I know something about C++ but I'm pretty new to QML.
I want to pass multiple custom C++ objects in a container to QML but I am having trouble doing so.
The code provided is narrowed down to the basics.
I can communicate from and to QML in a single object which I register with setContextProperty, this works fine. But if I try to do so with a QHash, then I get an error:
‘QVariant::QVariant(void*)’ is private within this context‘
Maybe you can help me out or give me a direction?
Thanks a bunch.
Update:
Thanks derM, here is my try at it:
I have added: Q_DECLARE_METATYPE(MyData); at the end of the header file. I have changed the container to a QVariantMap.
If I try: QVariant qvtest1(test1);
I get the error:
no matching function for call to ‘QVariant::QVariant(MyData&)’
However this works:
QVariant qvtest1, qvtest2;
qvtest1.setValue(test1);
qvtest2.setValue(test2);
But again I get an error with: setContextProperty("mymap", &mymap);
error:
calling a private constructor of class 'QVariant'
Code is adjusted accordingly.
Update 2
Thanks eyllanesc, your approach is working!
However I now get confronted with related issues in QML.
It seems that I can not acces all the QMap functions from QML.
For example:
var test_data = mymap["three"] // works fine
var test_data2 = mymap.find("two").value() // results in: Property 'find' of object [object Object] is not a function
Same problem:
var tmp1 = mydata_qml_object // object was created before
mymap["four"] = tmp1 // works fine
mymap.insert("four", tmp1) // Property 'insert' of object [object Object] is not a function
I am using Qt 5.11.1
Is this a bug or am I missing something?
C++ code
mydata.hpp:
#ifndef MYDATA_HPP
#define MYDATA_HPP
#include <QObject>
#include <QString>
class MyData : public QObject
{
Q_OBJECT
Q_PROPERTY(QString name READ get_name WRITE set_name NOTIFY nameChanged)
public:
explicit MyData(QObject *parent = nullptr);
MyData(QString name);
MyData(const MyData &other);
MyData(MyData &&other) = delete;
MyData &operator=(const MyData &other);
MyData operator=(MyData &&other) = delete;
~MyData() override = default;
signals:
void nameChanged();
public slots:
void set_name(const QString &name);
QString get_name();
private:
QString _name;
};
Q_DECLARE_METATYPE(MyData);
#endif // MYDATA_HPP
mydata.cpp:
#include "mydata.hpp"
MyData::MyData(QObject *parent)
: QObject(parent)
{
}
MyData::MyData(QString name)
: _name(name)
{
}
MyData::MyData(const MyData &other)
{
_name = other._name;
}
MyData &MyData::operator=(const MyData &other)
{
if (this != &other)
{
_name = other._name;
return *this;
}
}
void MyData::set_name(const QString &name)
{
_name = name;
}
QString MyData::get_name()
{
return _name;
}
main.cpp:
#include <mydata.hpp>
#include <QGuiApplication>
#include <QMap>
#include <QQmlApplicationEngine>
#include <QQmlComponent>
#include <QQmlContext>
#include <QQuickView>
#include <iostream>
int main(int argc, char *argv[])
{
MyData test1("Hi");
MyData test2("Hello");
QMap<QString, QVariant> mymap; // QVariantMap
QVariant qvtest1(test1); // error: no matching function for call to ‘QVariant::QVariant(MyData&)’
//working:
QVariant qvtest1, qvtest2;
qvtest1.setValue(test1);
qvtest2.setValue(test2);
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QGuiApplication app(argc, argv);
auto *engine = new QQmlEngine;
QQuickView view;
QQmlContext *ctxt = view.rootContext();
// this is working:
qmlRegisterType<MyData>("MyData", 1, 0, "MyData");
engine->rootContext()->setContextProperty("test1", &test1);
// this produces an error: calling a private constructor of class 'QVariant'
engine->rootContext()->setContextProperty("mymap", &mymap);
QQmlComponent component(engine, QUrl("qrc:/main.qml"));
QQmlEngine::setObjectOwnership(engine, QQmlEngine::CppOwnership);
QObject *object = component.create();
return app.exec();
}
According to the docs, the classes that inherit from QObject can not have a copy constructor or assignment operator:
No Copy Constructor or Assignment Operator
QObject has neither a copy constructor nor an assignment operator.
This is by design. Actually, they are declared, but in a private
section with the macro Q_DISABLE_COPY(). In fact, all Qt classes
derived from QObject (direct or indirect) use this macro to declare
their copy constructor and assignment operator to be private. The
reasoning is found in the discussion on Identity vs Value on the Qt
Object Model page.
The main consequence is that you should use pointers to QObject (or to
your QObject subclass) where you might otherwise be tempted to use
your QObject subclass as a value. For example, without a copy
constructor, you can't use a subclass of QObject as the value to be
stored in one of the container classes. You must store pointers.
On the other hand, if you want a class that inherits from QObject to support the QMetaType to use it as QVariant, you must pass it to the pointer because, as noted, the QObjects do not have a copy constructor, but the pointers are copyable.
//mydata.h
#ifndef MYDATA_H
#define MYDATA_H
#include <QObject>
class MyData : public QObject
{
Q_OBJECT
Q_PROPERTY(QString name READ get_name WRITE set_name NOTIFY nameChanged)
public:
explicit MyData(QObject *parent = nullptr);
MyData(const QString & name);
~MyData() override = default;
signals:
void nameChanged();
public slots:
void set_name(const QString &name);
QString get_name();
private:
QString _name;
};
Q_DECLARE_METATYPE(MyData*)
#endif // MYDATA_H
//mydata.cpp
#include "mydata.h"
MyData::MyData(QObject *parent) : QObject(parent)
{}
MyData::MyData(const QString & name)
: _name(name){}
void MyData::set_name(const QString &name)
{
if(_name == name) return;
_name = name;
emit nameChanged();
}
QString MyData::get_name()
{return _name;}
You point out that setValue works, have you bought that it works ?, besides this method is used for the types that do not support QVariant so they will probably accept any type of data, what must be done is to pass the pointer:
MyData test1("Hi");
MyData test2("Hello");
QMap<QString, QVariant> mymap;
QVariant qvtest1 = QVariant::fromValue(&test1);
QVariant qvtest_1, qvtest_2;
qvtest_1.setValue(&test1);
qvtest_2.setValue(&test2);
On the other hand is setContextProperty, this accepts a QVariant or a pointer to QObject, and in your first case you pass QObject, the correct thing is to pass the pointer, in the second case you pass a QVariant so there are no problems as it can be copied.
engine->rootContext()->setContextProperty("test1", &test1);
engine->rootContext()->setContextProperty("mymap", mymap);
In conclusion you must pass an object copyable to setContextProperty.
qmlRegisterType only records that a type can be transmitted through the signals, but this does not guarantee that it works, this is a necessary condition but not enough since it is not copyable, so you must use MyData*.
Related
I'm not entirely sure what I'm doing incorrectly here. I have a class which contains a constant pointer to another class object. However I'm getting an error about not being able to convert the const (class object). What am I doing wrong? Is my code setup incorrect in the what I'm trying to do?
Error message: cannot convert 'const AppProfile' to 'AppProfile*' in return
I initially had this in my header file class AppProfile and i changed it to #include "appprofile.h" which helped remove another error.
I later will call run() which executes run on my AppProfile object.
header file
#ifndef APPITEM_H
#define APPITEM_H
#include <QObject>
#include <QUrl>
#include <QDir>
#include "appprofile.h"
class AppItem : public QObject
{
Q_OBJECT
public:
explicit AppItem(QObject *parent = nullptr);
explicit AppItem(const AppProfile &profile,
QObject *parent);
/// App Profile
AppProfile *profile() const;
signals:
public slots:
void run();
private:
const AppProfile m_profile;
};
#endif // APPITEM_H
cpp file
#include "appitem.h"
#include "appprofile.h"
AppItem::AppItem(QObject *parent) :
QObject(parent)
{
}
AppItem::AppItem(const AppProfile &profile,
QObject *parent) :
QObject(parent),
m_profile(profile)
{
}
QString AppItem::name() const
{
return m_name;
}
void AppItem::run()
{
AppProfile *profile = profile();
profile->run();
}
AppProfile *AppItem::profile() const
{
return m_profile;
}
UPDATE:
Follow up question reguarding the answer givens given...
To simply explain my intentions, I'm parsing a json file that contains data used to create the parent object AppItem. When this item is constructed, it takes in it's construct an AppProfile object. This object is only ever created once, at the time in which AppItem is created.
Knowing that, how would you suggest i move forward editing the original questions code relating to AppProfile. Assuming that's enough information. I appreciate you help. This is what the code looks like that I would use to create an AppItem
AppProfile *profile = new AppProfile();
AppItem *appItem = new AppItem(profile);
For starters either there is a typo in your code or the function is defined incorrectly
AppProfile *AppItem::profile() const
{
return m_profile;
}
Within the class the data member m_profile is not a pointer.
//...
private:
const AppProfile m_profile;
};
So if the declaration of the data member is valid then the function should look like
const AppProfile *AppItem::profile() const
{
return &m_profile;
}
Or if the data member declaration should look like
//...
private:
const AppProfile *m_profile;
};
then in any case the function shall return a pointer to constant data.
const AppProfile *AppItem::profile() const
{
return m_profile;
}
That is the error message implicitly says that there is a typo in your code
cannot convert 'const AppProfile' to 'AppProfile*' in return
And if you will update the typo in any case you may not discard the qualifier const for the pointer.
I have a class defined as this:
cdataentry.h:
#ifndef CDATAENTRY_H
#define CDATAENTRY_H
#include <QObject>
#include <QString>
#include <QVariant>
#include <QtOpcUa>
#include <QMetaType>
#include <cnodetype.h>
#include <cdatastatus.h>
/**
* #brief A class providing data and methods to describe a single OPCUA ua
* node in the user input table.
*/
class CDataEntry : public QObject
{
Q_OBJECT
public:
CDataEntry(const QString& np, QObject* parent = nullptr);
~CDataEntry();
QString nodePath() const;
private:
/**
* #brief Obsolute path to the node on the MDE server
*/
const QString m_nodePath;
};
Q_DECLARE_METATYPE(CDataEntry); // to be able to store it in QVariant.
#endif // CDATAENTRY_H
I am trying to store a QList<CDataEntry> object in a QVariant. For that end, I have provided the Q_DECLARE_METATYPE(CDataEntry);
The problem is that the code doesnt compile, what I get is:
error: no matching function for call to 'QVariant::QVariant(QList<CDataEntry>&)'
What am I missing here?
You need to add default constructor, copy constructor and copy/assignment operator to your QObject subclass.
Like this:
CDataEntry& operator=(const CDataEntry&){}
CDataEntry(QObject* parent = nullptr):QObject(parent){}
CDataEntry(const CDataEntry&){}
//...
CDataEntry(const QString& np, QObject* parent = nullptr)
after that you can use it in QVariant like that:
CDataEntry test;
QList<CDataEntry> list;
list.append(test);
QVariant var = QVariant::fromValue<QList<CDataEntry>>( list );
auto t = var.value<QList<CDataEntry>>();
qDebug() << t.first().nodePath();
As the title says I want to create an object of class Note and add its pointer to a list of the object of class Traymenu. I am missing the whole thing I guess, please take a look on how I call the Note's constructor in traymenus's newNote and what I am doing in note.h.
traymenu.h:
#ifndef TRAYMENU_H
#define TRAYMENU_H
#include <QSystemTrayIcon>
#include <QIcon>
#include <QPixmap>
#include <QMenu> //in use for context menu
#include <QList>
#include "note.h"
class Traymenu : public QSystemTrayIcon
{
public:
Traymenu();
~Traymenu();
void createMainContextMenu();
void newNote(QWidget, Traymenu);
void exitProgram();
private:
QSystemTrayIcon mainIcon;
QMenu mainContextMenu;
QList<Note> notelist; //List that holds references to Note objects
//template argument 1 is invalid
};
#endif // TRAYMENU_H
traymenu.cpp:
#include "traymenu.h"
#include <QDebug>
Traymenu::Traymenu(){
mainIcon.setIcon(QIcon(QPixmap("C:\\program.png")));
mainIcon.setVisible(true);
mainIcon.show();
createMainContextMenu();
}
Traymenu::~Traymenu(){
}
void Traymenu::newNote(){
Note(Traymenu *this); //HOW TO PASS THE TRAYMENU INSTANC TO NOTE???
}
void Traymenu::exitProgram(){
delete this; //deletes traymenu object (icon disappears)
}
void Traymenu::createMainContextMenu(){
QAction *actionNewNote = mainContextMenu.addAction("Neue Notiz");
mainContextMenu.addSeparator();
QAction *actionExitProgram = mainContextMenu.addAction("Programm beenden");
actionNewNote->setIcon(QIcon("C:\\new.ico"));
actionNewNote->setIconVisibleInMenu(true);
//Qt5 new signal connection: http://qt-project.org/wiki/New_Signal_Slot_Syntax
QObject::connect(actionNewNote,&QAction::triggered,this,&Traymenu::newNote);
QObject::connect(actionExitProgram,&QAction::triggered,this,&Traymenu::exitProgram);
mainIcon.setContextMenu(&mainContextMenu);
}
note.h:
#ifndef NOTE_H
#define NOTE_H
#include <QWidget>
#include "traymenu.h"
namespace Ui{
class Note;
}
class Note : public QWidget
{
public:
Note(QWidget *parent = 0, Traymenu *trayMenuIn);
~Note();
void appendNoteToNotelist();
private:
Q_OBJECT
Ui::Note *ui;
Traymenu *pTraymenu = &trayMenuIn; //trayMenuIn was not declared in this scope
//Why declare a formal parameter?
};
#endif // NOTE_H
note.cpp:
#include "note.h"
#include "ui_note.h"
Note::Note(QWidget *parent, Traymenu *trayMenuIn) :
QWidget(parent),
ui(new Ui::Note)
{
ui->setupUi(this);
Note::appendNoteToNotelist();
}
Note::~Note()
{
delete ui;
}
void Note::appendNoteToNotelist(){
pTraymenu.append(&ui);
}
I list each problem followed by an illustrative snippet of your mistake.
QObjects are not copyable. You can't pass their instances anywhere. You can't store their instances in most containers. std::list is a notable example. QWidgets are QObjects, too. You can only pass QObjects by pointer, or by reference. To store QObjects in containers, you must store a smart pointer, e.g. std::unique_ptr or std::shared_ptr or QSharedPointer to an instance created on the heap.
void newNote(QWidget, Traymenu);
Calling delete this inside a method should be done with utmost care; except for special circumstances it's just wrong. If you're new to C++, the rule of thumb is: it's always wrong. If you want to delete an object instance that you're sure is on the heap, you can call deleteLater. It will perform the deletion once the control returns to the event loop.
The typical way of exiting an application is by calling QCoreApplication::quit().
QObject::connect(actionExitProgram,&QAction::triggered,this,&Traymenu::exitProgram);
Parameters with default values must come after parameters without default values.
Note(QWidget *parent = 0, Traymenu *trayMenuIn);
When you pass a parameter in a function/method call, you don't need to provide the types again.
Note(Traymenu *this);
When holding references to QObjects whose lifetime is not well controlled, you should use QPointer to avoid dangling pointer references. A QPointer resets itself to zero when the object is deleted elsewhere, thus giving you a clean crash (as opposed to undefined and possibly very misleading behavior).
Traymenu *pTraymenu
Initialization of class members should be done in default member initializers, and/or an initialization list. Your code below has nothing to do with formal parameters:
Traymenu *pTraymenu = &trayMenuIn;
After all those fixes, and some others, the code looks like below. You could compile it as a self-contained, single file - it works, although you never show the notes, so they remain invisible.
// https://github.com/KubaO/stackoverflown/tree/master/questions/note-tray-21753641
#include <QtWidgets>
#include <list>
// Note.h
namespace Ui{
class Note {
public:
void setupUi(QWidget *) {} // dummy for sscce.org
};
}
class TrayMenu;
class Note : public QWidget
{
Q_OBJECT
public:
Note(TrayMenu *trayMenu, QWidget *parent = {});
private:
Ui::Note m_ui;
QPointer<TrayMenu> m_traymenu;
};
// TrayMenu.h
class Note;
class TrayMenu : public QObject {
Q_OBJECT
public:
TrayMenu();
void createMainContextMenu();
void newNote();
private:
QSystemTrayIcon m_mainIcon;
QMenu m_mainContextMenu;
std::list<Note> m_notes;
};
// TrayMenu.cpp
template <int N> auto decode64(const char (&arg)[N], int rows) {
auto const raw = QByteArray::fromBase64(QByteArray::fromRawData(arg, N-1));
QImage img((const quint8 *)raw.data(), rows, rows, raw.size()/rows, QImage::Format_MonoLSB);
img = std::move(img).convertToFormat(QImage::Format_Indexed8);
img.setColor(1, qRgba(0, 0, 0, 0)); // make transparent
return img;
}
// convert baseline_language_black_18dp.png -flatten -negate -monochrome mono:-|base64 -b80
static const char language_d64[] =
"/////w//////D/////8P/z/A/w//DwD+D/8BAPwP/wEA+A9/IEbgDz8cjuEPPxyPww8fHg+HDw+PHw8P"
"DwAAAA8PAAAADw8AAAAPx8c/Pg7Hzz8+DsfHHz4Ox4c/Pg7Hxz8/DsfHPz4ODwAAAA4PAAAADw8AAAAP"
"H48fjw8fHg+HDz8cj4MPPxiH4Q9/IMbgD/8AAPAP/wMA/A//DwD/D/8/4P8P/////w//////D/////8P";
static const auto language_icon = decode64(language_d64, 36);
// convert baseline_note_add_black_18dp.png -flatten -negate -monochrome mono:-|base64 -b80
static const char note_add_d64[] =
"/////w//////D/////8PfwDA/w8/AMD/Dz8AAP8PPwAY/w8/ADD8Dz8AePwPPwDw8A8/APjhDz8A8OMP"
"PwDwxw8/AJDCDz8AAMAPPwAAwA8/AATADz8AD8APPwAGwA8/AA/ADz8ABsAPP/D/wA8/8P/ADz/w/8AP"
"PwAOwA8/AAfADz8ADsAPPwAGwA8/AAbADz8AAMAPPwAAwA8/AADAD38AAOAP/////w//////D/////8P";
static const auto note_add_icon = decode64(note_add_d64, 36);
TrayMenu::TrayMenu() {
m_mainIcon.setIcon(QPixmap::fromImage(language_icon));
m_mainIcon.setVisible(true);
m_mainIcon.show();
createMainContextMenu();
}
void TrayMenu::newNote() {
m_notes.emplace_back(this);
m_notes.back().show();
}
void TrayMenu::createMainContextMenu() {
auto *actionNewNote = m_mainContextMenu.addAction("Neue Notiz");
m_mainContextMenu.addSeparator();
auto *actionExitProgram = m_mainContextMenu.addAction("Programm beenden");
actionNewNote->setIcon(QPixmap::fromImage(note_add_icon));
actionNewNote->setIconVisibleInMenu(true);
QObject::connect(actionNewNote, &QAction::triggered, this, &TrayMenu::newNote);
QObject::connect(actionExitProgram, &QAction::triggered, QCoreApplication::quit);
m_mainIcon.setContextMenu(&m_mainContextMenu);
}
// Note.cpp
Note::Note(TrayMenu *trayMenu, QWidget *parent) :
QWidget(parent),
m_traymenu(trayMenu)
{
m_ui.setupUi(this);
}
// main.cpp
int main(int argc, char ** argv) {
QApplication app(argc, argv);
TrayMenu menu;
return app.exec();
}
#include "main.moc"
Trying to add functionality to QString but get build errors ?? And if I am missing things??
#ifndef CSTRING_H
#define CSTRING_H
#include <QString>
#include <QStringList>
#include <QObject>
class CString : public QString, public QObject
{
Q_OBJECT
public:
explicit CString(QObject *parent = 0);
QStringList Find(QString qstrSearch);//all occurances
signals:
public slots:
};
#endif // CSTRING_H
#include "cstring.h"
CString::CString(QObject *parent) :
QString(parent) //ERROR IS POINTING TO HERE
{
}
QStringList Find(QString qstrSearch)//all occurances
{//indexOf, contains
QStringList qstrList;
return qstrList;
}
Don't derive classes form QString since it wasn't designed with polymorphy in mind (note that it has no virtual methods, in particular no virtual destructors) If you want to provide new utility functions, just use free functions - you may want to put them in a namespace:
namespace CString {
QStringList find(const QString &search);
}
QString(parent) Qstring does not have a constructor taking a QObject-parent as parameter. Therefor the compiler tries to cast your QObject to closest Matching constructor, which probably would be QString ( QChar ch )
You should use composition instead of inheritance here, because QString is not designed for subclassing. You can get a lot of troubles if you will subclass it.
Do something like this:
class CString : public QObject //if you're really need this class to be QObject, that's not always a good idea
{
Q_OBJECT
public:
explicit CString(QObject *parent = 0) :
QObject(parent),
mString() //QString have no constructors with parameter QObject*...
{
}
private:
QString mString;
}
Of course, implementation should be in cpp file, it's just a short example
OR other way to formulate my question (though it didn't solve my problem): 'QObject::QObject' cannot access private member declared in class 'QObject'
I need SIGNALs and SLOTS functionality in my class, but I assume it is not possible without to derive from QObject?
class MyClass
{
signals:
importantSignal();
public slots:
importantSlot();
};
The Problem seems to be that I need to derive from QObject to use signals and slots ... but I need the default contructor of MyClass. But I can't construct them because of the following feature of QObject:
No Copy Constructor or Assignment Operator.
I tried a lot ...
So my shoul Class look like that:
#include <QObject>
class MyClass: public QObject
{
Q_OBJECT
public:
explicit MyClass(QObject *parent = 0); //autogenerated by qtcreator for QObject derived class
MyClass(const MyClass * other);
signals:
importantSignal();
public slots:
importantSlot();
};
I need the default contructor of MyClass.
So is there any possibility do avoid the "'QObject::QObject' cannot access private member declared in class 'QObject'" error?
Or as an alternative is there any possibility to use signals and slots without QObject?
I'm glad for any advice.
If you want a copyable object with QObject features you need membership (by pointer) rather than inheritence.
You can derive a class Handler from QObject where Handler's slots call SomeInterface virtual functions on its parent.
struct NonQObjectHandler {
virtual ~ NonQObjectHandler () {}
virtual void receive (int, float) = 0;
};
class Handler : public NonQObjectHandler {
struct Receiver;
std :: unique_ptr <Receiver> m_receiver;
void receive (int, float); // NonQObjectHandler
public:
Handler ();
Handler (const Handler &); // This is what you're really after
};
class Handler :: Receiver : public QObject {
Q_OBJECT
private:
NonQObjectHandler * m_handler;
private slots:
void receive (int, float); // Calls m_handler's receive
public:
Receiver (NonQObjectHandler *);
};
Handler :: Handler ()
: m_receiver (new Receiver (this))
{
}
Handler :: Handler (const Handler & old)
: m_receiver (new Receiver (this))
{
// Copy over any extra state variables also, but
// Receiver is created anew.
}
Handler :: Receiver :: Receiver (NonQObjectHandler * h)
: m_handler (h)
{
connect (foo, SIGNAL (bar (int, float)), this, SLOT (receive (int, float)));
}
void Handler :: Receiver :: receive (int i, float f)
{
m_handler -> receive (i, f);
}
If you want to implement event-driven functionality using a signals/slots pattern, but do not want to work inside the confines of Qt (i.e., you want to use your class inside of STL containers, etc. that require copy-constructors), I would suggest using Boost::signal.
Otherwise, no, you can't possibly do what you're wanting without deriving from QObject since that base class is what handles the Qt runtime signals/slots functionality.
You cannot use Qt's signal/slot mechanisms without using QObject/Q_OBJECT.
You theoretically could create a dummy QObject and compose it into your class. The dummy would then forward the slot calls to your class. You will probably run in to issues with lifetime management, for the reasons that Liz has described in her comment.
Since Qt5 you can just connect to any function
connect(&timer, &QTimer::finished,
&instanceOfMyClass, &MyClass::fancyMemberFunction);
In Qt5, you use QObject::connect to connect signal with slot:
/*
QMetaObject::Connection QObject::connect(
const QObject *sender,
const char *signal,
const char *method,
Qt::ConnectionType type = Qt::AutoConnection) const;
*/
#include <QApplication>
#include <QDebug>
#include <QLineEdit>
int main(int argc, char *argv[]) {
QApplication app(argc, argv);
QLineEdit lnedit;
// connect signal `QLineEdit::textChanged` with slot `lambda function`
QObject::connect(&lnedit, &QLineEdit::textChanged, [&](){qDebug()<<lnedit.text()<<endl;});
lnedit.show();
return app.exec();
}
The result:
Just because QObject is not copyable doesn't mean that you have to copy it when your class is copied, or assigned to, etc. Specifically, all you need to do is to insulate your class from QObject's copy and assignment operators (because they are deleted).
Typically, you'd factor out the "copyable non-copyable QObject" into a separate class:
// main.cpp
#include <QObject>
#include <QVariant>
class CopyableQObject : public QObject
{
protected:
explicit CopyableQObject(QObject* parent = nullptr) : QObject(parent) {}
CopyableQObject(const CopyableQObject& other) { initFrom(other); }
CopyableQObject(CopyableQObject&& other) { initFrom(other); }
CopyableQObject& operator=(const CopyableQObject& other)
{
return initFrom(other), *this;
}
CopyableQObject& operator=(CopyableQObject&& other)
{
return initFrom(other), *this;
}
private:
void initFrom(const CopyableQObject& other)
{
setParent(other.parent());
setObjectName(other.objectName());
}
void initFrom(CopyableQObject& other)
{
initFrom(const_cast<const CopyableQObject&>(other));
for (QObject* child : other.children())
child->setParent( this );
for (auto& name : other.dynamicPropertyNames())
setProperty(name, other.property(name));
}
};
You can copy whatever attributes you desire between the QObject instances. Above, the parent and object name are copied. Furthermore, when moving from another object, its children are reparented, and dynamic property names are transferred as well.
Now the CopyableQObject adapter implements all the constructors that will allow derived classes to be copy-constructible, copy-assignable, move-constructible and move-assignable.
All your class needs to do is derive from the adapter class above:
class MyClass : public CopyableQObject
{
Q_OBJECT
public:
Q_SIGNAL void signal1();
Q_SIGNAL void signal2();
};
We can test that it works:
int main()
{
int counter = 0;
MyClass obj1;
MyClass obj2;
Q_SET_OBJECT_NAME(obj1);
QObject::connect(&obj1, &MyClass::signal1, [&]{ counter += 0x1; });
QObject::connect(&obj1, &MyClass::signal2, [&]{ counter += 0x10; });
QObject::connect(&obj2, &MyClass::signal1, [&]{ counter += 0x100; });
QObject::connect(&obj2, &MyClass::signal2, [&]{ counter += 0x1000; });
Q_ASSERT(counter == 0);
emit obj1.signal1();
emit obj1.signal2();
Q_ASSERT(counter == 0x11);
QObject obj3(&obj1);
Q_ASSERT(obj3.parent() == &obj1);
const auto name1 = obj1.objectName();
obj2 = std::move(obj1);
Q_ASSERT(obj3.parent() == &obj2);
Q_ASSERT(obj2.objectName() == name1);
emit obj2.signal1();
emit obj2.signal2();
Q_ASSERT(counter == 0x1111);
}
#include "main.moc"
This concludes the complete, compileable example.