what does happen when an pointer to rvalue reference [duplicate] - c++

I have a function that is returning a string. However, when I call it and do c_str() on it to convert it into a const char*, it only works when I store it into another string first. If I directly call c_str() off of the function, it stores garbage value in the const char*.
Why is this happening? Feel like I'm missing something very fundamental here...
string str = SomeFunction();
const char* strConverted = str.c_str(); // strConverted stores the value of the string properly
const char* charArray= SomeFunction().c_str(); // charArray stores garbage value
static string SomeFunction()
{
string str;
// does some string stuff
return str;
}

SomeFunction().c_str() gives you a pointer to a temporary(the automatic variable str in the body of SomeFunction). Unlike with references, the lifetime of temporaries isn't extended in this case and you end up with charArray being a dangling pointer explaining the garbage value you see later on when you try to use charArray.
On the other hand, when you do
string str_copy = SomeFunction();
str_copy is a copy of the return value of SomeFunction(). Calling c_str() on it now gives you a pointer to valid data.

The value object returned by a function is a temporary. The results of c_str() are valid only through the lifetime of the temporary. The lifetime of the temporary in most cases is to the end of the full expression, which is often the semicolon.
const char *p = SomeFunction();
printf("%s\n", p); // p points to invalid memory here.
The workaround is to make sure that you use the result of c_str() before the end of the full expression.
#include <cstring>
char *strdup(const char *src_str) noexcept {
char *new_str = new char[std::strlen(src_str) + 1];
std::strcpy(new_str, src_str);
return new_str;
}
const char *p = strdup(SomeFunction.c_str());
Note that strdup is a POSIX function, so if you are a platform that supports POSIX, it's already there.

The "string str" in method SomeFunction() is a local variable in SomeFunction(), and only survives inside the scope of SomeFunction();
Since the return type of the method SomeFunction() is string, not a reference of string, after "return str;", SomeFunction() will return a copy of the value of str, which will be stored as a temporary value in some place of memory, after the call of SomeFunction(), the temporary value will be destroyed immediately;
"string str = SomeFunction();" will store the returned temporary value of SomeFunction() to string str, actually is a copy of that value and stored to str, a new memory block is allocated, and the lifetime of str is bigger than the returned temporary value of SomeFunction(), after the ";" the call of SomeFunction() is finished, and the returned temporary value is destroyed immediately, the memory is recycled by system, but the copy of this value is still stored in str. That is why "const char* strConverted = str.c_str();" can get the right value, actually c_str() returned a pointer of the initial element of str (the first element memory address of str pointed string value), not the returned temporary value of SomeFunction();
"const char* charArray= SomeFunction().c_str();" is different, "SomeFunction().c_str()" will return a pointer of the initial element of the returned temporary value (the first element memory address of returned temporary string value), but after the call of SomeFunction(), the returned temporary value is destroyed, and that memory address is reused by the system, charArray can get the value of that memory address, but not the value you expected;

Use strcpy to copy the string to a locally defined array and your code will work fine.

Related

C++ sending forming and sending JSON structures and posting with CurlLib [duplicate]

I have a function that is returning a string. However, when I call it and do c_str() on it to convert it into a const char*, it only works when I store it into another string first. If I directly call c_str() off of the function, it stores garbage value in the const char*.
Why is this happening? Feel like I'm missing something very fundamental here...
string str = SomeFunction();
const char* strConverted = str.c_str(); // strConverted stores the value of the string properly
const char* charArray= SomeFunction().c_str(); // charArray stores garbage value
static string SomeFunction()
{
string str;
// does some string stuff
return str;
}
SomeFunction().c_str() gives you a pointer to a temporary(the automatic variable str in the body of SomeFunction). Unlike with references, the lifetime of temporaries isn't extended in this case and you end up with charArray being a dangling pointer explaining the garbage value you see later on when you try to use charArray.
On the other hand, when you do
string str_copy = SomeFunction();
str_copy is a copy of the return value of SomeFunction(). Calling c_str() on it now gives you a pointer to valid data.
The value object returned by a function is a temporary. The results of c_str() are valid only through the lifetime of the temporary. The lifetime of the temporary in most cases is to the end of the full expression, which is often the semicolon.
const char *p = SomeFunction();
printf("%s\n", p); // p points to invalid memory here.
The workaround is to make sure that you use the result of c_str() before the end of the full expression.
#include <cstring>
char *strdup(const char *src_str) noexcept {
char *new_str = new char[std::strlen(src_str) + 1];
std::strcpy(new_str, src_str);
return new_str;
}
const char *p = strdup(SomeFunction.c_str());
Note that strdup is a POSIX function, so if you are a platform that supports POSIX, it's already there.
The "string str" in method SomeFunction() is a local variable in SomeFunction(), and only survives inside the scope of SomeFunction();
Since the return type of the method SomeFunction() is string, not a reference of string, after "return str;", SomeFunction() will return a copy of the value of str, which will be stored as a temporary value in some place of memory, after the call of SomeFunction(), the temporary value will be destroyed immediately;
"string str = SomeFunction();" will store the returned temporary value of SomeFunction() to string str, actually is a copy of that value and stored to str, a new memory block is allocated, and the lifetime of str is bigger than the returned temporary value of SomeFunction(), after the ";" the call of SomeFunction() is finished, and the returned temporary value is destroyed immediately, the memory is recycled by system, but the copy of this value is still stored in str. That is why "const char* strConverted = str.c_str();" can get the right value, actually c_str() returned a pointer of the initial element of str (the first element memory address of str pointed string value), not the returned temporary value of SomeFunction();
"const char* charArray= SomeFunction().c_str();" is different, "SomeFunction().c_str()" will return a pointer of the initial element of the returned temporary value (the first element memory address of returned temporary string value), but after the call of SomeFunction(), the returned temporary value is destroyed, and that memory address is reused by the system, charArray can get the value of that memory address, but not the value you expected;
Use strcpy to copy the string to a locally defined array and your code will work fine.

Concatonating multiple strings to a c string [duplicate]

I have a function that is returning a string. However, when I call it and do c_str() on it to convert it into a const char*, it only works when I store it into another string first. If I directly call c_str() off of the function, it stores garbage value in the const char*.
Why is this happening? Feel like I'm missing something very fundamental here...
string str = SomeFunction();
const char* strConverted = str.c_str(); // strConverted stores the value of the string properly
const char* charArray= SomeFunction().c_str(); // charArray stores garbage value
static string SomeFunction()
{
string str;
// does some string stuff
return str;
}
SomeFunction().c_str() gives you a pointer to a temporary(the automatic variable str in the body of SomeFunction). Unlike with references, the lifetime of temporaries isn't extended in this case and you end up with charArray being a dangling pointer explaining the garbage value you see later on when you try to use charArray.
On the other hand, when you do
string str_copy = SomeFunction();
str_copy is a copy of the return value of SomeFunction(). Calling c_str() on it now gives you a pointer to valid data.
The value object returned by a function is a temporary. The results of c_str() are valid only through the lifetime of the temporary. The lifetime of the temporary in most cases is to the end of the full expression, which is often the semicolon.
const char *p = SomeFunction();
printf("%s\n", p); // p points to invalid memory here.
The workaround is to make sure that you use the result of c_str() before the end of the full expression.
#include <cstring>
char *strdup(const char *src_str) noexcept {
char *new_str = new char[std::strlen(src_str) + 1];
std::strcpy(new_str, src_str);
return new_str;
}
const char *p = strdup(SomeFunction.c_str());
Note that strdup is a POSIX function, so if you are a platform that supports POSIX, it's already there.
The "string str" in method SomeFunction() is a local variable in SomeFunction(), and only survives inside the scope of SomeFunction();
Since the return type of the method SomeFunction() is string, not a reference of string, after "return str;", SomeFunction() will return a copy of the value of str, which will be stored as a temporary value in some place of memory, after the call of SomeFunction(), the temporary value will be destroyed immediately;
"string str = SomeFunction();" will store the returned temporary value of SomeFunction() to string str, actually is a copy of that value and stored to str, a new memory block is allocated, and the lifetime of str is bigger than the returned temporary value of SomeFunction(), after the ";" the call of SomeFunction() is finished, and the returned temporary value is destroyed immediately, the memory is recycled by system, but the copy of this value is still stored in str. That is why "const char* strConverted = str.c_str();" can get the right value, actually c_str() returned a pointer of the initial element of str (the first element memory address of str pointed string value), not the returned temporary value of SomeFunction();
"const char* charArray= SomeFunction().c_str();" is different, "SomeFunction().c_str()" will return a pointer of the initial element of the returned temporary value (the first element memory address of returned temporary string value), but after the call of SomeFunction(), the returned temporary value is destroyed, and that memory address is reused by the system, charArray can get the value of that memory address, but not the value you expected;
Use strcpy to copy the string to a locally defined array and your code will work fine.

Why does converting a std::smatch to C-string give empty result? [duplicate]

I have a function that is returning a string. However, when I call it and do c_str() on it to convert it into a const char*, it only works when I store it into another string first. If I directly call c_str() off of the function, it stores garbage value in the const char*.
Why is this happening? Feel like I'm missing something very fundamental here...
string str = SomeFunction();
const char* strConverted = str.c_str(); // strConverted stores the value of the string properly
const char* charArray= SomeFunction().c_str(); // charArray stores garbage value
static string SomeFunction()
{
string str;
// does some string stuff
return str;
}
SomeFunction().c_str() gives you a pointer to a temporary(the automatic variable str in the body of SomeFunction). Unlike with references, the lifetime of temporaries isn't extended in this case and you end up with charArray being a dangling pointer explaining the garbage value you see later on when you try to use charArray.
On the other hand, when you do
string str_copy = SomeFunction();
str_copy is a copy of the return value of SomeFunction(). Calling c_str() on it now gives you a pointer to valid data.
The value object returned by a function is a temporary. The results of c_str() are valid only through the lifetime of the temporary. The lifetime of the temporary in most cases is to the end of the full expression, which is often the semicolon.
const char *p = SomeFunction();
printf("%s\n", p); // p points to invalid memory here.
The workaround is to make sure that you use the result of c_str() before the end of the full expression.
#include <cstring>
char *strdup(const char *src_str) noexcept {
char *new_str = new char[std::strlen(src_str) + 1];
std::strcpy(new_str, src_str);
return new_str;
}
const char *p = strdup(SomeFunction.c_str());
Note that strdup is a POSIX function, so if you are a platform that supports POSIX, it's already there.
The "string str" in method SomeFunction() is a local variable in SomeFunction(), and only survives inside the scope of SomeFunction();
Since the return type of the method SomeFunction() is string, not a reference of string, after "return str;", SomeFunction() will return a copy of the value of str, which will be stored as a temporary value in some place of memory, after the call of SomeFunction(), the temporary value will be destroyed immediately;
"string str = SomeFunction();" will store the returned temporary value of SomeFunction() to string str, actually is a copy of that value and stored to str, a new memory block is allocated, and the lifetime of str is bigger than the returned temporary value of SomeFunction(), after the ";" the call of SomeFunction() is finished, and the returned temporary value is destroyed immediately, the memory is recycled by system, but the copy of this value is still stored in str. That is why "const char* strConverted = str.c_str();" can get the right value, actually c_str() returned a pointer of the initial element of str (the first element memory address of str pointed string value), not the returned temporary value of SomeFunction();
"const char* charArray= SomeFunction().c_str();" is different, "SomeFunction().c_str()" will return a pointer of the initial element of the returned temporary value (the first element memory address of returned temporary string value), but after the call of SomeFunction(), the returned temporary value is destroyed, and that memory address is reused by the system, charArray can get the value of that memory address, but not the value you expected;
Use strcpy to copy the string to a locally defined array and your code will work fine.

Undefined behavior of std::string when c_str() used

The following code example behavior is undefined..
char * getName()
{
std::string name("ABCXYZ");
return name.c_str();
}
This is because name goes out of scope. But I wanted to understand how it is different when we return a std::string and does not it produce undefined behavior ?
When you return a value, the value is safely returned to the caller. That's what the return statement does.
In the case where you call c_str, the value you're returning is a pointer into the string. Once the string is destroyed, that pointer now points to nothing in particular. The value is safely returned, it's just that there's nothing you can do with it safely.
The value of a string is the contents of the string. So in that case, it is the contents of the string that gets passed to the caller. One could say that the primary purpose of the std::string class is to provide an object whose value is the contents of a string.
Simply because return instruction copies or moves (see C++11) the object returned.
With this code:
std::string getName() {
std::string name("ABCXYZ");
return name;
}
the string name will be copied and returned to the caller.
With your code, return will make a copy of a pointer (because your function returns a pointer), not of the pointed object. That'll produce an UB.

Initializing char pointer

I have a function
ValArgument(char* ptr){
char str[] = "hello world";
ptr = &str[0];
}
In this function, I want to init a char array and add it to the char pointer ptr. I call the function like that:
char* ptr= NULL;
ValArgument(ptr);
The pointer returned still has the value NULL. Why? I expected that the pointer will point onto the char array str[].
The pointer returned still has the value NULL. Why?
Because you passed the pointer by value. That means that the function is given a separate copy of the pointer, and any changes it makes to the pointer will not affect the caller's copy.
You can either pass by reference:
void ValArgument(char *& ptr)
// ^
or return a value:
char * ValArgument();
I expected that the pointer will point onto the char array str[].
No; once you've fixed that problem, it will point to the undead husk of the local variable that was destroyed when the function returned. Any attempt to use the pointer will cause undefined behaviour.
Depending on what you need to do with the string, you might want:
a pointer to a string literal, char const * str = "hello world";. Note that this should be const, since string literals can't be modified.
a pointer to a static array, static char str[] = "hello world";. This means that there is only one string shared by everyone, so any modification will affect everyone.
a pointer to a dynamically allocated array. Don't go there.
a string object, std::string str = "hello world";. This is the least error-prone, since it can be passed around like a simple value.