How to retrieve the icon FROM a QPushButton? - c++

QT 5.8.0, OSX 10.12.6
I need to retrieve the image on a QButton in a window. Here's where I'm at:
I have a number of QPushButtons in a window. These all have been set to have images in QtDesigner by selecting the images from resources assigned to the project. Which works fine.
My (admittedly vague) understanding is that when the window initializes the ui...
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
...the images are applied to the button. When the window opens, they are there, and I didn't do anything else, so that's my guess.
What I need to do now is access the images in the buttons, by which I mean I need to make local copies of them for modification and use later. QAbstractButton has an icon() function, which says it returns the "icon property", so within MainWindow(), I attempted to get the icon from the entire button as follows...
{
QIcon xx;
xx = ui->entire->icon();
}
...which promptly crashes with:
Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes:
KERN_INVALID_ADDRESS at 0x00000023000004b8 Exception Note:
EXC_CORPSE_NOTIFY
So I'm doing it wrong, or perhaps it can't be done. TIA for any insight on this one.

There is likely an error somewhere else in your code. I'm using Qt 5.13.0 and the following code works without problems. I suggest, that you might try it in your environment.
#include <QFrame>
#include <QHBoxLayout>
#include <QPushButton>
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
auto frame = new QFrame;
frame->setLayout(new QHBoxLayout);
auto btn = new QPushButton("Test");
btn->setIcon(QIcon("./data/icon.png"));
frame->layout()->addWidget(btn);
QObject::connect(btn, &QPushButton::clicked, [btn]() {
auto icon = btn->icon();
auto pixmap=icon.pixmap(16,16,QIcon::Mode::Normal, QIcon::State::On);
pixmap.save("savedIcon.png");
});
frame->show();
return a.exec();
}

Related

How to launch the QMainWindow with a fading animation?

I tried launching my window this way:
#include "stdafx.h"
#include "mainwindow.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
{
ui.setupUi(this);
setWindowOpacity(0);
QGraphicsOpacityEffect* eff = new QGraphicsOpacityEffect(this);
QPropertyAnimation* ani = new QPropertyAnimation(eff, "windowOpacity");
ani->setDuration(3000);
ani->setStartValue(0);
ani->setEndValue(1);
ani->setEasingCurve(QEasingCurve::OutBack);
ani->start(QPropertyAnimation::DeleteWhenStopped);
}
#include "mainwindow.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
But the window never became visible, I would like to it be initialized with a fade in effect.
What's the proper way to achieve it?
Two issues I see. First, as originally written, your main function is going to exit immediately after opening the window. Add return a.exec(); at the end of main.
Next, you are animating QGraphicsOpacityEffect. As written, your example code has no connection between QGraphicsOpacityEffect and the window. Your animation is animating the property on the effect class, but that doesn't propagate back to the widget. There is no need to use QGraphicsOpacityEffect. Instead, just animate the widget directly:
ui.setupUi(this);
setWindowOpacity(0);
// Notice that the first argument passed in is 'this' - the widget.
// the widget is what you want to animate.
QPropertyAnimation* ani = new QPropertyAnimation(this, "windowOpacity");
ani->setDuration(3000);
ani->setStartValue(0);
ani->setEndValue(1);
ani->setEasingCurve(QEasingCurve::OutBack);
ani->start(QPropertyAnimation::DeleteWhenStopped);

qInputDialog make visible Unity taskbar and titlebar in fullscreen application

I'm trying to ask for a password the user in order to access a particular section, my application is fullscreen. The problem is that when the qInputDialog appears also the unity taskbar and the application titlebar appears. I want to avoid this and keep my application fullscreen.
I'm using Qt 5.12.3 on Ubuntu 16.04
Take a look at this simple example:
Main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.showFullScreen();
return a.exec();
}
MainWindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QInputDialog>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_pushButton_clicked()
{
bool ok;
QString text = QInputDialog::getText(this, tr("Restriscted"),
tr("Password:"), QLineEdit::Password,"",&ok, Qt::FramelessWindowHint);
if (ok && text=="pass")
{
ui->label->setText("ok");
}
}
Seems there is no solution for this at the moment and the issue depends on Unity. At the end I replaced the qInputDialog with a qStackedView page with a qLabel and a qButton on it, then I hide/show the page accordingly.

How can I program a custom popup Window in Qt?

My Qt application consists of several screens added on a QStackedLayout(). Now after some useraction I would like a little popup window that confirms the action and disappears after a few seconds. What I would like is a gray rectangle with black border and some text in it. No buttons, no titlebar.
I tried to do it with QMessage Box (see code below) but in general it doesnt seem to be possible to adjust border styles for QMessageBox(). Also the size can't be adjusted.
QMessageBox* tempbox = new QMessageBox;
tempbox->setWindowFlags(Qt::FramelessWindowHint); //removes titlebar
tempbox->setStandardButtons(0); //removes button
tempbox->setText("Some text");
tempbox->setFixedSize(800,300); //has no effect
tempbox->show();
QTimer::singleShot(2000, tempbox, SLOT(close())); //closes box after 2 seconds
So, how can I program a custom popup Window in Qt?
First of all, I'd like to recommend the Windows Flags Example of the Qt docs. It provides a nice sample to play around with this topic. In this sample, a QWidget is derived to show the effect of the distinct flags. This brought me to the idea that probably any QWidget can be used for this if the appropriate Qt::WindowFlags are set. I choosed QLabel because
it can display text
it inherits from QFrame and, thus, can have a frame.
Source code testQPopup.cc:
// standard C++ header:
#include <iostream>
#include <string>
// Qt header:
#include <QApplication>
#include <QLabel>
#include <QMainWindow>
#include <QTimer>
using namespace std;
int main(int argc, char **argv)
{
cout << QT_VERSION_STR << endl;
// main application
#undef qApp // undef macro qApp out of the way
QApplication qApp(argc, argv);
// setup GUI
QMainWindow qWin;
qWin.setFixedSize(640, 400);
qWin.show();
// setup popup
QLabel qPopup(QString::fromLatin1("Some text"),
&qWin,
Qt::SplashScreen | Qt::WindowStaysOnTopHint);
QPalette qPalette = qPopup.palette();
qPalette.setBrush(QPalette::Background, QColor(0xff, 0xe0, 0xc0));
qPopup.setPalette(qPalette);
qPopup.setFrameStyle(QLabel::Raised | QLabel::Panel);
qPopup.setAlignment(Qt::AlignCenter);
qPopup.setFixedSize(320, 200);
qPopup.show();
// setup timer
QTimer::singleShot(1000,
[&qPopup]() {
qPopup.setText(QString::fromLatin1("Closing in 3 s"));
});
QTimer::singleShot(2000,
[&qPopup]() {
qPopup.setText(QString::fromLatin1("Closing in 2 s"));
});
QTimer::singleShot(3000,
[&qPopup]() {
qPopup.setText(QString::fromLatin1("Closing in 1 s"));
});
QTimer::singleShot(4000, &qPopup, &QLabel::hide);
// run application
return qApp.exec();
}
I compiled with VS2013 and Qt 5.6 on Windows 10 (64 bit). The image below shows a snaphot:
To make the popup better visible (and because I liked it), I changed the background color of the QLabel for popup. And, I couldn't resist to add a little countdown.

Run QFileDialog::getOpenFileName without separate event loop?

I'm using QFileDialog::getOpenFileName right now. However, as suggested in this article, this crashes when the main application closes while the dialog is open. You can see an example of how to reproduce the crash here:
int main(int argc, char **argv) {
QApplication application{argc, argv};
QMainWindow *main_window = new QMainWindow();
main_window->show();
QPushButton *button = new QPushButton("Press me");
main_window->setCentralWidget(button);
QObject::connect(button, &QPushButton::clicked, [main_window]() {
QTimer::singleShot(2000, [main_window]() { delete main_window; });
QFileDialog::getOpenFileName(main_window, "Close me fast or I will crash!");
});
application.exec();
return 0;
}
I can use QFileDialog with the normal constructor instead, as described here. However, then I don't seem to get the native windows file open dialog.
Is there a way to get a non crashing program and use the native Windows file open dialog through Qt?
If you close your main_window instead of deleting it, you won't get any crash.
By the way, you could check if there is any QFileDialog opened to avoid a wrong app exit.
In the next example, I'm closing the dialog, but you could implement another solution:
#include <QTimer>
#include <QApplication>
#include <QMainWindow>
#include <QPushButton>
#include <QFileDialog>
#include <QDebug>
int main(int argc, char **argv) {
QApplication application{argc, argv};
QMainWindow *main_window = new QMainWindow();
main_window->show();
QPushButton *button = new QPushButton("Press me");
main_window->setCentralWidget(button);
QObject::connect(button, &QPushButton::clicked, [main_window]() {
QTimer::singleShot(2000, [main_window]() {
QObjectList list = main_window->children();
while (!list.isEmpty())
{
QObject *object= list.takeFirst();
if (qobject_cast<QFileDialog*>(object))
{
qDebug() << object->objectName();
QFileDialog* fileDialog = qobject_cast<QFileDialog*>(object);
fileDialog->close();
}
}
main_window->close();
});
QFileDialog::getOpenFileName(main_window, "Close me fast or I will crash!");
});
application.exec();
return 0;
}
The design of your application is broken. The shut down of the application normally happens when the outernmost event loop in the main thread exists. This won't happen while a file dialog is active - by definition, its event loop is running then. Thus you're doing something you shouldn't be doing, and the file dialog is merely a scapegoat, or a canary in the coalmine indicating brokenness elsewhere.

Cannot press QPushButton in a simple program

Basically, I want a simple pushButton with a colorful text which when pressed exits the application.
Why cant I press PushButton in this simple program. I am using QT 4.6 on Arch x86_64.
#include <QtGui/QApplication>
#include <QLabel>
#include <QPushButton>
#include<QtGui>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QMainWindow *Main=new QMainWindow;
QPushButton *button = new QPushButton(Main);
QLabel *label = new QLabel(Main);
label->setText("<h2><i>Hello</i> ""<font color=red>Qt!</font></h2>");
label->setVisible(true);
QObject::connect(button, SIGNAL(clicked()),label, SLOT(close()));
label->setAlignment(Qt::AlignCenter|Qt::AlignVCenter);
label->setWindowTitle("HelloWorld Test Program");
Main->show();
return a.exec();
}
Beside the use of a button class that will allow you to display rich text, you also need to make sure your connections are correct.
In your example, you're connecting the clicked signal of the button to the clear() slot of the label, which is non-sense.
To exit your app when the button is clicked, you need to close the main window. Here is the code to get the right connection :
QObject::connect(button, SIGNAL(clicked()),Main, SLOT(close()));
Changing this single line of code in your example is not enough, because your label is drawn on top of your button, so it's not possible to graphically click on it. You need to hide your label and put some text into your button :
button->setText("Hello");
label->setVisible(false);
Regarding the rich text feature in a QPushButton, AFAIK it is not possible to do it with a QPushButton.
UPDATE :
Here is a way to put some richtext on a QPushButton. It uses the solution described by my comment : painting a QTextDocument onto a pixmap and setting this pixmap as the button's icon.
#include <QtGui/QApplication>
#include <QLabel>
#include <QPushButton>
#include <QtGui>
#include <QTextDocument>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QMainWindow *Main=new QMainWindow;
QPushButton *button = new QPushButton(Main);
QTextDocument Text;
Text.setHtml("<h2><i>Hello</i> ""<font color=red>Qt!</font></h2>");
QPixmap pixmap(Text.size().width(), Text.size().height());
pixmap.fill( Qt::transparent );
QPainter painter( &pixmap );
Text.drawContents(&painter, pixmap.rect());
QIcon ButtonIcon(pixmap);
button->setIcon(ButtonIcon);
button->setIconSize(pixmap.rect().size());
QObject::connect(button, SIGNAL(clicked()),Main, SLOT(close()));
Main->show();
return a.exec();
}
Take a look here. Widget called QwwRichTextButton.
The QwwRichTextButton widget provides a button that can display rich text.