Is it possible to read and write to a header file? - c++

So I'm trying to overwrite a macro I have on a header file but I can't seem to open it by using std::ifstream. Is it even possible to read/write to an existing header file or are there default permissions that don't allow programs to modify header file contents?
std::ifstream versionH;
char temp[100];
versionH.open("..\temp.h");
if (!versionH.is_open()) {
std::cout << "Didn't open" << std::endl;
return 1;
}
while (!versionH.eof()) {
versionH >> temp;
std::cout << temp << std::endl;
}
I would hope that I'd be able to read in the header file and display it's contents but 'versionH.is_open()' is returning false. Is there something I'm missing here?

Is it possible to read and write to a header file?
Headers are files. It is possible to read and write files (assuming the file exists, and the process has sufficient permissions etc.). Therefore we can infer that header files can be read and written to.
Note that modifying a header file that has been used to compile a program has no effect on the compiled program. It can only affect programs compiled using the modified file.
Furthermore, files in the context where the program is compiled are irrelevant to the program. Only the files in the file system where the program is executed can be read.
Is there something I'm missing here?
Probably the file doesn't exist. The filename is most suspicious. Does it really contain a tab character (\t), or did you intend to write a (windows) dir separator? The backslash is the escape character, so in order to write it in a string literal, you must escape it (with another backslash: \\).

Related

Phantom \.txt file in windows

It seems like it is possible to create a file \.txt in windows that can be read, but I'm not able to access it any other way or see if it exists. This seems to only work for \.txt since I can't create other files with backslashes in it such as a\.txt
string filename = "\\.txt";
// make file
ofstream writer(filename);
writer << "This file exists" << endl;
writer.close();
// read file
ifstream reader(filename);
string line;
getline(reader, line);
cout << line << endl;
reader.close();
When I use ls -lia in bash, this file doesn't show up at all, but the program above reads it fine (I can remove the part that creates the file and run it later so the file does persists), how does this work?
On Windows, ofstream writer("\\.txt") creates a file named .txt in the root of the current drive. It is a perfectly valid file name.
ofstream writer("a\\.txt") tries to create a file named .txt in the a subdirectory of the current directory. The a directory must exist in order for it to succeed. Most likely it does not exist, therefore it fails for you.
To create a directory you can use either the mkdir function (which has compatibility problems with other OSes because Windows is not POSIX compatible), or the CreateDirectory WINAPI function, that is Windows specific. After calling CreateDirectoryA("a"), the "a\\.txt" path should work.

C++ - Missing end of line characters in file read

I am using the C++ streams to read in a bunch of files in a directory and then write them to another directory. Since these files may be of different types, I am using a the generic ios::binary flag when reading/writing these files.
Example code below:
std::fstream inf( "ex.txt", std::ios::in | std::ios::binary);
char c;
while( inf >> c ) {
// writing to another file in binary format
}
The issue I have is that in the case of files containing text, the end of line characters in these text files are not being written to the output file.
Edit: Or at least they do not appear to be as when the newly written file is opened, there is only a single continuous line of characters.
Edit again: The problem (of the continuous string) appears to persist even when the read / write is made in text mode.
Thus, I was wondering if there was a way to check if a file has text or binary and then read/write it appropriately. Else, is there any way to preserve the end of line characters even when opening the file in binary format?
Edit: I am using the g++ 4.8.2 compiler
When you want to manipulate bytes, you need to use read and write methods, not >> << operators.
You can get the intended behavior with inp.flags(inp.flags() & ~std::ios_base::skipws);, though.

C++ ifstream tries to open file while being written

I am polling a directory constantly for files and every time I see a file that meets some certain criteria for reading, I open the file and parse it.
string newLine;
ifstream fileReader;
fileReader.open(filename.c_str());
while(!fileReader.eof())
{
getline(fileReader, newLine);
// do some stuff with the line...
}
filereader.close();
The above code is in a loop that runs every 1 second checking a directory for new files. My issue is that as I am transferring files into the folder for processing, my loop finds the file and passes the name of the file to ifstream who then opens it and tries to parse an incomplete file. How do I make ifstream wait until the file is done being written before it tries to parse the file?
EDIT:
Wanted to better word the issue here since a replier seems to have misunderstood my issue. I have 2 directories
mydirectory/
mydirectoryParsed/
THe way my code works is that my program checks for files in mydirectory/ and when it finds them, parses them and uses the information in the files. No writing to the files are done. Once I am done parsing the file, the file is moved to mydirectoryparsed/
The issue is that when I transfer files over the network into mydirectory/ the ifstream sees these files midtransfer and starts reading them before they finish writing to the directory. How do I make ifstream wait until the file is completely written before parsing it?
Don't transfer the files directly into the directory that your program is watching; instead, transfer them into a different directory on the same drive, and then when the transfer is done, move them into the watched directory. That way, the complete file appears in the watched directory in a single atomic operation.
Alternatively, you could use a naming convention in the watched directory — append a suffix like ".partial" to files that are being transferred, and then rename the file to remove the suffix when the transfer is done. Have your program ignore files whose names end with the suffix.
You're not supposed to open the file every time you write in it. Open it once!
Some pseudo-code for this would be :
1- Open file
2- Get the data you want to write, treat that data
3- Call the write to file function
4- Loop until you have nothing left to write
5- Close de file

Use of `ofstream` appears not to create nor write to file

At the end of a simulation, I want to write some results as an appended row to a data file. The code I am using is the following, where you can assume that outFile was correctly allocated as an std::ofstream, that output_file is a std::string containing a valid path to a file that does not yet exist, and that the variables printed out to the file are just int types that get values during the simulation.
outFile.open(output_file.c_str(), std::ios::out | std::ios::app );
outFile << num_nodes << ", " << tot_s << ", " << tot_c << ", " << tot_d << std::endl;
outFile.close();
I've checked whether it correctly opens the file with the ofstream::is_open() function and it returns false. However, I can't figure out why. I've tried it with many different file names and directory paths, all of which I have checked and they are valid (no typos, etc.)
The file being written is just into a folder on the desktop where I create files all the time, so I don't see how it could be a permissions issue. If it was a permissions issue, how can I check that?
Otherwise, what else can be preventing it from writing to the file?
Added:
Following up on the comments, after adding a call to perror(), it is displaying the "No such file or directory" error. The file path in question is:
/home/ely/Desktop/Evolutionary_Dynamics/GamesOnCycle/data/test.data
I want this file to be created, and all the directories in that path exist, it's all spelled correctly, etc., and there are no weird permission issues with the GamesOnCycle folder or its data subfolder. Note that it is a linux system (Ubuntu 11.04) so the forward slashes are correct for the file path, unless I'm missing something that C++ has to have w.r.t. file paths.
This could be happening due to several reasons.
1) The file is already open.
2) All the directories in the file path are not created.
3) Lack of file permissions.
For an additional reference, please see When will ofstream::open fail?
This may sound bad, but are you on windows or linux? If windows, for your file path, do you have it defined with double "\" in your string, or just one? If just one, you aren't putting the characters in your path that you think you are. To be safe, use the "/" character.
So if you had this:
string pathname = "C:\Users\me\Desktop";
That is NOT a valid path. You are escaping "\U", "\m" and "\D" into your string. You'd need this:
string pathname = "C:\\Users\\me\\Desktop";
or
string pathname = "C:/Users/me/Desktop";
The "/" isn't an escape character.
It's what seems likely to me.

C++ text file I/O

This is a very simple question but wherever I look I get a different answer (is this because it's changed or will change in c++0x?):
In c++ how do I read two numbers from a text file and output them in another text file?
Additionally, where do I put the input file? Just in the project directory? And do I need to already have the output file? Or will one be created?
You're probably getting different answers because there are many different ways to do this.
Reading and writing two numbers can be pretty simple:
std::ifstream infile("input_file.txt");
std::ofstream outfile("output_file.txt");
int a, b;
infile >> a >> b;
outfile << a << "\t" << b;
You (obviously) need to replace "input_file.txt" with the name of a real text file. You can specify that file with an absolute or relative path, if you want. If you only specify the file name, not a path, that means it'll look for the file in the "current directory" (which may or may not be the same as the directory containing the executable).
When you open a file just for writing as I have above, by default any existing data will be erased, and replaced with what you write. If no file by that name (and again, you can specify the path to the file) exists, a new one will be created. You can also specify append mode, which adds new data to the end of the existing file, or (for an std::fstream) update mode, where you can read existing data and write new data.
If your program is a filter, i.e. it reads stuff from somewhere, and outputs stuff elsewhere, you will benefit of using standard input and standard output instead of named files. It will allow you to easily use the shell redirections to use files, saving your program to handle all the file operations.
#include <iostream>
int main()
{
int a, b;
std::cin >> a >> b;
std::cout << a << " " << b;
}
Then use it from the shell.
> cat my_input_file | my_program > my_output_file
Put in the same folder as the executable. Or you can use a file path to point at it.
It can be created if it does not exist.