I would like to automate the build of CMake using an MSVC C++ script instead of using CMake-gui to generate the build or CMake terminal or using the CMake integrated on MSVC 2017 by right click on the CMakeLists.txt to build it manually. Assume we have a project (name it: initialize) that includes the CMakeLists.txt and initialize.cpp, so my question is how I can convert these commands into a C++ code, assume build_initialize.cpp:
mkdir build
cd build/
cmake ..
So, the requirement of this tiny C++ code is to
Set the path to this project
Create build folder
Run CMake
At the end if I execute build_initialize.exe, the job is just to build the initialize.cpp using CMake. The goal is to test if the build is success or not as a test case within another project that has several test cases.
You may ask, why I didnot include it to the top CMakelists.txt, and then build it from the beginning using CMake. If I am going to do that, I will get an executable file. As a result, by running the ctest of CMake, the initialize.exe will require a pace of hardware. This is not the goal. My goal is just to build it. If I run build_initialize.exe, just repeat the build using CMake without initialize.exe execution.
Sorry, it could be very simple, but I lack the good experience either in C++ or CMake. Two days have been lost without success.
Thanks to all of you for the comments. The answer has been given by #Fred. To run cmake from C++ script, simply the system() can be used such as: System(cmake -S path_to_src -B path_to_bld).
Useful link: https://faq.cprogramming.com/cgi-bin/smartfaq.cgi?id=1043284392&answer=1044654269
Related
I'm trying to build SFML's source code after I've ran the directory through CMake and after CMake generated the makefiles. I have no idea how though.
This is how the directory where I've set CMake to dump it's generation to:
On Linux I use
cmake --build .
to build my project. It calls the according build command. It works with make and ninja. Probably it works on Windows with MinGW.
Remember that cmake doesn't come with a build system. It only calls the commands. You have to install the build system you want to use.
JetBrains has spoiled me. I'm familiar with the standard UNIX make file and the make, make install routine normally associated with installing software with traditional make files, but I'm not as familiar with cmake since CLion does it all for me.
I want to distribute my code to others and provide simple instructions for building it via cmake so that they have a binary they can execute. The official cmake tutorial shows writing install rules in the CMakeLists.txt file but it isn't clear if this is supported by CLion (or even if it needs to be).
For a simple, single-file (main.cpp) application, what would be an example of how to build it using cmake (assuming those it is distributed to don't have CLion nor use another IDE, they just want to build and use it)?
To build code that comes with a CMakeLists.txt file, you run cmake to generate a Makefile (or other build configuration file):
cmake <path_to_CMakeLists.txt>
Then you run
make;make install
as usual. (or as described in the comment, you can type cmake --build . instead of make - useful if you're on a platform with a different build system)
You don't want to check in the Makefile into your source control, though, as it needs to be generated on the computer that will actually be doing the building.
I am using Buck for my own C++ project, but I depend on a third-party library that is built using CMake. The CMake file is complex, so I do not think it is practical to recreate their CMake file in Buck. Instead, I would like to call CMake from Buck.
What is the best way to call CMake from Buck?
How should I structure my project to minimise headaches?
My suggestion is using genrule and prebuilt_cxx_library.
This is my Buck study project using Google Test:
https://github.com/ar90n/lab/tree/master/sandbox/buck-study/gtest
This project contains two Buck files. The one (./gtest/BUCK) is for fetching and building Google Test. The another (./BUCK) is for building and running test programs.
If you want to build and run this project, please execute the following commands,
$ buck fetch //gtest:googletest-src
$ buck build :sample1
$ buck run :sample1
Calling CMake will break reproducibility, so it isn't the best approach. Instead, try the following:
Fork the project that builds with CMake.
Call CMake to generate any header files.
Save the header files somewhere in the project (e.g. /cmake-generated).
Create a header-only library of the header files generated by CMake.
Build the rest of the project with Buck, depending on the CMake library.
Commit everything to Git.
Repeat step 2 for every target that you require.
This is not as good as a true port to Buck, but you get most of the benefits for a one-time manual step.
I am new in Ubuntu/Linux and I've been working with java using the NetBeans IDE, so I don't have much experience with building c++ projects. But now I have to provide a proof of concept and I need to connect a C++ client with my ActiveMQ server. I downloaded The ActiveMQ-CPP API from this link, but I can't build/run it.
The download came with the files: Maklefile.am and Makefile.in. I searched it and I found that I need automake/autoconf to build it. I tried running ./configure but it says that it couldn't find such file or directory. I tried
sudo apt-get update
sudo apt-get install automake
sudo apt-get install autoconf
and a lot of other commands that I found on the Internet. None of then worked. I know that this question is really basic and it seems to be already answered somewhere else, but every attempt I've made failed. I think I'm missing something. I even tried the solution provided in the last message in this topic but it didn't work either.
Can anyone help me install autoconf/automake, or tell me how to use Makefile.am / Makefile.in to build the project I downloaded, or even suggest me some other way of building it?
Since you're open to other methods of building your project, I'm going to suggest CMake. It is a far better build system than autotools (at least from where I stand).
#CMakeLists.txt
project(MyProject CXX)
set_minimum_required(VERSION 2.8)
add_executable(foobar foo.cpp bar.cpp)
That example will build an executable called "foobar" by compiling and linking foo.cpp and bar.cpp. Put the above code in a file called CMakeLists.txt, then run the following commands:
cmake <path to project> #run in the folder you want to build in
make #this does the actual work
The really cool thing about CMake is that it generates a build system (Makefiles by default) but you can use it to generate project files for Eclipse, a Visual Studio solution, and a bunch of other things. If you want more information, I'd check out their documentation.
The "configure" script should be in your ActiveMQ-cpp source directory. From the Linux command line, you should be able to:
1) "cd" into your ActiveMQ* directory
2) "ls -l" to see the "configure" script
3) "./configure" to set things up for building the library\
4) "make" to actually build the library
This is mentioned in comments, but this particular point of confusion has been common for well over a decade and I think needs to be clarified as often as possible. You DO NOT need to have autoconf or automake installed to build a project that used those tools. The entire point of the autotools is to generate a build system that will build on a system using only the standard tools (make, a c compiler, sh, and few others.) Unfortunately, many developers release tarballs that do not build cleanly. If you unpack the tarball and it does not contain a configure script, or if the configure script is broken, that is a bug in the package. The solution is absolutely not to install autoconf/automake/libtool and try to produce a working configure script. The solution is to report the build error as a bug to the package maintainer.
The world would be a better place if Linux distributions stopped installing multiple versions of the autotools by default as less than .002% of the population needs those tools, and anyone who actually needs to have the tools should be capable of installing it themselves. Anyone incapable of acquiring and installing the tools has no business using them.
I am trying to use CMake in order to compile opencv.
I am reading the tutorial but can't understand what is CMakeLists files and how is it connected to the gui of CMake?
Also couldn't understand what are makefiles, are they the same is CMakeLists?
And which file is it which I in the end open with visual-studio?
I don't know about Windows (never used it), but on a Linux system you just have to create a build directory (in the top source directory)
mkdir build-dir
go inside it
cd build-dir
then run cmake and point to the parent directory
cmake ..
and finally run make
make
Notice that make and cmake are different programs. cmake is a Makefile generator, and the make utility is governed by a Makefile textual file. See cmake & make wikipedia pages.
NB: On Windows, cmake might operate so could need to be used differently. You'll need to read the documentation (like I did for Linux)
CMake takes a CMakeList file, and outputs it to a platform-specific build format, e.g. a Makefile, Visual Studio, etc.
You run CMake on the CMakeList first. If you're on Visual Studio, you can then load the output project/solution.
Yes, cmake and make are different programs. cmake is (on Linux) a Makefile generator (and Makefile-s are the files driving the make utility). There are other Makefile generators (in particular configure and autoconf etc...). And you can find other build automation programs (e.g. ninja).
CMake (Cross platform make) is a build system generator. It doesn't build your source, instead, generates what a build system needs: the build scripts. Doing so you don't need to write or maintain platform specific build files. CMake uses relatively high level CMake language which usually written in CMakeLists.txt files. Your general workflow when consuming third party libraries usually boils down the following commands:
cmake -S thelibrary -B build
cmake --build build
cmake --install build
The first line known as configuration step, this generates the build files on your system. -S(ource) is the library source, and -B(uild) folder. CMake falls back to generate build according to your system. it will be MSBuild on Windows, GNU Makefiles on Linux. You can specify the build using -G(enerator) paramater, like:
cmake -G Ninja -S libSource -B build
end of the this step, generates build scripts, like Makefile, *.sln files etc. on build directory.
The second line invokes the actual build command, it's like invoking make on the build folder.
The third line install the library. If you're on Windows, you can quickly open generated project by, cmake --open build.
Now you can use the installed library on your project with configured by CMake, writing your own CMakeLists.txt file. To do so, you'll need to create a your target and find the package you installed using find_package command, which will export the library target names, and link them against your own target.
Cmake from Windows terminal:
mkdir build
cd build/
cmake ..
cmake --build . --config Release
./Release/main.exe
Regarding CMake 3.13.3, platform Windows, and IDE Visual Studio 2017, I suggest this guide. In brief I suggest:
1. Download cmake > unzip it > execute it.
2. As example download GLFW > unzip it > create inside folder Build.
3. In cmake Browse "Source" > Browse "Build" > Configure and Generate.
4. In Visual Studio 2017 Build your Solution.
5. Get the binaries.
Regards.