C++ overriding virtual templated method - c++

I am trying to override a virtual function in C++. After I override the function, it does not actually override it and thus makes the class abstract.
The code below will give you a good understanding of the problem.
As you can see below, the code works fine for non-pointer templates like an int but fails with an int pointer.
I thought that maybe since it was a problem with references to pointers, I took out the & in the implementation of Derived2 but that did not fix it.
template<class T>
class Base {
virtual void doSomething(const T& t) = 0;
};
class Derived1: public Base<int>{
void doSomething(const int& t) {
} // works perfectly
};
class Derived2: public Base<int*>{
void doSomething(const int*& t) {
}
// apparently parent class function doSomething is still unimplemented, making Derived2 abstract???
};
int main(){
Derived1 d1;
Derived2 d2; // does not compile, "variable type 'Derived2' is an abstract class"
}

Note that for the parameter type const T&, const is qualified on T itself, then when T is a pointer like int *, the const should be qualified on the pointer itself (i.e. int* const), not the pointee (i.e. const int*).
The correct type should be
void doSomething(int* const & t)
BTW: You can use the keyword override to confirm whether the virtual function is overrided correctly.
BTW2: Change the style for const T& to T const& might make it more clear.
LIVE

Related

I have Question about class overriding in C++

When I study about override keyword, I found some strange thing like below code.
#include <iostream>
template <class T>
class A
{
public:
virtual void some_function(const T a)
{
std::cout<<__PRETTY_FUNCTION__<<std::endl;
std::cout<<"Base"<<std::endl;
}
};
class Derived : public A<int*>
{
public:
virtual void some_function(const int* a)
{
std::cout<<__PRETTY_FUNCTION__<<std::endl;
std::cout<<"Derived"<<std::endl;
}
};
int main()
{
A<int*>* p = new Derived;
p->some_function(nullptr);
delete p;
}
When I first saw that code, I expected "Derived" to be called.
But above code print result like below.
void A<T>::some_function(T) [with T = int*]
Base
But when I removed const keyword in the some_function that placed in Derived class,
class Derived : public A<int*>
{
public:
virtual void some_function(int* a)
{
std::cout<<__PRETTY_FUNCTION__<<std::endl;
std::cout<<"Derived"<<std::endl;
}
};
It print "Derived".
Can you tell me why this is happening?
The function prototypes are not the same. For T=int* const T a: a is a const pointer to an int, while const int *a is a pointer to an const int. For one the pointer is const, for the other the int is const.
int * const a would be the same as const T a, or you can make T=const int*.
https://godbolt.org/z/WEaEoGh58
Also important to note: When you derive from a class you must declare a virtual destructor.
A hint: when you use the keyword override on the derived function, you will get an error that you are not overriding the function: https://godbolt.org/z/o87GMrhsd
At
const T a
const qualifier is interpreted as top-level cv-qualifier for T, so it is processed
T const a
thus if int* is set to T, parameter type becomes
int* const a
So, your Derived's function signature (it is called second level const qualifier)
const int* a
is different from Base's one. As a result, your Derived virtual function is not called.
In addition, C++ has the rule of "ignore top-level cv-qualifier from function signature". So, your Base's signature
int* const
and if you give the type of
int*
into Derived's signature, these two types signature are interpreted to be equivalent. As a result, your Derived virtual function is called correctly.
The following is a back-ground for your help. The type of
T*
has two component T and pointer and then
T* const
is called top-level cv-qualifier which is applied to *, and then
T const *
is called second level cv-qualifier which is applied to T (equal to const T*). C++ ignore top-level cv-qualifier from signature. On the other hand, second level qualifier is included to signature. Therefore for example,
void f(int*) {}
void f(int* const){}
is failed to compile because of same signature by top-level cv-qualifier ignoring. In contrast,
void f(int*) {}
void f(int const * ){}
is compiled successfully by the difference of second level cv-qualifiers.
This is important to understand the behavior of virtual function calls. The reason is that the signature of derived virtual function and base's one must be identical to call it correctly.

C++ same name for non-virtual function in derived class conflicts with `final` specifier

This has the feeling of a complete newbie question, but why does the following code not compile when the final specifier is used for B::operator()?
struct A
{
virtual void operator()() const = 0;
};
// the CRTP-component is not really necessary here
// but it possibly makes more sense in that it could be applied like this in reality
//
template<typename Derived>
struct B : A
{
virtual void operator()() const override final
{
static_cast<Derived const&>(*this).operator()();
}
};
struct C : B<C>
{
void operator()() const
{
//do something
}
};
int main()
{
C()();
}
G++ prints the following error message:
main.cpp:17:14: error: virtual function 'virtual void C::operator()() const'
void operator()() const
^
main.cpp:9:22: error: overriding final function 'void B<Derived>::operator()() const [with Derived = C]'
virtual void operator()() const override final
^
I would have thought it works as the non-virtual C::operator() does not override the virtual functions in its base classes? How can I bring this to work (--without changing the name of C::operator())?
EDIT: As pointed out by several users, the answer is simply that the virtual-keyword in the derived class is redundant (whereas I thought leaving it out would prevent from inheriting). However, the goal I had in asking this -- namely a consistent interface throughout the dynamic and static inheritance hierarchy -- can be solved by using a non-virtual operator[] throughout and couple classes A and B by a virtual function apply:
struct A
{
void operator()() const
{
this->apply();
}
protected:
virtual void apply() const = 0;
};
template<typename Derived>
struct B : A
{
void operator()() const
{
static_cast<Derived const&>(*this).operator()();
}
protected:
virtual void apply() const override final
{
this->operator()();
}
};
struct C : B<C>
{
void operator()() const
{
//do something
}
};
int main()
{
C()();
}
If a function is declared virtual in a base class, then a function declared with the same name and parameter list is implicitly virtual in derived classes, whether or not you use the virtual keyword. You cannot make C::operator()() non-virtual.
A function in a derived class with the same signature as a virtual function in a base class overrides that virtual function from the base class. That makes it a virtual function, even if/though the declaration in the derived class doesn't use the virtual key word.
That can't be changed, so if you really need to have a function with the same name in a derived class that doesn't override the virtual function from the base class (and in the process, become virtual itself and in this case, violate the final in B) you'll need to change the signature of the function in the derived class. That can mean a different name, different parameter list, or different qualifiers. I'd treat the latter two with extreme caution though--the compiler will be able to sort out the mess you've made, but many human readers may (very easily) be surprised.
If I were reviewing such code, I'd probably cite this as a problem, and the author would need to provide very solid reasoning for why it was truly necessary to get it approved.
As an override (because it has the same signature as the virtual function in a base class), the override conflicts with the final specified in its base class.
One fix (or rather workaround) is to give that function a defaulted argument, so that it has a different type and hence not an override, and a better approach is to fix the design.

CRTP Dispatch in C++11

Say I have the following code:
template <class Derived>
class Base {
public:
virtual void foo_impl() = 0;
void foo() {
static_cast<Derived*>(this)->foo_impl(); //A
(*static_cast<Derived*>(this)).foo_impl(); //B
}
};
class Derived : public Base<Derived> {
private:
void foo_impl() {
bar();
}
};
A few questions:
Will line A generate a virtual function call? Although the majority of what I can find on the internet recommends doing things this way, to me I don't see how the compiler can do static dispatch considering that a pointer to Derived could still actually point to an object of type Derived2 where Derived2 : public Derived.
Does line B fix the issue I brought up in my previous point (if applicable)? It seems like it would, considering that now the call is not on a pointer any more and thus using *. would avoid a virtual function call. But if the compiler treats the dereferenced cast as a reference type, it could still generate a virtual function call... in that case, what is the workaround?
Does adding the C++11 final keyword to foo_impl() change how the compiler would act in either (or any other relevant) case?
Will line A generate a virtual function call?
Yes. foo_impl() is virtual and Derived overrides it. Even though foo_impl() in Derived is not explicitly tagged as virtual, it is in the base class, and this is enough to make it a virtual function.
Does line B fix the issue I brought up in my previous point (if applicable)?
No. It does not matter if the call is on a pointer or on a reference: the compiler still won't know whether you are invoking the function foo_impl() on an instance of a class that derives from Derived, or on a direct instance of Derived. Thus, the call is performed through a vtable.
To see what I mean:
#include <iostream>
using namespace std;
template <class Derived>
class Base {
public:
virtual void foo_impl() = 0;
void foo() {
static_cast<Derived*>(this)->foo_impl();
(*static_cast<Derived*>(this)).foo_impl();
}
};
class Derived : public Base<Derived> {
public:
void foo_impl() {
cout << "Derived::foo_impl()" << endl;
}
};
class MoreDerived : public Derived {
public:
void foo_impl() {
cout << "MoreDerived::foo_impl()" << endl;
}
};
int main()
{
MoreDerived d;
d.foo(); // Will output "MoreDerived::foo_impl()" twice
}
Finally:
Does adding the C++11 final keyword to foo_impl() change how the compiler would act in either (or any other relevant) case?
In theory, yes. The final keyword would make it impossible to override that function in subclasses of Derived. Thus, when performing a function call to foo_impl() through a pointer to Derived, the compiler could resolve the call statically. However, to the best of my knowledge, compilers are not required to do so by the C++ Standard.
CONCLUSION:
In any case, I believe what you actually want to do is not to declare the foo_impl() function at all in the base class. This is normally the case when you use the CRTP. Additionally, you will have to declare class Base<Derived> a friend of Derived if you want it to access Derived's private function foo_impl(). Otherwise, you can make foo_impl() public.
The common idiom for the CRTP does not involve declaring the pure virtual functions in the base. As you mention in one of the comments, that means that the compiler will not enforce the definition of the member in the derived type (other than through use, if there is any use of foo in the base, that requires the presence of foo_impl in the derived type).
While I would stick to the common idiom and not define the pure virtual function in the base, but, if you really feel you need to do it, you can disable dynamic dispatch by adding extra qualification:
template <class Derived>
class Base {
public:
virtual void foo_impl() = 0;
void foo() {
static_cast<Derived*>(this)->Derived::foo_impl();
// ^^^^^^^^^
}
};
The use of the extra qualification Derived:: disables dynamic dispatch, and that call will be statically resolved to Derived::foo_impl. Note that this comes will all of the usual caveats: you have a class with a virtual function and paying the cost of the virtual pointer per object, but you cannot override that virtual function in a most derived type, as the use in the CRTP base is blocking dynamic dispatch...
The extra verbiage in lines A and B have absolutely no effect on
the generated code. I don't know who recommends this (I've never seen
it), but in practice, the only time it might have an effect is
if the function isn't virtual. Just write foo_impl(), and be
done with it.
There is a means of avoiding the virtual function call if the
compiler knows the derived type. I've seen it used for
vector-like classes (where there are different implementations,
e.g. normal, sparse, etc. of the vector):
template <typename T>
class Base
{
private:
virtual T& getValue( int index ) = 0;
public:
T& operator[]( int index ) { return getValue( index ); }
};
template <typename T>
class Derived : public Base<T>
{
private:
virtual T& getValue( int index )
{
return operator[]( index );
}
public:
T& operator[]( index )
{
// find element and return it.
}
};
The idea here is that you normally only work through references
to the base class, but if performance becomes an issue, because
you're using [] in a tight loop, you can dynamic_cast to the
derived class before the loop, and use [] on the derived
class.

C++ member function template in derived class, how to call it from base class?

As my prveious question sounded confusing, I think it's best to clearly state what I want to achieve.
I have (ignore the inheritance for now and focus on X):
class Base {};
class X : public Base {
private:
double m_double;
public:
template<class A> friend
void state( A& a, const X& x ) {
data( a, x.m_double, "m_double" );
}
};
I can now introduce arbitrary new classes that performs different actions based on how the data function is overloaded, we will refer to these as Accessors in the following:
class XmlArchive {...}; //One Accessor
template<class T>
void data( XmlArchive& a, const T& t, const std::string& str ) {
//read data and serialize it to xml Archive
}
class ParameterList {...}; //Another Accessor
template<class T>
void data( ParameterList& a, const T& t, const std::string& str ) {
//put data in a parameter list
}
I can then write:
X myX;
XmlArchive myArchive;
state( myArchive, myX );
ParameterList myParameters;
state( myParameters, myX );
Fantastic, code reuse! :D However the following (clearly) fails:
Base* basePtr = new X; //This would come from factory really, I should not know the type X
state( myParameters, *basePtr ); //Error
The goal is to make this last call succed. What I have considered (and why it is not acceptable):
First option: make all Accessors inherit from a common base class, say AccessorBase, then write in Base
virtual state( AccessorBase& a ) const = 0;
and implement the required code in X (the syntax to call state will be marginally different but this can be fixed).
The problem is that AccessorBase will need to have a virtual function for every possible type which comes as second argument in the data function(s). As these types can be user-defined classes (see case of class composition, X which has Y as data member) I do not see how to make this strategy can work.
Second option: create a virtual function in Base for every Accessor. This violates the open/close principle as adding a new Accessor class (say TxtArchive) will require modification of the base class.
I understand why virtual member function cannot be templated (possible different vtbls in different compilation units).
However it seemes to me that there should be a solution to this problem... Base knows that it really is of type X, and the type of the Accessor is always explicit, so it is a matter of finding a way of calling (for Accessor of type XmlArchive):
state( xmlArchive, x ); //xmlArchive of type XmlArchive, x of type X
which will yield the result.
To sum-up I would like the call:
state( myParameters, *basePtr );
to succeed if basePtr is pointing to a derived class with a function template compatible with the call and to throw an exception otherwise.
It seemes to me that boost::serialize does something similar but I cannot figure out how (it may be it is re-implemnting inheritance relationships in C++ via templates, I see a This() funcion returning the most derived pointer but it gets really confusing...)
Thank you again in advance for your help!
You could use the vistor pattern for this:
class IVisitor
{
public:
virtual void on_data( double, const char * )=0;
virtual void on_data( std::string, const char * )=0;
};
class Base
{
public:
virtual void visit( IVisitor * v )=0;
};
class X : public Base
{
private:
double m_double;
std::string m_string;
public:
void visit( IVisitor * v)
{
v->on_data( m_double, "m_double" );
v->on_data( m_string, "m_string" );
}
};
Base * base = ...;
XmlArchive ar; // This must derive from IVisitor
base->visit(&ar);
ParameterList pl; // This must derive from IVisitor
base->visit(pl);
If you dislike the need to implement each of the different on_data types in the IVisitor, you can use a boost::any - but in my experience the branching required in the implementations of that function are not worth it.
I believe you can do this using dynamic_cast or a C-style cast, as long as you know you have an object of X, cast Base* to X* and call your method (which should be static in your example.) If you're inheritance chain is deeper and you don't know if you have X, Y, or Z at compile time then you can still do it, but you'll need to enable RTTI.
So to sum up:
X::state( myParameters, *(X*)(basePtr) );
Or if you have RTTI enabled:
X::state( myParameters, *dynamic_cast<X*>(basePtr) );
In the X, Y, Z scenario, you'll need three branches wth Z::state, Y::state, and X::state, calling the right one depending on the run time type of basePtr.
switch(basePtr->get_type())
{
case TYPE_X:
X::state( myParameters, *(X*)(basePtr) );
break;
case TYPE_Y:
Y::state( ... );
break;
}
You get the idea.
Not sure I fully understand the parameters of what you're asking, but my spider-sense is signalling that what you're after is an application of the Curiously Recurring Template Pattern:
class StateBase {
virtual void state() = 0;
};
template<typename T>
class StateMixin : public StateBase {
void state() {
T::data();
}
};
class MyType : public StateMixin<MyType>
{
void data() {};
}
Here, state() is defined with StateMixin and is callable from any StateBase instance, but is separately instantiated by the compiler for each user-defined type implementing data.
Add the friend declaration to your Base so it became
class Base
{
template<class A> friend void state( A& a, const X& x );
};

C++: Design, Function template overriding and lack of polymorphism

Have a base class A, and a derived class B which overrides function template Func:
class A
{
A() {...};
~A() {};
template <class T>
void Func(const String &sInput, T &tResult)
{...}
};
class B : public A
{
B() {...}
~B() {};
template <class T>
void Func(const String &sInput, T &tResult)
{...}
};
(Note that Func is non-virtual, given the lack of support in C++ for templated virtual functions.)
Now have a mainprog API, class M:
class M
{
M(boost::shared_ptr<A> &pInterfaceInput): pInterface(pInterfaceInput)
{}
template <class T>
Evaluate(const String &sInput, T &tResult)
{
pInterface->Func<T>(sInput, tResult);
}
private:
const boost::shared_ptr<A> pInterface;
};
I want the function Evaluate here to support calls to functions on base class A or any of its derived classes (such as B). This class was written with polymorphism in mind before I re-designed class A and B to have templated functions.
Now the problem here is that if I pass a shared pointer of the base type to the derived type then Func of the base class will be called, not the derived class being pointed to.
How do I get around the lack of dynamic polymorphism here?
I've considered making class M a class template on the shared pointer type and having a static_cast in the constructor to ensure this type is of the base class type (A) or of a derived class.
What's the nicest way to do this? I'd prefer not to modify classes A and B to get around this problem but all suggestions are welcome.
Thanks.
Sounds like a double dispatch problem. Perhaps this would be a good place to implement the visitor pattern?
For example, create a class Evaluator, and for each T a subclass ConcreteEvaluator<T>. Give A and B methods that visit the Evaluator. Something like:
class Evaluator
{
virtual void visit_A(A* object);
virtual void visit_B(B* object);
};
template <typename T>
class ConcreteEvaluator : public Evaluator
{
public:
String* input_reference;
T& result_reference;
ConcreteEvaluator(String& input_reference_,T& result_reference_) :
input_reference(input_reference_),
result_reference(result_reference_) {}
virtual void visit_A(A* object) {
object->Func(input_reference,result_reference);
}
virtual void visit_B(B* object) {
object->Func(input_reference,result_reference);
}
}
class A
{
...
virtual void apply_evaluator(Evaluator *eval) {eval->visit_A(this);}
...
}
class B
{
...
virtual void apply_evaluator(Evaluator *eval) {eval->visit_B(this);}
...
}
For each subclass of A, a new method must be added to ConcreteEvaluator, so that this technique works best if A's class hierarchy is stable. And for each subclass of A, it must have an apply_evaluator function defined properly.
On the other hand, this may be total overkill. For about the same amount of work, you could always just pay the price to update M::Evaluate:
class M
{
...
void Evaluate(const String& sInput, T& tResult)
{
// try to downcast to each subclass of A. Be sure to check
// sub-subclasses first
try
{
dynamic_cast<B*>(pInterface.get())->Func(sInput, tResult);
return;
}
catch (std::bad_cast& ) { }
...
// nothing worked. It must really be an A
pInterface->Func(sInput,tResult);
}
...
};
I've show in the question Templatized Virtual function how to use type erasure to get some of the effects of virtual member function. Depending on what you want to do in Func(), you can use the same technique here.