg, default=default)
try:
await self.send_json(data)
except Exception as e:
await self.disconnect({'code': self.error_code})
await self.close(self.error_code)
message.py
channel_layer = get_channel_layer()
async def send_data():
try:
await (channel_layer.group_send)('Live Message', {
'type': 'send_live_data',
'value': {'live_message':json.dumps(message)}})
except:
print("Error while sending message ...\n", traceback.format_exc())
class MyWorker(Thread):
def __init__(self):
Thread.__init__(self)
def run(self):
print('Worker is running .....')
while True:
loop = asyncio.new_event_loop()
asyncio.set_event_loop(loop)
loop.run_until_complete(send_data())
loop.close()
time.sleep(1)
MyWorker().start()
Thank you !!!
How would a continuous stream be implemented with websockets (preferably with django-channels)?
My code continuously sends a message. I would like to be able to start/stop it but at the moment doesn't respond on the serverside to the start/stop event (the print statement doesnt show up). It's like the whole consumer is blocking the thread even though it is async. I can't seem to figure out how to implement this.
import asyncio
import json
from channels.generic.websocket import AsyncWebsocketConsumer
class ChatConsumer(AsyncWebsocketConsumer):
pause = False
async def connect(self):
await self.accept()
await self._main_loop()
async def disconnect(self, close_code):
pass
async def receive(self, text_data):
text_data_json = json.loads(text_data)
print(text_data_json)
pause = text_data_json["pause"]
self.pause = bool(pause)
async def _main_loop(self):
while True:
if not self.pause:
await self.send(text_data=json.dumps({"message": "play"}))
else:
await self.send(text_data=json.dumps({"message": "pause"}))
await asyncio.sleep(1)
I want to send data from the firebase stream(pyrebase) via django channels websocket. Web scoket is working fine, But I can't imagine how I can use consumer.py file send message function in init_.py.
Here my django channel web socket Consumer.py file.
import json
from random import randint
from asyncio import sleep
from channels.generic.websocket import AsyncWebsocketConsumer
from django.conf import settings
class WSConsumer(AsyncWebsocketConsumer):
group_name = settings.STREAM_SOCKET_GROUP_NAME
async def connect(self):
# Joining group
await self.channel_layer.group_add(
self.group_name,
self.channel_name
)
await self.accept()
async def disconnect(self, close_code):
# Leave group
await self.channel_layer.group_discard(
self.group_name,
self.channel_name
)
async def receive(self, text_data):
print(text_data)
# Send data to group
await self.channel_layer.group_send(
self.group_name,
{
'type': 'system_load',
'data': text_data
}
)
async def system_load(self, event):
# Receive data from group
print('sending message to client')
await self.send(text_data=json.dumps(event['data']))
This file works fine.
This is my inti.py file. In this file, I want to send data to the WebSocket in this stream_handler function.
import pyrebase
from configFiles.config import config
firebase = pyrebase.initialize_app(config)
authe = firebase.auth()
database = firebase.database()
safe_temperature = 20
safe_humidity = 40
def stream_handler(message):
if "Humidity" in message["path"]:
if message["data"] > safe_humidity:
database.child("Controller").child("Light").set(1)
else:
database.child("Controller").child("Light").set(0)
if "Temperature" in message["path"]:
if message["data"] > safe_humidity:
database.child("Controller").child("Fan").set(1)
else:
database.child("Controller").child("Fan").set(0)
# Here place I want to send data which is message["data"] to the WebSocket
mystream = database.child("Sensor").stream(stream_handler)
Thank you!
So I have a Django app in which I used channels to implement live chat. My consumer looks like this:
import json
from asgiref.sync import async_to_sync
from channels.generic.websocket import WebsocketConsumer
class ChatConsumer(WebsocketConsumer):
def connect(self):
self.room_name = self.scope['url_route']['kwargs']['room_name']
self.room_group_name = 'chat_%s' % self.room_name
# Join room group
async_to_sync(self.channel_layer.group_add)(
self.room_group_name,
self.channel_name
)
self.accept()
def disconnect(self, close_code):
# Leave room group
async_to_sync(self.channel_layer.group_discard)(
self.room_group_name,
self.channel_name
)
# Receive message from WebSocket
def receive(self, text_data):
text_data_json = json.loads(text_data)
message = text_data_json['message']
username = self.scope["user"]
# Send message to room group
async_to_sync(self.channel_layer.group_send)(
self.room_group_name,
{
'type': 'chat_message',
'message': message,
'user': username.username
}
)
# Receive message from room group
def chat_message(self, event):
message = event['message']
user=event['user']
print(user)
# Send message to WebSocket
self.send(text_data=json.dumps({
'message': message,
'user':user
}))
So I am looking for a way to save the sent messages (because currently they are lost on refresh). I have created a Messages model that has a CharField for the message text. I think I can save new messages if I do this in my chat_message function:
new_message=Messages(text=message)
new_nessage.save()
My question is how do I preload the last 10 messages whenever a user gets connected to the chat?
So in order to do this, I ended up saving my message to the database in the "receive" function (because if you save it in the chat_message one it's saved 1 time for each active user). Then in order to preload messages I used an AJAX call every time a websocket is opened in order to get the 10 most recent messages using a python function and then I passed the messages back as a JsonResponse (https://simpleisbetterthancomplex.com/tutorial/2016/08/29/how-to-work-with-ajax-request-with-django.html scroll down to the AJAX requests part of this article and take a look at signup.html, urls.py and views.py files in this order for reference).
From this answer, which helps to send data from consumers for every n seconds.
Tried to handle the disconnection properly, using creat_task method, tried to stop while-loop(which is used to send data for every n seconds) by sending a flag=False(Assuming, this flag is not sent to the same instance which is created the task).
consumers.py:
class AutoUpdateConsumer(AsyncConsumer):
async def websocket_connect(self, event):
print("connected", event)
await self.send({
"type": "websocket.accept"
})
await self.create_task(True)
async def websocket_receive(self, event):
print("receive", event)
async def websocket_disconnect(self, event):
await self.create_task(False)
print("disconnected", event)
async def create_task(self, flag=True):
while flag:
await asyncio.sleep(2)
df= pd.DataFrame(data=[random.sample(range(100), 4) for _ in range(5)])
await self.send({
'type': 'websocket.send',
'text': df.to_html(),
})
Warning:
2019-09-11 14:40:06,400 - WARNING - server - Application instance
<Task pending coro=<SessionMiddlewareInstance.__call__() running at
D:\Django\Django channels\django_channels_env\lib\site-packages\channels\sessions.py:175>
wait_for=<Future pending cb=[<TaskWakeupMethWrapper object at
0x000001870E06C618>()] for connection <WebSocketProtocol client=
['127.0.0.1', 63789] path=b'/ws/home'> took too long to shut down and was
killed.
How to stop_task safely instead of waiting for channels to kill task?
Or
How to stop infinite while loop running in a method, from another method in same class?
Versions:
Django == 2.0.7
channels == 2.1.2
I would suggest creating a group when connecting to the consumer. That way you can trigger a message from anywhere in your django project as long as you know the group name (auto_update).
from channels.generic.websocket import AsyncWebsocketConsumer
class AutoUpdateConsumer(AsyncWebsocketConsumer):
async def connect(self):
print('connect')
# join the group
self.group_name = 'auto_update'
await self.channel_layer.group_add(
self.group_name,
self.channel_name
)
await self.accept()
async def disconnect(self, event):
print('disconnect')
# leave the group
await self.channel_layer.group_discard(
self.group_name,
self.channel_name
)
async def receive(self, event):
print('receive')
async def auto_update(self, event):
print('sending df')
df = event['df']
await self.send({
'text': df
})
To send the message I would use a custom management command. To stop the command I would create a singleton model (a model with only one instance) that has a boolean field that can be periodically checked to see if the loop should be stopped.
First use get_channel_layer() to get the active layer that communicates with redis, then in the loop call group_send to invoke a consumer method specified by the type key.
# /project/app/management/commands/auto_update.py
from django.core.management.base import BaseCommand
from asgiref.sync import async_to_sync
from channels.layers import get_channel_layer
from config.models import AutoUpdateSettings
class Command(BaseCommand):
help = 'Command to start auto updating'
def handle(self, *args, **kwargs):
settings = AutoUpdateSettings.objects.first()
settings.keep_running = True
settings.save()
group_name = 'auto_update'
channel_layer = get_channel_layer()
while True:
settings.refresh_from_db()
if not settings.keep_running:
break
df= pd.DataFrame(data=[random.sample(range(100), 4) for _ in range(5)])
async_to_sync(channel_layer.group_send)(
group_name,
{
'type': 'auto_update', # this is the name of your consumer method
'df': df.to_html()
}
)
To start the loop that sends the message to the group you would call the command python manage.py auto_update. To stop the command you would use the admin page and set keep_running to false.