I built PCL on windows using VCPKG(MS Visual studio 2017). I am trying to build a CPP application with PCL using cmake 3.12 with the following CMakelists.txt.
cmake_minimum_required(VERSION 2.8 FATAL_ERROR)
project(compute)
find_package(PCL 1.5 REQUIRED)
include_directories(${PCL_INCLUDE_DIRS})
link_directories(${PCL_LIBRARY_DIRS})
add_definitions(${PCL_DEFINITIONS})
add_executable (compute compute.cpp)
target_link_libraries (compute ${PCL_LIBRARIES})
I also set the following environment variables.
set PCL_INCLUDE_DIRS="C:\vcpkg-pcl\vcpkg-master\installed\x64-windows\include\pcl"
SET PCL_LIBRARY_DIRS="C:\vcpkg-pcl\vcpkg-master\installed\x64-windows\lib"
set PCL_LIBRARIES="pcl_common_release.lib;pcl_features_release.lib;pcl_filters_release.lib;pcl_io_ply_release.lib;pcl_io_release.lib"
I initially got an error saying it is unable to find the file FindPCL.cmake and eventually PCLConfig.cmake or PCL-Config.cmake. I set the environment variable
set PCL_DIR=C:\vcpkg-pcl\vcpkg-master\installed\x64-windows\share\pcl
where the PCLConfig.cmake is installed. It was able to detect the file. However,
it is unable to detect PCL(pcl_report_not_found) with the following error.
c:\PCL-Program>cmake .
-- Building for: Visual Studio 15 2017
-- Selecting Windows SDK version 10.0.17763.0 to target Windows 10.0.17134.
-- The C compiler identification is MSVC 19.16.27023.1
-- The CXX compiler identification is MSVC 19.16.27023.1
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Professional/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/cl.exe
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Professional/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/cl.exe -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Professional/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/cl.exe
-- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Professional/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/cl.exe -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Could NOT find Eigen (missing: EIGEN_INCLUDE_DIR)
CMake Error at C:/vcpkg-pcl/vcpkg-master/installed/x64-windows/share/pcl/PCLConfig.cmake:56 (message):
common is required but eigen was not found
Call Stack (most recent call first):
C:/vcpkg-pcl/vcpkg-master/installed/x64-windows/share/pcl/PCLConfig.cmake:356 (pcl_report_not_found)
C:/vcpkg-pcl/vcpkg-master/installed/x64-windows/share/pcl/PCLConfig.cmake:526 (find_external_library)
CMakeLists.txt:5 (find_package)
-- Configuring incomplete, errors occurred!
See also "C:/PCL-Program/CMakeFiles/CMakeOutput.log".
c:\PCL-Program>set EIGEN_INCLUDE_DIR
EIGEN_INCLUDE_DIR=C:\vcpkg-pcl\vcpkg-master\installed\x64-windows\include\Eigen
Even after setting the environment variable for EIGEN_INCLUDE_DIR, I am still getting the same error. Please let me know if I am following the right way.
Thanks!
Related
I'm trying to develop an engine for private use, I'm using CMake because I intend to make it multiplatform in the future, but an error started to appear that I never came across before, I tried to change project(IEngine) to project(IEngine CXX) as said in other questions from stack overflow, but the error persists, here's my CMakeLists
cmake_minimum_required(VERSION 3.16.2)
project(IEngine)
find_package(Vulkan REQUIRED)
file(GLOB_RECURSE SRC_RENDERER
"${IEngine_SOURCE_DIR}/src/Renderer/*.cpp"
"${IEngine_SOURCE_DIR}/src/Renderer/*.hpp"
"${IEngine_SOURCE_DIR}/src/Renderer/*.h")
source_group("Renderer" FILES ${SRC_RENDERER})
add_library(IEngine STATIC ${SRC_RENDERER})
if(WIN32)
target_compile_definitions(IEngine PRIVATE VK_USE_PLATFORM_WIN32_KHR)
endif()
target_include_directories(IEngine PRIVATE Vulkan::Vulkan)
target_link_libraries(IEngine Vulkan::Vulkan)
The output:
Selecting Windows SDK version 10.0.18362.0 to target Windows 10.0.18363.
The C compiler identification is MSVC 19.24.28315.0
The CXX compiler identification is MSVC 19.24.28315.0
Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.24.28314/bin/Hostx64/x64/cl.exe
Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.24.28314/bin/Hostx64/x64/cl.exe - works
Detecting C compiler ABI info
Detecting C compiler ABI info - done
Detecting C compile features
Detecting C compile features - done
Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.24.28314/bin/Hostx64/x64/cl.exe
Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.24.28314/bin/Hostx64/x64/cl.exe - works
Detecting CXX compiler ABI info
Detecting CXX compiler ABI info - done
Detecting CXX compile features
Detecting CXX compile features - done
Found Vulkan: A:/VulkanSDK/1.2.131.1/Lib/vulkan-1.lib
Configuring done
CMake Error: CMake can not determine linker language for target: IEngine
Generating done
I've had this error many times :( Add this to your CMakeLists.txt:
set_target_properties(IEngine PROPERTIES LINKER_LANGUAGE CXX)
I am trying to write a simple clang AST cursor traveler.
https://github.com/dyhe83/clang-AST-cursor-traveler
This following cmake code works fine on Linux.
PROJECT(traveler)
FIND_LIBRARY(LIBCLANG_PATH
clang HINTS /usr/local/lib/
)
ADD_EXECUTABLE(traveler
traveler.cpp
)
TARGET_LINK_LIBRARIES(traveler
${LIBCLANG_PATH}
)
I also want to run this example on windows.
My LLVM is build in "C:\Program Files (x86)\LLVM"
But after I changed the FIND_LIBRARY part of CMakeLists.txt.
FIND_LIBRARY(LIBCLANG_PATH
clang HINTS "C:\\Program Files (x86)\\LLVM\\lib"
)
Some error occurs:
D:\WorkSpace\C\clang-AST-cursor-traveler\build>cmake ..
-- Building for: Visual Studio 15 2017
-- The C compiler identification is MSVC 19.16.27025.1
-- The CXX compiler identification is MSVC 19.16.27025.1
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/cl.exe
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/cl.exe -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/cl.exe
-- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/cl.exe -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
LIBCLANG_PATH
linked by target "traveler" in directory D:/WorkSpace/C/clang-AST-cursor-traveler/src
-- Configuring incomplete, errors occurred!
See also "D:/WorkSpace/C/clang-AST-cursor-traveler/build/CMakeFiles/CMakeOutput.log".
And "C:\Program Files (x86)\LLVM\lib" have the libraries.
Does anyone know where is the correct clang library path on windows??
Try to set env virable in windows.
I mean the place where you add/edit PATH env virables
LIBCLANG_PATH=C:\Program Files (x86)\LLVM\lib
I'm trying to build Cryptonote source from GitHub - https://github.com/cryptonotefoundation/cryptonote
I've already successful complete building on Unix, but on Windows I have some problems with that.
I've install on my Windows 10 x64:
Microsoft Visual Studio 2013
Git
CMake 3.10.1
Python 2.7.9
Then I'm trying build and install
Boost 1.55.0
Downloaded "boost_1_55_0.zip" from here https://sourceforge.net/projects/boost/files/boost/1.55.0/
After unpacking I run from cmd
bootstrap.bat
Next I enter
.\b2
When build is done let's do install
.\b2 --toolset=msvc-12.0 --build-type=complete --prefix=D:\Boost install
Ok next is build Cryptonote sources, going to C:\cryptonote, create dir "build" and enter to "build" dir.
Now I trying to build Cryptonote by entering this
cmake -DBOOST_ROOT:PATHNAME=D:\Boost -g "Visual Studio 2012 Win64" ..
Here is output:
-- Building for: Visual Studio 12 2013
-- The C compiler identification is MSVC 18.0.31101.0
-- The CXX compiler identification is MSVC 18.0.31101.0
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio 12.0/VC/bin/cl.exe
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio 12.0/VC/bin/cl.exe -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio 12.0/VC/bin/cl.exe
-- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio 12.0/VC/bin/cl.exe -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Looking for pthread.h
-- Looking for pthread.h - not found
-- Found Threads: TRUE
CMake Error at C:/Program Files/CMake/share/cmake-3.10/Modules/FindBoost.cmake:1928 (message):
Unable to find the requested Boost libraries.
Boost version: 1.55.0
Boost include path: D:/Boost/include/boost-1_55
Could not find the following static Boost libraries:
boost_serialization
Some (but not all) of the required Boost libraries were found. You may
need to install these additional Boost libraries. Alternatively, set
BOOST_LIBRARYDIR to the directory containing Boost libraries or BOOST_ROOT
to the location of Boost.
Call Stack (most recent call first):
CMakeLists.txt:112 (find_package)
-- Found Git: C:/Program Files/Git/cmd/git.exe
-- Found PythonInterp: C:/Python27/python.exe (found version "2.7.9")
CMake Warning in CMakeLists.txt:
CMAKE_SKIP_INSTALL_RULES was enabled even though installation rules have
been specified
-- Configuring incomplete, errors occurred!
See also "C:/cryptonote/build/CMakeFiles/CMakeOutput.log".
See also "C:/cryptonote/build/CMakeFiles/CMakeError.log".
Where I can find that library? Or what I need to do for complete build? Thank you!
I'm currently getting this error while trying to configure a project on CMAKE using Visual Studio 15 2017 Win64:
The C compiler identification is MSVC 19.11.25547.0
The CXX compiler identification is MSVC 19.11.25547.0
Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.11.25503/bin/Hostx86/x64/cl.exe
Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.11.25503/bin/Hostx86/x64/cl.exe -- works
Detecting C compiler ABI info
Detecting C compiler ABI info - done
Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.11.25503/bin/Hostx86/x64/cl.exe
Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.11.25503/bin/Hostx86/x64/cl.exe -- works
Detecting CXX compiler ABI info
Detecting CXX compiler ABI info - done
Detecting CXX compile features
Detecting CXX compile features - done
Found OpenGL: opengl32
Looking for pthread.h
Looking for pthread.h - not found
Found Threads: TRUE
Using Win32 for window creation
Using WGL for context creation
Lib glbinding
Performing Test COMPILER_HAS_DEPRECATED_ATTR
Performing Test COMPILER_HAS_DEPRECATED_ATTR - Failed
Performing Test COMPILER_HAS_DEPRECATED
Performing Test COMPILER_HAS_DEPRECATED - Success
Configuring done
I've used this compiler to generate another project and it still works.
Here is the code relevant to the new CMakeLists.txt:
project(ms3d_td3)
cmake_minimum_required(VERSION 3.2.0)
add_subdirectory(ext/glfw)
add_subdirectory(ext/glbinding)
include_directories(ext/glfw/include)
include_directories(ext/glbinding/include)
include_directories(ext/eigen3)
if(APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -stdlib=libc++")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
endif()
set(SRC_FILES
src/main.cpp
src/viewer.cpp
src/viewer.h
src/shader.cpp
src/shader.h
src/opengl.h)
add_definitions(-DDATA_DIR="${PROJECT_SOURCE_DIR}/data")
add_executable(ms3d_td3 ${SRC_FILES})
target_link_libraries(ms3d_td3 glfw ${GLFW_LIBRARIES} glbinding)
Under Visual Studio 2017 I get a CMAKE_C_COMPILER not set after EnableLanguage. I tried to set it manually to the VisualStudio 2017 compiler but no success. Any ideas?
Another person had a similar problem and solved it by upgrading Visual Studio a while ago so I'm guessing this is coming from somewhere else... :
Compiler failing on C++11 instructions in a Visual Studio project configured with cmake
Thanks!
To require compiler support for the [[decprecated]] attribute, use target_compile_features and specify the cxx_attribute_deprecated feature. For example:
add_executable(foo foo.cpp)
target_compile_features(foo PRIVATE cxx_attribute_deprecated)
If you need to conditionally test for this so that you can configure a header file, use check_cxx_source_compiles.
Hej, I have a problem running my project with Cmake.
But I am getting an error.
"Could NOT find Boost"
I have the boost folder in
"C:\Program Fileenter code heres\PCL 1.6.0\3rdParty\Boost"
images: http://imgur.com/a/YgtQR
At first I got a error popup:
"error in configuration process, projekt files may be invalid"
Than I get this error.
The C compiler identification is MSVC 19.0.24215.1
The CXX compiler identification is MSVC 19.0.24215.1
Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/cl.exe
Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/cl.exe -- works
Detecting C compiler ABI info
Detecting C compiler ABI info - done
Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/cl.exe
Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/cl.exe -- works
Detecting CXX compiler ABI info
Detecting CXX compiler ABI info - done
Detecting CXX compile features
Detecting CXX compile features - done
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
Found eigen: C:/Program Files/PCL 1.6.0/3rdParty/Eigen/include
Looking for pthread.h
Looking for pthread.h - not found
Found Threads: TRUE
Could NOT find Boost
CMake Error at
C:/Program Files/PCL 1.6.0/cmake/PCLConfig.cmake:39 (message):
common is required but boost was not found
Call Stack (most recent call first):
C:/Program Files/PCL 1.6.0/cmake/PCLConfig.cmake:354 (pcl_report_not_found)
C:/Program Files/PCL 1.6.0/cmake/PCLConfig.cmake:500 (find_external_library)
CMakeLists.txt:5 (find_package)
Configuring incomplete, errors occurred!
See also "//mac/Home/Documents/Visual Studio 2015/Projects/openni_range_image_visualization/build/CMakeFiles/CMakeOutput.log".
See also "//mac/Home/Documents/Visual Studio 2015/Projects/openni_range_image_visualization/build/CMakeFiles/CMakeError.log".
my CMakeLists contains:
cmake_minimum_required(VERSION 2.6 FATAL_ERROR)
project(openni_range_image_visualization)
find_package(PCL 1.3 REQUIRED)
include_directories(${PCL_INCLUDE_DIRS})
link_directories(${PCL_LIBRARY_DIRS})
add_definitions(${PCL_DEFINITIONS})
add_executable (openni_range_image_visualization openni_range_image_visualization.cpp)
target_link_libraries (openni_range_image_visualization ${PCL_LIBRARIES})
This was asked a few years back, but for anybody that is still running into this problem-- the default download instructions on the PCL website help install PCL 1.6.0, which is an old version of PCL that has this little "bug" with regards to boost.
Instead, head over to their Github page and download the latest release here:
https://github.com/PointCloudLibrary/pcl/releases
for this bug has been fixed in the later releases.