how and where to learn site reliability engineering course? - sre

can any one help me where and how to learn site reliability engineering course, i am not getting proper links any where.
i went through this links
1. https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=2ahUKEwjO8LvN_tHjAhUk6nMBHfy1DAIQFjAAegQIABAB&url=https%3A%2F%2Fwww.coursera.org%2Flearn%2Fsite-reliability-engineering-slos&usg=AOvVaw0inAMNS40toLzK5HFFzC3o
https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&cad=rja&uact=8&ved=2ahUKEwjO8LvN_tHjAhUk6nMBHfy1DAIQFjABegQILhAB&url=https%3A%2F%2Fcloud.google.com%2Fblog%2Fproducts%2Fdevops-sre%2Fintroducing-a-new-coursera-course-on-site-reliability-engineering&usg=AOvVaw0sxlNjskhQqqOTy_u_PDJD
but these are not give clear details.

I think you should start by reading the original SRE books.
And other classical DevOps books("The Goal", "The Phoenix Project", etc.). If you need a roadmap - here is a good one.
According to my experience and this roadmap learning a programming language is essential (Python or Go). As far as I know, there is no good full SRE course right now. So, I think It's better to follow that roadmap and seek courses on each milestone.

Related

"Tell Me" search bar with Office 2016

Office 2016 was released with a very specific search box on the ribbon shown below (image from Microsoft blog). After a little research (took me a bloody while to even get the search terms right for google) I found that it uses intuitive language to find the commands fast. I wanted to implement something similar if not the same with my application.
Excel Ribbon "Tell Me"
I wanted to know how do I proceed to implement this. I understand there is a steep learning curve but I am looking for a place to start. Hopefully some examples, some libraries if there is something or some algorithms I may need to learn.
It was very difficult finding out what technology is used. I found another blog explaining the new features with perhaps a little extra information rather than just mentioning what it is. "Tell Me uses a technique called word-wheeling, which enables it to start showing results as soon as you start typing. With every keystroke, the results are modified and refined."
Read so far:
blogs.office.com/2014/05/15/get-more-done-with-tell-me
blogs.msdn.microsoft.com/ukfe/2014/06/03/office-365-productivity-feature-get-more-done-with-tell-me/
So any help for me to start trying to implement this feature is appreciated. Just as a note I use C++ (Qt) but I guess to learn I wouldn't mind any language.

Is There Documentation for xUnit++

xUnit++ isn't the same thing as xUnit, and google doesn't point me to any good documentation. The xUnit++ site has a Wiki, with about five pages of general stuff, but no real specifics and no tutorials.
Does anyone know of any relatively complete, or detailed, documentation of xUnit++. Also, if you know of any tutorials, that would be great!
Thanks!
At the moment, there isn't. I opened an issue about this on the author's homepage over a month ago. The link is here.
https://bitbucket.org/moswald/xunit/issue/13/tutorial-and-quick-start
It can be assumed that he's busy because good programmers are usually swamped.
I would suggest making a bitbucket account to comment on the issue, or asking the author to move his repository to something like GitHub, where the community would take care of the rest of the work for him.
It might be a little bit difficult because he is currently using mecurial for his version control.
Not much of an answer, but there are other people looking for the same information as you.
[Change 2016-05-10]
I started using The Catch Framework for doing unit test in C and C++ approximately 2 months after answering this question. It is fairly well documented and in active development on GitHub. It might be worth a try.

Zurb foundation 4 classes

Is there any documentation that explains each class in foundation.css? I am not great at front-end development and don't seem to be grasping the concepts with just cursory documentation available on zurb's site. Thanks in advance.
There is none. I think it will be tough for them, the ZURBlings, and overly-exhausting for us, to go over it, documented. I think what you need to know is what Responsive Design is all about. You can have a good beginner's introduction here:
From Wikipedia - a bird's eye
view
Another bird's eye view of
RD
Then continue on reading what Foundation is basically about.
And once you have a broader knowledge of what RD and Foundation is basically about, you can go crazy about it here and learn that it can actually allow you do more.
You really need to learn about their css once you are comfortable using Foundation, having read the links I gave you, and want to start to tweaking some of the configuration - which by the way is already explained in their docs.
AFAIK, there is no document that explains each and every class, but you can try to look at the kitchensink
http://foundation.zurb.com/docs/v/4.3.2/components/kitchen-sink.html
They have (almost) every component available as a demo in a single page. So you could inspect each of these elements and familiarize yourself with the class names.
This applies only to F4, I don't see a kitchen sink in F5

Some Developer Advice

I am currently working on a program that I really think is a good idea (at least I sure hope it is). For the program I am building I am using (after some very long consideration) ColdFusion - Flex - Adobe Air. However, I have to learn ColdFusion to do this.
I am an independent developer that for the most part uses PHP to build my client's websites. Since I plan on learning ColdFusion to build this program, do you guys have any advice on how I can use ColdFusion elsewhere. It is not very exciting to think that I am learning this language for just one thing.
I don't plan on bulding Coca-Cola's lastest greatest website anytime soon, but I (for some odd reason) enjoy coding and was just wondering if you guys had any advice on any smaller-time avenues that one could persue??
Any advice would be greatly appreciated! :)
Cliff notes: I'm an independent PHP developer learning ColdFusion for a client. Its not exciting to learn a language which I will never use again. Where can I apply ColdFusion in the future?
You can use ColdFusion to build any webapp you could build with PHP. I've seen a few articles lately with comments from PHP developers switching to ColdFusion. This one was posted today, and lists some pros and cons of switching to ColdFusion.
http://blog.rubicon.je/2009/09/coldfusion-half-a-year-away/
I wouldn't consider it an either/or proposition though. If you want to learn CF for your AIR app, it will absolutely come in handy for something else down the road, even if you don't plan for that. Knowing more than one (or three) languages is always beneficial, as it gives you additional insight into other ways to solve problems.
Dan
ColdFusion or CFML the language is a tool, like any other you might add to your toolkit. As developers I personally feel we choose choose the best tool for the job. That said having another tool available will invariably come in handy down the road rather you write another CFML application or not. General solid programming advice is to try and learn at least one new language a year.
CFML is easy to learn, yet also provides for advanced development, which is why many choose to go with it. I came from a PHP/Perl background and picked it up in a couple weeks. If you are comfortable programming once you get the syntax down you can use to it do anything you can do with PHP. I wrote at length on the comparison in this answer.
Further lengthy Question/Answers to the viability/use of ColdFusion:
Is ColdFusion a good choice for web development?
What is the status of ColdFusion today?
I know you didn't ask about comparisons, you have made your decision. For building Flex/AIR apps with a data back-end imho ColdFusion or BlazeDs is the way to go. ColdFusion allows you to hook up the power of java to serve data with the easy of a scripting language. With that starting point you have your foot in the Java platform which is tremendously powerful and extensive. You can invoke interact with the Java layer and harness that power. Many will make the leap to Java or a more "friendly" JVM language like Groovy or JRuby.
do you guys have any advice on how I can use ColdFusion elsewhere.
slidesix is a recent example of an interesting use of ColdFusion. NASDAQ built Flex/AIR market replay application. Also you can check Ben Forta's site for more sites running ColdFusion to get some ideas.
But I think you already hit the nail on the head with Flex/AIR apps if you plan on making more, much of what Adobe does is work to make integration with their technologies as seamless as possible. Honestly that alone has been what has excited me most about using CFML and the recent addition of open source alternatives in Railo/BlazeDs I have been building Flex apps powered by Railo/BlazeDs without paying a dime to Adobe.
I guess the bottom line is that the Java platform (via CFML) and the Flash Platform (via Flex Framework ) are both not going anywhere any time soon, and for that matter neither is PHP so I think you will have a solid set of skill from which to build on either way you go.
ColdFusion is huge in Government, both at the Federal and State level. I moved to the D.C. area in large part because of the number CF jobs available around here.
So, you could always use it for gainful employment.
Update: Some links as requested
Ben Forta's list of sites using ColdFusion, Government category
Who uses ColdFusion - a list of ColdFusion development shops
GotCFM?com - a list of sites using ColdFusion; lots of government sites there (look under "N"; the "Government" category isn't fleshed out)
Adobe.com - abridged list of customers, some with links to case studies
Monster.com search "coldfusion" in Washington, DC
Dice.com search "coldfusion" in Washington, DC
You can get a basic reading of what people are paying for via (shudder) RentACoder: http://www.google.com/search?q=coldfusion+site%3Arentacoder.com
You can use coldfusion everywhere and as much as you like in PHP. There's enough free engines (Railo, Smith, OpenBlueDragon) that you can load into Tomcat instances, or use something like stax to put a coldfusion app into the cloud.
How far you do or don't go is up to you. I find that I write about 1/2 the code in coldfusion that I do in PHP. Maybe it's syntax that I feel less, I don't know.
But build your first project, I think the dots to connect will become apparent on their own

Maintaining a Programmer Wiki [closed]

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I was recently put in charge of the wiki for the development team. The wiki is still in its infancy, so I have a lot of room to work with. It goal is to house internal to the development team. Currently, the main piece of information that the wiki holds is Coding Standards.
What are some best practices your dev team uses for its internal wiki?
What information is important to have on a dev wiki?
If you were to go to the wiki for your dev team what information would you expect to see?
Is there some information that shouldn't go on the wiki even though it seems like a good idea?
-- edit --
Also, is there a good way to organize the information? ( such as by layer ( data, ui), by porject, or other)
Introduction to the source base for new programmers
General documentation (not the API documentation per-se, but more tutorial like things)
Lists of staff / who's doing what and how to reach them
Notes / resources / articles that explain concepts used in the software
Documentation of the build process and the filesystem layout of the codebase
Other things I usually put up there are
Planning / todo lists
Information that is interesting for others to read
Everything else that I feel should be shared
We had a development wiki and it was a great tool. We used it for everything!
When brainstorming new ideas, we'd capture them on the wiki. The low friction nature of the wiki made it easy for anyone in the organization (we were a small startup) to add ideas as they thought of them. We had a high level "brainstorming" page which linked to detailed pages containing a thorough description of each idea.
For each iteration, we'd "move" feature idea items from the "brainstorming" list to the feature list for that iteration. The details of the feature were flushed out to include design and implementation details.
As features were completed, the iteration page became our release notes page - which also included the release tag from our version control system.
We had a bug page that worked very similar to the feature pages. Bug fixes were added to the iteration/release pages as they were worked on/complete.
We also created our user documentation on the wiki and exported those pages it with the release.
As time went on. This tool was viewed more and more valuable. We wound up creating new wikis for different the products the company was working on.
I hope you find your development wiki as useful as we did!
Wikipatterns is a website dedicated to documenting best wiki practices. They also describe anti-patterns and talk about ways to deal with them. I read their book and it was a great asset for me to get a wiki off the ground in a 150+ person organization.
One thing that we stress on our dev wiki is that it is updated when things change.
We don't want our wiki that is intended to provide information and be a central source of collected knowledge to become so out of date that it is useless. As the code is updated, developers are requested to update any related information on the wiki.
Other than Coding Standards, we keep tips and tricks for working with our code base, setup information for new hires, and general environment information.
The hardest part is getting developers to use your wiki. I have some long standing suggestions here: http://possibility.com/wiki/index.php?title=GettingYourWikiAdopted
Getting a Wiki Adopted is Tough
Have a Champion
Remove Objections
Create Content
Enmesh the Wiki In Company Processes
Evangelize
Don't Give Up
Consider Not Using Wiki For Conversations
Just Do It! Don't Wait For a Budget
Have a Transition Plan
Promoting Your Wiki
One good practice is to have the entire documentation and source code for each build available through your wiki. Then developers will go to wiki to access build info and that makes it invaluable.
Wikis can be a valuable resource for software development teams but they are not a silver bullet. It is all too easy to create a Wiki that would rapidly fall into disuse or become grossly outdated.
In my opinion, the key to a successful Wiki is getting the entire team on board. That means getting people away from other resources (and in particular email archives) as knowledge repositories, and offering some incentive for people to contribute.
However, it's also important to not be a format czar: If you have a lot of documents that you generate in, say, MS WORD, it may be ideal to do them all in Wiki format but that takes time and may be annoying if you have diagrams, documents, etc. In those cases, it's better to compromise and let people keep it in word format, as long as the only way to access the newest version is through the Wiki.
If you're not a manager, you need to get a manager on board because it would require some "enforcement".
There has been accumulating research and experience on Wikis and their use in software engineering. You can search the ACM digital library, for example. I am a coorganizer of an annual workshop on wikis for SE and we had several interesting experience reports and there are additional materials in the international symposium on Wikis.
Burndown charts
common setup information for development environments (nice for when new people start)
Specs
Known issues and workarounds with development tools
Come up with some kind of style guide, and teach others how to style stuff. When I was in charge of a corporate wiki, all of the other developers would just write crummy prose that was barely formatted, and looked terrible.
Keep away from things that require discussion. I tried shoehorn in a book review section, but it was too difficult to have others comment on things.
Examples of in house libraries are good. And/or "storyboards" walking a user through a process when MethodX is called.
What are some best practices your dev team uses for its internal wiki?
Make it look nice. I know it doesn't sound important, but if you spend a little time branding it pays off in terms of people actually using it. And uptake is key, or it will just wither and die.
What information is important to have on a dev wiki?
General information about a Project, milestones, delivery dates etc.
Summaries of design decisions/meetings. Important so that you don't re-visit the same areas time and time again.
HowTo guides for general development of current projects (for example, how to develop a new Plugin)
If you were to go to the wiki for your dev team what information would you expect to see?
Project information, who is working on what etc. Design decisions. Also best practices and links to useful sites.
Is there some information that shouldn't go on the wiki even though it seems like a good idea?
Low-level task lists tend to fluctuate and not be kept up-to-date, and can be misleading.
Also, critical communications between departments are better suited to e-mail, THEN the conversation can be copied to the wiki. It's too easy to ignore it otherwise!
Remember that a wiki is interactive. If you're thinking about publishing, as in publishing burndown charts, then you're not thinking far enough. Distributing that information is only part of it.
For instance, rather than having a "Current Burndown Chart" page, create a page for "Burndown Chart for Week of 10-27-2008" and then encourage people to comment on the chart, and what it means, and why you did so poorly that week.
We house and inhouse team wiki. And there we put all the necessary information for each project we are developing:
repositories
addresses for virtual machines
passwords
project documentations
project overview
project status
and anything else we fill needs to be written on a project. And it is the most useful web application we are running (besides Mantis) . On more general pages we put a definition of every taxonomy we are using, general project guidelines, polices, coding and developing practices we use.
It is there, it is simple and effective and I think every team should have one of those.