I have memory leak when i print my 2D array, i looped in data from a vector into a vector called grid
Some indexes in Grid is null for example grid[8][8] is null, but grid[1][1] has a value of 3.
When i display indexes of grid with null value gives me a memory leak.
Below are my code, Any recommendations will be appreciated!
void populateAppendixB(vector<string> cityLocation, int **grid, int col, int row) {
vector<int> data = appendixB_data(cityLocation);
vector<string> appendixB_coordinates = getCoordinates(cityLocation);
vector<int> x_value = returncolValue(appendixB_coordinates);
vector<int> y_value = returnrowValue(appendixB_coordinates);
//loop data into grid[][]
for (int i = 0; i < x_value.size(); i++) {
grid[x_value[i]][y_value[i]] = data[i];
}
cout << " ";
//Top outer Grid
for (int i = 0; i < col + 2; i++) {
cout << " # ";
}
cout << " # ";
cout << endl;
//end
//y-axis
for (int j = row; j >= 0; --j) {
cout << " " << j << " # ";
for (int i = 0; i <= col; ++i) {
//displaying data
if(grid[i][j] == 0) {
cout << " ";
}
else {
cout << grid[i][j] << " ";
}
}
//Right outer Grid
cout << "#";
cout << endl;
}
//Last row of #
cout << " ";
for (int i = 0; i < col + 2; i++) {
cout << " # ";
}
cout << " # ";
cout << endl;
cout << " ";
//x-Axis
for (int i = 0; i <= col; i++) {
cout << i << " ";
}
cout << endl;
}
You use grid[x_value[i]][y_value[i]] = data[i];, but will not fill all of the grid since you only fill in one value of each column of grid (you only do this loop: for (int i = 0; i < x_value.size(); i++) {). Unless the grid passed in is pre-filled in with 0's properly (impossible to tell given your submitted code), then this is probably undefined behavior.
Even if it is a pre-filled in 2d array, when you print the elements of grid, you iterate from [0, cols] and [0, rows], which is likely not what you want (that iterates cols+1 columns and rows+1 rows. So, at least that last value will be accessing memory that is probably not valid.
As previous comments mention, it's a better idea to just use std::vector (e.g. std::vector<std::vector<int>> while using .at(i).at(j) to access elements which make use of C++ exceptions rather than accessing bad memory) or even std::array which are better at preventing and catching many issues cleanly. If you're worried about speed, it's probably not a huge deal and you can avoid copies by e.g. passing by reference, wrapping things in smart pointers if applicable, move semantics, etc.
I solved my problem by setting all my 2D array values to { }, then populate the grid array with the values that i want specifically.
It solves the memory leak problem but i am not sure if it is a good practice.
Related
Here is my code and I want to restrict reoccurring values when the user is trying to input the same value. It would be best if everything is only at the main function because i'm still learning about declaring more functions.
`
#include <iostream>
using namespace std;
int main() {
int num[10][10];
int times;
cout << "Please input the number of times you wish to enter a value but does not exceed to 100: ";
cin >> times;
cout << "Enter a value " << times * times << " times." << endl;
for(int i = 0; i < times; i++) {
for(int k = 0; k < times; k++) {
cout << "Please input a number on index [" << i << "][" << k << "]: ";
cin >> num[i][k];
}
}
//Displaying the inputs
cout << "Printing all values inside the array: " << endl;
for(int i = 0; i < times; i++) {
cout << endl;
for(int k = 0; k < times; k++) {
cout << "\t" << num[i][k] << " ";
}
}
return 0;
}
`
This is my expected output to be when a user tries to input a duplicate value:
Please input a number on index [0][0]: 7
Please input a number on index [0][1]: 7
Value already entered. Please try again.
Please input a number on index [0][1]:
In this context, you could have a function like this:
bool doesExist(
const int array[][10], const size_t size, const int value, int x, int y)
{
for (size_t i = 0; i < size; i++)
for (size_t j = 0; j < size; j++) {
if (x == i && y == j)
continue; // Skip the new element.
// If duplicate found
if (value == array[i][j])
return true;
}
return false;
}
It takes the array, its size, the value to be compared, and the position of the unique element inserted for the first time as arguments.
You could implement it this way:
cin >> num[i][k];
if (doesExist(num, times, num[i][k], i, k)) {
cout << "Already exists.\n";
...
}
This is not the best approach to this problem. In C++, it is recommended to apply STL containers as they provide more safety and iterators.
You just want the use not to enter duplicate values :-
First very basic you can just check all the previous values,
if it matches with the current one then you can tell the user to change the value.
You can use unordered_map, as map is (key,value) pair whenever you insert any value in map just set its corresponding value to 1, and then you can check in your map if thats value is already present in map or not if its present then you can tell the user to change, in map it will be easy to search.(code is simple)
I'm solving the Traveling Salesman Problem via an ACO implementation in C++. However, I found out that the program I've built so far gives a segmentation fault.
(Note: I've limited the algorithm to only do one iteration of the colony for debugging purposes).
First off, I have a total of 52 cities taken from a file, and I distribute the ants so that every city has the same number of ants starting from it.
To store the distances between every pair of cities, I'm using a vector of vectors of doubles called Map (a square matrix). However, half-way during the execution it looks like these vectors are deleted. In this instance, it happens when calculating the path for the ant number 55. I've added a section of code just to highlight exactly where it crashes:
//DEBUGGING SECTION
cout << "Size Roulette: " << Roulette.size() << endl;
cout << "Size Remain: " << RemainingCities.size() << endl;
cout << "Size Map: " << Map.size() << " x " << Map[0].size() << endl;
int k = 0;
cout << "Test: Map access: " << endl;
for(int i = 0; i < Map.size(); ++i) // HERE IT CRASHES AT ANT NUMBER 55
cout << Map[0][i] << " ";
cout << endl;
cout << "Test: Operation: " << Map[Colony[ant_i][city_i-1]][RemainingCities[k]] << endl;
Roulette[k] = pow((MAX_DIST - Map[Colony[ant_i][city_i-1]][RemainingCities[k]]), heur_coef) + pow((pheromones[Colony[ant_i][city_i-1]][RemainingCities[k]]), pher_coef);
//END OF DEBUGGING SECTION
There, the function Map[0].size() normally returns 52 (just like Map.size(), as it's supposed to be a square matrix), but at the crashing iteration it returns what looks like a memory address, and the moment I try to access any element, a segmentation fault occurs.
I have checked that the memory access is always correct, and I can access any other variable without issue except Map until that 55th ant.
I've tried different seeds for the roulette method, but it always crashes at the same place.
I have also varied the number of ants of the colony. If it's just one ant per city, the program executes without issue, but for any higher amount the program always crashes at the 55th ant.
You can download the full cpp file and the reading .tsp file from github:
https://github.com/yitosmash/ACO
In any case, I'll leave the full function here:
void ACO(const vector<City>& cities, const vector<vector<double>>& Map, int max_it, int num_ants, double decay, double heur_coef, double pher_coef, double pher_coef_elit)
{
srand(30);
//Initialise colony of ants (each ant is a vector of city indices)
vector<vector<int>> Colony(num_ants, vector<int>(cities.size(), 0));
//Initialise pheromone matrix
vector<vector<double>> pheromones(cities.size(), vector<double>(cities.size(), 0));
//Initialise costs vector(for etilist expansion)
vector<double> costs(cities.size(), 0);
//Auxiliar vector of indices
vector<int> cityIndices(cities.size());
for (int i = 0; i < cities.size(); ++i)
cityIndices[i] = i;
//Longest distance from Map, used for heuristic values.
vector<double> longests(cities.size(), 0);
for(int i = 0; i < cities.size(); ++i)
longests[i] = *(max_element(Map[i].begin(), Map[i].end()));
const double MAX_DIST = *(max_element(longests.begin(), longests.end()));
longests.clear();
int i=0;
while(i<max_it)
{
for(int ant_i = 0; ant_i < num_ants; ++ant_i)
{
cout << "Ant: " << ant_i << endl;
//City for ant_i to start at; each ant is assigned a determined starting city
int starting_city = (int) ((float)ant_i/num_ants*cities.size());
//cout << starting_city << endl;
Colony[ant_i][0] = starting_city;
//Get a vector with the cities left to visit
vector<int> RemainingCities = cityIndices;
//Remove starting city from remaining cities
RemainingCities.erase(RemainingCities.begin() + starting_city);
//Create path for ant_i
for(int city_i = 1; city_i < Colony[ant_i].size(); ++city_i)
{
cout << "Calculating city number: " << city_i << endl;
//Create roulette for next city selection
vector<double> Roulette(RemainingCities.size(), 0);
double total = 0;
//DEBUGGING SECTION
cout << "Size Roulette: " << Roulette.size() << endl;
cout << "Size Remain: " << RemainingCities.size() << endl;
cout << "Size Map: " << Map.size() << " x " << Map[0].size() << endl;
int k = 0;
cout << "Test: Map access: " << endl;
for(int i = 0; i < Map.size(); ++i) // HERE IT CRASHES AT ANT NUMBER 55
cout << Map[0][i] << " ";
cout << endl;
cout << "Test: Operation: " << Map[Colony[ant_i][city_i-1]][RemainingCities[k]] << endl;
Roulette[k] = pow((MAX_DIST - Map[Colony[ant_i][city_i-1]][RemainingCities[k]]), heur_coef) + pow((pheromones[Colony[ant_i][city_i-1]][RemainingCities[k]]), pher_coef);
//END OF DEBUGGING SECTION
for(int j = 0; j < RemainingCities.size(); ++j)
{
//Heuristic value is MAX_DIST - current edge.
Roulette[j] = pow((MAX_DIST - Map[Colony[ant_i][city_i-1]][RemainingCities[j]]), heur_coef) + pow((pheromones[Colony[ant_i][city_i-1]][RemainingCities[j]]), pher_coef);
total += Roulette[j];
}
cout << endl;
//Transform roulette into stacked probabilities
Roulette[0] = Roulette[0]/total;
for(int j = 1; j < Roulette.size(); ++j)
Roulette[j] = Roulette[j-1] + Roulette[j] / total;
//Select a city from Roulette
int chosen = 0;
double r = (double) rand()/RAND_MAX;
while(Roulette[chosen] < r)
chosen++;
//Add chosen city to
Colony[ant_i][city_i] = RemainingCities[chosen];
RemainingCities.erase(RemainingCities.begin() + chosen);
}
cout << endl;
//Save cost of ant_i, for elitist expansion
costs[ant_i] = pathCost(Colony[ant_i], Map);
}
i++;
}
}
That part is very suspicious :
for(int i = 0; i < Map.size(); ++i) // HERE IT CRASHES AT ANT NUMBER 55
cout << Map[0][i] << " ";
because i is the size of the map but you use it as an index in a probable string / vector, so you probably go out of the string/vector with an undefined behavior
probably you want
for(int i = 0; i < Map.size(); ++i)
cout << Map[i] << " ";
or
for(int i = 0; i < Map[0].size(); ++i)
cout << Map[0][i] << " ";
As I said in a remark at a moment RemainingCities[0] values -163172699 first in
cout << "Test: Operation: " << Map.at(Colony.at(ant_i).at(city_i-1)).at(RemainingCities.at(k)) << endl;
so is not a valid index in Map, but there is visible reason to have that looking at the code, so the reason is a probable write out of a vector destructing your memory elements.
To detect where I replaced all the [...] by .at(...) and the first error I have is in ACO at the line
costs.at(ant_i) = pathCost(Colony.at(ant_i), Map);
where ant_i values 52 while costs has 52 entries and Colony 260, so the error concerns costs
note that ant_i is set by the loop
for(int ant_i = 0; ant_i < num_ants; ++ant_i)
and in that case num_ants value 260 so much more than the size of costs which is defined as
vector<double> costs(cities.size(), 0);
but cost is just allocated and set but never read, so its goal is just to destruct the memory.
If I remove the two lines concerning it I do not have anymore an error and the program ends normally, there is no exception in a .at(...) and valgrind detect no error too.
I am trying to fill up the multi-dimensional array using dynamic memory allocation and running into problem of how to determine the size of each array.
The sizes are also dynamically generated in the for loop, not sure how i can transport this knowledge into looping construct to tell the compiler when to stop.
Please dont answer the problem directly, just a direction needed so i can figure out on how to solve the problem of determining this,
for (int v = 0; v < sizeof(a[y]); v++)
int** a = new int*[n];
for (int i = 0; i < n; i++) {
int colcount;
cout << "Enter Size of Array for " << i << " : ";
cin >> colcount;
a[i] = new int[colcount];
}
// How to fill the matrix now
for (int y = 0; y < n; y++) {
for (int v = 0; v < sizeof(a[y]); v++) {
cout << "Enter Array Content [" << y << "][" << v << "] :";
cin >> a[y][v];
}
}
Update:
Got it working by bringing the for loop inside.
int** a = new int*[n];
for (int i = 0; i < n; i++) {
int colcount;
cout << "Enter Size of Array for " << i << " : ";
cin >> colcount;
a[i] = new int[colcount];
for (int v = 0; v < colcount; v++) {
cout << "Enter Array Content [" << i << "][" << v << "] :";
cin >> a[i][v];
}
}
Last Update:
To better track contents and privileges of template class, i ended up using vectors and with the help of community, here is how i came up.
int n;
cout << "Enter Num of Vectors: ";
cin >> n;
vector<vector <int> > mult_arr(n);
for (int i = 0; i < n; i++) {
int k;
cout << "Enter size for vec " << i << ":";
cin >> k;
mult_arr[i].resize(k);
for (int x = 0; x < k; x++) {
cout << "Enter Array Contents [" << i << "][" << x << "] :";
cin >> mult_arr[i][x];
}
}
You cannot know or find the size of a dynamic allocated array without actually holding the size in a variable. You can not use the classic sizeof(arr)/sizeof(type) to find the size because the sizeof() a pointer is just its type size and not the total array size. Use std::vector or keep tracking the sizes of each dynamic array.
Instead of using pointers to pointers to int, consider using a single allocation. It is easier and faster!
int * matrix = new int[width * height];
matrix[y * width + x] = 0;
delete [] matrix;
I took the liberty to rewrite your program to a more domatic C++ program (including a main function, so you can test it). Technically, this does solve the same problem, but instead of using new and delete, it uses std::vector, which should always be the first thing you should reach for.
Unless you have a very very good reason not to use vector, I advice you forget about new/delete. Know that it's there and get on with your life.
I realize this doesn't actually answer your question. I think it's too long for a comment so I'm providing it as answer instead.
#include <iostream>
#include <vector>
#include <string>
int get_an_integer(std::string message)
{
std::cout << message;
int n;
std::cin >> n;
return n;
}
int main()
{
std::vector<std::vector<int>> matrix;
matrix.resize(get_an_integer("Number of vectors:"));
for (auto& vector : matrix)
{
vector.resize(get_an_integer("Vector size:"));
for (auto& element : vector)
element = get_an_integer("Element value:");
}
for (auto v : matrix)
{
for (auto e : v)
std::cout << e << " ";
std::cout << '\n';
}
}
Notice how I don't have to keep track of anything and I don't really care about the explicit size of anything. Even the values of the elements aren't interesting.
I hope this helps you. If you have any questions, please ask.
You can memset to initialize an array. like
int *arr = new int[5];
fill(c, c + 5, 3); //fill(array, array+size, intialvalue)
cout<<c[4];
I hope this will help you.
*Edit: Still, when input 3 columns for the 1st row and 2 columns for the 2th, in the output 1st row becomes 2-elemented as the first.
Problem with outputting dynamically allocated number of equipes with separately dynamically allocated number of columns (for number of catches for the each equip)... Namely, if I try to allocate 2 equipes and then for the first equip two "catches" of fish (two columns) and for second equip three catches of fish, everything is o.k.... but if I try input of smaller number of columns ("catches") for the second row (equip) then in the output the "excess" of the first row is "cutted off", so for example if there where a 3 columns input for the 1st row and 2 columns input for the second row, in the output there will be just two columns (indices of numbers) for the every of the two rows.
#include<iostream>
int main()
{
using namespace std;
int *sum;
int *a = new int;
int *b = new int;
cout << "Total number of equips: ";
cin >> *a;
// Allocate a two-dimensional 3x2 array of ints
int** ippArray = new int*[*a];
for (int i = 0; i < *a+1; ++i) {
ippArray[i] = new int[*b];
}
// fill the array
for (int i = 1; i < *a+1; ++i) {
cout << "Total number of catches for " << i << "th equip : ";
cin >> *b;
cout << "Equip number: " << i << endl;
for (int j = 1; j < *b+1; ++j) {
cout << "Catch number: " << j << endl;
cin >> ippArray[i][j];
ippArray[i][j];
}
}
// Output the array
for (int i = 1; i < *a+1; ++i) {
for (int j = 1; j < *b+1; ++j) {
cout << ippArray[i][j] << " ";
*sum = *sum + ippArray[i][j];
}
cout << endl;
}
cout << endl;
cout << "All catches of the all equipes: " << *sum-3;
// Deallocate
for (int i = 1; i < *a+1; ++i) {
delete [] ippArray[i];
}
delete [] ippArray;
// Keep the window open
cin.get();
return 0;
}
First, don't make your integers into pointers (int *a = new int;) unless they really need to be. It makes the code much harder to read, and if anyone has to maintain your code they'll call you an a-hole.
Second, int** ippArray = new int*[*a]; combined with multiple spots where you do this... for (int i = 1; i < *a+1; ++i) are bad. ippArray has valid references from 0 to *a, therefore it should be for (int i = 0; i < *a; ++i)
Edit: Try something like this http://ideone.com/4egQl3
Edit2: Also the standard advice...
{
std::vector<string> advice;
advice.push_back( "These will make your life easier" );
}
// No de-allocation needed!
Parts of your program that have undefined behaviour
Use of *b before you assign to it
Access out-of-bounds elements of all your arrays
Never initialise sum
Use of *sum before you assign to it
cleaned up, your code becomes
int main()
{
using namespace std;
int sum, a, b;
cout << "Total number of equips: ";
cin >> a;
typedef vector<vector<int> > vvint;
typedef vector<int> vint;
// Allocate a two-dimensional structure of ints
vvint ippArray(a);
// fill the array
for (vvint::size_t i = 0; i < a; ++i) {
cout << "Total number of catches for " << i+1 << "th equip : ";
cin >> b;
cout << "Equip number: " << i+1 << endl;
ippArray[i] = vint(b);
for (int j = 0; j < b; ++j) {
cout << "Catch number: " << j+1 << endl;
cin >> ippArray[i][j];
}
}
// Output the array
for (const vint & inner : ippArray) {
for (int num : inner) {
cout << num << " ";
sum += num;
}
cout << endl;
}
cout << endl;
cout << "All catches of the all equipes: " << sum;
cin.get();
return 0;
}
I've been struggling with this piece for a while now. I've googled run time check failure and I have no idea what to do. From what I get, it's because I declared swapEven and swapOdd to have an array of size 0? I initially had this set up as a pointer array, but that just didn't work. Can anybody point me in the right direction please? Thanks in advance!
void arrangeArrayJesseRagsdale(int* ary1, int* ary2, int arraySize1, int arraySize2) {
int i, j;
int temp;
int swap = 0;
int* swapEven = 0;
int* swapOdd = 0;
swapEven = new int[arraySize1];
swapOdd = new int[arraySize2];
cout << " Original Arrays\n Array #1: ";
for (i = 0; i < arraySize1; i++) {
cout << ary1[i] << " ";
}
cout << endl << " Array #2: ";
for (i = 0; i < arraySize2; i++) {
cout << ary2[i] << " ";
}
cout << endl;
for (i = 0; i < arraySize1; i++) {
for (j = 0; j < arraySize2; j++) {
if (ary1[i] % 2 != 0) {
if (ary2[j] % 2 == 0) {
temp = swapOdd[i] = ary1[i];
ary1[i] = swapEven[i] = ary2[j];
ary2[j] = temp;
swap++;
}
}
}
}
cout << "\n Updated Arrays\n Array #1: ";
for (i = 0; i < arraySize1; i++) {
cout << ary1[i] << " ";
}
cout << endl << " Array #2: ";
for (i = 0; i < arraySize2; i++) {
cout << ary2[i] << " ";
}
cout << endl;
if (swap > 0) {
cout << "\n Swapping info -\n";
for (i = 0; i < swap; i++) {
cout << " Array #1 value " << swapOdd[i] << " swapped with Array #2 value " << swapEven[i] << endl;
}
}
cout << "\nThere is/are " << swap << " swap(s)." << endl << endl;
delete[] swapEven;
delete[] swapOdd;
return;
}
First, your arrays here:
int swapEven[] = {0};
int swapOdd[] = {0};
Have 1 element each.
Second, your loops use arraySize1 and arrraySize2 to index into the arrays above. There is no check whatsoever in your code to ensure that the indexing into these arrays are within bounds. More than likely, this is where your error occurs, and that is accessing the array out-of-bounds.
If your goal is to create arrays with the same number of elements, use std::vector:
#include <vector>
//...
std::vector<int> swapEven(arraySize1, 0);
std::vector<int> swapOdd(arraySize2, 0);
The rest of the code stays the same.
swapEven and swapOdd do not have zero size, they are arrays containing the single integer element, 0. These arrays therefore have length 1.
However, from what I can tell from your code, you need to declare swapOdd to have at least as many elements as does ary1. Similarly, swapEven needs to have at least as many elements as does ary2. This is because you are storing values in those arrays using the indices of ary1 and ary2. Writing to unallocated memory may cause the crash that you see.
Also use of the indices of the 2 arrays will result in non-contiguous storage of the swapped values in swapOdd and swapEven. The affect of this is that the swap reporting code will use the wrong array elements when generating the report.
You might be better off using a dynamic "list" data structure for accumulating the swapped elements. C++ has a few alternatives there such as list and vector and these could be used instead of the swap arrays.
One other thing, rather than use pointer arithmetic to access the elements of arrays ary1 and ary2, it's more readable to use array indexing, i.e.
ary[i]
instead of
*(ary1 + i)