The following code shows the window on the left (see image below). Nevertheless, uncommenting the line marked with /*[identity transform]*/, the window in the right is generated. As reported by qInfo() in the console output, nothing relevant for the coordinate transform seems to change.
Could anybody explain me the reason? I can't find it in the documentation.
class SomeItem : public QGraphicsEllipseItem
{
public:
explicit SomeItem(const QRectF& rect, QGraphicsItem* parent = nullptr) :
QGraphicsEllipseItem(rect,parent){}
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
QWidget *widget)
{
QTransform tr;
//painter->setWorldTransform(tr); /*[identity transform]*/
qInfo() << painter->window().left() << painter->window().right()
<< painter->window().top() << painter->window().bottom();
qInfo() << painter->viewport().left() << painter->viewport().right()
<< painter->viewport().top() << painter->viewport().bottom();
qInfo() << painter->matrix().m11() << painter->matrix().m12()
<< painter->matrix().m21() << painter->matrix().m22();
/* <--->*/
QGraphicsEllipseItem::paint(painter,option,widget);
}
};
int main(int argc, char **argv)
{
QApplication app (argc, argv);
QGraphicsScene ms;
ms.setSceneRect(-20,-20,40,40);
SomeItem* si = new SomeItem(QRectF(-10,-10,20,20));
ms.addItem(si);
QGraphicsView view(&ms);
view.show();
return app.exec();
}
Console output (for both cases):
0 197 0 97
0 197 0 97
1 0 0 1
Paint method uses local coordinate system. This means that origin of painter is usually located at top left corner of QGraphicsItem (note this is base class for everything in QGraphicsScene). In case of QGraphicsEllipseItem it must be center of it.
Apparently this is implemented by transforming QPainter used by QGraphicsView widget when void QWidget::paintEvent(QPaintEvent *event) is processed.
Simply each QGraphicsItem in QGraphicsScene painted by QGraphicsView transform painter for its needs.
When you restore identity transformation, you got a painter in state which applies for QGraphicsView paint event. So it is top left corner of it.
You where lucky that nothing got broken since you are painting outside of boundingRect.
Reasoning on Marek's answer, I guess to have found a geometrical explaination. My fault was to inspect painter->matrix() rather than painter->transform(). Indeed, Qmatrix does not manage translation, while painter->transform().m31() and painter->transform().m32() do.
Substituting the following lines
qInfo() << painter->transform().m31() << painter->transform().m32();
in place of /*<--->*/ provides console outputs for the two cases, respectively,
99 49
and
0 0
Related
I am trying to bounce a QWidget around the screen. This is the code i tried.
class Window : public QMainWindow {
public:
void moveEvent(QMoveEvent* aEvent) override;
};
void Window::moveEvent(QMoveEvent* aEvent) {
QSizeF screenSize = QGuiApplication::primaryScreen()->screenSize();
QRect oldRect = this->geometry();
QRect newRect = oldRect;
QPoint offset;
if (newRect.left() == 0) {
offset.setX(1);
}
else if (newRect.right() == screenSize.width()) {
offset.setX(-1);
}
if (newRect.top() == 0) {
offset.setX(1);
}
else if (newRect.bottom() == screenSize.height()) {
offset.setX(-1);
}
newRect.setTopLeft(newRect.topLeft() + offset);
newRect.setBottomRight(newRect.bottomRight() + offset);
QTimer::singleShot(1, [this, newRect]() {
setGeometry(newRect);
});
}
int main(int argc, char** argv) {
QApplication app{argc, argv};
Window* w = new Window();
w->show();
w->setGeometry(w->geometry());
return app.exec();
}
However, the window does not move around the screen, but somewhat jitters in place. When i move the window with the mouse and let go. It moves sporadically around the desktop, which is also not what i want.
Does anyone know if this is possible? If so, does anyone know the right way to do this?
There are several problems with the posted code, including:
The Window class doesn't have any member-variable to keep track of its current direction of motion. Without keeping that state, it's impossible to correctly calculate the next position along that direction of motion.
Driving the animation from within moveEvent() is a bit tricky, since moveEvent() gets called in response to setGeometry() as well as in response to the user actually moving the window with the mouse; that makes unexpected feedback loops possible, resulting in unexpected behavior.
The code assumes that the screen's usable surface area starts at (0,0) and ends at (screenSize.width(),screenSize.height()), which isn't necessarily a valid assumption. The actual usable area of the screen is a rectangle given by availableGeometry().
When calling setGeometry(), you are setting the new location of the area of the window that the Qt program can actually draw into. However that's only a 99% subset of the actual on-screen area taken up by the window, because the window also includes the non-Qt-controlled regions like the title bar and the window-borders. Those parts need to fit into the availableGeometry() also, otherwise the window won't be positioned quite where you wanted it to be, which can lead to anomalies (like the window getting "stuck" on the top-edge of the screen)
In any case, here's my attempt at rewriting the code to implement a closer-to-correct "bouncing window". Note that it's still a bit glitchy if you try to mouse-drag the window around while the window is also trying to move itself around; ideally the Qt program could detect the mouse-down-event on the title bar and use that to disable its self-animation until after the corresponding mouse-up-event occurs, but AFAICT that isn't possible without resorting to OS-specific hackery, because the window-title-bar-dragging is handled by the OS, not by Qt. Therefore, I'm leaving that logic unimplemented here.
#include <QApplication>
#include <QMainWindow>
#include <QMoveEvent>
#include <QShowEvent>
#include <QScreen>
#include <QTimer>
class Window : public QMainWindow {
public:
Window() : pixelsPerStep(5), moveDelta(pixelsPerStep, pixelsPerStep)
{
updatePosition(); // this will get the QTimer-loop started
}
private:
void updatePosition()
{
const QRect windowFrameRect = frameGeometry(); // our on-screen area including window manager's decorations
const QRect windowRect = geometry(); // our on-screen area including ONLY the Qt-drawable sub-area
// Since setGeometry() sets the area not including the window manager's window-decorations, it
// can end up trying to set the window (including the window-decorations) slightly "out of bounds",
// causing the window to "stick to the top of the screen". To avoid that, we'll adjust (screenRect)
// to be slightly smaller than it really is.
QRect screenRect = QGuiApplication::primaryScreen()->availableGeometry();
screenRect.setTop( screenRect.top() + windowRect.top() - windowFrameRect.top());
screenRect.setBottom( screenRect.bottom() + windowRect.bottom() - windowFrameRect.bottom());
screenRect.setLeft( screenRect.left() + windowRect.left() - windowFrameRect.left());
screenRect.setRight( screenRect.right() + windowRect.right() - windowFrameRect.right());
// Calculate where our window should be positioned next, assuming it continues in a straight line
QRect nextRect = geometry().translated(moveDelta);
// If the window is going to be "off the edge", set it to be exactly on the edge, and reverse our direction
if (nextRect.left() <= screenRect.left()) {nextRect.moveLeft( screenRect.left()); moveDelta.setX( pixelsPerStep);}
if (nextRect.right() >= screenRect.right()) {nextRect.moveRight( screenRect.right()); moveDelta.setX(-pixelsPerStep);}
if (nextRect.top() <= screenRect.top()) {nextRect.moveTop( screenRect.top()); moveDelta.setY( pixelsPerStep);}
if (nextRect.bottom() >= screenRect.bottom()) {nextRect.moveBottom(screenRect.bottom()); moveDelta.setY(-pixelsPerStep);}
setGeometry(nextRect);
QTimer::singleShot(20, [this]() {updatePosition();});
}
const int pixelsPerStep;
QPoint moveDelta; // our current positional-offset-per-step in both X and Y direction
};
int main(int argc, char** argv) {
QApplication app{argc, argv};
Window* w = new Window();
w->show();
return app.exec();
}
I have started to learn Qt, and try to improve my basic C++ skills.
In GraphicsScene, I try to draw a line by using the mouse (mouse events).
When I start drawing a line in GraphicsScene, a thin dashed line is drawn from the origin, where I clicked first to the current mouse position and moves with the mouse, before the second point is clicked. To erase it, I draw it in black. If I hover over already draw lines, you will see the black drawn lines on them. To undraw it without leaving marks, an XOR operation on GraphicsScene would come in handy, or if I could draw in a different layer and not touching the other layer could be handy. But I couldn't yet figure how to do it. The example is on https://github.com/JackBerkhout/QT_Draw001
In line.cpp is the function setLineP2(int x, int y), which draws and erases that thin dashed line.
Can anybody help me with this, please?
The major misconception is thinking of a QGraphicsScene as some sort of a bitmap: it's not! It is a collection of items that can render themselves, and a spatial index for them. In a scene, if you wish to delete/hide something, you must not overpaint it - instead simply delete/hide the item in question as desired. The scene will handle all the details - that's what it's for
You must forget about GDI-anything at this point. You're not painting on the raw DC here. Even when using raw GDI, you do not want to paint on the window's DC as that flickers, you should paint on a bitmap and blit the bitmap to the window.
For example, your eraseScene method adds a rectangle on top of the scene, wasting memory and resources as all the previous items are retained (you can iterate through them), whereas all it should do is to clear the scene (or its equivalent):
void MainWindow::eraseScreen(void)
{
[...]
scene->addRect(0, 0, width()+1000, height()+1000, pen, brush);
}
vs. the correct:
void MainWindow::eraseScreen(void)
{
scene->clear();
}
Below is a complete example that approximates what you presumably meant to do in your code. It is 120 lines long. It was somewhat hard to figure out what exactly you meant to do as your code is so convoluted - it's useful to describe the exact behavior in simple terms in the question.
The example uses QPainterPath to keep a list of MoveTo and LineTo elements that a QPainterPathItem renders. It also uses a QGraphicsLineItem to display the transient line.
The MyScene::PathUpdater is used to enclose the context where a path is modified, and ensure that proper pre- and post-conditions are maintained. Namely:
Since QPainterPath is implicitly shared, you should clear the path held by QGraphicsPathItem to avoid an unnecessary implicit copy. That's the precondition necessary before modifying m_path.
After m_path has been modified, the path item must be updated, as well as a new status emitted.
The following other points are worth noting:
Holding the members by value leads to a notable absence of any memory management code (!) - the compiler does it all for us. You won't find a single new or delete anywhere. They are not necessary, and we're paying no additional cost for not doing this manually. Modern C++ should look exactly like this.
The clear split between the display MainWindow and MyScene. The MainWindow knows nothing about the specifics of MyScene, and vice-versa. The code within main acts as an adapter between the two.
The leveraging of C++11.
Succinct style necessary for SO test cases and examples: for learning it's best to keep it all in one file to easily see all the parts of the code. It's only 120 lines, vs. more than twice that if split across files. Our brains leverage the locality of reference. By splitting the code you're making it harder for yourself to comprehend.
See also
Another demo of interactive item creation.
A more advanced example of status notifications.
// https://github.com/KubaO/stackoverflown/tree/master/questions/scene-polygon-7727656
#include <QtWidgets>
class MainWindow : public QWidget
{
Q_OBJECT
QGridLayout m_layout{this};
QPushButton m_new{"New"};
QPushButton m_erase{"Erase All"};
QLabel m_label;
QGraphicsView m_view;
public:
MainWindow() {
m_layout.addWidget(&m_new, 0, 0);
m_layout.addWidget(&m_erase, 0, 1);
m_layout.addWidget(&m_label, 0, 2);
m_layout.addWidget(&m_view, 1, 0, 1, 3);
m_view.setBackgroundBrush(Qt::black);
m_view.setAlignment(Qt::AlignBottom | Qt::AlignLeft);
m_view.scale(1, -1);
connect(&m_new, &QPushButton::clicked, this, &MainWindow::newItem);
connect(&m_erase, &QPushButton::clicked, this, &MainWindow::clearScene);
}
void setScene(QGraphicsScene * scene) {
m_view.setScene(scene);
}
Q_SIGNAL void newItem();
Q_SIGNAL void clearScene();
Q_SLOT void setText(const QString & text) { m_label.setText(text); }
};
class MyScene : public QGraphicsScene {
Q_OBJECT
public:
struct Status {
int paths;
int elements;
};
private:
bool m_newItem = {};
Status m_status = {0, 0};
QPainterPath m_path;
QGraphicsPathItem m_pathItem;
QGraphicsLineItem m_lineItem;
struct PathUpdater {
Q_DISABLE_COPY(PathUpdater)
MyScene & s;
PathUpdater(MyScene & scene) : s(scene) {
s.m_pathItem.setPath({}); // avoid a copy-on-write
}
~PathUpdater() {
s.m_pathItem.setPath(s.m_path);
s.m_status = {0, s.m_path.elementCount()};
for (auto i = 0; i < s.m_status.elements; ++i) {
auto element = s.m_path.elementAt(i);
if (element.type == QPainterPath::MoveToElement)
s.m_status.paths++;
}
emit s.statusChanged(s.m_status);
}
};
void mousePressEvent(QGraphicsSceneMouseEvent *event) override {
PathUpdater updater(*this);
auto pos = event->scenePos();
m_lineItem.setLine(0, 0, pos.x(), pos.y());
m_lineItem.setVisible(true);
if (m_path.elementCount() == 0 || m_newItem)
m_path.moveTo(pos);
m_path.lineTo(pos.x()+1,pos.y()+1); // otherwise lineTo is a NOP
m_newItem = {};
}
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override {
PathUpdater updater(*this);
auto pos = event->scenePos();
m_lineItem.setLine(0, 0, pos.x(), pos.y());
m_path.setElementPositionAt(m_path.elementCount()-1, pos.x(), pos.y());
}
void mouseReleaseEvent(QGraphicsSceneMouseEvent *) override {
m_lineItem.setVisible(false);
}
public:
MyScene() {
addItem(&m_pathItem);
addItem(&m_lineItem);
m_pathItem.setPen({Qt::red});
m_pathItem.setBrush(Qt::NoBrush);
m_lineItem.setPen({Qt::white});
m_lineItem.setVisible(false);
}
Q_SLOT void clear() {
PathUpdater updater(*this);
m_path = {};
}
Q_SLOT void newItem() {
m_newItem = true;
}
Q_SIGNAL void statusChanged(const MyScene::Status &);
Status status() const { return m_status; }
};
int main(int argc, char *argv[])
{
using Q = QObject;
QApplication app{argc, argv};
MainWindow w;
MyScene scene;
w.setMinimumSize(600, 600);
w.setScene(&scene);
Q::connect(&w, &MainWindow::clearScene, &scene, &MyScene::clear);
Q::connect(&w, &MainWindow::newItem, &scene, &MyScene::newItem);
auto onStatus = [&](const MyScene::Status & s){
w.setText(QStringLiteral("Paths: %1 Elements: %2").arg(s.paths).arg(s.elements));
};
Q::connect(&scene, &MyScene::statusChanged, onStatus);
onStatus(scene.status());
w.show();
return app.exec();
}
#include "main.moc"
This is probably a dump question but I'm really stuck with it right now. I'm trying to draw some squares in a QGraphicsScene and I want them to be aligned from position x = 0 towards the positive position of x coordinates. However they are aligned according to the alignment configuration of the QGraphicsView and the setting of position is only effective for the second item and upwards relative to the first item! This means that if I have a single item, then setting of it's position has no effect. Mainly this line seems not to be working:
graphicsView->setAlignment(Qt::AlignAbsolute);
This is my code:
QGraphicsScene *scene = new QGraphicsScene();
QGraphicsView *graphicsView;
graphicsView->setScene(scene);
graphicsView->setAlignment(Qt::AlignAbsolute);
for(int i = 0; i < 500; i+= 50)
{
QGraphicsPolygonItem *item = new QGraphicsPolygonItem();
item->setPen(QPen(QColor(qrand()%255,qrand()%255,qrand()%255)));
item->setBrush(QBrush(QColor(255,251,253)));
item->setPolygon(*myPolygon);
graphicsView->scene()->addItem(item);
item->setPos(i , 40);
item->setFlag(QGraphicsItem::ItemIsMovable, true);
item->setFlag(QGraphicsItem::ItemIsSelectable, true);
graphicsView->show();
}
I do not know what the problem might be, so I tried the following code
const QRectF rect = QRectF(0, 0, ui->graphicsView->width(), ui->graphicsView->height());
ui->graphicsView->setScene(&_scene);
ui->graphicsView->fitInView(rect, Qt::KeepAspectRatio);
ui->graphicsView->setSceneRect(rect);
With respect to the previous four lines, the following output does not produce sizes even close to each other:
qDebug() << "scene =>" << _scene.width() << _scene.height();
qDebug() << "graphicview =>" << ui->graphicsView->width() << ui->graphicsView->height();
I highly appreciate your help.
It seems that Qt::AlignAbsolute does not do what you assume it does. What you actually need is Qt::AlignLeft | Qt::AlignTop.
It is explained here:
http://qt-project.org/doc/qt-4.8/qgraphicsview.html#alignment-prop
http://qt-project.org/doc/qt-4.8/qt.html#AlignmentFlag-enum
In my code, I only use graphicsView->setSceneRect(rect); and not fitInView(). The latter introduces a scaling and may hinder your understanding on what is going wrong.
Basically, I overwrite the QGraphicsview to re-implement resizeEvent():
void AutohideView::resizeEvent(QResizeEvent *event)
{
/* always resize the scene accordingly */
if (scene())
scene()->setSceneRect(QRect(QPoint(0, 0), event->size()));
QGraphicsView::resizeEvent(event);
}
I do not alter alignment or any other options and use absolute coordinates in the range [0,0 .. scene()->width(),scene()->height()] when positioning my items.
I am trying to make a scroll area hold a widget which will serve as a drawing area for a drag-and-drop editor I am trying to build. However, I can't seem to get it to draw.
Here is a picture: http://i.imgur.com/rTBjg.png
On the right the black space is what is supposed to be my scrollarea
Here is the constructor for my the window class (I am using Qt-Creator):
ModelWindow::ModelWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::ModelWindow)
{
ui->setupUi(this);
editor = new ModelEditorWidget(this);
ui->scrollArea->setWidget(editor);
}
The model editor widget looks like so:
//header
class ModelEditorWidget : public QWidget
{
Q_OBJECT
public:
explicit ModelEditorWidget(QWidget *parent = 0);
signals:
public slots:
protected:
virtual void paintEvent(QPaintEvent *e);
};
//.cpp file:
ModelEditorWidget::ModelEditorWidget(QWidget *parent) :
QWidget(parent)
{
this->setAcceptDrops(true);
this->resize(1000, 1000);
cout << this->rect().x() << " " << this->rect().width() << endl;
this->update();
}
void ModelEditorWidget::paintEvent(QPaintEvent *e)
{
cout << "painting";
QWidget::paintEvent(e);
QPainter painter(this);
painter.setBrush(QBrush(Qt::green));
painter.setPen(QPen(Qt::red));
painter.drawRect(400, 400, 50, 50);
painter.fillRect(e->rect(), Qt::SolidPattern);
}
I would think that this would set the modeleditorwidget's size to be 1000x1000 and then draw a green or red rectangle on the widget. However, the lack of a "painting" message in the command line from the cout at the beginning of the paintEvent shows that it isn't being executed. I first suspected this is because there was 0 width and 0 height on the widget. However, the cout in the constructor tells me that the widget is positioned at x = 0 and width = 1000 and so I assume that since that matches my resize statement that the height is also 1000 as was specified.
EDIT: By calling cout.flush() I got the "painting" output. However, that only deepens the mystery since the paint event doesn't look like it is actually painting. I am now calling show on both the scroll area and the widget as well.
Does anyone see what I could be doing wrong here? Perhaps I am not adding the ModelEditorWidget to the scrollarea properly?
Btw, I am very new to Qt and this is my first major GUI project using it. Most of my other GUI stuff was done using .NET stuff in C#, but since I want this to be cross platform I decided to stay away from C#.NET and mono and use Qt.
Documentation of QScrollArea::setWidget() says:
If the scroll area is visible when the widget is added, you must
show() it explicitly.
Note that You must add the layout of widget before you call this
function; if you add it later, the widget will not be visible -
regardless of when you show() the scroll area. In this case, you can
also not show() the widget later.
Have you tried that?
I'm writing a text editor and using Qt for the GUI. I'm a noob in Qt and I'm having trouble to do this.
I need to draw a line in the column 80 of the QPlainTextEdit but I really don't know how. I'm using QPainter but I just can't get it right, any help?
Here's how I'd do it. It's admittedly not entirely trivial. The inputs to determining the 80th column position are:
80 x the average character width in floating point. Using the integer value will magnify the roundoff error by a factor of 80. Thus use QFontMetricsF.
The offset due to scrollbars comes from contentOffset(). It'd be bad to use horizontalScrollbar()->value(). The latter currently works, but relies on the implementation-specific detail. QPlainTextEdit happens to map scrollbar values to pixels -- who knows if it won't change tomorrow. It's not documented, thus falls under unspecified behavior.
The QTextDocument implements its own margin, available via documentMargin().
Another pitfall: you must paint on the viewport() in any class that derives from QAbstractScrollArea -- and QPlainTextEdit does so. If you don't, your paintEvent becomes a no-op. It's documented, but you must be clever enough to actually look into documentation. I'd consider it a bad corner case of an API that does something unexpected. In every other paintEvent, you simply create QPainter p or QPainter p(this) and it works.
Note: this is tested, compileable code.
//main.cpp
#include <cmath>
#include <QtWidgets>
class Edit : public QPlainTextEdit
{
public:
Edit(QWidget * parent = 0) : QPlainTextEdit(parent) {}
protected:
void paintEvent(QPaintEvent * ev)
{
QPlainTextEdit::paintEvent(ev);
const QRect rect = ev->rect();
const QFont font = currentCharFormat().font();
int x80 = round(QFontMetricsF(font).averageCharWidth() * 80.0)
+ contentOffset().x()
+ document()->documentMargin();
QPainter p(viewport());
p.setPen(QPen("gray"));
p.drawLine(x80, rect.top(), x80, rect.bottom());
qDebug() << x80 << contentOffset() << document()->documentMargin() << font << endl;
}
};
static QString filler()
{
QString str;
for (char c = '0'; c < '9'; ++ c) {
str.append(QString(10, c));
}
return str;
}
int main(int argc, char ** argv)
{
QApplication app(argc, argv);
Edit ed;
QTextCharFormat fmt = ed.currentCharFormat();
fmt.setFontFamily("courier");
fmt.setFontFixedPitch(true);
ed.setCurrentCharFormat(fmt);
ed.setLineWrapMode(QPlainTextEdit::NoWrap);
qDebug() << fmt.font() << endl;
ed.setPlainText(filler());
ed.show();
app.exec();
}
#include "main.moc"