I'm working off of a branched project in VS2015, and every time I create a new class file from the default template, it adds #include "stdafx.h" by default. The solution does not use precompiled headers, and has no such file.
It appears the project was originally created with the precompiled header option enabled, and it was disabled afterwards. Is there a way to stop this line from being added to new files that are created with the default class template?
For the record, in the properties, under C/C++ -> Precompiled headers:
Precompiled Header: "Not using Precompiled Headers"
Precompiled Header File: <blank>
Precompiled Header Output File: <blank>
generation of class structure is not managed by a single project. Even though you changes your project properties to "Not Supported" pre compile header files this will not help to stop creation of .CPP file with stdafx.h support.
To customise your class creation wizard you have to modify "default" file present at "C:\Program Files\Microsoft Visual Studio 14.0\VC\VCWizards\CodeWiz\Generic\Class\Scripts\1033" location.
Following are certain examples resides on stackoverflow and MSDN for your reference.
Related
With "Show all files" option on in VS, i added a folder and created a new class in that folder. Since i'm using precompiled headers i also need to include the stdafx.h that's in the root directory relative to the new class file.
In my cpp file i have
#include "..\stdafx.h"
Yet I get the following error:
error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?
My understanding is, that the .. should instruct the compiler to go one directory level up ?
Visual C++ allows you to define several ways of setting up precompiled header files. The most common is to enable it for ALL source files at the project configuration level, Under Configuration Properties/C++/Precompiled Headers, setting "Precompiled Header", select "Use". The same location, setting "Precompiled Header File", is usually "stdafx.h". All files will get this setting (thus the configuration at the project) EXCEPT....
One file is responsible for generating the PCH file. That file is typically the stdafx.cpp file in your project, and it typically has nothing in it except #include "stdafx.h". Configuring Precompiled Headers for THAT ONE FILE, switch from "Use" to "Create". This ensures that if the prime-header for PCH gets out of synch stdafx.cpp is ALWAYS compiled first to regenerate the PCH data file. There are other ways of configuring PCH setting in Visual Studio, but this is the most common.
That being said, your problem is definitely irritating. The filename used to prime the PCH system and specified on both the "Use..." and "Create..." setting above MUST MATCH THE TEXT IN YOUR #include EXACTLY.
Therefore, it is highly likely you can address your problem by adding ".." to your project include directories and removing the ".." from your #include statement. you could also change it at the project-configuration level to be "..\stdafx.h" as the through-header, but that might be a problem if you have source files in multiple folders hierarchically.
Oh, and if it wasn't clear to you while perusing the PCH configuration settings, if you do NOT want to use PCH for any specific source file (and there are reasons not to sometimes) you can turn it OFF for specific source files, otherwise be sure to always have #include "your-pch-include-file.h" at the head of every source file (c/cpp,etc).
Hope you catch a break.
I generally also like to have a hierarchical order in my projects, and I've found there are two simple ways to include a precompiled header:
Either
Put the directory where stdafx.h lies into the compiler's include directories.
(Properties - VC++ Directories - Include Directories: Add $(ProjectDir))
Or
If there aren't too many subdirectories, a simple way to circumvent the error message is like this:
Put an stdafx.h file into each of your subdirectories which only includes the top-level stdafx.h:
#include "..\stdafx.h"
Write #include "stdafx.h" as first line of all source files in your subdirectories, instead of including the top-level file there.
This way, all your code files use the same precompiled header file, and there is no other complicated setup to do.
It's interesting that the trick that I use isn't in the answers:
Create stdafx.h and stdafx.cpp in the root folder of the project.
Go to project properties -> precompiled headers. Change to "use".
Go to stdafx.cpp, right-click properties -> precompiled headers. Change to "create".
Go to project properties -> advanced; change "Force include files" to stdafx.h;%(ForcedIncludeFiles)
Don't change any CPP file; keep your header files as they are. Build as-is.
No typing, no RSI, no hassle with include paths, no other pain and misery. And the beauty is that it will still work when you move your solution to another platform. Awesome.
You can adjust the precompiled header settings on a per-file basis.
In Solution Explorer right click on the .cpp file, select "Properties".
I'd strongly recommend selecting "All Configurations" in the Configuration drop down List item.
Browse to "C/C++" - "Precompiled Headers".
Adjust the "Precompiled Header File" from "stdafx.h" to whatever you need (in your case for example "../stdafx.h").
Note this is tedious and error prone since it's done on a per-file basis, and future developers adding files to your project will have to follow the same steps. If they don't they will be faced with warnings and errors such as:
warning C4627: '#include "<path>"': skipped when looking for
precompiled header use.
and
fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?
which don't give much indication as to this or any other approach.
I guess they'll eventually turn to StackOverflow and end up here... Hello, thanks for reading.
On that basis, it's worth going with alternatives, such as putting $(ProjectDir) on the C++ Include path (under C++\General) but then that can cause confusion when including other header files.
PCH files are wierd, and even moreso in Visual Studio. When compiling a .cpp file that uses a PCH, VS expects the first non-comment/whitespace text to be #include "PCH_NAME_HERE". The PCH_NAME_HERE is exactly the PCH's name. No directories, nothing. Just the PCH's name as specified in the compiler options.
If you're going to do this directory fudging, then you need to modify your compiler settings so that the directory where the PCH is is in the directory search path. That way, you don't need to have the ..\ part.
I would suggest to use:
$(ProjectDir)/pch/my_pch.h
as "Precompiled Header File"
and "Advanced > Force Include File"
This will auto include pch for your .cpp files in the beginning, so nothing needs to be changed in the .cpp files.
And this is better than changing the include directory, because sometimes you might have multiple pch files in the include directories, and then you can't tell which one has been used.
The cause of the confusion is that Visual Studio treats the include directive that includes the precompiled header differently to other include directives. Specifically it does not look for the precompiled header using the normal path lookup approach, instead it simply attempts to match the include directive to that defined in the project configuration by simple string comparison.
Precompiler header configuration is set gobally but can be overridden per file. The normal global config (accessed via Project Properties -> Configuration Properties -> C/C++ -> Precompiled Headers) is:
Precompiled Header: Use (/Yu)
Precompiled Header File: stdafx.h
Precompiled Header Output File: $(IntDir)$(TargetName).pch
This configuration is applied to all files in the project by default. However the config for stdafx.cpp is set at the file level and overrides the Precompiled Header value to:
Precompiled Header: Create (/Yuc)
The effect of this is that for any source file configured to use the precompiled header (which by default is all of them except stdafx.cpp) VS will look for an include directive that matches the configured Precompiled Header File value. e.g.
#include "stdafx.h"
Because the check uses a simple string comparison instead of any kind of directory search, then (irrespective of the location of the source file relative to the project root directory or the location of the stdafx.h file) the path and filename used in the include directive must match exactly that used by the project's Precompiled Header File configuration setting. The unexpected side effect of this is that if you have a project subdirectory containing various source files, in those files you do not need to reference the stdafx.h file using a relative path like ..\stdafx.h (and if you do VS will raise an error stating that it encountered the end of file while looking for the precompiled header).
Just use the unadorned #include "stdafx.h" and it will work fine because VS will then recognise this as the directive to use the precompiled header, and it already knows where the correct precompiled header is because of stdafx.cpp Precompiled Header configuration being set to "Create (/Yc)".
If .cpp and .h files of your project live in different subdirectories (not plainly in the directory of the project), it would be a good coding style to use include paths relative to the solution directory (if you don't use a dedicated include directory). Particularly if you have multiple projects in a solution and need to share include files (e.g. for interoperability between projects, e.g. an .exe and a .dll).
To refactor your project you need to do the following:
In each project specify additional include directory
$(SolutionDir) : right-click on project, click "Properties", go to
"Configuration Properties"->"C/C++"->"General" (to do this for all
configurations at once, select "All Configurations" from the
"Configuration" dropdown)
Go to "C/C++"->"Precompiled Headers"
and change "Precompiled Header File" value to the path relative to
the solution directory, e.g. PROJECT_NAME/stdafx.h
In your .cpp
files include "PROJECT_NAME/stdafx.h", instead of just "stdafx.h"
In your .h and .cpp files, when including something, use path as
"PROJECT_NAME/dir1/dir2/file.h", except when including file from the
same directory
Using quotes means it is a header file you own use <> means it is a system header file if I am not mistaken just use #include <stdafx.h> and let the compiler find it
I have been running into the same problem every time when I try to run a code.
"Unable to start the program ---- the system cannot find the specific file.
I looked a different solution for previous versions of Visual Studio, but it doesn't seem to work.
This is the problem that occurs:
The problem is tha your project is missing stdafx.h. This file is auto-generated by MSVS.
The easiest fix - at least if you're relatively new to MSVS - is to simply create a new project, and copy/paste your source from the original, "corrupted" project.
Another solution is to disable "precompiled headers":
https://msdn.microsoft.com/en-us/library/d7fz9ckx.aspx
If you do not use precompiled headers in your project, set the
Create/Use Precompiled Header property of source files to Not Using
Precompiled Headers. To set this compiler option, follow these steps:
In the Solution Explorer pane of the project, right-click the project name, and then click Properties.
In the left pane, click the C/C++ folder.
Click the Precompiled Headers node.
In the right pane, click Create/Use Precompiled Header, and then click Not Using Precompiled Headers.
NOTE: If you choose to disable precompiled headers, then be sure to delete #include "stdafx.h" from all your source files.
For more information, look here:
Precompiled Header Files
StdAfx.h for Novices
ADDENDUM:
Creating a new C++ project in Visual Studio should create a new stdafx.h.
Alternatively, "Setting Project > Properties > Precompiled headers > Not using Precompiled headers", then deleting #include stdafx.h from your .cpp files should fix the startup error.
... But there's also a third approach ...
You could manually create your own stdafx.* files and add them to the project.
EXAMPLES:
stdafx.h:
// stdafx.h : include file for standard system include files, or project
// specific include files that are used frequently, but are changed infrequently
#pragma once
// TODO: reference additional headers your program requires here
stdafx.cpp:
// stdafx.cpp : source file that includes just the standard includes
// hello_cpp.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H // and not in this file
targetver.h:
#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include <SDKDDKVer.h>
I have a simple VS C++ project that consists of a few headers and one source file that houses main(). I am using VS's default method of using precompiled headers with stdafx.h. So my one main.cpp has:
#include "stdafx.h"
at the top. For this configuration, everything compiles and runs fine.
However, I needed to add some C src and header files to my project that has data and function calls that I need to use. So I added these (3 .c files and 1 .h file) using the usual method: Add > Existing Item > choose file. But when I tried to compile I get
Error C101: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?
So I went back to my new .c src files and added #include "stdafx.h" to the top, but VS is throwing
E1696 Error: cannot open source file "stdafx.h"
Does VS's precompiler work with C files in a C++ project or do I need to reconfigure it somehow?
EDIT: The reason I chose to go with the default method of using precompiled headers is because although my code isn't very large, I am using large header libraries like Boost and Eigen.
I understand what precompiled headers are doing with "#include "StdAfx.h" and yes, I know I can turn them off. But that's not my question.
If you're using precompiled headers, Visual C++ requires every cpp file to #include "StdAfx.h", even the files that aren't using any of the headers in StdAfx.h. If you forget to include StdAfx.h on one file, it's an error. But why? The obvious approach would be just "If you include StdAfx.h then that file will use it, but if you forget to include it, then those header files will simply not be included." I don't understand why VC++ would require you to include StdAfx.h when it's not needed. Seems like it would have been easier for them to treat it like a normal header file.
Is there any good reason why this is required?
Just a addition to the Marks answer. In fact, you do not have to manually include stdafx.h in the all project source files. You may use project option Forced Include Files:
That way stdafx.h will be automatically included in all your sources.
Your project default is "use precompiled headers". You can set individual files to "not use precompiled headers" if you desire.
In fact, stdafx.cpp itself has a different option from the project defaults:
What this configuration is saying is "start compiling this file (stdafx.cpp), stop when you finish compiling the statement that includes stdafx.h" and save the precompiled information as as .pch file." Visual studio is also smart enough to compile this file first so it is available for use.
The project defaults are:
What this configuration is saying is "For each compiled file, start with the precompiled data in the specified .pch and start compiling new information after the point stdafx.h is included." That's important and why stdafx.h should be included as the first line of the file. It will still work if you put it later in the file, but anything before the #include is ignored because that data won't be in the .pch. Absence of the #include means VS will scan the whole file looking for the pre-compiled starting location and not find it...generating an error.
If you have a file that you don't want to use pre-compiled information, you can select the file and override it. Example:
Visual Studio won't use the precompiled information and won't look for a header to include.
When you select the file, right-click properties, go to the "C/C++ \ Precompiled Headers" section and set "Precompiled Header" to "Not using Precompiled Headers", be sure that the Configuration (top left) is applicable to the current selected build.
It doesn't always automatically select the "active" configuration; so you could be setting the option for a non-active configuration so you will continue to experience the error ;)
With "Show all files" option on in VS, i added a folder and created a new class in that folder. Since i'm using precompiled headers i also need to include the stdafx.h that's in the root directory relative to the new class file.
In my cpp file i have
#include "..\stdafx.h"
Yet I get the following error:
error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?
My understanding is, that the .. should instruct the compiler to go one directory level up ?
Visual C++ allows you to define several ways of setting up precompiled header files. The most common is to enable it for ALL source files at the project configuration level, Under Configuration Properties/C++/Precompiled Headers, setting "Precompiled Header", select "Use". The same location, setting "Precompiled Header File", is usually "stdafx.h". All files will get this setting (thus the configuration at the project) EXCEPT....
One file is responsible for generating the PCH file. That file is typically the stdafx.cpp file in your project, and it typically has nothing in it except #include "stdafx.h". Configuring Precompiled Headers for THAT ONE FILE, switch from "Use" to "Create". This ensures that if the prime-header for PCH gets out of synch stdafx.cpp is ALWAYS compiled first to regenerate the PCH data file. There are other ways of configuring PCH setting in Visual Studio, but this is the most common.
That being said, your problem is definitely irritating. The filename used to prime the PCH system and specified on both the "Use..." and "Create..." setting above MUST MATCH THE TEXT IN YOUR #include EXACTLY.
Therefore, it is highly likely you can address your problem by adding ".." to your project include directories and removing the ".." from your #include statement. you could also change it at the project-configuration level to be "..\stdafx.h" as the through-header, but that might be a problem if you have source files in multiple folders hierarchically.
Oh, and if it wasn't clear to you while perusing the PCH configuration settings, if you do NOT want to use PCH for any specific source file (and there are reasons not to sometimes) you can turn it OFF for specific source files, otherwise be sure to always have #include "your-pch-include-file.h" at the head of every source file (c/cpp,etc).
Hope you catch a break.
I generally also like to have a hierarchical order in my projects, and I've found there are two simple ways to include a precompiled header:
Either
Put the directory where stdafx.h lies into the compiler's include directories.
(Properties - VC++ Directories - Include Directories: Add $(ProjectDir))
Or
If there aren't too many subdirectories, a simple way to circumvent the error message is like this:
Put an stdafx.h file into each of your subdirectories which only includes the top-level stdafx.h:
#include "..\stdafx.h"
Write #include "stdafx.h" as first line of all source files in your subdirectories, instead of including the top-level file there.
This way, all your code files use the same precompiled header file, and there is no other complicated setup to do.
It's interesting that the trick that I use isn't in the answers:
Create stdafx.h and stdafx.cpp in the root folder of the project.
Go to project properties -> precompiled headers. Change to "use".
Go to stdafx.cpp, right-click properties -> precompiled headers. Change to "create".
Go to project properties -> advanced; change "Force include files" to stdafx.h;%(ForcedIncludeFiles)
Don't change any CPP file; keep your header files as they are. Build as-is.
No typing, no RSI, no hassle with include paths, no other pain and misery. And the beauty is that it will still work when you move your solution to another platform. Awesome.
You can adjust the precompiled header settings on a per-file basis.
In Solution Explorer right click on the .cpp file, select "Properties".
I'd strongly recommend selecting "All Configurations" in the Configuration drop down List item.
Browse to "C/C++" - "Precompiled Headers".
Adjust the "Precompiled Header File" from "stdafx.h" to whatever you need (in your case for example "../stdafx.h").
Note this is tedious and error prone since it's done on a per-file basis, and future developers adding files to your project will have to follow the same steps. If they don't they will be faced with warnings and errors such as:
warning C4627: '#include "<path>"': skipped when looking for
precompiled header use.
and
fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?
which don't give much indication as to this or any other approach.
I guess they'll eventually turn to StackOverflow and end up here... Hello, thanks for reading.
On that basis, it's worth going with alternatives, such as putting $(ProjectDir) on the C++ Include path (under C++\General) but then that can cause confusion when including other header files.
PCH files are wierd, and even moreso in Visual Studio. When compiling a .cpp file that uses a PCH, VS expects the first non-comment/whitespace text to be #include "PCH_NAME_HERE". The PCH_NAME_HERE is exactly the PCH's name. No directories, nothing. Just the PCH's name as specified in the compiler options.
If you're going to do this directory fudging, then you need to modify your compiler settings so that the directory where the PCH is is in the directory search path. That way, you don't need to have the ..\ part.
I would suggest to use:
$(ProjectDir)/pch/my_pch.h
as "Precompiled Header File"
and "Advanced > Force Include File"
This will auto include pch for your .cpp files in the beginning, so nothing needs to be changed in the .cpp files.
And this is better than changing the include directory, because sometimes you might have multiple pch files in the include directories, and then you can't tell which one has been used.
The cause of the confusion is that Visual Studio treats the include directive that includes the precompiled header differently to other include directives. Specifically it does not look for the precompiled header using the normal path lookup approach, instead it simply attempts to match the include directive to that defined in the project configuration by simple string comparison.
Precompiler header configuration is set gobally but can be overridden per file. The normal global config (accessed via Project Properties -> Configuration Properties -> C/C++ -> Precompiled Headers) is:
Precompiled Header: Use (/Yu)
Precompiled Header File: stdafx.h
Precompiled Header Output File: $(IntDir)$(TargetName).pch
This configuration is applied to all files in the project by default. However the config for stdafx.cpp is set at the file level and overrides the Precompiled Header value to:
Precompiled Header: Create (/Yuc)
The effect of this is that for any source file configured to use the precompiled header (which by default is all of them except stdafx.cpp) VS will look for an include directive that matches the configured Precompiled Header File value. e.g.
#include "stdafx.h"
Because the check uses a simple string comparison instead of any kind of directory search, then (irrespective of the location of the source file relative to the project root directory or the location of the stdafx.h file) the path and filename used in the include directive must match exactly that used by the project's Precompiled Header File configuration setting. The unexpected side effect of this is that if you have a project subdirectory containing various source files, in those files you do not need to reference the stdafx.h file using a relative path like ..\stdafx.h (and if you do VS will raise an error stating that it encountered the end of file while looking for the precompiled header).
Just use the unadorned #include "stdafx.h" and it will work fine because VS will then recognise this as the directive to use the precompiled header, and it already knows where the correct precompiled header is because of stdafx.cpp Precompiled Header configuration being set to "Create (/Yc)".
If .cpp and .h files of your project live in different subdirectories (not plainly in the directory of the project), it would be a good coding style to use include paths relative to the solution directory (if you don't use a dedicated include directory). Particularly if you have multiple projects in a solution and need to share include files (e.g. for interoperability between projects, e.g. an .exe and a .dll).
To refactor your project you need to do the following:
In each project specify additional include directory
$(SolutionDir) : right-click on project, click "Properties", go to
"Configuration Properties"->"C/C++"->"General" (to do this for all
configurations at once, select "All Configurations" from the
"Configuration" dropdown)
Go to "C/C++"->"Precompiled Headers"
and change "Precompiled Header File" value to the path relative to
the solution directory, e.g. PROJECT_NAME/stdafx.h
In your .cpp
files include "PROJECT_NAME/stdafx.h", instead of just "stdafx.h"
In your .h and .cpp files, when including something, use path as
"PROJECT_NAME/dir1/dir2/file.h", except when including file from the
same directory
Using quotes means it is a header file you own use <> means it is a system header file if I am not mistaken just use #include <stdafx.h> and let the compiler find it