How to clear a specific line in the console window - c++

I'm making a text based top down game in c++,every time I move my player I need to clear the whole console window with system("CLS") and after that print the whole world again. That process is really slow and inefficient. My question is whether there is any function to clear a certain line in the console window that will not affect the rest of the text? For example, look at the code.
Thanks :)
#include <iostream>
#include<string>
#include "windows.h"
using namespace std;
int main()
{
cout << "hello\n";
cout << "world\n";
//Output:
// hello
// world
//Wanted Output:
//
// world
system("pause");
return 0;
}
I expect text to be printed on the screen and then one line will be cleared without affecting the rest of the text

The win32-API includes a function called SetConsoleCurserPosition: https://learn.microsoft.com/en-us/windows/console/setconsolecursorposition.
I used this function a few years ago.

Related

std::cout while more text is output underneath

I've been working on a project in which the output should be this:
oo
oo
oo
###############
So I want the ground (#####...) to output before the 'o', but using std::cout, this doesn't seem to work, because it goes from top to bottom. Is there any method I could use to fix this, or maybe a different outputting method?
So upon further research, it can be done, but it's operating system specific.
The example I found is:
#include <iostream>
#include <windows.h> //This is where you will get the SetConsolePosition and
Coords struct
int main (void) {
COORD coord;
coord.X = 10;
coord.Y = 1;
std::cout << "Hello!" << std::endl;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
std::cout << "World!?" ;
return 0;
}
cout is what it is. It's a standard stream, which works on First In - First Out (FIFO) principle. So text that you print first, will be printed first, then text will be scrolled up, to provide space for next line. To output at specified coordinates of screen you need to change position where next character will be placed. How to do so, depends on what type of terminal\console you use, including what OS it is (on Linux , there are terminal types that do not support it or do not support it fully).
Check answers here: Linux drawing in text mode(no gui, desktop)
Okay, then you can add the below code in your code before your texts which are printing.
cout<<"################\n";
cout<<"oo\n";
cout<<" oo\n";
cout<<" oo\n";
Complete code:
#include
using namespace std;
int main() {
cout<<"################\n";
cout<<"oo\n";
cout<<" oo\n";
cout<<" oo\n";
return 0;
}
Output:

Get rid of space when printing a new line using standard output in c++ and ncurses

Hello I'd like to know how to get rid of the space created
when printing a new line in c++ using ncurses library.
#include <iostream>
#include <ncurses.h>
using namespace std;
int main(){
initscr();
noecho();
cout << "Hello" << endl;
cout << "World" << endl;
endwin();
return 0;
}
I have this output
Hello
----World
(The dashes are the space I mean)
Offhand, I'd expect this output:
Hello
World
since curses puts the screen into raw mode, suppressing the cooked-mode feature that converts output line-feeds into carriage-return/line-feed. If you really want to print
Hello
World
you should use curses calls (which also happen to work with curses output buffering):
addstr("Hello\n");
addstr("World\n");
Besides the misformatted output, mixing cout with curses can cause your output to be sent in a different order than the curses calls. That's what I meant by buffering.

C++ program to print counting numbers

In case the title is not precisely revealing what I want to do, the following is my problem.
I want to write a c++ program in a Linux or Mac terminal to print numbers that keeps counting from 1, 2, 3 ... at the same position under a command line mode. For example, it is like displaying the number of percentage when your work is progressing(e.g. downloading something, installing software...).
I wrote a simple for-loop to print numbers and use usleep(1000); for a delay of 1 second before printing next number. Then I use cout << "\b"; trying to move cursor back to display coming number at the same position. However I fail to create the effect that I want, the numbers are printed in a line.
I am not a skillful c++ programmer and know very limited on programming in a terminal environment. Can anyone help to give me hint or sample code for this function? Thanks!!
If you are in Linux Terminal you can also use the following code,
system("clear");
cout<<"\b";
cout<<Your_Number;
// Repeat this in a loop and call the delay function
This works in terminal for me (am using linux)
#include
#include
using namespace std;
int main(int argc, char *argv[]) {
int i;
for(i=1;i<100;i++)
{
cout<<"\b\b\b"<<i;
cout.flush();
sleep(1);
}
return 0;
}

C++ Why am I not seeing output from cout?

Given this little piece of code
//============================================================================
// Name : prwe.cpp
// Author :
// Version :
// Copyright : Your copyright notice
// Description : Hello World in C++, Ansi-style
//============================================================================
#include <iostream>
using namespace std;
int main() {
cout << "Hello World" << endl; // prints Hello World
return 0;
}
This code compiles under Eclipse ,but nothing is presented in the Console window .
Any idea what did I do wrong ?
Thanks
The program runs, prints Hello World, and closes before you can see it.
add
cin.get();
before the return 0; and it should be working fine. Then, you will have to hit enter to close the console.
What cin.get(); is doing is requiring user input to continue, and in this case continuing closes the program.

Is there a decent wait function in C++?

One of the first things I learned in C++ was that
#include <iostream>
int main()
{
std::cout<<"Hello, World!\n";
return 0;
}
would simply appear and disappear extremely quickly without pause. To prevent this, I had to go to notepad, and save
helloworld.exe
pause
ase
helloworld.bat
This got tedious when I needed to create a bunch of small test programs, and eventually I simply put while(true); at the end on most of my test programs, just so I could see the results. Is there a better wait function I can use?
you can require the user to hit enter before closing the program... something like this works.
#include <iostream>
int main()
{
std::cout << "Hello, World\n";
std::cin.ignore();
return 0;
}
The cin reads in user input, and the .ignore() function of cin tells the program to just ignore the input. The program will continue once the user hits enter.
Link
Please note that the code above was tested on Code::Blocks 12.11 and Visual Studio 2012
on Windows 7.
For forcing your programme stop or wait, you have several options :
sleep(unsigned int)
The value has to be a positive integer in millisecond.
That means that if you want your programme wait for 2 seconds, enter 2000.
Here's an example :
#include <iostream> //for using cout
#include <stdlib.h> //for using the function sleep
using namespace std; //for using cout
int main(void)
{
cout << "test" << endl;
sleep(5000); //make the programme waiting for 5 seconds
cout << "test" << endl;
sleep(2000); // wait for 2 seconds before closing
return 0;
}
If you wait too long, that probably means the parameter is in seconds. So change it to this:
sleep(5);
For those who get error message or problem using sleep try to replace it by _sleep or Sleep especially on Code::Bloks.
And if you still getting problems, try to add of one this library on the beginning of the code.
#include <stdio.h>
#include <time.h>
#include <unistd.h>
#include <dos.h>
#include <windows.h>
system("PAUSE")
A simple "Hello world" programme on windows console application would probably close before you can see anything. That the case where you can use system("Pause").
#include <iostream>
using namespace std;
int main(void)
{
cout << "Hello world!" << endl;
system("PAUSE");
return 0;
}
If you get the message "error: 'system' was not declared in this scope" just add
the following line at the biggining of the code :
#include <cstdlib>
cin.ignore()
The same result can be reached by using cin.ignore() :
#include <iostream>
using namespace std;
int main(void)
{
cout << "Hello world!" << endl;
cin.ignore();
return 0;
}
cin.get()
example :
#include <iostream>
using namespace std;
int main(void)
{
cout << "Hello world!" << endl;
cin.get();
return 0;
}
getch()
Just don't forget to add the library conio.h :
#include <iostream>
#include <conio.h> //for using the function getch()
using namespace std;
int main(void)
{
cout << "Hello world!" << endl;
getch();
return 0;
}
You can have message telling you to use _getch() insted of getch
Lots of people have suggested POSIX sleep, Windows Sleep, Windows system("pause"), C++ cin.get()… there's even a DOS getch() in there, from roughly the late 1920s.
Please don't do any of these.
None of these solutions would pass code review in my team. That means, if you submitted this code for inclusion in our products, your commit would be blocked and you would be told to go and find another solution. (One might argue that things aren't so serious when you're just a hobbyist playing around, but I propose that developing good habits in your pet projects is what will make you a valued professional in a business organisation, and keep you hired.)
Keeping the console window open so you can read the output of your program is not the responsibility of your program! When you add a wait/sleep/block to the end of your program, you are violating the single responsibility principle, creating a massive abstraction leak, and obliterating the re-usability/chainability of your program. It no longer takes input and gives output — it blocks for transient usage reasons. This is very non-good.
Instead, you should configure your environment to keep the prompt open after your program has finished its work. Your Batch script wrapper is a good approach! I can see how it would be annoying to have to keep manually updating, and you can't invoke it from your IDE. You could make the script take the path to the program to execute as a parameter, and configure your IDE to invoke it instead of your program directly.
An interim, quick-start approach would be to change your IDE's run command from cmd.exe <myprogram> or <myprogram>, to cmd.exe /K <myprogram>. The /K switch to cmd.exe makes the prompt stay open after the program at the given path has terminated. This is going to be slightly more annoying than your Batch script solution, because now you have to type exit or click on the red 'X' when you're done reading your program's output, rather than just smacking the space bar.
I assume usage of an IDE, because otherwise you're already invoking from a command prompt, and this would not be a problem in the first place. Furthermore, I assume the use of Windows (based on detail given in the question), but this answer applies to any platform… which is, incidentally, half the point.
The appearance and disappearance of a window for displaying text is a feature of how you are running the program, not of C++.
Run in a persistent command line environment, or include windowing support in your program, or use sleep or wait on input as shown in other answers.
the equivalent to the batch program would be
#include<iostream>
int main()
{
std::cout<<"Hello, World!\n";
std::cin.get();
return 0;
}
The additional line does exactly what PAUSE does, waits for a single character input
There is a C++11 way of doing it. It is quite simple, and I believe it is portable. Of course, as Lightness Races in Orbit pointed out, you should not do this in order to be able to see an Hello World in your terminal, but there exist some good reason to use a wait function. Without further ado,
#include <chrono> // std::chrono::microseconds
#include <thread> // std::this_thread::sleep_for
std::this_thread::sleep_for(std::chrono::microseconds{});
More details are available here. See also sleep_until.
Actually, contrary to the other answers, I believe that OP's solution is the one that is most elegant.
Here's what you gain by using an external .bat wrapper:
The application obviously waits for user input, so it already does what you want.
You don't clutter the code with awkward calls. Who should wait? main()?
You don't need to deal with cross platform issues - see how many people suggested system("pause") here.
Without this, to test your executable in automatic way in black box testing model, you need to simulate the enter keypress (unless you do things mentioned in the footnote).
Perhaps most importantly - should any user want to run your application through terminal (cmd.exe on Windows platform), they don't want to wait, since they'll see the output anyway. With the .bat wrapper technique, they can decide whether to run the .bat (or .sh) wrapper, or run the executable directly.
Focusing on the last two points - with any other technique, I'd expect the program to offer at least --no-wait switch so that I, as the user, can use the application with all sort of operations such as piping the output, chaining it with other programs etc. These are part of normal CLI workflow, and adding waiting at the end when you're already inside a terminal just gets in the way and destroys user experience.
For these reasons, IMO .bat solution is the nicest here.
What you have can be written easier.
Instead of:
#include<iostream>
int main()
{
std::cout<<"Hello, World!\n";
return 0;
}
write
#include<iostream>
int main()
{
std::cout<<"Hello, World!\n";
system("PAUSE");
return 0;
}
The system function executes anything you give it as if it was written in the command prompt. It suspends execution of your program while the command is executing so you can do anything with it, you can even compile programs from your cpp program.
Syntax:
void sleep(unsigned seconds);
sleep() suspends execution for an interval (seconds).
With a call to sleep, the current program is suspended from execution for the number of seconds specified by the argument seconds. The interval is accurate only to the nearest hundredth of a second or to the accuracy of the operating system clock, whichever is less accurate.
This example should make it clear:
#include <dos.h>
#include <stdio.h>
#include <conio.h>
int main()
{
printf("Message 1\n");
sleep(2); //Parameter in sleep is in seconds
printf("Message 2 a two seconds after Message 1");
return 0;
}
Remember you have to #include dos.h
EDIT:
You could also use winAPI.
VOID WINAPI Sleep(
DWORD dwMilliseconds
);
Sleep Function(Windows)
Just a note,the parameter in the function provided by winapi is in milliseconds ,so the sleep line at the code snippet above would look like this "Sleep(2000);"
getchar() provides a simplistic answer (waits for keyboard input).
Call Sleep(milliseconds) to sleep before exit.
Sleep function (MSDN)
You can use sleep() or usleep().
// Wait 5 seconds
sleep( 5 );
Well, this is an old post but I will just contribute to the question -- someone may find it useful later:
adding 'cin.get();' function just before the return of the main() seems to always stop the program from exiting before printing the results: see sample code below:
int main(){
string fname, lname;
//ask user to enter name first and last name
cout << "Please enter your first name: ";
cin >> fname;
cout << "Please enter your last name: ";
cin >> lname;
cout << "\n\n\n\nyour first name is: " << fname << "\nyour last name is: "
<< lname <<endl;
//stop program from exiting before printing results on the screen
cin.get();
return 0;
}
Before the return statement in you main, insert this code:
system("pause");
This will hold the console until you hit a key.
#include<iostream>
#include<string>
using namespace std;
int main()
{
string s;
cout << "Please enter your first name followed by a newline\n";
cin >> s;
cout << "Hello, " << s << '\n';
system("pause");
return 0; // this return statement isn't necessary
}
The second thing to learn (one would argue that this should be the first) is the command line interface of your OS and compiler/linker flags and switches.