How to build paho mqtt c++ on windows - c++

I have few json data which I need to upload on azure iot hub. I am writing code in c++ and need mqtt to publish all the data to iot hub. I am referring this github page: https://github.com/eclipse/paho.mqtt.cpp
But instruction on how to build it is a bit confusing and not seems to be working. Can anyone please explain how can I install mqtt in windows and can use it with visual studio c++. Please help. Thanks

I struggled the last few days too and I finally got it running.
I succeeded using the CMake GUI and the Developer Console from Visual Studio 2019.
The instructions I (kinda) followed, were these: https://github.com/eclipse/paho.mqtt.cpp. Scroll down to the Windows part, it's actually very straight forward. However, instead of using the terminal for the cmake -BBuild ... commands I used the CMake GUI, where I configured the variables appropriately.
Installing paho.mqtt.c
So, as mentioned on the instructions, you first need to install paho.mqtt.c. For that, just clone the repo somewhere on your machine. Inside the paho.mqtt.c folder create a "build" folder.
Open the CMake GUI, then click on "Browse Source" and set the folder where the repo was cloned ../paho.mqtt.c/.
For "Browse Build" select the build folder you just created ../paho.mqtt.c/build/
The click on "Configure" (I used the default Generator Visual Studio 16 2019). At this instance I didn't touch the configuration variables, so I just went ahead and clicked on "Generate".
CMake GUI for paho.mqtt.c
Then, open a developer console (press the windows key, type "developer" and open the Developer Command Prompt for VS 2019, or whatever version you use) and navigate to the paho.mqtt.c folder. There, according to the instructions on the github page, type the command:
cmake --build build --target install
This will install the paho.mqtt.c in C:\Program Files(x86)\Eclipse Paho C\. Note that this location can be changed by modifying the CMAKE_INSTALL_PREFIX variable on the CMake GUI to a custom location.
Installing paho.mqtt.cpp
The procedure is in nature the same: open the CMake GUI, select the folder that contains the source, then the build folder and then click on "Configure".
Now, since paho.mqtt.cpp relies on libraries from paho.mqtt.c, you must tell cmake where to find the corresponding paho.mqtt.c libraries.
In order to do this, configure the variables PAHO_MQTT_C_INCLUDE_DIRS and PAHO_MQTT_C_LIBRARIES.
PAHO_MQTT_C_INCLUDE_DIRS should point to the "include" folder inside the paho.mqtt.c installation, in my case: C:/Program Files (x86)/Eclipse Paho C/include
PAHO_MQTT_C_LIBRARIES I set up to point to the paho-mqtt3c.dll, in my case: C:/Program Files (x86)/Eclipse Paho C/bin/paho-mqtt3c.dll
The other options I left untouched.
Finally, go back to the Developer Command Prompt, navigate to the paho.mqtt.cpp folder and run cmake --build build --target install.
If everything goes well, paho.mqtt.cpp will be installed in C:/Program Files (x86)/paho-mqtt-cpp, according to the configuration variable CMAKE_INSTALL_PREFIX.
Now, you can reference both libraries in your c++ projects. Be aware that if you want to use the paho.mqtt.cpp library on your project you'll also have to include paho.mqtt.c.

Related

How to set CMake build configuration in VSCode?

I'm using the CMake Tools extension in VSCode to build and run a C++ project on Windows.
Where do I set if the build configuration should be Debug or Release?
On Build, CMake Tools executes
"C:\Program Files\CMake\bin\cmake.EXE" --build c:/work/foobar/build --config Debug --target ALL_BUILD
How do I get the extension to build with --config Release?
The CMake Tools extension sets up a lot of goodies, including a status bar panel for configuring various aspects of your build(s). In the status line various panels provided by VSCode and extensions can be enabled/disabled. And example including the CMake Tools mini panels appears below:
Note: I am not running VS Code on a Windows machine; mine is MacOS, but the premise is the same.
Anyway, if you click on the portion that says CMake: [Debug]: Ready a select-variant list should open near the top of the IDE in the location you're probably familiar seeing the general Command Palette open. It will look like this:
It is here you can change your selection from one build configuration type to another.
You can also do this via the main command palette by doing the following:
Hit ctrl-shift-P (or cmd-shift-P on MacOS)
Type CMake. The list should filter to just CMake command options.
Scroll the list and choose CMake: Select Variant
The same aforementioned build variant options should present themselves.

How to manually do Run CMake & Run in QT Creator

I'm using QT Creator 3.5.1 on Ubuntu 16.0.4 for a C++ project.
"Run CMake" and "Run" commands work fine in the IDE.
I want to do these two things from a terminal without the IDE. How can I do this?
Qt creator will actually tell you in the 'compile out' pane what commands are run for cmake, usually along the line of cmake --build . -- target all. For running the application you just find the build folder and the executable, alternatively you can peek at the Projects > Run configuration (in case you specify some arguments, but clearly that's not the case)
Note that with a new cmake (>= 3.7) you want to make sure not to use cmake in the build directory that is seen by Qt Creator while that has the project open. Creator will be running cmake in server-mode and that does not like any of the cmake files being changed:-/
Creator should print exactly what it runs in the output pane. For a build that is cmake --build . --target all (in the build directory).
Make sure to run the command in the right directory. For builds that is the top level build directory, while for build targets that can be set in Project mode.
Sometimes you also need some environment variables to be set (to pick up libraries, etc.). Creator does show the environment it uses to build or run things in Project mode.

build.ninja is not found when building Dart SDK

I followed the wiki accurately, but when I try to build, it fails:
$ gclient sync
... # A lot of syncing here
Running hooks: 100% (14/14), done.
$ cd sdk/
$ ./tools/build.py --mode release --arch x64 create_sdk
ninja -C out/ReleaseX64 create_sdk
ninja: error: loading 'build.ninja': No such file or directory
BUILD FAILED
$ ls out/ReleaseX64
args.gn build.ninja build.ninja.d dart-sdk obj toolchain.ninja
At least on Windows this problem is caused because there was a problem (probably Visual Studio related) while running build.py. Because the script got interrupted, build.ninja doesn't get created. When running build.py again afterwards it doesn't attempt to create the build files (because the output folder is already created) and simply fails when not finding the build.ninja.
There is an issue about this on Github. For windows users I suggest to follow the following steps to install Visual Studio:
Download Visual Studio 2019 Community (free) and install
Open Visual Studio and in the menu go to Tools -> Get Tools and Features. Select "Desktop Development with C++" in the Workloads tab (default tab) and install.
Go to Windows Apps & Features (where you uninstall programs), search for "Windows Software Development Kit" and click modify. Click on Change, select "Debugger" and proceed.
I also set the environment variable GYP_MSVS_OVERRIDE_PATH=C:\Program Files (x86)\Microsoft Visual Studio\2019\Community but I think it's not necessary because the path is automatically detected by the scripts (if it is installed in the default path).
After that follow the other steps in the wiki. Basically install the depot tools, do a "fetch dart" in a new "dart-sdk" folder, then run "gclient sync" from within the folder. Then from within "dart-sdk/sdk" run
python ./tools/build.py --mode release --arch x64 create_sdk
For me removing the xcodebuild directory and resyncing worked (in the sdk directory)
rm -rf xcodebuild
gclient sync

Building Qt5 with Visual Studio 2012 / Visual Studio 2013, and integrating with the IDE

How do you get Qt5 to download and integrate with Visual Studio 2012? What are some of the problems you will encounter, and how do you solve those problems?
UPDATE re. Visual Studio 2013
Successes are reported with Visual Studio 2013 as well, and the notes are being maintained for VS 2013.
Also note that the focus of the question is strongly on just building Qt with Visual Studio. There are also notes about integrating with the Visual Studio IDE
This method is tested to work on Visual Studio 2013. Pre-built binaries using Visual Studio 2012 and 2013 are available here, including OpenGL versions.
Step 1: The Setup
Download and install RapidEE here. RapidEE is a windows environment variables editor. It is extremely useful for the rest of this process (and just in general).
Install the DirectX 11 SDK. It is now part of the Windows 8 SDK, so you first have to install the DirectX 10 SDK, which you can get here (but see warning in next sentence). If you have the Visual C++ 2010 Redistributable Package installed, and you probably do (it is automatically installed along with VS 2010), follow the steps outlined here to assist with the DirectX 10 installation. Once you have the DirectX 10 SDK installed, download and install the Windows 8 SDK here, which contains the DirectX 11 SDK. Yes, this is a pain, but unless you know you have the DirectX 11 SDK, the Qt build will fail.
Install Python for Windows (I've heard 2.6+, working with 3.3) from Python.org or Anaconda Python.
Install Perl for Windows from ActiveState.
Step 2: Gitting (and building) Qt5 (yes, that means Git)
Follow the installation guide for Windows at the qt-project website.
Summary
To summarize the details from the above link and from the following notes (PLEASE SEE FOLLOWING NOTES if you have any errors; they might be answered):
Uninstall Avast (if you have this installed) to avoid build errors. Yes, that literally means uninstall it. Remove it 100% from your system. Deactivating it will not work. See detailed notes below.
Note for the first steps: DO NOT use SmartGit for the first git pull, below (unless you really know what you're doing), as SmartGit's defaults will pull everything, and that's not what you want.
Git for Windows must be installed.
Decide where you want to put the Qt installation, and cd to the directory that will contain the new installation from any Command Prompt window. (Because the process is so fragile and error-prone, I personally put it directly in C:, but this is likely not necessary).
From the above directory, execute:
git clone git://gitorious.org/qt/qt5.git qt5
This is fast. Once complete, you should be on the 'stable' branch, but you can always run git checkout stable after cding into the newly-created qt5 directory, just to be sure. Using git checkout 5.4.1 is confirmed to work with VS2013 64-bit.
Close out of your current command prompt window (if it's not a Visual Studio command prompt window) before proceeding to the next step. This is to make sure you're using the Visual Studio command prompt window in the next steps.
Next run the 32-bit (x86) or 64-bit VS Tools command prompt (depending on whether you're building Qt5 as 32- or 64-bit). To access this, you must find it through the Start menu - go to Program Files -> [Microsoft] Visual Studio 2012/2013 -> Visual Studio Tools, and you'll see it in there with a funny name; the name should include the phrase Native Tools; the 32-bit version will have x86 in the name and the 64-bit version will have x64 in the name.
cd into the newly-created qt5 directory from the step above.
From within the Visual Studio command prompt, the remainder of the Qt submodules must be downloaded:
perl ./init-repository --no-webkit
It takes kind of a while to execute this step, because it has to download a lot, but it's not too terrible on a decent connection.
Then download any remaining OPTIONAL submodules that init-repository does not download - SmartGit works well only starting at this stage (see comments below).
Once the download of Qt is complete, the following command prepares the build environment (it should also be executed using the [32|64] VS Native Tools Command Prompt):
configure -developer-build -opensource -confirm-license -mp -nomake examples -nomake tests -debug-and-release -c++11 -no-warnings-are-errors -platform win32-msvc2012.
Notes on this command line: the c++11 option might not be necessary with the VS2012 compiler, but works with VS2013; the -no-warnings-are-errors is necessary in case you get errors on a 64-bit automatic build of ANGLE; -platform is automatically set to win32-msvc2012, so by default the 32-bit build of Qt is used, and -platform probably does not need to be supplied at the command line (EVEN if you have previous versions of VS installed). For VS2013, use -platform win32-msvc2013.
It takes a few minutes to execute this step, but it's not so bad.
Finally, the command to actually build Qt on the system (also run within the VS Native Tools Command Prompt) is simply:
nmake
Expect to wait hours for the build to complete. If you specified an output folder with -prefix (see notes below), then use nmake install, otherwise that's it.
NOTES:
General Notes
In case you're confused from the above-linked documentation, just an FYI that the ANGLE library will be used (by default) instead of OpenGL, and that's why you had to install DirectX 11, above.
Make sure that you use the VS Native Tools Command Prompt to run all commands from the above link (that is, perl .\init-repository --no-webkit, configure, and nmake). You will use the [32|64] bit command prompt (x86 or x64), depending on whether you are building Qt as 32-bit or 64-bit. If you install perl with the Command Prompt open (make sure it is in the PATH), you will need to restart the Command Prompt for perl to be recognized as a command.
When running "init-repository" (from the steps in the above link), it's not clear from the documentation, but you must execute this via perl; i.e. perl ./init-repository --no-webkit. The configure and nmake commands, however, are called directly.
One very useful option to pass to configure is -mp, which causes Qt to build on multiple cores in parallel, significantly speeding up the (long) build time.
To specify an output folder add the -prefix [outfolder] to the configure command. For example, use -prefix %CD%\output\x64\vc12 would be a suitable output (sub)folder for a 64-bit Visual Studio 2013 (12.0) build.
Unicode Support (ICU)
If you want Unicode support (via ICU), pay special attention to the instructions noted within the link above. In summary, ICU must be built from scratch in VS 2012, as the only prebuilt ICU binaries for Windows are for VS 2010. Building in VS 2012 is painless - simply locate the ICU solution (.sln) in <icuroot>\icu\source\allinone, and build in both Debug and Release mode (either in 32-bit or 64-bit mode, depending on which mode you're building Qt in - DO NOT build in the other bitness, because ICU will overwrite the output folder with the binaries). (The Qt build process will properly locate the debug vs. release build of ICU.) It should build without errors. Then, add the path to <icuroot>\lib as a string entry in a (probably) NEW Windows environment variable called "LIB" (you can use Rapid EE for this; make LIB an "expandable string" in RapidEE even though there's only 1 entry), and also add the path to <icuroot>\include as a string entry in a (probably) NEW Windows environment variable called "INCLUDE". (Note: Adding these paths to the PATH variable will not work.) After Qt is built, you can remove all of these entries you've just added. Also, do add the runtime path to the ICU dll's (<icuroot>\bin) to the environment's PATH variable, or the Qt build process (specifically, when uic.exe runs) will give a deceptive and misleading error. Finally, on the configure command line (below), be sure to add -icu as an additional command-line parameter.
ICU Failure:
Currently, there seems to be a bug building Qt5 with the VS2012 compiler WHEN ICU IS ENABLED. Specifically, qtbase\src\corelib\codecs\qtextcodec.cpp Line 688 (Qt5 v5.02) fails to return a codec for codec name "US-ASCII" (the codec is NULL), causing "lrelease.exe" to crash when trying to dereference the codec later (I have lost track of that file/line number, but it is an obvious dereference of the NULL codec variable). Unfortunately, this means that to my knowledge, WebKit cannot be built with (at least the) 32-bit build of Qt5 with the VS2012 compiler, because WebKit requires ICU.
If anyone is able to build Qt5 with the VS2012 compiler with ICU enabled, please update this Wiki saying so.
ICU Clarification:
If you have ICU in your path, Qt will automatically built it. In other words, the flag "-icu" is there implicitly. However, this causes an error with "lrelease.exe" as mentioned above. So the way around this would be to add the flag, -no-icu to the configure command
Additional Submodules
If you want submodules in addition to the default submodules, you can use SmartGit (or command line) after you complete the init-repository command. SmartGit is perhaps easiest, because you do not need to copy the path to the command line, but can use the user interface directly.
WARNING: DO NOT DOWNLOAD THE OPTIONAL qlalr SUBMODULE, as it will not build in combination with the overall Qt build, and is not necessary for users of Qt, but is only used for internal Qt development.
WARNING: A shell command line, followed by perl .\init-repository --no-webkit, must be used (NOT SmartGit); these steps will properly only download the default Qt submodules. You must not use SmartGit to clone and download the Git files from git://gitorious.org/qt/qt5.git because SmartGit does not currently handle the submodules properly. Instead, open a standard Windows shell command prompt (using any command-prompt application, not necessarily the VS Tools command prompt), and (assuming Git is properly installed on the system; a SmartGit installation might or might not do this automatically; if it does not, go to Git for Windows and install directly) type git clone git://gitorious.org/qt/qt5.git directly from the command line; perhaps follow that with git checkout stable (I'm not sure if this branch is checked out by default); then follow that with the command line perl .\init-repository --no-webkit to pull down the DEFAULT repositories (except WebKit, which requires ICU and ICU seemingly cannot be built in 32-bit Qt5 with VS2012; see comments).
The steps for downloading all necessary Qt source files therefore are:
1. Use a Windows command line to execute the initial git clone git://gitorious.org/qt/qt5.git;
2. Execute perl .\init-repository --no-webkit from within a VS Tools 2012 Command Prompt; and then optionally
3. Use SmartGit (from above link) (or equivalent) to "open an existing project" (choose the Qt5 root folder) and do a Pull from within SmartGit to download any non-default repositories (but do not download qlalr). That's it; you have all necessary and optional Qt files (including submodules) on your system.
If anybody discovers other optional submodules that fail to build and/or are for internal use only (besides qlalr), please update this Wiki to specify them.
In general, the default submodules obtained via perl .\init-repository --no-webkit are sufficient. If you know, or later find out, that you other (non-default) modules, you can always add them later.
General Problems
If at some point you get the error saying that the command "python" (or anything similar) is not recognized, just check that the folder containing python.exe (or the appropriate .exe) is part of the path variable. If it is not, add it (use RapidEE as noted above for convenience) and try what you were doing again. If it is there, make sure you have restarted your command prompt AFTER the addition of the command to the path.
Two other path-related issues are important to note (quoted from the documentation associated with the link above): "Make sure the perl executable is found in the path before the perl executable provided by msysgit, since the latter is outdated"; and "You might not be able to build if sh.exe is in your PATH (for example due to a git or msys installation). Such an error is indicated by qt5-srcqtbasebinqmake.exe: command not found and alike. In this case, make sure that sh.exe is not in your path. You will have to re-configure if your installation is already configured."
During the process, you may encounter an error using nmake on a file. If you do, just go into that directory and force build the problem file. Then begin the nmake process on Qt5 again.
Specific Problems
WARNING: You may need to disable antivirus software AND SANDBOXING during the Qt nmake process (and, to be safe, throughout this entire process). Internally, Qt executes a number of executables that antivirus programs can interfere with (sometimes silently). In particular, if you have any sandboxing software, be SURE to disable sandboxing.
WARNING: AVAST! Sandbox users: Avast Sandbox has a bug in which even when you disable Avast's auto-sandbox, the sandbox will NOT turn off and it will silently sandbox all resource files automatically created by Qt's rcc program during Qt's build process. The Qt build ALWAYS fails for any user who has installed the Avast autosandbox feature, EVEN WITH AUTO-SANDBOXING TURNED OFF. THE ONLY WAY TO OVERCOME THIS ISSUE IS TO COMPLETELY UNINSTALL AVAST! FROM YOUR SYSTEM before building Qt. You can reinstall Avast! after the Qt build is complete.
The compilation of Qt5 can take a long time (hours, even with the -mp multithreading option). Patience.
Step 3: Integrating Qt5 with Visual Studio 2012
Download and install the Visual Studio Qt5 addin. It is in the "Other Downloads" section near the bottom of the page, and will not work with Visual Studio Express.
Open Visual Studio 2012, and go to Qt Options (It's under "Qt5" on the top menu bar).
In the Qt Versions tab, check to see if Qt5 is already there. If it is not, click add, choose a version name (probably a name such as 5.x.x), and navigate to the folder containing qmake.exe (usually C:\Qt\qt5\qtbase).
Exit the Qt Options dialog.
Create a new Visual Studio Project. When you see the New Project dialog, you should see the Qt5 Projects Template option.
Once you have your new Qt Project, right click on it and select "Convert to QMake generated project". Build the project, then right click on it again and select "Convert project to Qt Add-in project". Build again, then run. You should now have a working Qt Project.
Add Qt5 to an existing Visual Studio 2012 VC++ project
This section may or may not work for you. If you run into problems or have additional/better solutions, please leave a comment or edit the appropriate step.
Right-click on your project in VS, and choose "unload project". Right click on the project again, and select "edit [project name].vcxproj". This opens the project file so you can add Qt5 to it.
Go down to the Global PropertyGroup, and add or change the <Keyword> to Qt4VSv1.0.
Reload the project, then right-click and select "Convert project to Qt Add-in project"
Wait for the conversion to finish (it does not take more than a couple seconds), then choose Qt5>Project Settings. Go to the Modules tab, and check the modules you would like your project to rely on (the basic ones are Core, Widgets, and GUI).
Following the steps here, add the directory $(QTDIR)\include.
NOTES:
If at any time you are including windows.h, you need to #define NOMINMAX before doing so to prevent conflict with qdatetime.h.
Once the above steps are done, you can make your project usable by Qt Creator by selecting Qt5>Create basic .pro file.
ENDING NOTES: If you have a question related to the information contained in this guide, please post it as a new question (not an answer here), and the answer or a link to the answer may get added.
I successfully managed to integrate Qt 5.0.2 with Visual Studio 2012 on Windows 7 based on the excellent wiki above and on this qt-project link as well. Since I made some of the steps on a slightly different way, I thought it would be valid to post it in here:
The sequence below should be executed in the exact given order:
0 - Uninstall Avast (if you have this installed) to avoid build errors. Due to an Avast bug, deactivating it will not work;
1 - Install Git (>= 1.6.x);
2 - Install Python (>=2.6.x). [python.org];
3 - Install Perl (>=5.14). [activestate.com];
4 - Install Ruby. [rubyinstaller.org];
5 - Open the Windows 7 Command Prompt (don't use VS2012 Developer Command Prompt by now);
6 - Choose any directory you want for qt5, regarding that NO SPACES ARE ALLOWED for the chosen path. I decided to use the path "C:\qt5";
7 - Back to Windows 7 Command Prompt (in my case, prompting "C:\qt5>") type:
git clone git://gitorious.org/qt/qt5.git qt5
8 - Checkout the stable version:
cd qt5
git checkout stable
9 - You'll probably receive a message confirming that this version is already stable. Close the Command Prompt;
10 - Open Visual Studio's Developers Console (All Programs > Visual Studio 2012 > Visual Studio Tools > Developer Command Prompt for VS2012) and change the current directory to the one you have chosen("C:\qt5" in my example);
11 - Download Qt submodules, ignoring webkit (common source of build errors...):
perl .\init-repository --no-webkit
12 - Now enter this huge command to configure your build properly:
configure -developer-build -opensource -nomake examples -nomake tests -nomake demos -debug-and-release -c++11 -mp -nomake webkit -confirm-license
13 - Next, ensure that the module qlalr will NOT be built. To do this, open Windows Explorer and navigate to your chosen Qt directory ("C:\qt5" in my example) and check if the folder qlalr exists. If so, delete it;
14 - Time to build... Possible build errors would come from secondary modules (such as webkit), which don't affect the main Qt functionality (webkit itself should not be a problem since we've previously set the configuration not to build it). We can then ignore them and also keep the build running on independent modules:
nmake /I /K
15 - To conclude integration, follow the step 3 of the community wiki above("Step 3: Integrating Qt5 with Visual Studio 2012").
Just want to mention that there is a prebuilt version of Qt 5.2 for Visual Studio 2012 available at http://qt-project.org/downloads. So if you don't have a special interest in building Qt 5 from sources you can use the prebuild binaries, too.
There are also several precompiled (x64) binaries for different compiler versions available at the Tver-Soft website.
I was finally able to compile QT 5.1 (git) with QWebKit on Windows 8 x64 using Visual Studio 2012 and figured I'd share my experience with those that had problems as well.
Did step 1 and 2 as stated in the above post. I tried to do step 3 but SmartGit pulled a bunch of extra projects that wouldn't compile with Qt5. I was able to solve most of the problems by cloning from a different fork (e.g. https://qt.gitorious.org/qt/qt3d/), but this became too tedious to do for every extra module, so I decided against compiling any of them.
The post at ICU support in a 32-bit build of Qt5 with the VS2012 compiler causes Qt5 build failure; Webkit is also therefore unbuildable told me how to fix the ICU problem.
Download the source code at http://download.icu-project.org/files/icu4c/51.2/icu4c-51_2-src.zip and add the line
#define U_CHARSET_IS_UTF8 1
to the file %ICU%\source\common\unicode\platform.h , where %ICU% is the path to the ICU source code.
Open %ICU%\source\allinone\allinone.sln file in Visual Studio 2012 and compile. Add %ICU%\bin to your path
set PATH=%ICU%\bin64;%PATH%
Then I ran the following command in the QT root directory
configure -platform win32-msvc2012 -opengl desktop -opensource -debug-and-release -I %ICU%\include -L %ICU%\icu\lib64 -mp -qt-freetype -icu
At this point I started to suspect that no one tried to do what I was doing, because nmake started to complain about unexpected lines in the makefiles (all of which had the extension DerivedSources, e.g. Makefile.JavaScriptCore.DerivedSources and Makefile.WebCore.DerivedSources))
(set PATH=<stuff>;%PATH%) && ....
do the set PATH manually before running nmake and delete the characters up to and including && e.g.
(set PATH=<stuff>;%PATH%) && perl -ne "print $1" css\CSSPropertyNames.in ...
Becomes
perl -ne "print $1" css\CSSPropertyNames.in ...
Finally, one of these files will try to call win_flex.exe (or win-flex.exe) instead of flex. I changed it to flex.exe and everything finally compiled (Had to change it twice, because I think the file got regenerated).
Brief experience with a program that uses QWebKit and linked against this build leads me to believe everything is fine.
--Update--
Just to be complete. According to What does (set PATH=...;%PATH:)=^)%) mean in a Windows shell script, and how can I overcome failure of this line in the context of a Qt5 nmake build? (which points to http://qt-project.org/forums/viewthread/20605) most of the Makefile problems should be solvable by using jsom instead of nmake (although I still wonder about win-flex.exe)
compile Qt 5.5 with visual studio 2015:
1- Modify configure.bat in qtbase directory so it can generate configure.exe (just the first 18 lines)
#echo off
set QTSRC=%~dp0
set QTDIR=%CD%
rem if not exist %QTSRC%.gitignore goto sconf
echo Please wait while bootstrapping configure ...
for %%C in (cl.exe icl.exe g++.exe perl.exe) do set %%C=%%~$PATH:C
rem if "%perl.exe%" == "" (
rem echo Perl not found in PATH. Aborting. >&2
rem exit /b 1
rem )
if not exist mkspecs (
md mkspecs
if errorlevel 1 goto exit
)
rem perl %QTSRC%bin\syncqt.pl -minimal -module QtCore -outdir "%QTDIR%" %QTSRC%
rem if errorlevel 1 goto exit
2- configure -opensource -confirm-license -mp -nomake examples -nomake tests -release -c++11 -no-warnings-are-errors -platform win32-msvc2015 -no-ltcg
3- nmake

Using QtMobility in QtCreator: Setup?

I am trying to set up a development environment to play around with developing Qt apps for Symbian devices. I have succesfully set up the environment and am able to create simple apps such as HelloWorld and get them to run on my device. I would now like to try using the QtMobility package, but I am struggling to get it to work in QtCreator.
I got some sample code for using the camera (initially I only had QtMobility 1.0.2, but I have now downloaded the 1.1.0 technology preview version). I followed the instructions in the help file to install it, here is what I did:
Extracted the zip file to C:\QtMobility
Opened a Qt Command prompt and ran configure (in the QtMobility directory)
Ran mingw32-make
Ran mingw32-make install
Finally I updated my PATH variable to include C:\QtMobility\lib
I went back to QtCreator (restarted it) and looked at the cpp file that first calls the macro QTM_USE_NAMESPACE but it is still underlined in red, because it can't find the qmobilityglobal.h file.
Does anyone know if I have missed anything out during the installation that will tell the QtCreator where to find the QtMobility header files?
mingw32-make suggests you're building for win32-mingw target environment. To work with Symbian SDKs, you should be building for e.g. symbian-abld instead. The configure.bat script will auto-detect the target you are building for. Just make sure that QT_PATH environment variable points to a location where you have a Symbian build of the Qt toolchain.
(Also note that make install is unnecessary with symbian-abld - the build step already puts everything in place in Symbian SDK directories.)