Member of derived by pointer to base, static_cast, crtp, removing templates - c++

Looking for: accessing member of a derived class from a pointer to base.
Reductio ad absurdum:
class Base
{
public:
int member_of_base;
};
class Derived : public Base
{
public:
int member_of_derived;
};
I'm currently using templates:
template <class T>
class Client
{
T* data; // T is Base or Derived
};
There are few levels of composition in the class hierarchy, so I have to carry the template type parameter through all of the hierarchy. What is the best approach to overcome this?
Obviously I cannot access the member of Derived via a pointer to Base, i.e:
Base* foo = new Derived();
foo->member_of_derived; // no go
Thus, I'm using:
Client<Base>
Client<Derived>
I'm trying to come up with a solution that works without the templates. Options that I know would work:
void* //plain old C and casting as necessary, they're all pointers
(as in memory addresses) in the machine
static_cast<Derived*>(pointer_to_base); //type safe at compile time.
wrapping the cast in a Client's template method (not to be confused with a design pattern here)
The last option seems to be the most "elegant", i.e:
template <class T>
T* get_data() const { return static_cast<T*>(data); }
However, looking here and there tells me there might exist a way unknown to me.
I saw CRTP, but that brings me back to templates, which is the original thing I want to go without.
What are the ways, or popular approaches, to achieve such a goal?
The real code uses shared_ptr, weak_ptr and enable_shared_from_this with weak_from_this. I'm looking for a type safe "polymorphic member" access.
EDIT: they're not just "ints". They can be totally different types, as in protobuf in base and Json::Value in derived. And I'm trying to use the pointers to Base/Derived, which in turn would give me access to their respective members.

A virtual getter can solve the issue for you; as data types differ, you might pack them into a std::variant.
class Base
{
// having private members probably is more appropriate
int member_of_base;
public:
using Data = std::variant<int, double>;
virtual ~Base() { } // virtual functions -> have a virtual destructor!
virtual Data getMember() // or just "member", if you prefer without prefix
{
return member_of_base;
}
};
class Derived : public Base
{
double member_of_derived;
public:
Data getMember() override
{
return member_of_derived;
}
};
std::unique_ptr<Base> foo = new Base();
foo->getMember(); // member_of_base;
std::unique_ptr<Base> bar = new Derived();
bar->getMember(); // member_of_derived;
Admitted, not yet totally without templates, std::variant is one, but I suppose in that form it is acceptable...
There are some issues with, though:
Accessing the value is not the simplest, you might consider visit function for.
More severe: Base class (or wherever else you define the variant to be used) needs to be aware of all types that might be in use, adding a new type will force to recompile all other classes.
It has the smell of bad design. Why should it be necessary for a derived class to return something different than the base that shall serve the same purpose, though???
If you can delegate the work to be done to the classes themselves, you get around all these problems:
class Base
{
int member_of_base;
public:
virtual ~Base() { }
virtual void doSomething()
{
/* use member_of_base */
}
};
class Derived : public Base
{
double member_of_derived;
public:
void doSomething() override
{
/* use member_of_derived */
}
};
The latter would be the true polymorphic approach and normally the way to go; whereas the sample above returns void, you might just do all the calculations necessary in base and derived classes until you finally get to some common data type and return this one. Example:
class Base
{
int64_t m_balance; // in 100th of currency in use
public:
virtual ~Base() { }
virtual int64_t balance()
{
return m_balance;
}
};
class Derived : public Base
{
long double m_balance; // arbitrary values in whole currency entities
public:
int64_t balance() override
{
// calculate 100th of currency, correctly rounded:
return std::llround(m_balance * 100);
}
};
Admitted, I doubt pretty much representing a balance in double (even if long) is a good idea (issues with rounding, precision, etc)...

Related

Access derived class's method covariant return, with derived constructed from factory with unique_ptr<AbstractBase>

Edit: My question might just be asking how to downcast a unique_ptr<base> to unique_ptr<derived> (which is already answered), but I am not 100% sure what I am asking
I have an Abstract Base Class Base
class Base{
public:
Base();
struct pStruct{};
virtual pStruct pFunc(std::vector<double> data) = 0;
protected:
CustomType dataValue;
};
and two derived classes Derived1 and Derived2 that implement Base
class Derived1 : public Base {
public:
struct pStructD1 : Base::pStruct {
CustomType data1;
std::vector<double> data2;
};
Derived1(uint32_t foo1, std::vector<double> foo2, ...);
virtual pStruct pFunc(std::vector<double> data) override;
private:
uint32_t bar1{0};
};
class Derived2 : public Base {
public:
struct pStructD2 : Base::pStruct {
int32_t data3;
std::vector<double> data4;
double data5
};
Derived2(std::vector<double> foo1, std::vector<double> foo2, ...);
virtual pStruct pFunc(std::vector<double> data) override;
private:
std::vector<double> bar2;
};
When calling class method pFunc(std::vector<double> data), each derived class will return different types, and amounts of values. I tried making this work with a covariant return type, so Derived1::predict(data).key1 might be a matrix, and .key2 might be something else, and so on. Derived2::predict(data).key1 might be the only key, and it could be a boolean. Each derived class defines their own ::predict() return fields, because they vary significantly.
The issue is, I construct these derived classes with a factory, that reads some of the input (construction is via ifstream), and figures out what derived class it should be, and then calls the corresponding factory.
class BaseFactory {
public:
static std::unique_ptr<Base> createObj(std::ifstream & file){
file.read((char *) specificTypeString, 2);//This isn't actually the code, just assume this part works
if(specificTypeString == "D2"){
return D2BaseFactory::createObj(file);
}
else if(specificTypeString == "D1"){
return D1BaseFactory::createObj(file);
}
else{
throw std::runtime_error("error");
}
}
};
With std::unique_ptr<Base> D1BaseFactory::createObj(std::ifstream & file); returning std::unique_ptr<Derived1>(new Derived1(param1, param2, ...)); and the same thing for `D2BaseFactory'.
Problem is, if I construct a Derived class with the common BaseFactory, and call pFunc() on the returned unique_ptr, it always will be the empty Base::pStruct == {} and thus trying to access members of the covariant pStructs isn't possible. I know this is because the factory createObj returns the base type, but is there any way to dynamically return the type I want so I can access the necessary fields in the derived pStructs? I think using raw pointers might work, but if possible i'd like to keep them as unique pointers.
You can do something similar to this:
class Base
{
public:
...
std::unique<pStruct> pFunc(...) { return DopFunc(); }
protected:
virtual std::unique<pStruct> DopFunc() = 0;
};
class Derived1 : public Base
{
public:
struct pStructD1 : Base::pStruct { ... };
// Used when calling the child factory directly...
std::unique_ptr<pStructD1> pFunc(...)
{
return std::make_unique<pStructD1>(...);
}
protected:
// Used when called through the Base factory...
std::unique<pStruct> DopFunc(...) override
{
// Call the other function for code sharing... (DRY)
return pFunc(...);
}
....
};
This could make sense if you used the derived class when you need the derived objects.
The real question is why you need to used the derived types... If it is for initialisation purpose, then maybe the factory should do it before returning the value.
If it is for some processing, then maybe you should have some virtual functions in pStruct. That way, you never need to know the derived type returned by the factory.
In some case, the visitor pattern might also be a solution.
If you need to always use the specific struct, then why not always use the specific factory too?
You can also cast the result but if you need to do it every time you create an object, it might make the code more complex that it need to be.
Alternatively, you could also have a template member function let say template <class T> std::unique_ptr<T> pFuncT(...) { ... }. That way, the client code can specified the desired type directly at construction. An empty object or an exception could be throw if the type is incorrect.

How to specify while using std::vector<Base*> to store Derived*

Class Base{
public:
...
void do_Something_base();
string identifier();
virtual void derived1_specific() {}; // nothing relevant to Base
virtual int derived2_specific(int) {};
};
Class Derived1:public Base {
public:
...
string identifier();
void derived1_specific();
};
Class Derived2:public Base {
public:
...
string identifier();
int derived2_specific();
};
int main() {
vector<Base*> owner;
/* push back some Derived1* & Derived2* to owner */
for (int i = 0; i < owner.size(); i++)
if (owner->identifier() == "d1")
owner->derived1_specific(int)
}
I have a larger program, that's the mechanics that make me confused. Should I write virtual function for every derived class? But this is very tedious.
I need to get and set some specific members, do some specific function in different child class. What is a smarter way or common way to do this?
thanks!
I would try really hard to find a common signature for the subclass-specific methods and then create one virtual function in the base class that can be called without some kind of ID-function.
Sometimes this can be achieved by passing some additional information needed for the subclass-specific function to the derived class's constructor, the common method could then be called e.g.
virtual void doClassSpecificStuff();
that uses member variables of your derived classes.
If you truly need differing return types etc, you might not want to inherit from a common ancestor OR not store all objects in the same container. Maybe composition works better than inheritance in your context (some class has-a specific worker object instead of is-a).
Edit: I erased the virtual solution since OP clarified that he needs to pass different parameters.
Since you have a way to know its actual type, there is nothing wrong in just casting to it, and then using it as that type:
Class Base{
public:
...
void do_Something_base();
string identifier();
};
Class Derived1:public Base {
public:
...
string identifier();
void TakeTwoInts(int x, int y);
};
Class Derived2:public Base {
public:
...
string identifier();
const char* ReturnAString();
};
int main() {
vector<Base*> owner;
/* push back some Derived1* & Derived2* to owner */
for (int i = 0; i < owner.size(); i++)
switch(owner[i]->identifier())
{
case "d1":
{
Derived1* d1 = static_cast<Derived1*>(owner[i]);
d1->TakeTwoInts(1,2);
break;
}
case "d2":
{
Derived2* d2 = static_cast<Derived2*>(owner[i]);
printf("%s",d2->ReturnAString());
break;
}
...
}
}
}
If you're not sure if the conversion is possible, use dynamic_cast instead: it returns a clean nullptr, rather than garbage, if the cast you ask is impossible.
By the way, note that the identifier() functions in the derived classes will never be called. Either you store the id in a variable accessible from Base, and then you don't need the function in each derived class, or you have to make identifier() a virtual function.
There are no :
virtual std::string Base::identifier()
In this case, when you have a Base* you cant call identifier() on it

Inheriting from both an interface and an implementation C++

I usually try to find answers here before I post anything, but I'm not even sure how to formulate my question.
So here's what I want to do... I want to define a Base Interface, and a Derived Interface. Then, I want to implement the Base Interface, with extra variables and methods. Finally, I want to implemented a Derived class, from the implemented Base Interface BUT ALSO from the Derived Interface. I don't know about you, but my head hurts.
If I do something like below, I get Ambiguous definitions under the DerivedFloat code since that code "sees" both the GetBaseValue method from the IBase, inherited through IDerivedFloat, as well as the GetBaseValue inherited from Base.
Surely, there must be a way to derive a class which uses the expanded features of the Base Implementation, as well as making sure it implements the required IDerivedFloat methods.
Now... This is a dummy example to show what I'm conceptually trying to achieve. It's not a real life example.
template <typename VALUE_TYPE>
class IBase
{
public:
virtual VALUE_TYPE GetBaseValue() const = 0;
};
class IDerivedFloat : public IBase<FLOAT>
{
public:
virtual void SetBaseValue(const FLOAT & value) = 0;
};
// Implementation of Base
template <typename VALUE_TYPE>
class Base : public IBase<VALUE_TYPE>
{
public:
VALUE_TYPE GetBaseValue() const { return m_BaseValue; }
protected:
VALUE_TYPE m_BaseValue;
}
// Uses expanded Base AND implements IDerivedFloat
class DerivedFloat : public Base<FLOAT>, public IDerivedFloat
{
public:
void SetBaseValue(const FLOAT & value) { m_BaseValue = value };
}
You can use virtual inheritance to work around this problem:
class IDerivedFloat : virtual IBase<FLOAT>
{
public:
virtual void SetBaseValue(const FLOAT & value) = 0;
};
template <typename VALUE_TYPE>
class Base : virtual IBase<VALUE_TYPE>
{
public:
VALUE_TYPE GetBaseValue() const { return m_BaseValue; }
protected:
VALUE_TYPE m_BaseValue;
}
Using virtual inheritance gives the derive class one instance of the base class members, instead of one from each time it exists in the class hierarchy.
Multiple inheritance is an issue precisely because of the ambiguity issue you ran into, but there are ways to get around it. You have to explicitly tell the compiler which super you are calling the ambiguous functions from, by leading the function call with the super's name and a double colon.
Example:
- C inherits from A and B.
- A and B both have add() function.
- In C, you have to say A::add() or B::add() to tell the compiler which one to use.
Link for details and more complete implementation: http://www.cprogramming.com/tutorial/multiple_inheritance.html

Polymorphism design, template as abstract class

How do you design polymorphism when you have a member which type depends on some constraints.
Say I have this :
template<typename T>
class Base
{
public:
Base() = default;
virtual ~Base() = default;
T member;
};
class DerivedA : public Base<int>
{
public:
DerivedA() {member = 5;}
};
class DerivedB : public Base<float>
{
public:
DerivedB() = default;
};
I want to be able to create a new derived object depending on different parameters, i.e :
Base *b;
if (something)
b = new DerivedA();
else
b = new DerivedB();
Obviously I can't do this since I need to provide template parameters for the declaration of b.
Is this bad design ? How do you handle this ?
I could write a small wrapper :
class Wrapper() {};
template<typename T>
class Base : public Wrapper
{
// ...
};
Wrapper a, b;
a = new DerivedA;
b = new DerivedB;
But then I won't have access directly to member or other methods declared in Base or Derived. I would need to cast : reinterpret_cast<DerivedA*>(a)->member, making polymorphism useless.
Thanks
Wrapper design should be exactly what you are looking for. The problem is that c++ is statically typed, so you can't declare member without specifying its type. The common way to avoid this is to design a base class which supports all the functionality you want, and implement a specific behaviour in derived classes, just as you did.
Probably the problem is that your class doesn't support all the functionality you need. Try to avoid using member directly and wrap its usage into virtual methods. Reimplement these methods in your derived classes.
If this is still not an option, consider methods for extracting your member. Maybe virtual getters and setters with appropriate conversions.
As a last resort, consider boost::variant, boost::any. But really they are implemented using the technique similar to your wrapper. So you get wrapper for the wrapper.
Well, if the "access" depends on the template parameter T (such reading Base.member), then you have to supply it somehow. Casting to one of the derived classes is one way to do it, but you don't need the reinterpret_cast. You need to start using pointers/references, to avoid the cut-off and let the substitutability work correctly:
Wrapper *a, *b;
a = new DerivedA;
b = new DerivedB;
int a_member = static_cast<DerivedA*>(a)->member;
float b_member = static_cast<DerivedB*>(b)->member;
And if you add a virtual method to Wrapper to make it polymorphic, you can do dynamic cast as well:
DerivedB* b_derived = dynamic_cast<DerivedB*>(b);
if (b_derived != nullptr) {
float b_member = b_derived->member;
// ...
}

How to force all derived classes to implement a virtual method?

Say you have a base class Dep for a tree of classes. There is a virtual method Dep* Dep::create() that I want to be implemented by every single leaf class. Is there any way to enforce this?
Note: The problem here is that there could be intermediate classes (say class B : public A : public Dep) implementing this method (A::create) by accident or because they think they are leaf classes, but are in fact subclassed themselves.
The question ends here.
Context
If you are curious why I need this; I have a class Master which has Dep objects of unknown concrete type. If Master is duplicated, I need to come up with a matching clone of the Dep instance. Next best thing to do is the virtual constructor idiom, which introduces precisely this problem.
Additionally, I cannot even catch this (other then by crashing horribly), because for obscure reasons, people that have more to say than me, have outlawed dynamic_cast in this project (perhaps this is a good decision; But anyways a completely different discussion).
C++ provides no way to keep a class from inheriting from your class, and there is no way to make a particular class in the inheritance hierarchy implement a method. The only rule is that somewhere in the inheritance hierarchy above a particular class (not necessarily in the leaf) all virtual functions must have an implementation for that class to be instantiatable.
For instance, A could inherit from Def and implement all it's [pure] virtual methods. Then if B inherits from A, it doesn't have to implement anything. There's no way to keep that from happening.
So the answer is no, there is no way to enforce this.
Using curiously recurring template fun, you can achieve something quite similar:
template<typename T>
class Cloneable : public T, public Dep
{
private:
Cloneable<T>() : T() { }
public:
static Cloneable<T>* Create() { return new Cloneable<T>(); }
Cloneable<T>* clone() { return new Cloneable<T>(*this); }
};
Instead of deriving from Dep and instantiating via new MyType, use Cloneable<MyType>::Create. Since Cloneable<MyType> is derived from MyType, you can use the instance the same way you would use any MyType, except that it is now guaranteed to have Dep::clone.
Additionally your Master should not accept an instance of type Dep, but enforce that it is a Cloneable<T>. (Replace your orignial function by a simple function template that enforces this.) This guarantees that any Dep inside the master has a correctly implemented clone function.
Since Cloneable<MyType> has no public constructor, it cannot be inherited, however your actual MyType can be further inherited and used just as before.
Did TPTB outlaw all RTTI, or only dynamic_cast<>()? If you can use RTTI, then you can enforce the existence of the method as a postcondition of calling it:
#include <typeinfo>
#include <cassert>
#include <iostream>
#include <stdexcept>
class Base {
protected:
virtual Base* do_create() = 0;
virtual ~Base() {}
public:
Base* create() {
Base *that = this->do_create();
if( typeid(*this) != typeid(*that) ) {
throw(std::logic_error(std::string() +
"Type: " +
typeid(*this).name() +
" != " +
typeid(*that).name()));
}
return that;
}
};
class Derive1 : public Base {
protected:
Base* do_create() { return new Derive1(*this); }
};
class Derive2 : public Derive1 {};
void f(Base*p) { std::cout << typeid(*p).name() << "\n"; }
int main() {
Derive1 d1;
Base *pD1 = d1.create(); // will succeed with correct semantics
Derive2 d2;
Base *pD2 = d2.create(); // will throw exception due to missing Derive2::do_create()
}
If you control the base class AbstractDep then you can enforce that concrete leaf classes must be created by using a class template WithCloning. This leaf can then be sealed so that it cannot be inherited. Or more precisely, instances cannot be created of a derived class.
class AbstractDep
{
template< class Type > friend class WithCloning;
private:
enum FooFoo {};
virtual FooFoo toBeImplementedByLeafClass() = 0;
public:
virtual AbstractDep* clone() const = 0;
};
template< class Type > class WithCloning;
class Sealed
{
template< class Type > friend class WithCloning;
private:
Sealed() {}
};
template< class Type >
class WithCloning
: public Type
, public virtual Sealed
{
private:
AbstractDep::FooFoo toBeImplementedByLeafClass()
{
return AbstractDep::FooFoo();
}
public:
virtual WithCloning* clone() const
{
return new WithCloning( *this );
}
};
typedef WithCloning<AbstractDep> Dep;
class AbstractDerivedDep
: public AbstractDep
{
// AbstractDep::FooFoo toBeImplementedByLeafClass(); // !Not compile.
public:
};
typedef WithCloning<AbstractDerivedDep> DDep;
struct Foo: Dep {}; // !Does not compile if instantiated.
int main()
{
Dep d;
//Foo f;
}
If the classes require more than default construction then that most be solved additionally.
One solution is then to forward an argument pack from the WithCloning constructor (there is an example C++98 implementation on my blog, and C++0x supports that directly).
Summing up, to be instantiable the class must be WithCloning.
Cheers & hth.,
when you say that they are unknown, i presume they still inherit from a common base class /interface right?
only thing i can think of you can use to force is on the virtual base class add
virtual Base* clone() {
assert( 1==0 ); //needs to be overriden
}
so you are forced to override, but this is only detected at run-time when trying to call clone on a instance of a class that is missing the override
even if you are not allowed to use dynamic_cast or RTTI, you can still enable it for debug purposes locally on your build, if that will help you find the typeid of offending classes
it sounds like you are familiar with the clone pattern, but i'll post it quietly in here, and we can forget about it:
http://www.cplusplus.com/forum/articles/18757/