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I'm am trying to dynamically make 2d arrays that are then supposed to be iterated through to check their contents. Whenever I try to use a function that indexes the array I get a segmentation fault. The two functions that are creating the problems are the printg() and get() functions. I'm not sure exactly what I'm doing wrong, but neither of them will work properly for me.
Any help would be great. Thank you.
#ifndef _GRID_H
#define _GRID_H
#include <iostream>
using namespace std;
class Grid
{
public:
Grid();
Grid(const Grid& g2);
Grid(int x, int y, double density);
Grid(string file);
~Grid();
bool check(int x, int y); //check if a cell is inhabited or not
bool isEmpty();//check if a grid is living
bool equals(const Grid& g2);//checks if two grids are equal
void kill(int x, int y);//kill a cell
void grow(int x, int y);//grow a cell
int getSize();
int getNumRows();
int getNumCol();
int getNumLiving();
void printg(int r, int c);
char get(int x, int y) const;
private:
int size; //number of cells in grid
int row; //row length (number of columns)
int column; //column length (number of rows)
int num_living; //number of X's in the grid
char** myGrid;
};
#endif
#include "Grid.h"
#ifndef _GRID_C
#define _GRID_C
#include <iostream>
#include <cmath>
#include <fstream>
#include <cstdlib>
//compile with g++ -I /home/cpsc350/GameOfLife Grid.cpp
using namespace std;
Grid::Grid() //do i need a default constructor????
{
char myGrid[10][10] = {{0,1,2,3}, {4,5,6,7}, {8,9,10,11}};
row = 10;
column = 10;
size = 100;
}
Grid::Grid(const Grid& g2)//copy constructor/////////////help
{
size = g2.size;
row = g2.row;
column = g2.column;
num_living = g2.num_living;
char** myGrid = new char*[row];
for(int i = 0; i < row; i++)
myGrid[i] = new char[column];
for(int i1 = 0; i1 < row; i1++)
{
for(int i2 = 0; i2 < column; i2++)
{
//copy(&g2[i1][i2], &g2[i1][i2]+row*column,&myGrid[i1][i2]);
myGrid[i1][i2] = g2.get(i1,i2);
}
}
}
Grid::Grid(int x, int y, double density)
{
char** myGrid = new char*[x];
for(int i = 0; i < x; i++)
myGrid[i] = new char[y];
row = x;
column = y;
size = x*y;
num_living = size * density;
string str = "";
for(int a = 0; a < num_living; a++)//adds the density of X's to a string
{
str += 'X';
}
for(int a = 0; a < size - num_living; a++)//adds the rest to the string
{
str += '-';
}
int randnum;
//randomly generates indicies in the string str and puts them into the array
for(int i1 = 0; i1 < column; i1++)
{
for(int i2 = 0; i2 < row; i2++)
{
//generate random numbers from index 0 to length of string - 1
if(str.length()>1)
{
randnum = (rand()%(str.length()-1))+1;
}
else
{
randnum = 0;
}
myGrid[i1][i2] = str[randnum];
str.erase(randnum);
}
}
}
Grid::Grid(string file)
{
num_living = 0;
//code to create a 2d array from a filepath
ifstream openfile(file);
//error handling
if(! openfile)
{
cout << "Error, file could not be opened" << endl;
exit(0);
}
openfile >> column;//gets number of rows
openfile >> row;//gets number of columns
size = row*column;
char** myGrid = new char*[row];
for(int i = 0; i < row; i++)
myGrid[i] = new char[column];
for(int x = 0; x<column; x++)
{
for(int y = 0; y<row; y++)
{
openfile >> myGrid[x][y];
if(! openfile)//error handling
{
cout << "Error reading file at " << row << "," << column << endl;
}
if(myGrid[x][y] == 'X')
{
num_living++;
}
}
}
openfile.close();
}
Grid::~Grid()
{
if(myGrid)
{
for(int i = 0; i < row; i++)
{
delete []myGrid[i];
}
delete []myGrid;
}
}
void Grid::kill(int x, int y)
{
if(myGrid[x][y] == 'X')
{
num_living--;
}
myGrid[x][y] = '-';
}
void Grid::grow(int x, int y)
{
if(myGrid[x][y] == '-')
{
num_living++;
}
myGrid[x][y] = 'X';
}
bool Grid::check(int x, int y)
{
if(y<0 || x<0)
{
return(false);
}
return (myGrid[x][y] == 'X');
}
bool Grid::isEmpty()
{
return (num_living == 0);
}
bool Grid::equals(const Grid& g2)
{
if(size != g2.size) //checks if sizes are equal
{
return false;
}
if(row != g2.row)//checks if numRows are equal
{
return false;
}
if(column != g2.column)//checks if numCol are equal
{
return false;
}
if(num_living != g2.num_living)//checks if numliving are equal
{
return false;
}
for(int x = 0; x < row; x++)//checks each element
{
for(int y = 0; y < column; y++)
{
if(myGrid[x][y] != g2.get(x,y))
{
return false;
}
}
}
return true;
}
int Grid::getSize()
{
return(size);
}
int Grid::getNumRows()
{
return(column);
}
int Grid::getNumCol()
{
return(row);
}
int Grid::getNumLiving()
{
return(num_living);
}
void Grid::printg(int r, int c)
{
for(int x = 0; x < r; x++)
{
for(int y = 0; y < c; y++)
{
cout << myGrid[x][y];
}
cout << endl;
}
}
char Grid::get(int x, int y) const
{
return myGrid[x][y];
}
#endif
The problem that I see at first is that both your default and copy constructor do not initialize myGrid. what you are doing in them will create an additional array with the same name which 'shadows' myGrid. instead you have to do:
Grid::Grid(const Grid& g2)
{
size = g2.size;
row = g2.row;
column = g2.column;
num_living = g2.num_living;
myGrid = new char*[row]; // removed "char**" at the start of this line
for(int i = 0; i < row; i++)
myGrid[i] = new char[column];
for(int i1 = 0; i1 < row; i1++)
{
for(int i2 = 0; i2 < column; i2++)
{
//copy(&g2[i1][i2], &g2[i1][i2]+row*column,&myGrid[i1][i2]);
myGrid[i1][i2] = g2.get(i1,i2);
}
}
}
your default constructor has the same problem. but note that you can't initialize it with braces. but you don't have to have a default constructor if you are not using it.
Related
I'm working on a coding assignment for a C++ class. When I run my program I seem to be dealing with a memory leakage issue, which is weird since I am NOT explicitly allocating any memory in my code. I ran the program under gdb, and it seems as though the program crashes when running the destructor for a Deck object. I tried stepping through the code, but I when I do so I end up in a host of .h files related to vectors. Then suddenly, it stops. I tried going to a TA for some help, but they seem to be as perplexed as I am on the issue.
# include <stdlib.h>
# include <time.h>
# include <iostream>
# include <vector>
# include <stdio.h>
using namespace std;
//function signatures
float bustProbability (const int);
class Deck
{
public:
//data members
vector <int> cardArray;
vector <int> wasteCards;
//constructor
Deck();
//methods
void shuffleDeck();
void populateDeckWithCards();
void removeCopyCards();
int dealCard();
int remainingCards();
void showCards();
};
void Deck::removeCopyCards() {
for (unsigned int i = 0; i < wasteCards.size(); i++) {
bool removedCopy = false;
for (unsigned int j = 0; j < cardArray.size() && removedCopy == false; j++) {
if (cardArray[j] == wasteCards[i]) {
cardArray.erase (cardArray.begin() + j - 1);
removedCopy = true;
}
}
}
}
int Deck::dealCard() {
if (remainingCards() > 0) {
int tmp = cardArray.back();
wasteCards.push_back(tmp);
cardArray.pop_back();
return tmp;
}
else {
populateDeckWithCards();
removeCopyCards();
shuffleDeck();
//shuffle method
int tmp = cardArray.back();
cardArray.pop_back();
return tmp;
}
}
void Deck::populateDeckWithCards() {
//populate regular cards into array
for (int i = 2; i <= 10; i++) {
for (int j = 0; j < 4; j++) {
cardArray.push_back(i);
}
}
//populate J, Q, K into array
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 4; j++) {
cardArray.push_back(10);
}
}
//populating array with Aces... treating them as special case '100'
for (int i = 0; i < 4; i++) {
cardArray.push_back(100);
}
return;
}
void Deck::showCards() {
for (unsigned int i = 0; i < cardArray.size(); i++) {
cout << cardArray[i] << endl;
}
}
Deck::Deck() {
wasteCards.clear();
cardArray.clear();
populateDeckWithCards();
shuffleDeck();
}
void Deck::shuffleDeck() {
int n = cardArray.size();
for(int a = n-1; a > 0; a--) {
int min = 0;
int max = a;
int j = min + rand() / (RAND_MAX / (max-min + 1) + 1);
int tmp = cardArray[a];
cardArray[a] = cardArray[j];
cardArray[j] = tmp;
}
return;
}
int Deck::remainingCards() {
return cardArray.size();
}
class Player {
public:
//data members
vector <int> playerHand;
//constructor
Player();
//methods
bool isBust();
int count();
void hit(Deck&);
void stand();
bool muckHand();
void showHand();
};
Player::Player() {
playerHand.clear();
}
void Player::showHand() {
for (unsigned int i = 0; i < playerHand.size(); i++) {
cout << playerHand[i] << endl;
}
return;
}
int Player::count() {
int handCount = 0;
for (unsigned int i = 0; i < playerHand.size(); i++) {
if (playerHand[i] != 100)
handCount += playerHand[i];
else {
if (playerHand[i] == 100) {
if ((handCount) > 11) {
handCount += 1;
}
else
handCount += 10;
}
}
}
return handCount;
}
bool Player::isBust() {
if (count() > 21)
return true;
else
return false;
}
void Player::hit(Deck& d) {
playerHand.push_back(d.dealCard());
}
void Player::stand() {
return;
}
bool Player::muckHand() {
playerHand.clear();
return true;
}
float bustProbability (const int threshHold) {
int threshHoldReached = 0;
Deck myDeck;
Player myPlayer;
Player dealer;
for (int i = 0; i < 10000; i++) {
myPlayer.hit(myDeck);
dealer.hit(myDeck);
myPlayer.hit(myDeck);
dealer.hit(myDeck);
while (myPlayer.count() < threshHold) {
myPlayer.hit(myDeck);
}
if (!(myPlayer.isBust())) {
++threshHoldReached;
}
myDeck.wasteCards.clear();
myPlayer.muckHand();
dealer.muckHand();
}
float bustFraction = float(threshHoldReached)/float(10000);
return bustFraction;
}
int main () {
cout << "blackjack simulation" << endl;
srand((unsigned int)time(NULL));
cout << bustProbability(19);
return 0;
}
I'm incredibly sorry for just posting my code, but I've spend 4 days on this issue, and I can't even begin to figure out what the problem is.
There is at least the line
cardArray.erase (cardArray.begin() + j - 1);
which seems to be dubious in case of j = 0
I'm writing an easy Game Of Life simulator. Everything works smoothly except at the very end, when the result is printed by cout I get a break error. I don't understand why and I would like to ask for your help.
variables
#include <iostream>
using namespace std;
struct cell
{
bool isAlive;
int posX;
int posY;
int numberOfAliveNeighbours;
char group;
};
int cellNumber;
cell *cellTable = new cell[cellNumber];
int numberOfTunrs;
main:
int main()
{
int x;
int y;
int cellCounter = 0;
cin >> x >> y;
cellNumber = x*y;
cin >> numberOfTunrs;
for (int i = 0; i < x; i++)
{
for (int j = 0; j < y; j++)
{
char cellAliveChar;
cin >> cellAliveChar;
if (cellAliveChar == '#')
{
cellTable[cellCounter].isAlive = true;
}
else if (cellAliveChar == '.')
{
cellTable[cellCounter].isAlive = false;
}
cellTable[cellCounter].numberOfAliveNeighbours = 0;
cellTable[cellCounter].group = '#';
cellTable[cellCounter].posX = j;
cellTable[cellCounter].posY = i;
cellCounter++;
}
}
doTurns(x, y);
int result;
result = countGroups();
**cout << result << endl;**
//here is breakpoint
cin >> x;
}
countGroups (idk if it's relevant):
int countGroups()
{
int max = 0;
int current;
int i = 0;
char checkingGroup = 'A';
do
{
current = 0;
for (int j = 0; j < cellNumber; j++)
{
if (cellTable[j].group == checkingGroup + i)
{
current++;
}
}
i++;
if (current > max)
{
max = current;
}
} while (current != 0);
return max;
}
the breakpoint screenshot:
Click to view the screenshot
The problem is cellTable declaration:
int cellNumber;
cell *cellTable = new cell[cellNumber];
Global variables are implicitly initialized with 0 so cellNumber will point to array of 0 size and any attempt to access cellTable items leads to undefined behavior.
It would be better to make all variables local and pass them to functions explicitly. Instead of manually allocating array you should use std::vector, or at least allocate after assigning an appropriate number to cellNumber (after getting x and y values).
I am using following code to run kmeans algorithm on Iris flower dataset- https://github.com/marcoscastro/kmeans/blob/master/kmeans.cpp
I have modified the above code to read input from files. Below is my code -
#include <iostream>
#include <vector>
#include <math.h>
#include <stdlib.h>
#include <time.h>
#include <algorithm>
#include <fstream>
using namespace std;
class Point
{
private:
int id_point, id_cluster;
vector<double> values;
int total_values;
string name;
public:
Point(int id_point, vector<double>& values, string name = "")
{
this->id_point = id_point;
total_values = values.size();
for(int i = 0; i < total_values; i++)
this->values.push_back(values[i]);
this->name = name;
this->id_cluster = -1;
}
int getID()
{
return id_point;
}
void setCluster(int id_cluster)
{
this->id_cluster = id_cluster;
}
int getCluster()
{
return id_cluster;
}
double getValue(int index)
{
return values[index];
}
int getTotalValues()
{
return total_values;
}
void addValue(double value)
{
values.push_back(value);
}
string getName()
{
return name;
}
};
class Cluster
{
private:
int id_cluster;
vector<double> central_values;
vector<Point> points;
public:
Cluster(int id_cluster, Point point)
{
this->id_cluster = id_cluster;
int total_values = point.getTotalValues();
for(int i = 0; i < total_values; i++)
central_values.push_back(point.getValue(i));
points.push_back(point);
}
void addPoint(Point point)
{
points.push_back(point);
}
bool removePoint(int id_point)
{
int total_points = points.size();
for(int i = 0; i < total_points; i++)
{
if(points[i].getID() == id_point)
{
points.erase(points.begin() + i);
return true;
}
}
return false;
}
double getCentralValue(int index)
{
return central_values[index];
}
void setCentralValue(int index, double value)
{
central_values[index] = value;
}
Point getPoint(int index)
{
return points[index];
}
int getTotalPoints()
{
return points.size();
}
int getID()
{
return id_cluster;
}
};
class KMeans
{
private:
int K; // number of clusters
int total_values, total_points, max_iterations;
vector<Cluster> clusters;
// return ID of nearest center (uses euclidean distance)
int getIDNearestCenter(Point point)
{
double sum = 0.0, min_dist;
int id_cluster_center = 0;
for(int i = 0; i < total_values; i++)
{
sum += pow(clusters[0].getCentralValue(i) -
point.getValue(i), 2.0);
}
min_dist = sqrt(sum);
for(int i = 1; i < K; i++)
{
double dist;
sum = 0.0;
for(int j = 0; j < total_values; j++)
{
sum += pow(clusters[i].getCentralValue(j) -
point.getValue(j), 2.0);
}
dist = sqrt(sum);
if(dist < min_dist)
{
min_dist = dist;
id_cluster_center = i;
}
}
return id_cluster_center;
}
public:
KMeans(int K, int total_points, int total_values, int max_iterations)
{
this->K = K;
this->total_points = total_points;
this->total_values = total_values;
this->max_iterations = max_iterations;
}
void run(vector<Point> & points)
{
if(K > total_points)
return;
vector<int> prohibited_indexes;
printf("Inside run \n");
// choose K distinct values for the centers of the clusters
printf(" K distinct cluster\n");
for(int i = 0; i < K; i++)
{
while(true)
{
int index_point = rand() % total_points;
if(find(prohibited_indexes.begin(), prohibited_indexes.end(),
index_point) == prohibited_indexes.end())
{
printf("i= %d\n",i);
prohibited_indexes.push_back(index_point);
points[index_point].setCluster(i);
Cluster cluster(i, points[index_point]);
clusters.push_back(cluster);
break;
}
}
}
int iter = 1;
printf(" Each point to nearest cluster\n");
while(true)
{
bool done = true;
// associates each point to the nearest center
for(int i = 0; i < total_points; i++)
{
int id_old_cluster = points[i].getCluster();
int id_nearest_center = getIDNearestCenter(points[i]);
if(id_old_cluster != id_nearest_center)
{
if(id_old_cluster != -1)
clusters[id_old_cluster].removePoint(points[i].getID());
points[i].setCluster(id_nearest_center);
clusters[id_nearest_center].addPoint(points[i]);
done = false;
}
}
// recalculating the center of each cluster
for(int i = 0; i < K; i++)
{
for(int j = 0; j < total_values; j++)
{
int total_points_cluster = clusters[i].getTotalPoints();
double sum = 0.0;
if(total_points_cluster > 0)
{
for(int p = 0; p < total_points_cluster; p++)
sum += clusters[i].getPoint(p).getValue(j);
clusters[i].setCentralValue(j, sum / total_points_cluster);
}
}
}
if(done == true || iter >= max_iterations)
{
cout << "Break in iteration " << iter << "\n\n";
break;
}
iter++;
}
// shows elements of clusters
for(int i = 0; i < K; i++)
{
int total_points_cluster = clusters[i].getTotalPoints();
cout << "Cluster " << clusters[i].getID() + 1 << endl;
for(int j = 0; j < total_points_cluster; j++)
{
cout << "Point " << clusters[i].getPoint(j).getID() + 1 << ": ";
for(int p = 0; p < total_values; p++)
cout << clusters[i].getPoint(j).getValue(p) << " ";
string point_name = clusters[i].getPoint(j).getName();
if(point_name != "")
cout << "- " << point_name;
cout << endl;
}
cout << "Cluster values: ";
for(int j = 0; j < total_values; j++)
cout << clusters[i].getCentralValue(j) << " ";
cout << "\n\n";
}
}
};
int main(int argc, char *argv[])
{
srand(time(NULL));
int total_points, total_values, K, max_iterations, has_name;
ifstream inFile("datafile.txt");
if (!inFile) {
cerr << "Unable to open file datafile.txt";
exit(1); // call system to stop
}
inFile >> total_points >> total_values >> K >> max_iterations >> has_name;
cout << "Details- \n";
vector<Point> points;
string point_name,str;
int i=0;
while(inFile.eof())
{
string temp;
vector<double> values;
for(int j = 0; j < total_values; j++)
{
double value;
inFile >> value;
values.push_back(value);
}
if(has_name)
{
inFile >> point_name;
Point p(i, values, point_name);
points.push_back(p);
i++;
}
else
{
inFile >> temp;
Point p(i, values);
points.push_back(p);
i++;
}
}
inFile.close();
KMeans kmeans(K, total_points, total_values, max_iterations);
kmeans.run(points);
return 0;
}
Output of code is -
Details-
15043100000Inside run
K distinct cluster i= 0
Segmentation fault
When I run it in gdb, the error shown is -
Program received signal SIGSEGV, Segmentation fault.
0x0000000000401db6 in Point::setCluster (this=0x540, id_cluster=0)
at kmeans.cpp:41
41 this->id_cluster = id_cluster;
I am stuck at this as I cannot find the cause for this segmentation fault.
My dataset file looks like -
150 4 3 10000 1
5.1,3.5,1.4,0.2,Iris-setosa
4.9,3.0,1.4,0.2,Iris-setosa
4.7,3.2,1.3,0.2,Iris-setosa
. . .
7.0,3.2,4.7,1.4,Iris-versicolor
6.4,3.2,4.5,1.5,Iris-versicolor
6.9,3.1,4.9,1.5,Iris-versicolor
5.5,2.3,4.0,1.3,Iris-versicolor
6.5,2.8,4.6,1.5,Iris-versicolor
. . .
in KMeans::run(vector<Point>&) you call points[index_point].setCluster(i); without any guarantee that index_point is within bounds.
index_point is determined by int index_point = rand() % total_points;, and total_points is retrieved from the input file "datafile.txt" which could be anything. It certainly does not have to match points.size(), but it should. Make sure it does, or just use points.size() instead.
A bit offtopic, but using rand() and only using modulo is almost always wrong. If you use C++11 or newer, please consider using std::uniform_int_distribution.
points[index_point].setCluster(i); could be accessing the vector out of bounds. The code you quoted actually always sets a number of total_points in the vector points before calling run, while your modified code just reads until end of file and has no guarantees that the number of total points passed to the constructor of KMeans matches the value of entries in points. Either fix your file I/O or fix the logic of bounds checking.
Sorry if this question is a bit stupid, but I can't find a proper solution. I want to get the shortest way from a point to another. I have found a code in internet, but this code give me the path with diagonals and I need it only with vertical and horizontal movements. Anyone could tell me what should I change? Because I've tried several modifications and none of them seem to work. This is the code:
Thanks in advance.
#include <iostream>
#include <vector>
#include <queue>
using namespace std;
class Cell
{
int x;
int y;
public:
int getx(){
return x;
}
int gety(){
return y;
}
void setx(int x){
this->x = x;
}
void sety(int y){
this->y = y;
}
bool operator==(Cell o) {
return x==o.x && y==o.y;
}
Cell operator=(Cell o) {
x = o.x;
y = o.y;
return *this;
}
Cell(int x, int y):x(x),y(y){ }
Cell():x(0),y(0){}
};
vector<Cell> getShortestPath(Cell ori, Cell dest, int array[], int width, int height);
int main()
{
int ejemplo[] = {
0,1,0,1,0,0,0,0, //0: void
0,1,0,1,0,0,0,0, //1: obstacle
0,1,0,1,0,0,0,0,
0,1,0,1,0,0,0,0,
0,1,0,1,0,0,0,0,
0,1,0,1,0,0,0,0,
0,0,0,1,0,0,0,0,
0,0,0,0,0,0,0,0};
vector<Cell> camino= getShortestPath(Cell(2,0),Cell(0,7),ejemplo,8,8);
for(int i = 0; i < camino.size(); i++) {
cout << "(" << camino[i].getx() << ", " << camino[i].gety() << ")" << endl;
}
}
vector<Cell> getShortestPath(Cell ori, Cell dest, int array[], int width, int height)
{
if ( ori == dest )
return vector<Cell>();
unsigned int *sizes = new unsigned int[width*height];
Cell *prev = new Cell[width*height];
for(int i = 0; i < width*height; i++) {
sizes[i] = -1;
prev[i] = Cell(-1,-1);
}
sizes[ori.getx()+ori.gety()*width] = 0;
prev[ori.getx()+ori.gety()*width] = ori;
queue<Cell> porVisitar;
porVisitar.push(ori);
while(!porVisitar.empty())
{
Cell cur = porVisitar.front();
porVisitar.pop();
cout << porVisitar.size() << endl;
for(int i = -1; i < 2; i++)
for(int j = -1; j < 2; j++)
if((cur.getx()+j)>=0 && (cur.getx()+j)<width && (cur.gety()+i)>=0 && (cur.gety()+i)<height && //is not out of bounds
array[(cur.getx()+j)+(cur.gety()+i)*width]==0 && //is not an obstable
sizes[cur.getx()+cur.gety()*width]+1 < sizes[(cur.getx()+j)+(cur.gety()+i)*width] //there is not a better path
) {
sizes[(cur.getx()+j)+(cur.gety()+i)*width]=sizes[cur.getx()+cur.gety()*width]+1;
prev[(cur.getx()+j)+(cur.gety()+i)*width]=Cell(cur.getx(),cur.gety());
porVisitar.push(Cell(cur.getx()+j,cur.gety()+i));
}
}
if(prev[dest.getx()+dest.gety()*width]==Cell(-1,-1))
return vector<Cell>();
Cell pp = dest;
vector<Cell> res(sizes[dest.getx()+dest.gety()*width]+1);
for(int i = res.size()-1; !(pp == ori); i-- )
{
res[i] = pp;
pp = prev[pp.getx()+pp.gety()*width];
}
return res;
Consider the subgraph:
a b c
d N e
f g h
where N is your current node/vertex. When adding neighbors to your potential path list (or queue, or whatever), only add b, d, e, and g. The above code adds a-h.
Hint: this happens in the nested for loop.
Answer: The conditional should read if((i != -1 && i != 1) || (j != 1 && j != -1)).
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Closed 9 years ago.
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I have this data member in my class:cell** rep. I want to set size of the 2d in constructor. I receive no error while compiling; but no result comes when i run it.
//main.cpp
#include <ctime>
#include <cstdlib>
#include "cell.h"
#include "world.h"
using namespace std;
int main(){
srand(time(0));
World Conway(6,6);
Conway.generateWorld();
int numAlive = 1;
do{
numAlive = Conway.print();
Conway.nextGeneration();
cout<<"\n\t\t\t*****************\n\n";
cin.get();
}while(numAlive);
cin.get();
return 0;
}
//cell.h
#ifndef CELL_H
#define CELL_H
class Cell {
private :
bool alive;
public :
Cell() ;
void setAlive(bool b);
bool isAlive();
};
#endif
//cell.cpp
#include "cell.h" // class's header file
Cell::Cell(){
alive = false;
}
void Cell::setAlive(bool b){
alive = b;
}
bool Cell::isAlive(){
return alive;
}
//world.h
#ifndef WORLD_H
#define WORLD_H
#include "Cell.h"
class World {
private :
bool ring;
int lines, columns ;
Cell** rep; //I could not write this with pointer
public :
World (int l, int c) ;
World (int l, int c, bool ring);
~World() ;
int getLines();
int getColumns();
void generateWorld();
int nbAliveNeighbor( int i, int j) ;
int nbAliveNeighborRing( int i, int j);
void nextGeneration();
int print(); //the output of this function help me to end main loop
} ;
#endif
//world.cpp
#include "world.h" // class's header file
#include <cstdlib>
#include <ctime>
#include <iostream>
using namespace std;
World::World (int l, int c) {
lines = l;
columns = c;
ring = false;
Cell **rep = 0;
// memory allocated for elements of rows.
rep = new Cell *[l];
// memory allocated for elements of each column.
for( int i = 0 ; i < l ; i++ ) {
rep[i] = new Cell[c];
}
}
World::World(int l,int c,bool r){
lines = l;
columns = c;
ring = r;
}
int World::getLines(){
return lines;
}
int World::getColumns(){
return columns;
}
int World::nbAliveNeighborRing( int i, int j){
int n = 0; //number of alives
for(int r = i-1; r < i+2; r++){
for(int c = j-1; c < j+2; c++){
//giving ring flexibility
if(c < 0)
c + columns;
if(c >= columns)
c - columns;
if(r < 0)
r + lines;
if(r >= lines)
r - lines;
if(c==j && r ==i)
continue; //ignoring the cell itself
if(rep[r][c].isAlive())
n++;
}
}
return n;
}
int World::nbAliveNeighbor( int i, int j) {
int n = 0; //number of alives
for(int r = i-1; r < i+2; r++){
for(int c = j-1; c < j+2; c++){
//ignoring if it's out of range
if(c < 0 || c >= columns)
continue;
if(r < 0 || r >= lines)
continue;
//ignoring the cell itself
if(c==j && r ==i)
continue;
if(rep[r][c].isAlive())
n++;
}
}
return n;
}
int random(int a,int b){
return a+rand()%(b-a+1); //including a & b
}
void World::generateWorld(){
int nAlive = (lines * columns)/ 4 + 1;
//why plus 1:
// because in random some are the same so we plus it with 1 so in the average
// the alive cells will be third of deads!
int randAry[nAlive];
for(int i=0, clm=0, row=0; i < nAlive; i++){
randAry[i] = random(0,lines*columns);
clm = 0;
row = 0;
while(randAry[i] >= lines){
row ++;
randAry[i] -= lines;
}
clm = randAry[i];
rep[row][clm].setAlive(true);
}
}
void World::nextGeneration(){
if(ring){
for(int i = 0; i < lines; i++){
for(int j = 0; j < columns; j++){
if(rep[i][j].isAlive()){
if(nbAliveNeighborRing(i,j) == 3 || nbAliveNeighborRing(i,j) == 2)
continue;
else
rep[i][j].setAlive(false);
}
else{
if(nbAliveNeighborRing(i,j) == 3)
rep[i][j].setAlive(true);
}
}
}
}
else{
for(int i = 0; i < lines; i++){
for(int j = 0; j < columns; j++){
if(rep[i][j].isAlive()){
if(nbAliveNeighbor(i,j) == 3 || nbAliveNeighbor(i,j) == 2){
continue;
}
else{
rep[i][j].setAlive(false);
}
}
else{
if(nbAliveNeighbor(i,j) == 3){
rep[i][j].setAlive(true);
}
}
}
}
}
}
int World::print(){
int n = 0;
for(int i = 0; i < lines; i++){
for(int j = 0; j < columns; j++){
if(rep[i][j].isAlive()){
cout<<" * ";
n++;
}
else
cout<<" - ";
}
cout<<endl;
}
return n;
}
World::~World(){
delete rep;
}
Your Cell** rep is never created. This should be done in the constructor. Now you're making int **rep = 0;, which doesn't seem to be used anywhere.
//int **rep = 0; //scratch this
rep = new Cell *[l];
// memory allocated for elements of each column.
for( int i = 0 ; i < l ; i++ ) {
rep[i] = new Cell[c];
}
Maybe that Cell.h is capitalized in include of world.h
In class World data member rep is defined as
class World {
private :
bool ring;
int lines, columns ;
Cell** rep; //I could not write this with pointer
...
However in the constructor you use a local variable rep that have type int ** and try to initialize that local variable that will be destroyed after exiting the constructor.
World::World (int l, int c) {
lines = l;
columns = c;
ring = false;
int **rep = 0;
// memory allocated for elements of rows.
rep = new int *[l];
// memory allocated for elements of each column.
for( int i = 0 ; i < l ; i++ ) {
rep[i] = new int[c];
}