Initialize a class with an array - c++

I have a class like this:
class MyClass {
MyClass(double *v, int size_of_v){
/*do something with v*/
};
};
My question: Is there any way, I can initialize such class without defining an array of double and feeding it to the constructor?
I would like to do something like:
auto x = MyClass({1.,2.,3.}, 3);

It is called list initialization and you need a std::initilizer_list constructor, that to be achieved in your MyClass.
#include <initializer_list>
class MyClass
{
double *_v;
std::size_t _size;
public:
MyClass(std::initializer_list<double> list)
:_v(nullptr), _size(list.size())
{
_v = new double[_size];
std::size_t index = 0;
for (const double element : list)
{
_v[index++] = element;
}
};
~MyClass() { delete _v; } // never forget, what you created using `new`
};
int main()
{
auto x = MyClass({ 1.,2.,3. }); // now you can
//or
MyClass x2{ 1.,2.,3. };
//or
MyClass x3 = { 1.,2.,3. };
}
Also note that providing size_of_v in a constructor is redundant, as it can be acquired from std::initializer_list::size method.
And to completeness, follow rule of three/five/zero.
As an alternative, if you can use std::vector, this could be done in a much simpler way, in which no manual memory management would be required. Moreover, you can achieve the goal by less code and, no more redundant _size member.
#include <vector>
#include <initializer_list>
class MyClass {
std::vector<double> _v;
public:
MyClass(std::initializer_list<double> vec): _v(vec) {};
};

Well you can use std::vector instead the double*v & it would fit perfectly for your goal
class MyClass {
MyClass(vector<double> v){
/*do something with v*/
};
};

Related

Create a heap-based 2D array without using double pointer syntax?

I need to declare a 2D array as the member variable of a class. I can't use STL (so, no vector), and I've been asked to avoid double/triple pointers. I want to be able to reference elements in this 2D array using subscripting notation, e.g. arr[0][0]. The array also must be declared on the heap due to its size.
Due to the requirements I have, none of the existing answers on StackOverflow meet my needs.
What I've been trying to do is:
class MyClass {
public:
MyClass() : arr(new int[1000][2]) {}
// other stuff here
private:
int arr[1000][2];
};
The error I get after compiling that class is "cannot initialize a parameter of type int * with an lvalue of type int[1000][2]". Clearly, I can solve this by using pointer syntax, but, as mentioned above, I've been asked to use "array syntax" for code clarity. I was hoping someone with a better understanding of C++ could explain how to use "array syntax".
Of course you can do this without double/triple pointers. You can even do this without use of any pointers in the class declaration. But first lets look at the more common approach. A 2D array is a simple extension of a 1D array.
Starting off with the standard way this is done for a 1D array of 1000 ints w/o using vector. The pointer, arr, is on the stack but points to an array of 1000 ints on the heap.
class MyClass {
public:
MyClass() : arr(new int[1000]) {}
private:
int *arr;
};
Elements are accessed the usual way. For instance arr[0]=42;
Extending this to a 2D array in the heap is a simple extension of the above.
You need to declare the member variable as a pointer to a 1D array instead of the basic type.
class MyClass {
public:
MyClass() : arr(new int[1000][2]) {}
private:
int (*arr)[2];
};
Similarly, you can refer to elements of the 2D array the usual way: arr[0][0]=42;
Finally, there is the approach that completely eliminates pointers except the one required for the new. Here we initialize a reference. The trick is to add a third level to new, the [1] so that the *new returns an object that is the actual 2D int array. Structurally, it is no different than what the pointer version above does but lets us directly initialize a reference to a 2D int array. It's certainly not a common idiom so I'd stick with the ptr approach.
class MyClass {
public:
MyClass() : arr(*new int[1][1000][2]) {}
~MyClass() {delete[] arr;}
//private: // to test
int(&arr)[1000][2];
};
int main()
{
MyClass obj;
obj.arr[2][1] = 42;
}
When your class has an array in it, and you use new to create a new instance of that class, that array is on the heap. You can still access the array with arr[i][j].
Why not do something like this?
class myClass {
public:
int arr[1000][2];
};
int main() {
myClass* test = new myClass;
for (int i = 0; i < 1000; i++) {
for (int j = 0; j < 2; j++) {
test->arr[i][j] = 5;
}
}
}
You can use 2 classes to achieve this.
class BaseArray {
public:
int& operator[](int x) { return this->arr[x]; }
int operator[](int index) const { return this->arr[index]; }
int arr[2];
};
class myClass {
public:
myClass() {}
~myClass() {}
BaseArray& operator[](int index) { return this->arr[index]; }
BaseArray operator[](int index) const { return this->arr[index]; }
BaseArray arr[1000];
};
Optionally use can use templates to make this class more dynamic.
template<class TYPE, int arraySize>
class BaseArray {
public:
TYPE& operator[](int x) { return this->arr[x]; }
TYPE operator[](int index) const { return this->arr[index]; }
TYPE arr[arraySize];
};
template<class TYPE, int dim1, int dim2>
class myClass {
public:
myClass() {}
~myClass() {}
BaseArray<TYPE, dim2>& operator[](int index) { return this->arr[index]; }
BaseArray<TYPE, dim2> operator[](int index) const { return this->arr[index]; }
BaseArray<TYPE, dim2> arr[dim1];
};
int main()
{
myClass<int, 1000, 2> myArray;
}
EDIT
When you provide the array dimentions int arr[1000][2]; the variable will automatically be allocated in the stack. If the array needs to be fully dynamic, you can just use a double pointer int** arr = { nullptr }; and initialize it at the constructor as shown below.
class myClass {
public:
myClass()
{
arr = new int* [1000];
for (int i = 0; i < 1000; ++i)
arr[i] = new int[2];
}
~myClass()
{
/* Make sure to delete or else it might flag a memory error. */
for (int i = 0; i < 1000; ++i)
delete[] arr[i];
delete[] arr;
}
int** arr = { nullptr };
};

Vector of templated objects

I am working on a project that uses templated objects as a vector argument. I must strictly use objects and any primitive types. I'm working on a smaller example to help me grasp the bigger picture.
So far, here is what I have:
#include <iostream>
#include <vector>
using namespace std;
template <class T>
class Thing {
public:
Thing(T type) {
memVar = type;
}
T getMemVar() {
return memVar;
}
private:
T memVar;
};
class U {
public:
U(int i) {
j = i;
}
int getJ () {
return j;
}
private:
int j;
};
int main() {
// your code goes here
vector < Thing <U> > v;
v.push_back(); // idk how to add new elements to this vector.
// I've tried: v.push_back(Thing <U> i(U)),
// v.push_back(U obj(4)), etc etc...
return 0;
}
I don't know how to add elements to this vector.
By example
v.push_back(Thing<U>(4));
If you can compile C++11 or newer, even simpler
v.emplace_back(4)
But, in both cases, you have to modify the constructor of Thing as follows
Thing(T type) : memVar(type) {
}
or add a default constructor in U
U () {
}
because your Thing constructor try to initialize memVar without arguments and next to copy type in memVar

Array initialization for class scope in c++11

I come from Java and Ruby so I have a hard time coding simple stuff in c++, c++ being harder to tame...
I want to initialize an array in the class constructor with predefined values that can be accessed by all methods in the class. Yeah, basic stuff.
In other words, I want to do something like this:
Box.h
class SomeClass
{
public:
SomeClass(int something);
SomeMethod();
DoSomething(int thing);
protected:
int _something;
int[] arr;
};
Box.cpp
SomeClass::SomeClass(int something) : something(_something)
{
arr ={16,2,45,65,45};
for (int x = 0; x < 5; x++)
arr[i] = arr[i] * _something;
}
SomeClass::SomeMethod(){
for (int x = 0; x < 5; x++)
DoSomething(arr[i]);
}
SomeClass::DoSomething(int thing){
//whatever
}
How?
#include <iostream>
//#include <initializer_list>
#include <array>
#include <algorithm>
class foo
{
public:
foo() : values({{16,2,45,65,45}})
{
// I left the below commented out in case you want to research more and use other kinds of types for doing it.
//std::initializer_list<int> list = {16,2,45,65,45};
//std::copy(std::begin(list), std::end(list), std::begin(values));
}
void print()
{
std::for_each(std::begin(values), std::end(values),
[](int v) { std::cout << v << ' '; });
}
private:
static const int SIZE = 5;
std::array<int, 5> values;
};
int main()
{
foo fooInstance;
fooInstance.print();
return 0;
}
The above is the best that I could do in a short period of time. I tested with the following compiler. You could use that as a starting point and see if you can learn other ways of doing it. Algorithms such as generate can also be used with lamda expressions in order to generate a controlled set of values (as opposed to a hard coded list as in our examples).
http://www.compileonline.com/compile_cpp11_online.php
You have options for initializing array data members, and two types or array you can use:
Using a C-style array,
struct Foo
{
int a[5] = {1,2,3,4,5}; // initialization at point of declaration
};
struct Bar
{
int a[5];
Bar() : a{1,2,3,4,5} {} // initialization in constructor initialization list
};
Or using an std::array:
struct Foo
{
std::array<int,5> a = {{1,2,3,4,5}}; // initialization at point of declaration
};
struct Bar
{
std::array<int,5> a;
Bar() : a{{1,2,3,4,5}} {} // initialization in constructor initialization list
};
If you can use C++11, there is support for uniform initialization which allows you to assign brace-enclosed lists of values in more contexts than the special case in C.

Is there a way in C++ to preinitialize structure or class without a constructors?

I mean: I've a bunch of various structures/classes and all this a splendor shall be initialized with known in advance values. Those structures/classes will never be used other way except the preinitialized one, so there is no any need for constructor -- it's just a waste of extra memory, extra CPU cycles in program, and extra space in source code.
If you have access to a C++11 compiler, you can mark your constructors as constexpr to have them run at compile time. The benefit of this is that way down the road you can still construct your objects at runtime. e.g.
struct Point2D {
constexpr Point2D(int x, int y) : x_{x}, y_{y} {}
int x_, y_;
};
And now you can use Point2D's constructor to initialize it at compile time, instead of runtime:
Point2D p{3, 4}; // no runtime overhead.
Structures and classes can be initialized, in limited circumstances.
struct splendor {
int i, j;
char *name;
};
splendor iforus = { 1, 2, "Extra!" };
Additionally, if you never need the name of the type of the structure:
struct {
int k;
float q;
} anon_e_mouse = { 1, 2.3 };
You can just initialize the members at the point of declaration:
struct Foo
{
int i = 42;
double x = 3.1416;
std::string name = "John Doe";
};
This will set up the default values for all instances:
Foo f;
std::cout << f.i << std::endl; // prints 42
Note that this does not work with C++03, it requires C++11 support.
If a class (or struct) doesn't have a constructor, you can initialize it like so:
MyClass a = MyClass();
or
MyClass * b = new MyClass();
This is called value initialization and it usually amounts to zero-initialization.
C++11 gives you initializer_list.
#include <iostream>
struct s
{
int i;
};
int main() {
s s1={666};
s s2={42};
std::cout<<s1.i<<" "<<s2.i<<std::endl;
return 0;
}
You can also do in-class initialization for member.
#include <iostream>
struct s
{
int i=0;
};
int main() {
s s1; //s1.i = 0
//s s2={42}; //fails
std::cout<<s1.i<<" "<<std::endl;
return 0;
}
But you cant do bot at the same time.
It sounds like you are trying to implement the Singleton Pattern. When you do that, you still need a constructor (in fact, if you want to force it to be a singleton, you have to declare the default constructor as private).
class MySingleton
{
private:
// my data
MySingleton() { /* initialize my data */ }
public:
static MySingleton& GetInstance()
{
static MySingleton instance;
return instance;
}
// other functions
};

Multidimensional array assignment

if you look at this class, how do I achieve the following:
class foo {
public:
void foo(double (&arr)[3][4]) { //Constructor
arr2 = arr; //??? How to assign multidimensional arrays?
}
void bar() { //Usage
double doSomething = arr2[1][0];
}
private:
double* arr2[3][4]; //??? How to store this?
}
Thanks everyone!
More explanation: This should be a class, that get a reference to a two-dimensional array in its constructor (foo()). It stores this reference in a member variable, so that some other function (bar()) can access them later.
So what "format" has the member variable and how do I assign the parameter of the constructor to it?
Edit2: As I impement an interface, I can't change signatures to use std::vector>...
class foo {
public:
// See http://cdecl.ridiculousfish.com/?q=double+%28%26arr%29%5B3%5D%5B4%5D
foo(double (&arr)[3][4]) :arr2(&arr) {
// This constructor uses constructor list initialization, but you could have used
// assignment instead, like this:
// arr2 = &arr;
}
double bar() { //Usage
double doSomething = (*arr2)[1][0];
return doSomething*doSomething;
}
private:
// See http://cdecl.ridiculousfish.com/?q=double+%28*arr2%29%5B3%5D%5B4%5D
double (*arr2)[3][4];
};
int main () {
double oof[3][4] = {{0.,},};
foo moo(oof);
return int(moo.bar());
}
Since you don't specify a reason for using raw pointers and this is tagged C++, you should use nested vectors instead:
#include <vector>
class foo
{
public:
void foo(const std::vector<std::vector<double>>& arr)
: arr2(arr)
{ //Constructor
}
void bar() { //Usage
double doSomething = arr2[1][0];
}
private:
std::vector<std::vector<double>> arr2;
};