Dynamic binding of shared_ptr - c++

I'm trying to implement something following the decorator pattern, but I cannot seem to obtain from a shared_ptr the same run-time behaviour I can get through normal pointers.
I have a basic class I (interface) with a virtual method, then I derive from it two classes:
class A (component) which will contain some data
class B (decorator) which derives from I and also contains a pointer to it and will implement some additional behaviour. I have a constructor that initialises the pointer to a certain I (or derived) object.
Then I want to be able to build a B object with its pointer pointing to an A, so that when I call the common methods I call the A ones not the I ones.
I can do this if I make the pointer in B in the usual way (in the code example, see the class B_basic and the object bb in the main).
But if I make this pointer like a shared_ptr to I it calls the method from I even if I build it pointing to an actual A (in code see the B_shared class and the object bs)
class I {
public:
virtual void method() {cout<<"I\n";}
virtual ~I() = default;
};
class A : public I {
public:
virtual void method() {cout<<"A\n";}
};
class B_shared : public I {
public:
shared_ptr<I> shared_pointer;
B_shared(const I& i) : shared_pointer(make_shared<I>(i)) {}
virtual void method() {
cout<<"B_shared > ";
shared_pointer->method();
}
};
class B_basic : public I {
public:
I* basic_pointer;
B_basic(I* i) : basic_pointer(i) {}
virtual void method() {
cout<<"B_basic > ";
basic_pointer->method();
}
};
int main() {
A a;
B_shared bs(a);
B_basic bb(&a);
bs.method(); // B_shared > I
bb.method(); // B_basic > A
}
What am I doing wrong?

This is object slicing.
In the following line you make a copy of the instance i of type A to type I. Thus the original type A is sliced to base type I.
shared_pointer(make_shared<I>(i))
In raw pointer version basic_pointer(i), you save the pointer itself, no slicing.

Related

Cast function pointers that differs by argument type

Why this is not legal:
class Base
{
public:
Base(){};
virtual ~Base(){};
};
class Derived : public Base{};
void takeDerived(Derived * c){};
// main
void(*ptr)(Base*) = static_cast<void(*)(Base*)>(&takeDerived); // doesn't work
// but this work ok, as well as reinterpret_cast
// void(*ptr)(Base*) = (void(*)(Base*))(&takeDerived);
Derived is a Base. Why can't it be casted in function parameter? For example, I can do this easily even without casting:
void takeBase(Base* c){};
takeBase(new Derived{});
It's just designed to be that way. A Base isn't a Derived. The is-a relationship for class derivation can't be reversed.
The type of a function parameter means "accept", while the type of an object means "fit". Casting the type of a function changes what it accepts. It's dangerous to allow a function to accept whatever isn't what it originally accepts.
Consider this code:
class Base {};
class Derived : public Base {
public:
int t;
void useDerived() {}
};
void useDerived(Derived *d){
d->useDerived();
}
What should happen if a Base object is passed?
Base b;
((void(*)(Base*))useDerived) (&b);
Even worse, what if another derivation of Base is passed?
class AnotherDerived : public Base {
public:
double t;
void useDerived() {}
};
AnotherDerived ad;
((void(*)(Base*))useDerived) (&ad);
Yes, but you're trying to do it the other way around. You cannot do
void takeDerived(Derived *c) { }
...
Base b;
takeDerived(&b);
The function pointer cast you're trying to do would enable these shenanigans; you could do
void (*ptr)(Base*) = takeDerived;
Base b;
ptr(&b); // Oops.
Then things would explode, and that would be bad.

How to know the type of object a pointer points to in C++?

Suppose I have defined two classes based on one basic class:
class Basic
{
public:
int i;
};
class DerivedA:public Basic
{
public:
int j;
};
class DerivedB:public Basic
{
public:
int k;
};
Then now have a class named Collect, which contains the pointer to the Basic class
class Collect
{
public:
Basic *pBasic;
void run();
};
In this class, a function run() has been defined, which will perform some operations based on the type of the object the pointer points to:
void Collect::run()
{
if (pBasic points to DerivedA object)
{
}
if (pBasic points to DerivedB object)
{
}
};
Then my question is as follows:
With C++, is it possible to know the type of object the pointer points to?
Is it a good practice to perform something different based on the type of object the pointer points to as illustrated in run function?
To perform a check like this your base class Basic needs to have at least one virtual member. Since you wish to build a class hierarchy, I would tend to make ~Basic virtual to ensure it will be properly deleted at the same time.
The reasoning behind this is that the by including a virtual member, you force each object of the class to contain a pointer to the class specific vtable, which the implementation can then use to perform your check.
class Basic
{
public:
int i;
virtual ~Basic() { }
};
class DerivedA:public Basic
{
public:
int j;
};
class DerivedB:public Basic
{
public:
int k;
};
Now you can write your check:
void Collect::run()
{
if (DerivedA* pDerived = dynamic_cast<DerivedA*>(pBasic)) { }
if (DerivedB* pDerived = dynamic_cast<DerivedB*>(pBasic)) { }
};
The dynamic_cast will return a nullptr if it fails, so you will only enter the body of the if when your cast succeeded and pDerived contains a valid pointer to the right derived object.
In c++ we usually use Base class, not Basic class.
Anyway, in general, if your base class is polymorphic (that contains virtual functions) you can use dynamic_cast:
class Base {
public:
Base();
virtual ~Base();
void test() { cout << "Base" ; }
};
class Derived: public Base {
public:
void test() { cout << "Derived" ; }
};
void main() {
Base* a = new Derived();
if(dynamic_cast<Derived*>(a)) {
a->test(); /* print "Derived" */
}
}
This means that object "a" has "static-type": Base; and "dynamic-type": Derived.
Unless your base class have virtual functions, the pointee of your pointer will always be of type Basic, and have the behavior of an object of type Basic. Actually, even with virtual function, a pointer of type Basic* always points to an object of type Basic. But the ''dynamic type'' of the pointee can be different.
If your base class have at least one virtual function, then your can rely on the Run-time type information: you can use dynamic_cast or typeid to get the dynamic type of the pointee.

C++: Passing delegate to other object via std::weak_ptr

I have two classes, for instance, A and B. I would like to pass A as reference to B.
class I
{
public:
virtual void callback() = 0;
};
class B
{
public:
B(I* callback) : _callback(callback) {}
private:
I* _callback;
};
class A : public I
{
public:
A() : _b(new B(this)) {}
private:
B* _b;
};
And I would like to:
get rid of naked pointers (for instance, with a help of std::shared_ptr and std::weak_ptr).
avoid cyclic referencing.
But there are some problems:
How do I create a weak pointer INSIDE a class A? First, I should be sure that an instance of A is managed by some shared_ptr. Even if I'm really sure, how can I find this shared_ptr instance?
Generally, how can I ensure that I'm using instances of some class ONLY via shared pointers? I can try to create factory method and make constructor private, but it leads to error: make_shared demands a public contstructor.
Thanks in advance!
EDIT:
More detail explanation of problem: I have a class A. This class wants to pass some part of work to a class B. So I have a shared pointer to B inside A. And I would like B to do this asynchronously, and B should call A's callback when there is some progress or when the work is done. So B should have a reference to A.
class I
{
public:
virtual void isDone() = 0;
};
class B
{
public:
B(I* callback) : _callback(callback) //how do I take and store callback inside B???
{
//async invocation of run()
}
private:
weak_ptr<I> _callback;
void run()
{
if(_callback.get())
{
_callback->isDone();
}
}
};
class A : public I
{
public:
A() : _b(new B(this)) {} //how do I pass this to B???
private:
shared_ptr<B> _b;
virtual void isDone()
{
cout << "job is complete" << '\n';
}
};
So the question is: how do I pass A to B? I can try to do it via naked pointer or reference, but it's safety because B has no guarantees that this referenced object is still alive (common problem of all naked pointers). So I would like to pass a weak pointer, and my question was all about it.
The first problem can be solved with std::enable_shared_from_this, which allows you to safely create a shared pointer instance from within class A.
The second problem may be solved by using a static factory method belonging to class A and not using std::make_shared like this:
static std::shared_ptr<A> create() {
return std::shared_ptr<A>(new A());
}
Then, you can make A's constructor private.

QSharedData and inheritance

I'm trying to make a type system while using QSharedData. The idea is simple, there will be a number of different data types, each of which is going to be derived from the base abstract class. I want to use QSharedData to store the actual data in each of them, but each of the derived classes is going to have different data stored inside. I'm trying to make the most basic example now, and having some troubles.
Let's say these are my base pure virtual classes:
class cAbstractData: public QSharedData
{
public:
cAbstractData(){ }
virtual int type() = 0;
};
class cAbstractValue
{
public:
cAbstractValue(){ }
virtual int type() = 0;
protected:
QSharedDataPointer<cAbstractData>data_;
};
Now let's say I want to make a class for representing a single value (as a minmalistic example that is). I'm deriving the cAtomicValue from the base value class, and I am also deriving a data class to hold the value:
class cAtomicData:public cAbstractData
{
public:
cAtomicData() { value_ = 0; }
int type(){ return 1; }
QVariant value_;//the actual value
};
class cAtomicValue:public cAbstractValue
{
public:
cAtomicValue() {
data_ = new cAtomicData;//creating the data object.
}
int type(){ return 1; }
};
Now at this stage it works just fine, and in the debugger I can see the right pointer type. But now I want to add a function for setting and getting the value, and I fail to understand how to do it. Let's take the setter as an example. To set the value, we must access the value_ member of cAtomicData class through the data_ member of the cAtomicValue class. However since the data_ holds a base-class pointer (cAbstractData), I'll have to cast it to the right type (cAtomicData) somehow. I tried doing this:
template<class T> void set( T value )
{
static_cast<cAtomicData*>(data_.data())->value_ = value;
}
it obviously doesn't work, because it called detach() and tries to make a copy of the base class which it can't since the base class is pure virtual. Then I tried to cast the pointer itself:
static_cast<cAtomicData*>(data_)->value_ = value;
but I'm getting an invalid static_cast ... error.
How do I do it, and am I even doing it the right way fundamentally?
You can switch to QExplicitlySharedDataPointer instead of QSharedDataPointer. In that way detach() won't be called whenever you're trying to obtain a non-const pointer to the cAbstractData object, which includes casting the QExplicitlySharedDataPointer<cAbstractData> object to a QExplicitlySharedDataPointer<cAtomicData> object. However, you will need to call detach() manually every time you want to make a modification to the cAbstractData if you are going to use copy-on-write. Maybe you can write a wrapper class to perform the detaching for you.
This method may be prefered over using QSharedPointer, since a QExplicitlySharedDataPointer is the same size as a normal pointer (and hence keeps binary compability) while a QSharedPointer is twice the size (see this blog entry).
Edit: Note that the cast from QExplicitlySharedDataPointer<cAbstractData> to QExplicitlySharedDataPointer<cAtomicData> is static, so you will have to guarantee that the object that is referenced actually is an object of the type cAtomicData (or of a subclass), or the behavior when using the pointer might be undefined.
I had a similar problem in my application and here is how I solved it. I have a BaseClass that is implemented using the Pimpl idiom and QExplicitlySharedDataPointer pointing to BaseClassPrivate. This class is inherited by DerivedClass whose private member is a DerivedClassPrivate inheriting BaseClassPrivate.
BaseClassPrivate has one float member named baseParam and DerivedClassPrivate has another float parameter named derivedParam.
I solved this problem doing the following :
Define a protected constructor BaseClass(BaseClassPrivate* p)
This is used to instantiate new derived classes with a pointer to DerivedClassPrivate
Define a virtual clone() method in both BaseClassPrivate and DerivedClassPrivate
This method is called to correctly copy the private class whenever a deep copy is needed. So, instead of calling 'QExplicitlySharedDataPointer::detach()', we check if the QSharedData reference counter is greater than 1, and then we call clone. Please note that QSharedData::ref is not in the documentation so this can change anytime (even though it seems unlikely to happen soon).
Static cast the d pointer in DerivedClass
I find it convenient to define a private dCasted() function.
To test this the virtual function foo() is introduced in BaseClassPrivate and DerivedClassPrivate, which returns either baseParam or derivedParam accordingly.
Here is the code :
BaseClass.h
class BaseClass
{
public:
BaseClass() : d(new BaseClassPrivate()) {}
BaseClass(const BaseClass& other) : d(other.d) {}
BaseClass& operator =(const BaseClass& other) {d = other.d; return *this;}
virtual ~BaseClass() {}
float baseParam() const {return d->baseParam;}
void setBaseParam(float value) {
detach(); // instead of calling d.detach()
d->baseParam = value;
}
float foo() const {return d->foo();}
protected:
BaseClass(BaseClassPrivate* p) : d(p) {}
void detach() {
// if there's only one reference to d, no need to clone.
if (!d || d->ref == 1) return; // WARNING : d->ref is not in the official Qt documentation !!!
d = d->clone();
}
QExplicitlySharedDataPointer<BaseClassPrivate> d;
};
DerivedClass.h
class DerivedClass : public BaseClass
{
public:
DerivedClass() : BaseClass(new DerivedClassPrivate()) {}
float derivedParam() const {return dCasted()->derivedParam;}
void setDerivedParam(float value) {
detach(); // instead of calling d.detach();
dCasted()->derivedParam = value;
}
private:
DerivedClassPrivate* dCasted() const {return static_cast<DerivedDataPrivate*>(d.data());}
};
BaseClassPrivate.h
class BaseClassPrivate : public QSharedData
{
public:
BaseClassPrivate() : QSharedData(), baseParam(0.0) {}
BaseClassPrivate(const BaseClassPrivate& other) :
QSharedData(other), baseParam(other.baseParam) {}
virtual ~BaseClassPrivate() {}
float baseParam;
virtual float foo() const {return baseParam;}
virtual BaseClassPrivate* clone() const {
return new BaseClassPrivate(*this);
}
};
DerivedClassPrivate.h
class DerivedClassPrivate : public BaseClassPrivate
{
public:
DerivedClassPrivate() : BaseClassPrivate(), derivedParam(0.0) {}
DerivedClassPrivate(const DerivedClassPrivate& other) :
BaseClassPrivate(other), derivedParam(other.derivedParam) {}
float derivedParam;
virtual float foo() const {return derivedParam;}
virtual BaseClassPrivate* clone() const {
return new DerivedClassPrivate(*this);
}
};
Now, we can do things such as :
Call virtual functions :
DerivedClass derived;
derived.setDerivedParam(1.0);
QCOMPARE(derived.foo(), 1.0); // proving that DerivedClassPrivate::foo() is called
Make copies from DerivedClass to BaseClass correctly :
BaseClass baseCopy = derived;
QCOMPARE(baseCopy.foo(), 1.0); // proving that DerivedClassPrivate::foo() is called
// even after copying to a BaseClass
Make copies from BaseClass to BaseClass respecting the original class and also make a copy-on-write correctly :
BaseClass bbCopy(baseCopy); // make a second copy to another BaseClass
QCOMPARE(bbCopy.foo(), 1.0); // still calling DerivedClassPrivate::foo()
// copy-on-write
baseCopy.setBaseParam(2.0); // this calls the virtual DerivedClassPrivate::clone()
// even when called from a BaseClass
QCOMPARE(baseCopy.baseParam(), 2.0); // verify the value is entered correctly
QCOMPARE(bbCopy.baseParam(), 1.0); // detach is performed correctly, bbCopy is
// unchanged
QCOMPARE(baseCopy.foo(), 1.0); // baseCopy is still a DerivedClass even after detaching
Hope this helps
I don't see any way to achieve what you're attempting here. As you've discovered, QSharedDataPointer needs to be templated on the actual type it contains.
You could make your base class a template, e.g.
template<class T>
class cAbstractValue
{
public:
cAbstractValue(){ }
virtual int type() = 0;
protected:
QSharedDataPointer<T> data_;
};
But I'm not sure I see what benefit you would get from that.
Since Qt 4.5 you can implement the ::clone() function for your type:
This function is provided so that you may support "virtual copy constructors" for your own types. In order to so, you should declare a template-specialization of this function for your own type, like the example below:
template<>
EmployeeData *QSharedDataPointer<EmployeeData>::clone()
{
return d->clone();
}
In the example above, the template specialization for the clone() function calls the EmployeeData::clone() virtual function. A class derived from EmployeeData could override that function and return the proper polymorphic type.
This function was introduced in Qt 4.5.
I've done so and it works.
Either your abstract base class and all derived classes need to implement a virtual BaseClass* clone() function you'd call from QSharedDataPointer::clone() or you need some other method (e.g. factory) to create a new instance with the same content as d.

What exactly does runtime polymorphism mean?

I'm slightly confused about runtime polymorphism. Correct me if I am wrong, but to my knowledge, runtime polymorphism means that function definitions will get resolved at runtime.
Take this example:
class a
{
a();
~a();
void baseclass();
}
class b: class a
{
b();
~b();
void derivedclass1();
}
class c: class a
{
c();
~c();
void derivedclass2();
}
Calling methodology:
b derived1;
a *baseptr = &derived1; //here base pointer knows that i'm pointing to derived class b.
baseptr->derivedclass1();
In the above calling methodology, the base class knows that it's pointing to derived class b.
So where does the ambiguity exist?
In what cases will the function definitions get resolved at runtime?
This code, at run time, calls the correct version of f() depending on the type of object (A or B) that was actually created - no "ambiguity". The type cannot be known at compile-time, because it is selected randomly at run-time.
struct A {
virtual ~A() {}
virtual void f() {}
};
struct B : public A {
virtual void f() {}
};
int main() {
A * a = 0;
if ( rand() % 2 ) {
a = new A;
}
else {
a = new B;
}
a->f(); // calls correct f()
delete a;
}
There is no ambiguity exists in the example provided.
If the base class has the same function name as the derived class, and if you call in the way you specified, it will call the base class's function instead of the derived class one.
In such cases, you can use the virtual keyword, to ensure that the function gets called from the object that it is currently being pointed. It is resolved during the run time.
Here you can find more explanation..
Turn this
void baseclass();
to
virtual void baseclass();
Override this in your Derived classes b and c. Then
b *derived1 = new derived1 ();
a *baseptr = derived1; //base pointer pointing to derived class b.
baseptr->baseclass();
will invoke derived1 definition, expressing run time polymorphism. And do remember about making your destructor virtual in Base. Some basic reading material for polymorphism
Runtime means that exact method will be known only at run time. Consider this example:
class BaseClass
{
public:
virtual void method() {...};
};
class DerivedClassA : public BaseClass
{
virtual void method() {...};
};
class DerivedClassB : public BaseClass
{
virtual void method() {...};
};
void func(BaseClass* a)
{
a->method();
}
When you implement your ::func() you don't know exactly type of instance pointed by BaseClass* a. It might be DerivedClassA or DerivedClassB instance etc.
You should realize, that runtime polymorphism requires special support from language (and maybe some overhead for calling "virtual" functions). In C++ you "request" for dynamic polymorphism by declaring methods of base class "virtual" and using public inheritance.
You need to have some useful business method declared in the base and in each derived class. Then you have code such as
a->someMethod();
Now the a pointer might point to an instance of any of the derived classes, and so the type of what a is pointing to must determine which someMethod() is called.
Lets have an experiment
#include <iostream>
using namespace std;
class aBaseClass
{
public:
void testFunction(){cout<<"hello base";}///Not declared as virtual!!!!
};
class aDerivedClass:public aBaseClass
{
public:
void testFunction(){cout<<"hello derived one";}
};
class anotherDerivedClass:public aDerivedClass
{
public:
void testFunction(){cout<<"hello derived two";}
};
int main()
{
aBaseClass *aBaseClassPointer;
aBaseClassPointer=new aDerivedClass;
aBaseClassPointer->testFunction();
}
The above code does not support run time polymorphism. Lets run and analyze it.
The output is
hello base
Just change the line void testFunction(){cout<<"hello base";} to virtual void testFunction(){cout<<"hello base";} in aBaseClass. Run and analyze it. We see that runtime polymorphism is achieved. The calling of appropriate function is determined at run time.
Again change the line aBaseClassPointer=new aDerivedClass to aBaseClassPointer=new anotherDerivedClass in main function and see the output. Thus the appropriate function calling is determined at run time (when the program is running).