Windows GetDIBits not returning expected values - c++

I'm currently writing a small program that scans the screen and looks for pixels. My issue is that GetDIBits function doesn't appear to return a proper screenshot of the screen.
Copying the bitmap to the clipboard does put the right screen image in the clipboard.
I decided to print out the function's output to a BMP file to get an idea of what's going on and it clearly isn't what I'm expecting.
I'll also mention that I have 3 monitors, incase that could explain why it's not behaving like expected.
class Test {
int screenWidth;
int screenHeight;
HWND targetWindow;
HDC targetDC;
HDC captureDC;
RGBQUAD *pixels;
HBITMAP captureBitmap;
bool TakeScreenshot() {
ZeroMemory(pixels, screenHeight*screenWidth);
screenWidth = GetSystemMetrics(SM_CXSCREEN);
screenHeight = GetSystemMetrics(SM_CYSCREEN);
targetWindow = GetDesktopWindow();
targetDC = GetDC(NULL);
captureDC = CreateCompatibleDC(targetDC);
captureBitmap = CreateCompatibleBitmap(targetDC, screenWidth, screenHeight);
HGDIOBJ old = SelectObject(captureDC, captureBitmap);
if (!old)
printf("Error selecting object\n");
OpenClipboard(NULL);
EmptyClipboard();
SetClipboardData(CF_BITMAP, captureBitmap);
CloseClipboard();
if (BitBlt(captureDC, 0, 0, screenWidth, screenHeight, targetDC, 0, 0, SRCCOPY)) {
BITMAPINFO bmi = { 0 };
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmi.bmiHeader.biWidth = screenWidth;
bmi.bmiHeader.biHeight = -screenHeight;
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biBitCount = 32;
bmi.bmiHeader.biCompression = BI_RGB;
bmi.bmiHeader.biSizeImage = 0;
if (!SelectObject(captureDC, old))
printf("Error unselecting object\n");
if (!GetDIBits(captureDC,
captureBitmap,
0,
screenHeight,
pixels,
&bmi,
DIB_RGB_COLORS
)) {
printf("%s: GetDIBits failed\n", __FUNCTION__);
return false;
}
}
else {
printf("%s: BitBlt failed\n", __FUNCTION__);
return false;
}
return true;
}
// This is from somewhere on stackoverflow - can't find where.
void MakePicture() {
typedef struct /**** BMP file header structure ****/
{
unsigned int bfSize; /* Size of file */
unsigned short bfReserved1; /* Reserved */
unsigned short bfReserved2; /* ... */
unsigned int bfOffBits; /* Offset to bitmap data */
} BITMAPFILEHEADER;
BITMAPFILEHEADER bfh;
BITMAPINFOHEADER bih;
unsigned short bfType = 0x4d42;
bfh.bfReserved1 = 0;
bfh.bfReserved2 = 0;
bfh.bfSize = 2 + sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER) + 2560 * 1440 * 3;
bfh.bfOffBits = 0x36;
bih.biSize = sizeof(BITMAPINFOHEADER);
bih.biWidth = screenWidth;
bih.biHeight = screenHeight;
bih.biPlanes = 1;
bih.biBitCount = 24;
bih.biCompression = 0;
bih.biSizeImage = 0;
bih.biXPelsPerMeter = 5000;
bih.biYPelsPerMeter = 5000;
bih.biClrUsed = 0;
bih.biClrImportant = 0;
FILE *file;
fopen_s(&file, "test.bmp", "wb");
if (!file)
{
printf("Could not write file\n");
return;
}
/*Write headers*/
fwrite(&bfType, 1, sizeof(bfType), file);
fwrite(&bfh, 1, sizeof(bfh), file);
fwrite(&bih, 1, sizeof(bih), file);
/*Write bitmap*/
for (int y = 0; y < screenHeight; y++)
{
for (int x = 0; x < screenWidth; x++)
{
unsigned char r = pixels[x + y].rgbRed;
unsigned char g = pixels[x + y].rgbGreen;
unsigned char b = pixels[x + y].rgbBlue;
fwrite(&b, 1, 1, file);
fwrite(&g, 1, 1, file);
fwrite(&r, 1, 1, file);
}
}
fclose(file);
}
Test() {
screenWidth = GetSystemMetrics(SM_CXSCREEN);
screenHeight = GetSystemMetrics(SM_CYSCREEN);
pixels = new RGBQUAD[screenWidth * screenHeight];
}
~Test() {
//cleanup
}
};
Here is the result that the code is giving(instead of a screenshot):
It appears like it takes a few pixels from the top of my screen and stretches them into an image. The screenshot is from Visual Studio being open(orange part being the notifications).
If I put a giant red square (255, 0, 0) in my screen, if it's height isn't 0, the pixels array will not contain a single red pixel.

BitBlt performs the actual copying. Clipboard functions should be called after BitBlt
Also note, in mutli-monitor settings, SM_CXSCREEN/Y... give the size for the primary monitor. Use SM_XVIRTUALSCREEN/XV... for the whole screen. SM_XVIRTUALSCREEN/Y will give the X/Y coordinate (it's usually zero)
Be sure to release all the handles and delete the used objects when you are finished. In fact, there is no need to declare targetDC etc. as class members.
If the application is not DPI aware, the bitmap may look smaller depending on DPI settings. Call SetProcessDPIAware() at the start of the program for a quick fix, or set the manifest.
As noted in comment, with SetClipboardData(CF_BITMAP, captureBitmap); the system takes over captureBitmap. Avoid calling this function or make a copy of the bitmap to pass to clipboard.
int main()
{
int screenWidth = GetSystemMetrics(SM_CXVIRTUALSCREEN);
int screenHeight = GetSystemMetrics(SM_CYVIRTUALSCREEN);
int screen_x = GetSystemMetrics(SM_XVIRTUALSCREEN);
int screen_y = GetSystemMetrics(SM_YVIRTUALSCREEN);
screenWidth = GetSystemMetrics(SM_CXSCREEN);
screenHeight = GetSystemMetrics(SM_CYSCREEN);
screen_x = 0;
screen_y = 0;
RGBQUAD* pixels = new RGBQUAD[screenWidth * screenHeight];
DWORD size = screenWidth * screenHeight * 4;
ZeroMemory(pixels, size);
HDC targetDC = GetDC(NULL);
HDC captureDC = CreateCompatibleDC(targetDC);
HBITMAP captureBitmap = CreateCompatibleBitmap(targetDC, screenWidth, screenHeight);
HGDIOBJ old = SelectObject(captureDC, captureBitmap);
if(!BitBlt(captureDC, 0, 0, screenWidth, screenHeight, targetDC,
screen_x, screen_y, SRCCOPY))
printf("BitBlt error\n");
SelectObject(captureDC, old);
BITMAPINFO bmi = { 0 };
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmi.bmiHeader.biWidth = screenWidth;
bmi.bmiHeader.biHeight = -screenHeight;
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biBitCount = 32;
bmi.bmiHeader.biCompression = BI_RGB;
bmi.bmiHeader.biSizeImage = 0;
if(OpenClipboard(NULL))
{
EmptyClipboard();
SetClipboardData(CF_BITMAP,
CopyImage(captureBitmap, IMAGE_BITMAP, 0, 0, LR_DEFAULTSIZE));
CloseClipboard();
}
if(!GetDIBits(targetDC,
captureBitmap,
0,
screenHeight,
pixels,
&bmi,
DIB_RGB_COLORS
))
printf("%s: GetDIBits failed\n", __FUNCTION__);
BITMAPFILEHEADER filehdr = { 'MB', 54 + size, 0, 0, 54 };
std::ofstream f("test.bmp", std::ios::binary);
f.write((char*)&filehdr, sizeof(filehdr));
f.write((char*)&bmi, sizeof(bmi));
f.write((char*)pixels, size);
//cleanup:
SelectObject(captureDC, old);
DeleteObject(captureBitmap);
DeleteDC(captureDC);
ReleaseDC(0, targetDC);
}

GetDIBits function reference, remarks section:
The bitmap identified by the hbmp parameter must not be selected into
a device context when the application calls this function.
Deselect bitmap before calling GetBIBits.
HBITMAP oldBitmap = SelectObject(captureDC, captureBitmap);
...
// Deselect captureBitmap by selecting oldBitmap.
SelectObject(captureDC, oldBitmap);
Remember to add cleanup code (restore bitmap, destroy bitmap, destroy or release device contexts).

Additional bug:
for (int y = 0; y < screenHeight; y++)
{
for (int x = 0; x < screenWidth; x++)
{
unsigned char r = pixels[x + y].rgbRed;
unsigned char g = pixels[x + y].rgbGreen;
unsigned char b = pixels[x + y].rgbBlue;
fwrite(&b, 1, 1, file);
fwrite(&g, 1, 1, file);
fwrite(&r, 1, 1, file);
}
}
I think it should be
for (int y = 0; y < screenHeight; y++)
{
for (int x = 0; x < screenWidth; x++)
{
unsigned char r = pixels[x + y*screenWidth].rgbRed;
unsigned char g = pixels[x + y*screenWidth].rgbGreen;
unsigned char b = pixels[x + y*screenWidth].rgbBlue;
fwrite(&b, 1, 1, file);
fwrite(&g, 1, 1, file);
fwrite(&r, 1, 1, file);
}
}
But rows require padding to multiplies of 4 bytes:
// Important: each row has to be padded to multiple of DWORD.
// Valid only for 24 bits per pixel bitmaps.
// Remark: 32 bits per pixel have rows always aligned (padding==0)
int padding = 3 - (screenWidth*3 + 3)%4;
// or
// int padding = 3 - ((screenWidth*3 + 3) & 3);
for (int y = 0; y < screenHeight; y++)
{
for (int x = 0; x < screenWidth; x++)
{
unsigned char r = pixels[x + y*screenWidth].rgbRed;
unsigned char g = pixels[x + y*screenWidth].rgbGreen;
unsigned char b = pixels[x + y*screenWidth].rgbBlue;
fwrite(&b, 1, 1, file);
fwrite(&g, 1, 1, file);
fwrite(&r, 1, 1, file);
}
// Important: each row has to be padded to multiple of DWORD.
fwrite("\0\0\0\0", 1, padding, file);
}
Adjust file size (valid for 24 bits per pixel):
bfh.bfSize =
2
+ sizeof(BITMAPFILEHEADER)
+ sizeof(BITMAPINFOHEADER)
+ ((screenWidth*3 + 3) & ~3) * screenHeight;

Related

C++ GDI+ SelectPalette

I am playing with GDI+. Trying to use
pDC->SelectPalette(CPalette::FromHandle(hLogPal), FALSE);
pDC->RealizePalette();
instead of
memcpy(newBitmapInfo + sizeof(BITMAPINFO), rgbquad, palettesize);
But it seem that with it's working with memcpy(newBitmapInfo + sizeof(BITMAPINFO), rgbquad, palettesize); but with SelectPalette only black screen.
I thought that information about color can be used from bitmapinfo or from pallet.
All code:
void ConvertTo8BitImage(BYTE** pBitmapInfo, BYTE** imageData)
{
Gdiplus::GdiplusStartupInput tmp;
ULONG_PTR token;
Gdiplus::GdiplusStartup(&token, &tmp, NULL);
Gdiplus::Bitmap *source = Gdiplus::Bitmap::FromFile(L"D:/TestImage.bmp");
Gdiplus::Bitmap *destination = source->Clone(0, 0, source->GetWidth(), source->GetHeight(),
PixelFormat8bppIndexed);
int width = source->GetWidth();
int height = source->GetHeight();
HBITMAP hBitmap;
Gdiplus::Color color;
destination->GetHBITMAP(color, &hBitmap);
int palettesize = 256 * sizeof(RGBQUAD);
CLSID clsid_bmp;
CLSIDFromString(L"{557cf400-1a04-11d3-9a73-0000f81ef32e}", &clsid_bmp);
*pBitmapInfo = new BYTE[(sizeof(BITMAPINFO) + palettesize)];
BITMAPINFO* ptr = (BITMAPINFO*)*pBitmapInfo;
ptr->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
ptr->bmiHeader.biWidth = width;
ptr->bmiHeader.biHeight = height;
ptr->bmiHeader.biPlanes = 1;
ptr->bmiHeader.biBitCount = 8;
ptr->bmiHeader.biCompression = BI_RGB;
ptr->bmiColors[0].rgbRed = 0;
DWORD size = ((width * 8 + 31) / 32) * 4 * height;
*imageData = new BYTE[size];
HDC hdc = GetDC(0);
GetDIBits(hdc, hBitmap, 0, height, *imageData, (BITMAPINFO*)*pBitmapInfo, DIB_PAL_COLORS);
ReleaseDC(0, hdc);
Gdiplus::GdiplusShutdown(token);
}
void CMFCApplicationColorsView::OnDraw(CDC* pDC)
{
CMFCApplicationColorsDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
if (!pDoc)
return;
BYTE *bitmapInfo = NULL;
BYTE *imageData = NULL;
ConvertTo8BitImage(&bitmapInfo, &imageData);
int palettesize = 256 * sizeof(RGBQUAD);
BYTE *newBitmapInfo = new BYTE[(sizeof(BITMAPINFO) + palettesize)];
ZeroMemory(newBitmapInfo, (sizeof(BITMAPINFO) + palettesize));
BITMAPINFO *ptr = (BITMAPINFO*)newBitmapInfo;
ptr->bmiHeader.biBitCount = ((BITMAPINFO*)bitmapInfo)->bmiHeader.biBitCount;
ptr->bmiHeader.biClrImportant = ((BITMAPINFO*)bitmapInfo)->bmiHeader.biClrImportant;
ptr->bmiHeader.biClrUsed = ((BITMAPINFO*)bitmapInfo)->bmiHeader.biClrUsed;
ptr->bmiHeader.biCompression = ((BITMAPINFO*)bitmapInfo)->bmiHeader.biCompression;
ptr->bmiHeader.biHeight = ((BITMAPINFO*)bitmapInfo)->bmiHeader.biHeight;
ptr->bmiHeader.biPlanes = ((BITMAPINFO*)bitmapInfo)->bmiHeader.biPlanes;
ptr->bmiHeader.biSize = ((BITMAPINFO*)bitmapInfo)->bmiHeader.biSize;
ptr->bmiHeader.biSizeImage = ((BITMAPINFO*)bitmapInfo)->bmiHeader.biSizeImage;
ptr->bmiHeader.biWidth = ((BITMAPINFO*)bitmapInfo)->bmiHeader.biWidth;
ptr->bmiHeader.biXPelsPerMeter = ((BITMAPINFO*)bitmapInfo)->bmiHeader.biXPelsPerMeter;
ptr->bmiHeader.biYPelsPerMeter = ((BITMAPINFO*)bitmapInfo)->bmiHeader.biYPelsPerMeter;
ptr->bmiColors[0] = ((BITMAPINFO*)bitmapInfo)->bmiColors[0];
RGBQUAD rgbquad[256];
memcpy(rgbquad, bitmapInfo + sizeof(BITMAPINFO), palettesize);
//memcpy(newBitmapInfo + sizeof(BITMAPINFO), rgbquad, palettesize);
NPLOGPALETTE pPal = (NPLOGPALETTE)LocalAlloc(LMEM_FIXED,
(sizeof(LOGPALETTE) +
(sizeof(PALETTEENTRY) * (palettesize))));
pPal->palVersion = 0x300;
pPal->palNumEntries = 256;
for (int i = 0; i < 256; i++)
{
pPal->palPalEntry[i].peRed = rgbquad[i].rgbRed;
pPal->palPalEntry[i].peGreen = rgbquad[i].rgbGreen;
pPal->palPalEntry[i].peBlue = rgbquad[i].rgbBlue;
pPal->palPalEntry[i].peFlags = 0;
}
HPALETTE hLogPal = CreatePalette((LPLOGPALETTE)pPal);
pDC->SelectPalette(CPalette::FromHandle(hLogPal), FALSE);
pDC->RealizePalette();
StretchDIBits(pDC->GetSafeHdc(), 0, 0, 1920, 1080, 0, 0, 1920, 1080,
imageData, ptr, DIB_PAL_COLORS, SRCCOPY);
delete[] bitmapInfo;
delete[] imageData;
}
HBITMAP hBitmap;
Gdiplus::Color color;
destination->GetHBITMAP(color, &hBitmap);
You did convert to 8-bit bitmap, however GetHBITMAP will return a bitmap handle compatible with your video card, which is probably 32-bit. GDI+ has already processed the palette and returned a bitmap handle which is turned back in to 32-bit. HBITMAP handle can be painted directly, for example using CreateCompatibleDC and BitBlt. So there is no need to obtaining the palette and passing it to GDI, and no need for 8-bit conversion in the first place.
If this is necessary for some reason, you can get the bits and palette from 32-bit bitmap, put that in 8-bit bitmap, and draw with StretchDIBits
The main issue in your code is that it should use DIB_RGB_COLORS flag for GetDIBits/StretchDIBits, because the device context is most likely 32-bit. There is no need for SelectPalette/RealizePalette either (unless it's 8-bit display from 30 years ago)
It makes more sense to get the bits directly from GDI+ using LockBits, and get the palette directly using GetPalette, as seen in the example below.
Aside, source and destination have to be deleted before exit.
void draw(HDC hdc)
{
Gdiplus::Bitmap *source = Gdiplus::Bitmap::FromFile(L"D:/TestImage.bmp");
if(!source)
return;
int width = source->GetWidth();
int height = source->GetHeight();
Gdiplus::Bitmap *destination = source->Clone(0, 0, width, height,
PixelFormat8bppIndexed);
//get bitmap bits from GDI+
Gdiplus::BitmapData data;
Gdiplus::Rect rect(0, 0, width, height);
destination->LockBits(&rect, Gdiplus::ImageLockModeRead,
destination->GetPixelFormat(), &data);
int bufsize = data.Stride * data.Height;
BYTE *buf = new BYTE[bufsize];
memcpy(buf, data.Scan0, bufsize);
destination->UnlockBits(&data);
//setup BITMAPINFO
int bmpinfo_size = sizeof(BITMAPINFO) + 256 * 4;
BITMAPINFO* bmpinfo = (BITMAPINFO*)new BYTE[bmpinfo_size];
memset(bmpinfo, 0, bmpinfo_size);
bmpinfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmpinfo->bmiHeader.biWidth = width;
bmpinfo->bmiHeader.biHeight = -height;
bmpinfo->bmiHeader.biPlanes = 1;
bmpinfo->bmiHeader.biBitCount = 8;
bmpinfo->bmiHeader.biCompression = BI_RGB;
bmpinfo->bmiHeader.biSizeImage = bufsize;
//get palette from GDI+
int palsize = destination->GetPaletteSize();
Gdiplus::ColorPalette *palette = (Gdiplus::ColorPalette*)new BYTE[palsize];
destination->GetPalette(palette, palsize);
//set palette for BITMAPINFO
memset(&bmpinfo->bmiColors[0], 0, 256 * 4);
for(int i = 0; i < palette->Count; i++)
{
auto clr = Gdiplus::Color(palette->Entries[i]);
bmpinfo->bmiColors[i].rgbRed = clr.GetR();
bmpinfo->bmiColors[i].rgbGreen = clr.GetG();
bmpinfo->bmiColors[i].rgbBlue = clr.GetB();
bmpinfo->bmiColors[i].rgbReserved = 0;
}
StretchDIBits(hdc, 0, 0, width, height, 0, 0, width, height,
buf, bmpinfo, DIB_RGB_COLORS, SRCCOPY);
delete[] buf;
delete[] bmpinfo;
delete[] palette;
delete destination;
delete source;
}
void CMFCApplicationColorsView::OnDraw(CDC* pDC)
{
CMFCApplicationColorsDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
if (!pDoc)
return;
Gdiplus::GdiplusStartupInput tmp;
ULONG_PTR token;
Gdiplus::GdiplusStartup(&token, &tmp, NULL);
draw(pDC->GetSafeHdc());
Gdiplus::GdiplusShutdown(token);
}

MFC casting Handle into pointer and DIB to DDB conversion

I am trying to create a bitmap by hardcoding an array of pixel values, converting this array of pixels into a DIB, and then turn this DIB into a DDB. I found two functions to convert CreateBitmapFromPixels and DIBToDDB on the internet. My problem is that the program would crash at line 244. I found that, at line 243, lpbi does not retrieve information from hDIB. Then I added the code at lines 229 and 230 to see if doing the same thing in the function that created the BITMAPINFO structure would help. Still, nothing was gotten from the HBITMAP. I am wondering if there is anything wrong with casting a handle into a pointer, what does it do, and are there other ways to get the HBITMAPINFOHEADER from a handle to a DIB so I can fix the problem.
HBITMAP ColorChange2Dlg::CreateBitmapFromPixels( HDC hDC,
UINT uWidth, UINT uHeight, UINT uBitsPerPixel, LPVOID pBits)
{
if(uBitsPerPixel < 8) // NOT IMPLEMENTED YET
return NULL;
if(uBitsPerPixel == 8)
return Create8bppBitmap(hDC, uWidth, uHeight, pBits);
HBITMAP hBitmap = 0;
if ( !uWidth || !uHeight || !uBitsPerPixel )
return hBitmap;
LONG lBmpSize = uWidth * uHeight * (uBitsPerPixel/8) ;
BITMAPINFO bmpInfo = { 0 };
bmpInfo.bmiHeader.biBitCount = uBitsPerPixel;
bmpInfo.bmiHeader.biHeight = uHeight;
bmpInfo.bmiHeader.biWidth = uWidth;
bmpInfo.bmiHeader.biPlanes = 1;
bmpInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
if(bmpInfo.bmiHeader.biBitCount==32) {
bmpInfo.bmiHeader.biCompression=BI_RGB;
//bmpInfo.bmiColors=NULL;
}
// Pointer to access the pixels of bitmap
UINT * pPixels = 0;
hBitmap = CreateDIBSection( hDC, (BITMAPINFO *)&
bmpInfo, DIB_RGB_COLORS, (void **)&
pPixels , NULL, 0);
if ( !hBitmap )
return hBitmap; // return if invalid bitmaps
//SetBitmapBits( hBitmap, lBmpSize, pBits);
// Directly Write
memcpy(pPixels, pBits, lBmpSize );
LPBITMAPINFOHEADER lpbi; //Line 229
lpbi = (LPBITMAPINFOHEADER)hBitmap; //Line 230
return hBitmap;
}
HBITMAP ColorChange2Dlg::DIBToDDB( HANDLE hDIB, CDC& dc )
{
LPBITMAPINFOHEADER lpbi;
HBITMAP hbm;
CPalette pal;
CPalette* pOldPal;
//CClientDC dc(NULL);
if (hDIB == NULL)
return NULL;
lpbi = (LPBITMAPINFOHEADER)hDIB; //Line 243
int nColors = lpbi->biClrUsed ? lpbi->biClrUsed : 1 << lpbi->biBitCount; //Line 244
BITMAPINFO &bmInfo = *(LPBITMAPINFO)hDIB ;
LPVOID lpDIBBits;
if( bmInfo.bmiHeader.biBitCount > 8 )
lpDIBBits = (LPVOID)((LPDWORD)(bmInfo.bmiColors +
bmInfo.bmiHeader.biClrUsed) +
((bmInfo.bmiHeader.biCompression == BI_BITFIELDS) ? 3 : 0));
else
lpDIBBits = (LPVOID)(bmInfo.bmiColors + nColors);
// Create and select a logical palette if needed
if( nColors <= 256 && dc.GetDeviceCaps(RASTERCAPS) & RC_PALETTE)
{
UINT nSize = sizeof(LOGPALETTE) + (sizeof(PALETTEENTRY) * nColors);
LOGPALETTE *pLP = (LOGPALETTE *) new BYTE[nSize];
pLP->palVersion = 0x300;
pLP->palNumEntries = nColors;
for( int i=0; i < nColors; i++)
{
pLP->palPalEntry[i].peRed = bmInfo.bmiColors[i].rgbRed;
pLP->palPalEntry[i].peGreen = bmInfo.bmiColors[i].rgbGreen;
pLP->palPalEntry[i].peBlue = bmInfo.bmiColors[i].rgbBlue;
pLP->palPalEntry[i].peFlags = 0;
}
pal.CreatePalette( pLP );
delete[] pLP;
// Select and realize the palette
pOldPal = dc.SelectPalette( &pal, FALSE );
dc.RealizePalette();
}
hbm = CreateDIBitmap(dc.GetSafeHdc(), // handle to device context
(LPBITMAPINFOHEADER)lpbi, // pointer to bitmap info header
(LONG)CBM_INIT, // initialization flag
lpDIBBits, // pointer to initialization data
(LPBITMAPINFO)lpbi, // pointer to bitmap info
DIB_RGB_COLORS ); // color-data usage
if (pal.GetSafeHandle())
dc.SelectPalette(pOldPal,FALSE);
return hbm;
}
void ColorChange2Dlg::OnBnClickedButton1()
{
// TODO: Add your control notification handler code here
CClientDC dc(this);
COLORREF *pix = (COLORREF *)malloc(255*255*sizeof(COLORREF));
//int x = 1;
if(pix!=NULL){
for(int i=0;i<255;i++)
{
for(int j=0;j<255;j++)
{
pix[i*255+j] = RGB(i,j,0);
}
}
}
CDC tempDC;
tempDC.CreateCompatibleDC(&dc);
HBITMAP dib = CreateBitmapFromPixels(tempDC.m_hDC,255,255,8*sizeof(COLORREF),(BYTE*)pix);
HBITMAP finalMap = DIBToDDB(dib,tempDC);
HBITMAP oldMap = (HBITMAP)tempDC.SelectObject(finalMap);
dc.BitBlt(201,50,255,255,&tempDC,0,0,SRCCOPY);
tempDC.SelectObject(oldMap);
tempDC.DeleteDC();
}
To write compatible code, it's better not to access bits directly at all. You can use Gradient functions and GDI or GDI+ draw functions to do anything you want.
The code you have in mind pix[i*255+j] = RGB(i,j,0); is of a 32-bit image. Each pixel points to a color. It's not a palette image where each pixel points to an entry in the color table.
If display is 32 bit (most modern computers are, but check to make sure), you can do this with the following code
CBitmap m_bitmap;
void CMyWnd::make_bitmap()
{
if (m_bitmap.GetSafeHandle()) return;
int w = 255;
int h = 255;
int *pix = new int[w*h];
for (int i = 0; i < w; i++)
for (int j = 0; j < h; j++)
pix[i + j*w] = RGB(i, j, 0);
m_bitmap.CreateBitmap(w, h, 1, 32, pix);
delete[]pix;
}
And to draw the bitmap:
void CMyWnd::paint_bitmap(CDC &dc)
{
if (!m_bitmap.GetSafeHandle()) return;
CDC memdc;
memdc.CreateCompatibleDC(&dc);
HBITMAP oldbitmap = (HBITMAP)memdc.SelectObject(m_bitmap);
BITMAP bm;
m_bitmap.GetBitmap(&bm);
dc.BitBlt(0, 0, bm.bmWidth, bm.bmHeight, &memdc, 0, 0, SRCCOPY);
memdc.SelectObject(oldbitmap);
}
void CMyWnd::OnPaint()
{
__super::OnPaint();
CClientDC dc(this);
paint_bitmap(dc);
}
Edit: For historical reasons the RGB value are saved backward as BGR. Use this function instead:
void CMyWnd::make_bitmap()
{
if (m_bitmap.GetSafeHandle()) return;
int w = 256;
int h = 256;
BYTE *pix = new BYTE[4*w*h];
for (int i = 0; i < w; i++)
{
for (int j = 0; j < h; j++)
{
int p = (i + j*w) * 4;
pix[p + 0] = 0;//blue
pix[p + 1] = i;//green
pix[p + 2] = j;//red
pix[p + 3] = 0;//not used in GDI functions
}
}
m_bitmap.CreateBitmap(w, h, 1, 32, pix);
delete[]pix;
}

Given just a HBITMAP, how to draw to it?

I'm an absolute beginner at this but have managed to blunder my way to 93% of where I want to be. Need help for the final 7%.
I've manually created a bitmap like so:
BITMAPINFO bmpInfo = { 0 };
BITMAPINFOHEADER bmpInfoHeader = { 0 };
BITMAP ImageBitmap;
void *bits;
bmpInfoHeader.biSize = sizeof(BITMAPINFOHEADER);
bmpInfoHeader.biBitCount = 32;
bmpInfoHeader.biClrImportant = 0;
bmpInfoHeader.biClrUsed = 0;
bmpInfoHeader.biCompression = BI_RGB;
bmpInfoHeader.biHeight = -IMAGE_DISPLAY_HEIGHT;
bmpInfoHeader.biWidth = IMAGE_DISPLAY_WIDTH;
bmpInfoHeader.biPlanes = 1;
bmpInfoHeader.biSizeImage = IMAGE_DISPLAY_WIDTH * IMAGE_DISPLAY_HEIGHT * 4;
ZeroMemory(&bmpInfo, sizeof(bmpInfo));
bmpInfo.bmiHeader = bmpInfoHeader;
bmpInfo.bmiColors->rgbBlue = 0;
bmpInfo.bmiColors->rgbGreen = 0;
bmpInfo.bmiColors->rgbRed = 0;
bmpInfo.bmiColors->rgbReserved = 0;
g_hImageBitmap = CreateDIBSection(hDC, &bmpInfo, DIB_RGB_COLORS, &bits, NULL, 0);
GetObject(g_hImageBitmap, sizeof(BITMAP), &ImageBitmap);
for (i = 0; i < IMAGE_DISPLAY_WIDTH; i++) {
for (j = 0; j < IMAGE_DISPLAY_HEIGHT; j++) {
((unsigned char *)bits)[j*IMAGE_DISPLAY_WIDTH * 4 + i * 4] = 255; // Blue
((unsigned char *)bits)[j*IMAGE_DISPLAY_WIDTH * 4 + i * 4 + 1] = 255; // Green
((unsigned char *)bits)[j*IMAGE_DISPLAY_WIDTH * 4 + i * 4 + 2] = 255; // Red
((unsigned char *)bits)[j*IMAGE_DISPLAY_WIDTH * 4 + i * 4 + 3] = 0;
}
}
g_ImageBitmapPixels = bits;
and elsewhere WM_PAINT handles drawing this like so
hdc = BeginPaint(hwnd, &ps);
if (g_hImageBitmap != NULL) {
GetObject(g_hImageBitmap, sizeof(BITMAP), &bm);
hOldBitmap = (HBITMAP)SelectObject(hMemoryDC, g_hImageBitmap);
BitBlt(hdc, UPPER_LEFT_IMAGE_X, UPPER_LEFT_IMAGE_Y,
bm.bmWidth, bm.bmHeight, hMemoryDC, 0, 0, SRCCOPY);
SelectObject(hMemoryDC, hOldBitmap);
}
Given the global variable g_ImageBitmapPixels other parts of the program can change and manipulate individual pixels in the bitmap, and when that happens, I use
InvalidateRect(hwnd, &RECT_ImageUpdate_Window, TRUE);
UpdateWindow(hwnd);
to update just that little portion of the screen. Works great. Hooray for me.
To get to the point, my question is, if a function has ONLY the HBITMAP (g_hImageBitmap) ... is there a way to call the Windows library functions to draw lines, text, circles, filled circles, to the HBITMAP? Like these functions
MoveToEx(hDC, x1, y1, NULL);
LineTo(hDC, x2, y2 );
HBRUSH hRedBrush = CreateSolidBrush(RGB(255, 0, 0));
FillRect(hDC, &somerectangle, hRedBrush);
except instead of needing a device context, they just take the HBITMAP?
I have a pointer to the actual pixels (g_ImageBitmapPixels) so I could just write my own line drawing, circle drawing, rectangle filling functions. Indeed I have done that, but it seems a shame not to use the functions Microsoft so kindly provides. Also, I'm not smart enough to make my own text-drawing functions.
Thank you for your help.

Creating a DIB from a buffer and blitting it to the screen

I'm trying to create my own image buffer filled with red pixels and then use that with a DIB to display it on a screen DC. The result is that I'm getting a dialog full of lines, almost like what would happen if the stride was off... maybe someone here can point out my mistake. The lines in the image are difficult to see, but they alternate as a line of red, then green, then blue.. repeating until the bottom of the dialog. Much appreciated if someone can help me out on this!
//Filling the buffer with all red pixels
uint8_t *buffer = new uint8_t[IMAGEX * IMAGEY * 3];
for (int y = 0; y < IMAGEY; y++)
{
for (int x = 0; x < IMAGEX * 3; x += 3)
{
buffer[y*IMAGEX*3 + x] = 0;
buffer[y*IMAGEX*3 + x + 1] = 0;
buffer[y*IMAGEX*3 + x + 2] = 255;
}
}
pCam->pTestQ->push_back(buffer);
//Displaying the buffer on a DC
BITMAPINFOHEADER bmih = {0};
bmih.biSize = sizeof(BITMAPINFOHEADER);
bmih.biWidth = IMAGEX;
bmih.biHeight = -IMAGEY;
bmih.biPlanes = 1;
bmih.biBitCount = 24;
bmih.biCompression = BI_RGB;
bmih.biXPelsPerMeter = 0;
bmih.biYPelsPerMeter = 0;
bmih.biClrUsed = 0;
bmih.biClrImportant = 0;
bmih.biSizeImage = IMAGEX * IMAGEY * 3;
BITMAPINFO bmi = {0};
bmi.bmiHeader = bmih;
pDC = GetDC();
mDC.CreateCompatibleDC(pDC);
CBitmap img;
img.CreateCompatibleBitmap(pDC, IMAGEX, IMAGEY);
CBitmap* pOldBmp = mDC.SelectObject(&img);
int iRet = SetDIBits(mDC, img, 0, IMAGEY, pCamera->pTestQ->front(), &bmi, DIB_RGB_COLORS);
pDC->BitBlt(0, 0, IMAGEX, IMAGEY, &mDC, 0, 0, SRCCOPY);
mDC.SelectObject(pOldBmp);
ReleaseDC(pDC);
Resulting dc blit:
http://i.imgur.com/qtImSFE.png

Get and save bitmap from HWND (8, 4, 1 bits-per-pixel - black image)

I write this simple code for saving bitmap to file (*.bmp) from HWND.
#include <stdio.h>
#include <windows.h>
bool captureAndSave(const HWND& hWnd, int nBitCount, const char* szFilePath)
{
if(!szFilePath || !strlen(szFilePath))
{
printf("bad function arguments\n");
return false;
}
//calculate the number of color indexes in the color table
int nColorTableEntries = -1;
switch(nBitCount)
{
case 1:
nColorTableEntries = 2;
break;
case 4:
nColorTableEntries = 16;
break;
case 8:
nColorTableEntries = 256;
break;
case 16:
case 24:
case 32:
nColorTableEntries = 0;
break;
default:
nColorTableEntries = -1;
break;
}
if(nColorTableEntries == -1)
{
printf("bad bits-per-pixel argument\n");
return false;
}
HDC hDC = GetDC(hWnd);
HDC hMemDC = CreateCompatibleDC(hDC);
int nWidth = 0;
int nHeight = 0;
if(hWnd != HWND_DESKTOP)
{
RECT rect;
GetClientRect(hWnd, &rect);
nWidth = rect.right - rect.left;
nHeight = rect.bottom - rect.top;
}
else
{
nWidth = ::GetSystemMetrics(SM_CXSCREEN);
nHeight = ::GetSystemMetrics(SM_CYSCREEN);
}
HBITMAP hBMP = CreateCompatibleBitmap(hDC, nWidth, nHeight);
SelectObject(hMemDC, hBMP);
BitBlt(hMemDC, 0, 0, nWidth, nHeight, hDC, 0, 0, SRCCOPY);
int nStructLength = sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * nColorTableEntries;
LPBITMAPINFOHEADER lpBitmapInfoHeader = (LPBITMAPINFOHEADER)new char[nStructLength];
::ZeroMemory(lpBitmapInfoHeader, nStructLength);
lpBitmapInfoHeader->biSize = sizeof(BITMAPINFOHEADER);
lpBitmapInfoHeader->biWidth = nWidth;
lpBitmapInfoHeader->biHeight = nHeight;
lpBitmapInfoHeader->biPlanes = 1;
lpBitmapInfoHeader->biBitCount = nBitCount;
lpBitmapInfoHeader->biCompression = BI_RGB;
lpBitmapInfoHeader->biXPelsPerMeter = 0;
lpBitmapInfoHeader->biYPelsPerMeter = 0;
lpBitmapInfoHeader->biClrUsed = nColorTableEntries;
lpBitmapInfoHeader->biClrImportant = nColorTableEntries;
DWORD dwBytes = ((DWORD) nWidth * nBitCount) / 32;
if(((DWORD) nWidth * nBitCount) % 32) {
dwBytes++;
}
dwBytes *= 4;
DWORD dwSizeImage = dwBytes * nHeight;
lpBitmapInfoHeader->biSizeImage = dwSizeImage;
LPBYTE lpDibBits = 0;
HBITMAP hBitmap = ::CreateDIBSection(hMemDC, (LPBITMAPINFO)lpBitmapInfoHeader, DIB_RGB_COLORS, (void**)&lpDibBits, NULL, 0);
SelectObject(hMemDC, hBitmap);
BitBlt(hMemDC, 0, 0, nWidth, nHeight, hDC, 0, 0, SRCCOPY);
ReleaseDC(hWnd, hDC);
BITMAPFILEHEADER bmfh;
bmfh.bfType = 0x4d42; // 'BM'
int nHeaderSize = sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * nColorTableEntries;
bmfh.bfSize = 0;
bmfh.bfReserved1 = bmfh.bfReserved2 = 0;
bmfh.bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * nColorTableEntries;
FILE *pFile = 0;
fopen_s(&pFile, szFilePath, "wb");
if(!pFile)
{
::DeleteObject(hBMP);
::DeleteObject(hBitmap);
delete[]lpBitmapInfoHeader;
printf("can not open file\n");
return false;
}
DWORD nColorTableSize = 0;
if (nBitCount != 24)
nColorTableSize = (1 << nBitCount) * sizeof(RGBQUAD);
else
nColorTableSize = 0;
fwrite(&bmfh, sizeof(BITMAPFILEHEADER), 1, pFile);
fwrite(lpBitmapInfoHeader, nHeaderSize,1,pFile);
if(nBitCount < 16)
{
int nBytesWritten = 0;
RGBQUAD *rgbTable = new RGBQUAD[nColorTableEntries * sizeof(RGBQUAD)];
//fill RGBQUAD table and write it in file
for(int i = 0; i < nColorTableEntries; ++i)
{
rgbTable[i].rgbRed = rgbTable[i].rgbGreen = rgbTable[i].rgbBlue = i;
rgbTable[i].rgbReserved = 0;
fwrite(&rgbTable[i], sizeof(RGBQUAD), 1, pFile);
}
delete[]rgbTable;
/*
RGBQUAD rgb;
for (DWORD i = 0; i < nColorTableEntries ; i++)
{
rgb.rgbBlue = rgb.rgbGreen = rgb.rgbRed = (BYTE)(i*(255/(nColorTableEntries-1)));
nBytesWritten = fwrite(&rgb, 1, sizeof(rgb), pFile);
if (nBytesWritten != sizeof(rgb))
{
printf("error while writing rgb header\n");
fclose(pFile);
::DeleteObject(hBMP);
::DeleteObject(hBitmap);
delete[]lpBitmapInfoHeader;
return false;
}
}
*/
}
fwrite(lpDibBits, dwSizeImage, 1, pFile);
fclose(pFile);
::DeleteObject(hBMP);
::DeleteObject(hBitmap);
delete[]lpBitmapInfoHeader;
}
int main(int argc, char **argv)
{
captureAndSave(HWND_DESKTOP, 1, "1.bmp");
captureAndSave(HWND_DESKTOP, 4, "4.bmp");
captureAndSave(HWND_DESKTOP, 8, "8.bmp");
captureAndSave(HWND_DESKTOP, 16, "16.bmp");
captureAndSave(HWND_DESKTOP, 24, "24.bmp");
captureAndSave(HWND_DESKTOP, 32, "32.bmp");
return 0;
}
Images are saved properly for 32, 24 and 16 bits per pixel. But for 8, 4 and 1 bits per pixel image contains only black pixels.
Please tell me what I'm doing wrong.
When GDI copies images to an indexed surface, it needs to map the colors it has on the source to colors available on the destination.
Until, and unless, you create and select a palette into the destination DC, GDI won't know what colors are available, and will map the colors using the default palette, which will define black and white only.
The could be quite a lot involved in this - ideally you'd want to scan the source image, create a map of all the colors used and their freqencies and use that to compute an ideal palette.
Or, just use CreateHalfTonePalette.
In your case, you are blitting onto a DIBSection with the required bit depth, so you need to initialize the DIBSections color-table before performing the blit.
iirc, When blitting to a DIB Section, having the DIBSections color table setup is more important than selecting an HPALETTE into the DC - but you can use the palette created by CreateHalfTonePalette, and extract the resulting color table.
For 8/4/1 bit images, which are indexed images, must write RGBQUAD table to file, because raw bitmap data is not colors, but indexes to RQBQUAD table.