Can we use conventional pointer arithmetic with std::array? - c++

I want to work out how to use old style pointer arithmetic on pointers to elements of the std::array class. The following code (unsurprisingly perhaps) does not compile:
int main(int argc, char *argv[])
{
double* data1 = new double[(int)std::pow(2,20)];
std::cout << *data1 << " " << *(data1 +1) << std::endl;
delete data1;
data1 = NULL;
double* data2 = new std::array<double, (int)std::pow(2,20)>;
std::cout << *data2 << " " << *(data2 +1) << std::endl;
delete data2;
data2 = NULL;
return 0;
}
As an exercise, I want to use all the conventional pointer arithmetic, but instead of pointing at an old style double array, I want it to point to the elements of a std::array. My thinking with this line:
double* data2 = new std::array<double, (int)std::pow(2,20)>;
is to instruct the compiler that data2 is a pointer to the first element of the heap allocated std::array<double,(int)std::pow(2,20)>.
I have been taught that the double* name = new double[size]; means EXACTLY the following: «Stack allocate memory for a pointer to ONE double and name the pointer name, then heap allocate an array of doubles of size size, then set the pointer to point to the first element of the array.» Since the above code does not compile, I must have been taught something incorrect since the same syntax doesnt work for std::arrays.
This raises a couple of questions:
What is the actual meaning of the statement type* name = new othertype[size];?
How can I achieve what I want using std::array?
Finally, how can I achieve the same using std::unqiue_ptr and std::make_unique?

I have been taught that the double* name = new double[size]; means EXACTLY the following: «Stack allocate memory for a pointer to ONE double and name the pointer name, then heap allocate an array of doubles of size size, then set the pointer to point to the first element of the array.» Since the above code does not compile, I must have been taught something incorrect since the same syntax doesnt work for std::arrays.
You are correct about that statement, but keep in mind that the way this works is that new[] is a different operator from new. When you dynamically allocate an std::array, you're calling the single-object new, and the returned pointer points to the std::array object itself.
You can do pointer arithmetic on the contents of an std::array. For example, data2.data() + 1 is a pointer to data2[1]. Note that you have to call .data() to get a pointer to the underlying array.
Anyway, don't dynamically allocate std::array objects. Avoid dynamic allocation if possible, but if you need it, then use std::vector.

Can we use conventional pointer arithmetic with std::array?
Yes, sure you can - but not on the array itself, which is an object. Rather, you use the address of the data within the array, which you get with the std::array's data() method, like so:
std::array<double, 2> data2 { 12.3, 45.6 };
double* raw_data2 = data2.data(); // or &(*data2.begin());
std::cout << *raw_data2 << " " << *(raw_data2 + 1) << std::endl;
and this compiles and runs fine. But you probably don't really need to use pointer arithmetic and could just write your code different, utilizing the nicer abstraction of an std::array.
PS - Avoid using explicit memory allocation with new and delete(see the C++ Core Guidelines item about this issue). In your case you don't need heap allocation at all - just like you don't need it with the regular array.

You can have access to the "raw pointer" view of std::array using the data() member function. However, the point of std::array is that you don't have to do this:
int main(int argc, char *argv[])
{
std::array<double, 2> myArray;
double* data = myArray.data();
// Note that the builtin a[b] operator is exactly the same as
// doing *(a+b).
// But you can just use the overloaded operator[] of std::array.
// All of these thus print the same thing:
std::cout << *(data) << " " << *(data+1) << std::endl;
std::cout << data[0] << " " << data[1] << std::endl;
std::cout << myArray[0] << " " << myArray[1] << std::endl;
return 0;
}

The meaning of a generalized:
type* name = new othertype[size];
Ends up being "I need a variable name that's a pointer to type and initialize that with a contiguous allocation of size instances of othertype using new[]". Note that this involves casting and might not even work as othertype and type might not support that operation. A std::array of double is not equivalent to a pointer to double. It's a pointer to a std::array, period, but if you want to pretend that's a double and you don't mind if your program crashes due to undefined behaviour you can proceed. Your compiler should warn you here, and if it doesn't your warnings aren't strict enough.
Standard Library containers are all about iterators, not pointers, and especially not pointer arithmetic. Iterators are far more flexible and capable than pointers, they can handle exotic data structures like linked lists, trees and more without imposing a lot of overhead on the caller.
Some containers like std::vector and std::array support "random access iterators" which are a form of direct pointer-like access to their contents: a[1] and so on. Read the documentation of any given container carefully as some permit this, and many don't.
Remember that "variable" and "allocated on stack" are not necessarily the same thing. An optimizing compiler can and will put that pointer wherever it wants, including registers instead of memory, or nowhere at all if it thinks it can get away with it without breaking the expressed behaviour of your code.
If you want std::array, which you really do as Standard Library containers are almost always better than C-style arrays:
std::array<double, 2> data2;
If you need to share this structure you'll need to consider if the expense of using std::unique_ptr is worth it. The memory footprint of this thing will be tiny and copying it will be trivial, so it's pointless to engage a relatively expensive memory management function.
If you're passing around a larger structure, consider using a reference instead and locate the structure in the most central data structure you have so it doesn't need to be copied by design.

Sure, these are all legal:
template<class T, std::size_t N>
T* alloc_array_as_ptr() {
auto* arr = new std::array<T,N>;
if (!arr) return nullptr;
return arr->data();
}
template<class T, std::size_t N>
T* placement_array_as_ptr( void* ptr ) {
auto* arr = ::new(ptr) std::array<T,N>;
return arr->data();
}
template<std::size_t N, class T>
std::array<T, N>* ptr_as_array( T* in ) {
if (!in) return nullptr;
return reinterpret_cast<std::array<T,N>*>(in); // legal if created with either above 2 functions!
}
// does not delete!
template<std::size_t N, class T>
void destroy_array_as_ptr( T* t ) {
if (!t) return;
ptr_as_array<N>(t)->~std::array<T,N>();
}
// deletes
template<std::size_t N, class T>
void delete_array_as_ptr(T* t) {
delete ptr_as_array<N>(t);
}
the above is, shockingly, actually legal if used perfectly. The pointer-to-first-element-of-array is pointer interconvertable with the entire std::array.
You do have to keep track of the array size yourself.
I wouldn't advise doing this.

std::array is a STL container after all!
auto storage = std::array<double, 1 << 20>{};
auto data = storage.begin();
std::cout << *data << " " << *(data + 1) << std::endl;

Related

Why does std::array require the size as a template parameter and not as a constructor parameter?

There are many design issues I have found with this, particularly with passing std::array<> to functions. Basically, when you initialize std::array, it takes in two template parameters, <class T and size_t size>. However, when you create a function that requires and std::array, we do not know the size, so we need to create template parameters for the functions also.
template <size_t params_size> auto func(std::array<int, params_size> arr);
Why couldn't std::array take in the size at the constructor instead? (i.e.):
auto array = std::array<int>(10);
Then the functions would look less aggressive and would not require template params, as such:
auto func (std::array<int> arr);
I just want to know the design choice for std::array, and why it was designed this way.
This isn't a question due to a bug, but rather a question why std::array<> was designed in such a manner.
std::array<T,N> var is intended as a better replacement for C-style arrays T var[N].
The memory space for this object is created locally, ie on the stack for local variables or inside the struct itself when defined as a member.
std::vector<T> in contrary always allocate it's element's memory in the heap.
Therefore as std::array is allocated locally, it cannot have a variable size since that space needs to be reserved at compile time. std::vector in the other hand has the ability to reallocate and resize since its memory is unbounded.
As a consequence, the big advantage of std::array in terms of performance is that it eliminates that one level of indirection that std::vector pays for its flexibility.
For example:
#include <cstdint>
#include <iostream>
#include <vector>
#include <array>
int main() {
int a;
char b[10];
std::vector<char> c(10);
std::array<char,10> d;
struct E {
std::array<char,10> e1;
std::vector<char> e2{10};
};
E e;
printf( "Stack address: %p\n", __builtin_frame_address(0));
printf( "Address of a: %p\n", &a );
printf( "Address of b: %p\n", b );
printf( "Address of b[0]: %p\n", &b[0] );
printf( "Address of c: %p\n", &c );
printf( "Address of c[0]: %p\n", &c[0] );
printf( "Address of d: %p\n", &d );
printf( "Address of d[0]: %p\n", &d[0] );
printf( "Address of e: %p\n", &e );
printf( "Address of e1: %p\n", &e.e1 );
printf( "Address of e1[0]:%p\n", &e.e1[0] );
printf( "Address of e2: %p\n", &e.e2);
printf( "Address of e2[0]:%p\n", &e.e2[0] );
}
Produces
Program stdout
Stack address: 0x7fffeb115ed0
Address of a: 0x7fffeb115eb0
Address of b: 0x7fffeb115ea6
Address of b[0]: 0x7fffeb115ea6
Address of c: 0x7fffeb115e80
Address of c[0]: 0x1cad2b0
Address of d: 0x7fffeb115e76
Address of d[0]: 0x7fffeb115e76
Address of e: 0x7fffeb115e40
Address of e1: 0x7fffeb115e40
Address of e1[0]:0x7fffeb115e40
Address of e2: 0x7fffeb115e50
Address of e2[0]:0x1cad2d0
Godbolt: https://godbolt.org/z/75s47T56f
Not an answer, really, because I used to despise std::array<> for the same reasons as you — anything with Monadic qualities are not good design (IMNSHO).
Fortunately, C++20 has the solution: a dynamic std::span<>.
#include <array>
#include <iostream>
#include <span>
namespace detail
{
void print( const std::span<const int> & xs )
{
for (size_t n = 0; n < xs.size(); n++)
std::cout << xs[n] << " ";
}
}
void print( const std::span<const int> & xs )
{
std::cout << "{ ";
detail::print( xs );
std::cout << "}\n";
}
void add( const std::span<int> & xs, int n )
{
for (int & x : xs)
x += n;
}
int main()
{
std::array<int,5> xs { 1, 2, 4, 6, 10 };
add( xs, 1 );
print( xs );
}
Notice that the span itself is const in all cases, but the elements themselves are modifiable unless they too are tagged const. This is exactly what an array is like.
std::span is a C++20 object. I know that MS and maybe others had a array_view in older versions of their libraries.
tl;dr
Use std::array only to declare your array object. Pass it around with a dynamic std::span.
std::array vs C array
The use-case for std::array is actually very narrow: encapsulate a fixed-size array as a first-class container object (one that can be copied, not just referenced).
At first blush this doesn’t seem to be much of an improvement over standard C-style arrays:
typedef int myarray[10]; // (1)
using myarray = std::array<int,10>; // (2)
void f( myarray a );
But it is! The difference is in what f() actually gets:
For a C-style array, the argument is just a pointer — a reference to the caller’s data (that you can modify!). You know the size of the referenced array (10), but writing code to get that size is not straight-forward even with the usual C array-size idiom (sizeof(myarray)/sizeof(a[0]), since sizeof(a) is the size of a pointer).
For the std::array, the argument value is an actual local copy of the caller’s data. If you want to be able to modify the caller’s data then you need to be explicit about declaring the formal argument as a reference type (myarray & a) or just to avoid an expensive copy (const myarray & a). This falls in line with how other C++ objects are passed. And though the size is still 10, your code can query the size of the array with the usual C++ container idiom: a.size()!
The usual way C overcomes this is to clutter the call site and formal argument lists with information about the array size so that it doesn’t get lost.
int f( int array[], size_t n ) // traditional C
{
printf( "There are %zu elements.\n", n );
recurse with f( array, n );
}
int main(void)
{
int my_array[10];
f( my_array, ARRAY_SIZE(my_array) );
The std::array way is cleaner.
int f( std::array<int,10> & array ) // C++
{
std::cout << "There are " << array.size() << " elements.\n";
recurse with f( array );
}
int main()
{
std::array<int,10> my_array;
f( my_array );
But while cleaner, it is significantly less flexible than the C array, simply because its length is fixed. A caller cannot pass a std::array<int,12> to the function, for example.
I’ll refer you to the other good answers here to consider more about container choice when handling arrayed data.
If you have a problem with std::array and you think std::span is a solution, now you will have two problems.
More seriously, without knowing what kind of conceptual operation is func it is difficult to tell what is the right alternative.
First, if you want or can exploit to know the size at compile-time there is nothing cooler than what you are trying to avoid.
template<std::size_t N>
void func(std::array<int, N> arr); // add & or && or const& if appropiate
Imagine it, knowing the size at compile time can allow you and the compiler to do all sorts of tricks, like unrolling loops completely or verifying logic at compile time (e.g. if you know the size must be smaller or bigger than a constant).
Or the coolest trick of all, not needing to allocate memory for any auxiliary operation inside func (because you know the size of the problem a priori).
If you want a dynamic array, use (and pass) a std::vector.
void func(std::vector<int> dynarr); // add & or && or const& if appropiate
But then you force your caller to use std::vector as the container.
If you want a fixed array, and it will work with everything,
template<class FixedArray>
void func(FixedArray dynarr); // add & or && or const& if appropiate
Ask yourself, how specific is your function such that you really really want to make it work with any size of std::array but not with std::vector?
Why specifically ints even?
template<class ArithmeticRange>
void func(ArithmeticRange dynarr); // add & or && or const& if appropiate
There are a few contiguous containers and ranges in C++ std. They serve different purposes. There are also a few techniques for passing them around.
I'll try to be exhaustive.
std::array<int, 7>
this is a buffer of 7 ints. They are stored within the object itself. Putting an array somewhere is putting enough storage for exactly 7 ints in that location (plus possible padding for alignment reasons, but that is at the end of the buffer).
You use this when, at compile time, you know exactly how big something is, or need to know.
std::vector<int>
this object holds ownership of a buffer of ints. The memory that holds those ints is dynamically allocated and can change at runtime. The object itself is usually 3 pointers in size. It has some strategies to grow that avoids doing N^2 work when you keep adding 1 element at a time to it.
This object can be efficiently moved -- it will steal the buffer if the old object is marked (by std::move or other ways) as being safe to steal state from.
std::span<int>
This represents an externally owned sequence of ints, possibly stored in a std::array or owned by a std::vector, or stored somewhere else. It knows where in memory it starts and when it ends.
Unlike the two above, it is not a container, but a range or a view of the contents. So you can't assign spans to each other (the semantics are confusing), and you are responsible to ensure that the source buffer lasts "long enough" that you don't use it after it is gone.
span is often used as a function argument. In your case, it probably solves most of your problem -- it lets you pass arrays of different sizes to a function, and within that function you can read or write the values.
span followed pointer semantics. That means const std::span<int> is like a int*const -- the pointer is const, but the thing pointed to is not! You are free to modify the elements in const std::span<int>. In comparison, std::span<const int> is like a int const* -- the pointer is not const, but the thing pointed to is. You are free to change what range of elements the span refers to in std::span<const int>, but you aren't allowed to modify the elements themselves.
A final technique is auto or templates. Here we implement the body of the function in the header (or equivalent) and leave the type unconstrained (or, constrained by concepts).
template<std::size_t N>
int total0( std::array<int, N> const& elems ) {
int r = 0;
for (int e:elems) r+=e;
return r;
}
int total1( std::vector<int> const& elems ) {
int r = 0;
for (int e:elems) r+=e;
return r;
}
int total2( std::span<int const> elems ) {
int r = 0;
for (int e:elems) r+=e;
return r;
}
int total3( auto const& elems ) {
int r = 0;
for (int e:elems) r+=e;
return r;
}
template<class Ints>
int total4( Ints const& elems ) {
int r = 0;
for (int e:elems) r+=e;
return r;
}
notice these all have the same implementation.
total3 and total4 are identical; you need a more modern compiler to use total3 syntax.
total1 and total2 allow you to split the implementation into a cpp file away from the header file. Also, code generation isn't done for different arguments.
total0, total3 and total4 all result in different code to be generated based on the type of the arguments. This can cause binary bloat issues, especially if the body was more complex than shown, and causes build time problems in larger projects.
total1 won't work with a std::array directly. You can do total1({arr.begin(), arr.end()}) which would copy the contents to a dynamic vector before using the code.
Finally, note that span<int> is the closest you get to the C way of arr[], size. Span is, in essence, a pointer-to-first and length pair, with utility code wrapping it.
The main purpose of a C++11 std::array<> is to be a decent replacement for C-style arrays [], especially when they're declared with new and dismissed with delete[].
The main goal here is to get an official, managed object that serves as an array, while maintaining as constant expressions everything that can be.
Principal issues with regular arrays is that since they're not actually objects, one cannot derivate a class from them (forcing you to implement iterators) and are a pain when you copy classes that uses them as object properties.
Since new, delete and delete[] return pointers, you need each time either to implement a copy constructor that will declare another array them copy its content or maintaining your own dynamic reference counter on it.
From this perpective, std::array<> is a good way to declare purely static arrays that will be managed by the language itself.

Passing std::vector::data to function expecting type** (double pointer)

As the title describes, I am trying to pass the pointer to the data of a std::vector into a function expecting a double pointer. Take as an example the code below. I have an int pointer d which is passed to myfunc1 as &d (still not sure if call it the pointer's reference or what), where the function changes its reference to the beginning of an int array filled with 1,2,3,4. However, if I have a std::vector of ints and try to pass &(vec.data()) to myfunc1 the compiler throws the error lvalue required as unary ‘&’ operand. I have already tried something like (int *)&(vec.data()) as per this answer, but it does not work.
Just for reference, I know I can do something like myfunc2 where I directly pass the vector as reference and the job is done. But I want to know if it's possible to use myfunc1 with the std::vector's pointer.
Any help will be very much appreciated.
#include <iostream>
#include <vector>
using std::cout;
using std::endl;
using std::vector;
void myfunc1(int** ptr)
{
int* values = new int[4];
// Fill all the with data
for(auto& i:{0,1,2,3})
{
values[i] = i+1;
}
*ptr = values;
}
void myfunc2(vector<int> &vec)
{
int* values = new int[4];
// Fill all the with data
for(auto& i:{0,1,2,3})
{
values[i] = i+1;
}
vec.assign(values,values+4);
delete values;
}
int main()
{
// Create int pointer
int* d;
// This works. Reference of d pointing to the array
myfunc1(&d);
// Print values
for(auto& i:{0,1,2,3})
{
cout << d[i] << " ";
}
cout << endl;
// Creates the vector
vector<int> vec;
// This works. Data pointer of std::vector pointing to the array
myfunc2(vec);
// Print values
for (const auto &element : vec) cout << element << " ";
cout << endl;
// This does not work
vector<int> vec2;
vec2.resize(4);
myfunc1(&(vec2.data()));
// Print values
for (const auto &element : vec2) cout << element << " ";
cout << endl;
return 0;
}
EDIT: What my actual code does is to read some binary files from disk, and load parts of the buffer into the vector. I was having troubles getting the modified vector out of a read function, and this is what I came up with that allowed me to solve it.
When you write:
myfunc1(&(vec2.data()));
You are getting the address of a rvalue. The pointed int* is so a temporary that is destroyed right after the call.
This is why you get this error.
But, as #molbdnilo said, in your myfunc1() function, you are reassigning the pointer (without caring to destroy previously allocated memory by the way).
But the std::vector already manages its data memory on its own. You cannot and you must not put your hands on it.
What my actual code does is to read some binary files from disk, and load parts of the buffer into the vector.
A solution could be to construct your std::vector by passing the iterator to the beginning and the iterator to the end of the desired part to extract in the constructor's parameters.
For example:
int * buffer = readAll("path/to/my/file"); // Let's assume the readAll() function exists for this example
// If you want to extract from element 5 to element 9 of the buffer
std::vector<int> vec(buffer+5, buffer+9);
If the std::vector already exists, you can use the assign() member function as you already did in myfunc2():
vec.assign(buffer+5, buffer+9);
Of course in both cases, you have to ensure that you are not trying to access an out of bounds element when accessing the buffer.
The problem is that you cannot take the address of data(), since it is only a temporary copy of the pointer, so writing to a pointer to it makes not that much sense. And that is good that way. You DO NOT want to pass data() to this function since it would overwrite the pointer with a new array and that would break the vector. You can remove one * from the function and only assign to it and not allocate the memory there. This will work, but make sure to allocate the memory in the caller (with resize, just reserve will result un undefined behavior, since data() is only a pointer to the beginning of the valid range [data(), data() + size()). The range [data(), data() + capacity ()) is not necessary valid.

Accessing a std::array via a unique_ptr

This is just for learning purposes, I know I can just use a vector but I have
const int N = 1e3;
auto my_arr = std::make_unique<std::array<int, N>>();
// To access it I have to do this - why [0][0] twice?
my_arr.get()[0][0] = 1;
// Getting the size for fun
std::cout << sizeof(my_arr.get()) << "\n"; // outputs 8
std::cout << sizeof(my_arr.get()[0]) << "\n"; // outputs 800000000
std::cout << sizeof(my_arr.get()[0][0]) << "\n"; // outputs 8
I understand that .get() returns a pointer to the managed object but I don't understand why I need to do my_arr.get()[0][0] twice?
my_arr.get() gives you a std::array<int, N>*. Since you have a pointer doing pointer[0] is the same as *pointer. So you don't actually need my_arr.get()[0][0] and you can instead use
(*my_arr.get())[0]
to show that you are dereferencing the pointer. In fact, you could just use
(*my_arr)[0]
because operator * is overloaded for std::unique_ptr and it will return a reference to the pointed to thing.
Well, you don't have to do that, but it works.
my_arr.get() returns a std::array<int,N>*
Like any pointer, you can index it like an array.
my_arr.get()[0] returns a reference to the first element in your 'array' of arrays.
You can then use std::array's indexing operator to get an element.
my_arr.get()[0][0] returns a reference to the element you want.
Alternatively, you could write:
my_arr->at(0)
my_arr->operator[](0)
(*my_arr)[0]
*my_arr->data()
You probably don't want to do this:
auto my_arr = std::make_unique<std::array<int, N>>();
Unless you really specifically want an array<int, N>. If what you just want to do is dynamically allocate N ints and manage that with a unique_ptr, that's:
auto my_arr = std::make_unique<int[]>(N);
The advantages here are:
N can be a runtime value, it doesn't have to be a constant-expression.
unique_ptr<T[]>::operator[] exists and does what you want, so my_arr[2] does index into the array.
As you said yourself .get() returns a pointer to the managed object.
So it is std::array<int, N>* what you return and not std::array<int, N>:
std::array<int, N>* array_ptr = my_arr.get();
So either write (*my_arr)[0] or (*my_arr.get())[0]

Memory size of the new allocated int in c++, Is there a different and better way to see it?

In this program I am trying to find out how much memory is allocated for my pointer. I can see it in this way that it should be 1 gibibyte which is = 1 073 741 824 bytes. My problem is that the only way I can get this thru is by taking the size of int which is 4 and multiplying by that const number. Is there a different way?
#include "stdafx.h"
#include <iostream>
#include <new>
int main(){
const int gib = 268435256; //Created a constant int so I could allocate 1
//Gib memory
int *ptr = new int [gib];
std::cout << sizeof (int)*gib << std::endl;
std::cout << *ptr << std::endl;
std::cout << ptr << std::endl;
try {
}catch (std::bad_alloc e) {
std::cerr << e.what() << std::endl;
}
system("PAUSE");
delete[] ptr;
return 0;
}
No, there is no way. The compiler internally adds information about how much memory was allocated and how many elements were created by new[], because otherwise it couldn't perform delete[] correctly. However, there is no portable way in C++ to get that information and use it directly.
So you have to store the size separately while you still know it.
Actually, you don't, because std::vector does it for you:
#include <iostream>
#include <vector>
#include <new>
int main() {
const int gib = 268435256;
try {
std::vector<int> v(gib);
std::cout << (v.capacity() * sizeof(int)) << '\n';
} catch (std::bad_alloc const& e) {
std::cerr << e.what() << '\n';
}
}
You should practically never use new[]. Use std::vector.
Note that I've used capacity and not size, because size tells you how many items the vector represents, and that number can be smaller than the number of elements supported by the vector's currently allocated memory.
There is also no way to avoid the sizeof, because the size of an int can vary among implementations. But that's not a problem, either, because a std::vector cannot lose its type information, so you always know how big one element is.
You wouldn't need the multiplication if it was a std::vector<char>, a std::vector<unsigned char> or a std::vector<signed char>, because those three character types' sizeof is guaranteed to be 1.
There is no way to retrieve the amount of allocated memory from the pointer. Lets forget for a moment that standard containers (and smart pointers) exist, then you could use a struct that encapsulates the pointer and the size. The most simple dynamic array I can imagine is this:
template <typename T>
struct my_dynamic_array {
size_t capacity;
T* data;
my_dynamic_array(size_t capacity) : capacity(capacity),data(new T[capacity]) {}
~my_dynamic_array() { delete[] data; }
const T& operator[](int i) const { return data[i];}
T& operator[](int i) { return data[i];}
};
Note that his is just a basic example for the sake of demonstration, eg you shouldnt copy instances of this struct or bad things will happen. However, it can be used like this:
my_dynamic_array<int> x(5);
x[3] = 1;
std::cout << x[3];
ie no pointers and no manual memory allocation in the code using the array, which is a good thing. Actually, this alone is already a big deal, because now you can make use of RAII and cannot forget to delete the memory.
Next you may want to resize your array, which requires just a bit more boilerplate (again: take it with a grain of salt!):
template <typename T>
struct my_dynamically_sized_array : my_dynamic_array<T> {
size_t size;
my_dynamically_sized_array(size_t size, size_t capacity) :
my_dynamic_array<T>(capacity),size(size) {}
void push(const T& t) {
my_dynamic_array<T>::data[size] = t;
++size;
}
};
It can be used like this:
my_dynamically_sized_array<int> y(0,3);
y.push(3);
std::cout << y[0];
Of course the memory would need to be reallocated when the size grows bigger than the capacity and many more things would be required to make this wrapper really functional (eg being able to copy would be nice).
The bottom line is: Dont do any of this! To write a good full-blown container class much more than I can outline here is required and most of that is boiler-plate that doesnt really add value to your code base, because std::vector already is a thin wrapper around dynamically allocated memory that offers you all you need while not imposing overhead for stuff you dont use.

Apply std::begin() on an dynamically allocated array in a unique_ptr?

I have an unique pointer on a dynamically allocated array like this:
const int quantity = 6;
unique_ptr<int[]> numbers(new int[quantity]);
This should be correct so far (I think, the [] in the template parameter is important, right?).
By the way: Is it possible to initialize the elements like in int some_array[quantity] = {}; here?
Now I was trying to iterate over the array like this:
for (auto it = begin(numbers); it != end(numbers); ++it)
cout << *it << endl;
But I cannot figure out, how the syntax is right. Is there a way?
Alternatively I can use the index like:
for (int i = 0; i < quantity; ++i)
cout << numbers[i] << endl;
Is one of these to be preferred?
(Not directly related to the title: As a next step I would like to reduce that to a range-based for loop but I just have VS2010 right now and cannot try that. But would there be something I have to take care of?)
Thank you! Gerrit
Compiler is supposed to apply this prototype for std::begin:
template< class T, size_t N >
T* begin( T (&array)[N] );
It means the parameter type is int(&)[N], neither std::unique_ptr nor int *. If this is possible, how could std::end to calculate the last one?
But why not use raw pointer directly or a STL container?
const int quantity = 6;
std::unique_ptr<int[]> numbers{new int[quantity]};
// assignment
std::copy_n(numbers.get(), quantity,
std::ostream_iterator<int>(std::cout, "\n"));
const int quantity = 6;
std::vector<int> numbers(quantity, 0);
// assignment
std::copy(cbegin(numbers), cend(numbers),
std::ostream_iterator<int>(std::cout, "\n"));
Dynamically allocated arrays in C++ (ie: the result of new []) do not have sizing information. Therefore, you can't get the size of the array.
You could implement std::begin like this:
namespace std
{
template<typename T> T* begin(const std::unique_ptr<T[]> ptr) {return ptr.get();}
}
But there's no way to implement end.
Have you considered using std::vector? With move support, it shouldn't be any more expensive than a unique_ptr to an array.