How to define lambda function in private? - c++

I want to hide details of the lambda function into private part of a class.
I tried to separate the lambda function part from for_each() function.
#include <algorithm>
#include <iostream>
#include <vector>
using namespace std;
class Sol
{
private:
vector<int> vec = vector<int>{ 1,2,3,4,5 };
int target = 10;
auto lambdaFunc = [=](int& v) { v += target; };
public:
void addConst() {
for_each(vec.begin(), vec.end(), lambdaFunc);
}
void printVec() {
for_each(vec.begin(), vec.end(), [](int v) {cout << v << endl; });
}
};
int main()
{
Sol sol;
sol.addConst();
sol.printVec();
return 0;
}
If I don't separate lambdaFunc from the for_each() function, I got elements of vector printed out.
However, by separating lambdaFunc, I got error message:
error: non-static data member declared 'auto'
Changing auto to static auto didn't solve.

If you have access to c++17 compiler, the best option is to provide a private member function as #VittorioRomeo shown in his answer(which is more straight forward IMO).
c++11 Solution!
Another way(s) is to provide the type for the lambda. You can
either use std::function with some type-erasure cost to define the
type of the lambda.
(See Live)
std::function<void(int&)> lambdaFunc = [=](int& v) { v += target; };
Or, if lambda can be changed to capture less one, that can be stored
into a typed function pointer like follows. In which target will
be passed as the second parameter of the lambda which made the lambda
capture-less. But that need also change of addConst() function.
(See Live)
class Sol
{
private:
std::vector<int> vec{ 1,2,3,4,5 };
// ^^^^^^^^^^^^^^ -> can use just braced-init-list
int target{ 10 };
void(*lambdaFunc)(int&, int) = [](int& v, int tar) { v += tar; };
//^^^^^^^^^^^^^^^^^^^^^^^^^ // fun-pointer type
public:
void addConst()
{
for (auto& element : vec) lambdaFunc(element, target);
}
};

Not sure why you would want to do this. If you really have a valid reason, you can use a private member function instead:
class Sol{
private:
auto lambdaFunc() { return [=](int& v) { v += target; }; }
public:
void addConst() {
for_each(vec.begin(), vec.end(), lambdaFunc());
}
};

Related

Virtually turn vector of struct into vector of struct members

I have a function that takes a vector-like input. To simplify things, let's use this print_in_order function:
#include <iostream>
#include <vector>
template <typename vectorlike>
void print_in_order(std::vector<int> const & order,
vectorlike const & printme) {
for (int i : order)
std::cout << printme[i] << std::endl;
}
int main() {
std::vector<int> printme = {100, 200, 300};
std::vector<int> order = {2,0,1};
print_in_order(order, printme);
}
Now I have a vector<Elem> and want to print a single integer member, Elem.a, for each Elem in the vector. I could do this by creating a new vector<int> (copying a for all Elems) and pass this to the print function - however, I feel like there must be a way to pass a "virtual" vector that, when operator[] is used on it, returns this only the member a. Note that I don't want to change the print_in_order function to access the member, it should remain general.
Is this possible, maybe with a lambda expression?
Full code below.
#include <iostream>
#include <vector>
struct Elem {
int a,b;
Elem(int a, int b) : a(a),b(b) {}
};
template <typename vectorlike>
void print_in_order(std::vector<int> const & order,
vectorlike const & printme) {
for (int i : order)
std::cout << printme[i] << std::endl;
}
int main() {
std::vector<Elem> printme = {Elem(1,100), Elem(2,200), Elem(3,300)};
std::vector<int> order = {2,0,1};
// how to do this?
virtual_vector X(printme) // behaves like a std::vector<Elem.a>
print_in_order(order, X);
}
It's not really possible to directly do what you want. Instead you might want to take a hint from the standard algorithm library, for example std::for_each where you take an extra argument that is a function-like object that you call for each element. Then you could easily pass a lambda function that prints only the wanted element.
Perhaps something like
template<typename vectorlike, typename functionlike>
void print_in_order(std::vector<int> const & order,
vectorlike const & printme,
functionlike func) {
for (int i : order)
func(printme[i]);
}
Then call it like
print_in_order(order, printme, [](Elem const& elem) {
std::cout << elem.a;
});
Since C++ have function overloading you can still keep the old print_in_order function for plain vectors.
Using member pointers you can implement a proxy type that will allow you view a container of objects by substituting each object by one of it's members (see pointer to data member) or by one of it's getters (see pointer to member function). The first solution addresses only data members, the second accounts for both.
The container will necessarily need to know which container to use and which member to map, which will be provided at construction. The type of a pointer to member depends on the type of that member so it will have to be considered as an additional template argument.
template<class Container, class MemberPtr>
class virtual_vector
{
public:
virtual_vector(const Container & p_container, MemberPtr p_member_ptr) :
m_container(&p_container),
m_member(p_member_ptr)
{}
private:
const Container * m_container;
MemberPtr m_member;
};
Next, implement the operator[] operator, since you mentioned that it's how you wanted to access your elements. The syntax for dereferencing a member pointer can be surprising at first.
template<class Container, class MemberPtr>
class virtual_vector
{
public:
virtual_vector(const Container & p_container, MemberPtr p_member_ptr) :
m_container(&p_container),
m_member(p_member_ptr)
{}
// Dispatch to the right get method
auto operator[](const size_t p_index) const
{
return (*m_container)[p_index].*m_member;
}
private:
const Container * m_container;
MemberPtr m_member;
};
To use this implementation, you would write something like this :
int main() {
std::vector<Elem> printme = { Elem(1,100), Elem(2,200), Elem(3,300) };
std::vector<int> order = { 2,0,1 };
virtual_vector<decltype(printme), decltype(&Elem::a)> X(printme, &Elem::a);
print_in_order(order, X);
}
This is a bit cumbersome since there is no template argument deduction happening. So lets add a free function to deduce the template arguments.
template<class Container, class MemberPtr>
virtual_vector<Container, MemberPtr>
make_virtual_vector(const Container & p_container, MemberPtr p_member_ptr)
{
return{ p_container, p_member_ptr };
}
The usage becomes :
int main() {
std::vector<Elem> printme = { Elem(1,100), Elem(2,200), Elem(3,300) };
std::vector<int> order = { 2,0,1 };
auto X = make_virtual_vector(printme, &Elem::a);
print_in_order(order, X);
}
If you want to support member functions, it's a little bit more complicated. First, the syntax to dereference a data member pointer is slightly different from calling a function member pointer. You have to implement two versions of the operator[] and enable the correct one based on the member pointer type. Luckily the standard provides std::enable_if and std::is_member_function_pointer (both in the <type_trait> header) which allow us to do just that. The member function pointer requires you to specify the arguments to pass to the function (non in this case) and an extra set of parentheses around the expression that would evaluate to the function to call (everything before the list of arguments).
template<class Container, class MemberPtr>
class virtual_vector
{
public:
virtual_vector(const Container & p_container, MemberPtr p_member_ptr) :
m_container(&p_container),
m_member(p_member_ptr)
{}
// For mapping to a method
template<class T = MemberPtr>
auto operator[](std::enable_if_t<std::is_member_function_pointer<T>::value == true, const size_t> p_index) const
{
return ((*m_container)[p_index].*m_member)();
}
// For mapping to a member
template<class T = MemberPtr>
auto operator[](std::enable_if_t<std::is_member_function_pointer<T>::value == false, const size_t> p_index) const
{
return (*m_container)[p_index].*m_member;
}
private:
const Container * m_container;
MemberPtr m_member;
};
To test this, I've added a getter to the Elem class, for illustrative purposes.
struct Elem {
int a, b;
int foo() const { return a; }
Elem(int a, int b) : a(a), b(b) {}
};
And here is how it would be used :
int main() {
std::vector<Elem> printme = { Elem(1,100), Elem(2,200), Elem(3,300) };
std::vector<int> order = { 2,0,1 };
{ // print member
auto X = make_virtual_vector(printme, &Elem::a);
print_in_order(order, X);
}
{ // print method
auto X = make_virtual_vector(printme, &Elem::foo);
print_in_order(order, X);
}
}
You've got a choice of two data structures
struct Employee
{
std::string name;
double salary;
long payrollid;
};
std::vector<Employee> employees;
Or alternatively
struct Employees
{
std::vector<std::string> names;
std::vector<double> salaries;
std::vector<long> payrollids;
};
C++ is designed with the first option as the default. Other languages such as Javascript tend to encourage the second option.
If you want to find mean salary, option 2 is more convenient. If you want to sort the employees by salary, option 1 is easier to work with.
However you can use lamdas to partially interconvert between the two. The lambda is a trivial little function which takes an Employee and returns a salary for him - so effectively providing a flat vector of doubles we can take the mean of - or takes an index and an Employees and returns an employee, doing a little bit of trivial data reformatting.
template<class F>
struct index_fake_t{
F f;
decltype(auto) operator[](std::size_t i)const{
return f(i);
}
};
template<class F>
index_fake_t<F> index_fake( F f ){
return{std::move(f)};
}
template<class F>
auto reindexer(F f){
return [f=std::move(f)](auto&& v)mutable{
return index_fake([f=std::move(f),&v](auto i)->decltype(auto){
return v[f(i)];
});
};
}
template<class F>
auto indexer_mapper(F f){
return [f=std::move(f)](auto&& v)mutable{
return index_fake([f=std::move(f),&v](auto i)->decltype(auto){
return f(v[i]);
});
};
}
Now, print in order can be rewritten as:
template <typename vectorlike>
void print(vectorlike const & printme) {
for (auto&& x:printme)
std::cout << x << std::endl;
}
template <typename vectorlike>
void print_in_order(std::vector<int> const& reorder, vectorlike const & printme) {
print(reindexer([&](auto i){return reorder[i];})(printme));
}
and printing .a as:
print_in_order( reorder, indexer_mapper([](auto&&x){return x.a;})(printme) );
there may be some typos.

How to create vector from specific values from array?

I will start from code:
#include <iostream>
#include <vector>
using namespace std;
struct A
{
int color;
A(int p_f) : field(p_f) {}
};
int main ()
{
A la[4] = {A(3),A(5),A(2),A(1)};
std::vector<int> lv = {begin(la).color, end(la).color};//I would like to create vector from specific value from array la
for (std::vector<int>::iterator it = fifth.begin(); it != fifth.end(); ++it) std::cout << ' ' << *it;
return 0;
}
Generally I would like to create a vector from specific values from array.
As you can see la is A array and I would like to create vector containing not the whole la array, but only color.
vector(int) not vector(A), which vector{3,5,2,1}, so not A, but only int color. It can be done using in C++11 also. Thanks.
This should work.
std::vector<int> lv;
std::transform(std::begin(la), std::end(la), std::back_inserter(lv), [](const A& a){
return a.color;
});
Also here is another way:
Refactor your structure to get color from a method:
struct A
{
int color;
A(int p_f) : color(p_f) {}
int getColor() const {
return color;
}
};
In this case you may use bind:
std::transform(std::begin(la), std::end(la), std::back_inserter(lv), std::bind(&A::getColor, std::placeholders::_1));
Or you may also use std::mem_fn to method which is a bit shorter (thanks to #Piotr S.):
std::transform(std::begin(la), std::end(la), std::back_inserter(lv), std::mem_fn(&A::getColor));
Or you may use std::mem_fn to data member. In this case you don't even need to implement a getter method:
std::transform(std::begin(la), std::end(la), std::back_inserter(lv), std::mem_fn(&A::color));
Following may help:
namespace detail
{
using std::begin;
using std::end;
template <typename Container, typename F>
auto RetrieveTransformation(const Container& c, F f)
-> std::vector<std::decay_t<decltype(f(*begin(c)))>>
{
// if `F` return `const T&`, we want `std::vector<T>`,
// so we remove reference and cv qualifier with `decay_t`.
//
// That handles additionally the case of lambda
// The return type of lambda [](const std::string&s) { return s;}
// - is `const std::string` for msvc
// - is `std::string` for for gcc
// (Note that the return type rules have changed:
// see http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#1048)
using F_Ret = std::decay_t<decltype(f(*begin(c)))>;
std::vector<F_Ret> res;
res.reserve(std::distance(begin(c), end(c)));
for (const auto& e : c)
{
res.push_back(f(e));
}
return res;
}
}
template <typename Container, typename F>
auto RetrieveTransformation(const Container& c, F f)
-> decltype(detail::RetrieveTransformation(c, f))
{
return detail::RetrieveTransformation(c, f);
}
And then use it as
std::vector<int> lv = RetrieveTransformation(la, std::mem_fn(&A::getColor));
// or
// auto lv = RetrieveTransformation(la, [](const A&a){return a.color;});
Live Demo

Can a range-based for loop take a type argument?

From what I can tell, range-based for loops can only take a c-style array, an object of a type that has the member functions begin() and end() defined, or an object of a type Type for which the free functions begin(Type) and end(Type) can be found with ADL.
Is there a way to make the loop take a type argument, so code like this compiles?
class StaticVec{
//shortened implementation
static myIterator begin();
static myIterator end();
};
void foo() {
for(auto elem : StaticVec){
dosomething(elem);
}
}
I would like to omit the necessity of writing StaticVec::values() in the loop.
As a general solution you can define
template< class Type > struct Static_collection {};
template< class Type >
auto begin( Static_collection<Type> const& )
-> decltype( Type::begin() )
{ return Type::begin(); }
template< class Type >
auto end( Static_collection<Type> const& )
-> decltype( Type::end() )
{ return Type::end(); }
and then you can write e.g.
auto main() -> int
{
for( auto elem : Static_collection<Static_vec>() )
{
std::cout << elem << ' ';
}
std::cout << '\n';
}
Addendum:
In most practical cases it will however suffice to just create an instance of the class holding the static begin and end member functions, as shown in Jarod42’s and Matt McNabb’s answers (the former already posted when I posted the above), e.g.
for( auto const& elem : StaticVec() )
{
// ...
}
If instance creation can have undesirable side effects, now or perhaps after some future maintainance work, then use the general solution.
Otherwise, if instance creation is essentially free, I’d go for that.
You may still (if applicable) construct a dummy object:
for (auto&& elem : StaticVec{}) {
// ...
}
It's definitely not possible. The range variable in your example is StaticVec (which is not a variable) so the code it expands to would involve either auto it = StaticVec.begin() or auto it = begin(StaticVec) and neither of those expressions is valid, the function calls require an object not a type.
This works because static member functions can still be called via . notation:
#include <iostream>
using namespace std;
struct StaticVec
{
typedef int *myIterator;
static int x[5];
static myIterator begin() { return x; }
static myIterator end() { return x + 5; }
};
int StaticVec::x[5] = { 10, 20, 30, 40, 50 };
void dosomething(int i)
{
cout << i << endl;
}
int main()
{
for(auto elem : StaticVec())
{
dosomething(elem);
}
}

using std::transform for calling object's function

Suppose I have a vector of shared pointers of objects of class A. I want to collect all the return values of method A::foo for all of the A objects and store them in some container, say another vector.
Can this be done with std::transform or std::for_each and std::bind or some boost function ?
class A {
public:
string foo(int p);
};
std::vector<shared_ptr<A>> vec;
std::transform is fine for this:
std::vector<std::string> string_vec;
const int magic_number = 42;
std::transform(std::begin(vec),
std::end(vec),
std::back_inserter(string_vec),
[magic_number](std::shared_ptr<A> a){ return a->foo(magic_number); } );
Obviously, you need to figure out which int you want to pass to A::foo(int).
In C++03, you can replace the lambda by a functor or function:
struct get_foo
{
get_foo(int n) : n_(n) {}
bool operator() (std::shared_ptr<A> a) const { return a->foo(n); }
private:
int n_;
};
const int magic_number = 42;
std::vector<std::string> string_vec;
std::transform(std::begin(vec),
std::end(vec),
std::back_inserter(string_vec),
get_foo(magic_number));

Can a functor retain values when passed to std::for_each?

According to the first answer to this question, the functor below should be able to retain a value after being passed to foreach ( I couldn't get the struct Accumulator in the example to compile, so built a class).
class Accumulator
{
public:
Accumulator(): counter(0){}
int counter;
void operator()(const Card & c) { counter += i; }
};
Example usage ( as per the example )
// Using a functor
Accumulator acc;
std::for_each(_cards.begin(), _cards.end(), acc);
// according to the example - acc.counter contains the sum of all
// elements of the deque
std::cout << acc.counter << std::endl;
_cards is implemented as a std::deque<Card>. No matter how long _cards gets, acc.counter is zero after the for_each completes. As I step through in the debugger I can see counter incrementing, however, so is it something to do with acc being passed by value?
This was just asked here.
The reason is that (as you guessed) std::for_each copies its functor, and calls on it. However, it also returns it, so as outlined in the answer linked to above, use the return value for for_each.
That said, you just need to use std::accumulate:
int counter = std::accumulate(_cards.begin(), _cards.end(), 0);
A functor and for_each isn't correct here.
For your usage (counting some, ignoring others), you'll probably need to supply your own functor and use count_if:
// unary_function lives in <functional>
struct is_face_up : std::unary_function<const Card&, const bool>
{
const bool operator()(const card& pC) const
{
return pC.isFaceUp(); // obviously I'm guessing
}
};
int faceUp = std::count_if(_cards.begin(), _cards.end(), is_face_up());
int faceDown = 52 - faceUp;
And with C++0x lambda's for fun (just because):
int faceUp = std::count_if(_cards.begin(), _cards.end(),
[](const Card& pC){ return pC.isFaceUp(); });
Much nicer.
Yes, it's definitely linked to acc being passed by value.
Modify your accumulator as follows :
class Accumulator
{
public:
Accumulator(): counter(new int(0)){}
boost::shared_ptr<int> counter;
void operator()(int i) { *counter += i; }
int value() { return *counter; }
};
This is because internally the std::for_each() makes a copy of the functor (as it is poassable to pass temporary object). So internally it does do the sum on the copy not on the object you provided.
The good news is that std::for_each() returns a copy of the functor as a result so you can access it from there.
Note: There are other standard algorithms you could use. Like std::accumulate().
But suppose this is just a simplified example and you need for_each() to something slightly tricker than the example there are a couple of techniques to allow you access to the accumulator object.
#include <iostream>
#include <algorithm>
#include <vector>
class Card{ public: int i;};
class Accumulator
{
public:
Accumulator(): counter(0){}
int counter;
void operator()(const Card & c) { counter += c.i; }
};
int main()
{
std::vector<Card> cards;
Accumulator a = std::for_each(cards.begin(), cards.end(), Accumulator());
std::cout << a.counter << std::endl;
}
Alternatively you can change you Accumalator to increment a reference that is used within the current scope.
#include <iostream>
#include <algorithm>
#include <vector>
class Card{ public: int i;};
class Accumulator
{
int& counter;
public:
// Pass a reference to constructor.
// Copy construction will pass this correctly into the internal object used by for_each
Accumulator(int& counterRef): counter(counterRef){}
void operator()(const Card & c) { counter += c.i; }
};
int main()
{
std::vector<Card> cards;
int counter = 0; // Count stored here.
std::for_each(cards.begin(), cards.end(), Accumulator(counter));
std::cout << counter << std::endl;
}