Easy way to "nudge" a server to keep a connection open? - c++

Okay, so a little context:
I have an app running on an embedded system that sends a few different requests over HTTP (using libcurl in C++) at the following intervals:
5 minutes
15 minutes
1 hour
24 hours
My goal: Reduce data consumption (runs over cellular)
We have both client and server side TLS authentication, so the handshake is costly. The idea is that we use persistent connections (at least for the shorter interval files) to avoid doing the handshake every time.
Unfortunately, after much tinkering I've figured out that the server is closing the connection before the intervals pass. Maybe this is something we can extend? I'll have to talk to the server side guys.
I was under the impression that was the reason the "TCP keep-alive" packets existed, but supposedly those "check the connection" not "keep it open" like the name suggests.
My idea is this:
Have my app send a packet (as small as possible) every 2 minutes or so (however long the timeout is) to "nudge" the connection into staying open.
My questions are:
Does that make any sense?
I don't suppose there is an easy way to do this in libcurl is there?
If so, how small could we get the request?
Is there an even easier way to do it? My only issue here is that all the connection stuff "lives" in libcurl.
Thanks!

It would be easier to give a more precise answer if you gave a little more detail on your application architecture. For example, is it a RESTful API? Is the use of HTTP absolutely mandatory? If so, what HTTP server are you using (nginx, apache, ...)? Could you consider websockets as an alternative to plain HTTP?
If you are at liberty to use something other than regular HTTP or HTTPs - and to use something other than libcurl on the client side - you would have more options.
If, on the other hand, if you are constrained to both
use HTTP (rather than a raw TCP connection or websockets), and
use libcurl
then I think your task is a good bit more difficult - but maybe still possible.
One of your first challenges is that the typical timeouts for a HTTP connection are quite low (as low as a few seconds for Apache 2). If you can configure the server you can increase this.
I was under the impression that was the reason the "TCP keep-alive" packets existed, but supposedly those "check the connection" not "keep it open" like the name suggests.
Your terminology is ambiguous here. Are you referring to TCP keep-alive packets or persistent HTTP connections? These don't necessarily have anything to do with each other. The former is an optional mechanism in TCP (which is disabled by default). The latter is an application-layer concept which is specific to HTTP - and may be used regardless of whether keep-alive packets are being used at the transport layer.
My only issue here is that all the connection stuff "lives" in libcurl.
The problem with using libcurl is that it first and foremost a transfer library. I don't think it is tailored for long-running, persistent TCP connections. Nonetheless, according to Daniel Stenberg (the author of libcurl), the library will automatically try to reuse existing connections where possible - as long as you re-use the same easy handle.
If so, how small could we get the request?
Assuming you are using a 'ping' endpoint on your server - which accepts no data and returns a 204 (success but no content) response, then the overhead - in the application layer - would be the size of the HTTP request headers + the size of the HTTP response headers. Maybe you could get it down to 200-300 bytes, or thereabouts.
Alternatives to (plain) HTTP
If you are using a RESTful API, this paradigm sort of goes against the idea of a persistent TCP connection - although I can not think of any reason why it would not work.
You might consider websockets as an alternative, but - again - libcurl is not ideal for this. Although I know very little about websockets, I believe they would offer some advantages.
Compared to plain HTTP, websockets offer:
significantly less overhead than HTTP per message;
the connection is automatically persistent: there is no need to send extra 'keep alive' messages to keep it open;
Compared to a raw TCP connection, the benefits of websockets are that:
you don't have to open a custom port on your server;
it automatically handles the TLS/SSL stuff for you.
(Someone who knows more about websockets is welcome to correct me on some of the above points - particularly regarding TLS/SSL and keep alive messages.)
Alternatives to libcurl
An alternative to libcurl which might be useful here is the Mongoose networking library. It would provide you with a few different alternatives:
use a plain TCP connection (and a custom application layer protocol),
use a TCP connection and handle the HTTP requests yourself manually,
use websockets - which it has very good support for (both as server and client).
Mongoose allows you to enable SSL for all of these options also.

Related

Transport layer Services and Application Layer services

I am working with web services right now. We have two types of services, one over HTTP and other over TCP. when Trying to understand the difference between these two, as per my understanding, services over TCP work at the transport layer i.e they transmit data over two ends. So in that case services over TCP will directly transfer data between two ends. But i am not so much clear on services over HTTP. I know we have a Client server model, REST, SOAP and HTTP is the protocol that transmits data but i am not able to properly relate the concept of services over HTTP!
Can anyone please help with an analogy which explains the difference between the two ?
As John Saunders is trying to allude to, I would agree that it is more important to understand the abstractions these protocols provide, rather than specific "Layer" they may be called in certain model (OSI). While the general model helps and applies, it doesn't provide specific details for actual protocols.
Having said that, the difference between so called Transport Layer Services using TCP vs Application Layer Services using HTTP, IMHO boils down to the comparisons between TCP and HTTP itself.
I'll start be saying that I hope it is known to anyone even vaguely familiar with these protocols, that HTTP is higher level abstraction than TCP and in fact it relies on TCP/IP itself. Hence HTTP clearly inherits certain feature like reliability from TCP/IP.
Now the contrast -
TCP Service
Design your own application level protocol - You design your own application level protocol.. For example, how will Client request operation to add an employee? How will Client request to find a given employee? etc... How do you indicate the format in which data can be exchanged between client and server? How will you even distinguish metadata (like request information) from data?
Efficiency - Can be efficient and compact in transmission of data. Since you define your own application layer protocol, Can be anything from binary to string to XML to anything else you can dream of.
HTTP for example, is built on top of TCP, in layman terms, mostly using Key Value pair style request headers.. vs SOAP, where much of information is passed as message envelope and message body (Which is why SOAP can be over HTTP as well as other protocols like Message Queues)
Performance - Given the possibility of having very compact application layer protocol, it can be relatively fast as well. For really high throughput, high performance, latency sensitive intranet applications, this can be a deciding factor.
Development Effort - Along with the flexibility, you certainly end up writing more code, as you attempt to define and implement your own application layer protocol.
HTTP Service
Larger parts of application protocol are defined for you - You design your application over well defined HTTP protocol. Typically HTTP Get would mean querying for a resource. Query filters in request url can be used for searches. HTTP POST, PUT and DELETE similarly have specific, well defined semantics.
Error / Fault handling - Even error are indicated using standards defined in HTTP protocol.. Like Status Code 200 (Success) vs 400 (BadRequest).
Efficiency - Can be quite verbose. Protocols defines almost every aspect of how the request must be defined.. and is typically text based..
Development and Tools support - HTTP can make it easier to use existing, vast variety of tools to send, receive and debug requests (Fiddler or Charles Proxy are famous HTTP debugging tools).
Internet / Firewall Friendly - HTTP is typically used at port 80 (although in theory can be other port as well). Which makes it more suitable not only for intranet applications, where you may have more control over firewalls and ports you open.. but also for accessing those services over Internet, because port 80 is typically open on almost every machine in the world...
Co-existence of multiple services - HTTP is so widely used, that it is expected multiple applications / services on a given machine to use it.. OS typically have special support built into the OS to handle this (http.sys on Windows) and you don't have to worry about one application / service stepping on another, by accidentally using the same port (one will fail in such case). Port negotiation between client and server is typically not an issue in this case, because HTTP is expected to be at port 80.
Securing the communication channel - When it comes to securing the communication, again there is well defined way to establish the same.. i.e. HTTPS. Unlike TCP/IP based service, you don't have to invent your own scheme to encrypt the communication between client and server.
Hosting the service - In theory, there are more ways to host an HTTP service, than a TCP service, again due to HTTP web applications already being a common scenario, which web servers like IIS already cater to. Your HTTP service can take advantage of countless out of the box features which web servers like IIS already have.. Recycling, Authentication, Resource Management, Request Filtering, Caching, Dynamic Compression and Logging etc etc etc.. you get for free with HTTP services hosted on any of the mature web server products.
Interoperability Across Platforms / Technology stacks - With HTTP, it would be far easier to use a mix of any technology stack, again because the implementation of the Protocol will be typically supported on various platforms.. from Linux / Unix to Windows.. or from .Net to Java to Ruby.. You'll get benefit from existing tools and technologies present on these platforms which support HTTP.. Hence Http can be the de facto choice, if, for example, you expect server to be in .Net on Windows, but clients to be in Java on Unix.
I could go on.. This is by no means an exhaustive list, and I am sure that many others could add plenty more to this.. But hopefully this gives you a good idea for what you were looking.. One can clearly see, that this can be a very deep topic.. Based on your response and time, I may edit this answer in future.. or encourage others to update it, as they see fit.
Side note - It is interesting to note, that even though HTTP adds plenty over TCP/IP to make it a great and ubiquitous choice for application protocol.. There is always scope for more / higher level abstraction.. So much so that, there are other, newer service protocols, which are built on top of HTTP. For example - Odata. Look at OData if you are curious..
And of course, in todays world of services, the discussion will not be complete without the mention of REST.
EDIT: Another interesting side note - If you are building on Windows platform, and using .Net framework, there are frameworks like Windows Communication Foundation a.k.a. WCF, which try to provide such abstractions, that you can swap out your choice of communication protocol (Client and Server choice must still match), from HTTP to TCP to MSMQ to IPC etc, with mere configuration changes, or host same service over multiple communication protocols by creating multiple endpoints. Refer to Understanding various types of WCF bindings for high level overview and comparison of various, out of the box, options WCF provides.
When working with TCP/IP and protocols layered on top of it, I would take the 7-layer model with a grain of salt. The true number of layers will differ, and will not match up with the classic OSI model.
For instance, HTTP is built on top of the TELNET protocol, which is layered on top of TCP. Does that make TELNET a Presentation-layer protocol? No, it's an Application-layer protocol that happens to have another Application-layer protocol built on top of it.
And then we run SOAP over HTTP. Or, if we want, we can run SOAP over TCP/IP. So what layer is SOAP? Is that layer 8 or is that layer 9?
As You asked, I'll try to explain by analogy, while not repeating previous answers too much.
Let's say we have helpdesk (service) reachable by phone call (TCP) and by SMS (HTTP). From Your (application) point of view You should get the same information independent of which communication method You chose. But there are differencies how this communication will be going, because phone call (TCP) is statefull channel, while SMS (HTTP) is stateless:
once phone call is established, information exchange will continue until hang'up;
SMS message must contain all relevant information to get a usefull response.
To introduce state into SMS channel, additional steps at helpdesk level are required, for example, You'll be assigned ticket number, which You must send with each related SMS (HTTP cookie/session) - this won't be handled authomatically by GSM network. This state is handled by helpdesk's and Your (service and application) logic.
Both service types have advantages and pitfalls. And both should work - preferance depends on actual use-case.
There is no too much difference what means are used to exchange data (You can even exchange mails using post office, if latency is acceptable). In practice it means You can use ping (ICMP) or DNS queries, or emails to exchange data - as long as Your application knows how to use/decode such channel.
I think John Saunders in his answer refered to 7 layer OSI model, an I think his point is correct.
This analogy is not 100% correct, I tried to explain the idea: the difference is how the state is preserved (by protocol itself, or by application/framework).

Using SSL when connection to server is not retaining

I have a simple question - obviously SSL is an additional overhead and processing time, since there is bunch of stuff happening behind the scene when connecting, handshaking etc.
When connection is established and it is secure, you are good to go, BUT what about architectures when you can't(don't want to) simply retain the connection?
Imagine client connects to server, sends request, gets the response and immediately disconnects.
In this type of architecture SSL might add very significant overhead when connecting/disconnecting with each client request.
Please explain, what I am missing and what might be the alternative here?
Update from comments to make it clear:
I hope there is a clever solution for this, like session might be "remembered" and with next request not all the initial things will need to happen from scratch. So I hope to find an optimisation of SSL usage for not retaining connections.
Thank you All in advance!
RFC5077 (and prior to that, RFC4507) provide an extension for TLS "tickets" that allow for a shortcut renegotiation between client and server. When initially connecting, the server can return a ticket that can be used for later connections.
It is possible the client and/or server don't support this, so in that case you fall back to the full negotiation each time.
SSL has a session feature which means that multiple connections can use the session negotiated by the first of them. The handshake when rejoining is considerably less expensive than the initial handshake (or a re-handshake that creates a new session).

websocket++ using fastcgi++'s session example

I'm brand new to c++ and know next to nothing about web protocols or websockets, so this may seem ridiculous.
I make websites that are 100% ajax and want to incorporate websockets. Fastcgi++ is everything I could hope for for the ajax demands, but it doesn't have websockets, and I chose websocket++ over libwebsockets since websocket++ is more or less a simple #include, so I assumed that I could incorporate it into fastcgi++.
I think I've figured out fastcgi++, and it looks like most of the action happens in Fastcgipp::Request then Fastcgipp::Http::Sessions for session data http://www.nongnu.org/fastcgipp/doc/2.1/a00005.html; however, I think I have to do the same thing with websocket++'s server::handler for handling the websocket https://github.com/zaphoyd/websocketpp/wiki/Creating-Applications-using-WebSocket--, and now I'm lost at sea.
Enter my complete inexperience with c++: I think I have to use virtual inheritance, but I have no idea. Also, if I could even properly "subclass" both, how do I make sure that they don't run over each other?
Please show me a basic example of how websocket++ can use fastcgi++'s session management.
A WebSocket connection cannot be processed by an HTTP request/response workflow. In order to use something like fastcgi++ with both regular HTTP requests and with WebSocket requests it would need to have some way of recognizing a WebSocket handshake and piping that off to another handler instead of processing it as HTTP. I don't see an obvious pass through mode of that sort in its documentation, but I could be missing something.
If such a feature exists, WebSocket++ can be used in stream mode where it disables all of its network elements and just processes streams of bytes piped in from another networking library.
Some alternatives:
WebSocket++ supports HTTP pass through. This is essentially the opposite of what is described above. WebSocket++ would be used as the networking layer. It would process incoming WebSocket connections and would pass off HTTP requests to some other subsystem.
WebSocket++ and fastcgi++ could be run on different ports or different hostnames. This could be done in the same program or separate programs. With client side requests directed to the appropriate host/port.
Disclaimer: I am the author of WebSocket++

HTML Forwarding

So I've been playing around with some simple HTML forwarding with c++. Haven't accomplished much and I have some questions on the backbone.
First: Do I need to use any special libraries other than socket libraries to simply forward HTML data and connections?
Second: When a client connects to an HTML server, is the TCP connection kept open? Or is it closed once data is sent?
Third: When I forward data, from a client to the server, the packet includes the destination address. I should technically be able to read this address and connect to the server via port 80, keep it open, and send and receive on that newly opened port right? Is there anything I have to do? Any time constraints? If I directly forward every single packet directly between the client and server the website should show up correctly on the client, correct?
I would prefer to keep any external libs to a minimum. But if necessary I can expand the program to include any required libraries.
So far I've gotten data to and from both parties, however the website does not function.
[platform] :: windows.primary && posix_compliant.secondary
First: No you do not need other special libraries but not using any that are available would to some extent be reinventing the wheel.
Second: No, HTTP is a connectionless protocol.
Third: An HTTP session begins with a request header, which in your case sounds like a POST. A POST may take more than one package, during which time the connection remains open. The server may well time you out.
You might look at libCURL even if you do not intend using it. (The source for that is in C, and is rather monolithic but it is commonly used).
After doing quite a bit of research, the greatest help I've had in my endeavors has been this website.
This one also helped quite a bit.
LibCURL is certainly the way to go. It's kind of dated, and everything is in C, but it's much easier than redoing everything..
quote from second site:
Like most network protocols, HTTP uses the client-server model: An HTTP client opens a connection and sends a request message to an HTTP server; the server then returns a response message, usually containing the resource that was requested. After delivering the response, the server closes the connection (making HTTP a stateless protocol, i.e. not maintaining any connection information between transactions).

How do I get through proxy server environments for non-standard services?

I'm not real hip on exactly what role(s) today's proxy servers can play and I'm learning so go easy on me :-) I have a client/server system I have written using a homegrown protocol and need to enhance the client side to negotiate its way out of a proxy environment.
I have an existing client and server system written in C and C++ for the speed and a small amount of MFC in the client to handle the user interface. I have written both the server and client side of the system on Windows (the people I work for are mainly web developers using Windows everything - not a choice) sticking to Berkeley Sockets as it were via wsock32 for efficiency. The clients connect to the server through a nonstandard port (even though using port 80 is an option to get out of some environments but the protocol that goes over it isn't HTTP). The TCP connection(s) stay open for the duration of the clients participation in real time conferences.
Our customer base is expanding to all kinds of networked environments. I have been able to solve a lot of problems by adding the ability to connect securely over port 443 and using secure sockets which allows the protocol to pass through a lot environments since the internal packets can't be sniffed. But more and more of our customers are behind a proxy server environment and my direct connections don't make it through. My old school understanding of proxy servers is that they act as a proxy for external HTML content over HTTP, possibly locally caching popular material for faster local access, and also allowing their IT staff to blacklist certain destination sites. Customer are complaining that my software doesn't recognize and easily navigate its way through their proxy environments but I'm finding it difficult to decide what my "best fit" solution should be. My software doesn't tear down the connection after each client request, and on top of that packets can come from either side at any time, basically your typical custom client/server system for a specific niche.
My first reaction is "why can't they just add my server's addresses to their white list" but if there is a programmatic way I can get through without requiring their IT staff to help it is politically better and arguably a better solution anyway. Plus maybe I'm still not understanding the role and purpose of what proxy servers and environments have grown to be these days.
My first attempt at a solution was to use WinInet with its various proxy capabilities to establish a connection over port 80 to my non-standard protocol server (which knows enough to recognize and answer a simple HTTP-looking GET request and answer it with a simple HTTP response page to get around some environments that employ initial packet sniffing (DPI)). I retrieved the actual SOCKET handle behind WinInet's HINTERNET request object and had hoped to use that in place of my software's existing SOCKET connection and hopefully not need to change much more on the client side. It initially seemed to be my solution but on further inspection it seems that the OS gets first-chance at the received data on this socket since when I get notified of events via the standard select(...) statement on the socket and query the size of the data available via ioctlsocket the call succeeds but returns 0 bytes available, the reads don't work and it goes downhill from there.
Can someone tell me of a client-side library (commercial is fine) will let me get past these proxy server environments with as little user and IT staff help as possible? From what I read it has grown past SOCKS and I figure someone has to have solved this problem before me.
Thanks for reading my long-winded question,
Ripred
If your software can make an SSL connection on port 443, then you are 99% of the way there.
Typically HTTP proxies are set up to proxy SSL-on-443 (for the purposes of HTTPS). You just need to teach your software to use the HTTP proxy. Check the HTTP RFCs for the full details, but the Cliffs Notes version is:
Connect to the HTTP proxy on the proxy port;
Send to the proxy:
.
CONNECT your.real.server:443 HTTP/1.1\r\n
Host: your.real.server:443\r\n
User-Agent: YourSoftware/1.234\r\n
\r\n
Then parse the proxy response, which will start with a HTTP status code, followed by HTTP headers, followed by a blank line. You'll then be talking with your destination (if the status code indicated success, anyway), and can start talking SSL.
In many corporate environments you'll have to authenticate with the proxy - this is almost always HTTP Basic Authentication, which is pretty easy - again, see the RFCs.