Window with SysMonthCal32 class doesn't respond to WM_SETFONT - c++

I'm not sure what am I doing wrong. I have a functionality in my CDialog-based MFC app to increase the font in some common controls. It is done by sending them WM_SETFONT message with a larger font:
//No error checks for brevity
HFONT hFnt = (HFONT)::SendMessage(hCtrlWnd, WM_GETFONT, 0, 0);
LOGFONT lfFont;
::GetObject(hFnt, sizeof(lfFont), &lfFont);
BOOL bPositive = lfFont.lfHeight >= 0;
long nFontSz = abs(lfFont.lfHeight);
nFontSz += nFontDelta;
lfFont.lfHeight = bPositive ? nFontSz : -nFontSz;
HFONT hNewFont = ::CreateFontIndirect(&lfFont);
::SendMessage(hCtrlWnd, WM_SETFONT, (WPARAM)hNewFont, TRUE);
//Need to DeleteObject hNewFont when control gets a new font or is destroyed
This works for most controls except the DateTime picker (or to be more precise, its month-calendar, SysMonthCal32 window class.)
Here's a screenshot on Windows XP, where it works as expected:
Normal magnification:
Enlarged:
But here's what I get on Windows 10, normal magnification:
And (supposed to be) enlarged, but isn't:
So why is it working on XP and stops, starting from Vista onward?

You are probably using ComCtl32.dll version 6 which uses the Visual Styles API.
This means that most text is drawn by either DrawThemeText or DrawThemeTextEx.
Both of these functions use the font specified by the HTHEME argument.
To change the font you could either change the window's theme using SetWindowTheme or use a version of ComCtl32.dll prior to version 6.
The handling of WM_SETFONT and WM_GETFONT seems to be for keeping compatibility with programs that use these messages to store their font. They are not actually used for drawing.

Related

WS_EX_TOOLWINDOW tool windows doesn't work as expected

In our legacy code Windows extended style WS_EX_TOOLWINDOW is being used.This is basically for showing the title bar narrow.But recently in the later winodws versions the title bar is not drawn as narrow.That is WS_EX_TOOLWINDOW doesnt give a narrow title bar in the newer windows versions.Making the title bar narrow is done on a click event.Let me know if there is another way of achieving this?
I have read that we need to handle WM_NCCALCSIZE.But is there any other way of doing it?.Or if this is the only way,how can I handle it in a button click?
Code Snippet:
HWND hwnd = m_hWnd;
......
DWORD dwStylesEx = ::GetWindowLong( hwnd, GWL_EXSTYLE );
if ( bNarrowTitle == true)
{
dwStylesEx |= WS_EX_TOOLWINDOW;
}
else
{
dwStylesEx &= ~WS_EX_TOOLWINDOW;
}
...
::SetWindowLong( hwnd, GWL_EXSTYLE, dwStylesEx );
MSDN says:
Certain window data is cached, so changes you make using SetWindowLong will not take effect until you call the SetWindowPos function. Specifically, if you change any of the frame styles, you must call SetWindowPos with the SWP_FRAMECHANGED flag for the cache to be updated properly.
The default look just doesn't distinguish it in any way. Which suggests that you will just have to live with it.
It's probably been changed due to not being finger friendly if smaller!
Refer : WS_EX_TOOLWINDOW doesn't give look I want
As you said, handle WM_NCCALCSIZE may be the only way to handle the size of non-client areas.
Refer: How to set the size of the Non-client area of a Win32 window (native)

Why is my window losing its HTMEME when I call SetWindowLongPtr(GWL_STYLE) on it?

I'm coding a custom Win32 UI control that I want to incorporate visual themes in. I load themes in its WM_NCCREATE as such:
case WM_NCCREATE:
{
HTHEME hTheme = ::OpenThemeData(hWnd, L"EDIT");
assert(hTheme);
assert(::GetWindowTheme(hWnd) != 0);
}
return 1;
and then release them when control is destroyed:
case WM_DESTROY:
{
HTHEME hTheme = ::GetWindowTheme(hWnd);
assert(hTheme);
if(::CloseThemeData(hTheme) != S_OK)
{
assert(NULL);
}
}
break;
This works well, until someone tries to change that control's styles. The following call (just by itself without even changing any styles):
::SetWindowLongPtr(hChildWnd, GWL_STYLE, dwStyle);
will make GetWindowTheme on hChildWnd return NULL.
So, is it a bug or a feature?
PS. To make a reproducible Win32 example I had to adjust the stock Win32 solution from the VS 2017. (Here is its full source code.) The way it works is this: in it I create a small child control (shown in gray below) that has theme in question:
Then when you click on the white area of the main window, I try to change its styles and its theme disappears:
To see the full Win32 code for that project, I also posted it on PasteBin.
According to Window Styles document:
"After the window has been created, these styles cannot be modified,
except as noted."
Because this is not permitted, the theme engine does not always check for changed styles and in some circumstances will draw the caption based on old data. And the only guaranteed and supportable solution is for the application to destroy the window and recreate it with the new styles rather than trying to change them on the fly.
A similar discussion can be found:
http://social.msdn.microsoft.com/Forums/en/windowscompatibility/thread/7b5ef777-ff0d-4f15-afed-5588f93f0e23

Setting Icon of Windows Issues (WinXP and Win7)

I'm making a Firefox addon with js-ctypes and was using user32.dll functions to set the icons of all windows of a profile.
I plan to do this for Mac OS and Linux but trying to knock out Windows first.
So I'm setting the icons like this: GitHub - Gist :: Noitidart / _ff-addon-snippet-ChangeWindowIcon.js - Rev2
That code is simplified. This code I use to apply to all windows:
Cu.import('resource://gre/modules/ctypes.jsm');
var user32 = ctypes.open('user32.dll');
var SendMessage = user32.declare('SendMessageW', ctypes.winapi_abi, ctypes.uintptr_t,
ctypes.int32_t,
ctypes.unsigned_int,
ctypes.int32_t,
ctypes.voidptr_t
);
var LoadImage = user32.declare('LoadImageA', ctypes.winapi_abi, ctypes.voidptr_t,
ctypes.int,
ctypes.char.ptr,
ctypes.unsigned_int,
ctypes.int,
ctypes.int,
ctypes.unsigned_int
);
var IMAGE_BITMAP = 0;
var IMAGE_ICON = 1;
var LR_LOADFROMFILE = 16;
// RUNNING STUFF BELOW - ABVOE WAS JUST DEFINING STUFF
var DOMWindows = Services.wm.getEnumerator(null);
while (DOMWindows.hasMoreElements()) {
var aDOMWindow = DOMWindows.getNext();
var basewindow = aDOMWindow.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsIWebNavigation)
.QueryInterface(Ci.nsIDocShellTreeItem)
.treeOwner
.QueryInterface(Ci.nsIInterfaceRequestor)
.nsIBaseWindow;
var nativeHandle = basewindow.nativeHandle;
var targetWindow_handle = parseInt(nativeHandle);
var hIconBig = LoadImage(targetWindow_handle, 'C:\\Documents and Settings\\SONY VAIO\\My Documents\\Downloads\\puzzle.ico', IMAGE_ICON, 256, 256, LR_LOADFROMFILE); //MUST BE A FILEPATH TO A ICO!!!
var hIconSmall = LoadImage(targetWindow_handle, 'C:\\Documents and Settings\\SONY VAIO\\My Documents\\Downloads\\puzzle.ico', IMAGE_ICON, 16, 16, LR_LOADFROMFILE); //MUST BE A FILEPATH TO A ICO!!!
var successSmall = SendMessage(targetWindow_handle, 0x0080 /** WM_SETICON **/ , 0 /** ICON_SMALL **/ , hIconSmall); //if it was success it will return 0? im not sure. on first time running it, and it was succesful it returns 0 for some reason
var successBig = SendMessage(targetWindow_handle, 0x0080 /** WM_SETICON **/ , 1 /** ICON_BIG **/ , hIconBig); //if it was success it will return 0? im not sure. on first time running it, and it was succesful it returns 0 for some reason
}
user32.close();
The issues are as follows:
Issues On WinXP
When press Alt + Tab the icon is the normal one
If windows are lumped into one group (because of taskbar overflow) and ALL icons are changed, the lumped group icon is still not the changed one. As seen in image here:
Issues On Win7
If the application IS PINNED and even if all windows icons are changed to be the same, it still does not changed the pin icon
If the application is NOT PINNED then if change the icon for all windows it will change the icon on the taskbar HOWEVER if you right click on the icon in the taskbar it reverts to what it was normally and running the snippet above again won't set it back, to get it back to icon you set you have to pin and unpin
You really shouldn't put so much questions into a single question...
When press Alt + Tab the icon is the normal one
You're trying to load and set 256x256 icons. XP does not support such icons. You should really add some error checking ;)
IIRC you should set 32x32 icons for the big one. Or more precisely SM_CXICON and/or SM_CXSMICON
If windows are lumped into one group (because of taskbar overflow) and ALL icons are changed, the lumped group icon is still not the changed one. As seen in image here:
I think you're out of luck for this one. XP will take whatever icon is the main resource icon in the .exe IIRC.
XP is dead anyway...
Issues On Win 7
IIRC you'll have to work with System.AppUserModel.RelaunchIcon...
Edit
Actually I might be wrong regarding the XP grouping stuff. Last messed around with icons on win32 quite a while ago. GCLP_HICON/GCLP_HICONSM might work.

Extend default windows title bar [duplicate]

I've seen that some apps (maybe not .NET apps) that have an extra button on the left from the minimize button on the form's title bar? How can I achieve this in C#?
UPDATE: Added a solution that will work with Aero enabled for Windows Vista and Windows 7
***Non-Aero Solution***
The non-client area of a window interaction is managed by a series of non-client specfic messages. For example WM_NCPAINT message is sent to the window procedure to paint the non-client area.
I have never done this from .NET, but I suspect you can overide the WndProc and handle the WM_NC* messages to achieve what you want.
Update: Since I never tried this from .NET I got a few minutes and thought I would give it a quick try.
Trying this on Windows 7, I found that I needed to disable the Themes for the Window if I wanted to OS to do the base rendering of the non-client area. So here is a short test. I used GetWindowDC to get the DC of the entire window rather than GetDCEx, that was just because I could interop that from memory and did not have lookup all the flag constants for GetDcEx. And of course the code could do with more error checking.
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace WindowsFormsApplication1
{
public partial class CustomBorderForm : Form
{
const int WM_NCPAINT = 0x85;
[DllImport("user32.dll", SetLastError = true)]
public static extern IntPtr GetWindowDC(IntPtr hwnd);
[DllImport("user32.dll", SetLastError = true)]
public static extern int ReleaseDC(IntPtr hwnd, IntPtr hdc);
[DllImport("user32.dll", SetLastError = true)]
public static extern void DisableProcessWindowsGhosting();
[DllImport("UxTheme.dll", SetLastError = true, CharSet = CharSet.Unicode)]
public static extern IntPtr SetWindowTheme(IntPtr hwnd, string pszSubAppName, string pszSubIdList);
public CustomBorderForm()
{
// This could be called from main.
DisableProcessWindowsGhosting();
InitializeComponent();
}
protected override void OnHandleCreated(EventArgs e)
{
SetWindowTheme(this.Handle, "", "");
base.OnHandleCreated(e);
}
protected override void WndProc(ref Message m)
{
base.WndProc(ref m);
switch (m.Msg)
{
case WM_NCPAINT:
{
IntPtr hdc = GetWindowDC(m.HWnd);
using (Graphics g = Graphics.FromHdc(hdc))
{
g.FillEllipse(Brushes.Red, new Rectangle((Width-20)/2, 8, 20, 20));
}
ReleaseDC(m.HWnd, hdc);
}
break;
}
}
}
}
Btw. I called DisableProcessWindowsGhosting, this will stop the OS from drawing the non-client area if the application takes too long to respond to windows messages. If you do not do this, then in some situations the border will be renderd but your adornments will not be shown. So that depends on your requirements it that is right for you or not.
***Aero supported solution***
Prompted by the comment from #TheCodeKing, I thought I would take another look at this. It turns out this can be done in a fully documented way while supporting Aero. But it is not for the faint of heart. I will not provide a complete solution here, there are still some kinks to workout, but it does the basics.
This code/solution is based off the Win32 example which can be found at the following location
http://msdn.microsoft.com/en-us/library/bb688195(VS.85).aspx
In principal what you need to do is the following.
Extend the client area of the window to cover the Frame. This is done by handling the WM_NCCALCSIZE message and returning 0. This gives the Non-Client area a size of 0 and therefore the client area now covers the entire window.
Extend the Frame into the client area using DwmExtendFrameIntoClientArea. This gets the OS to render the Frame over the client area.
The above steps will give you a windows with the standard glass frame excluding the system menu (Window Icon) and the title. The minimize, maximize and close buttons will still be drawn and will work. What you will not be able to do is drag or resize the window, this is because the frame is not really there, remember the client area covers the whole window, we have just asked the OS to draw the frame onto the client area.
Now you can draw on the window as normal, even on top of the frame. You can even put controls in the caption area.
Finally, allow the DWM to handle hit-testing for you, by calling DwmDefWindowProc from your WndProc (before you've processed it). It returns a boolean indicating whether the DWM handled the message for you.
Simple Solution:
Step 1: Create a Windows Form (this will be your custom title bar)
-Set Form Border Style to None
-Add whatever controls you would like to this
-I will name this custom form "TitleBarButtons"
Step 2. In the from that you want to use this custom control in add
titleBarBtn = new TitleBarButtons();
titleBarBtn.Location = new Point(this.Location.X + 100, this.Location.Y+5);
titleBarBtn.Show();
titleBarBtn.Owner = this;
To your constructor... you can mess with the offsets this just fit in a nice position for my app
Step 3. Add the move event to your main form
private void Form14_Move(object sender, EventArgs e)
{
titleBarBtn.Location = new Point(this.Location.X + 100, this.Location.Y+5);
}
Please let me know if you would like a better explanation of any of the above code.
I think a way to do this would be to handle WM_NCPAINT message (non-client paint) to draw the button, and to handle non-client mouse clicks to know someone clicked on the "button".

How can I change the default CDialog font for a non-modal dialog?

It is necessary to switch off the "ClearType" property of the default font for all dialog controls. It is possible to do that for one control by setting
logfont.lfQuality = ANTIALIASED_QUALITY
There are a lot of suggestion how to do the same for modal dialogs (http://neelaakash.wordpress.com/2007/12/31/change-default-dialog-font-of-cdialog/ and others), but that should be done for non-modal dialogs (are instantiated with new and Create(...) methods). I've tried to do that myself:
Override 'Create' method, and modify dialog template:
BOOL CActivationChildDialogLicenseInfo::Create(UINT nIDTemplate,
CWnd* pParentWnd)
{
CDialogTemplate dlt;
int nResult;
// load dialog template
if (!dlt.Load(MAKEINTRESOURCE(nIDTemplate))) return -1;
// set your own font, for example “Arial”, 10 pts.
dlt.SetFont(L"Arial", 12);
// get pointer to the modified dialog template
LPSTR pdata = (LPSTR)GlobalLock(dlt.m_hTemplate);
// let MFC know that you are using your own template
m_lpszTemplateName = NULL;
InitModalIndirect(pdata);
// display dialog box
nResult = CActivationChildDialog::Create(nIDTemplate, pParentWnd);
// unlock memory object
GlobalUnlock(dlt.m_hTemplate);
return nResult ;
}
Seems like this method do nothing (it is called, I've checked that with putting break-point inside).
I've tried to call
nResult = CActivationChildDialog::Create(NULL, pParentWnd);
...but got a lot of ASSERTs.
I've also tried to override the 'OnSetFont' method:
void CActivationChildDialogLicenseInfo::OnSetFont(CFont *pFont)
{
CActivationChildDialog::OnSetFont(pFont);
LOGFONT logfont;
pFont->GetLogFont(&logfont);
LOGFONT logfont2=logfont;
pFont->DeleteObject();
logfont2.lfItalic = true;
logfont2.lfQuality = ANTIALIASED_QUALITY;
pFont->CreateFontIndirect(&logfont2);
}
That causes ASSERT during run-time and resulted in a VERY big font being used (lost default font settings, doesn't accept new specified settings)... I don't know why.
Please advise, how can I change a default dialog font that will be "inherited" by all dialog controls?
Thank you very much.
First off: the simple, reliable way to do this is to create the dialog and then send WM_SETFONT (or call SetFont()) to the dialog and each control in it. I'll show you how to do that below, but first, here's why the two strategies you've already tried didn't (and can't) work:
Modifying the dialog template
First off, you should be calling CDialog::CreateIndirect() if you wish to use a dialog template that you've already loaded.
But don't bother. The dialog template contains only the face name and point size - it does not allow you to specify other LOGFONT values such as lfQuality. If it did, you could simply specify that in your resource definition and avoid writing any runtime code at all!
Intercepting WM_SETFONT
In theory, you could make this work. But it's not practical. Your code has several problems: first off, you'd have to intercept this message for every child control in order for it to do anything useful: the dialog itself probably doesn't render any text. But worse, you're passing the original font to the base class (which hands it to the default window procedure, which stores it internally for later use) and then immediately destroying it - this means the dialog (and everything else using that font, including all of the child controls) will be trying to draw text using a bogus font, and reverting to the default font as a result. Finally, you're creating a new font attached to a temporary object (pFont) created and destroyed by MFC - internally, the CFont object you're working with will be detached from the font handle and destroyed, leaking a handle to a font object that nothing uses.
Leaky abstractions: a note on HFONT and CFont
HFONT is a handle type that Windows uses to represent a font object. Like most of GDI, there are specific functions for creating fonts, and the general-purpose DeleteObject() function for destroying them.
CFont is a light-weight wrapper class for HFONTs. A CFont instance can be attached and detached from an existing HFONT, or used to create a new one. If a CFont instance is still attached to a HFONT when its deconstructor executes, it will call DeleteObject() to destroy the underlying object. Internally, MFC utilizes temporary CFont instances that are attached and detached from HFONTs when calling various message handlers (such as OnSetFont). It's worth remembering that internally, Windows knows nothing about CFont, and a single HFONT may belong to 0 or more CFont instances at any given point in time.
A note on fonts and WM_SETFONT
When you create a new font - whether or not it is wrapped in a CFont object - you are the owner of that font, and it is your responsibility to destroy it once you are finished using it. Passing it to WM_SETFONT (CWnd::SetFont()) doesn't change ownership! This is actually quite useful, as it allows you to pass the same font to multiple windows without worrying about which one will destroy it - you're still the owner, and so you can (and must) destroy it yourself (once there are no windows still using it).
Finally - how to quickly create and set a font on a dialog and all its children
So you should now have enough background to understand the necessary steps:
Create the dialog
Create the desired font
Pass the font to the dialog and its children (by either sending WM_SETFONT messages, or by calling CWnd::SetFont... which itself send a WM_SETFONT message).
When the dialog is destroyed, also destroy your font.
Example
// define this as a class member - class destructor then handles step four!
CFont m_nonCleartypeFont;
BOOL CActivationChildDialogLicenseInfo::Create(UINT nIDTemplate,
CWnd* pParentWnd)
{
// step one: create dialog normally
BOOL nResult = CActivationChildDialog::Create(nIDTemplate, pParentWnd);
// step two: create custom font
// relying on destructor to destroy font once we're done with it
// so be careful to only create it once!
if ( NULL == m_nonCleartypeFont.m_hObject )
{
CFont* pOriginalFont = GetFont(); // use template font as... template!
// pull information from original font
LOGFONT logfont;
pOriginalFont->GetLogFont(&logfont);
// make font adjustments:
// specify italics
logfont.lfItalic = true;
// and non-cleartype antialiasing
logfont.lfQuality = ANTIALIASED_QUALITY;
// create our font based on adjusted information
m_nonCleartypeFont.CreateFontIndirect(&logfont);
}
// step three: set our custom font on the dialog and all children
SetFont(&m_nonCleartypeFont, FALSE);
// Send message to quickly set this font for all children.
// See documentation for SendMessageToDescendants()
// - this is actually the example given!
SendMessageToDescendants(WM_SETFONT,
(WPARAM)m_nonCleartypeFont.m_hObject,
MAKELONG(FALSE, 0),
FALSE);
return nResult;
}