How to store std::bind result to std::function - c++

I want to store a callback to a std::function<int(int,int>> object. When I use lambda, it works fine. But when I use std::bind to a member function, it compiled error.
There is the sample error code.
#include <functional>
#include <iostream>
using namespace std;
class A
{
public:
void foo()
{
std::function<int(int,int)> callback = std::bind(&A::calc, this);
// std::function<int(int,int)> callback = [this](int a, int b) { return this->calc(a, b); }; // lambda works fine
int r = callback(3, 4);
cout << r << endl;
}
int calc(int b, int c) { return b + c; }
};
int main()
{
A a;
a.foo();
return 0;
}
error message:
In member function 'void A::foo()':
12:72: error: conversion from 'std::_Bind_helper<false, int (A::*)(int, int), A*>::type {aka std::_Bind<std::_Mem_fn<int (A::*)(int, int)>(A*)>}' to non-scalar type 'std::function<int(int, int)>' requested
code link: http://cpp.sh/9pm3c

You need to indicate that A::calc takes 2 parameters, use std::placeholders::X to do it:
std::function<int(int,int)> callback = std::bind(&A::calc, this, std::placeholders::_1,std::placeholders::_2);

Related

why can't I convert a lambda to a std::function here?

I need a function that generates other functions. Why doesn't the following not let me convert a lambda to a std::function? I've done that before.
#include <iostream>
#include <functional>
std::function<int()> funcGen(int param) {
std::function<int()> myGeneratedFunc =
[param](int input) -> int {
return input+param;
};
return myGeneratedFunc;
}
int main() {
std::function<int()> myFunc = funcGen(3);
std::cout << "this should be 4=3+1: " << myFunc(1) << "\n";
return 0;
}
On ideone I get the following error:
error: conversion from ‘funcGen(int)::<lambda(int)>’ to non-scalar type ‘std::function<int()>’ requested
std::function<int()> accepts a function which takes in no arguments and returns an int. Your proposed lambda takes in an int and returns an int.
Consider std::function<int(int)> instead:
#include <iostream>
#include <functional>
std::function<int(int)> funcGen(int param) {
std::function<int(int)> myGeneratedFunc =
[param](int input) -> int {
return input+param;
};
return myGeneratedFunc;
}
int main() {
std::function<int(int)> myFunc = funcGen(3);
std::cout << "this should be 4=3+1: " << myFunc(1) << "\n";
return 0;
}

std::bind parameter to member function without object

I need to bind one parameter to class member function.
Something like this:
#include <functional>
#include <iostream>
struct test
{
void func(int a, int b)
{
std::cout << a << " " << b << std::endl;
}
};
int main(int argc, char** argv)
{
typedef void (test::*TFunc)(int);
TFunc func = std::bind(&test::func, 1, std::placeholders::_1);
}
But in this case I have compilation error
error: static assertion failed: Wrong number of arguments for pointer-to
-member
std::bind does not yield a member function pointer, but it can produce a std::function object that you can use later:
::std::function< void (test *, int)> func = std::bind(&test::func, std::placeholders::_1, 1, std::placeholders::_2);
test t{};
func(&t, 2);

Passing member function as parameter to another function in c++

I have the following problem.
I have a base abstract class with a pure virtual method, and I want to pass it as an argument to another member function(so not a normal function). Yet I have an error when trying to call the method with specified function. Code speaks better than words so bellow I have posted the code that generates the problem
class BaseClass
{
public:
BaseClass();
int add(int, int);
virtual void op(void (*f)(int, int), string s, int a, int b) = 0;
~BaseClass();
};
#include "BaseClass.h"
class ClasaDerviata:public BaseClass
{
public:
ClasaDerviata();
void testNumere(int a, int b);
void op(void(*f)(int, int), string s, int a, int b);
~ClasaDerviata();
};
#include "BaseClass.h"
BaseClass::BaseClass()
{
}
int BaseClass::add(int a, int b)
{
return a + b;
}
BaseClass::~BaseClass()
{
}
#include "ClasaDerviata.h"
#include <iostream>
using namespace std;
ClasaDerviata::ClasaDerviata()
{
}
void ClasaDerviata::testNumere(int a, int b)
{
cout << a + b << "\n";
cout << " suma " << add(a,b) << "\n";
}
void ClasaDerviata :: op (void (*f)(int, int), string s, int a, int b)
{
f(a, b);
cout << s << "\n";
}
ClasaDerviata::~ClasaDerviata()
{
}
#include "ClasaDerviata.h"
#include <iostream>
using namespace std;
int _tmain(int argc, _TCHAR* argv[])
{
ClasaDerviata *a;
a = new ClasaDerviata();
int x, y;
cin >> x >> y;
a->op(&ClasaDerviata::testNumere, "test metoda", x, y);
system("pause");
return 0;
}
Thank you for your time!
void ClasaDerviata::testNumere(int a, int b); is not of type void (*)(int, int) but void (ClasaDerviata::*)(int, int)
You may add static to testNumere and add to fix your problem or change signature of your function (and change internal code too).
Remember when you make a call to a member function a hidden parameter 'this' is passed. So your ClasaDerviata::testNumere(int a, int b); function actually takes three parameters.
I would suggest to read Joseph Garvin comment in
How can I pass a class member function as a callback?
he has explained it very well.

C++ Creating function map using templates and inheritance

I am trying to create a generic function map using templates.The idea is to inherit from this generic templated class with a specific function pointer type. I can register a function in the global workspace, but I'd rather collect all the functions together in the derived class and register these in the constructor. I think I am almost here but I get a compile error. Here is a stripped down version of my code:
#include <iostream>
#include <string>
#include <map>
#include <cassert>
using namespace std;
int f(int x) { return 2 * x; }
int g(int x) { return -3 * x; }
typedef int (*F)(int);
// function factory
template <typename T>
class FunctionMap {
public:
void registerFunction(string name, T fp) {
FunMap[name] = fp;
}
T getFunction(string name) {
assert(FunMap.find(name) != FunMap.end());
return FunMap[name];
}
private:
map<string, T> FunMap;
};
// specific to integer functions
class IntFunctionMap : public FunctionMap<F> {
public:
int f2(int x) { return 2 * x; }
int g2(int x) { return -3 * x; }
IntFunctionMap() {
registerFunction("f", f); // This works
registerFunction("f2", f2); // This does not
}
};
int main()
{
FunctionMap<F> fmap; // using the base template class directly works
fmap.registerFunction("f", f);
F fun = fmap.getFunction("f");
cout << fun(10) << endl;
return 0;
}
The error I get is:
templatefunctions.cpp: In constructor ‘IntFunctionMap::IntFunctionMap()’:
templatefunctions.cpp:33: error: no matching function for call to ‘IntFunctionMap::registerFunction(const char [3], <unresolved overloaded function type>)’
templatefunctions.cpp:15: note: candidates are: void FunctionMap<T>::registerFunction(std::string, T) [with T = int (*)(int)]
Juan's answer is correct: member functions have an implicit first parameter, which is a pointer to the type of which they are a member. The reason your code fails to compile is that your map supports function pointers with type int (*)(int), but the type of f2 is int (IntFunctionMap::*)(int).
In the specific case that you show here, you can use std::function, which implements types erasure, to present free functions and member functions as the same type. Then you could do what you are trying to do. Note: this requires C++11.
#include <iostream>
#include <string>
#include <map>
#include <cassert>
#include <function>
#include <bind>
using namespace std;
int f(int x) { return 2 * x; }
int g(int x) { return -3 * x; }
typedef std::function<int (int)> F;
// function factory
template <typename T>
class FunctionMap {
public:
void registerFunction(string name, T fp) {
FunMap[name] = fp;
}
T getFunction(string name) {
assert(FunMap.find(name) != FunMap.end());
return FunMap[name];
}
private:
map<string, T> FunMap;
};
// specific to integer functions
class IntFunctionMap : public FunctionMap<F> {
public:
int f2(int x) { return 2 * x; }
int g2(int x) { return -3 * x; }
IntFunctionMap() {
registerFunction("f", f); // This works
registerFunction("f2", std::bind(&f2, this, _1)); // This should work, too!
}
};
int main()
{
FunctionMap<F> fmap; // using the base template class directly works
fmap.registerFunction("f", f);
F fun = fmap.getFunction("f");
cout << fun(10) << endl;
return 0;
}

C++ : unresolved overloaded function when using function pointers

#include <iostream>
using namespace std;
class B
{
public:
int getMsg(int i)
{
return i + 1;
}
};
class A
{
B b;
public:
void run()
{
taunt(b.getMsg);
}
void taunt(int (*msg)(int))
{
cout << (*msg)(1) << endl;
}
};
int main()
{
A a;
a.run();
}
The above code has a class B inside a class A, and class A has a method taunt that takes a function as an argument. class B's getMsg is passed into taunt...The above code generated the following error message: "error: no matching function for call to 'A::taunt()'"
What's causing the error message in the above code? Am I missing something?
Update:
#include <iostream>
using namespace std;
class B
{
public:
int getMsg(int i)
{
return i + 1;
}
};
class A
{
B b;
public:
void run()
{
taunt(b.getMsg);
}
void taunt(int (B::*msg)(int))
{
cout << (*msg)(1) << endl;
}
};
int main()
{
A a;
a.run();
}
t.cpp: In member function 'void A::run()':
Line 19: error: no matching function for call to 'A::taunt()'
compilation terminated due to -Wfatal-errors.
I'm still getting the same error after changing (*msg)(int) to (B::*msg)(int)
b.getMsg is not the correct way to form a pointer to member, you need &B::getMsg.
(*msg)(1) is not the correct way to call a function through a pointer to member you need to specify an object to call the function on, e.g. (using a temporary) (B().*msg)(1).
The right way to do such things in OOP is to use interfaces so all you need to do is to define an interface and implement it in B class after that pass the pointer of instance which implements this interface to your method in class A.
class IB{
public:
virtual void doSomething()=0;
};
class B: public IB{
public:
virtual void doSomething(){...}
};
class A{
public:
void doSomethingWithB(IB* b){b->doSomething();}
};
This works in VS 2010. The output is the same on all lines:
#include <iostream>
#include <memory>
#include <functional>
using namespace std;
using namespace std::placeholders;
class A
{
public:
int foo(int a, float b)
{
return int(a*b);
}
};
int main(int argc, char* argv[])
{
A temp;
int x = 5;
float y = 3.5;
auto a = std::mem_fn(&A::foo);
cout << a(&temp, x, y) << endl;
auto b = std::bind(a, &temp, x, y);
cout << b() << endl;
auto c = std::bind(std::mem_fn(&A::foo), &temp, _1, y);
cout << c(5) << endl;
}
Basically, you use std::mem_fn to get your callable object for the member function, and then std::bind if you want to bind additional parameters, including the object pointer itself. I'm pretty sure there's a way to use std::ref to encapsulate a reference to the object too if you'd prefer that. I also included the _1 forwarding marker just for another way to specify some parameters in the bind, but not others. You could even specify everything BUT the class instance if you wanted the same parameters to everything but have it work on different objects. Up to you.
If you'd rather use boost::bind it recognizes member functions and you can just put it all on one line a bit to be a bit shorter: auto e = boost::bind(&A::foo, &temp, x, y) but obviously it's not much more to use completely std C++11 calls either.