I have a master detail application I'm working on in SwiftUI but once on the 1st DetailView, NavigationLink in the NavBar no longer works. I wrote this as a simple demonstration:
struct NavView: View {
var body: some View {
NavigationView {
NavigationLink(destination: Layer()) {Text("Go to Layer 1")}
}
}
}
struct Layer: View {
var body: some View {
Text("Welcome to Layer 1")
.navigationBarItems(trailing: NavigationLink(destination: AnotherLayer()) { Text("Go to Layer 2") })
}
}
struct AnotherLayer: View {
var body: some View {
Text("Welcome to Layer 2")
}
}
Everything renders and you can tap the navigationBarItem in Layer but nothing happens.
What's going on here? How can I access AnotherLayer?
A NavigationLink used as a navigationBarItem will not work no matter if you use it in the first or second level but a NavigationDestinationLink would solve the problem.
import SwiftUI
struct TestSwift: View {
var body: some View {
NavigationView {
NavigationLink(destination: Layer()) {Text("Go to Level")}
}
}
}
struct Layer: View {
let detailView = NavigationDestinationLink(AnotherLayer())
var body: some View {
VStack {
Text("Text")
}
.navigationBarItems(trailing:
Button(action: {
self.detailView.presented?.value = true
}, label: {
Text("Present Now!")
})
)
}
}
struct AnotherLayer: View {
var body: some View {
Text("Hello")
}
}
Related
I need my TabBar to disappear if I click on a NavigationLink.
I know you can achieve that in iOS 14 with the following code:
NavigationView{
TabView{
View1().tabItem {
Image(systemName: "house.fill")
Text("Home")
}
}
}
And View1:
struct View1: some View {
var body: some View {
NavigationView{
NavigationLink(destination: Text("New Page without the Tabbar")) {
Text("Link")
}
}
}
}
But somehow this don't works in iOS 15...
Are there any other workarounds?
You could try using only one NavigationView, like in this example:
import SwiftUI
#main
struct TestApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
struct ContentView: View {
var body: some View {
NavigationView {
TabView {
View1().tabItem {
Image(systemName: "house.fill")
Text("Home")
}
}
}
}
}
struct View1: View {
var body: some View {
// ---> here no NavigationView
NavigationLink(destination: Text("New Page without the Tabbar")) {
Text("Link")
}
}
}
in iOS15, it is not working:
import SwiftUI
struct ContentView: View {
var body: some View {
NavigationView {
NavigationLink {
Dest1().navigationTitle("Dest1")
} label: {
Text("to Destination 1")
}
}
}
}
struct Dest1: View {
#State var dest2Active: Bool = false
var body: some View {
NavigationLink(
destination: Button {
dest2Active = false // not working!!
} label: {Text("dismiss")} .navigationTitle("Dest2"),
isActive: $dest2Active
) {Text("to Destination 2")}
}
}
The dismiss button in Dest2 is not working!
I remember that in iOS14, this code works well.
How to resolve this?
Adding .isDetailLink(false) to the top level NavigationLink seems to solve the issue. Note that this works on iPhone iOS -- for iPad, you will need to use a StackNavigationStyle as #workingdog suggests in their answer.
The documentation is not clear on why this works (in fact, it refers specifically to multi-column navigation), but it seems to solve a number of NavigationLink-related issues. See, for example: https://developer.apple.com/forums/thread/667460
struct ContentView: View {
var body: some View {
NavigationView {
NavigationLink {
Dest1()
.navigationTitle("Dest1")
} label: {
Text("to Destination 1")
}.isDetailLink(false)
}
}
}
struct Dest1: View {
#State var dest2Active: Bool = false
var body: some View {
NavigationLink(isActive: $dest2Active) {
Dest2(dest2Active: $dest2Active)
} label: {
Text("to Destination 2")
}
}
}
struct Dest2: View {
#Binding var dest2Active : Bool
var body: some View {
Button {
dest2Active = false
} label: {
Text("Dismiss")
}.navigationTitle("Dest2")
}
}
You need to add .navigationViewStyle(.stack) to make it work.
Here is the test code that works for me.
import SwiftUI
#main
struct TestApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
struct ContentView: View {
var body: some View {
NavigationView {
NavigationLink {
Dest1().navigationTitle("Dest1")
} label: {
Text("to Destination 1")
}
}.navigationViewStyle(.stack) // <-- here the important bit
}
}
struct Dest1: View {
#State var dest2Active: Bool = false
var body: some View {
NavigationLink(
destination: Button {
dest2Active = false // now working!!
} label: {Text("dismiss")} .navigationTitle("Dest2"),
isActive: $dest2Active
) {Text("to Destination 2")}
}
}
I've created a SwiftUI "multiplatform" (iOS and macOS) app from the Xcode 12 beta 6 (12A8189n) app template.
My issue is that one of my views, AnotherView, is displaying incorrectly. Here's a gif showing the problem. Notice that AnotherView displays with the navigation stack already pushed to a non-existent view. Tapping the back button reveals the expected screen, however it is displayed only partially filling the expected area.
Here's the code:
TestNavigationApp.swift
import SwiftUI
#main
struct TestNavigationApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
ContentView.swift
import SwiftUI
struct ContentView: View {
#State private var presentingFirstView = false
var body: some View {
Button(action: { self.presentingFirstView = true }) {
Text("Present First View")
}
.sheet(isPresented: $presentingFirstView) {
FirstView(isPresented: $presentingFirstView)
}
}
}
FirstView.swift
import SwiftUI
struct FirstView: View {
#Binding var isPresented: Bool
var body: some View {
NavigationView {
EmbeddedView()
.navigationBarTitle("First View", displayMode: .large)
}
}
}
EmbeddedView.swift
import SwiftUI
struct EmbeddedView: View {
#State private var presentingAnotherView = false
var body: some View {
VStack {
Text("Embedded View")
Button(action: { self.presentingAnotherView = true }) {
Text("Present Another View")
}
}
.sheet(isPresented: $presentingAnotherView) {
AnotherView(isPresented: $presentingAnotherView)
}
}
}
AnotherView.swift
import SwiftUI
struct AnotherView: View {
#Binding var isPresented: Bool
var body: some View {
NavigationView {
Text("Another View")
.navigationBarTitle("Another View", displayMode: .large)
}
}
}
Anyway, not really sure what's happening here. Any suggestions appreciated.
Try to use navigation view style explicitly
var body: some View {
NavigationView {
Text("Another View")
.navigationBarTitle("Another View", displayMode: .large)
}.navigationViewStyle(StackNavigationViewStyle())
}
Given this simple NavigationView:
struct ContentView : View {
var body: some View {
NavigationView {
VStack {
NavigationLink("Push Me", destination: Text("PUSHED VIEW"))
}
}
}
}
Did anyone find a way of disabling the NavigationView animation when a destination view is pushed/popped into/from the stack?
This has been possible in UIKit since iOS2.0! I think it is not too much to ask from the framework. I tried all sorts of modifiers on all views (i.e., the NavigationView container, the destination view, the NavigationLink, etc)
These are some of the modifiers I tried:
.animation(nil)
.transition(.identity)
.transaction { t in t.disablesAnimations = true }
.transaction { t in t.animation = nil }
None made a difference. I did not find anything useful in the EnvironmentValues either :-(
Am I missing something very obvious, or is the functionality just not there yet?
Xcode 11.3:
Right now there is no modifier to disable NavigationView animations.
You can use your struct init() to disable animations, as below:
struct ContentView : View {
init(){
UINavigationBar.setAnimationsEnabled(false)
}
var body: some View {
NavigationView {
VStack {
NavigationLink("Push Me", destination: Text("PUSHED VIEW"))
}
}
}
}
First you need state for the NavigationLink to respond to, then set that state inside a transaction with animations disabled, as follows:
struct ContentView : View {
#State var isActive = false
var body: some View {
NavigationView {
VStack {
NavigationLink(isActive: $isActive, destination: {
Text("PUSHED VIEW")}) {
Text("Push Me")
}
Button("Navigate Without Animation") {
var transaction = Transaction()
transaction.disablesAnimations = true
withTransaction(transaction) {
isActive = true
}
}
}
}
}
}
I recently created an open source project called swiftui-navigation-stack (https://github.com/biobeats/swiftui-navigation-stack) that contains the NavigationStackView, a view that mimics the navigation behaviours of the standard NavigationView adding some useful features. For example, you could use the NavigationStackView and disable the transition animations as requested by Kontiki in the question. When you create the NavigationStackView just specify .none as transitionType:
struct ContentView : View {
var body: some View {
NavigationStackView(transitionType: .none) {
ZStack {
Color.yellow.edgesIgnoringSafeArea(.all)
PushView(destination: View2()) {
Text("PUSH")
}
}
}
}
}
struct View2: View {
var body: some View {
ZStack {
Color.green.edgesIgnoringSafeArea(.all)
PopView {
Text("POP")
}
}
}
}
PushView and PopView are two views that allow you push and pop views (similar to the SwiftUI NavigationLink). Here is the complete example:
import SwiftUI
import NavigationStack
struct ContentView : View {
var body: some View {
NavigationStackView(transitionType: .none) {
ZStack {
Color.yellow.edgesIgnoringSafeArea(.all)
PushView(destination: View2()) {
Text("PUSH")
}
}
}
}
}
struct View2: View {
var body: some View {
ZStack {
Color.green.edgesIgnoringSafeArea(.all)
PopView {
Text("POP")
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
The result is:
It would be great if you guys joined me in improving this open source project.
I have a button in my code and I have a file called LogindView.swift
I cannot get the code to open another view file when clicking on the button.
Can anybody give me an example on how to do it.
In my button action I have tried to write LogindView() but i just gives me a warning.
"Result of 'LogindView' initializer is unused"
Button(action: {
// Do action
LogindView()
}, label: {
//** Label text
Text("Logind")
.font(.headline)
.padding(.all)
.foregroundColor(Color.white)
})
.background(Color.blue)
You essentially have 3 options to transition between views depending on your needs.
First, you can use a NavigationView. This will provide a back button and will allow the user to go back. Note that there are some bugs currently when you don't put the NavigationLink inside of a List as per https://stackoverflow.com/a/57122621/3179416
import SwiftUI
struct MasterView: View {
var body: some View {
NavigationView {
List {
NavigationLink(destination: LoginView()) {
Text("Login")
}
}
.navigationBarTitle(Text("Master"))
}
}
}
struct LoginView: View {
var body: some View {
Text("Login View")
}
}
Second, you can present a modal using .sheet. This will present a modal that appears on top of the current view but it can be dismissed by the user by dragging it down.
import SwiftUI
struct MasterView: View {
#State var isModal: Bool = false
var body: some View {
Button("Login") {
self.isModal = true
}.sheet(isPresented: $isModal, content: {
LoginView()
})
}
}
struct LoginView: View {
var body: some View {
Text("Login View")
}
}
Third, you can just use an if statement to change the current view to your Login View like so
import SwiftUI
struct MasterView: View {
#State var showLoginView: Bool = false
var body: some View {
VStack {
if showLoginView {
LoginView()
} else {
Button("Login") {
self.showLoginView = true
}
}
}
}
}
struct LoginView: View {
var body: some View {
Text("Login View")
}
}
If you would like to animate this, so that the transition doesn't appear so abruptly, you can also do this:
import SwiftUI
struct MasterView: View {
#State var showLoginView: Bool = false
var body: some View {
VStack {
if showLoginView {
LoginView()
.animation(.spring())
.transition(.slide)
} else {
Button("Login") {
withAnimation {
self.showLoginView = true
}
}.animation(.none)
}
}
}
}
struct LoginView: View {
var body: some View {
Text("Login View")
}
}
You can use navigation link instead button
var body: some View {
VStack {
Text("Title")
.font(.headline)
Image("myimage").clipShape(Circle())
Text("mytext").font(.title)
NavigationLink(destination: AnotherView()) {
Image(systemName: "person.circle").imageScale(.large)
}
}
}