Child window with OpenGL not responding to gluOrtho2D() - c++

I created a child window using WinAPI, now I'm trying to draw a triangle there. It is drawn, but its scale is not correct.
I think this is due to the fact that I have not properly installed orthogonal system. It is set in the init() function, I call it when the child window is created in the WM_CREATE message, it is triggered, but the orthographic projection is still not set to the desired size. So I only see the bottom of the triangle.
#include <Windows.h>
#include <GL/GL.h>
#include <GL/GLU.h>
#pragma comment(lib, "OpenGL32.lib")
#pragma comment(lib, "glu32.lib")
//opengl values
int windowWidth = 600, windowHeight = 800, windowDepth = 600;
void init();
HWND childOpenGLWindowHWND = NULL;
HWND CreateOpenGLChildWindow(wchar_t* title, int x, int y, int width, int height,
BYTE type, DWORD flags, HWND hWndParent, HINSTANCE hInstance, WNDPROC wndProc)
{
int pf;
HDC hDC;
HWND hWnd;
PIXELFORMATDESCRIPTOR pfd;
WNDCLASS wc;
wc.style = CS_OWNDC;
wc.lpfnWndProc = wndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = L"OpenGL";
if (!RegisterClass(&wc)) {
MessageBox(NULL, L"RegisterClass() failed: "
L"Cannot register window class.", L"Error", MB_OK);
return NULL;
}
hWnd = CreateWindow(
L"OpenGL",
title,
WS_CHILD,
x,
y,
width,
height,
hWndParent,
NULL,
NULL,
NULL
);
if (!hWnd) {
MessageBox(NULL, L"CreateWindow() failed: Cannot create a window.",
L"Error", MB_OK);
return NULL;
}
hDC = GetDC(hWnd);
/* there is no guarantee that the contents of the stack that become
the pfd are zeroed, therefore _make sure_ to clear these bits. */
memset(&pfd, 0, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_TYPE_RGBA | flags;
pfd.iPixelType = type;
pfd.cColorBits = 32;
pf = ChoosePixelFormat(hDC, &pfd);
if (pf == 0) {
MessageBox(NULL, L"ChoosePixelFormat() failed: "
"Cannot find a suitable pixel format.", L"Error", MB_OK);
return 0;
}
if (SetPixelFormat(hDC, pf, &pfd) == FALSE) {
MessageBox(NULL, L"SetPixelFormat() failed: "
"Cannot set format specified.", L"Error", MB_OK);
return 0;
}
DescribePixelFormat(hDC, pf, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
ReleaseDC(hWnd, hDC);
return hWnd;
}
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
wchar_t WinName[] = L"MainFrame";
int WINAPI WinMain(
HINSTANCE This,
HINSTANCE Prev,
LPSTR cmd,
int mode
)
{
HDC hDC; /* device context */
HGLRC hRC; /* opengl context */
HWND hWnd;
MSG msg;
WNDCLASS wc;
wc.hInstance = This;
wc.lpszClassName = WinName;
wc.lpfnWndProc = WndProc;
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.lpszMenuName = NULL;
wc.cbClsExtra = NULL;
wc.cbWndExtra = NULL;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
if (!RegisterClass(&wc)) return NULL;
int windowWidth = 800;
int windowHeight = 800;
int screenWidth = GetSystemMetrics(SM_CXSCREEN);
int screenHeight = GetSystemMetrics(SM_CYSCREEN);
hWnd = CreateWindow(
WinName,
L"Title",
WS_VISIBLE | WS_SYSMENU | WS_MINIMIZEBOX,
(screenWidth - windowWidth) / 2,
(screenHeight - windowHeight) / 2,
windowWidth,
windowHeight,
HWND_DESKTOP,
NULL,
This,
NULL
);
if (!hWnd)
{
MessageBox(NULL, L"MAIN HWND ERROR!!!",
L"Error", MB_OK);
exit(1);
}
childOpenGLWindowHWND = CreateOpenGLChildWindow(
WinName,
0,
0,
600,
800,
NULL,
NULL,
hWnd,
This,
WndProc
);
if (!childOpenGLWindowHWND)
{
MessageBox(NULL, L"Child window init error", L"Error", MB_OK);
return 0;
}
hDC = GetDC(childOpenGLWindowHWND);
hRC = wglCreateContext(hDC);
wglMakeCurrent(hDC, hRC);
SendMessage(hWnd, WM_CHANGEUISTATE, MAKEWPARAM(UIS_SET, UISF_HIDEFOCUS), NULL);
ShowWindow(hWnd, mode);
ShowWindow(childOpenGLWindowHWND, mode);
while (GetMessage(&msg, NULL, NULL, NULL))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
wglMakeCurrent(NULL, NULL);
ReleaseDC(childOpenGLWindowHWND, hDC);
wglDeleteContext(hRC);
DestroyWindow(childOpenGLWindowHWND);
return msg.wParam;
//return NULL;
}
void init()
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-windowWidth / 2, windowWidth / 2, -windowHeight / 2, windowHeight / 2);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glColor3f(0, 1, 0);
glVertex3f(-50, 0, 0);
glVertex3f(50, 0, 0);
glVertex3f(0, 50, 0);
glEnd();
glFlush();
}
LRESULT CALLBACK WndProc(
HWND hWnd,
UINT message,
WPARAM wParam,
LPARAM lParam
)
{
PAINTSTRUCT ps;
switch (message)
{
case WM_CREATE:
init();
case WM_PAINT:
display();
BeginPaint(hWnd, &ps);
EndPaint(hWnd, &ps);
return NULL;
case WM_SIZE:
glViewport(0, 0, LOWORD(lParam), HIWORD(lParam));
PostMessage(hWnd, WM_PAINT, 0, 0);
return NULL;
case WM_CHAR:
switch (wParam) {
case 27:
PostQuitMessage(0);
break;
}
return 0;
case WM_DESTROY:
PostQuitMessage(NULL);
break;
default: return DefWindowProc(hWnd, message, wParam, lParam);
}
return NULL;
}

The WM_CREATE message is triggered by CreateWindow. This is before the OpenGL Context is created by wglCreateContext and made current by wglMakeCurrent.
Thus not any OpenGL instruction takes effect at this point.
I recommend to implement the WM_SHOWWINDOW message instead:
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
HDC hDC;
switch (message)
{
// [...]
case WM_SHOWWINDOW:
BeginPaint(hWnd, &ps);
init();
EndPaint(hWnd, &ps);
return NULL;
case WM_PAINT:
BeginPaint(hWnd, &ps);
display();
EndPaint(hWnd, &ps);
return NULL;
// [...]
}
return NULL;
}

Related

calling GLClear multiple times without swapping buffer casues memory leak (Windows MSVC)

When I call GLClear without swapping the buffer, it is causing memory leak.
I am not sure if this is a driver issue or if I am doing something wrong.
If anyone can give it a try or have any idea, please tell me.
TL;DR, this is the code summarized. You can find all the code after this block
static bool CloseFlag = false;
LONG WINAPI WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
static PAINTSTRUCT ps;
switch(uMsg)
{
case WM_SIZE:
glViewport(0, 0, LOWORD(lParam), HIWORD(lParam));
PostMessage(hWnd, WM_PAINT, 0, 0);
return 0;
case WM_CHAR:
//Handle input....
return 0;
case WM_CLOSE:
CloseFlag = true;
return 0;
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
HWND CreateOpenGLWindow(char* title, int x, int y, int width, int height,
BYTE type, DWORD flags)
{
//Create window (with double buffer) and register it...
}
int main ()
{
hWnd = CreateOpenGLWindow("minimal", 0, 0, 256, 256, PFD_TYPE_RGBA, 0);
hRC = wglCreateContext(hDC);
wglMakeCurrent(hDC, hRC);
gladLoadWGL(hDC)
gladLoadGL()
ShowWindow(hWnd, SW_SHOW);
while(!CloseFlag)
{
//Handles input
while(PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
glClear(GL_COLOR_BUFFER_BIT);
}
wglMakeCurrent(NULL, NULL);
ReleaseDC(hWnd, hDC);
wglDeleteContext(hRC);
DestroyWindow(hWnd);
return 0;
}
Here's a minimum code for reproducing it that uses Win32.
#ifndef UNICODE
#define UNICODE
#define _UNICODE
#endif
#include <windows.h> /* must include this before GL/gl.h */
#include "glad/glad.h"
#include "glad/glad_wgl.h"
#include "wglext.h"
#include <string>
static bool CloseFlag = false;
void display(HDC hDC)
{
/* rotate a triangle around */
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex2i(0, 1);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex2i(-1, -1);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex2i(1, -1);
glEnd();
glFlush();
SwapBuffers(hDC);
}
void JustClear()
{
glClear(GL_COLOR_BUFFER_BIT);
}
LONG WINAPI WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
static PAINTSTRUCT ps;
switch(uMsg)
{
case WM_SIZE:
glViewport(0, 0, LOWORD(lParam), HIWORD(lParam));
PostMessage(hWnd, WM_PAINT, 0, 0);
return 0;
case WM_CHAR:
switch (wParam)
{
case 27: /* ESC key */
//PostQuitMessage(0);
CloseFlag = true;
break;
}
return 0;
case WM_CLOSE:
CloseFlag = true;
//PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
HWND CreateOpenGLWindow(char* title, int x, int y, int width, int height,
BYTE type, DWORD flags)
{
int pf;
HDC hDC;
HWND hWnd;
WNDCLASS wc;
PIXELFORMATDESCRIPTOR pfd;
static HINSTANCE hInstance = 0;
/* only register the window class once - use hInstance as a flag. */
if (!hInstance) {
hInstance = GetModuleHandle(NULL);
wc.style = CS_OWNDC;
wc.lpfnWndProc = (WNDPROC)WindowProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = L"OpenGL";
if (!RegisterClass(&wc)) {
return NULL;
}
}
std::wstring className = L"OpenGL";
hWnd = CreateWindow(className.c_str(), className.c_str(), WS_OVERLAPPEDWINDOW |
WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
x, y, width, height, NULL, NULL, hInstance, NULL);
if (hWnd == NULL) {
return NULL;
}
hDC = GetDC(hWnd);
/* there is no guarantee that the contents of the stack that become
the pfd are zeroed, therefore _make sure_ to clear these bits. */
memset(&pfd, 0, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | flags;
pfd.iPixelType = type;
pfd.cColorBits = 32;
pf = ChoosePixelFormat(hDC, &pfd);
if (pf == 0) {
return 0;
}
if (SetPixelFormat(hDC, pf, &pfd) == FALSE) {
return 0;
}
DescribePixelFormat(hDC, pf, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
ReleaseDC(hWnd, hDC);
return hWnd;
}
int main ()
{
HDC hDC; /* device context */
HGLRC hRC; /* opengl context */
HWND hWnd; /* window */
MSG msg; /* message */
hWnd = CreateOpenGLWindow("minimal", 0, 0, 256, 256, PFD_TYPE_RGBA, 0);
if (hWnd == NULL)
exit(1);
hDC = GetDC(hWnd);
hRC = wglCreateContext(hDC);
wglMakeCurrent(hDC, hRC);
if(!gladLoadWGL(hDC))
{
return -1;
}
if (!gladLoadGL()) //Load Glad
{
return -1;
}
ShowWindow(hWnd, SW_SHOW);
while(!CloseFlag)
{
//Handles input
while(PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
//Render
//display(hDC);
JustClear();
}
wglMakeCurrent(NULL, NULL);
ReleaseDC(hWnd, hDC);
wglDeleteContext(hRC);
DestroyWindow(hWnd);
return 0;
}
wglext.h is from here
Here's the OpenGL glad config
/*
OpenGL loader generated by glad 0.1.36 on Fri Oct 28 11:12:34 2022.
Language/Generator: C/C++
Specification: gl
APIs: gl=3.3
Profile: compatibility
Extensions:
Loader: True
Local files: False
Omit khrplatform: False
Reproducible: False
Commandline:
--profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions=""
Online:
https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3
*/
and Glad wgl 1.0 with all the extensions
and here's the CMake I used
cmake_minimum_required(VERSION 3.14)
set (CMAKE_CXX_STANDARD 11)
# For Clang to do parsing
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# set the project name
project(Example)
add_executable(EXAMPLE_EXE ${CMAKE_CURRENT_LIST_DIR}/Src/main.cpp)
add_subdirectory("${CMAKE_CURRENT_LIST_DIR}/External/glad_v0.1.36")
find_package(OpenGL REQUIRED)
target_include_directories(EXAMPLE_EXE PUBLIC "${CMAKE_CURRENT_LIST_DIR}/External/wglExt")
target_link_libraries(EXAMPLE_EXE PUBLIC OpenGL::GL glad)

Cannot create a child window, the handle is invalid

I want to see in a single window graphics with OpenGL and have the ability to insert the button. For example: half of the screen buttons, the other half - graphics. I am trying to create a child window, but get error 1400 when creating a child window, in the CreateOpenGLChildWindow() function. The main program window is created correctly and hWnd(hWndParent for the child window) is correct. But CreateWindow() in the CreateOpenGLChildWindow() function does not create a window. What's wrong? I apologize for such bad code and explanation of the problem.
My code:
#include <Windows.h>
#include <GL/GL.h>
#include <GL/GLU.h>
#include <strsafe.h>
#pragma comment(lib, "OpenGL32.lib")
void ErrorExit(LPTSTR lpszFunction)
{
// Retrieve the system error message for the last-error code
LPVOID lpMsgBuf;
LPVOID lpDisplayBuf;
DWORD dw = GetLastError();
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
dw,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR)& lpMsgBuf,
0, NULL);
// Display the error message and exit the process
lpDisplayBuf = (LPVOID)LocalAlloc(LMEM_ZEROINIT,
(lstrlen((LPCTSTR)lpMsgBuf) + lstrlen((LPCTSTR)lpszFunction) + 40) * sizeof(TCHAR));
StringCchPrintf((LPTSTR)lpDisplayBuf,
LocalSize(lpDisplayBuf) / sizeof(TCHAR),
TEXT("%s failed with error %d: %s"),
lpszFunction, dw, lpMsgBuf);
MessageBox(NULL, (LPCTSTR)lpDisplayBuf, TEXT("Error"), MB_OK);
LocalFree(lpMsgBuf);
LocalFree(lpDisplayBuf);
ExitProcess(dw);
}
HWND CreateOpenGLChildWindow(wchar_t* title, int x, int y, int width, int height,
BYTE type, DWORD flags, HWND hWndParent)
{
int pf;
HDC hDC;
HWND hWnd;
PIXELFORMATDESCRIPTOR pfd;
//error here
hWnd = CreateWindow(
L"OpenGL",
title,
CS_OWNDC | WS_CLIPSIBLINGS,
x,
y,
width,
height,
hWndParent,
NULL,
NULL,
NULL
);
if (!hWnd) {
MessageBox(NULL, L"CreateWindow() failed: Cannot create a window.",
L"Error", MB_OK);
ErrorExit((LPTSTR)L"CreateWindow");
return NULL;
}
hDC = GetDC(hWnd);
/* there is no guarantee that the contents of the stack that become
the pfd are zeroed, therefore _make sure_ to clear these bits. */
memset(&pfd, 0, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | flags;
pfd.iPixelType = type;
pfd.cColorBits = 32;
pf = ChoosePixelFormat(hDC, &pfd);
if (pf == 0) {
MessageBox(NULL, L"ChoosePixelFormat() failed: "
"Cannot find a suitable pixel format.", L"Error", MB_OK);
return 0;
}
if (SetPixelFormat(hDC, pf, &pfd) == FALSE) {
MessageBox(NULL, L"SetPixelFormat() failed: "
"Cannot set format specified.", L"Error", MB_OK);
return 0;
}
DescribePixelFormat(hDC, pf, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
ReleaseDC(hWnd, hDC);
return hWnd;
}
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
wchar_t WinName[] = L"MainFrame";
int WINAPI WinMain(
HINSTANCE This,
HINSTANCE Prev,
LPSTR cmd,
int mode
)
{
HDC hDC; /* device context */
HGLRC hRC; /* opengl context */
HWND hWnd;
MSG msg;
WNDCLASS wc;
wc.hInstance = This;
wc.lpszClassName = WinName;
wc.lpfnWndProc = WndProc;
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.lpszMenuName = NULL;
wc.cbClsExtra = NULL;
wc.cbWndExtra = NULL;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
if (!RegisterClass(&wc)) return NULL;
int windowWidth = 800;
int windowHeight = 800;
int screenWidth = GetSystemMetrics(SM_CXSCREEN);
int screenHeight = GetSystemMetrics(SM_CYSCREEN);
hWnd = CreateWindow(
WinName,
L"Title",
WS_VISIBLE | WS_SYSMENU | WS_MINIMIZEBOX,
(screenWidth - windowWidth) / 2,
(screenHeight - windowHeight) / 2,
windowWidth,
windowHeight,
HWND_DESKTOP,
NULL,
This,
NULL
);
if (!hWnd)
{
MessageBox(NULL, L"MAIN HWND ERROR!!!",
L"Error", MB_OK);
ErrorExit((LPTSTR)L"CreateWindow");
exit(1);
}
HWND childOpenGLWindowHWND = CreateOpenGLChildWindow(
WinName,
0,
0,
600,
800,
NULL,
NULL,
hWnd
);
if (!childOpenGLWindowHWND)
MessageBox(NULL, L"Child window init error", L"Error", MB_OK);
hDC = GetDC(hWnd);
hRC = wglCreateContext(hDC);
wglMakeCurrent(hDC, hRC);
SendMessage(hWnd, WM_CHANGEUISTATE, MAKEWPARAM(UIS_SET, UISF_HIDEFOCUS), NULL);
ShowWindow(hWnd, mode);
while (GetMessage(&msg, NULL, NULL, NULL))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
wglMakeCurrent(NULL, NULL);
ReleaseDC(hWnd, hDC);
wglDeleteContext(hRC);
DestroyWindow(hWnd);
return msg.wParam;
//return NULL;
}
void display()
{
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
}
LRESULT CALLBACK WndProc(
HWND hWnd,
UINT message,
WPARAM wParam,
LPARAM lParam
)
{
PAINTSTRUCT ps;
switch (message)
{
case WM_PAINT:
display();
BeginPaint(hWnd, &ps);
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(NULL);
break;
default: return DefWindowProc(hWnd, message, wParam, lParam);
}
return NULL;
}
Call GetLastError() immediately after the CreateWindow() in CreateOpenGLChildWindow(). You will get error 1407 (ERROR_CANNOT_FIND_WND_CLASS).
hWnd = CreateWindow(
L"OpenGL",
title,
CS_OWNDC | WS_CLIPSIBLINGS,
x,
y,
width,
height,
hWndParent,
NULL,
NULL,
NULL
);
if (!hWnd) {
DWORD dw = GetLastError();//error code: 1407
MessageBox(NULL, L"CreateWindow() failed: Cannot create a window.",
L"Error", MB_OK);
ErrorExit((LPTSTR)L"CreateWindow");
return NULL;
}
That indicates the class name L"OpenGL" is not registered. You need to register the child window class like you did for the main window.
CS_OWNDC is a class style, not a window style. To assign a style to a window class, assign the style to the style member of the WNDCLASSEX structure.
You need to add the WS_CHILD style when creating a child window.

Resize window to fit content after WM_PAINT

is there a way to resize after all WM_PAINT calls are done? so that i can automatically resize my window to fit whatever i have painted, since initially my window size is defined at a certain size, there may be leftover spaces that are not painted, how can i remove these leftover spaces?
As you can see from the screenshot below the white spaces are the leftover spaces.
#include <windows.h>
#include "resource.h"
#include "loadFromTextFile.h"
const char g_szClassName[] = "myWindowClass";
const int recLength = 3;
const int wndHeight = 700;
const int wndWidth = 700;
PAINTSTRUCT ps;
HDC hdc;
HBRUSH blackBrush = CreateSolidBrush(RGB(0, 0, 0));
HBRUSH whiteBrush = CreateSolidBrush(RGB(255, 255, 255));
HBRUSH redBrush = CreateSolidBrush(RGB(255, 0, 0));
HPEN myPen = CreatePen(PS_NULL, 1, RGB(0, 0, 0));
//load from text
string FILE_PATH = ("10x10.txt");
loadFromTextFile loaded = loadFromTextFile(FILE_PATH);
int mazeWidth = loaded.getColumns() * recLength;
int mazeHeight = loaded.getRows() * recLength;
void paintMaze(HWND hwnd, vector<vector<string> > grid){
hdc = ::BeginPaint(hwnd, &ps);
SelectObject(hdc, myPen);
for (int r = 0; r < loaded.getRows(); r++){
for (int c = 0; c < loaded.getColumns(); c++){
RECT rect;
rect.left = c*recLength;//x upper left
rect.top = r*recLength;//y upper left
rect.right = (c + 1)*recLength;//x lower right corner
rect.bottom = (r + 1)*recLength;//y lower right corner
if (grid[r][c] == "1"){//1 path
FillRect(hdc, &rect, blackBrush);
}
else if (grid[r][c] == "0"){//wall
FillRect(hdc, &rect, whiteBrush);
}
if (r == 50 && c == 50){
FillRect(hdc, &rect, redBrush);
}
}
}
DeleteObject(blackBrush);
DeleteObject(whiteBrush);
DeleteObject(redBrush);
DeleteObject(myPen);
EndPaint(hwnd, &ps);
}
// Step 4: the Window Procedure
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_COMMAND:
switch (LOWORD(wParam))
{
case ID_FILE_EXIT:
PostMessage(hwnd, WM_CLOSE, 0, 0);
break;
case ID_ABOUT:
SetWindowPos(hwnd, 0, 0, 0, mazeWidth, mazeHeight, SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE);
break;
}
break;
case WM_PAINT:
{
paintMaze(hwnd, loaded.getNodeGrid());
}
break;
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wc;
HWND hwnd;
MSG Msg;
//Step 1: Registering the Window Class
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wc.lpszMenuName = MAKEINTRESOURCE(IDR_MENU1);;
wc.lpszClassName = g_szClassName;
wc.hIcon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON1));
wc.hIconSm = (HICON)LoadImage(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON1), IMAGE_ICON, 32, 32, 0);
if (!RegisterClassEx(&wc))
{
MessageBox(NULL, "Window Registration Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
// Step 2: Creating the Window
hwnd = CreateWindowEx(
WS_EX_CLIENTEDGE,
g_szClassName,
" Maze",
WS_OVERLAPPED | WS_MINIMIZEBOX | WS_SYSMENU,//prevent resize
CW_USEDEFAULT, CW_USEDEFAULT, wndWidth, wndHeight,
NULL, NULL, hInstance, NULL);
if (hwnd == NULL)
{
MessageBox(NULL, "Window Creation Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
// Step 3: The Message Loop
while (GetMessage(&Msg, NULL, 0, 0) > 0)
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return Msg.wParam;
}
Paint in an offscreen buffer.
This allows you to resize the window.
Paint the window by copying the buffer.

Transparency in GDI DCs

I have the "simple" goal of drawing a bitmap with some transparency around it on the screen. That bit wasn't so hard:
#include <windows.h>
#include "BBKG.h"
HINSTANCE hInst;
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
static int wH = 156;
static int wW = 166;
HBITMAP CreateBitmapMask(HBITMAP hbmColour, COLORREF crTransparent)
{
HDC mem0, mem1;
HBITMAP hbmMask;
BITMAP bm;
GetObject(hbmColour, sizeof(BITMAP), &bm);
hbmMask = CreateBitmap(bm.bmWidth, bm.bmHeight, 1, 1, NULL);
mem0 = CreateCompatibleDC(0);
mem1 = CreateCompatibleDC(0);
SelectObject(mem0, hbmColour);
SelectObject(mem1, hbmMask);
SetBkColor(mem0, crTransparent);
BitBlt(mem1, 0, 0, bm.bmWidth, bm.bmHeight, mem0, 0, 0, SRCCOPY);
BitBlt(mem0, 0, 0, bm.bmWidth, bm.bmHeight, mem1, 0, 0, SRCINVERT);
DeleteDC(mem0);
DeleteDC(mem1);
return hbmMask;
}
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine, int nCmdShow)
{
hInst = hInstance;
MSG msg;
HWND hwnd;
WNDCLASSW wc;
wc.style = 0;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.lpszClassName = L"nope";
wc.hInstance = hInst;
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpfnWndProc = WndProc;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
RegisterClassW(&wc);
hwnd = CreateWindowW(wc.lpszClassName, L"",
WS_VISIBLE | WS_POPUP| WS_EX_TRANSPARENT,
100, 100, wW, wH, NULL, NULL, hInst, NULL);
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&msg, NULL, 0, 0)) {
//Workaround for focusables stealing my Esc key
if (msg.message == WM_KEYDOWN){
if (msg.wParam == VK_ESCAPE) {
SendMessage(hwnd, WM_CLOSE, 0, 0);
}
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int)msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam)
{
static int px;
static int py;
static HBITMAP bhbm;
static RECT nRect = { 0, 0, wW, wH };
switch (msg)
{
case WM_CREATE:
{
HWND bb = CreateWindowW(L"STATIC", L"",
WS_VISIBLE | WS_CHILD ,
0, 0, wW, wH,
hwnd, (HMENU)11, hInst, NULL);
//SetTimer(hwnd, 1, 80, NULL);
return 0;
}
case WM_PAINT: {
//Vars
RECT wRect;
if (GetUpdateRect(hwnd, &wRect, FALSE) == 0) {
return 0; //Nothing to paint
}
PAINTSTRUCT gps;
PAINTSTRUCT ps;
BeginPaint(hwnd, &gps);
HWND bb = GetDlgItem(hwnd, 11);
HDC bbhdc = BeginPaint(bb, &ps);
HDC mdc = CreateCompatibleDC(bbhdc);
//Load Image
BITMAP pBM;
HBITMAP pHBM = (HBITMAP)LoadImage(NULL, L"twi00.bmp", 0, 0, 0, LR_LOADFROMFILE);
HBITMAP pMBM = CreateBitmapMask((HBITMAP)pHBM, 0x00000000);
GetObject(pHBM, sizeof(pBM), &pBM);
//Paint
HBITMAP oldBM = (HBITMAP)SelectObject(mdc, pMBM);
BitBlt(bbhdc, 0, 0, pBM.bmWidth, pBM.bmHeight, mdc, 0, 0, SRCAND);
SelectObject(mdc, pHBM);
BitBlt(bbhdc, 0, 0, pBM.bmWidth, pBM.bmHeight, mdc, 0, 0, SRCPAINT);
//Cleanup
SelectObject(mdc, oldBM);
DeleteObject(pHBM);
DeleteObject(pMBM);
DeleteDC(mdc);
EndPaint(bb, &ps);
EndPaint(hwnd, &gps);
return 1;
}
case WM_ERASEBKGND: {
return 0;
}
case WM_DESTROY:
{
DeleteObject(bhbm);
PostQuitMessage(0);
return 0;
}
case WM_LBUTTONDOWN:
SetCapture(hwnd);
px = LOWORD(lParam);
py = HIWORD(lParam);
return 1;
case WM_LBUTTONUP:
{
ReleaseCapture();
return 1;
}
case WM_MOUSEMOVE:
{
if (GetCapture() == hwnd)
{
RECT rcWindow;
GetWindowRect(hwnd, &rcWindow);
SetWindowPos(hwnd, NULL, rcWindow.left + LOWORD(lParam) - px, rcWindow.top + HIWORD(lParam) - py, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
}
break;
}
}
return DefWindowProcW(hwnd, msg, wParam, lParam);
}
Use any generic bmp with a black border will do, I used this:
Now the question is, how can I make it so that when I move the window (click/drag) the background updates? I was hoping for something like putting the bitmap into a transparent window so that it's overlayed on top of things but it seems to just grab the pixels of what ever is behind it.
I'm attempting to do this without GDI+ or other libraries, if possible.
CreateWindow() does not accept extended window styles, such as WS_EX_TRANSPARENT (which is why it has EX in its name). You have to use CreateWindowEx() instead:
hwnd = CreateWindowExW(WS_EX_TRANSPARENT,
wc.lpszClassName, L"",
WS_VISIBLE | WS_POPUP,
100, 100, wW, wH, NULL, NULL, hInst, NULL);
A better option is to create a layered window (see also this) by using the WS_EX_LAYERED extended style). Then you can use the UpdateLayeredWindow() function to provide the window with the bitmap and the transparent color (you can also specify alpha as well). Let the window manage all of the hard work of drawing the bitmap transparently for you.
Your WndProc() can also respond to the WM_NCHITTEST message to tell the OS that all clicks on the window should be treated as if the user were clicking on the window's titlebar. Let the window handle the mouse tracking and auto-positioning for you.
Try something more like this:
#include <windows.h>
HINSTANCE hInst;
static int wH = 156;
static int wW = 166;
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine, int nCmdShow)
{
hInst = hInstance;
WNDCLASSW wc = {0};
wc.lpszClassName = L"nope";
wc.hInstance = hInst;
wc.lpfnWndProc = WndProc;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
RegisterClassW(&wc);
HWND hwnd = CreateWindowEx(WS_EX_LAYERED,
wc.lpszClassName, L"",
WS_POPUP, 100, 100, wW, wH, NULL, NULL,
hInst, NULL);
HBITMAP hBmp = (HBITMAP) LoadImage(NULL, L"twi00.bmp", 0, 0, 0, LR_LOADFROMFILE);
HDC hdcScreen = GetDC(0);
HDC hdcBmp = CreateCompatibleDC(hdcScreen);
HBITMAP oldBM = (HBITMAP) SelectObject(hdcBmp, hBmp);
POINT pt = {0};
UpdateLayeredWindow(hwnd,
hdcScreen,
NULL, NULL,
hdcBmp, &pt,
RGB(0, 0, 0), // black
NULL, ULW_COLORKEY
);
SelectObject(hdcBmp, oldBM);
DeleteDC(hdcBmp);
ReleaseDC(0, hdcScreen);
DeleteObject(hBmp);
ShowWindow(hwnd, nCmdShow);
MSG msg;
while (GetMessage(&msg, NULL, 0, 0) > 0) {
//Workaround for focusables stealing my Esc key
if ((msg.message == WM_KEYDOWN) && (msg.wParam == VK_ESCAPE) {
SendMessage(hwnd, WM_CLOSE, 0, 0);
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int) msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_DESTROY:
{
PostQuitMessage(0);
return 0;
}
case WM_NCHITTEST:
{
return HTCAPTION;
}
}
return DefWindowProcW(hwnd, msg, wParam, lParam);
}

GDIplus flickering

I'm trying to draw with GDIplus on an transparent window and experiencing a lot of flickering. I've read plenty of threads that suggest implementing double-buffering or rendering to offscreen surface would help, which I've done but to no avail.
Any idea what I've done wrong and how to fix it?
Thanks.
#include <Windows.h>
#include <stdio.h>
#include <time.h>
#include <GdiPlus.h>
#pragma comment(lib, "GdiPlus.lib")
HWND hWnd = NULL;
WNDCLASSEX wcex;
HDC hdc = NULL;
PAINTSTRUCT ps;
HGDIOBJ hfDefault;
MSG msg;
COLORREF transKey = RGB(37,14,103);
ULONG_PTR m_gdiplusToken;
char window_title[9] = "testings";
char window_class[9] = "testings";
int window_width = GetSystemMetrics(SM_CXSCREEN);
int window_height = GetSystemMetrics(SM_CYSCREEN);
DWORD MainThread(LPVOID lpArgs)
{
while(1)
{
RECT rc = {0,0,window_width,window_height};
InvalidateRect(hWnd, &rc, false);
UpdateWindow(hWnd);
Sleep(50);
}
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
if(msg == WM_CREATE)
{
hfDefault = (HFONT)GetStockObject(DEFAULT_GUI_FONT);
Gdiplus::GdiplusStartupInput gdiplusStartupInput;
Gdiplus::GdiplusStartup(&m_gdiplusToken, &gdiplusStartupInput, NULL);
SetLayeredWindowAttributes(hWnd, transKey, 128, LWA_COLORKEY);
}
else if(msg == WM_PAINT)
{
hdc = BeginPaint(hWnd, &ps);
Gdiplus::Graphics g(hdc);
g.Clear(Gdiplus::Color(37,14,103));
Gdiplus::Bitmap* curBitmap = new Gdiplus::Bitmap(window_width, window_height);
Gdiplus::Graphics* g1 = g.FromImage(curBitmap);
static int x=1,y=1;
// x += 3;
y += 2;
Gdiplus::Pen pen(Gdiplus::Color(255, 255, 0, 255));
g1->DrawLine(&pen, x, y, window_width/2, window_height/2);
g.DrawImage(curBitmap, 0, 0);
EndPaint(hWnd, &ps);
}
else if(msg == WM_CLOSE)
{
DestroyWindow(hWnd);
}
else if(msg == WM_DESTROY)
{
PostQuitMessage(0);
}
else
{
return DefWindowProc(hWnd, msg, wParam, lParam);
}
return 0;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
HBRUSH hbrBackground = CreateSolidBrush(transKey);
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_APPLICATION));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = hbrBackground;
wcex.lpszMenuName = NULL;
wcex.lpszClassName = window_class;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_APPLICATION));
if(!RegisterClassEx(&wcex))
return 1;
hWnd = CreateWindowEx(
WS_EX_LAYERED | WS_EX_TRANSPARENT | WS_EX_TOPMOST,
window_class,
window_title,
WS_POPUP,
0,
0,
window_width,
window_height,
NULL,
NULL,
hInstance,
NULL
);
if(!hWnd)
return 1;
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)MainThread, NULL, NULL, NULL);
while(GetMessage(&msg, NULL, 0, 0) > 0)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
Gdiplus::GdiplusShutdown(m_gdiplusToken);
return msg.wParam;
}
You have the WS_EX_TRANSPARENT attribute on your window, which causes the window underneath it to repaint every time your window is invalidated. Try removing it.
The meaning of WS_EX_TRANSPARENT is to tell Windows that you won't be drawing on the full window surface (i.e. leaving parts of it transparent), so it needs to make sure everything underneath is rendered first so it can show through.