http://ayazdzulfikar.blogspot.in/2014/12/penggunaan-fenwick-tree-bit.html?showComment=1434865697025#c5391178275473818224
For example being told that the value of the function or f (i) of the index-i is an i ^ k, for k> = 0 and always stay on this matter. Given query like the following:
Add value array [i], for all a <= i <= b as v Determine the total
array [i] f (i), for each a <= i <= b (remember the previous function
values clarification)
To work on this matter, can be formed into Query (x) = m * g (x) - c,
where g (x) is f (1) + f (2) + ... + f (x).
To accomplish this, we
need to know the values of m and c. For that, we need 2 separate
BIT. Observations below for each update in the form of ab v. To
calculate the value of m, virtually identical to the Range Update -
Point Query. We can get the following observations for each value of
i, which may be:
i <a, m = 0
a <= i <= b, m = v
b <i, m = 0
By using the following observation, it is clear that the Range Update - Point Query can be used on any of the BIT. To calculate the value of c, we need to observe the possibility for each value of i, which may be:
i <a, then c = 0
a <= i <= b, then c = v * g (a - 1)
b <i, c = v * (g (b) - g (a - 1))
Again, we need Range Update - Point Query, but in a different BIT.
Oiya, for a little help, I wrote the value of g (x) for k <= 3 yes: p:
k = 0 -> x
k = 1 -> x * (x + 1) / 2
k = 2 -> x * (x + 1) * (2x + 1) / 6
k = 3 -> (x * (x + 1) / 2) ^ 2
Now, example problem SPOJ - Horrible Queries . This problem is
similar issues that have described, with k = 0. Note also that
sometimes there is a matter that is quite extreme, where the function
is not for one type of k, but it could be some that polynomial shape!
Eg LA - Alien Abduction Again . To work on this problem, the solution
is, for each rank we make its BIT counter m respectively. BIT combined
to clear the counters c it was fine.
How can we used this concept if:
Given an array of integers A1,A2,…AN.
Given x,y: Add 1×2 to Ax, add 2×3 to Ax+1, add 3×4 to Ax+2, add 4×5 to
Ax+3, and so on until Ay.
Then return Sum of the range [Ax,Ay].
in order to code the DEL2 matlab function in c++ I need to understand the algorithm. I've managed to code the function for elements of the matrix that are not on the borders or the edges.
I've seen several topics about it and read the MATLAB code by typing "edit del2" or "type del2" but I don't understand the calculations that are made to obtain the borders and the edges.
Any help would be appreciated, thanks.
You want to approximate u'' knowing only the value of u on the right (or the left) of a point.
In order to have a second order approximation, you need 3 equations (basic taylor expansion):
u(i+1) = u(i) + h u' + (1/2) h^2 u'' + (1/6) h^3 u''' + O(h^4)
u(i+2) = u(i) + 2 h u' + (4/2) h^2 u'' + (8/6) h^3 u''' + O(h^4)
u(i+3) = u(i) + 3 h u' + (9/2) h^2 u'' + (27/6) h^3 u''' + O(h^4)
Solving for u'' gives (1):
h^2 u'' = -5 u(i+1) + 4 u(i+2) - u(i+3) + 2 u(i) +O(h^4)
To get the laplacian you need to replace the traditional formula with this one on the borders.
For example where "i = 0" you'll have:
del2(u) (i=0,j) = [-5 u(i+1,j) + 4 u(i+2,j) - u(i+3,j) + 2 u(i,j) + u(i,j+1) + u(i,j-1) - 2u(i,j) ]/h^2
EDIT clarifications:
The laplacian is the sum of the 2nd derivatives in the x and in the y directions. You can calculate the second derivative with the formula (2)
u'' = (u(i+1) + u(i-1) - 2u(i))/h^2
if you have both u(i+1) and u(i-1). If i=0 or i=imax you can use the first formula I wrote to compute the derivatives (notice that due to the simmetry of the 2nd derivative, if i = imax you can just replace "i+k" with "i-k"). The same applies for the y (j) direction:
On the edges you can mix up the formulas (1) and (2):
del2(u) (i=imax,j) = [-5 u(i-1,j) + 4 u(i-2,j) - u(i-3,j) + 2 u(i,j) + u(i,j+1) + u(i,j-1) - 2u(i,j) ]/h^2
del2(u) (i,j=0) = [-5 u(i,j+1) + 4 u(i,j+2) - u(i,j+3) + 2 u(i,j) + u(i+1,j) + u(i-1,j) - 2u(i,j) ]/h^2
del2(u) (i,j=jmax) = [-5 u(i,j-1) + 4 u(i,j-2) - u(i,j-3) + 2 u(i,j) + u(i+1,j) + u(i-1,j) - 2u(i,j) ]/h^2
And on the corners you'll just use (1) two times for both directions.
del2(u) (i=0,j=0) = [-5 u(i,j+1) + 4 u(i,j+2) - u(i,j+3) + 2 u(i,j) + -5 u(i,j+1) + 4 u(i+2,j) - u(i+3,j) + 2 u(i,j)]/h^2
Del2 is the 2nd order discrete laplacian, i.e. it permits to approximate the laplacian of a real continuous function given its values on a square cartesian grid NxN where the distance between two adjacent nodes is h.
h^2 is just a constant dimensional-factor, you can get the matlab implementation from these formulas by setting h^2 = 4.
For example, if you want to compute the real laplacian of u(x,y) on the (0,L) x (0,L) square, what you do is writing down the values of this function on an NxN cartesian grid, i.e. you calculate u(0,0), u(L/(N-1),0), u(2L/(N-1),0) ... u( (N-1)L/(N-1) =L,0) ... u(0,L/(N-1)), u(L/(N-1),L/(N-1)) etc. and you put down these N^2 values in a matrix A.
Then you'll have
ans = 4*del2(A)/h^2, where h = L/(N-1).
del2 will return the exact value of the continuous laplacian if your starting function is linear or quadratic (x^2+y^2 fine, x^3 + y^3 not fine). If the function is not linear nor quadratic, the result will be more accurate the more points you use (i.e. in the limit h -> 0)
I hope this is more clear, notice that i used 0-based indices for accessing matrix (C/C++ array style), while matlab uses 1-based.
DEL2 in MatLab represents Discrete Laplace operator, you can find some information about it here.
The main thing about the edges is that elements in the interior of the matrix have four neighbors, while elements on the edges and corners have three or two neighbors respectfully. So you calculate the corners and edges the same way, but using less elements.
Here is a module I wrote in Fortran 90 that replicates the "del2()" operator in MATLAB implementing the above ideas. It only works for arrays that that are atleast 4x4 or larger. It works successfully when I run it so I thought I would post it so that other people dont have to waste time making their own.
module del2_mod
implicit none
real, private :: pi
integer, private :: nr, nc, i, j, k
contains
! nr is number of rows in array, while nc is the number of columns in the array.
!!----------------------------------------------------------
subroutine del2(in, out)
real, dimension(:,:) :: in, out
real, dimension(nr,nc) :: interior, left, right, top, bottom, ul_corner, br_corner, disp
integer :: i, j
real :: h, ul, ur, bl, br
! Zero out internal arrays
out = 0.0; interior=0.0; left = 0.0; right = 0.0; top = 0.0; bottom = 0.0; ul_corner = 0.0; br_corner = 0.0;
h=2.0
! Interior Points
do j=1,nc
do i=1,nr
! Interior Point Calculations
if( j>1 .and. j<nc .and. i>1 .and. i<nr )then
interior(i,j) = ((in(i-1,j) + in(i+1,j) + in(i,j-1) + in(i,j+1)) - 4*in(i,j) )/(h**2)
end if
! Boundary Conditions for Left and Right edges
left(i,1) = (-5.0*in(i,2) + 4.0*in(i,3) - in(i,4) + 2.0*in(i,1) + in(i+1,1) + in(i-1,1) - 2.0*in(i,1) )/(h**2)
right(i,nc) = (-5.0*in(i,nc-1) + 4.0*in(i,nc-2) - in(i,nc-3) + 2.0*in(i,nc) + in(i+1,nc) + in(i-1,nc) - 2.0*in(i,nc) )/(h**2)
end do
! Boundary Conditions for Top and Bottom edges
top(1,j) = (-5.0*in(2,j) + 4.0*in(3,j) - in(4,j) + 2.0*in(1,j) + in(1,j+1) + in(1,j-1) - 2.0*in(1,j) )/(h**2)
bottom(nr,j) = (-5.0*in(nr-1,j) + 4.0*in(nr-2,j) - in(nr-3,j) + 2.0*in(nr,j) + in(nr,j+1) + in(nr,j-1) - 2.0*in(nr,j) )/(h**2)
end do
out = interior + left + right + top + bottom
! Calculate BC for the corners
ul = (-5.0*in(1,2) + 4.0*in(1,3) - in(1,4) + 2.0*in(1,1) - 5.0*in(2,1) + 4.0*in(3,1) - in(4,1) + 2.0*in(1,1))/(h**2)
br = (-5.0*in(nr,nc-1) + 4.0*in(nr,nc-2) - in(nr,nc-3) + 2.0*in(nr,nc) - 5.0*in(nr-1,nc) + 4.0*in(nr-2,nc) - in(nr-3,nc) + 2.0*in(nr,nc))/(h**2)
bl = (-5.0*in(nr,2) + 4.0*in(nr,3) - in(nr,4) + 2.0*in(nr,1) - 5.0*in(nr-1,1) + 4.0*in(nr-2,1) - in(nr-3,1) + 2.0*in(nr,1))/(h**2)
ur = (-5.0*in(1,nc-1) + 4.0*in(1,nc-2) - in(1,nc-3) + 2.0*in(1,nc) - 5.0*in(2,nc) + 4.0*in(3,nc) - in(4,nc) + 2.0*in(1,nc))/(h**2)
! Apply BC for the corners
out(1,1)=ul
out(1,nc)=ur
out(nr,1)=bl
out(nr,nc)=br
end subroutine
end module
It's so hard! I wasted a few hours to understand and implement it in Java.
Here is: https://gist.github.com/emersonmoretto/dec8f7125c032775da0d
Tested and compared to the original function DEL2 (Matlab)
I've found a typo in sbabbi response:
del2(u) (i=0,j=0) = [-5 u(i,j+1) + 4 u(i,j+2) - u(i,j+3) + 2 u(i,j) + -5 u(i,j+1) + 4 u(i+2,j) - u(i+3,j) + 2 u(i,j)]/h^2
is
del2(u) (i=0,j=0) = [-5 u(i,j+1) + 4 u(i,j+2) - u(i,j+3) + 2 u(i,j) + -5 u(i+1,j) + 4 u(i+2,j) - u(i+3,j) + 2 u(i,j)]/h^2
I'd like to know if there's any way in C++ to calculate a proportion involving possibily negative values in both vars and extremes.
My goal is to sync a float text input widget with fixed extremes ( eg the user can input any double value between A (min) and B (max) with A,B=any_constant_real_number ) with a slider who can only slide between 0 and 100 ( to simplify ).
If A and B are positive everything is trivial. as
val_slider = ((val_textin-A)*100)/(B-A)
but as A and B can be assumed real it looks to me the only possibility is to use several if/cases, or huge formulas involving a lot of abs() and checks over 0-divisions, whose are quite error prone and very cost intense compared to such an easy task.
Is there any faster and shorter way to achieve the same in c/c++/stl?
Pardon my bad english. Any hint? Thank you.
Your formula should work fine with negative values of A and B as well, as log as A < B.
Example, if you want the user to be able to enter values from -100 to 100, and map these to a slider which goes from 0 - 100, when the user enters -90 you get:
((-90 - A) * 100) / (B - A) = ((-90 - (-100)) * 100) / (100 - (-100))
= 10 * 100 / 200
= 5
An input value of 50 results in a slider value of:
((50 - A) * 100) / (B - A) = ((50 - (-100)) * 100) / (100 - (-100))
= 150 * 100 / 200
= 75
I don't know C++, but I do know Math, so try:
val_slider = 100 * ( val_textin - A ) / ( B - A )
Hey wait. That's exactly what you have. Test case..
A=-200, B=+200, val_texin = 100 (75% of bar, right?)
val_slider = 100 * ( 100 - -200 ) / ( 200 - - 200 )
= ( 300 ) / ( 400 ) * 100
= 75
See, you got it right. The only thing that COULD happen is B==A, but that can't be accounted for with math and requires a single IF. If they are equal, val_slider is exactly B (or A, as they are equal).
i have read section about The Extended Euclidean Algorithm & Modular Inverses,which states that it not only computes GCD(n,m) but also a and b such that a*n+b*b=1;
algorithm is described by by this way:
Write down n, m, and the two-vectors (1,0) and (0,1)
Divide the larger of the two numbers by the smaller - call this
quotient q
Subtract q times the smaller from the larger (ie reduce the larger
modulo the smaller)
(i have question here if we denote by q n/m,then n-q*m is not equal to 0?because q=n/m;(assume that n>m),so why it is necessary such kind of operation?
then 4 step
4.Subtract q times the vector corresponding to the smaller from the
vector corresponding to the larger
5.Repeat steps 2 through 4 until the result is zero
6.Publish the preceding result as gcd(n,m)
so my question for this problem also is how can i implement this steps in code?please help me,i dont know how start and from which point could i start to solve such problem,for clarify result ,it should look like this
An example of this algorithm is the following computation of 30^(-1)(mod 53);
53 30 (1,0) (0,1)
53-1*30=23 30 (1,0)-1*(0,1)=(1,-1) (0,1)
23 30-1*23=7 (1,-1) (0,1)-1*(1,-1)=(-1,2)
23-3*7=2 7 (1,-1)-3*(-1,2)=(4,-7) (-1,2)
2 7-3*2=1 (4,-7) (-1,2)-3*(4,7)=(-13,23)
2-2*1=0 1 (4,-7)-2*(-13,23)=(30,-53) (-13,23)
From this we see that gcd(30,53)=1 and, rearranging terms, we see that 1=-13*53+23*30,
so we conclude that 30^(-1)=23(mod 53).
The division is supposed to be integer division with truncation. The standard EA for gcd(a, b) with a <= b goes like this:
b = a * q0 + r0
a = r0 * q1 + r1
r0 = r1 * q2 + r2
...
r[N+1] = 0
Now rN is the desired GCD. Then you back-substitute:
r[N-1] = r[N] * q[N+1]
r[N-2] = r[N-1] * q[N] + r[N]
= (r[N] * q[N+1]) * q[N] + r[N]
= r[N] * (q[N+1] * q[N] + 1)
r[N-3] = r[N-2] * q[N-1] + r[N-1]
= ... <substitute> ...
Until you finally reach rN = m * a + n * b. The algorithm you describe keeps track of the backtracking data right away, so it's a bit more efficient.
If rN == gcd(a, b) == 1, then you have indeed found the multiplicative inverse of a modulo b, namely m: (a * m) % b == 1.
I'm kind of stuck here, I guess it's a bit of a brain teaser. If I have numbers in the range between 0.5 to 1 how can I normalize it to be between 0 to 1?
Thanks for any help, maybe I'm just a bit slow since I've been working for the past 24 hours straight O_O
Others have provided you the formula, but not the work. Here's how you approach a problem like this. You might find this far more valuable than just knowning the answer.
To map [0.5, 1] to [0, 1] we will seek a linear map of the form x -> ax + b. We will require that endpoints are mapped to endpoints and that order is preserved.
Method one: The requirement that endpoints are mapped to endpoints and that order is preserved implies that 0.5 is mapped to 0 and 1 is mapped to 1
a * (0.5) + b = 0 (1)
a * 1 + b = 1 (2)
This is a simultaneous system of linear equations and can be solved by multiplying equation (1) by -2 and adding equation (1) to equation (2). Upon doing this we obtain b = -1 and substituting this back into equation (2) we obtain that a = 2. Thus the map x -> 2x - 1 will do the trick.
Method two: The slope of a line passing through two points (x1, y1) and (x2, y2) is
(y2 - y1) / (x2 - x1).
Here we will use the points (0.5, 0) and (1, 1) to meet the requirement that endpoints are mapped to endpoints and that the map is order-preserving. Therefore the slope is
m = (1 - 0) / (1 - 0.5) = 1 / 0.5 = 2.
We have that (1, 1) is a point on the line and therefore by the point-slope form of an equation of a line we have that
y - 1 = 2 * (x - 1) = 2x - 2
so that
y = 2x - 1.
Once again we see that x -> 2x - 1 is a map that will do the trick.
Subtract 0.5 (giving you a new range of 0 - 0.5) then multiply by 2.
double normalize( double x )
{
// I'll leave range validation up to you
return (x - 0.5) * 2;
}
To add another generic answer.
If you want to map the linear range [A..B] to [C..D], you can apply the following steps:
Shift the range so the lower bound is 0. (subract A from both bounds:
[A..B] -> [0..B-A]
Scale the range so it is [0..1]. (divide by the upper bound):
[0..B-A] -> [0..1]
Scale the range so it has the length of the new range which is D-C. (multiply with D-C):
[0..1] -> [0..D-C]
Shift the range so the lower bound is C. (add C to the bounds):
[0..D-C] -> [C..D]
Combining this to a single formula, we get:
(D-C)*(X-A)
X' = ----------- + C
(B-A)
In your case, A=0.5, B=1, C=0, D=1 you get:
(X-0.5)
X' = ------- = 2X-1
(0.5)
Note, if you have to convert a lot of X to X', you can change the formula to:
(D-C) C*B - A*D
X' = ----- * X + ---------
(B-A) (B-A)
It is also interesting to take a look at non linear ranges. You can take the same steps, but you need an extra step to transform the linear range to a nonlinear range.
Lazyweb answer: To convert a value x from [minimum..maximum] to [floor..ceil]:
General case:
normalized_x = ((ceil - floor) * (x - minimum))/(maximum - minimum) + floor
To normalize to [0..255]:
normalized_x = (255 * (x - minimum))/(maximum - minimum)
To normalize to [0..1]:
normalized_x = (x - minimum)/(maximum - minimum)
× 2 − 1
should do the trick
You could always use clamp or saturate within your math to make sure your final value is between 0-1. Some saturate at the end, but I've seen it done during a computation, too.