C++file transfer with TCP protocol - c++

I'm currently writing a server and client app that attempts to transfer a screenshot but it's not working properly. I implemented it like this:
SOCKET sock;
char buf[4096];
DWORD WINAPI thread_function()
{
bool file_transfer = false;
bool loop = true;
while (1)
{
ZeroMemory(buf, 4096);
int bytesReceived = recv(sock, buf, 4096, 0);
if (bytesReceived > 0)
{
std::string received(buf, 0, bytesReceived);
if (received == "Sending file.")
{
file_transfer = true;
}
if (file_transfer == false)
{
std::cout << "\nSERVER> " << std::string(buf, 0, bytesReceived) << std::endl;
std::cout << "> ";
}
else if (file_transfer == true)
{
loop = true;
TCHAR *szfname = "screenshot.bmp";
FILE* f = fopen(szfname, "wb");
if (NULL == f)
{
std::cerr << "Error opening file" << std::endl;
return 1;
}
while ((bytesReceived = recv(sock, buf, 4096, 0)) > 0 && loop == true)
{
received = buf;
if (received == "File transfer completed !")
{
loop = false;
std::cout << "File transfer completed !" << std::endl;
std::cout << "> ";
}
else
{
fwrite(buf, 1, bytesReceived, f);
}
}
file_transfer = false;
}
}
}
}
I call the function with this
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)thread_function, 0, 0, 0);
The thing is I believe this is not a very clean way of doing it and also it's not working perfectly. After a file is received I don't correctly receive what the server is sending.
This is the server code which I think is fine.
send(clientSocket, TEXT("Attempting to take a screenshot."), sizeof(TEXT("Attempting to take a screenshot...")), 0);
HWND win = GetDesktopWindow();
HDC dc = GetDC(win);
if (HDCToFile("screenshot.bmp", dc, { 0, 0, 1920, 1080 }) == true)
{
send(clientSocket, TEXT("Sending file."), sizeof(TEXT("Sending file.")), 0);
FILE *fp = fopen("screenshot.bmp", "rb");
if (fp == NULL)
{
std::cerr << "Error : Cannot open file." << std::endl;
return 1;
}
while (1)
{
char buff[4096] = { 0 };
int nread = fread(buff, 1, 4096, fp);
if (nread > 0)
{
send(clientSocket, buff, sizeof(buff), 0);
}
if (nread < 4096)
{
if (feof(fp))
{
std::cout << "File transfer completed !" << std::endl;
send(clientSocket, TEXT("File transfer completed !"), sizeof(TEXT("File transfer completed !")), 0);
}
if (ferror(fp))
std::cerr << "Error reading." << std::endl;
break;
}
}
}
else
{
send(clientSocket, TEXT("Screen capture failed...."), sizeof(TEXT("Screen capture failed....")), 0);
}
Thanks for your time and help.

TCP is a streaming protocol. It has no concept of messages, so when the server sends "Sending file." there is no separation between the string and the beginning of the file being sent. Everything just goes into the stream one byte after the next and when the network stack decides it's time, usually because a packet has been filled or it's been too long since data was last added, a packet is sent, possibly containing multiple messages.
So
int bytesReceived = recv(sock, buf, 4096, 0);
very likely reads the full 4096 bytes, Attempting to take a screenshot.\0Sending file.\0 plus the first four thousand-or-so bytes of the bitmap. The client code consumes the string and discards the rest of the buffer.
You need to establish a communication protocol that sits between the the socket and the writing of the file. There are a whole bunch of different ways to handle this. Common tricks for reading strings are
Write the length of the string before writing the string so that the protocol handler knows how many bytes to read ahead of the time
Sender
uint16_t len = str.length(); // size is exactly 16 bits
len = htons(len); // endian is known
int sent = send(sock, (char*)&len, sizeof(len), 0);
// test sent for success (did not fail, sent all the bytes)
sent = send(sock, str.c_str(), len, 0);
// test sent for success (did not fail, sent all the bytes)
// may need to loop here if the string is super long.
Receiver
uint16_t len;
int recd = recv(sock, (char*)&len, sizeof(len), MSG_WAITALL);
// test recd for success (did not fail, read all the bytes)
// MSG_WAITALL will read exactly the right number of bytes or die trying.
len = ntohs(len); // ensure correct endian
std::string msg(len, ' '); // allocate a big enough string
char * msgp = &msg[0]; // or msg.data() if C++17 or better.
// Never seen &msg[0] fail, but this is not guaranteed by C++
while (len) // sometimes you want an extra exit condition here to bail out early
{
recd = recv(sock, msgp, len, 0);
// test recd for success
len -= recd;
msgp += recd;
}
Insert a canary value so that the protocol handler knows when to stop reading. The null terminator works well here. The protocol reads up until it finds the null and preserves the remainder of what's read for later consumption. No code example here because this can be done many, many different ways.
Not using strings and sending integer code messages instead. Eg:
enum messageID
{
TAKING_SCREENSHOT,
SENDING_FILE,
EATING_COOOOOOKIE_OM_NOM_NOM
};
OK! That moves the strings correctly. Assuming I don't have a bug in there. The idea's right, but the actual code is from memory and may contain brainfarts.
What you want to have is a bunch of functions, one for each type of data you send. Each of these functions can and should be be tested separately so that when you get to integrating them into the program, the program looks something like
sendString(sock, "Attempting to take a screenshot.");
if (getBitmap("screenshot.bmp"))
{
sendString(sock, "Sending file.");
sendBitmap(sock, "screenshot.bmp");
}
or
receiveString(sock);
std::string command = receiveString(sock);
if (command == "Sending file.")
{
receiveBitmap(sock, "screenshot.bmp");
}
else if (command == "Eating coooooookie! Om! Nom! Nom!")
{
OmNomNom(sock);
}
Which is about a close to foolproof as you can get.
Notes:
There is a bug in the server: int nread = fread(buff, 1, 4096, fp); gets the number of bytes read, but send(clientSocket, buff, sizeof(buff), 0); always tries to send a full buffer regardless of how many bytes were read, so garbage will be sent to the client. Also send can fail and this is not being checked. Always check the return codes. People don't put them there unless they're important.

Related

Sending files over TCP sockets C++ | Windows [duplicate]

This question already has answers here:
C: send file to socket
(4 answers)
Closed 2 years ago.
I want to send files over TCP sockets in C++ on Windows, all is working absolutely fine, however I can't send big files like this, I understand that TCP as any protocol has it's limitations, like I can't send more than 64KB per packet, my method works for small file sizes(tested all up to 12KB), but I would like to send LARGE files, like iso image of ubuntu or windows, which are surely bigger than 12 fully packed packets and etc.
Server
int filesize = 0;
int err = recv(conn, (char*)&filesize, sizeof(filesize), 0);
if (err <= 0)
{
printf("recv: %d\n", WSAGetLastError());
clean(conn);
}
printf("recv %d bytes [OK]\n", err);
char* buffer = new char[filesize];
ZeroMemory(buffer, filesize);
err = recv(conn, buffer, filesize, MSG_WAITALL);
if (err <= 0)
{
printf("recv: %d\n", WSAGetLastError());
clean(conn);
}
printf("recv %d bytes [OK]\n", err);
ofstream file("a.txt", ios::binary);
file.write(buffer, filesize);
delete[] buffer;
file.close();
Client
ifstream file("a.txt", ios::binary);
file.seekg(0, ios::end);
int size = file.tellg();
file.seekg(0, ios::beg);
char* buffer = new char[size];
file.read(buffer, size);
file.close();
int* fsize = &size;
int err = send(client, (char*)fsize, sizeof(int), 0);
if (err <= 0)
{
printf("send: %d\n", WSAGetLastError());
}
printf("send %d bytes [OK]\n", err);
err = send(client, buffer, size, 0);
if (err <= 0)
{
printf("send: %d\n", WSAGetLastError());
}
printf("send %d bytes [OK]\n", err);
delete[] buffer;
All values for both sides are initialised, and error handling is done well, and if I had problem then I would have said about that. I decided to use MSG_WAITALL because I guess that is suitable for this case, please correct my code for recieving/sending and if possible refactor it, it would be nicer if it would be with explainations, so that evrybody could learn to code better, thanks)))
The one main point that should be taken away from the comments below your question is that send and recv are fickle. Just because you write send(buffer with 100 bytes) doesn't mean it's going to send 100 bytes. It could send 25 bytes, or 99 bytes, or fail out completely. It's up to you to take the return value and compute what needs to still be sent.
Same goes with recv. If you write recv(buffer with 100 bytes) because you are expecting 100 bytes, it could only grab 25 bytes, or 99 bytes, or fail out completely. Again, it's up to you to use that return value and compute what still needs to be received.
File I/O is completely different. If you want to write 100 bytes to a file, those 100 bytes are guaranteed to be written if the method doesn't fail. So, when folks who have worked with file I/O move to socket I/O usually end up confused why things aren't sending or receiving correctly.
One of the trickier parts to socket programming is knowing how much data you will need to receive. You covered that by sending the length of the file first. The server will know to read in that value, then continue reading until that value is satisfied.
Some protocols, like HTTP, will use delimiters (in HTTP's case \r\n\r\n) to signal when a packet of data has ended. So, as a socket programmer, you would recv on a loop until those 4 bytes are read.
I put together an example on how you could accomplish sending and receiving a large file (this will handle files up to 9,223,372,036,854,775,807 in length). This isn't pure C++, I cheated in places because of lack of time. I used some Windows-only constructs for the same reason.
So let's take a look at it:
int64_t GetFileSize(const std::string& fileName) {
// no idea how to get filesizes > 2.1 GB in a C++ kind-of way.
// I will cheat and use Microsoft's C-style file API
FILE* f;
if (fopen_s(&f, fileName.c_str(), "rb") != 0) {
return -1;
}
_fseeki64(f, 0, SEEK_END);
const int64_t len = _ftelli64(f);
fclose(f);
return len;
}
///
/// Recieves data in to buffer until bufferSize value is met
///
int RecvBuffer(SOCKET s, char* buffer, int bufferSize, int chunkSize = 4 * 1024) {
int i = 0;
while (i < bufferSize) {
const int l = recv(s, &buffer[i], __min(chunkSize, bufferSize - i), 0);
if (l < 0) { return l; } // this is an error
i += l;
}
return i;
}
///
/// Sends data in buffer until bufferSize value is met
///
int SendBuffer(SOCKET s, const char* buffer, int bufferSize, int chunkSize = 4 * 1024) {
int i = 0;
while (i < bufferSize) {
const int l = send(s, &buffer[i], __min(chunkSize, bufferSize - i), 0);
if (l < 0) { return l; } // this is an error
i += l;
}
return i;
}
//
// Sends a file
// returns size of file if success
// returns -1 if file couldn't be opened for input
// returns -2 if couldn't send file length properly
// returns -3 if file couldn't be sent properly
//
int64_t SendFile(SOCKET s, const std::string& fileName, int chunkSize = 64 * 1024) {
const int64_t fileSize = GetFileSize(fileName);
if (fileSize < 0) { return -1; }
std::ifstream file(fileName, std::ifstream::binary);
if (file.fail()) { return -1; }
if (SendBuffer(s, reinterpret_cast<const char*>(&fileSize),
sizeof(fileSize)) != sizeof(fileSize)) {
return -2;
}
char* buffer = new char[chunkSize];
bool errored = false;
int64_t i = fileSize;
while (i != 0) {
const int64_t ssize = __min(i, (int64_t)chunkSize);
if (!file.read(buffer, ssize)) { errored = true; break; }
const int l = SendBuffer(s, buffer, (int)ssize);
if (l < 0) { errored = true; break; }
i -= l;
}
delete[] buffer;
file.close();
return errored ? -3 : fileSize;
}
//
// Receives a file
// returns size of file if success
// returns -1 if file couldn't be opened for output
// returns -2 if couldn't receive file length properly
// returns -3 if couldn't receive file properly
//
int64_t RecvFile(SOCKET s, const std::string& fileName, int chunkSize = 64 * 1024) {
std::ofstream file(fileName, std::ofstream::binary);
if (file.fail()) { return -1; }
int64_t fileSize;
if (RecvBuffer(s, reinterpret_cast<char*>(&fileSize),
sizeof(fileSize)) != sizeof(fileSize)) {
return -2;
}
char* buffer = new char[chunkSize];
bool errored = false;
int64_t i = fileSize;
while (i != 0) {
const int r = RecvBuffer(s, buffer, (int)__min(i, (int64_t)chunkSize));
if ((r < 0) || !file.write(buffer, r)) { errored = true; break; }
i -= r;
}
delete[] buffer;
file.close();
return errored ? -3 : fileSize;
}
Sending and Receiving Buffers
At the top we have two methods that works with buffers in memory. You can send it any buffer at any size (stay reasonable here), and those methods will send and receive until all the bytes passed in have been transmitted.
This does what I was talking about above. It takes the buffer and loops until all the bytes have been successfully sent or received. After these methods complete, you are guaranteed that all data is transmitted (as long as the return value is zero or positive).
You can define a "chunk size" which is the default size of the chunks of data the methods will use to send or receive data. I am sure these can be optimized by using more suitable values than what they are currently set at, but I don't know what those values are. It's safe to leave them at the default. I don't think that with the speed of today's computers you will notice too much of a difference if you change it to something else.
Sending and Receiving Files
The code for doing files is almost identical in nature to the buffer code. Same idea, except now we can assume that if the return value is greater than zero from the buffer methods then it was successful. So the code is a little simpler. I use a chunk size of 64KB... for no special reason. This time the chunk size determines how much data is read from the file I/O operations, not the sockets I/O.
Test Server and Client
Just to be complete, I used this code below to test this with a 5.3 GB file I have on disk. I basically just re-wrote Microsoft's client/server examples in a very slimmed down way.
#pragma comment(lib, "Ws2_32.lib")
#include <iostream>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <fstream>
DWORD __stdcall ClientProc(LPVOID param) {
struct addrinfo hints = { 0 }, * result, * ptr;
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
if (getaddrinfo("127.0.0.1", "9001", &hints, &result) != 0) {
return ~0;
}
SOCKET client = INVALID_SOCKET;
for (ptr = result; ptr != NULL; ptr = ptr->ai_next) {
client = socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol);
if (client == SOCKET_ERROR) {
// TODO: failed (don't just return, cleanup)
}
if (connect(client, ptr->ai_addr, (int)ptr->ai_addrlen) == SOCKET_ERROR) {
closesocket(client);
client = INVALID_SOCKET;
continue;
}
break;
}
freeaddrinfo(result);
if (client == SOCKET_ERROR) {
std::cout << "Couldn't create client socket" << std::endl;
return ~1;
}
int64_t rc = SendFile(client, "D:\\hugefiletosend.bin");
if (rc < 0) {
std::cout << "Failed to send file: " << rc << std::endl;
}
closesocket(client);
return 0;
}
int main()
{
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);
{
struct addrinfo hints = { 0 };
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
struct addrinfo* result = NULL;
if (0 != getaddrinfo(NULL, "9001", &hints, &result)) {
// TODO: failed (don't just return, clean up)
}
SOCKET server = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (server == INVALID_SOCKET) {
// TODO: failed (don't just return, clean up)
}
if (bind(server, result->ai_addr, (int)result->ai_addrlen) == INVALID_SOCKET) {
// TODO: failed (don't just return, clean up)
}
freeaddrinfo(result);
if (listen(server, SOMAXCONN) == SOCKET_ERROR) {
// TODO: failed (don't just return, clean up)
}
// start a client on another thread
HANDLE hClientThread = CreateThread(NULL, 0, ClientProc, NULL, 0, 0);
SOCKET client = accept(server, NULL, NULL);
const int64_t rc = RecvFile(client, "D:\\thetransmittedfile.bin");
if (rc < 0) {
std::cout << "Failed to recv file: " << rc << std::endl;
}
closesocket(client);
closesocket(server);
WaitForSingleObject(hClientThread, INFINITE);
CloseHandle(hClientThread);
}
WSACleanup();
return 0;
}

Getting len of buffer for recv function

I wrote a simple FTP application that can send files back and forth between a client and a server and it was working fine. More recently I wrote a socket library to use with the client and server, some of the functionality has changed, and I'm having trouble wrapping my head around how to get it to work. At the moment I'm integrating the library on my server.
The issue is that a part of my specs are to hide the socket handle with the library, so I've wrapped 'recv' and 'send' in library functions that pass a char pointer by reference. Before I implemented this I was passing char[] directly into the recv functions which was coming out nicely enough for my purposes. Now that I'm using a char* it would seem like I need to know the exact length of the incoming message as my char* is coming out with the send data as well as garbage characters.
Here is a part of my server code:
while (true)
{
command = (char*)malloc(sizeof(char)*32);
int bytesRecv = socketObject.receiveData('c', &command, 32);
if(_stricmp(command,"mput") == 0)
{
while( true ) {
SizeCheck = 0;
FileSize = 0;
fileName = (char*)malloc(sizeof(char)*1024);
bytesRecv = socketObject.receiveData('c', &fileName, 1024);
if(_stricmp(fileName,"goodbye") == 0)
{
break;
}
while( true )
{
char GotFileSize[1024];
GotFileSize = (char*)malloc(sizeof(char)*1024);
socketObject.receiveData('c', &sentSize, 1024);
FileSize = atoi(GotFileSize);
if (FileSize > 0)
{
break;
}
}
mfcc = (char*)malloc(sizeof(char)*FileSize);
FILE *fp;
if( (fp = fopen(fileArray, "wb")) == NULL)
{
std::cout << "fopen has caused an error" << endl;
}
while(SizeCheck < FileSize){
int Received = socketObject.receiveData('f', &mfcc, FileSize);
if(Received != SOCKET_ERROR)
{
std::cout << "Before fwrite" << std::endl;
int written = fwrite(mfcc, 1, FileSize, fp);
SizeCheck += Received;
fflush(fp);
}
}//while transfer
}//while true
}//end mput if
Here is my receive function:
int Socket::receiveData( char socketType, char** data, int size)
{
if(socketType != 'f' && socketType != 'c')
{
return -1;
}
if(socketType == 'f')
{
int bytes = recv( fAccepted, *data, size, 0);
return bytes;
}
else if(socketType == 'c')
{
int bytes = recv( cAccepted, *data, size, 0);
if (bytes == SOCKET_ERROR) {
printf("send failed: %d\n", WSAGetLastError());
}
return bytes;
}
return -1;
}
I've done some reading up on recv that tells me I should somehow either send the size of the filename with the filename, or compile a full string in a loop. I'm not sure if these methods are appropriate for what I'm attempting to do, or if there is an easier way.
The receiveData function is perfectly fine: It writes the received bytes to the buffer, and returns the number of bytes that were received.
All other bytes in the buffer can and should be ignored.
In your current code, each time you receive data, you're writing the entire buffer to the file, even though receiveData tells you precisely how much data you should write.
Namely, you shouldn't do
int written = fwrite(mfcc, 1, FileSize, fp);
but instead
int written = fwrite(mfcc, 1, Received, fp);
You should consider using a more reasonable buffer size, such as 1500 bytes (the usual MTU for network packets), or 1MB (something that should fit into the RAM without issues), instead of the full filesize.
By the way, there is no need to pass data as a double pointer, or, as you call it, as a reference to a pointer. Just pass it as a normal pointer. But that has nothing to do with your 'garbage data' issue.

Sockets workflow in FTP imitation

I am trying to implement client-server communication via sockets. The main tasks are:
Sending commands from clients to server
Sending data from server to clients
Sending data from clients to server
Commands should come via port1, data via port2.
I got it working without without multi-threading but I have some problems with understanding how do I need to handle sockets.
Current scenario:
1.Server starts (socket, bind, listen for both command and info sockets) and goes for infinite loop with this function:
void FTPServer::waitForConnection()
{
sockaddr_in client;
int clientsize = sizeof(client);
SOCKET clientSocket = accept(_infoSocket, (struct sockaddr*)&client, &clientsize);
if (clientSocket == INVALID_SOCKET)
{
cout << " Accept Info Error" << endl;
}
else
{
cout << " Accept Info OK" << endl;
char* buff = new char[CHUNK_SIZE];
string fullRequest;
int rc = recv(clientSocket, buff, CHUNK_SIZE, 0);
if (rc == SOCKET_ERROR)
{
cout << " Recieve Info Error" << endl;
}
else
{
buff[rc] = NULL;
fullRequest.append(buff);
cout << " Recieve Info OK" <<endl;
if (executeCommand(fullRequest, clientSocket))
{
logOperation(client, fullRequest.c_str());
}
}
delete buff;
}
}
2.Client starts (socket, connect), creates 2 sockets on same ports, waits for user input.
3.User types "LIST", clients checks that it's a valid command and sends it.
bool FTPClient::sendToServer(string data, const bool verbose)
{
int n = 0;
while (data.size() > CHUNK_SIZE)
{
string s = data.substr(CHUNK_SIZE).c_str();
n += send(_infoSocket, data.substr(CHUNK_SIZE).c_str(), CHUNK_SIZE, 0);
data = data.substr(CHUNK_SIZE+1);
}
n+=send(_infoSocket, data.c_str(), data.size(), 0);
cout<<n<<endl;
if(n<0)
{
cout<<"Error: sending"<<endl;
return 0;
}
if (verbose)
cout<<"Send "<<n<<" bytes"<<endl;
return true;
}
4.Servers receives it, accepts on _dataSocket and sends the list of available files.
5.Client receives the list:
string FTPClient::getDataFromServer(const bool verbose)
{
char data[CHUNK_SIZE];
int size = recv(_dataSocket, data, strlen(data), 0);
if (size > 0)
{
int n = 0;
string res;
while (size > CHUNK_SIZE)
{
int buff = recv(_dataSocket, data, CHUNK_SIZE, 0);
res.append(data);
size -= buff;
n += buff;
}
n+= recv(_dataSocket, data, CHUNK_SIZE, 0);
res.append(data);
if (verbose)
cout<<"Recevied "<<n<<" bytes"<<endl;
res.resize(n);
return res;
}
else
{
return "";
}
}
Till this, it works. But if try to execute same command again, I got nothing.
I think, problem is that for each connect we need an accept on server side.
In main loop server gets only one connect from client. Is closing client command socket and reconnecting it on every request only option here? Any other advices (except for "Google it") are highly appreciated.

request/reply server using select(). Can't write back to client

I got all of this code from the beej guide so all of the accepting can be seen from there. In the Beej's code, he gets a message from a client, and then sends the message to all the other clients. This can be seen from this snippet here:
// handle data from a client
if ((nbytes = recv(i, buf, sizeof buf, 0)) <= 0) {
// got error or connection closed by client
if (nbytes == 0) {
//handle error
}
}
else {
// we got some data from a client
for(j = 0; j <= fdmax; j++) {
// send to everyone!
if (FD_ISSET(j, &master)) {
// except the listener and ourselves
if (j != listener && j != i) {
if (send(j, buf, nbytes, 0) == -1) {
perror("send");
}
}
}
}
}
} // END handle data from client
Instead of sending the same message to all the clients, i would like to adapt it into a request/reply feature and send a reply to the same client I received data from.
here is what I have so far:
long length = 0;
string stringRead;
messagebroker broker;
read( i, &length, sizeof( length ) );
length = ntohl( length );
if(length > -1)
while ( 0 < length ) {
char buffer[1024];
int cread;
cread = read( i, buffer, min( sizeof( buffer ), length ) );
stringRead.append( buffer, cread );
length -= cread;
}
cout << "Got Message: " + stringRead << endl;
string response = broker.handleMessage(stringRead.c_str());
cout << "sending response" << response << endl;
//socket ready for writing
if (FD_ISSET(i, &master)) { //should i check to see if write_fds? I have this here
//simply because the guide has it, but i am suspicious
//it is there so we can not write to the master.
length = htonl( response.length() );
cout << "sent length" << endl;
if(send( i, &length, sizeof(length) , 0) == 0){
fprintf(stderr, "Error sending data %d\n", errno);
exit(3);
}
if(send( i, response.data(), response.length(),0 )== 0){
fprintf(stderr, "Error sending data %d\n", errno);
exit(3);
}
} //end if
I receive all data from the client at the server. I then am not sure if the problem is writing the data back on the server, or reading from the client. I assume it is writing to the client from the server. As I hinted in the comments, I think I know where I went wrong, but I have removed this if statement, and I still wasn't able to read anything on the client side. Do I need to set a writable flag at the very beginning? Please let me know if you need anything else. Sorry this post was so long.
Just do the write. If it returns -1/EWOULDBLOCK, or a value indicating that it didn't write the full response, then you add the FD to the writefds, and continue the write when the FD becomes writable. You normally don't have any writefds, as FDs are normally writable, that is to say they normally have space in their socket send buffers.

My http server in c++ is not sending all files back correctly

I'm working on an HTTP server in c++, and right now it works for requests of text files, but when trying to get a jpeg or something, only part of the file gets sent. The problem seems to be that when I use fgets(buffer, 2000, returned_file) it seems to increment the file position indicator much more than it actually ends up putting into the buffer. Why would this happen? I put all my code below. The problem occurs in while(true) loop that occurs when the response code is 200. Thank you to anyone who replies.
// Interpret the command line arguments
unsigned short port = 8080;
if ( (argc != 1) && (argc != 3) && (argc != 5) ) {
cerr << "Usage: " << argv[0];
cerr << " -p <port number> -d <base directory>" << endl;
return 1;
}
else {
for (int i = 1; i < argc; ++i) {
if (strcmp(argv[i], "-p") == 0)
port = (unsigned short) atoi(argv[++i]);
else if (strcmp(argv[i], "-d") == 0)
base_directory = argv[++i];
}
}
// if base_directory was not given, set it to current working directory
if ( !base_directory ) {
base_directory = getcwd(base_directory, 100);
}
// Create TCP socket
int tcp_sock = socket(AF_INET, SOCK_STREAM, 0);
if (tcp_sock < 0) {
cerr << "Unable to create TCP socket." << endl;
return 2;
}
// Create server socket
sockaddr_in server;
server.sin_family = AF_INET;
server.sin_port = htons( port );
server.sin_addr.s_addr = INADDR_ANY;
// Bind the socket
if (bind(tcp_sock, (sockaddr*)&server, sizeof(server)) < 0) {
cerr << "Unable to bind TCP socket." << endl;
return 3;
}
// Listen for a connection request on TCP port
listen(tcp_sock, 5);
// Create HTTP_Request object and start a while loop of accepting connections
char buffer[2000];
int bytes_recv = 0;
int recv_len = 0;
string error_reply;
HTTP_Response* response;
while (true) {
int acc_tcp_sock = accept(tcp_sock, NULL, NULL);
if (acc_tcp_sock == -1) {
cerr << "Unable to open TCP connection with client." << endl;
}
do {
// may want to do just one recv
recv_len = recv( acc_tcp_sock, buffer + bytes_recv,
2000 - bytes_recv, 0 );
bytes_recv += recv_len;
} while (false);
bytes_recv = 0;
// may want to see if this causes a memory leak
HTTP_Request* request = HTTP_Request::Parse(buffer, 2000);
response = handle_request(request); // function to handle the request
// Put response header into buffer
response->Print( buffer, 2000 );
// if 200 and GET then send header with file
if ( response->Get_code() == 200 ) {
// send response header
if ( send( acc_tcp_sock, buffer, strlen(buffer), 0 ) < 0 ) {
cerr << "Unable to send response header to client." << endl;
}
if ( method == "GET" ) {
// send file
while ( true ) {
fgets( buffer, 2000, returned_file );
if ( feof( returned_file ) ) break;
if ( send( acc_tcp_sock, buffer, strlen(buffer), 0 ) < 0 ) {
cerr << "Unable to send file in response to client." << endl;
}
}
}
fclose( returned_file ); // close file
}
else {
if ( method == "GET" ) {
error_reply = buffer + error_page;
if ( send( acc_tcp_sock, error_reply.c_str(), error_reply.length(), 0 ) < 0 ) {
cerr << "Unable to send response to client." << endl;
}
}
else {
if ( send( acc_tcp_sock, buffer, strlen(buffer), 0 ) < 0 ) {
cerr << "Unable to send respone header to client." << endl;
}
}
}
close( acc_tcp_sock ); // close the connection
}
return 0;
Don't use fgets() to read binary data that needs to survive bit-for-bit. You don't want record-separator translation, and some systems may assume it's text if you read it that way. For that matter, newlines and record-separators are completely meaningless so the fgets()` function of scanning for them is at best a confusing inefficiency and at worst simply not-binary-capable at all.
Use fread(3), or better yet, use the raw system call (Posix API anyway, on non-Unix) read(2). This will read a certain amount of bit-for-bit data and tell you how much it read. (Regarding which binary-capable API to use: normally, we are advised to buffer data because we typically process it in small units like lines. However, when moving an entire file from one place to another buffering just slows you down. In this case it is simpler and faster to just use read().)
You also can't strlen() binary data. You have to just use the byte count from the API call.
Wouldn't using strlen break on binary files?
send( acc_tcp_sock, buffer, strlen(buffer), 0 )
It is very probable that your binary files contain NULL bytes ('\0'). When you read data with fgets, it may be placed into buffer, but when you transmit it everything after \0 gets lost (your strlen call ensures this).
So, you need to use fread to read data. It returns a number of bytes that were actually read, so you don't need to use strlen at all. And don't forget to open file in binary mode!
Better, read about mapping files to memory, that way you don't have to manage buffers for reading file content, and you can pass that buffer to send and you get file size in one way.
If you really want to read bytes from file, then you have to distinguish reading binary files (with correct mime type or application/octet-stream, storing bytes read count with buffer) and opening files as text (text/* mime-types, and you can use strlen).