Sphinx - reference to an image from different locations - python-2.7

I am using Python Sphinx (via ReadTheDocs).
I have a repository which contains a few sub-modules, and I'm trying to create a unified documentation, but still keep the the docs assets in each module separately.
My folder hierarchy is:
MyProject
docs
index.rst
module_1_link.rst
_static
<more irrelevant assets...>
module_1
docs
README.rst
_static
myimage.png
The index.rst file looks like this:
.. toctree::
:caption: Module1
module_1_link
The file module_1_link.rst just contains a link to the README file of module 1:
.. include:: ../module1/docs/README.rst
And the README.rst of module 1 references the image:
.. image:: _static/myimage.jpg
When I look at the README file of module 1 (inside GitHub) - myimage.png is shown perfectly.
But, when I run the documentation via sphinx I get:
WARNING: image file not readable: _static/myimage.jpg
I can't find a way to reference the same image from both the README file and the index file rendered by sphinx and see it in both places.

Change the reference to the image in README.rst to be relative to the documentation root.
.. image:: /module1/docs/_static/myimage.jpg
See also Sphinx documentation on paths to images.
When used within Sphinx, the file name given (here gnu.png) must either be relative to the source file, or absolute which means that they are relative to the top source directory. For example, the file sketch/spam.rst could refer to the image images/spam.png as ../images/spam.png or /images/spam.png.

Related

Adding a JSON data file to GCP Dataflow package and using it inside the code

I want to add a JSON file to my Dataflow (Apache Beam) package and use it inside the code.
I've seen several questions on Stack Overflow with different answers, and I tried the recommended approach with a MANIFEST.in and adding data_files to the setup.py file. But nothing I tried works for me.
Here is my current setup.
(I have mapping.json in both the common folder and the root folder for testing purposes.)
MANIFEST.in
recursive-include common *.json
setup.py
import setuptools
setuptools.setup(
packages=setuptools.find_packages(),
data_files=[
("common", ["mapping.json"])
],
include_package_data=True,
install_requires=[
'apache-beam[gcp]==2.31.0',
'python-dateutil==2.8.1'
],
)
Using the file inside common/config.py
import json
from pathlib import Path
def _load_category_theme_mapping(file_name):
path = Path(__file__).parent / file_name
with path.open('r', encoding='utf-8') as file:
return json.load(file)
mapping = _load_category_theme_mapping("mapping.json")
I'm using Flex Templates to run my Dataflow job and I copy the common folder to the target common folder.
When I run the Dataflow job with this setup, it just throws an error.
FileNotFoundError: [Errno 2] No such file or directory: '/usr/local/lib/python3.7/site-packages/common/category_theme_mapping.json'
I tried moving the .json file outside of the common folder (into the root folder) and changed the code (and the Dockerfile) accordingly to read from the base folder.
Then I changed the setup.py file to have the data_files to (".", ["mapping.json"] and MANIFEST.in to have include *.json, but it still fails.
I also tried without having a MANIFEST.in, but then the launcher fails without any informative log.
Any idea what I'm doing wrong?

Accessing the same folder from different cpp files relative to the Project folder

If my project has the following folder structure:
Project
├───build
├───images
├───include
├───Apps
├───Models
├───source
└───tests
what is the best way to make the folder "images" accessable to all .cpp files inside build, tests, apps and src without using the absolute path. So every image created inside this project should be saved to the "images" folder.
I am building with Cmake if this is important(started using CMake last week so no deep knowledge). Main CmakeLists.txt file is the the root folder. Tests, Apps and source each have their own CMakeLists.txt files and executables.
Every image will be created with the same class so I think I could use std::filesystem::current_path() with a wrapper function inside the class which would generate and set the desired path but there should be another way.
I will also load files from the folder Models in the future, so the same problem.
If I am understanding your question correctly you want to access the images from the "images" folder, right? You should be thinking about the path from the point of the final executable and not the source files.
If the executable will be in the build directory then you simply need to write "../images", the 2 dots mean that you are going back 1 directory.

Import package within sub-package [duplicate]

Assume I have the following files,
pkg/
pkg/__init__.py
pkg/main.py # import string
pkg/string.py # print("Package's string module imported")
Now, if I run main.py, it says "Package's string module imported".
This makes sense and it works as per this statement in this link:
"it will first look in the package's directory"
Assume I modified the file structure slightly (added a core directory):
pkg/
pkg/__init__.py
plg/core/__init__.py
pkg/core/main.py # import string
pkg/string.py # print("Package's string module imported")
Now, if I run python core/main.py, it loads the built-in string module.
In the second case too, if it has to comply with the statement "it will first look in the package's directory" shouldn't it load the local string.py because pkg is the "package directory"?
My sense of the term "package directory" is specifically the root folder of a collection of folders with __init__.py. So in this case, pkg is the "package directory". It is applicable to main.py and also files in sub- directories like core/main.py because it is part of this "package".
Is this technically correct?
PS: What follows after # in the code snippet is the actual content of the file (with no leading spaces).
Packages are directories with a __init__.py file, yes, and are loaded as a module when found on the module search path. So pkg is only a package that you can import and treat as a package if the parent directory is on the module search path.
But by running the pkg/core/main.py file as a script, Python added the pkg/core directory to the module search path, not the parent directory of pkg. You do have a __init__.py file on your module search path now, but that's not what defines a package. You merely have a __main__ module, there is no package relationship to anything else, and you can't rely on implicit relative imports.
You have three options:
Do not run files inside packages as scripts. Put a script file outside of your package, and have that import your package as needed. You could put it next to the pkg directory, or make sure the pkg directory is first installed into a directory already on the module search path, or by having your script calculate the right path to add to sys.path.
Use the -m command line switch to run a module as if it is a script. If you use python -m pkg.core Python will look for a __main__.py file and run that as a script. The -m switch will add the current working directory to your module search path, so you can use that command when you are in the right working directory and everything will work. Or have your package installed in a directory already on the module search path.
Have your script add the right directory to the module search path (based on os.path.absolute(__file__) to get a path to the current file). Take into account that your script is always named __main__, and importing pkg.core.main would add a second, independent module object; you'd have two separate namespaces.
I also strongly advice against using implicit relative imports. You can easily mask top-level modules and packages by adding a nested package or module with the same name. pkg/time.py would be found before the standard-library time module if you tried to use import time inside the pkg package. Instead, use the Python 3 model of explicit relative module references; add from __future__ import absolute_import to all your files, and then use from . import <name> to be explicit as to where your module is being imported from.

Go build: "Cannot find package" (even though GOPATH is set)

Even though I have GOPATH properly set, I still can't get "go build" or "go run" to find my own packages. What am I doing wrong?
$ echo $GOROOT
/usr/local/go
$ echo $GOPATH
/home/mitchell/go
$ cat ~/main.go
package main
import "foobar"
func main() { }
$ cat /home/mitchell/go/src/foobar.go
package foobar
$ go build main.go
main.go:3:8: import "foobar": cannot find package
It does not work because your foobar.go source file is not in a directory called foobar. go build and go install try to match directories, not source files.
Set $GOPATH to a valid directory, e.g. export GOPATH="$HOME/go"
Move foobar.go to $GOPATH/src/foobar/foobar.go and building should work just fine.
Additional recommended steps:
Add $GOPATH/bin to your $PATH by: PATH="$GOPATH/bin:$PATH"
Move main.go to a subfolder of $GOPATH/src, e.g. $GOPATH/src/test
go install test should now create an executable in $GOPATH/bin that can be called by typing test into your terminal.
Although the accepted answer is still correct about needing to match directories with package names, you really need to migrate to using Go modules instead of using GOPATH. New users who encounter this problem may be confused about the mentions of using GOPATH (as was I), which are now outdated. So, I will try to clear up this issue and provide guidance associated with preventing this issue when using Go modules.
If you're already familiar with Go modules and are experiencing this issue, skip down to my more specific sections below that cover some of the Go conventions that are easy to overlook or forget.
This guide teaches about Go modules: https://golang.org/doc/code.html
Project organization with Go modules
Once you migrate to Go modules, as mentioned in that article, organize the project code as described:
A repository contains one or more modules. A module is a collection of
related Go packages that are released together. A Go repository
typically contains only one module, located at the root of the
repository. A file named go.mod there declares the module path: the
import path prefix for all packages within the module. The module
contains the packages in the directory containing its go.mod file as
well as subdirectories of that directory, up to the next subdirectory
containing another go.mod file (if any).
Each module's path not only serves as an import path prefix for its
packages, but also indicates where the go command should look to
download it. For example, in order to download the module
golang.org/x/tools, the go command would consult the repository
indicated by https://golang.org/x/tools (described more here).
An import path is a string used to import a package. A package's
import path is its module path joined with its subdirectory within the
module. For example, the module github.com/google/go-cmp contains a
package in the directory cmp/. That package's import path is
github.com/google/go-cmp/cmp. Packages in the standard library do not
have a module path prefix.
You can initialize your module like this:
$ go mod init github.com/mitchell/foo-app
Your code doesn't need to be located on github.com for it to build. However, it's a best practice to structure your modules as if they will eventually be published.
Understanding what happens when trying to get a package
There's a great article here that talks about what happens when you try to get a package or module: https://medium.com/rungo/anatomy-of-modules-in-go-c8274d215c16
It discusses where the package is stored and will help you understand why you might be getting this error if you're already using Go modules.
Ensure the imported function has been exported
Note that if you're having trouble accessing a function from another file, you need to ensure that you've exported your function. As described in the first link I provided, a function must begin with an upper-case letter to be exported and made available for importing into other packages.
Names of directories
Another critical detail (as was mentioned in the accepted answer) is that names of directories are what define the names of your packages. (Your package names need to match their directory names.) You can see examples of this here: https://medium.com/rungo/everything-you-need-to-know-about-packages-in-go-b8bac62b74cc
With that said, the file containing your main method (i.e., the entry point of your application) is sort of exempt from this requirement.
As an example, I had problems with my imports when using a structure like this:
/my-app
├── go.mod
├── /src
├── main.go
└── /utils
└── utils.go
I was unable to import the code in utils into my main package.
However, once I put main.go into its own subdirectory, as shown below, my imports worked just fine:
/my-app
├── go.mod
├── /src
├── /app
| └── main.go
└── /utils
└── utils.go
In that example, my go.mod file looks like this:
module git.mydomain.com/path/to/repo/my-app
go 1.14
When I saved main.go after adding a reference to utils.MyFunction(), my IDE automatically pulled in the reference to my package like this:
import "git.mydomain.com/path/to/repo/my-app/src/my-app"
(I'm using VS Code with the Golang extension.)
Notice that the import path included the subdirectory to the package.
Dealing with a private repo
If the code is part of a private repo, you need to run a git command to enable access. Otherwise, you can encounter other errors This article mentions how to do that for private Github, BitBucket, and GitLab repos: https://medium.com/cloud-native-the-gathering/go-modules-with-private-git-repositories-dfe795068db4
This issue is also discussed here: What's the proper way to "go get" a private repository?
I solved this problem by set my go env GO111MODULE to off
go env -w GO111MODULE=off
Note: setting GO111MODULE=off will turn off the latest GO Modules feature.
Reference: Why is GO111MODULE everywhere, and everything about Go Modules (updated with Go 1.17)
GO111MODULE with Go 1.16
As of Go 1.16, the default behavior is GO111MODULE=on, meaning that if
you want to keep using the old GOPATH way, you will have to force Go
not to use the Go Modules feature:
export GO111MODULE=off
In the recent go versions from 1.14 onwards, we have to do go mod vendor before building or running, since by default go appends -mod=vendor to the go commands.
So after doing go mod vendor, if we try to build, we won't face this issue.
Edit: since you meant GOPATH, see fasmat's answer (upvoted)
As mentioned in "How do I make go find my package?", you need to put a package xxx in a directory xxx.
See the Go language spec:
package math
A set of files sharing the same PackageName form the implementation of a package.
An implementation may require that all source files for a package inhabit the same directory.
The Code organization mentions:
When building a program that imports the package "widget" the go command looks for src/pkg/widget inside the Go root, and then—if the package source isn't found there—it searches for src/widget inside each workspace in order.
(a "workspace" is a path entry in your GOPATH: that variable can reference multiple paths for your 'src, bin, pkg' to be)
(Original answer)
You also should set GOPATH to ~/go, not GOROOT, as illustrated in "How to Write Go Code".
The Go path is used to resolve import statements. It is implemented by and documented in the go/build package.
The GOPATH environment variable lists places to look for Go code.
On Unix, the value is a colon-separated string.
On Windows, the value is a semicolon-separated string.
On Plan 9, the value is a list.
That is different from GOROOT:
The Go binary distributions assume they will be installed in /usr/local/go (or c:\Go under Windows), but it is possible to install them in a different location.
If you do this, you will need to set the GOROOT environment variable to that directory when using the Go tools.
TL;DR: Follow Go conventions! (lesson learned the hard way), check for old go versions and remove them. Install latest.
For me the solution was different. I worked on a shared Linux server and after verifying my GOPATH and other environment variables several times it still didn't work. I encountered several errors including 'Cannot find package' and 'unrecognized import path'. After trying to reinstall with this solution by the instructions on golang.org (including the uninstall part) still encountered problems.
Took me some time to realize that there's still an old version that hasn't been uninstalled (running go version then which go again... DAHH) which got me to this question and finally solved.
Running go env -w GO111MODULE=auto worked for me
Without editing GOPATH or anything, in my case just worked the following:
/app
├── main.go
├── /utils
└── utils.go
Import packages where needed. This can be unintuitive, because it isn't relative to the app path. You need to add the app in the package path too:
main.go:
package main
import(
"app/util"
)
Being in app directory, run:
go mod init app
go get <package/xxx>
go build main.go / go run main.go
You should be good to go.
GOPATH = /home/go
appPath = /home/projects/app
Create a proper go.mod and go.sum with go mod init app (delete old before)
After that resolve all dependencies like missing packages with go get github.com/example/package.
In simple words you can solve the import problem even with GO111MODULE=on with the following syntax for import:
import <your_module_name>/<package_name>
your_module_name -> module name which can be found in the go.mod file of the module as the first line.
example: github.com/nikhilg-hub/todo/ToDoBackend
package_name -> Path to your package within module.
example: orm
So the import statement would look like:
import "github.com/nikhilg-hub/todo/ToDoBackend/orm"
According to me we need to specify the module name + package name because we may need a same package name in two or more different modules.
Note: If you are importing a package from same module still you need to specify the full import path like above.
If you have a valid $GOROOT and $GOPATH but are developing outside of them, you might get this error if the package (yours or someone else's) hasn't been downloaded.
If that's the case, try go get -d (-d flag prevents installation) to ensure the package is downloaded before you run, build or install.
GOROOT should be set to your installation directory (/usr/local/go).
GOPATH should be set to your working directory (something like /home/username/project_folder).
GOPATH should not be set to GOROOT as your own project may need to install packages, and it's not recommended to have those packages in the Go installation folder. Check out this link for more.
For me none of the above solutions worked. But my go version was not the latest one. I have downloaded the latest version and replaced the older version in my mac os after that it worked perfectly.
I had a similar problem when building a docker file:
[1/3] STEP 9/9: RUN CGO_ENABLED=0 GOOS=linux GOARCH=amd64 go build -a -o manager main.go
api/v1alpha1/XXX.go:5:2: cannot find package "." in:
/workspace/client/YYY/YYY.go
This only appeared when building the Dockerfile, building locally worked fine.
The problem turned out to be a missing statement in my Dockerfile:
COPY client/ client/
I do not understand why this happens, we must be able to import from wherever our file is in its nest, since I have discovered that if we have more than one nest this will throw an error.
package main
import (
"fmt"
"indexer/source/testPackage3" // this will be show a GOROOT error.
"indexer/testPackage"
"indexer/testPackage2"
)
func main() {
fmt.Println("Agile content indexer -")
fmt.Println(testPackage.Greeting())
fmt.Println(testPackage2.Greeting())
fmt.Println(testPackage3.Greeting())
}
├── testPackage2
│ ├── entry2.go
│ └── source
│ └── entry3.go
To conclude, I just want to tell you, the entry3.go file will not work when imported into my main file, which in this case is (main.go), I do not understand why, therefore, I have simply chosen to use a depth folder in the packages I need to export.
entry.go, entry2.go will work perfectly when imported, but entry3.go will not work..
In addition, both the directory and the name of the package must be the same so that they work properly when importing them.
Have you tried adding the absolute directory of go to your 'path'?
export PATH=$PATH:/directory/to/go/

How to edit several directories as one project in PyCharm?

I created a django project and as it was recommended in django tutorial I placed static files like .js in separate folder as well as template directory.
The result structure is like:
MyProject >
scripts # place for .py files
static # .js, .jpg etc
templates
Now when I open MyProject directory in PyCharm, it wants all imports starting with "scripts". Like from scripts.myapp.mymodule import MyFunc. But it is ugly.
Is it possible to open all 3 directories as one project or tell PyCharm where the sources are?
Go to Settings | Project Structure and mark the 'scripts' directory as a source root.