I'm struggling with getting the Xbox Live sign-in working for my game. Everything else is ready to go and this is now the final blocker.
Looking at the MSDN documentation page - here, it looks like it should be trivial. However, I'm not using CX/CPP, merely CPP / winrt and therefore, I'd expect to use Microsoft.Xbox.Live.SDK.WinRT.UWP rather than Microsoft.Xbox.Live.Sdk.UWP.
In my project, I've added the link, but it's then not clear what I'm meant to do next. I was expecting to then have the C++ headers be created automatically but I can't see anything being built. Does anyone either:
Know the equivalent code to use to do sign in in the CPP/WinRT world?
Know that it can't be done / I should use a different approach?
Any help gratefully received. Apologies if this is Cpp/winrt 101. I've been using the templates from MS Blogs / Chuck W and so everything else has 'just worked' and so I'm probably missing something obvious.
Thanks
Steve
Related
I created a very customized leaflet map on a Bitrix website (they forced me to, not my choice). Now other coworkers who are basically "afraid" of code need to be able to add markers to that. I already created a C++ program where they can simply enter all the details they want (what category, whats the popupcontent etc.) and it spits out the geoJSON code for the marker for them to copy and paste into the website.
To make it even more easy for them I am wondering if there is a way to basically have my program connect to the internet, go to the backend of my website and, after asking for login, adds the code to the respective .js file that contains only the marker code.
I have been googling the problem but unfortunately couldnt find any other related posts.
Okay I finally found the I guess easiest way, I will force my colleagues to install python and write a little thingy to concatenate the code and upload it using Selenium. Thanks for your help guys!
I'm sorry if this question sounds a little childish, but I'm very new to C++ and console applications.
I recently wrote a HTTP1.1-Client to down/upload files. Everything works fine. The Problem is that there are quite a lot of logs to be output on the terminal and there is also the content of the remote host that should be print to the terminal. At the end of the application some of the output is not well formed - sometimes the order ist not right and sometimes the messages are just broken apart.
The application does not use multithreading and uses the libraries SPDLOG and FMT::FORMAT to output the data. The code is way to big to be put in here but if you'd anyway like to see it i can as well post it here.
I'd be thankful for every suggestion about what I might have done wrong and what the problem might be. Thanks!
This is related to the question I posted here, but I hadn't gotten much visibility for that question so I wanted to ask in a more general way. I have a Qt 4.7 project that utilizes QFtp functionality. Until very recently we were using this with an FTP server that was vsftpd. Everything worked fine with it then. However, several days ago we moved the server to a new computer. All the contents are identical, but now it uses pure-ftpd instead of vsftpd. Since the move, none of my QFtp code works properly. Is there any known problems that arise when trying to use QFtp with this type of FTP server? I can't find anything helpful online, and it's rather frustrating not being able to find anything wrong with the code and yet having it not work. If anyone knows anything about this and could please share, I'd appreciate it a lot. Thanks!
So I think I just figured something out... I had it run QFtp::list to go through the ftp and retrieve directories, then use list() again on those to retrieve the files in those subdirectories. Our subdirectories to get files out of had spaces in the name, eg "My Directory". Apparently, the vsftpd we were using before could handle this with no problem, but the pure-ftpd can't handle spaces in the directory names. When I switch it to something like "MyDirectory" or "My_Directory", the pure-ftpd works fine. I couldn't find anything online about this difference, but apparently it's there, because that fixed the issue I was having.
I have a simple question (that I don't seem to be able to answer),
I am a new VIM/Linux user, and since I do c++ development I decided to install the C.VIM plugin to speed up my development time. The problem is, it says in the plug-in (c++) menu that to do a switch statement I have to write \ss (for me the leader is ",", so it's ",ss") but when I do this it just puts me in insert mode and nothing happens. I know the plugin is well set up because when I open a new c++ file it generates a comment box where I can give the description of the program.
I would love it if I would be able to use the shortcuts, because using the menu just losses the point of using vim.
Oh and please, just keep in mind that I am new to vim, I still have hard time figuring out what means <c-r> + TAB (which is, if i'm not mistaking "ctrl-r <tab>"), so if you could just try to explain the solution clearly without to much jargon I would appreciate it. (while i'm here, does anyone know of a good vim tutorial where I could understands all of the vim jargon, thanks!)
I appreciate all the help.
I use this cheat sheet:
http://www.worldtimzone.com/res/vi.html
Please add the below line to .vimrc and
helptags ~/.vim/bundle/c.vim/doc
Note: I have pointed to my c.vim doc and I use bundle, it may differ for you :)
I want to experiment a bit with C++ as a server side language. I'm not looking for a framework, and simply want to achieve a silly old "Hello World" webapp using C++.
Is there an Apache HTTP server module that I can install?
If i can do the PHP equivalent of :
<?php
$personName = "Peter Pan";
echo "Hello " . $personName;
I'd be most thrilled! Thanks in advance!
cgi would do this. Just have your C++ app spit its output to stdout and your mod_cgi will handle it
You might want to have a look at http://www.webtoolkit.eu/wt or www.tntnet.org instead.
"mod_c++" doesn't make sense; Once you're talking about compiled programs, Apache doesn't care what language the binary comes from. mod_cgi allows Apache to invoke such a binary (regardless of it's source language) in response to HTTP requests. Read more here:
http://library.thinkquest.org/16728/content/cgi/cplusplus.html
Suppose for the moment the OP wanted something that was "like mod_php, mod_perl". Given the right configuration, it would be monumentally easy for the "mod_c++" to look at the source files, and compiled files and decide whether it had to do a "one off" compilation task. In fact this is how make works.
I know the OP probably didn't mean that it had to be "interpreted", but it's certainly not impossible to allow apache to compile cpp files on the fly if needed [this is how jsp works, btw].
I did create a mod_cpp once. It basically was written in c, but loaded a .so which was in turn written in C++.
Its performance was really good, but lacked a lot of things that we take for granted in things like PHP (sessions, HTML un/escaping, etc). It did use a template engine to separate the HTML from the C++.
I tell you, the initial set-up was a lot of work (the mod_cpp part); after that, it was kinda easy to write the .so's. I even tried to create an sf.net project to open-source it, but I never got around to actually porting it :-(
In summary: I did not find anything like that on the net, did it myself and found out to be a lot more work then I anticipated, but the result was very cool! This helped me a lot: Apache Modules
I'm not saying there is no such thing, but if there is it would be monumentally inefficient. C++ is a compiled language, not an interpretive one, so the putative Apache C++ module would have to invoke the C++ compiler to compile the code before executing it. This would be very, very slow, apart from other problems.