I use Android Studio to build native Android projects and I installed the latest version of the Android SDK.
I also use Visual Studio to build Xamarin.Android projects. However when the build process runs in Visual Studio, it uses a previos version of the Build Tools.
I checked the SDK managers and found the following:
Both manager uses the same SDK path (C:\Android\SDK)
The latest Build Tools are installed (v28.0.3 as of time)
Visual Studio can't find the latest version
I already targeted API level 28 but it didn't help
Here you can see side-by-side the managers:
Any ideas how to fix this?
Related
I am trying to get started with compiler development using llvm, I follow official setup page on the 10th step and am getting the following error
The module "%VSINSTALLDIR%\DIA SDK\bin\msdia140.dll" failed to load make sure the binary is stored at specified path or debug it to check for problems with binary or dependent .DLL files. The specified module could not be found.
Visual Studio 2022 information :
Microsoft Visual Studio Community 2022
Version 17.1.6
VisualStudio.17.Release/17.1.6+32421.90
Microsoft .NET Framework
Version 4.8.04084
Installed Version: Community
Visual C++ 2022 00482-90000-00000-AA606
Microsoft Visual C++ 2022
ASP.NET and Web Tools 2019 17.1.363.30963
ASP.NET and Web Tools 2019
Azure App Service Tools v3.0.0 17.1.363.30963
Azure App Service Tools v3.0.0
C# Tools 4.1.0-5.22165.10+e555772db77ca828b02b4bd547c318387f11d01f
C# components used in the IDE. Depending on your project type and settings, a different version of the compiler may be used.
Microsoft JVM Debugger 1.0
Provides support for connecting the Visual Studio debugger to JDWP compatible Java Virtual Machines
Microsoft MI-Based Debugger 1.0
Provides support for connecting Visual Studio to MI compatible debuggers
Microsoft Visual C++ Wizards 1.0
Microsoft Visual C++ Wizards
Microsoft Visual Studio VC Package 1.0
Microsoft Visual Studio VC Package
NuGet Package Manager 6.1.0
NuGet Package Manager in Visual Studio. For more information about NuGet, visit https://docs.nuget.org/
Test Adapter for Boost.Test 1.0
Enables Visual Studio's testing tools with unit tests written for Boost.Test. The use terms and Third Party Notices are available in the extension installation directory.
Test Adapter for Google Test 1.0
Enables Visual Studio's testing tools with unit tests written for Google Test. The use terms and Third Party Notices are available in the extension installation directory.
TypeScript Tools 17.0.1229.2001
TypeScript Tools for Microsoft Visual Studio
Visual Basic Tools 4.1.0-5.22165.10+e555772db77ca828b02b4bd547c318387f11d01f
Visual Basic components used in the IDE. Depending on your project type and settings, a different version of the compiler may be used.
Visual Studio Code Debug Adapter Host Package 1.0
Interop layer for hosting Visual Studio Code debug adapters in Visual Studio
Visual Studio IntelliCode 2.2
AI-assisted development for Visual Studio.
Visual Studio Tools for CMake 1.0
Visual Studio Tools for CMake
I am trying to get llvm up and running, The .dll files are available at the given location, please help.
$ ls
amd64/ arm/ arm64/ msdia140.dll*
I had the same problem as you at first, please read my solution carefully:
You need to use the cd command to enter the folder where you want to install LLVM. Regarding the cd command, I suggest you search for usage methods on Google, I believe it will be easier to understand than what I described.
The documentation mentions that You may install the llvm sources in
other location than c:\llvm but do not install into a path containing
spaces (e.g. c:\Documents and Settings...) as it will fail.
Run the Developer Command Prompt for VS 2019 as an administrator.
Enter regsvr32 "%VSINSTALLDIR%\DIA SDK\bin\msdia140.dll" to get the following result.
Please look carefully at Figure 1.
According to this forum, https://answers.microsoft.com/en-us/windows/forum/windows_10-hardware-winpc/windows-wdk-on-visual-studio-2017-community/fdbd2b44-e57a-4849-903d-04001205a764
Windows Driver Kit is not currently supported by visual studio 2017.
I tried installing the Windows Driver Kit, but the test driver projects, such as this one, fail to build
https://github.com/Microsoft/Windows-driver-samples/tree/master/serial/VirtualSerial
I get this error when building:
Error MSB8020 The build tools for WindowsUserModeDriver10.0 (Platform Toolset = 'WindowsUserModeDriver10.0') cannot be found. To build using the WindowsUserModeDriver10.0 build tools, please install WindowsUserModeDriver10.0 build tools. Alternatively, you may upgrade to the current Visual Studio tools by selecting the Project menu or right-click the solution, and then selecting "Retarget solution".
I already tried retargeting the Solution to the two options I have: 10.0.17134.0 and 8.1, but the same error keeps coming up.
What do I need to do to build this sample driver? Do I need to install VS2015? VS2017 community edition? Why isn't this WDK supported by the Visual Studio 2017 professional version?
Thanks,
Visual Studio 2017 definitely supports kernel-mode device driver development; there's no doubt about that because I've been using VS17 for it for many, many months.
Use the latest version of Windows Driver Kit (WDK) which can be downloaded and installed from MSDN: https://learn.microsoft.com/en-us/windows-hardware/drivers/download-the-wdk
Furthermore, you can always use the Enterprise WDK and then you can simply build using that if you wanted to from command-line. (Also can be found on page linked-to above)
Download the correct WDK installer for your edition of Visual Studio 2017:
WDK for Windows 10, version 1809 for Visual Studio Community 2017
WDK for Windows 10, version 1803 for Visual Studio Professional 2017
WDK for Windows 10, version 1709 for Visual Studio Enterprise 2017
Visit https://learn.microsoft.com/en-us/windows-hardware/drivers/other-wdk-downloads for more information.
Not exactly a solution, but Windows 8.1 WDK works with Visual Studio 2017 Enterprise,
Download it from here, just need to retarget the project to 8.1
https://www.microsoft.com/en-us/download/confirmation.aspx?id=42273
In addition, I needed to get VS2015 C++ Build Tool to fix a missing Microsoft.cpp.props error
http://download.microsoft.com/download/5/F/7/5F7ACAEB-8363-451F-9425-68A90F98B238/visualcppbuildtools_full.exe
Developing drivers to windows is quite interesting one will be exposed to advanced Operating System Concepts.The set up for the environment will be IDE
IDE - Visual Studio (https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=Community&rel=16)
Compilers (WDK)
Debugger (WDK)
WDK contains both(https://go.microsoft.com/fwlink/?linkid=2085767). Latest Visual Studio(VS2019) will come along with the latest WDK(10, 1903 as of now).
Sometimes plugins might not work properly i.e integration issues between Visual Studio and WDk.
By going to the location "C:\Program Files (x86)\Windows Kits\10\Vsix\VS2019" and run VSIX installer.
Now in a new project, driver related templates are available.
I can't figure out how to install Windows 10 SDK for Visual Studio 2017.
I downloaded and ran the Windows 10 SDK installer, and it displays Please find winsdksetup.exe in ....\Windows kits\10\WindowsSDK to install Windows Software Development Kit - Windows 10.0.17134.12.
When I run winsdksetup.exe, it takes me through the same loop, where it downloads a bunch of executable installers into this directory and show the same exact message.
When I try to build a DirectX project in VS2017, I get the error:
MSB8036 The Windows SDK version 10.0.16299.0 was not found. Install the required version of Windows SDK or change the SDK version in the project property pages or by right-clicking the solution and selecting "Retarget solution".
Do I need to install one of those installers? Which one do I need to run to build and debug DirectX projects for Visual Studio? Specifically to use VS2017 shader debugging functionality.
Thanks,
EDIT:
Under VS2017 - Tools -> Get Tools and Features
I have checked
Game Development with C++
and under Optional I have
C++ Profiling tools
Windows 10 SDK (10.0.17134.0)
I'm downloading 16299.0, this fixed the first error of not having the right SDK.
But now I get the runtime error Failed Creating the Direct3D device when running in Debug. I can still run samples in Release
The error message shows which SDK you need:
The Windows SDK version 10.0.16299.0 was not found
So the SDK for Windows 10 Fall Creators Update 1709 is missing and you downloaded the SDK for April 2018 Update (1803 Build 17134).
Run Visual Studio 2017 installer (C:\Program Files (x86)\Microsoft Visual Studio\Installer\vs_installer.exe), click on modify, and select 16299 SDK under SDK/framework in individual components tab of the installer:
You can download the required Windows SDK versions from Microsoft:
https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/
Just install the required version and the build should work.
We are testing a new new TFS 2018 SP1 server.
I was previously building a solution (4.5) which contains two unmanaged C++ projects originally written against the 2012 toolset.
Building that solution as-is on the new server worked fine. However, we have decided to retarget to 4.7.1 for our next release.
After making all the changes in the projects including targeting the 4.7.1 framework and the 2017 toolset (141), these projects fail to build with the error in the title.
I know this has to do with the C++ MFC/ATL redist.
The build server does not have VS 2017 installed and I do not want to install it unless absolutely necessary.
I did install the VS 2017 C++ redists x86 and x64 but it did not correct this.
Can anyone help me on that?
You need to at least install Build Tools for Visual Studio 2017 on your build server.
Build Tools for Visual Studio 2017
These Build Tools allow you to build native and managed MSBuild-based
applications without requiring the Visual Studio IDE. There are
options to install the Visual C++ compilers and libraries, MFC, ATL,
and C++/CLI support, and .NET and .NET Core support.
If that still not work, I'm afraid that you have to install the VS 2017 on the build server. (Note that do not miss the feature Microsoft Foundation Classes for C++ .)
UPDATE:
Please double check if you missed the Microsoft.VisualStudio.Workload.VCTools workload on the build server. See Visual C++ build tools for details.
If missed , just try using below command to install it:
vs_buildtools.exe --add Microsoft.VisualStudio.Workload.VCTools
I have fresh install of Visual Studio 2015 Professional and after click on File - New Project - Templates - Visual C# - Cross Platform I don't get any usual templates like Blank app or Cross Platform App (Xamarin.Forms or Native). I had installed all available items during Visual Studio installation and would like to target iPhone, Android and WF platform in a same project.
How to install missing templates?
All features including Xamarin were selected during initial install of Visual Studio.
I solved the issue by performing a thorough Xamarin uninstall, then I installed it again through Visual Studio installer. Details and the exact 12 steps which helped me are described here:
https://developer.xamarin.com/guides/cross-platform/windows/visual-studio/troubleshooting/uninstall-xamarinvs/
After this I got all templates needed (iPhone, Android & Windows Phone). However, after recent update of Xamarin tools I noticed that Windows Phone project isn't added to the solution any more but replaced with Universal Windows Platform.