Check after malloc & before calling free() - c++

I have read this post about check before calling free(). I want to further confirm through a case.
The following codes are copied from my C++ project (tested, no error/warning). I just want to confirm the right way to check memory allocation and free() in C++.
// part 1: declare
typedef struct cipher_params_t {
unsigned char * p1;
int p2;
}cipher_params_t;
// part 2: allocate memory
cipher_params_t *params = (cipher_params_t*)malloc(sizeof(cipher_params_t));
// part 3: check allocate memory
if (!params) {
/* Unable to allocate memory on heap*/
fprintf(stderr, "ERROR: malloc error: %s\n", strerror(errno));
return errno;
}
// part 4: assign values
unsigned char key[16] = {0x01, 0x02, ..., 0x0f};
params -> p1 = key;
params -> p2 = 1;
// part 5: use params for some function
some_func(params);
// part 6: free params lastly
cleanup1(params);
// cleanup2(params); //another option
void cleanup1 (cipher_params_t *params){
if(params) free(params)
}
void cleanup2 (cipher_params_t *params){
if(params!=NULL) free(params)
}
Questions:
In part 3, is this the correct way to check if(!params). Any error is not considered here?
In part 6, I give 2 options - if(params) and if(params!=NULL). Are they same?
In part 1, struct includes pointer(p1) and non-pointer(p2). What is the difference between free a pointer, free a non-pointer, and free a combination of both?
If I use delete[ ] instead of free(). How? and what's the difference?

In part 3, is this the correct way to check if(!params). Any error is not considered here?
Yes this is correct since malloc() returns NULL on failure.
In part 6, I give 2 options - if(params) and if(params!=NULL). Are they same?
Yes, they are the same. But in C++ there is several reasons to use nullptr (a proper type nullptr_t) instead of NULL.
In part 1, struct includes pointer(p1) and non-pointer(p2). What is the difference between free a pointer, free a non-pointer, and free a combination of both?
In fact, you don't and can't release a non-pointer. In your case, you are releasing only one pointer that is a pointer to a cipher_params_t structure.
With malloc() you allocates memory for containing a cipher_params_t whatever the contents is, you just allocate enough space for containing it. And when you free(), you release the allocated memory, no matter what the structure contains.
Please note that malloc() and free() don't call contructors/destructors, neither for the pointed structure, nor for its contents. They are just reserving/allocating memory space.
If I use delete[ ] instead of free(). How? and what's the difference?
Never ever mix malloc()/free(), new/delete and new[]/delete[] because they don't do the same thing. You should read What is the difference between new/delete and malloc/free? for more information.

Regarding the question:
In part 1, struct includes pointer(p1) and non-pointer(p2). What is
the difference between free a pointer, free a non-pointer, and free a
combination of both?
in the example you gave you are deleting a struct from heap mem. This struct has a pointer (assuming 8 bytes) and an int (usually 4 bytes) so you delete this piece of memory (12 bytes) and nothing else.
The memory where the pointer is pointing will remain there, so the key[16] won't be touched. In your example there is a possible issue, as params it's on heap and key is in stack, stack will be deleted when you leave scope but params pointer could still point to it.

Related

Accessing freed pointers can cause data corruption if malloc() allocates memory in the same spot unless the freed pointer is set to NULL

This Question statement is came in picture due to statement made by user (Georg Schölly 116K Reputation) in his Question Should one really set pointers to `NULL` after freeing them?
if this Question statement is true
Then How data will corrupt I am not getting ?
Code
#include<iostream>
int main()
{
int count_1=1, count_2=11, i;
int *p=(int*)malloc(4*sizeof(int));
std::cout<<p<<"\n";
for(i=0;i<=3;i++)
{
*(p+i)=count_1++;
}
for(i=0;i<=3;i++)
{
std::cout<<*(p+i)<<" ";
}
std::cout<<"\n";
free(p);
p=(int*)malloc(6*sizeof(int));
std::cout<<p<<"\n";
for(i=0;i<=5;i++)
{
*(p+i)=count_2++;
}
for(i=0;i<=3;i++)
{
std::cout<<*(p+i)<<" ";
}
}
Output
0xb91a50
1 2 3 4
0xb91a50
11 12 13 14
Again it is allocating same memory location after freeing (0xb91a50), but it is working fine, isn't it ?
You do not reuse the old pointer in your code. After p=(int*)malloc(6*sizeof(int));, p point to a nice new allocated array and you can use it without any problem. The data corruption problem quoted by Georg would occur in code similar to that:
int *p=(int*)malloc(4*sizeof(int));
...
free(p);
// use a different pointer but will get same address because of previous free
int *pp=(int*)malloc(6*sizeof(int));
std::cout<<p<<"\n";
for(i=0;i<=5;i++)
{
*(pp+i)=count_2++;
}
p[2] = 23; //erroneouly using the old pointer will corrupt the new array
for(i=0;i<=3;i++)
{
std::cout<<*(pp+i)<<" ";
}
Setting the pointer to NULL after you free a block of memory is a precaution with the following advantages:
it is a simple way to indicate that the block has been freed, or has not been allocated.
the pointer can be tested, thus preventing access attempts or erroneous calls to free the same block again. Note that free(p) with p a null pointer is OK, as well as delete p;.
it may help detect bugs: if the program tries to access the freed object, a crash is certain on most targets if the pointer has been set to NULL whereas if the pointer has not been cleared, modifying the freed object may succeed and result in corrupting the heap or another object that would happen to have been allocated at the same address.
Yet this is not a perfect solution:
the pointer may have been copied and these copies still point to the freed object.
In your example, you reuse the pointer immediately so setting it to NULL after the first call to free is not very useful. As a matter of fact, if you wrote p = NULL; the compiler would probably optimize this assignment out and not generate code for it.
Note also that using malloc() and free() in C++ code is frowned upon. You should use new and delete or vector templates.

Memory leak on deallocating char * set by strcpy?

I have a memory leak detector tool which tells me below code is leaking 100 bytes
#include <string>
#include <iostream>
void setStr(char ** strToSet)
{
strcpy(*strToSet, "something!");
}
void str(std::string& s)
{
char* a = new char[100]();
setStr(&a);
s = a;
delete[] a;
}
int main()
{
std::string s1;
str(s1);
std::cout << s1 << "\n";
return 0;
}
According to this point number 3 it is leaking the amount I allocated (100) minus length of "something!" (10) and I should be leaking 90 bytes.
Am I missing something here or it is safe to assume the tool is reporting wrong?
EDIT: setStr() is in a library and I cannot see the code, so I guessed it is doing that. It could be that it is allocating "something!" on the heap, what about that scenario? Would we have a 90 bytes leak or 100?
This code does not leak and is not the same as point number 3 as you never overwrite variables storing pointer to allocated memory. The potential problems with this code are that it is vulnerable to buffer overflow as if setStr prints more than 99 symbols and it is not exception-safe as if s = a; throws then delete[] a; won't be called and memory would leak.
Updated: If setStr allocates new string and overwrites initial pointer value then the pointer to the 100 byte buffer that you've allocated is lost and those 100 bytes leak. You should initialize a with nullptr prior to passing it to setStr and check that it is not null after setStr returns so assignment s = a; won't cause null pointer dereference.
Summing up all the comments, it is clear what the problem is. The library you are using is requesting a char **. This is a common interface pattern for C functions that allocate memory and return a pointer to that memory, or that return a pointer to memory they own.
The memory you are leaking is allocated in the line char* a = new char[100]();. Because setStr is changing the value of a, you can no longer deallocate that memory.
Unfortunately, without the documentation, we cannot deduce what you are supposed to do with the pointer.
If it is from a call to new[] you need to call delete[].
If it is from a call to malloc you need to call std::free.
If it is a pointer to memory owned by the library, you should do nothing.
You need to find the documentation for this. However, if it is not available, you can try using your memory leak detection tool after removing the new statement and see if it detects a leak. I'm not sure if it is going to be reliable with memory allocated from a library function but it is worth a try.
Finally, regarding the question in your edit, if you leak memory you leak the whole amount, unless you do something that is undefined behavior, which is pointless to discuss anyway. If you new 100 chars and then write some data on them, that doesn't change the amount of memory leaked. It will still be 100 * sizeof(char)

How to correctly use malloc and free memory?

I am wondering what is the right/standard way to use malloc and free. Is it needed to set pointer NULL after free? Basically, which of the two following ways is correct?
double* myPtr = (double*)malloc(sizeof(double)*5);
.....
free(myPtr);
or
double* myPtr = (double*)malloc(sizeof(double)*5);
.....
free(myPtr);
myPtr = NULL;
Or it should be other ways to use malloc and free? Thanks.
Both are fine. The only difference is that the former approach would crash if you tried to free myPtr a second time.
Depending on the language you're using, the malloc line could be tidied up a little.
Using sizeof(*myPtr) is less prone to bugs when you later refactor. If you're using C, the cast is also unnecessary
double* myPtr = malloc(sizeof(*myPtr)*5);
As pointed out by WhozCraig, if you're using C++, there are much easier ways to allocate an array
std::vector<double> ar(5);
gives you an array of 5 doubles that will grow its storage if required and automatically free its memory when it goes out of scope.
There is no any need to set the pointer to NULL in statement
myPtr = NULL;
On the one hand this prevents the program from an execution error if you will try to free the pointer the second time. On the other hand it maybe hides the bug code where you try to free the pointer the second time.
So whether you need to set the pointer to NULL depends on the program design.
If you are speaking about C++ then it would be better if you would use never C functions malloc and free. Consider using of smart pointers as for example std::shared_ptr.
Setting the pointer back to "NULL" will only be useful if you need to reuse it again later and run checks on it like "if(myPtr) { [...] }". If you don't plan on reusing this specific pointer, you can leave it to whatever his value is.
Use of free:
free() only marks the memory chunk as free - there is no enforcement of this freeing operation. Accessing memory chunks that were previously freed is the cause of many memory errors for novices and experienced programmers. A good practice is that always nullify a pointer that was just freed.
In case of C, just remove the cast:
double* myPtr = malloc(sizeof(double)*5);
.....
free(myPtr);
myPtr = NULL;
You are free to do with Your pointer anything. You don't MUST set it to NULL, but it's good if You don't want to get SEGFAULT for free.
Let see examples.
double * ptr = malloc(sizeof(double) * 42 );
ptr[0] = 1.2; // OK
free (ptr); // OK
ptr = malloc(sizeof(double) * 13); // It's OK. You don't need to set pointer to NULL
Let see some more examples.
void assign(ptr)
{
if( ptr != NULL) ptr[0] = 1.2;
}
double * ptr = NULL;
assign(ptr); // All OK, method will not pass check
double * ptr = malloc(sizeof(double) * 42);
assign(ptr); // OK, method will pass check and assign
free(ptr);
// ptr = NULL; // If we don't do this ....
.... a lot of code and 666 lines below ...
assign(ptr); // BAH! Segfault! And if You assign ptr=NULL, it would not a segfault
What you write is correct (however in C you shouldn't cast the return value of malloc, but in C++ you must do the cast).
You don't have to set myPtr to NULL after calling free. Just don't dereference the memory after if has been freed.
It is best to avoid malloc/free if you can avoid it. You can avoid it if
the array or structure you are allocating is "small" (you can count the size on your fingers) and you know the size at compile time
the array is used and discarded in the local scope of your program
If these are true, don't use malloc/free, but just use local auto variables which are allocated from the stack instead of the heap.
For example, this is simpler and easier to maintain
{
double myPtr[5];
...
}
than this
{
double* myPtr = (double*)malloc(sizeof(double)*5);
...
free(myPtr);
}
It's good practice to use stack variables when you can, because a stack never gets "fragmented" like a heap can. But of course, a stack can overflow, so don't put anything "big" on the stack. Knowing what is "big" is not an exact science; you should know what your stack size is beforehand.

Does this produce a memory leak?

I'm following a book on C++ programming, and I'm following the exercises. One exercise asks me to create a program that produces a memory leak. Will this program produce such a leak?
int main()
{
int * pInt = new int;
*pInt = 20;
pInt = new int;
*pInt =50;
return 0;
}
Considering it is a trivial example, not having a delete paired with your new is a leak. In order to prevent a leak in this case you would need the following:
int * pInt = new int;
*pInt = 20;
delete pInt ;
pInt = new int;
*pInt =50;
delete pInt ;
A decent tool to use to detect memory leaks is Valgrind. I ran the tool on your sample code, like so:
valgrind ./a.out
and this is part of the output it produced:
==14153== HEAP SUMMARY:
==14153== in use at exit: 8 bytes in 2 blocks
==14153== total heap usage: 2 allocs, 0 frees, 8 bytes allocated
==14153==
==14153== LEAK SUMMARY:
==14153== definitely lost: 8 bytes in 2 blocks
Which confirms that indeed the program does leak memory.
Yes. To avoid leaks, every time you call new, you have to have a matching call to delete. You have 2 calls to new and no calls to delete, so you have 2 leaks.
Note that when your program exits, the OS will free up all the memory you've allocated with new. So memory leaks are really only a problem for non-trivial programs.
One exercise asks me to create a program that produces a memory leak.
Will this program produce such a leak?
an utter exercise , and your code is a better answer to exercise !
Pointers and memory leaks. These are truly the items that consume most of the debugging time for developers
Memory leak
Memory leaks can be really annoying. The following list describes some scenarios that result in memory leaks.
Reassignment, I'll use an example to explain reassignment.
char *memoryArea = malloc(10);
char *newArea = malloc(10);
This assigns values to the memory locations shown in Figure 4 below.
http://www.ibm.com/developerworks/aix/library/au-toughgame/fig4.gif
Figure 4. Memory locations
memoryArea and newArea have been allocated 10 bytes each and their respective contents are shown in Figure 4. If somebody executes the statement shown below (pointer reassignment )
memoryArea = newArea;
then it will surely take you into tough times in the later stages of this module development.
In the code statement above, the developer has assigned the memoryArea pointer to the newArea pointer. As a result, the memory location to which memoryArea was pointing to earlier becomes an orphan, as shown in Figure 5 below. It cannot be freed, as there is no reference to this location. This will result in a memory leak of 10 bytes.
http://www.ibm.com/developerworks/aix/library/au-toughgame/fig5.gif
Figure 5. Memory leak
Before assigning the pointers, make sure memory locations are not becoming orphaned.
Freeing the parent block first
Suppose there is a pointer memoryArea pointing to a memory location of 10 bytes. The third byte of this memory location further points to some other dynamically allocated memory location of 10 bytes, as shown in Figure 6.
http://www.ibm.com/developerworks/aix/library/au-toughgame/fig6.gif
Figure 6. Dynamically allocated memory
free(memoryArea)
**If memoryArea is freed by making a call to free, then as a result the newArea pointer also will become invalid. The memory location to which newArea was pointing cannot be freed, as there is no pointer left pointing to that location. In other words, the memory location pointed by newArea becomes an orphan and results in memory leak.
Whenever freeing the structured element, which in turn contains the pointer to dynamically allocated memory location, first traverse to the child memory location (newArea in the example) and start freeing from there, traversing back to the parent node.
The correct implementation here will be:
free( memoryArea->newArea);
free(memoryArea);
Improper handling of return values
At time, some functions return the reference to dynamically allocated memory. It becomes the responsibility of the calling function to keep track of this memory location and handle it properly.**
char *func ( )
{
return malloc(20); // make sure to memset this location to ‘\0’…
}
void callingFunc ( )
{
func ( ); // Problem lies here
}
In the example above, the call to the func() function inside the callingFunc() function is not handling the return address of the memory location. As a result, the 20 byte block allocated by the func() function is lost and results in a memory leak.
Sharp Reference at :
http://www.ibm.com/developerworks/aix/library/au-toughgame/
Update:
your interest let me for an edit
Simple rules to avoid Memory Leaks in C
You are allocating memory for p and q:
p=new int [5];
/* ... */
q=new int;
But you are only freeing p using an invalid operator, since arrays should be deleted using delete[]. You should at some point free both p and q using:
delete[] p;
delete q;
Note that since you are making your pointers point to the other pointer's allocated buffer, you might have to check which delete operator corresponds to which new operation.
You should use delete[] on the buffer allocated with new[] and delete with the buffer allocated with new.
Rule 1: Always write “free” just after “malloc”
int *p = (int*) malloc ( sizeof(int) * n );
free (p);
Rule 2: Never, ever, work with the allocated pointer. Use a copy!
int *p_allocated = (int*) malloc ( sizeof(int) * n );
int *p_copy = p_allocated;
// do your stuff with p_copy, not with p_allocated!
// e.g.:
while (n--) { *p_copy++ = n; }
...
free (p_allocated);
Rule 3: Don’t be parsimonious. Use more memory.
Always start by allocating more memory than you need. After you finish debugging, go back and cut on memory use. If you need an array 1000 integers long, allocate 2000, and only after you make sure everything else is OK – only then go back and cut it down to 1000.
Rule 4: Always carry array length along with you
Wherever your array goes, there should go with it it’s length. A nice trick is to allocate an array sized n+1, and save n into it’s 0 place:
int *p_allocated = (int*) malloc ( sizeof(int) * (n+1) );
int *p_copy = p_allocated+1;
p_copy[-1] = n;
// do your stuff with p_copy, not with p_allocated!
free (p_allocated);
Rule 5: Be consistent. And save comments
The most important thing is to be consistent and to write down what you do. I am always amazed at how many programmers seem to think that comments are a waste of time. They are imperative. Without comments, you probably won’t remember what you did. Imagine returning to your code a year after you wrote it, and spending countless hour trying to recall what that index does. Better to spend a couple of seconds writing it down.
Also, if you are consistent, you will not fail often. Always use the same mechanism for passing arrays and pointers. Don’t change the way you do things lightly. If you decide to use my previous trick, use it everywhere, or you might find yourself referring back to a nonexistent place because you forgot what type of reference you chose.
Ref : http://mousomer.wordpress.com/2010/11/03/simple-rules-to-avoid-memory-leaks-in-c/
Yes, this produces not one, but two memory leaks: both allocated ints are leaked. Moreover, the first one is leaked irrecoverably: once you assign pInt a new int the second time, the first allocated item is gone forever.
Will this program produce suck a leak?
Yes, it will.
Yes and no. When pInt is overwritten with a new int pointer, you lose that memory that was previously allocated, however when the program returns, most modern operating systems will clean up this memory, as well as the memory lost by not deallocating pInt at the end.
So in essence, yes, something like this will result in two memory leaks.
It does, because you allocate space with the statement "new int", but do not use "delete" to free the space.

Does this generate a memory leak?

void aFunction_2()
{
char* c = new char[10];
c = "abcefgh";
}
Questions:
Will the: c = "abdefgh" be stored in the new char[10]?
If the c = "abcdefgh" is another memory area should I dealloc it?
If I wanted to save info into the char[10] would I use a function like strcpy to put the info into the char[10]?
Yes that is a memory leak.
Yes, you would use strcpy to put a string into an allocated char array.
Since this is C++ code you would do neither one though. You would use std::string.
void aFunction_2()
{
char* c = new char[10]; //OK
c = "abcefgh"; //Error, use strcpy or preferably use std::string
}
1- Will the: c = "abdefgh" be
allocated inner the new char[10]?
no, you are changing the pointer from previously pointing to a memory location of 10 bytes to point to the new constant string causing a memory leak of ten bytes.
2- If the c = "abcdefgh" is another
memory area should I dealloc it?
no, it hasn't been allocated on heap, its in read-only memory
3- If I wanted to save info inner the
char[10] I would use a function like
strcpy to put the info inner the
char[10]?
not sure what you mean with 'inner' here. when you allocate using new the memory is allocated in the heap and in normal circumstances can be accessed from any part of your program if you provide the pointer to the memory block.
Your answer already has been answered multiple times, but I think all answers are missing one important bit (that you did not ask for excplicitly):
While you allocated memory for ten characters and then overwrote the only pointer you have referencing this area of memory, you are created a memory leak that you can not fix anymore. To do it right, you would std::strcpy() the memory from the pre-allocated, pre-initialized constant part of the memory where the content of your string-literal has been stored into your dynamically allocated 10 characters.
And here comes the important part:
When you are done with dealing with these 10 characters, you deallocate them using delete[]. The [] are important here. Everything that you allocate using new x[] has to be deallocated with delete[]. Neither the compiler nor the runtime warn you when use a normal delete instead, so it's important to memorize this rule.
No, that is only pointer reassignment;
No, deleteing something that didn't come from new will often crash; and
Yes, strcpy will do the job… but it's not usually used in C++.
Since nobody has answered with code, std::uninitialized_copy_n (or just std::copy_n, it really doesn't make a difference here) is more C++ than strcpy:
#include <memory>
static char const abcs[] = "abcdefgh"; // define string (static in local scope)
char *c = new char[10]; // allocate
std::copy_n( abcs, sizeof abcs, c ); // initialize (no need for strlen)
// when you're done with c:
delete[] c; // don't forget []
Of course, std::string is what you should use instead:
#include <string>
std::string c( "abcdefgh" ); // does allocate and copy for you
// no need for delete when finished, that is automatic too!
No (pointer reassignment)
No
Yes, you can use strcpy(), see for instance: