I have a Tkinter GUI with a main menubar, using Tkinter's Menu widget. I want to execute code prior to posting a submenu (another Menu item cascaded from it via .add_cascade()), so that I can dynamically change its contents before it's shown. I have this working using Menu's postcommand argument, but I noticed a huge inefficiency using that; the postcommand callback for all submenus are called when clicking on any one submenu, not just the specific submenu that was created to have the callback. Even clicking on the menu bar where there are no menu items also executes all callbacks, even though no submenus are created.
Is this expected behavior from the Menu module and its postcommand argument? I don't understand why this still happens after creating separate Menu instances for the dropdowns.
I've tried hooking into Tk.Menu's native methods, but none of them are called when simply clicking on the menubar items to bring up a cascaded Menu. And even though .add_cascade() accepts a 'command' argument, it only calls the callable provided by that if .add_cascade()'s 'menu' argument is not included or if it's a lambda expression (both of which result in no submenu being displayed when you click on the item). (You can see this using the test() function, below.)
Here's a simple app showing this behavior:
import Tkinter as Tk
import time
def test(): print 'test'
class firstMenu( Tk.Menu ):
def __init__( self, parent, tearoff=False ):
Tk.Menu.__init__( self, parent, tearoff=tearoff, postcommand=self.repopulate )
def repopulate( self ):
print 'repopulating firstMenu'
time.sleep( 2 ) # Represents some thinking/processing
# Clear all current population
self.delete( 0, 'last' )
# Add the new menu items
self.add_command( label='Option 1.1' )
self.add_command( label='Option 1.2' )
class secondMenu( Tk.Menu ):
def __init__( self, parent, tearoff=False ):
Tk.Menu.__init__( self, parent, tearoff=tearoff, postcommand=self.repopulate )
def repopulate( self ):
print 'repopulating secondMenu'
time.sleep( 2 ) # Represents some thinking/processing
# Clear all current population
self.delete( 0, 'last' )
# Add the new menu items
self.add_command( label='Option 2.1' )
self.add_command( label='Option 2.2' )
class Gui( object ):
def __init__( self ): # Create the TopLevel window
root = Tk.Tk()
root.withdraw() # Keep the GUI minimized until it is fully generated
root.title( 'Menu Test' )
# Create the GUI's main program menus
menubar = Tk.Menu( root )
menubar.add_cascade( label='File', menu=firstMenu( menubar ), command=test )
menubar.add_cascade( label='Settings', menu=secondMenu( menubar ) )
root.config( menu=menubar )
root.deiconify() # Brings the GUI to the foreground now that rendering is complete
# Start the GUI's mainloop
root.mainloop()
root.quit()
if __name__ == '__main__': Gui()
If you click on anywhere on the menubar, BOTH postcommand callbacks are called. I need (and would expect) only one of them to be called when you click on the respective Menu item.
I'm not sure if it's relevant, but I also use the same menu items as context-menus over another widget. So their .post() method also needs to be able to trigger the same callback before the menu is displayed.
Thanks in advance if you have any insight.
This was a really tricky problem, but I finally found a solution. After a lot of searching, numerous failed experiments, and more searching, I came across the virtual event <<MenuSelect>> and this pivotal line of code: print tk.call(event.widget, "index", "active"), pointed out by Michael O' Donnell, here.
The first weird part about trying to use this, is that event.widget isn't an instance of a widget object in this case, it's a tcl/tk path name string, e.g. '.#37759048L'. (This seems to be a bug in Tkinter, as even other virtual events I've tested -TreeviewSelect and NotebookTabChanged- include actual widget instances, as expected.) Regardless, the tcl/tk string can be used by the print tk.call(event.widget, "index", "active") command; that returns the index of the currently active menu item, which is huge.
The second issue that comes up with using the MenuSelect event is that it's called multiple times when traversing the menus normally. Clicking on a menu item calls it twice, and moving the mouse to a neighboring menu item, or moving the mouse to a submenu and then back to the main menu item, will also call it twice. Leaving the menu can as well. But this can be cleaned up nicely by adding a flag to the Menu classes and a little logic to the event handler. Here's the full solution:
import Tkinter as Tk
import time
class firstMenu( Tk.Menu ):
def __init__( self, parent, tearoff=False ):
Tk.Menu.__init__( self, parent, tearoff=tearoff )
self.optionNum = 0 # Increments each time the menu is show, so we can see it update
self.open = False
def repopulate( self ):
print 'repopulating firstMenu'
# Clear all current population
self.delete( 0, 'last' )
# Add the new menu items
self.add_command( label='Option 1.' + str(self.optionNum+1) )
self.add_command( label='Option 1.' + str(self.optionNum+2) )
self.optionNum += 2
class secondMenu( Tk.Menu ):
def __init__( self, parent, tearoff=False ):
Tk.Menu.__init__( self, parent, tearoff=tearoff )
self.optionNum = 0 # Increments each time the menu is show, so we can see it update
self.open = False
def repopulate( self ):
print 'repopulating secondMenu'
# Clear all current population
self.delete( 0, 'last' )
# Add the new menu items
self.add_command( label='Option 2.' + str(self.optionNum+1) )
self.add_command( label='Option 2.' + str(self.optionNum+2) )
self.optionNum += 2
class Gui( object ):
def __init__( self ): # Create the TopLevel window
self.root = Tk.Tk()
self.root.withdraw() # Keep the GUI minimized until it is fully generated
self.root.title( 'Menu Tests' )
# Create the GUI's main program menus
self.menubar = Tk.Menu( self.root )
self.menubar.add_cascade( label='File', menu=firstMenu( self.menubar ) )
self.menubar.add_cascade( label='Settings', menu=secondMenu( self.menubar ) )
self.root.config( menu=self.menubar )
self.root.deiconify() # Brings the GUI to the foreground now that rendering is complete
# Add an event handler for activation of the main menus
self.menubar.bind( "<<MenuSelect>>", self.updateMainMenuOptions )
# Start the GUI's mainloop
self.root.mainloop()
self.root.quit()
def updateMainMenuOptions( self, event ):
activeMenuIndex = self.root.call( event.widget, "index", "active" ) # event.widget is a path string, not a widget instance
if isinstance( activeMenuIndex, int ):
activeMenu = self.menubar.winfo_children()[activeMenuIndex]
if not activeMenu.open:
# Repopulate the menu's contents
activeMenu.repopulate()
activeMenu.open = True
else: # The active menu index is 'none'; all menus are closed
for menuWidget in self.menubar.winfo_children():
menuWidget.open = False
if __name__ == '__main__': Gui()
The end result is that each menu's code to generate its contents, via .repopulate(), is only called once, and only if that particular menu is actually going to be shown. The method isn't called again until the whole main menu is left and re-opened. Works when navigating via keyboard too.
Related
which consist a combo box 4 buttons. Once i select an entry from combo box, it will enable a button upon clicking one button it enables the rest. I want to send a command once the buttons is enabled on clicking it.
Below is my code:
import wx
import xlrd
import os,sys,time
folderpath = os.path.dirname(os.path.dirname(os.path.dirname(os.path.realpath(__file__))))
print folderpath
site_lib_path = os.path.join(folderpath, "site_lib")
files = os.listdir(site_lib_path)
for file in files:
sys.path.append(os.path.join(site_lib_path, file))
from printercx import printercx
from resttestservice.resttestservice import UITest
class ui(wx.Frame):
"""
This Class will create a Sample Frame and Create Two Buttons on tha Panel.
"""
def __init__(self,parent,id):
"""
This Fucntion will create a Frame and a Panel which has Two buttons: "OK" and "Cancel"
"""
"""-----SALQE Connecttion-----------"""
self.connection = printercx.deviceConnection()
self.ui = UITest(self.connection)
"""-----------Window Bar Name------"""
wx.Frame.__init__(self,parent,id,'GEN-2 Tool',size=(600,500))
panel=wx.Panel(self)
"""-----------Heading-------"""
header_text = wx.StaticText(panel, label="GEN-2 Tool", pos=(250,30))
font = wx.Font(15, wx.DECORATIVE, wx.NORMAL, wx.BOLD)
header_text.SetFont(font)
wx.StaticLine(panel, pos=(10, 75), size=(690,3))
"""-----------Buttons-------"""
self.pre_button=wx.Button(panel,label="Precondition",pos=(50,250),size=(100,40))
self.act_button=wx.Button(panel,label="Action",pos=(450,250),size=(100,40))
self.pass_button=wx.Button(panel,label="Pass",pos=(50,350),size=(100,40))
self.fail_button=wx.Button(panel,label="Fail",pos=(450,350),size=(100,40))
"""-------------------------------Excel-------------------------------------------------------"""
self.mainList=[]
self.val_list=[]
dic={}
book=xlrd.open_workbook("Reference_Mapping.xlsx")
sheet=book.sheet_by_name("TestCases")
n_row= sheet.nrows-1
n_col=sheet.ncols
row=1
while row<=n_row:
smallList=[]
col=0
while col<n_col:
cel=sheet.cell(row,0)
if cel.value!="":
self.val_list.append(cel.value)
key=sheet.cell(0,col).value
val=sheet.cell(row,col).value
dic[key]=val
col+=1
smallList.append(dic.copy())
self.mainList.append(smallList)
row+=1
self.val_list= list(set(self.val_list))
"""-------------------------------------------------------------------------------------------------"""
"""-----------Combo Box with Text-------"""
text=wx.StaticText(panel, label="Test Case: ", pos=(150,130))
font = wx.Font(10,wx.DECORATIVE, wx.NORMAL, wx.BOLD)
text.SetFont(font)
self.val_list.insert(0, "Select")
self.combobox=wx.ComboBox(panel, value=self.val_list[0], pos=(300,130), choices=self.val_list,style=wx.CB_READONLY)
self.Bind(wx.EVT_COMBOBOX, self.onTestCaseSelection, self.combobox)
print "-----------"
def onTestCaseSelection(self,event):
if self.combobox.GetSelection()>0:
print self.combobox.GetValue()
"""---------- Compairing Key's values--------------"""
for each in range(len(self.mainList)):
for every in range(len(self.mainList[each])):
if self.mainList[each][every]['TC_ID']==self.combobox.GetValue():
if self.mainList[each][every]['Ref_ID_Pre']=="":
if self.mainList[each][every]['Ref_ID_Post']!="":
self.pre_button.Enable(False)
self.act_button.Enable(True)
self.Bind(wx.EVT_BUTTON,self.send_udw,self.act_button)
self.pass_button.Enable(True)
self.fail_button.Enable(True)
if self.mainList[each][every]['Ref_ID_Pre']!="":
if self.mainList[each][every]['Ref_ID_Post']=="":
self.pre_button.Enable(True)
self.Bind(wx.EVT_BUTTON,self.send_udw,self.pre_button)
self.act_button.Enable(False)
self.pass_button.Enable(False)
self.fail_button.Enable(False)
if self.mainList[each][every]['Ref_ID_Pre']!="":
if self.mainList[each][every]['Ref_ID_Post']!="":
action_button_cmd=self.mainList[each][every]['Ref_ID_Post']
self.pre_button.Enable(True)
self.Bind(wx.EVT_BUTTON,self.send_udw,self.pre_button)
self.act_button.Enable(False)
self.pass_button.Enable(False)
self.fail_button.Enable(False)
else:
self.disableAllControls(without=None)
def disableAllControls(self, without=None):
if without==None:
self.pre_button.Enable(False)
self.act_button.Enable(False)
self.pass_button.Enable(False)
self.fail_button.Enable(False)
def send_udw(self,event):
for each in range(len(self.mainList)):
for every in range(len(self.mainList[each])):
if self.mainList[each][every]['TC_ID']==self.combobox.GetValue():
if self.mainList[each][every]['Ref_ID_Pre']=="":
if self.mainList[each][every]['Ref_ID_Post']!="":
if self.act_button.IsEnabled()==True:
post_command=self.mainList[each][every]['Ref_ID_Post']
post_udw="ui_v3.move_to_state "+post_command+" 1"
self.connection.udw(post_udw)
if self.mainList[each][every]['Ref_ID_Pre']!="":
if self.mainList[each][every]['Ref_ID_Post']=="":
if self.pre_button.IsEnabled()==True:
post_command=self.mainList[each][every]['Ref_ID_Pre']
post_udw="ui_v3.move_to_state "+post_command+" 1"
self.connection.udw(post_udw)
if self.mainList[each][every]['Ref_ID_Pre']!="":
if self.mainList[each][every]['Ref_ID_Post']!="":
if self.pre_button.IsEnabled()==True:
post_command=self.mainList[each][every]['Ref_ID_Pre']
post_udw="ui_v3.move_to_state "+post_command+" 1"
print post_udw
self.connection.udw(post_udw)
"""----Enabling button---"""
self.pre_button.Enable(False)
self.act_button.Enable(True)
self.pass_button.Enable(True)
self.fail_button.Enable(True)
time.sleep(1)
I want to send a command once this button self.act_button.Enable(True) gets enabled.
You can bind the button's to events before you disable them. They aren't going to react to events (other than maybe mouse events) until you enable them. There is no reason to bind events when you enable the button.
If you want to call a function after the enabling process (i.e. self.act_button.Enable(True)), then just call the function right after that:
self.act_button.Enable(True)
self.myFunction(*args, **kwargs)
If you want to create some kind of custom event, then you'll want to look into how to use wx.PostEvent and wx.lib.newevent. The following resources might interest you as well:
https://wiki.wxpython.org/CustomEventClasses
https://wxpython.org/Phoenix/docs/html/events_overview.html
http://wiki.ozanh.com/doku.php?id=python:misc:wxpython_postevent_threading
I'm writing an app that has multiple instances of OptionMenu and I can't get focus to traverse properly between them. This is a two-part question.
First, my original problem was that once you selected an item from one of the menus, focus would always return to that menu every time you made a selection in a different menu. So if you selected an option in menu 1, then tabbed to menu 2 and made a selection there, the next tab would take you back to menu 1 instead of to menu 3. I "fixed" this problem with the function menu_MacGyver(), but I would like a more elegant solution.
Second, the "fixed" code still has a bug. Even though focus traverses all three menus now, the first menu selected still shows a highlight (as if it's in focus) whenever either of the other menus drops down. I'm not sure how the program is even remembering which OptionMenu was selected first, so I haven't been able to make it forget.
Here's the problem section of code:
class MyApp:
def __init__(self, parent):
self.parent = parent
self.mainFrame = Frame(parent, padx=10, pady=10)
self.mainFrame.pack(side=TOP, anchor=CENTER)
parent.bind_class("Menubutton", "<Down>",
lambda event: self.menu_MacGyver(event))
self.report_format = StringVar()
self.report_format.set("Non-spreadsheet overload report")
self.base_case_rating = StringVar()
self.base_case_rating.set("Rate B")
self.contingency_rating = StringVar()
self.contingency_rating.set("Rate B")
self.report_format_options_str = ["Spreadsheet overload report",
"Spreadsheet loading table",
"Available capacity table",
"Non-spreadsheet overload report",
"Non-spreadsheet loading table",
"Non-converged network",
"Non-spreadsheet corrective actions"]
option1 = OptionMenu(self.mainFrame,
self.report_format,
*self.report_format_options_str)
option1.config(takefocus=1)
option1.pack(side=TOP, anchor=NW)
self.rating_options_str = ["Rate A", "Rate B", "Rate C"]
option2 = OptionMenu(self.mainFrame,
self.base_case_rating,
*self.rating_options_str)
option2.config(takefocus=1)
option2.pack(side=TOP, anchor=NW)
option3 = OptionMenu(self.mainFrame,
self.contingency_rating,
*self.rating_options_str)
option3.config(takefocus=1)
option3.pack(side=BOTTOM, anchor=NW)
def menu_MacGyver(self, event):
event.widget.event_generate("<space>")
event.widget.config(takefocus=0)
event.widget.focus_set()
event.widget.config(takefocus=1)
root = Tk()
GUI = MyApp(root)
root.mainloop()
I have a very primitive GUI built with Tkinter. This is my first attempt at a GUI so I am struggling to understand what is going on (and with syntax). Here is what I have:
from __future__ import division, print_function
import os, ttk, tkFileDialog, Tkconstants
import Tkinter as tk
import datetime as dt
Tkinter = tk
# define OS version
version = '0.0.2'
class TestGUI(tk.Tk):
def __init__(self,parent):
tk.Tk.__init__(self,parent)
self.parent = parent
self.initialize()
# try building list of instruments and sites
if os.path.isfile('config'):
with open(''config','r') as config:
config = dict( [(r.split('=')[0].strip(), r.split('=')[1].strip()) for r in config.read().split('\n') if r[0]<>'#'] )
self.datapath = config['datapath']
else:
self.datapath = '../'
def initialize(self):
self.grid()
# set up tabs
self.geometry( "%dx%d+%d+%d" % (1500, 900, 200, 50) )
nb = ttk.Notebook(self)
nb.pack(fill='both',expand='yes')
f1 = tk.Frame(bg='green')
f2 = tk.Frame(bg='blue')
f3 = tk.Frame(bg='red')
f1.grid()
f2.grid()
f3.grid()
nb.add(f1, text='General'.ljust(12,' '))
nb.add(f2, text='Plot'.ljust(12,' '))
nb.add(f3, text='Analysis'.ljust(12,' '))
button = tk.Button(f2,text='I AM A BUTTON!')
button.pack(side='left', anchor='nw', padx=3, pady=5)
# insert button and text box for specifying data location
path_button = tk.Button(f1,text='Browse',command=self.askdirectory).pack(side='left', anchor='nw', padx=10, pady=15)
self.path_entry = tk.StringVar()
self.entry = tk.Entry(f1,textvariable=self.path_entry)
self.entry.grid(column=12,row=8,columnspan=10)
self.entry.bind("<Return>", self.OnPressEnter)
self.path_entry.set(u"Sites directory path...")
def OnButtonClick(self):
print("You clicked the button !")
def OnPressEnter(self,event):
print("You pressed enter !")
def askdirectory(self):
"""Returns a selected directoryname."""
self.datapath = tkFileDialog.askdirectory()
self.path_entry.set(self.datapath)
if __name__ == "__main__":
app = TestGUI(None)
app.title(version)
app.mainloop()
My problem is centered around the addition of an entry box here:
self.path_entry = tk.StringVar()
self.entry = tk.Entry(f1,textvariable=self.path_entry)
self.entry.grid(column=12,row=8,columnspan=10)
self.entry.bind("<Return>", self.OnPressEnter)
self.path_entry.set(u"Sites directory path...")
If I run the code as-is, it just hangs (it also hangs if I use "f2"; I suspect it is getting caught in the infinite loop without actually doing anything). However, if I change the parent from "f1" to "f3" or it works (the entry box is now in frame 3 instead of frame 1, but it at least does not hang on me). There is another issue even when f3 is used: the entry box's width/position never change despite my changing of column/row/columnspan values.
Does anyone know why the code is hanging when I specify "f1" or "f2" and how to fix it?
Does anyone know why my entry box position/size is not changing?
You have put widgets in f1 and f2 using the pack geometry manager:
button = tk.Button(f2,text='I AM A BUTTON!')
button.pack(side='left', anchor='nw', padx=3, pady=5)
#and
path_button = tk.Button(f1,text='Browse',command=self.askdirectory).pack(side='left', anchor='nw', padx=10, pady=15)
Mixing geometry managers can lead to your program hanging, so using grid to put in the Entry does exactly that.
From effbot.org:
Warning: Never mix grid and pack in the same master window. Tkinter will happily spend the rest of your lifetime trying to negotiate a solution that both managers are happy with. Instead of waiting, kill the application, and take another look at your code. A common mistake is to use the wrong parent for some of the widgets.
The problem you describe of the Entry not changing position is because it is the only widget there, so the row(s) and column(s) in which the entry is are the only ones which do not have a width and height of 0. To make rows and columns without widgets take up space, use grid_rowconfigure(index, weight=x) where x is non-zero. An example is given in this answer.
Again from effbot.org:
weight=
A relative weight used to distribute additional space between rows. A row with the weight 2 will grow twice as fast as a row with weight 1. The default is 0, which means that the row will not grow at all.
I am new to Python and Tkinter so I am trying to create a sample program to explore.
The program basically shows the names as a Label then 4 buttons will be put right next to the Label.
One of the buttons is "Delete" and what I want to do is, the button will get the name of the Label that is right next to that 'Delete" button.
The code is :
from Tkinter import *
class GUI():
def __init__(self):
self.namelist = ["Mark","Anna","Jason","Lenna",
"Leo","Zucharich","Robinson",
"AReallyLongNameThatMightExist"]
self.canvas = Canvas(width=1200,height=700)
self.canvas.pack(expand=YES,fill=BOTH)
def Friends(self):
frame = Frame(self.canvas)
frame.place(x=600,y=300)
#Frame for showing names of friends
row = 0
for x in self.namelist:
label = Label(frame,text="%s "%x)
chatButton = Button(frame,text="Chat")
delButton = Button(frame,text="Delete")
setcloseButton = Button(frame,text="Set Close")
setgroupButton = Button(frame,text="Set Group")
label.grid(row=row, column=0, sticky="W")
chatButton.grid(row=row, column=1)
delButton.grid(row=row, column=2)
setcloseButton.grid(row=row, column=3)
setgroupButton.grid(row=row, column=4)
row = row + 1
mainloop()
GUI = GUI()
GUI.Friends()
Example: If you run the code, then when you click "Delete" button next to "Mark", then the button will return "Mark".
Thanks!
Tk buttons have a command option to allow you to specify code to be run when the button is clicked. In this case you just want to pass the sibling widget name to your function. You can do this by capturing the widget name at creation time:
label = ...
delButton = Button(frame,text="Delete",
command=self.makeClosure(label))
...
def makeClosure(self, labelWidget):
return lambda: self.onClick(labelWidget)
def onClick(self, labelWidget):
print(labelWidget["text"])
In this example, when we create the delButton widget, the command is defined as a lambda that creates a closure including the label variable as it is defined at the time when this lambda is defined. Now when the delButton is clicked, this value will be passed to the onClick function which can use this to call methods on the widget at runtime.
I have setup simple example using PyQt designer.See below.
I have mdiarea in in which i am adding a form as subwindow. I made form a bit lengthier than mainwindow to see if scroll-bar appears for child sub-window.
PROBLEM:
If i set mdiarea to setViewMode(QtGui.QMdiArea.TabbedView) scrollbars stop working and disappear. Howeevr If i dont use TabbedView, scrollbars work fine.
Can anyone tell me whats wrong ? I need TabbedView of mdiarea with working scrollbars.
I am using Python 2.7,PyQT 4.8.4/PySide 1.2.1 on win7.
Python Sample Code:
Comment the line self.mdiArea.setViewMode to see example working.
import sys
from PyQt4 import QtCore, QtGui
class Ui_MainWindow(object):
def setupUi(self, MainWindow):
MainWindow.setObjectName( "MainWindow" )
MainWindow.resize(500, 400)
self.centralwidget = QtGui.QWidget(MainWindow)
self.centralwidget.setObjectName( "centralwidget" )
self.verticalLayout = QtGui.QVBoxLayout(self.centralwidget)
self.verticalLayout.setObjectName( "verticalLayout" )
self.mdiArea = QtGui.QMdiArea(self.centralwidget)
self.mdiArea.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAsNeeded)
self.mdiArea.setHorizontalScrollBarPolicy(QtCore.Qt.ScrollBarAsNeeded)
self.mdiArea.setActivationOrder(QtGui.QMdiArea.CreationOrder)
self.mdiArea.setViewMode(QtGui.QMdiArea.TabbedView)
self.mdiArea.setTabsClosable(True)
self.mdiArea.setTabsMovable(True)
self.mdiArea.setObjectName( "mdiArea" )
self.verticalLayout.addWidget(self.mdiArea)
MainWindow.setCentralWidget(self.centralwidget)
self.menubar = QtGui.QMenuBar(MainWindow)
self.menubar.setGeometry(QtCore.QRect(0, 0, 508, 21))
self.menubar.setObjectName( "menubar" )
self.menuAdd = QtGui.QMenu(self.menubar)
self.menuAdd.setObjectName( "menuAdd" )
MainWindow.setMenuBar(self.menubar)
self.statusbar = QtGui.QStatusBar(MainWindow)
self.statusbar.setObjectName( "statusbar" )
MainWindow.setStatusBar(self.statusbar)
self.menubar.addAction(self.menuAdd.menuAction())
self.retranslateUi(MainWindow)
QtCore.QMetaObject.connectSlotsByName(MainWindow)
def retranslateUi(self, MainWindow):
MainWindow.setWindowTitle( "MainWindow" )
self.menuAdd.setTitle( "&Add Form" )
class Ui_Form(object):
def setupUi(self, Form):
Form.setObjectName( ("Form"))
Form.resize(400, 800)
self.gridLayout = QtGui.QGridLayout(Form)
self.gridLayout.setObjectName( ("gridLayout"))
self.plainTextEdit = QtGui.QPlainTextEdit(Form)
self.plainTextEdit.setMinimumSize(QtCore.QSize(0, 731))
self.plainTextEdit.setObjectName( ("plainTextEdit"))
self.gridLayout.addWidget(self.plainTextEdit, 0, 0, 1, 1)
self.buttonBox = QtGui.QDialogButtonBox(Form)
self.buttonBox.setStandardButtons(QtGui.QDialogButtonBox.Cancel|QtGui.QDialogButtonBox.Ok)
self.buttonBox.setObjectName( ("buttonBox"))
self.gridLayout.addWidget(self.buttonBox, 1, 0, 1, 1)
self.retranslateUi(Form)
QtCore.QMetaObject.connectSlotsByName(Form)
def retranslateUi(self, Form):
Form.setWindowTitle( "Lengthy subwindow" )
self.plainTextEdit.setPlainText( "Lengthy Form" )
class MyApp(QtGui.QMainWindow):
def __init__(self, parent=None):
super(MyApp, self).__init__(parent)
self.ui = Ui_MainWindow()
self.ui.setupUi(self)
def Add_Subwindow(self):
widget = QtGui.QWidget()
self.subwin_abq = Ui_Form()
self.subwin_abq.setupUi(widget)
self.subwindow = QtGui.QMdiSubWindow(self.ui.mdiArea)
widget.setParent(self.subwindow)
self.subwindow.setWidget(widget)
self.subwindow.setWindowTitle("testing")
self.ui.mdiArea.addSubWindow(self.subwindow)
widget.show()
self.subwindow.show()
self.subwindow.widget().show()
if __name__ == "__main__":
app = QtGui.QApplication(sys.argv)
window = MyApp()
window.show()
window.Add_Subwindow()
sys.exit(app.exec_())
Just wanted to say thanks for the code in OP - was looking for a simple MDI example in PyQT, and yours helped I lot! I don't exactly have an answer, but this is what I can note so far: I have Python 2.7,PyQT 4.8.3, and just with commenting the setTabsClosable and setTabsMovable line, I could get your example to show like this:
I downloaded designer-qt4 and looked there about QMdiArea, there seems to be nothing called TabbedView. So I found this:
QtWidgets 5.0: QMdiArea Class | Documentation | Qt Project
enum ViewMode { SubWindowView, TabbedView }
This enum describes the view mode of the area; i.e. how sub-windows will be displayed.
SubWindowView 0 Display sub-windows with window frames (default).
TabbedView 1 Display sub-windows with tabs in a tab bar.
documentMode: This property holds whether the tab bar is set to document mode in tabbed view mode.
The way I read this: either you get to display subwindows in MDI fashion (so they can be larger than the window, with scrollbars) or the subwindows become tabs in tabbed view - and there the size of the subwindow doesn't matter anymore, so it expands to take up the available tabbed area. Also, in your code, self.ui.mdiArea.documentMode() returns False in both cases.
I also added this snippet at end of your MyApp.Add_Subwindow():
sp = self.subwindow.sizePolicy()
print sp.__dict__
#print dir(sp)
for attr in dir(sp):
try:
print "obj.%s = %s" % (attr, getattr(sp, attr))
except: pass
This dumps some interesting data (I'm not sure if those are object properties, though):
obj.ButtonBox = 2
obj.CheckBox = 4
obj.ComboBox = 8
obj.ControlType = <class 'PyQt4.QtGui.ControlType'>
obj.ControlTypes = <class 'PyQt4.QtGui.ControlTypes'>
obj.DefaultType = 1
obj.ExpandFlag = 2
obj.Expanding = 7
obj.Fixed = 0
obj.Frame = 16
...
... but also these don't change in running tabbed vs. MDI mode.
So, maybe this is the intended behavior? If that is so, that would mean you'd have to find something like a "lone" tab display widget; add programmatically several QMdiAreas; hide all of them but the default one at start; and then bind a click on respective tabs to show "their" QMdiArea and hide the others (but needless to say, I haven't tested it).