(warning crossposted on: https://forum.qt.io/topic/105158/qgraphicsscene-item-is-drawn-at-twice-x2-position)
In the following code I am creating a custom widget which has a subclass of QGraphicsScene embeded in it. My aim is to click and add a point to the scene. A point is my subclass of QGraphicsItem (GIPoint). I want to move that point around and later connect it to other points and make a spline path.
The problem I am facing is that the point is not drawn at where I click but at a place which is formed by doubling the mouse-event's scenePos() coordinates. So if I click at (100,100) the point is drawn at (200,200). I suspect that I have misunderstood the coordinate system despite reading the documentation.
The question How to add item in a QGraphicsScene? seems relevant but the proposed solution to transform the mouse-event's coordinates via mapToScene(event->pos()); actually doubles up the position (before it will print that it draws on same position but it would then be x2. Now it also prints it as x2).
So I am asking additionally to point me to some simple-to-digest advice on how the widgets placement works. btw. is QRectF GIPoint::boundingRect() const {
return QRectF(pos().x(), pos().y(), 5, 5);
correct regarding the (x,y) coordinates of the rectangle?
My example code follows:
/* use the following pro:
QT += widgets core gui
CONFIG += debug console
SOURCES = example.cpp
TARGET = example
*/
#include <QGraphicsItem>
#include <QPainter>
#include <QWidget>
#include <QRectF>
#include <QPointF>
#include <QGraphicsScene>
#include <QStyleOptionGraphicsItem>
#include <QGraphicsSceneMouseEvent>
#include <QKeyEvent>
#include <QGraphicsView>
#include <QApplication>
#include <QOpenGLWidget>
#include <QMainWindow>
#include <QGridLayout>
#include <QDebug>
class GIPoint : public QGraphicsItem{
public:
GIPoint(QGraphicsItem * parent, const QPointF &position);
protected:
QVariant itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value) override;
QRectF boundingRect() const override;
void paint(
QPainter *painter,
const QStyleOptionGraphicsItem *option,
QWidget *widget
);
};
class GraphicsSceneWidget : public QGraphicsScene {
public:
explicit GraphicsSceneWidget(QObject *parent);
~GraphicsSceneWidget();
virtual void mousePressEvent(QGraphicsSceneMouseEvent *event);
};
class VectorGraphicsWidget : public QWidget {
public:
VectorGraphicsWidget(QWidget *parent);
~VectorGraphicsWidget();
private:
GraphicsSceneWidget *myGraphicsSceneWidget;
};
// implementation
GIPoint::GIPoint(
QGraphicsItem *parent,
const QPointF &position
) : QGraphicsItem(parent) {
setFlag(QGraphicsItem::ItemIsMovable, true);
setFlag(QGraphicsItem::ItemIsSelectable, true);
setPos(position);
qWarning() << "GIPoint::GIPoint() : init at " << position;
}
QVariant GIPoint::itemChange(
GraphicsItemChange change,
const QVariant &value
){
if (change == QGraphicsItem::ItemPositionChange) {
qWarning("position changed");
}
return value;
}
QRectF GIPoint::boundingRect() const {
return QRectF(pos().x(), pos().y(), 5, 5);
// return QRectF(0,0, 5, 5);
}
void GIPoint::paint(
QPainter *painter,
const QStyleOptionGraphicsItem *option,
QWidget *widget
){
(void )option;
(void )widget;
QPointF xx = scenePos();
QRectF rect = QRectF(xx.x(), xx.y(), 10, 10);
qWarning() << "painting: scenePos " << scenePos() << ", rect " << rect;
QBrush brush = QBrush(Qt::black, Qt::SolidPattern);
//painter->fillRect(rect, brush);
painter->drawRect(rect);
}
GraphicsSceneWidget::GraphicsSceneWidget(QObject *parent)
: QGraphicsScene(parent)
{}
GraphicsSceneWidget::~GraphicsSceneWidget(){}
void GraphicsSceneWidget::mousePressEvent(
QGraphicsSceneMouseEvent *event
){
GIPoint *gip = new GIPoint(Q_NULLPTR, event->scenePos());
addItem(gip);
QGraphicsScene::mousePressEvent(event);
}
VectorGraphicsWidget::VectorGraphicsWidget(QWidget *parent) :
QWidget(parent)
{
myGraphicsSceneWidget = new GraphicsSceneWidget(this);
QGraphicsView *view = new QGraphicsView(myGraphicsSceneWidget);
myGraphicsSceneWidget->setSceneRect(QRectF(0, 0, 500, 500));
QGridLayout *centralLayout = new QGridLayout;
centralLayout->addWidget(view);
setLayout(centralLayout);
myGraphicsSceneWidget->addRect(
QRectF(0, 0, 100, 100),
QPen(Qt::black),
QBrush(Qt::green)
);
view->show();
}
VectorGraphicsWidget::~VectorGraphicsWidget() {
delete myGraphicsSceneWidget;
}
int main(int argc, char **argv){
QApplication app(argc, argv);
app.setApplicationName("test");
app.setOrganizationName("myorg");
app.setOrganizationDomain("myorg.com");
QMainWindow *w = new QMainWindow();
w->resize(500, 500);
w->setCentralWidget(new VectorGraphicsWidget(Q_NULLPTR));
w->show();
return app.exec();
}
The problem is that the boundingRect() and the paint() methods is respect the coordinate system of the item, not the scene. So the solution is not to use scenePos() in both methods but 0, 0:
QRectF GIPoint::boundingRect() const {
return QRectF(0, 0, 10, 10);
}
void GIPoint::paint(
QPainter *painter,
const QStyleOptionGraphicsItem *option,
QWidget *widget
){
(void )option;
(void )widget;
QRectF rect = QRectF(0, 0, 10, 10);
qWarning() << "painting: scenePos " << scenePos() << ", rect " << rect;
QBrush brush = QBrush(Qt::black, Qt::SolidPattern);
painter->fillRect(rect, brush);
painter->drawRect(rect);
}
Although I would recommend using QGraphicsRectItem as it implements what you have done.
Related
I am new to QGraphicsView. So for the practice purpose I was drawing some shapes like Rectangle, Ellipse, Polygon, Polyline, Text etc.
I observed here that, whenever we click on these drawn objects ( select them using mouse click )
dotted line rectangle appears around the object which indicates that, object is selected.
If I want to change that Qt's default behavior of selection, how to do that ?
I do not want dotted rectangle around circle, when it will
be clicked by mouse, but that dots should be around its circumference.
widget.h
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
#include<QStyleOptionGraphicsItem>
QT_BEGIN_NAMESPACE
namespace Ui { class Widget; }
QT_END_NAMESPACE
class Widget : public QWidget
{
Q_OBJECT
public:
Widget(QWidget *parent = nullptr);
~Widget();
private:
Ui::Widget *ui;
public:
virtual void paint (QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
};
#endif // WIDGET_H
widget.cpp
#include "widget.h"
#include "ui_widget.h"
#include<QGraphicsScene>
#include<QGraphicsView>
#include<QGraphicsEllipseItem>
Widget::Widget(QWidget *parent)
: QWidget(parent)
, ui(new Ui::Widget)
{
ui->setupUi(this);
QGraphicsScene *scene = new QGraphicsScene(this);
QGraphicsView *view = new QGraphicsView(this);
QGraphicsEllipseItem *ellipse = new QGraphicsEllipseItem();
ellipse = scene->addEllipse(2,2,80,80);
//ellipse->setFlag(QGraphicsItem::ItemIsSelectable);
scene->addItem(ellipse);
view->setScene(scene);
ui->verticalLayout->addWidget(view);
}
Widget::~Widget()
{
delete ui;
}
void Widget :: paint (QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
auto copied_option = *option;
copied_option.state &= ~QStyle::State_Selected;
auto selected = option->state & QStyle::State_Selected;
paint(painter, &copied_option, widget);
if (selected) {
QPainterPath path;
path.addEllipse(2,2,80,80);
painter->save();
painter->setBrush(Qt::NoBrush);
painter->setPen(QPen(option->palette.windowText(), 0, Qt::DashLine));
painter->drawPath(path);
painter->restore();
}
}
As far as I'm aware there isn't any 'built in' facility to fo what you want. In the current code base you'll see...
void QGraphicsEllipseItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
QWidget *widget)
{
Q_D(QGraphicsEllipseItem);
Q_UNUSED(widget);
painter->setPen(d->pen);
painter->setBrush(d->brush);
if ((d->spanAngle != 0) && (qAbs(d->spanAngle) % (360 * 16) == 0))
painter->drawEllipse(d->rect);
else
painter->drawPie(d->rect, d->startAngle, d->spanAngle);
if (option->state & QStyle::State_Selected)
qt_graphicsItem_highlightSelected(this, painter, option);
}
So the selection status indicator is drawn by qt_graphicsItem_highlightSelected which is called directly from the paint method. qt_graphicsItem_highlightSelected itself simply sets up a few basic parameters and ends by drawing the dashed rectangular border.
The obvious way to replace the default behaviour would be to subclass the QGraphicsItem class of interest and override the paint member (untested)...
#include <QApplication>
#include <QGraphicsEllipseItem>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QPainter>
#include <QStyleOptionGraphicsItem>
class ellipse: public QGraphicsEllipseItem {
public:
explicit ellipse (qreal x, qreal y, qreal width, qreal height, QGraphicsItem *parent = nullptr)
: QGraphicsEllipseItem(x, y, width, height, parent)
{}
virtual void paint (QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override
{
auto copied_option = *option;
copied_option.state &= ~QStyle::State_Selected;
auto selected = option->state & QStyle::State_Selected;
QGraphicsEllipseItem::paint(painter, &copied_option, widget);
if (selected) {
painter->save();
painter->setBrush(Qt::NoBrush);
painter->setPen(QPen(option->palette.windowText(), 0, Qt::DashLine));
painter->drawPath(shape());
painter->restore();
}
}
};
int main (int argc, char **argv)
{
QApplication app(argc, argv);
QGraphicsView view;
QGraphicsScene scene;
view.setScene(&scene);
ellipse e(2, 2, 80, 80);
e.setFlag(QGraphicsItem::ItemIsSelectable);
scene.addItem(&e);
view.show();
return app.exec();
}
I can't find where I'm doing wrong. I want to change the color of my item (a QGraphicsRectItem) when a particular event occurs. The fact is that it seems that once the override paint method is called, the color won't change no matter what. This is a simplyfied code of what I've done:
item.h
class Item : public QGraphicsRectItem
{
public:
Item(QGraphicsView *graphView);
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *) override;
private:
QPointF newPos;
QGraphicsView *graph;
};
item.cpp
Item::Item(QGraphicsView *graphWidget) : graph(graphWidget) { }
void Item::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *)
{
painter->setPen(Qt::NoPen);
painter->setBrush(Qt::black);
painter->drawEllipse(-7, -7, 20, 20);
}
main.cpp
int main(int argc, char *argv[])
{
srand(QDateTime::currentDateTime().toMSecsSinceEpoch());
QApplication a(argc, argv);
QGraphicsScene scene;
QGraphicsView view(&scene);
Item *item = new Item(&view);
scene.addItem(item);
item->setPos(0, 0);
item->setBrush(Qt::red);
item->update();
view.show();
return a.exec();
}
If I understand properly your question, the problem is that after item->setBrush(Qt::red), your circle is not being painter red. If this is the case, the problem is that you are forcing a specific pen (Qt::NoPen) and brush (Qt::red) in your paint function, and you are not using Item::pen() and Item::brush() to retrieve the information. Instead, you can do the following:
Item::Item(QGraphicsView *graphWidget) : graph(graphWidget)
{
setPen(Qt::NoPen);
setBrush(Qt::black);
}
void Item::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *)
{
Q_UNUSED(option);
painter->setPen(pen());
painter->setBrush(brush());
painter->drawEllipse(-7, -7, 20, 20);
}
This way, you define the default pen and brush in the constructor, but you can still change them using Item::setPen and Item::setBrush. Moreover, for this example you would be better inheriting QAbstractGraphicsShapeItem but then you have to implement Item::boundingRectfunction. The following example outputs a red circle (which is what I suspect you want to do) and also draw the contour with black (although it is not what you wanted, but to show that pen also changes):
#include <QApplication>
#include <QDateTime>
#include <QGraphicsRectItem>
#include <QGraphicsScene>
#include <QGraphicsView>
class Item : public QAbstractGraphicsShapeItem
{
public:
Item(QGraphicsView *graphView);
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *) override;
virtual QRectF boundingRect() const override;
private:
QPointF newPos;
QGraphicsView *graph;
};
Item::Item(QGraphicsView *graphWidget) : graph(graphWidget)
{
setPen(Qt::NoPen);
setBrush(Qt::black);
}
void Item::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *)
{
Q_UNUSED(option);
painter->setPen(pen());
painter->setBrush(brush());
painter->drawEllipse(-7, -7, 20, 20);
}
QRectF Item::boundingRect() const
{
double pw = pen().widthF() / 2;
return QRectF(QPointF(-7 - pw, -7 - pw), QSizeF(20 + 2 * pw, 20 + 2 * pw));
}
int main(int argc, char *argv[])
{
srand(QDateTime::currentDateTime().toMSecsSinceEpoch());
QApplication a(argc, argv);
QGraphicsScene scene;
QGraphicsView view(&scene);
Item *item = new Item(&view);
scene.addItem(item);
item->setPos(0, 0);
item->setBrush(Qt::red);
item->setPen(QPen(Qt::black));
item->update();
view.show();
return a.exec();
}
I would like my QGraphicsWidget to scale its size based on the size of the scene. The QGraphicsWidget I have currently is a fixed size depending on the return value of sizeHint (QGraphicsWidget is always 200 x 200). Attached below is minimal example:
MainWindow.h:
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QGraphicsScene>
#include <QGraphicsView>
#include "RectangleWidget.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow();
private:
Ui::MainWindow *ui;
QGraphicsScene * m_scene;
QGraphicsView * m_view;
RectangleWidget * m_rectangleWidget;
};
#endif // MAINWINDOW_H
MainWindow.cpp:
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
m_scene = new QGraphicsScene(this);
m_view = new QGraphicsView(m_scene, this);
m_view->setAlignment(Qt::AlignLeft | Qt::AlignTop);
m_rectangleWidget = new RectangleWidget();
m_scene->addItem(m_rectangleWidget);
setCentralWidget(m_view);
}
MainWindow::~MainWindow()
{
delete ui;
}
RectangleWidget.h:
#ifndef RECTANGLEWIDGET_H
#define RECTANGLEWIDGET_H
#include <QGraphicsLinearLayout>
#include <QGraphicsWidget>
class RectangleWidget: public QGraphicsWidget
{
public:
RectangleWidget(QGraphicsWidget* parent = nullptr);
QRectF boundingRect() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = nullptr) override;
void setGeometry(const QRectF &geom) override;
QSizeF sizeHint(Qt::SizeHint which, const QSizeF &constraint = QSizeF()) const override;
};
#endif // RECTANGLEWIDGET_H
RectangleWidget.cpp:
#include "rectanglewidget.h"
#include <QPainter>
RectangleWidget::RectangleWidget(QGraphicsWidget* parent)
{
}
void RectangleWidget::paint(QPainter *painter,
const QStyleOptionGraphicsItem *option, QWidget *widget /*= 0*/)
{
Q_UNUSED(widget);
Q_UNUSED(option);
//Draw border
painter->drawRoundedRect(boundingRect(), 0.0, 0.0);
}
QRectF RectangleWidget::boundingRect() const
{
return QRectF(QPointF(0,0), geometry().size());
}
void RectangleWidget::setGeometry(const QRectF &geom)
{
prepareGeometryChange();
QGraphicsLayoutItem::setGeometry(geom);
setPos(geom.topLeft());
}
QSizeF RectangleWidget::sizeHint(Qt::SizeHint which, const QSizeF &constraint) const
{
switch (which) {
case Qt::MinimumSize:
return QSizeF(200, 200);
default:
break;
}
return constraint;
}
Any help on this would be appreciated.
Background
Your QGraphicsWidget have to be aware of two things:
When it is added to a scene
In order to do that you have to reimplement QGraphicsWidget::itemChange and look for a change of type QGraphicsItem::ItemSceneHasChanged.
When the size of this scene changes
This could be done by connecting a slot or a lambda function to the QGraphicsScene::sceneRectChanged signal.
Solution
Based on the given explanation, my solution would be the following:
In RectangleWidget.h after QSizeF sizeHint(Qt::SizeHint which, const QSizeF &constraint = QSizeF()) const override; add:
protected:
QVariant itemChange(GraphicsItemChange change, const QVariant &value) override;
private:
QSize m_rectSize;
In RectangleWidget.cpp change return QSizeF(200, 200); to return m_rectSize; and add at the end:
QVariant RectangleWidget::itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value)
{
if (change == ItemSceneHasChanged) {
connect(value.value<QGraphicsScene *>(), &QGraphicsScene::sceneRectChanged, [this](const QRectF &rect){
m_rectSize.setWidth(rect.size().width());
m_rectSize.setHeight(rect.size().height());
});
}
return QGraphicsWidget::itemChange(change, value);
}
Finally, in MainWindow.cpp after m_scene->addItem(m_rectangleWidget); set the sceneRect as follows:
m_scene->setSceneRect(0, 0, 100, 400);
Note: The rectangle will respond to the changes of the scene, not the view. So if you resize the window, the rectangle will not be resized.
Adjustment
This will make the rectangle exactly the same size as the scene. If you want a different ratio, say 0.5, instead of m_rectSize.setWidth(rect.size().width()); write m_rectSize.setWidth(rect.size().width() / 2);, respectively m_rectSize.setHeight(rect.size().height() / 2);.
in my application I try to connect nodes with lines. I use a QGraphicsView with a QGraphicsScene and my own QGraphicsItems. Now if I click on an item I want to draw a line to another node. To give a visual feedback, the goal should change color if the mouse hovers over the goal. The basics works so far, but my problem is that if I drag a line with the mouse (via mouseMoveEvent), I do not get any hoverEvents any more. I replicated the behaviour with this code:
Header File:
#pragma once
#include <QtWidgets/Qwidget>
#include <QGraphicsItem>
#include <QGraphicsScene>
class HaggiLearnsQt : public QWidget
{
Q_OBJECT
public:
HaggiLearnsQt(QWidget *parent = Q_NULLPTR);
};
class MyScene : public QGraphicsScene
{
public:
MyScene(QObject* parent = 0);
void mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent);
};
class MyItem : public QGraphicsItem
{
public:
MyItem(QGraphicsItem* parent = Q_NULLPTR);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void hoverEnterEvent(QGraphicsSceneHoverEvent *event);
void hoverLeaveEvent(QGraphicsSceneHoverEvent *event);
bool mouseOverItem;
};
Implementation:
#include "HaggiLearnsQt.h"
#include <QMessageBox>
#include <QFrame>
#include <QHBoxLayout>
#include <QGraphicsView>
MyScene::MyScene(QObject* parent)
{}
void MyScene::mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent)
{
QGraphicsScene::mouseMoveEvent(mouseEvent);
}
MyItem::MyItem(QGraphicsItem* parent) : mouseOverItem(false)
{
setAcceptHoverEvents(true);
}
QRectF MyItem::boundingRect() const
{
return QRectF(-50, -50, 50, 50);
}
void MyItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
QBrush b = QBrush(Qt::black);
if(mouseOverItem)
b = QBrush(Qt::yellow);
painter->setBrush(b);
painter->drawRect(boundingRect());
}
void MyItem::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
{
mouseOverItem = true;
QGraphicsItem::hoverEnterEvent(event);
}
void MyItem::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
{
mouseOverItem = false;
QGraphicsItem::hoverLeaveEvent(event);
}
HaggiLearnsQt::HaggiLearnsQt(QWidget *parent)
: QWidget(parent)
{
QHBoxLayout* layout = new QHBoxLayout(this);
MyScene* graphicsScene = new MyScene();
QGraphicsView* graphicsView = new QGraphicsView();
graphicsView->setRenderHint(QPainter::RenderHint::Antialiasing, true);
graphicsView->setScene(graphicsScene);
layout->addWidget(graphicsView);
graphicsView->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
graphicsView->setMinimumHeight(200);
graphicsView->setMinimumWidth(200);
graphicsView->setStyleSheet("background-color : gray");
MyItem* myitem = new MyItem();
myitem->setPos(50, 50);
graphicsScene->addItem(myitem);
}
And the default main.cpp:
#include "HaggiLearnsQt.h"
#include <QtWidgets/QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
HaggiLearnsQt w;
w.show();
return a.exec();
}
If you run the code, a box appears in the middle of the window. If you hover over the box, it changes color. Now try to klick outside the box and drag wiht pressed button into the box. The box does not receive a hover and does not change color.
So my question is: Can I somehow change the item while I move the mouse with a pressed button?
You can get the hovered item passing mouseEvent->scenePos() to the QGraphicsScene::itemAt method inside the scene mouse move event handler.
Have a pointer to a MyItem instance, in MyScene:
class MyScene : public QGraphicsScene
{
MyItem * hovered;
//...
initialize it to zero in MyScene constructor:
MyScene::MyScene(QObject* parent)
{
hovered = 0;
}
then use it to track the current highlighted item (if there's one):
void MyScene::mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent)
{
if(mouseEvent->buttons())
{
QGraphicsItem * item = itemAt(mouseEvent->scenePos(), QTransform());
MyItem * my = dynamic_cast<MyItem*>(item);
if(my != 0)
{
qDebug() << mouseEvent->scenePos();
if(!my->mouseOverItem)
{
my->mouseOverItem = true;
my->update();
hovered = my;
}
}
else
{
if(hovered != 0)
{
hovered->mouseOverItem = false;
hovered->update();
hovered = 0;
}
}
}
QGraphicsScene::mouseMoveEvent(mouseEvent);
}
The line if(mouseEvent->buttons()) at the beginning prevents the check to be performed if no mouse button is held.
Don't forget to initialize mouseOverItem to false in MyItem constructor:
MyItem::MyItem(QGraphicsItem* parent) : mouseOverItem(false)
{
setAcceptHoverEvents(true);
mouseOverItem = false;
}
I've this problem for several days. I have created QGraphicsItem and I want to stretch/adjust it's size to size of my QGraphicsView. I was using paint() method, but got with it problems with updating. Now I've used boundingRect() but it uses fixed size. When I set too big size it expand my scene and scrollbars are appearing. Is there way to adjust size of item to size of View?
EDIT: I want only adjust height of my object.
Here's some code:
Header of my Item:
#ifndef POINTER_H
#define POINTER_H
#include <QObject>
#include <QColor>
#include <QRect>
#include <QGraphicsLineItem>
#include <QPainter>
#include <QGraphicsSceneMouseEvent>
class Pointer : public QGraphicsLineItem
{
public:
Pointer();
void paint(QPainter * painter, const QStyleOptionGraphicsItem * option, QWidget * widget);
QRectF boundingRect() const;
int position;
void changePosition(int x);
};
#endif // TRACKPOINTER_H
Implementation of my Item:
#include "pointer.h"
Pointer::Pointer()
{
//this->setFlag(QGraphicsLineItem::ItemIsMovable);
//setFlag(QGraphicsLineItem::ItemIsFocusable);
//setFocus();
}
void Pointer::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
QPen pen(Qt::red);
painter->setPen(pen);
painter->setBrush(QColor(77,77,77));
painter->drawLine(0,0,0,2000);
}
QRectF Pointer::boundingRect() const
{
return QRectF(0,0,2,600);
}
void Pointer::changePosition(int x)
{
//position = x;
setPos(x,0);
update();
}
And my Window:
Window::Window(Timers *timer, TrackPointer *tp)
{
Timeline = new QGraphicsScene(this);
TimelineView = new QGraphicsView(Timeline);
TimelineView->setAlignment(Qt::AlignTop|Qt::AlignLeft);
QVBoxLayout *timeLineLayout = new QVBoxLayout;
timeLineLayout->addWidget(TimelineView);
Pointer *pointer = new Pointer;
Timeline->addItem(pointer);
}
I have also problems with my scene: When my object moves somewhere away - it expand scene. Later when I bring my object back to it's starting position scene still is expanded and I have scrollbars to scroll my view around the scene. Is there way to decrease scene size using my object?
The promised example looks something like this:
MainWindow.h
#include <QMainWindow>
class QGraphicsView;
class QGraphicsRectItem;
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
bool eventFilter(QObject *watched, QEvent *event) override;
private:
QGraphicsView *m_view;
QGraphicsRectItem *m_item;
};
MainWindow.cpp
#include "MainWindow.h"
#include <QGraphicsView>
#include <QGraphicsScene>
#include <QGraphicsRectItem>
#include <QEvent>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
m_view(new QGraphicsView(this)),
m_item(new QGraphicsRectItem(0, 0, 1, 1))
{
m_view->setScene(new QGraphicsScene());
m_view->setFrameStyle(QFrame::NoFrame);
m_view->setAlignment(Qt::AlignLeft | Qt::AlignTop);
m_view->setSceneRect(0, 0, 1, 1);
m_view->installEventFilter(this);
m_view->scene()->addItem(m_item);
setCentralWidget(m_view);
resize(600, 400);
}
bool MainWindow::eventFilter(QObject *watched, QEvent *event)
{
if ((watched == m_view) && (event->type() == QEvent::Resize))
m_item->setRect(m_view->viewport()->rect().adjusted(5, 5, -5, -5));
return QMainWindow::eventFilter(watched, event);
}
look into :QGraphicsView::fitInView
http://doc.qt.io/qt-4.8/qgraphicsview.html#fitInView
QPixmap *pixMap= new QPixmap();;
QGraphicsScene *scene=new QGraphicsScene();;
pixMap->loadFromData(jpegData);
scene->clear();
pixMapItem = scene->addPixmap(*pixMap);
ui->graphicsView->fitInView(scene->sceneRect(), Qt::KeepAspectRatio);
ui->graphicsView->show();
ui->graphicsView->viewport()->update();